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- 12/08/2019 00:36:48.804: dinput8.log created
- -------------------------------------------------------------------------------------------
- 12/08/2019 00:36:48.894: >> (NieRAutomata.exe) [dinput8.dll] <<
- 12/08/2019 00:36:48.894: Loading user preferences from dinput8.ini... done!
- -------------------------------------------------------------------------------------------
- 12/08/2019 00:36:48.972: Working Directory: E:\Steam\steamapps\common\NieRAutomata
- 12/08/2019 00:36:48.972: System Directory: C:\WINDOWS\system32
- 12/08/2019 00:36:48.972: Loading default dinput8.dll: (C:\WINDOWS\system32\dinput8.dll)
- -------------------------------------------------------------------------------------------
- 12/08/2019 00:36:48.973: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 12/08/2019 00:36:49.074: [DLL Loader] ( dinput8.dll ) loaded ' ext-ms-win-mininput-inputhost-l1-1-1.dll' <LoadLibraryExA> { ' DirectInput8Create' }
- 12/08/2019 00:36:49.118: [DLL Loader] ( dinput8.dll ) loaded ' C:\WINDOWS\system32\nvapi64.dll' <LoadLibraryExW> { 'nvGetSystemModuleHandleA' }
- 12/08/2019 00:36:49.118: [ NvAPI ] NvAPI Init { Success }
- 12/08/2019 00:36:49.121: [ NvAPI ] >> NVIDIA Driver Version: 441.41
- 12/08/2019 00:36:49.121: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 970' }
- 12/08/2019 00:36:49.121: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
- 12/08/2019 00:36:49.121: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
- 12/08/2019 00:36:49.123: [DLL Loader] ( steam_api64.dll ) loaded ' E:\Steam\steamclient64.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
- 12/08/2019 00:36:49.151: [ DInput 8 ] Importing DirectInput8Create....
- 12/08/2019 00:36:49.151: [ DInput 8 ] ================================
- 12/08/2019 00:36:49.151: [ DInput 8 ] DirectInput8Create: 00007FFD75F58F80h
- 12/08/2019 00:36:49.151: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 12/08/2019 00:36:49.151: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 12/08/2019 00:36:49.151: [ DXGI ] ================================
- 12/08/2019 00:36:49.151: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 1d1f0h { Hooked }
- 12/08/2019 00:36:49.151: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 1d380h { Hooked }
- 12/08/2019 00:36:49.151: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) + 1d290h { Hooked }
- 12/08/2019 00:36:49.179: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
- 12/08/2019 00:36:49.179: [ D3D 11 ] =========================================
- 12/08/2019 00:36:49.186: [DLL Loader] ( steam_api64.dll ) loaded ' E:\Steam\gameoverlayrenderer64.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
- 12/08/2019 00:36:49.201: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4cfe0h { Hooked }
- 12/08/2019 00:36:49.201: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 4d140h { Hooked }
- 12/08/2019 00:36:49.201: [ DXGI ] Installing DXGI Hooks
- 12/08/2019 00:36:49.203: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- 12/08/2019 00:36:49.204: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 12/08/2019 00:36:49.204: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 12/08/2019 00:36:49.206: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 000000000294F5A8h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x1624 ]
- 12/08/2019 00:36:49.222: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2_Import (Flags, riid, ppFactory) >
- 12/08/2019 00:36:49.279: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' cryptnet.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/08/2019 00:36:49.288: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/08/2019 00:36:49.295: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\WINDOWS\system32\nvspcap64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/08/2019 00:36:49.322: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 12/08/2019 00:36:49.337: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 12/08/2019 00:36:49.341: [ D3D 11 ] Hooking D3D11
- 12/08/2019 00:36:49.394: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000294FDE8h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x1624 ]
- 12/08/2019 00:36:49.395: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 12/08/2019 00:36:49.396: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x14f4
- 12/08/2019 00:36:49.497: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x000000000000051C, cookie=1
- 12/08/2019 00:36:49.497: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (DMA Buffer)
- 12/08/2019 00:36:49.497: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 1819 MiB - Budget: 0 / 3436 MiB)
- 12/08/2019 00:36:49.497: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 1934 MiB - Budget: 0 / 3664 MiB)
- 12/08/2019 00:36:49.497: [Clean Mgr.] Cleaning temporary files in 'Version'... 1 files deleted
- 12/08/2019 00:36:49.499: [ Timing ] Kernel resolution.: 0.999600 ms
- 12/08/2019 00:36:49.500: [ Timing ] New resolution....: 0.499200 ms
- 12/08/2019 00:36:49.500: [ SpecialK ] === Initialization Finished! ===
- 12/08/2019 00:36:49.514: [ Input ] Game uses XInput, installing input hooks...
- 12/08/2019 00:36:49.514: [ Input ] >> Hooking XInput 1.3
- 12/08/2019 00:37:03.776: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' cabinet.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 12/08/2019 00:37:03.885: [Window Mgr] [!] > First Call: GetWindowLongPtrA_Detour
- 12/08/2019 00:37:03.886: [Window Mgr] [!] > First Call: SetWindowLongPtrA_Detour
- 12/08/2019 00:37:03.890: [Window Mgr] [!] > First Call: SetWindowPos_Detour
- 12/08/2019 00:37:03.895: [ DInput 8 ] [!] DirectInput8Create (0000000140000000h, 2048, {...}, ppvOut=000000000014FD10, 0000000000000000) - [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x1e18 ]
- 12/08/2019 00:37:03.902: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' HID.DLL' <LoadLibraryW> { ' OverlayHookD3D3' }
- 12/08/2019 00:37:03.902: [ Input ] Game uses HID, installing input hooks...
- 12/08/2019 00:37:03.926: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 12/08/2019 00:37:04.329: [ Input ][!] IDirectInput8A::CreateDevice (0000000007E1C780h, Default System Keyboard, 0000000141991A08h, 0000000000000000h)
- 12/08/2019 00:37:04.329: [ Input ] Calling original function: (ret=S_OK)
- 12/08/2019 00:37:04.348: [ Input ][!] IDirectInput8A::CreateDevice (0000000007E1C780h, Default System Mouse, 000000014110BB30h, 0000000000000000h)
- 12/08/2019 00:37:04.348: [ Input ] Calling original function: (ret=S_OK)
- 12/08/2019 00:37:04.770: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000001109A250h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x1e18 ]
- 12/08/2019 00:37:04.771: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 12/08/2019 00:37:04.775: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (0000000007EB1500h, 28, 00, NumModes=559, 000000001109ACA0h)) -- [ NieRAutomata.exe , tid=0x1e18 ]
- 12/08/2019 00:37:04.776: [ DXGI ] >> 559 modes (0 removed)
- 12/08/2019 00:37:04.778: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ NieRAutomata.exe , tid=0x1e18 ]
- 12/08/2019 00:37:04.787: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ dinput8.dll < D3D11CreateDevice_Detour>, tid=0x1e18 ]
- 12/08/2019 00:37:04.787: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
- 12/08/2019 00:37:04.818: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' C:\Program Files\NVIDIA Corporation\Ansel\NvCameraWhitelisting64.dll' <LoadLibraryExW> { ' OverlayHookD3D3' }
- 12/08/2019 00:37:04.850: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Import ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, swap_chain_desc, ppSwapChain, &ret_device, &ret_level, ppImmediateContext ) >
- 12/08/2019 00:37:04.851: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (0000000007E00808h, 000000000014F790h, 00000000110A0510h) -- [ NieRAutomata.exe , tid=0x1e18 ]
- 12/08/2019 00:37:04.851: [ DXGI ] SwapChain: (1600x900 @ 60.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
- 12/08/2019 00:37:04.851: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
- 12/08/2019 00:37:04.851: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
- 12/08/2019 00:37:04.857: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
- 12/08/2019 00:37:04.947: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' XAudio2_9.dll' <LoadLibraryA> { ' OverlayHookD3D3' }
- 12/08/2019 00:37:05.165: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour
- 12/08/2019 00:37:05.169: [Input Mgr.] [!] > First Call: RegisterRawInputDevices_Detour
- 12/08/2019 00:37:05.169: [Input Mgr.] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
- 12/08/2019 00:37:05.169: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 12/08/2019 00:37:05.169: [Input Mgr.] [!] > First Call: GetAsyncKeyState_Detour
- 12/08/2019 00:37:05.171: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\OneDrive\??????\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
- 12/08/2019 00:37:05.218: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 12/08/2019 00:37:05.269: [DLL Loader] ( gameoverlayrenderer64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' OverlayHookD3D3' }
- 12/08/2019 00:37:05.424: [ FARLimit ] Scanned Framerate Limiter Sleep Addr.: 0x000000014093EB67
- 12/08/2019 00:37:05.452: [ FARLimit ] Scanned Framerate Limiter TStepMin Addr.: 0x000000014081607C
- 12/08/2019 00:37:05.471: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('NieR:Automata_MainWindow') :: (ClassProc: 000000014092AA90, WndProc: 000000014092AA90)
- 12/08/2019 00:37:05.471: [Window Mgr] >> Hooked ClassProc.
- 12/08/2019 00:37:05.505: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory, 000000000014FBA8h) -- [ dinput8.dll < CreateDXGIFactory>, tid=0x1e18 ]
- 12/08/2019 00:37:05.505: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1_Import (riid, ppFactory) >
- 12/08/2019 00:37:05.506: [Window Mgr] [!] > First Call: PeekMessageA_Detour
- 12/08/2019 00:37:05.506: [Window Mgr] [!] > First Call: DispatchMessageA_Detour
- 12/08/2019 00:37:05.750: [Window Mgr] [!] > First Call: PeekMessageW_Detour
- 12/08/2019 00:37:05.750: [Input Mgr.] [!] > First Call: GetRawInputData_Detour
- 12/08/2019 00:37:05.750: [Window Mgr] [!] > First Call: DispatchMessageW_Detour
- 12/08/2019 00:37:05.836: [Input Mgr.] [!] > First Call: D3D11_DrawIndexed_Override
- 12/08/2019 00:37:06.727: [FrameLimit] Sleep called from GUI thread: 16 ms!
- 12/08/2019 00:37:07.105: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ NieRAutomata.exe , tid=0x1e18 ]
- 12/08/2019 00:37:07.105: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
- 12/08/2019 00:37:07.106: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (0000000007E00808h, 000000000014FB60h, 0000000011256B30h) -- [ NieRAutomata.exe , tid=0x1e18 ]
- 12/08/2019 00:37:07.106: [ DXGI ] SwapChain: (1600x900 @ 60.0 Hz - Scaling: Stretched - Scanlines: Unspecified) - {Windowed} [3 Buffers] :: Flags=0x0000, SwapEffect: Discard
- 12/08/2019 00:37:07.106: [ DXGI ] >> Scaling Override (Requested: DXGI_MODE_SCALING_STRETCHED, Using: DXGI_MODE_SCALING_UNSPECIFIED)
- 12/08/2019 00:37:07.106: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
- 12/08/2019 00:37:07.107: [ DXGI ] [@] Return: S_OK - < CreateSwapChain_Original (This, pDevice, pDesc, ppSwapChain) >
- 12/08/2019 00:37:07.134: [Input Mgr.] [!] > First Call: D3D11_Dispatch_Override
- 12/08/2019 00:37:07.135: [Input Mgr.] [!] > First Call: D3D11_Draw_Override
- 12/08/2019 00:37:33.178: [Input Mgr.] [!] > First Call: D3D11_DispatchIndirect_Override
- 12/08/2019 00:37:33.180: [Input Mgr.] [!] > First Call: D3D11_DrawIndexedInstancedIndirect_Override
- 12/08/2019 00:37:39.723: [Input Mgr.] [!] > First Call: GetKeyState_Detour
- 12/08/2019 00:37:39.723: [Input Mgr.] [!] > First Call: GetKeyboardState_Detour
- 12/08/2019 00:37:45.887: [Input Mgr.] [!] > First Call: XInputSetState1_3_Detour
- 12/08/2019 00:37:46.041: [FrameLimit] Sleep called from render thread: 10 ms!
- 12/08/2019 00:37:46.131: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Windowed }, 0000000000000000h) -- [ NieRAutomata.exe , tid=0x1e18 ]
- 12/08/2019 00:37:46.131: [ DXGI ] [@] Return: S_OK - < SetFullscreenState_Original (This, Fullscreen, pTarget) >
- 12/08/2019 00:37:46.287: [ SpecialK ] *** Initiating DLL Shutdown ***
- 12/08/2019 00:37:46.287: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
- 12/08/2019 00:37:46.291: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 1 ms)
- 12/08/2019 00:37:46.292: [ WMI Perf ] Shutting down Process Monitor... done! ( 0 ms)
- 12/08/2019 00:37:46.292: [ WMI Perf ] Shutting down CPU Monitor... done! ( 0 ms)
- 12/08/2019 00:37:46.292: [ WMI Perf ] Shutting down Disk Monitor... done! ( 0 ms)
- 12/08/2019 00:37:46.292: [ WMI Perf ] Shutting down Pagefile Monitor... done! ( 0 ms)
- 12/08/2019 00:37:46.292: [ SpecialK ] Saving user preferences to dinput8.ini... done! ( 5 ms)
- 12/08/2019 00:37:46.326: [ SpecialK ] Shutting down MinHook... done! ( 18 ms)
- 12/08/2019 00:37:46.344: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
- 12/08/2019 00:37:46.345: [ SpecialK ] Custom dinput8.dll Detached (pid=0x0a14)
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