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GasStationEvent

May 29th, 2023
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  1. {
  2.   "Minimum time between events [sec.]": 5400.0,
  3.   "Maximum time between events [sec.]": 7200.0,
  4.   "Is the countdown timer active for the event? [true/false]": true,
  5.   "Duration of the event [sec.]": 1800,
  6.   "Time before the starting of the event after receiving a chat message [sec.]": 300.0,
  7.   "Notification time until the end of the event [sec.]": 300,
  8.   "Marker configuration on the map": {
  9.     "Name": "GasStationEvent ({info})",
  10.     "Radius": 0.4,
  11.     "Alpha": 0.6,
  12.     "Marker color": {
  13.       "r": 0.81,
  14.       "g": 0.25,
  15.       "b": 0.15
  16.     }
  17.   },
  18.   "Marker settings for key event points shown on players screen": {
  19.     "Enabled? [true/false]": true,
  20.     "Size": 40,
  21.     "Color": "#00ff37"
  22.   },
  23.   "Prefix of chat messages": "[GasStationEvent]",
  24.   "Do you use the chat? [true/false]": true,
  25.   "GUI setting": {
  26.     "Do you use the countdown GUI? [true/false]": true,
  27.     "OffsetMin Y": "-56"
  28.   },
  29.   "GUI Announcements setting": {
  30.     "Do you use the GUI Announcements? [true/false]": false,
  31.     "Banner color": "Orange",
  32.     "Text color": "White",
  33.     "Adjust Vertical Position": 0.03
  34.   },
  35.   "Notify setting": {
  36.     "Do you use the Notify? [true/false]": false,
  37.     "Type": "0"
  38.   },
  39.   "Discord setting (only for users DiscordMessages plugin)": {
  40.     "Use the plugin DiscordMessages for posting event notifications? [true/false]": false,
  41.     "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  42.     "Embed Color (DECIMAL)": 13516583,
  43.     "Keys of required messages": [
  44.       "PreStart",
  45.       "Start",
  46.       "PreFinish",
  47.       "Finish",
  48.       "KillAllVagos",
  49.       "KillAllBallas"
  50.     ]
  51.   },
  52.   "List of commands banned in the event zone": [
  53.     "/remove",
  54.     "remove.toggle"
  55.   ],
  56.   "Radius of the event zone": 45.0,
  57.   "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false,
  58.   "PVE Mode Setting (only for users PveMode plugin)": {
  59.     "Use PVE mode the plugin? [true/false]": false,
  60.     "The amount of damage that the player has to do to become the Event Owner": 500.0,
  61.     "Damage coefficients for calculate to become the Event Owner": [
  62.       {
  63.         "Type of target": "NPC",
  64.         "Damage Multiplier": 1.0
  65.       }
  66.     ],
  67.     "Can the non-owner of the event loot the crates? [true/false]": false,
  68.     "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  69.     "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  70.     "Can Npc attack a non-owner of the event? [true/false]": false,
  71.     "Allow a non-owner of the event to enter the event zone? [true/false]": false,
  72.     "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  73.     "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  74.     "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  75.     "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  76.     "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  77.     "Darkening the dome (0 - disables the dome)": 12
  78.   },
  79.   "Interrupt the teleport in the event area? (only for users NTeleportation plugin) [true/false]": false,
  80.   "Economy setting (total values will be added up and rewarded at the end of the event)": {
  81.     "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  82.       "Economics",
  83.       "Server Rewards",
  84.       "IQEconomic"
  85.     ],
  86.     "The minimum value that a player must collect to get points for the economy": 0.0,
  87.     "Looting of crates": {
  88.       "crate_normal": 0.3,
  89.       "crate_normal_2": 0.2,
  90.       "crate_normal_2_food": 0.1,
  91.       "crate_normal_2_medical": 0.1
  92.     },
  93.     "Killing an NPC": 0.3,
  94.     "Opening the first door": 0.4,
  95.     "Opening the second door": 0.4,
  96.     "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  97.   },
  98.   "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": true,
  99.   "NPC settings for the first car": {
  100.     "Minimum": 4,
  101.     "Maximum": 4,
  102.     "List of locations": [
  103.       "(-1.661, 3.25, -13.205)",
  104.       "(-0.415, 3.25, -5.062)",
  105.       "(-0.415, 3.25, 3.988)",
  106.       "(-14.444, 3.25, 1.745)",
  107.       "(-13.462, 3.25, -5.102)",
  108.       "(-13.487, 3.25, 16.148)"
  109.     ],
  110.     "NPCs setting": {
  111.       "Health": 125.0,
  112.       "Roam Range": 5.0,
  113.       "Chase Range": 30.0,
  114.       "Attack Range Multiplier": 3.0,
  115.       "Sense Range": 30.0,
  116.       "Target Memory Duration [sec.]": 15.0,
  117.       "Scale damage": 1.0,
  118.       "Aim Cone Scale": 1.0,
  119.       "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  120.       "Vision Cone": 135.0,
  121.       "Speed": 7.5,
  122.       "Disable radio effects? [true/false]": true,
  123.       "Is this a stationary NPC? [true/false]": false,
  124.       "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  125.       "Wear items": [
  126.         {
  127.           "ShortName": "hat.cap",
  128.           "SkinID (0 - default)": 2414488473
  129.         },
  130.         {
  131.           "ShortName": "hoodie",
  132.           "SkinID (0 - default)": 920529282
  133.         },
  134.         {
  135.           "ShortName": "shoes.boots",
  136.           "SkinID (0 - default)": 2592902166
  137.         },
  138.         {
  139.           "ShortName": "pants",
  140.           "SkinID (0 - default)": 1295278038
  141.         },
  142.         {
  143.           "ShortName": "sunglasses",
  144.           "SkinID (0 - default)": 0
  145.         }
  146.       ],
  147.       "Belt items": [
  148.         {
  149.           "ShortName": "pistol.revolver",
  150.           "Amount": 1,
  151.           "SkinID (0 - default)": 2932859228,
  152.           "Mods": [],
  153.           "Ammo": ""
  154.         },
  155.         {
  156.           "ShortName": "syringe.medical",
  157.           "Amount": 2,
  158.           "SkinID (0 - default)": 0,
  159.           "Mods": [],
  160.           "Ammo": ""
  161.         }
  162.       ],
  163.       "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  164.     },
  165.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  166.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  167.       "Minimum numbers of prefabs": 1,
  168.       "Maximum numbers of prefabs": 1,
  169.       "Use minimum and maximum values? [true/false]": false,
  170.       "List of prefabs": [
  171.         {
  172.           "Chance [0.0-100.0]": 100.0,
  173.           "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  174.         }
  175.       ]
  176.     },
  177.     "Own loot table (if the loot table type is 1 or 5)": {
  178.       "Minimum numbers of items": 1,
  179.       "Maximum numbers of items": 1,
  180.       "Use minimum and maximum values? [true/false]": false,
  181.       "List of items": [
  182.         {
  183.           "ShortName": "scrap",
  184.           "Minimum": 8,
  185.           "Maximum": 33,
  186.           "Chance [0.0-100.0]": 36.0,
  187.           "Is this a blueprint? [true/false]": false,
  188.           "SkinID (0 - default)": 0,
  189.           "Name (empty - default)": ""
  190.         }
  191.       ]
  192.     }
  193.   },
  194.   "NPC settings for the second car": {
  195.     "Minimum": 4,
  196.     "Maximum": 4,
  197.     "List of locations": [
  198.       "(26.901, 3.25, -10.623)",
  199.       "(28.735, 3.25, -2.477)",
  200.       "(23.599, 3.25, 7.294)",
  201.       "(19.353, 3.25, 19.4)",
  202.       "(11.958, 3.25, 17.853)",
  203.       "(31.545, 3.25, 21.983)"
  204.     ],
  205.     "NPCs setting": {
  206.       "Health": 125.0,
  207.       "Roam Range": 5.0,
  208.       "Chase Range": 30.0,
  209.       "Attack Range Multiplier": 3.0,
  210.       "Sense Range": 30.0,
  211.       "Target Memory Duration [sec.]": 15.0,
  212.       "Scale damage": 1.0,
  213.       "Aim Cone Scale": 1.0,
  214.       "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  215.       "Vision Cone": 135.0,
  216.       "Speed": 7.5,
  217.       "Disable radio effects? [true/false]": true,
  218.       "Is this a stationary NPC? [true/false]": false,
  219.       "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  220.       "Wear items": [
  221.         {
  222.           "ShortName": "mask.bandana",
  223.           "SkinID (0 - default)": 1583890819
  224.         },
  225.         {
  226.           "ShortName": "hoodie",
  227.           "SkinID (0 - default)": 1467513541
  228.         },
  229.         {
  230.           "ShortName": "shoes.boots",
  231.           "SkinID (0 - default)": 1135820993
  232.         },
  233.         {
  234.           "ShortName": "pants",
  235.           "SkinID (0 - default)": 1134379860
  236.         },
  237.         {
  238.           "ShortName": "metal.plate.torso",
  239.           "SkinID (0 - default)": 1134374285
  240.         },
  241.         {
  242.           "ShortName": "burlap.gloves",
  243.           "SkinID (0 - default)": 1134361393
  244.         }
  245.       ],
  246.       "Belt items": [
  247.         {
  248.           "ShortName": "pistol.semiauto",
  249.           "Amount": 1,
  250.           "SkinID (0 - default)": 864800401,
  251.           "Mods": [],
  252.           "Ammo": ""
  253.         },
  254.         {
  255.           "ShortName": "syringe.medical",
  256.           "Amount": 2,
  257.           "SkinID (0 - default)": 0,
  258.           "Mods": [],
  259.           "Ammo": ""
  260.         }
  261.       ],
  262.       "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  263.     },
  264.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  265.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  266.       "Minimum numbers of prefabs": 1,
  267.       "Maximum numbers of prefabs": 1,
  268.       "Use minimum and maximum values? [true/false]": false,
  269.       "List of prefabs": [
  270.         {
  271.           "Chance [0.0-100.0]": 100.0,
  272.           "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  273.         }
  274.       ]
  275.     },
  276.     "Own loot table (if the loot table type is 1 or 5)": {
  277.       "Minimum numbers of items": 1,
  278.       "Maximum numbers of items": 1,
  279.       "Use minimum and maximum values? [true/false]": false,
  280.       "List of items": [
  281.         {
  282.           "ShortName": "scrap",
  283.           "Minimum": 8,
  284.           "Maximum": 33,
  285.           "Chance [0.0-100.0]": 36.0,
  286.           "Is this a blueprint? [true/false]": false,
  287.           "SkinID (0 - default)": 0,
  288.           "Name (empty - default)": ""
  289.         }
  290.       ]
  291.     }
  292.   },
  293.   "Loot crate settings for the first room": [
  294.     {
  295.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
  296.       "Position": "(-12.349, 4.488, 19.361)",
  297.       "Rotation": "(0, 114.4, 0)",
  298.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  299.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  300.         "Minimum numbers of prefabs": 1,
  301.         "Maximum numbers of prefabs": 1,
  302.         "Use minimum and maximum values? [true/false]": true,
  303.         "List of prefabs": [
  304.           {
  305.             "Chance [0.0-100.0]": 100.0,
  306.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
  307.           }
  308.         ]
  309.       },
  310.       "Own loot table (if the loot table type is 1 or 5)": {
  311.         "Minimum numbers of items": 1,
  312.         "Maximum numbers of items": 1,
  313.         "Use minimum and maximum values? [true/false]": true,
  314.         "List of items": [
  315.           {
  316.             "ShortName": "scrap",
  317.             "Minimum": 8,
  318.             "Maximum": 8,
  319.             "Chance [0.0-100.0]": 100.0,
  320.             "Is this a blueprint? [true/false]": false,
  321.             "SkinID (0 - default)": 0,
  322.             "Name (empty - default)": ""
  323.           }
  324.         ]
  325.       }
  326.     },
  327.     {
  328.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  329.       "Position": "(-12.512, 3.25, 18.659)",
  330.       "Rotation": "(0, 310.261, 0)",
  331.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  332.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  333.         "Minimum numbers of prefabs": 1,
  334.         "Maximum numbers of prefabs": 1,
  335.         "Use minimum and maximum values? [true/false]": true,
  336.         "List of prefabs": [
  337.           {
  338.             "Chance [0.0-100.0]": 100.0,
  339.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
  340.           }
  341.         ]
  342.       },
  343.       "Own loot table (if the loot table type is 1 or 5)": {
  344.         "Minimum numbers of items": 1,
  345.         "Maximum numbers of items": 1,
  346.         "Use minimum and maximum values? [true/false]": true,
  347.         "List of items": [
  348.           {
  349.             "ShortName": "scrap",
  350.             "Minimum": 5,
  351.             "Maximum": 5,
  352.             "Chance [0.0-100.0]": 100.0,
  353.             "Is this a blueprint? [true/false]": false,
  354.             "SkinID (0 - default)": 0,
  355.             "Name (empty - default)": ""
  356.           }
  357.         ]
  358.       }
  359.     },
  360.     {
  361.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
  362.       "Position": "(-13.664, 3.25, 19.916)",
  363.       "Rotation": "(0, 0, 0)",
  364.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  365.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  366.         "Minimum numbers of prefabs": 1,
  367.         "Maximum numbers of prefabs": 1,
  368.         "Use minimum and maximum values? [true/false]": true,
  369.         "List of prefabs": [
  370.           {
  371.             "Chance [0.0-100.0]": 100.0,
  372.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
  373.           }
  374.         ]
  375.       },
  376.       "Own loot table (if the loot table type is 1 or 5)": {
  377.         "Minimum numbers of items": 1,
  378.         "Maximum numbers of items": 1,
  379.         "Use minimum and maximum values? [true/false]": true,
  380.         "List of items": [
  381.           {
  382.             "ShortName": "scrap",
  383.             "Minimum": 5,
  384.             "Maximum": 5,
  385.             "Chance [0.0-100.0]": 100.0,
  386.             "Is this a blueprint? [true/false]": false,
  387.             "SkinID (0 - default)": 0,
  388.             "Name (empty - default)": ""
  389.           }
  390.         ]
  391.       }
  392.     },
  393.     {
  394.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
  395.       "Position": "(-13.357, 4.488, 19.861)",
  396.       "Rotation": "(0, 31.016, 0)",
  397.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  398.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  399.         "Minimum numbers of prefabs": 1,
  400.         "Maximum numbers of prefabs": 1,
  401.         "Use minimum and maximum values? [true/false]": true,
  402.         "List of prefabs": [
  403.           {
  404.             "Chance [0.0-100.0]": 100.0,
  405.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab"
  406.           }
  407.         ]
  408.       },
  409.       "Own loot table (if the loot table type is 1 or 5)": {
  410.         "Minimum numbers of items": 1,
  411.         "Maximum numbers of items": 1,
  412.         "Use minimum and maximum values? [true/false]": true,
  413.         "List of items": [
  414.           {
  415.             "ShortName": "scrap",
  416.             "Minimum": 1,
  417.             "Maximum": 1,
  418.             "Chance [0.0-100.0]": 100.0,
  419.             "Is this a blueprint? [true/false]": false,
  420.             "SkinID (0 - default)": 0,
  421.             "Name (empty - default)": ""
  422.           }
  423.         ]
  424.       }
  425.     },
  426.     {
  427.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab",
  428.       "Position": "(-12.215, 3.25, 20.066)",
  429.       "Rotation": "(0, 23.649, 0)",
  430.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  431.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  432.         "Minimum numbers of prefabs": 1,
  433.         "Maximum numbers of prefabs": 1,
  434.         "Use minimum and maximum values? [true/false]": true,
  435.         "List of prefabs": [
  436.           {
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  438.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab"
  439.           }
  440.         ]
  441.       },
  442.       "Own loot table (if the loot table type is 1 or 5)": {
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  444.         "Maximum numbers of items": 1,
  445.         "Use minimum and maximum values? [true/false]": true,
  446.         "List of items": [
  447.           {
  448.             "ShortName": "scrap",
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  450.             "Maximum": 1,
  451.             "Chance [0.0-100.0]": 100.0,
  452.             "Is this a blueprint? [true/false]": false,
  453.             "SkinID (0 - default)": 0,
  454.             "Name (empty - default)": ""
  455.           }
  456.         ]
  457.       }
  458.     }
  459.   ],
  460.   "Loot crate settings for the second room": [
  461.     {
  462.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab",
  463.       "Position": "(12.709, -5.026, 14.924)",
  464.       "Rotation": "(353.106, 71.077, 28.212)",
  465.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  466.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  467.         "Minimum numbers of prefabs": 1,
  468.         "Maximum numbers of prefabs": 1,
  469.         "Use minimum and maximum values? [true/false]": true,
  470.         "List of prefabs": [
  471.           {
  472.             "Chance [0.0-100.0]": 100.0,
  473.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab"
  474.           }
  475.         ]
  476.       },
  477.       "Own loot table (if the loot table type is 1 or 5)": {
  478.         "Minimum numbers of items": 1,
  479.         "Maximum numbers of items": 1,
  480.         "Use minimum and maximum values? [true/false]": true,
  481.         "List of items": [
  482.           {
  483.             "ShortName": "scrap",
  484.             "Minimum": 8,
  485.             "Maximum": 8,
  486.             "Chance [0.0-100.0]": 100.0,
  487.             "Is this a blueprint? [true/false]": false,
  488.             "SkinID (0 - default)": 0,
  489.             "Name (empty - default)": ""
  490.           }
  491.         ]
  492.       }
  493.     },
  494.     {
  495.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab",
  496.       "Position": "(13.95, -5.113, 16.062)",
  497.       "Rotation": "(353.052, 75.008, 34.306)",
  498.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  499.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  500.         "Minimum numbers of prefabs": 1,
  501.         "Maximum numbers of prefabs": 1,
  502.         "Use minimum and maximum values? [true/false]": true,
  503.         "List of prefabs": [
  504.           {
  505.             "Chance [0.0-100.0]": 100.0,
  506.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab"
  507.           }
  508.         ]
  509.       },
  510.       "Own loot table (if the loot table type is 1 or 5)": {
  511.         "Minimum numbers of items": 1,
  512.         "Maximum numbers of items": 1,
  513.         "Use minimum and maximum values? [true/false]": true,
  514.         "List of items": [
  515.           {
  516.             "ShortName": "scrap",
  517.             "Minimum": 5,
  518.             "Maximum": 5,
  519.             "Chance [0.0-100.0]": 100.0,
  520.             "Is this a blueprint? [true/false]": false,
  521.             "SkinID (0 - default)": 0,
  522.             "Name (empty - default)": ""
  523.           }
  524.         ]
  525.       }
  526.     },
  527.     {
  528.       "Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab",
  529.       "Position": "(16.564, -5.029, 15.672)",
  530.       "Rotation": "(2.71, 37.996, 33.909)",
  531.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  532.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  533.         "Minimum numbers of prefabs": 1,
  534.         "Maximum numbers of prefabs": 1,
  535.         "Use minimum and maximum values? [true/false]": true,
  536.         "List of prefabs": [
  537.           {
  538.             "Chance [0.0-100.0]": 100.0,
  539.             "The path to the prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab"
  540.           }
  541.         ]
  542.       },
  543.       "Own loot table (if the loot table type is 1 or 5)": {
  544.         "Minimum numbers of items": 1,
  545.         "Maximum numbers of items": 1,
  546.         "Use minimum and maximum values? [true/false]": true,
  547.         "List of items": [
  548.           {
  549.             "ShortName": "scrap",
  550.             "Minimum": 5,
  551.             "Maximum": 5,
  552.             "Chance [0.0-100.0]": 100.0,
  553.             "Is this a blueprint? [true/false]": false,
  554.             "SkinID (0 - default)": 0,
  555.             "Name (empty - default)": ""
  556.           }
  557.         ]
  558.       }
  559.     },
  560.     {
  561.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
  562.       "Position": "(10.778, -3.862, 16.185)",
  563.       "Rotation": "(21.782, 7.434, 324.395)",
  564.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  565.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  566.         "Minimum numbers of prefabs": 1,
  567.         "Maximum numbers of prefabs": 1,
  568.         "Use minimum and maximum values? [true/false]": true,
  569.         "List of prefabs": [
  570.           {
  571.             "Chance [0.0-100.0]": 100.0,
  572.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab"
  573.           }
  574.         ]
  575.       },
  576.       "Own loot table (if the loot table type is 1 or 5)": {
  577.         "Minimum numbers of items": 1,
  578.         "Maximum numbers of items": 1,
  579.         "Use minimum and maximum values? [true/false]": true,
  580.         "List of items": [
  581.           {
  582.             "ShortName": "scrap",
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  584.             "Maximum": 1,
  585.             "Chance [0.0-100.0]": 100.0,
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  587.             "SkinID (0 - default)": 0,
  588.             "Name (empty - default)": ""
  589.           }
  590.         ]
  591.       }
  592.     },
  593.     {
  594.       "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab",
  595.       "Position": "(13.803, -4.279, 14.274)",
  596.       "Rotation": "(30.908, 358.572, 12.651)",
  597.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  598.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  599.         "Minimum numbers of prefabs": 1,
  600.         "Maximum numbers of prefabs": 1,
  601.         "Use minimum and maximum values? [true/false]": true,
  602.         "List of prefabs": [
  603.           {
  604.             "Chance [0.0-100.0]": 100.0,
  605.             "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab"
  606.           }
  607.         ]
  608.       },
  609.       "Own loot table (if the loot table type is 1 or 5)": {
  610.         "Minimum numbers of items": 1,
  611.         "Maximum numbers of items": 1,
  612.         "Use minimum and maximum values? [true/false]": true,
  613.         "List of items": [
  614.           {
  615.             "ShortName": "scrap",
  616.             "Minimum": 1,
  617.             "Maximum": 1,
  618.             "Chance [0.0-100.0]": 100.0,
  619.             "Is this a blueprint? [true/false]": false,
  620.             "SkinID (0 - default)": 0,
  621.             "Name (empty - default)": ""
  622.           }
  623.         ]
  624.       }
  625.     }
  626.   ],
  627.   "Engine parts quality for the second car (1 = low, 2 = medium, 3 = high)": 1,
  628.   "Configuration version": {
  629.     "Major": 1,
  630.     "Minor": 0,
  631.     "Patch": 0
  632.   }
  633. }
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