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- package gameclientapp;
- import java.awt.event.KeyEvent;
- import java.io.BufferedReader;
- import java.io.InputStreamReader;
- import java.io.PrintWriter;
- import java.net.Socket;
- import javax.swing.JOptionPane;
- public class JFMain extends javax.swing.JFrame {
- boolean isConnected = false;
- Socket socket;
- PrintWriter writerToServer;
- BufferedReader reader;
- void connectToServer()
- {
- // get the information from the GUI:
- String serverIP = TFServerIP.getText();
- String userID = TFUserID.getText();
- String password = TFPassword.getText();
- // Connectin code goes here
- try{
- socket = new Socket("127.0.0.1", 30000);
- writerToServer = new PrintWriter(socket.getOutputStream(), true);
- writerToServer.print("START");
- reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
- String data = reader.readLine();
- }
- catch(Exception e){
- e.getMessage();
- System.out.println("paeijf");
- }
- // after the button ends, requestFocus() needs to be called
- // so the frame can handle the keyboard events:
- requestFocus();
- }
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