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- // ProffieOS7 Config File
- #ifdef CONFIG_TOP
- #include "proffieboard_v3_config.h"
- #define NUM_BLADES 7
- #define NUM_BUTTONS 2
- const unsigned int maxLedsPerStrip = 144;
- #define VOLUME 1000
- #define CLASH_THRESHOLD_G 3
- #define ENABLE_AUDIO
- #define ENABLE_MOTION
- #define ENABLE_WS2811
- #define ENABLE_SD
- #define MOTION_TIMEOUT 60 * 15 * 1000
- #define IDLE_OFF_TIME 60 * 15 * 1000
- #define ORIENTATION ORIENTATION_USB_TOWARDS_BLADE
- #define DISABLE_BASIC_PARSER_STYLES
- #define DISABLE_DIAGNOSTIC_COMMANDS
- #define ENABLE_ALL_EDIT_OPTIONS
- #define SAVE_PRESET
- #define NO_REPEAT_RANDOM
- #define COLOR_CHANGE_DIRECT
- #define BLADE_DETECT_PIN blade4Pin
- #define ENABLE_SSD1306
- #define FETT263_EDIT_MODE_MENU
- #define FETT263_CLASH_STRENGTH_SOUND
- #define FETT263_MAX_CLASH 12
- #define FETT263_MOTION_WAKE_POWER_BUTTON
- #define FETT263_LOCKUP_DELAY 200
- #define FETT263_BM_CLASH_DETECT 6
- #endif
- #ifdef CONFIG_PROP
- #include "../props/saber_fett263_buttons.h"
- #endif
- #ifdef CONFIG_PRESETS
- Preset presets[] = {
- { "Rescue;common", "font0/tracks/track.wav",
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- Base Style: Hyper Responsive Rotoscope (Subtle)
- Base Color: Rgb<0,255,0> (0)
- --Effects Included--
- Ignition Effect: Standard Ignition
- PowerUp Effect: Power Flash
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect: Responsive Blast Wave (Random)
- Clash Effect: Real Clash V1
- */
- StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,Mix<Sin<Int<16>,Int<32768>,Int<18000>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Stripes<12000,-200,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,0>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30742>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30742>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- Base Style: Hyper Responsive Rotoscope (Subtle)
- Base Color: Rgb<0,255,0> (0)
- --Effects Included--
- Ignition Effect: Standard Ignition
- PowerUp Effect: Power Flash
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect: Responsive Blast Wave (Random)
- Clash Effect: Real Clash V1
- */
- StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,Mix<Sin<Int<16>,Int<32768>,Int<18000>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Stripes<12000,-200,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,0>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30742>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30742>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- /* copyright Fett263 Rotoscope (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- Base Style: Hyper Responsive Rotoscope (Subtle)
- Base Color: Rgb<0,255,0> (0)
- --Effects Included--
- Ignition Effect: Standard Ignition
- PowerUp Effect: Power Flash
- Retraction Effect: Standard Retraction
- Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Localized Absorb
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect: Responsive Blast Wave (Random)
- Clash Effect: Real Clash V1
- */
- StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,Mix<Sin<Int<16>,Int<32768>,Int<18000>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Stripes<12000,-200,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,0>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30742>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,244,157>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,30742>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
- /* copyright Fett263 Rotoscope (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- Base Style: Hyper Responsive Rotoscope (Subtle)
- Off Behavior: K.I.T.T. Scanner
- Base Color: Rgb<0,255,0> (0)
- --Effects Included--
- Ignition Effect: Wipe In + Fade
- Retraction Effect: Run Up + Fade
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Blast Wave Down (Sound Based)
- Clash Effect: Clash Ripple Down
- */
- StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,Mix<Sin<Int<16>,Int<32768>,Int<18000>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Stripes<12000,-200,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<32768>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Bump<Int<16384>,Int<6000>>>,TrFade<50>,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrSparkX<Stripes<2000,2000,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>>>,Int<100>,Int<300>,Int<32768>>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,18174>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrJoinR<TrWipeInX<IgnitionTime<0>>,TrSmoothFadeX<IgnitionTime<0>>>,TrJoin<TrWipeX<RetractionTime<0>>,TrSmoothFadeX<RetractionTime<0>>>,Mix<Bump<Sin<Int<18>>,Int<20000>>,Black,RgbArg<OFF_COLOR_ARG,Rgb<255,255,255>>>>>>(),
- /* copyright Fett263 Rotoscope (Crystal Chamber) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- Base Style: Hyper Responsive Rotoscope (Subtle)
- Off Behavior: Slow Pulse Dim-On
- Base Color: Rgb<0,255,0> (0)
- --Effects Included--
- Ignition Effect: Fade Up
- Retraction Effect: Fade Out
- Lockup Effect: Full Blade Lockup (Ripple)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Blast Wave Up (Sound Based)
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,Mix<Sin<Int<16>,Int<32768>,Int<18000>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Stripes<12000,-200,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<20000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,244,157>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,244,157>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,TrFade<400>>,TrSparkX<Remap<CenterDistF<>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,244,157>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Int<16384>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<191,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrFadeX<IgnitionTime<0>>,TrFadeX<RetractionTime<0>>,Pulsing<Mix<Int<8192>,Black,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,255,0>>,8000>>>>(),
- /* copyright Fett263 Rotoscope (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Rotoscope
- OS6.7 v4.021
- Single Style
- Base Style: Hyper Responsive Rotoscope (Original Trilogy)
- Off Behavior: Luke ROTJ (Green Arrow)
- Base Color: Rgb<255,255,255> (0)
- --Effects Included--
- Ignition Effect: Fade Up
- Retraction Effect: Fade Out
- */
- StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,255>>>,InOutTrL<TrFadeX<IgnitionTime<0>>,TrFadeX<RetractionTime<0>>,TransitionLoop<RgbArg<OFF_COLOR_ARG,Rgb<255,255,255>>,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>>>>(),
- /* copyright Fett263 BlankBlade (Accent LED / PCB) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#BlankBlade
- OS6.7 v4.021
- Single Style
- Base Style: Blank Blade
- Off Behavior: Luke ROTJ (Red Arrow)
- Base Color: Rgb<255,255,255> (0)
- --Effects Included--
- Ignition Effect: Fade Up
- Retraction Effect: Fade Out
- Lockup Effect: Full Blade Lockup (Dissipate)
- LightningBlock Effect: Full Blade Lightning
- Blast Effect: Blast Wave Up (Sound Based)
- Clash Effect: Flash on Clash (Full Blade)
- */
- StylePtr<Layers<Black,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Int<0>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrInstant,TrFade<1000>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,InOutTrL<TrFadeX<IgnitionTime<0>>,TrFadeX<RetractionTime<0>>,TransitionLoop<Black,TrConcat<TrDelay<3000>,RgbArg<OFF_COLOR_ARG,Rgb<255,255,255>>,TrBoing<2000,5>>>>>>(),
- "Rescue"
- },
- };
- BladeConfig blades[] = {
- { 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
- SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
- SubBladeWithStride(1, 15, 2, NULL),
- WS281XBladePtr<6, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5> >(),
- WS281XBladePtr<1, blade4Pin, Color8::GRB, PowerPINS<bladePowerPin1> >(), SimpleBladePtr<CreeXPE2WhiteTemplate<550>, NoLED, NoLED, NoLED, freePin2, -1, -1, -1>(), SimpleBladePtr<CreeXPE2WhiteTemplate<550>, NoLED, NoLED, NoLED, freePin3, -1, -1, -1>()
- , CONFIGARRAY(presets) },
- };
- #endif
- #ifdef CONFIG_BUTTONS
- Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
- Button AuxButton(BUTTON_AUX, auxPin, "aux");
- #endif
- /* Generated with Fett263 Config Helper v2.0 */
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