Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Jerome Alistair Nos
- Doorways to Everywhere
- Lacerna Repercussus
- Translation: Reflective Cloak
- Effect: Generates a distortion around Jerome that causes all successful incoming ranged attacks to reflect upon the user. Does not work on melee attacks or magical attacks. Lasts for 5 turns, but loses duration for each attack redirected.
- Range: self
- Damage: N/A
- Cooldown: 5 turns
- Scissura Locis
- Translation: Spatial tear
- Effect: Jerome opens a portal on his location that allows him to move to a target location. The portal stays open for one turn, and can be used by allies and enemies. Portal can be used to initiate attacks in relativity to the target.
- Range: 10 tiles
- Damage: N/A
- Cooldown: 3 turns
- Portal Inferna
- Translation: Hell Portal
- Effect: Opens a rift to the infernal planes, launching gouts of hellfire from the empyreal maw for three squares in a line. Has a chance to summon a demon on a critical failure.
- Range: 10 tiles
- Damage: 3d5
- Accuracy: 70%
- Cooldown: 7 turns
- Demon:
- Hp:35
- Dmg: 2d6 (claws, teeth, horns), 1d10 + 1d3 burning DoT for 3 turns @5 range (fireball)
- Persists 10 turns or untill death. Attacks everyone.
- Porta Abyssus
- Translation: Abyssal Gate
- Effect: Summons a rift on top of a target, sucking in everyone within a 4 tile radius. Enemies sucked into the portal are spat back out after two turns. On a critical failure, Jerome is sucked in instead. Anyone who enters and exits the portal alive is rendered insane for two turns, attacking the closest target with 40% accuracy pentalties.
- Range: 5 tiles
- Damage: 1d15
- Accuracy: 50%
- Cooldown: Can only be used once per battle
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement