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SpawnBallOnTouch

Jan 10th, 2018
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.XR.iOS;
  5.  
  6.  
  7. public class SpawnBallOnTouch : MonoBehaviour
  8. {
  9.  
  10. public GameObject spherePrefab;
  11. public float force = 5.0f;
  12.  
  13. private Rigidbody rb;
  14.  
  15.  
  16. // Update is called once per frame
  17. void Update () {
  18.  
  19. var touch = Input.GetTouch (0);
  20. if(touch.phase == TouchPhase.Began )
  21. {
  22. GameObject go = Instantiate (spherePrefab, transform.position, transform.rotation);
  23. go.GetComponent<Rigidbody>().velocity = transform.forward * force;
  24. }
  25. }
  26. }
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