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Black Leg Style

Feb 15th, 2018
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  1. Fighting Style - Cyclone Style - Mawaryu
  2. Utilization - Feet and Legs
  3. Six Power Utilization - None
  4.  
  5. Description - This style is focussed on speed, agility, and minorly power. But mainly focussed on speed,and agility, used for quick powerful kicks.
  6.  
  7. Combo's and Chains: A signature part of Sanji's kit is his linking of attacks, one move leads into the other, for this time and this time only, you can chain attacks, but unlike Sanji, you cannot chain 5-6 attacks in one attack, the limit is 2-3 attacks chained and that is it. Anything more will be multi, but some sort of multihit must be used due to it being Black Leg's niche.
  8.  
  9. Advantage/Addition: Learning the BlackLeg Style increases the durability to the legs, making the stronger, such as Sanji when he kicks Cannon balls, the more skill points the skill. at base it makes the legs harder than the Average human. For jumps, you are also granted an addition height gain, scaling to level, as the power in your legs being so immense you gain better jumps, starting out only slightly better than people without the skill.
  10.  
  11. Notes:
  12. Since no move is more advanced than other, you gain access to almost every attack in this aresonal at level 10. You only get Coller at level 1, and you unlock Shoot attacks at level 30.
  13.  
  14. Usually attacks to areas such as the stomach or collar bone cause a slight pause, or stun between attacks, making opening for other attacks in combo's upon landing.
  15.  
  16. Every Black Leg Technique here costs as much as a regular kick except the barrages and the shoot attacks, each shoot attack is an additional one stamina.
  17.  
  18. Combo attacks will not be avaiavble until level two, you will be able to used 2 attacks in a row, not being able to use three in a row until 50 skill.
  19.  
  20. Spins - Spins used with this fighting style usually add and stack damage and force, so each spin done docks half a stamina point.
  21.  
  22. Key Words to know:
  23. Shoot - Used for the more advanced form of moves, usually being preformed in the air.
  24.  
  25. Skills: There's a lot hold on.
  26.  
  27. Jabot (Crop): The user delivers a quick kick to the opponent's face.
  28.  
  29. Collier (Neck): A kick to the neck which the user does while on the ground. This attack makes up part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, Mouton Shot combo.
  30. Version 2: Collier Shoot (Neck Shoot): Collier but better. The user jumps high into the air and lands a powerful kick to the opponent's neck. Strngth to deflect cannon fire.
  31.  
  32. Épaule (Shoulder): A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground.
  33. Version 2: Épaule Shoot (Shoulder Meat Shoot): Épaule but better. User jumps into the air then brings his heel down on the opponent's shoulder.
  34.  
  35. Côtelette (Rib): Dropping down into a one-handed handstand position, the user kicks the opponent hard in the ribs, this attack is usually followed by Selle.
  36. Selle (Lower Back): Commonly used as a combo attack with Côtelette, using the momentum from the Côtelette attack the user in the handstand spins around in the opposite direction to deliver a fast kick to the opponent's lower back.
  37.  
  38. Poitrine (Chest): A stabbing kick straight into the opponent's chest. This attack forms part of the Collier, Épaule, Côtelette, Selle, Poitrine, Gigot, Mouton Shot combo.
  39. Poitrine Shoot (Chest Shoot): Poitrine but better, except that this time the fighter aims higher and kicks up instead of down.
  40.  
  41. Gigot (Legs): Running at the opponent the fighter delivers a sweeping kick to the knee caps, the opponent is either send flying or slammed to the ground as a result.
  42.  
  43. Mouton Shot (5 Stamina) (Sheep Shot): You start by jumping or flipping into the air and then channels all your might into one leg to deliver a flurry of kicks so fast that it seems to hit at once, it appearing to be a barract, sending the target flying. usually aimed to the opponent's chest area, or sometimes their head.
  44.  
  45.  
  46. Anti-Manner Kick Course (Behavior Antithesis Kick Course): A powerful one kick attack, you deliver a massive vertical kick by lifting one of his legs a full 180 degrees in the air. This attack is usually aimed at the very center of the opponent's torso (front or back) and is almost always enough to defeat any opponent with one shot. For much taller and gigantic targets, you can usually jumps to the desired height to execute the move.
  47.  
  48. Longe (Loin): A sweeping kick, usually performed from the back targeting the opponent's back, very useful for sending an opponent flying in preparation for another kick.
  49.  
  50. Tendron (Collar): A straight on side kick targeting the middle area of the opponent's collar bone.
  51.  
  52. Flanchet (Stomach): A simple kick to the opponent's stomach.
  53. Flanchet Shoot (Belly Shoot): Flanchet stronger version. Sanji kicks the opponent with a head on snap kick.
  54.  
  55. Quasi (Rump): User flips over into a double-handed handstand, spins around and kicks the opponent. This attack is usually followed by Queue.
  56. Queue (Tail): Commonly used as a combo attack with Quasi, fighter continues spinning with the momentum from Quasi and swings his other leg around to kick the opponent's tail bone.
  57.  
  58. Cuisseau (Thigh): Often used right before or after Jarret, the user sends a hard kick to the opponent's thigh. This can be used to attack or block an incoming kick.
  59. Cuisseau Shoot (Thigh Shoot): Cuisseau enhanced version. A hard kick to the thigh that sends the opponent flying.
  60. Jarret (Shin): Often used right before or after Cuisseau, you send a hard kick to the opponent's shin. This can be used to attack or block an incoming kick. First used against.
  61.  
  62. Veau Shot (10 Stamina) (Veal Shot):Usually being a finisher, leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso, stronger even than Mouton Shot.
  63.  
  64.  
  65. Concassé (10 Stamina) (Crush): Another finisher, the user leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head.
  66.  
  67. Troisième Hachis (10 Skill Points)(Third-Rate Mincemeat): Fighter does a series of backflips towards his opponent before using his hands for one final push to launch him towards and opponent's face where he delivers several fast kicks.
  68.  
  69. Bouquetière Shot (Mixed Vegetables Shot): Often used as the final blow in a series of attacks, The fighter lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet.
  70.  
  71. Slice Shoot (Sliced Shoot, lol): A disarming attack where you run forward, jumps into the air and kicks the opponent's hand to do damage and knock a weapon from their hand. This was first seen being used to knock Aokiji's ice blade from his hand.
  72.  
  73. Party Table Kick Course :A true fan favorite. An attack for fighting against large groups, The fighter jumps into the air and lands on the head of one of the opponents in a hand stand. He then spins around rapidly to deliver a savage kick to the face of anyone within range. After he runs out of targets, he dismounts and kicks the person he was spinning on. You can normally does this move with a hand stand on the ground.
  74.  
  75. Brochette (Skewer): The fighter jumps over the top of his opponent and aims one leg directly downwards towards the opponent. He then drops downwards while spinning to his opponent with his extended leg.
  76.  
  77. Collier Frit (Fried Neck): A powerful kick to the neck, You lean forwards and launches his foot up into your opponent's throat. This attack is altered in the anime to a dual kick to defeat two opponents.
  78.  
  79. Frites Assorties (French Fries Assortment): An attack for use against several opponents,Our fighter leans forward and kicks several opponents skywards.
  80.  
  81. Escalope (Thin Slices): A jumping kick to the forehead.
  82. Oeil (Eye): A straight on kick to the opponent's eyes.
  83. Nez (Nose): A straight on kick to the opponent's nose.
  84. Joue (Cheek): A straight-on kick to the opponent's cheek.
  85. Joue Shoot (Cheek Shoot): Joue enhanced version. The fighter leans forward and delivers a hard side kick to one of the opponent's cheeks. First used against
  86.  
  87. Bouche (Mouth): A straight on kick to the opponent's upper jaw, this attack targets the roof of their mouth, and thus can only be done when the opponent's mouth is open.
  88. Dents (Teeth): A straight on kick to the opponent's teeth, The user hits both the upper and lower sets of teeth at the same time, and thus he can only use his attack when the opponent's mouth is closed.
  89.  
  90. Menton Chin": A straight on kick to the opponent's lower jaw/chin.
  91.  
  92. Parage Shot (Skill Level 50) (Cosmetic Surgery Shot): User delivers a barrage of kicks to every single section of the opponent's face, these kicks are so powerful that they can alter the bone structure of the unlucky recipient.
  93.  
  94. Santen Découpage (Three Point Cut): User throws three powerful near-simultaneous roundhouse kicks with one leg to the opponent's throat, chest and stomach, striking them with the entire length of his leg The last hit is on the chest.
  95.  
  96. Shishinabe (Boar Hot Pot): A barrage of sidekicks with enough power to break wooden walls at base level.
  97.  
  98. Shishinabe Shoot (Boar Hot Pot Shoot): User attacks with a powerful flying sidekick, sanji also uses this attack to break down walls.
  99.  
  100. Deuxième Hachis (30 Skill Points) (Second-Rate Mincemeat): User does a running jump and kicks with both legs into an opponent's stomach.
  101.  
  102. Extra Hachis (50 Skill Points) (Highest-Rate Mincemeat): A barrage of hard kicks launched at multiple directions, in the same manner as Luffy's Gomu Gomu no Gatling, only that your given lack of elasticity, this move must be performed close range. However, due to the monstrous force that you can deliver while administering his kicks at high levels, this is considered as the "grandest" of the Hachis series.
  103.  
  104. Jenga Ho (Jenga Cannon): Used as a follow-up to Zoro's Daibutsu Giri, Sanji kicks the pieces of the building at a giant enemy. This was first seen being used against Oars. Basically a cannon for rubble.
  105.  
  106. Citations:
  107. - Entire Seriies of One Piece
  108. - http://onepiece.wikia.com/wiki/Black_Leg_Style
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