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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- SpecialMesh3 = Instance.new("SpecialMesh")
- RotateP4 = Instance.new("RotateP")
- Script5 = Instance.new("Script")
- Model0.Name = "tornado"
- Model0.Parent = mas
- Model0.PrimaryPart = Part1
- Part1.Name = "Base"
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(0.648010015, 82.2658081, -216.385437, 0.591742992, -1.00001453e-05, -0.806126475, 0.000132774047, 1, 8.50585493e-05, 0.806126475, -0.000157365503, 0.591742992)
- Part1.Orientation = Vector3.new(0, -53.7200012, 0.00999999978)
- Part1.Position = Vector3.new(0.648010015, 82.2658081, -216.385437)
- Part1.Rotation = Vector3.new(-0.00999999978, -53.7200012, 0)
- Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part1.Transparency = 1
- Part1.Size = Vector3.new(5, 1.20000005, 5)
- Part1.Anchored = true
- Part1.BottomSurface = Enum.SurfaceType.Weld
- Part1.BrickColor = BrickColor.new("Black")
- Part1.Reflectance = 0.5
- Part1.TopParamA = -0.10000000149012
- Part1.TopParamB = 0.10000000149012
- Part1.TopSurface = Enum.SurfaceType.Motor
- Part1.TopSurfaceInput = Enum.InputType.Constant
- Part1.brickColor = BrickColor.new("Black")
- Part2.Name = "Smooth Block Model"
- Part2.Parent = Model0
- Part2.CFrame = CFrame.new(0.647964001, 85.2644653, -216.386108, 0.153986096, 3.19554383e-05, 0.988072991, -0.000284681155, 0.99999994, 1.20249169e-05, -0.988072991, -0.000283137459, 0.153986096)
- Part2.Orientation = Vector3.new(0, 81.1399994, -0.0199999996)
- Part2.Position = Vector3.new(0.647964001, 85.2644653, -216.386108)
- Part2.Rotation = Vector3.new(0, 81.1399994, -0.00999999978)
- Part2.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part2.Velocity = Vector3.new(0.184898183, -0.537234008, 0.0260499418)
- Part2.Size = Vector3.new(1, 4.80000019, 1)
- Part2.BrickColor = BrickColor.new("White")
- Part2.Reflectance = 0.5
- Part2.RotVelocity = Vector3.new(0.269188076, 2.67726588, -0.00184406701)
- Part2.brickColor = BrickColor.new("White")
- SpecialMesh3.Parent = Part2
- SpecialMesh3.MeshId = "http://www.roblox.com/asset/?id=1527559"
- SpecialMesh3.Scale = Vector3.new(-2000, -2000, -2000)
- SpecialMesh3.VertexColor = Vector3.new(0, 0.200000003, 0.200000003)
- SpecialMesh3.TextureId = "http://www.roblox.com/asset/?id=1529460"
- SpecialMesh3.MeshType = Enum.MeshType.FileMesh
- RotateP4.Name = "d��������������ng.........you got owned..."
- RotateP4.Parent = Model0
- RotateP4.BaseAngle = 0.25
- Script5.Name = "Script......Or is it..."
- Script5.Parent = RotateP4
- table.insert(cors,sandbox(Script5,function()
- -- Thanks for using My hack.............suka XD
- if script.Parent.className ~= "RotateP" then
- local p = Instance.new("RotateP")
- p.Parent = workspace
- p.Name = "d��������������ng.........you got owned..."
- script.Parent = p
- end
- function check()
- local list = workspace:GetChildren()
- for i = 1, #list do
- if list[i]:findFirstChild("d��������������ng.........you got owned...") == nil and list[i].className ~= "RotateP" then
- script.Parent:Clone().Parent = list[i]
- end
- wait()
- end
- end
- while true do
- check()
- if workspace:findFirstChild("Hello...I �m Your New Lord Lolz") == nil then
- local main = script.Parent:Clone()
- main.Name = "Hello...I �m Your New Lord Lolz"
- main.Parent = workspace
- end
- wait(3)
- end
- -- Credit goes to Nomnomnom1..........................really..........did you need to know?!
- -- Have a nice day. XD
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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