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  1. fps_max 120
  2. cl_forcepreload 1
  3. mat_compressedtextures 1
  4. cl_ragdoll_collide 0
  5. hud_setting_minimapRotate 1
  6. r_shadows 0
  7. r_fullscreen 1
  8. mat_screen_blur_enabled 0
  9. r_particle_timescale 3
  10. mat_compressedtextures 1
  11. cl_ragdoll_collide 0
  12. r_dxgi_max_frame_latency 0
  13. m_rawinput 1
  14. m_filter 0
  15. m_acceleration 0
  16. sprint_view_shake_style 1
  17. dof_enable 0
  18. telementry_client_enable 0
  19. telemenrty_client_sendInterval 0
  20. mat_picmip 1
  21. stream_memory 0
  22. r_lod_switch_scale 0.1
  23. csm_enabled 0
  24. fog_enableskybox 0
  25. mat_screen_blur_enabled 0
  26. mat_forceaniso 0
  27. ssao_enabled 0
  28. shadow_maxdynamic 0
  29. shadow_max_dynamic 0
  30. r_decals 0
  31. r_createmodeidecals 0
  32. particle_cpu_level 0
  33. cl_ragdoll_maxcount 0
  34. cl_particle_fallback_multiplier 0
  35. cl_particle_fallback_base 0
  36. noise_filter_scale 0
  37. mat_disable_bloom 1
  38. mat_mip_linear 0
  39. mat_fullbright "1"
  40. //fps_max 0
  41. mat_queue_mode "2"
  42.  
  43. //cl_drawmonitors 0
  44. mat_screen_blur_enabled 0
  45. hud_setting_minimapRotate 1
  46. hud_setting_pingAlpha "0.400000"
  47. sprint_view_shake_style "1"
  48. staticProp_max_scaled_dist 1000
  49.  
  50.  
  51. //miles_occlusion "0"
  52. //miles_occlusion_force "0"
  53. //miles_occlusion_partial "0"
  54. //miles_nonactor_occlusion "0"
  55. miles_channels 2
  56. cl_footstep_event_max_dist 5000
  57. rope_wind_dist 0
  58.  
  59.  
  60. bind_US_standard "f12" "exec autoexec"
  61. m_acceleration "0"
  62. cl_always_ragdoll_radius "0"
  63. cl_bones_incremental_blend "1"
  64. cl_phys_maxticks "0"
  65. r_rootlod "2"
  66. cl_ejectbrass "0"
  67. cl_showpos "0"
  68. cl_smooth "0"
  69. mat_picmip "1"
  70. mat_debug_tonemapping_disable "1"
  71. mat_sun_highlight_size "0"
  72. hud_setting_adsDof "0"
  73. mat_bloom_max_lighting_value "0"
  74. mat_parallaxmap "0"
  75. r_PhysPropLighting "0"
  76. r_lightstyle "0"
  77. r_lightmap "0"
  78. func_break_max_pieces "0"
  79. cl_gib_allow "0"
  80. cl_particle_fallback_base "-1"
  81. cl_particle_fallback_multiplier "-1"
  82. particle_cpu_level "0"
  83. r_createmodeldecals "0"
  84. shadow_depth_dimen_min "0"
  85. shadow_depth_upres_factor_max "0"
  86. shadow_maxdynamic "0"
  87. ssao_downsample "0"
  88. mat_vsync_mode "0"
  89. mat_backbuffer_count "0"
  90. hud_setting_pingDoubleTapEnemy "1"
  91. r_WaterDrawReflection "0"
  92. r_drawbatchdecals "0"
  93. mat_local_contrast_scale_override "0"
  94. mat_maxframelatency "0"
  95. cl_use_simd_bones "1"
  96. cl_simdbones_slerp "1"
  97. r_particles_cull_all "0"
  98. prop_active_gib_limit "0"
  99. dof_overrideParams "0"
  100. tsaa_blendfactoroverride "1"
  101. mat_screen_blur_override "1"
  102. mat_autoexposure_override_min_max "1"
  103. map_settings_override "1"
  104. rui_overrideVguiTextRendering "1"
  105. mat_envmap_scale "1"
  106. mat_envmapsize "0"
  107. mat_envmaptgasize "0"
  108. mat_diffuse "1"
  109. mat_depthtest_force_disabled "1"
  110. mat_disable_bloom "1"
  111. mat_disable_lightmap_ambient "1"
  112. mat_force_bloom "0"
  113. mat_fastspecular "1"
  114. mat_disable_lightmaps "1"
  115. mat_disable_lightwarp "1"
  116. mat_bloomscale "0"
  117. mat_bloom_streak_amount "0"
  118. mat_bloom_wide_amount "0"
  119. mat_global_lighting "0"
  120. mat_dynamic_tonemapping "0"
  121. mat_specular "0"
  122. mat_disable_model_ambient "1"
  123. mat_compressedtextures "1"
  124. mat_use_compressed_hdr_textures "1"
  125. mat_bumpmap "0"
  126. mat_hdr_enabled "0"
  127. mat_hdr_level "0"
  128. mat_vignette_enable "0"
  129. mat_enable_ssr "0"
  130. mat_fxaa_enable "0"
  131. mat_mip_linear "0"
  132. mat_reducefillrate "1"
  133. mat_shadowstate "0"
  134. mat_filtertextures "0"
  135. mat_depthfeather_enable "0"
  136. mat_depthbias_tightshadowmap "0"
  137. mat_dof_enabled "0"
  138. mat_reduceparticles "1"
  139. mat_instancing "1"
  140. mat_colorcorrection_editor "0"
  141. mat_antialias "0"
  142. mat_forceaniso "0"
  143. mat_screen_blur_enabled "0"
  144. mat_motion_blur_enabled "0"
  145. mat_motion_blur_falling_intensity "0"
  146. mat_motion_blur_falling_max "0"
  147. mat_motion_blur_falling_min "0"
  148. mat_motion_blur_forward_enabled "0"
  149. mat_motion_blur_percent_of_screen_max "0"
  150. mat_motion_blur_rotation_intensity "0"
  151. mat_motion_blur_strength "0"
  152. mat_colcorrection_disableentities "1"
  153. mat_shadercount "0"
  154. mat_vsync "0"
  155. mat_hide_sun_in_last_cascade "1"
  156. mat_antialias_mode "0"
  157. mat_colorcorrection "0"
  158. monitor_mat_sharpen_amount "0"
  159. mat_light_edit "1"
  160. mat_depthbias_shadowmap "0"
  161. mat_filterlightmaps "0"
  162. mat_picmip "4"
  163. r_dynamic "0"
  164. r_fastzreject "-1"
  165. r_decals "-1"
  166. r_forcecheapwater "1"
  167. r_waterdrawreflection "0"
  168. r_waterforceexpensive "0"
  169. r_waterforcereflectentities "0"
  170. r_jiggle_bones "0"
  171. r_shadowrendertotexture "0"
  172. r_rimlight "0"
  173. r_threaded_particles "1"
  174. r_updaterefracttexture_allowmultiple "0"
  175. r_volumetric_lighting_enabled "0"
  176. r_particle_lighting_enable "0"
  177. r_particle_low_res_enable "1"
  178. r_drawscreenspaceparticles "0"
  179. r_waterdrawrefraction "0"
  180. r_norefresh "1"
  181. r_particle_sim_spike_threshold_ms "0"
  182. r_ropetranslucent "0"
  183. r_visambient "0"
  184. r_DrawDisp "0"
  185. r_drawparticles "0"
  186. r_drawsprites "0"
  187. r_drawstaticlight "0"
  188. r_dynamiclighting "0"
  189. r_particle_lighting_force "0"
  190. r_sse_s "0"
  191. r_visualizetraces "0"
  192. r_vismodellighting "0"
  193. r_updaterefracttexture "0"
  194. r_txaaEnabled "0"
  195. r_modeldecal_maxtotal "0"
  196. r_drawworld "0"
  197. r_drawtranslucentrenderables "0"
  198. r_drawstaticprops "0"
  199. r_drawsky "0"
  200. r_drawopaquerenderables "0"
  201. r_drawentities "0"
  202. r_drawbrushmodels "0"
  203. r_ditherAlpha "0"
  204. r_ditherFade "0"
  205. r_blurmenubg "0"
  206. r_DrawBeams "0"
  207. r_threadeddetailprops "1"
  208. r_queued_ropes "1"
  209. cl_cull_weapon_fx "0"
  210. cl_ejectbrass "0"
  211. cl_lagcompensation "1"
  212. cl_predictweapons "1"
  213. cl_predict "1"
  214. cl_disable_ragdolls "1"
  215. cl_ragdoll_collide "0"
  216. cl_ragdoll_force_fade_time "0"
  217. cl_ragdoll_force_fade_time_local_view_player "0"
  218. cl_ragdoll_force_fade_time_on_moving_geo "0"
  219. cl_ragdoll_self_collision "0"
  220. cl_ragdoll_maxcount "0"
  221. cl_particle_max_count "0"
  222. cl_particle_limiter_max_particle_count "10"
  223. cl_particle_limiter_max_system_count "10"
  224. cl_forcepreload "0"
  225. cl_detailfade "0"
  226. cl_detaildist "0"
  227. cl_drawshadowtexture "0"
  228. cl_jiggle_bone_framerate_cutoff "0"
  229. cl_new_impact_effects "0"
  230. cl_show_splashes "0"
  231. cl_showfiredbullets "0"
  232. cl_particle_limiter_min_kill_distance "1"
  233. cl_muzzleflash_dlight_st "0"
  234. cl_SetupAllBones "0"
  235. cl_aggregate_particles "1"
  236. cl_allowAnimsToInterpolateBackward "0"
  237. cl_threaded_bone_setup "1"
  238. cl_anim_detail_dist "1"
  239. cl_anim_face_dist "1"
  240. cl_decal_alwayswhite "1"
  241. cl_idealpitchscale "0"
  242. cl_minimal_rtt_shadows "1"
  243. cl_particle_snoozetime "0.166667"
  244. cl_phys_props_enable "0"
  245. stream_cache_high_priority_static_models "1"
  246. stream_cache_preload_from_rpak "1"
  247. stream_drop_unused "1"
  248. stream_enable "0"
  249. stream_memory "1"
  250. stream_picmip "4"
  251. anim_3wayblend "0"
  252. ai_expression_frametime "0"
  253. bink_materials_enabled "0"
  254. bink_preload_videopanel_movies "0"
  255. building_cubemaps "1"
  256. csm_coverage "0"
  257. csm_enabled "0"
  258. csm_world_shadows "0"
  259. csm_cascade_res "0"
  260. csm_quality_level "1"
  261. csm_renderable_shadows "0"
  262. csm_rope_shadows "0"
  263. disp_dynamic "0"
  264. dvs_enable "0"
  265. dlight_enable "0"
  266. dof_enable "0"
  267. dodge_viewTiltMax "0"
  268. env_lightglow "0"
  269. engine_no_focus_sleep "0"
  270. exec usersettings.cfg
  271. fog_enable "0"
  272. fog_enableskybox "0"
  273. fog_enable_water_fog "0"
  274. fog_volume "0"
  275. flex_rules "0"
  276. flex_smooth "0"
  277. g_ragdoll_fadespeed "10000"
  278. g_ragdoll_lvfadespeed "10000"
  279. hudchat_new_message_fade_duration "1"
  280. host_threaded_sound "0"
  281. host_sleep "0"
  282. mp_usehwmmodels "-1"
  283. mp_usehwmvcds "-1"
  284. lightmap_realtimelight "0"
  285. lightmap_realtimeshadows "0"
  286. lightmap_ambient "0"
  287. mp_decals "0"
  288. muzzleflash_light "0"
  289. modeldecals_forceAllowed "0"
  290. model_fadeRangeFraction "0"
  291. not_focus_sleep "9999999999999"
  292. nb_shadow_dist "0"
  293. pvs_yield "1"
  294. projectile_filltrails "2"
  295. projectile_faketrails "0"
  296. pertrianglecollision "0"
  297. particle_dlights_enable "0"
  298. particle_gpu_level "0"
  299. rope_solid_minalpha "0"
  300. rope_solid_minwidth "0.1"
  301. rope_smooth "0"
  302. rope_subdiv "0"
  303. rope_collide "0"
  304. rope_wind_dist "0"
  305. rope_averagelight "0"
  306. rope_rendersolid "0"
  307. ragdoll_sleepaftertime "0"
  308. sort_opaque_meshes "0"
  309. ssao_enabled "0"
  310. sssss_enable "0"
  311. shadow_capable "0"
  312. shadow_enable "0"
  313. shadow_default_filter_size "0"
  314. shadow_filter_maxstep "0"
  315. shadow_maxspotshadows "0"
  316. showfps_enabled "0"
  317. showfps_heightpercent "0"
  318. showfps_mouse_latency "0"
  319. showfps_smoothtime "0"
  320. showfps_spinner "0"
  321. showhitlocation "0"
  322. showmem_enabled "0"
  323. shownet_enabled "0"
  324. showsnapshot_enabled "0"
  325. ssao_blur "0"
  326. static_shadow "0"
  327. static_shadow_res "0"
  328. shadow_multisampled "0"
  329. stream_mips_use_staging_texture "0"
  330. shake_offsetFactor_human "0"
  331. sleep_when_meeting_framerate "0"
  332. sleep_when_meeting_framerate_headroom_ms "0"
  333. tsaa_numsamples "64"
  334. tsaa_curframeblendamount "0.05"
  335. tf_particles_disable_weather "1"
  336. tweak_light_shadows_every_frame "0"
  337. tracer_extra "0"
  338. violence_hblood "0"
  339. violence_hgibs "0"
  340. violence_agibs "0"
  341. violence_ablood "0"
  342. viewmodel_selfshadow "0"
  343. viewmodelShake_sourceRollRange "0"
  344. viewmodelShake "0"
  345. vsm_ignore_face_planes "1"
  346. vphysics_threadmode "1"
  347.  
  348. ////cl_fovScale 1.345
  349.  
  350. cl_fovScale 1.5
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