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Dec 11th, 2017
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Java 1.33 KB | None | 0 0
  1. package gameclientapp;
  2.  
  3. import java.awt.event.KeyEvent;
  4. import java.io.BufferedReader;
  5. import java.io.InputStreamReader;
  6. import java.io.PrintWriter;
  7. import java.net.Socket;
  8. import javax.swing.JOptionPane;
  9.  
  10.  
  11.  
  12.  
  13. public class JFMain extends javax.swing.JFrame {
  14.  
  15.  
  16.      
  17.     boolean isConnected = false;
  18.     Socket socket;
  19.     PrintWriter writerToServer;
  20.     BufferedReader reader;
  21.            
  22.     void connectToServer()
  23.     {
  24.         // get the information from the GUI:
  25.         String serverIP = TFServerIP.getText();
  26.         String userID = TFUserID.getText();
  27.         String password = TFPassword.getText();
  28.        
  29.        
  30.         // Connectin code goes here
  31.         try{        
  32.         socket = new Socket("127.0.0.1", 30000);    
  33.         writerToServer = new PrintWriter(socket.getOutputStream(), true);
  34.         writerToServer.print("START");
  35.         reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
  36.         String data = reader.readLine();
  37.        
  38.        
  39.         }
  40.         catch(Exception e){
  41.             e.getMessage();
  42.             System.out.println("paeijf");
  43.         }
  44.        
  45.        
  46.        
  47.        
  48.        
  49.         // after the button ends, requestFocus() needs to be called
  50.         // so the frame can handle the keyboard events:
  51.         requestFocus();
  52.     }
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