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SilverKing

пустой список друзей 50 уровень

Jun 10th, 2015
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  1. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  2. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  3. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  4. [-] Ball::SIMPLE type in method remove!
  5. [-] Ball::SIMPLE type in method remove!
  6. [-] Ball::SIMPLE type in method remove!
  7. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  8. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  9. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  10. [-] dispatchEvent:GameEvents::BALL_BLOWED
  11. [-] dispatchEvent:GameEvents::BALL_REMOVED
  12. [-] dispatchEvent:GameEvents::BALL_BLOWED
  13. [-] dispatchEvent:GameEvents::BALL_REMOVED
  14. [-] dispatchEvent:GameEvents::BALL_BLOWED
  15. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  16. [-] dispatchEvent:GameEvents::START_FALLING
  17. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  18. [-] dispatchEvent:GameEvents::BALL_REMOVED
  19. [-] 123
  20. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  21. [-] 123
  22. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  23. [-] Ball created
  24. [-] dispatchEvent:GameEvents::BALL_CREATED
  25. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  26. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  27. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  28. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  29. [-] 123
  30. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  31. [-] 10-!!!
  32. [-] Ping = Method
  33. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=85f985e173d16b24910dfd87b8e56cb5&auth_key=null&ip=176.109.179.18
  34. [-] 123
  35. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  36. [-] Ball created
  37. [-] dispatchEvent:GameEvents::BALL_CREATED
  38. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  39. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"15e58a4b58c5cbd91d53f7c67307138c"} == 1 !!!!
  40. [-] Ping = Method
  41. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=85f985e173d16b24910dfd87b8e56cb5&auth_key=null&ip=176.109.179.18
  42. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  43. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  44. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  45. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"51113371a37f2e4872c8770309f42b97"} == 0 !!!!
  46. [-] 123
  47. [-] State Falling reason cells[i][j].waitingBall:true
  48. [-] 123
  49. [-] State Falling reason cells[i][j].waitingBall:true
  50. [-] Ball created
  51. [-] dispatchEvent:GameEvents::BALL_CREATED
  52. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  53. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  54. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  55. [-] 10-!!!
  56. [-] Ping = Method
  57. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=c5eb8d2f70863c3307fb277ba7e25e94&auth_key=null&ip=176.109.179.18
  58. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  59. [-] 123
  60. [-] Ball::SIMPLE type in method remove!
  61. [-] Ball::SIMPLE type in method remove!
  62. [-] Ball::SIMPLE type in method remove!
  63. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  64. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  65. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"3c055626b22b0491ebac87f902bfb437"} == 0 !!!!
  66. [-] dispatchEvent:GameEvents::BALL_BLOWED
  67. [-] dispatchEvent:GameEvents::BALL_REMOVED
  68. [-] dispatchEvent:GameEvents::BALL_BLOWED
  69. [-] dispatchEvent:GameEvents::BALL_REMOVED
  70. [-] dispatchEvent:GameEvents::BALL_BLOWED
  71. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  72. [-] dispatchEvent:GameEvents::START_FALLING
  73. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  74. [-] dispatchEvent:GameEvents::BALL_REMOVED
  75. [-] 123
  76. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  77. [-] 123
  78. [-] State Falling reason cells[i][j].waitingBall:true
  79. [-] Ball created
  80. [-] dispatchEvent:GameEvents::BALL_CREATED
  81. [-] Ball created
  82. [-] dispatchEvent:GameEvents::BALL_CREATED
  83. [-] Ball created
  84. [-] dispatchEvent:GameEvents::BALL_CREATED
  85. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  86. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  87. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  88. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  89. [-] 123
  90. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  91. [-] checkAllGlassesBroken()
  92. [-] dispatchEvent:GameEvents::MOVE_END line 167
  93. [-] 0 === BOMB COUNT
  94. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  95. [-] 10-!!!
  96. [-] SetItem = Method
  97. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?method=SetItem&debug=true&SID=1671286989765428&referer=&id=1&sns=fb&token=afac46cbe5882069cac27d6c5d9e3f15&auth_key=null
  98. [-] Server respond: {"success":true,"method":"SetItem","token":"6053aa90a1987417bf4719d1eb6d66be"} == 0 !!!!
  99. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  100. [-] Ball::SIMPLE type in method remove!
  101. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  102. [-] dispatchEvent:GameEvents::BALL_BLOWED
  103. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  104. [-] dispatchEvent:GameEvents::START_FALLING
  105. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  106. [-] dispatchEvent:GameEvents::BALL_REMOVED
  107. [-] 123
  108. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  109. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  110. [-] 123
  111. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  112. [-] Ball created
  113. [-] dispatchEvent:GameEvents::BALL_CREATED
  114. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  115. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  116. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  117. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  118. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  119. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  120. [-] 123
  121. [-] true
  122. [-] 123
  123. [-] Ball::SIMPLE type in method remove!
  124. [-] Ball::SIMPLE type in method remove!
  125. [-] Ball::SIMPLE type in method remove!
  126. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  127. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  128. [-] dispatchEvent:GameEvents::BALL_BLOWED
  129. [-] dispatchEvent:GameEvents::BALL_REMOVED
  130. [-] dispatchEvent:GameEvents::BALL_BLOWED
  131. [-] dispatchEvent:GameEvents::BALL_REMOVED
  132. [-] dispatchEvent:GameEvents::BALL_BLOWED
  133. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  134. [-] dispatchEvent:GameEvents::START_FALLING
  135. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  136. [-] dispatchEvent:GameEvents::BALL_REMOVED
  137. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  138. [-] State Falling reason cells[i][j].waitingBall:true
  139. [-] Ball created
  140. [-] dispatchEvent:GameEvents::BALL_CREATED
  141. [-] Ball created
  142. [-] dispatchEvent:GameEvents::BALL_CREATED
  143. [-] Ball created
  144. [-] dispatchEvent:GameEvents::BALL_CREATED
  145. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  146. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  147. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  148. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  149. [-] 123
  150. [-] Ball::SIMPLE type in method remove!
  151. [-] Ball::SIMPLE type in method remove!
  152. [-] Ball::SIMPLE type in method remove!
  153. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  154. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  155. [-] dispatchEvent:GameEvents::BALL_BLOWED
  156. [-] dispatchEvent:GameEvents::BALL_REMOVED
  157. [-] dispatchEvent:GameEvents::BALL_BLOWED
  158. [-] dispatchEvent:GameEvents::BALL_REMOVED
  159. [-] dispatchEvent:GameEvents::BALL_BLOWED
  160. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  161. [-] dispatchEvent:GameEvents::START_FALLING
  162. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  163. [-] dispatchEvent:GameEvents::BALL_REMOVED
  164. [-] 123
  165. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  166. [-] Ball created
  167. [-] dispatchEvent:GameEvents::BALL_CREATED
  168. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  169. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  170. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  171. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  172. [-] 123
  173. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  174. [-] 123
  175. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  176. [-] Ball created
  177. [-] dispatchEvent:GameEvents::BALL_CREATED
  178. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  179. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  180. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  181. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  182. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  183. [-] 123
  184. [-] State Falling reason cells[i][j].waitingBall:true
  185. [-] 123
  186. [-] State Falling reason cells[i][j].waitingBall:true
  187. [-] Ball created
  188. [-] dispatchEvent:GameEvents::BALL_CREATED
  189. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  190. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  191. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  192. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  193. [-] 123
  194. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  195. [-] checkAllGlassesBroken()
  196. [-] dispatchEvent:GameEvents::MOVE_END line 167
  197. [-] 0 === BOMB COUNT
  198. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  199. [-] 10-!!!
  200. [-] SetItem = Method
  201. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?method=SetItem&debug=true&SID=1671286989765428&referer=&id=1&sns=fb&token=17fa6b154ef0db361f77c6bbe72b9f7a&auth_key=null
  202. [-] Server respond: {"success":true,"method":"SetItem","token":"586251ad0772dc5f5c81747be18fcbf7"} == 0 !!!!
  203. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  204. [-] Ball::SIMPLE type in method remove!
  205. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  206. [-] dispatchEvent:GameEvents::BALL_BLOWED
  207. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  208. [-] dispatchEvent:GameEvents::START_FALLING
  209. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  210. [-] dispatchEvent:GameEvents::BALL_REMOVED
  211. [-] 123
  212. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  213. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  214. [-] 123
  215. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  216. [-] Ball created
  217. [-] dispatchEvent:GameEvents::BALL_CREATED
  218. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  219. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  220. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  221. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  222. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  223. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  224. [-] 123
  225. [-] true
  226. [-] 123
  227. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  228. [-] checkAllGlassesBroken()
  229. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  230. [-] Globals.eventDispatcher.removeEventListener(GameEvents.MOVE_END, checkAllGlassesBroken);
  231. [-] dispatchEvent:GameEvents::MOVE_END line 167
  232. [-] 0 === BOMB COUNT
  233. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  234. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  235. [-] Ball::SIMPLE type in method remove!
  236. [-] dispatchEvent:GameEvents::BALL_BLOWED
  237. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  238. [-] dispatchEvent:GameEvents::START_FALLING
  239. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  240. [-] dispatchEvent:GameEvents::BALL_REMOVED
  241. [-] 123
  242. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  243. [-] 123
  244. [-] State Falling reason cells[i][j].waitingBall:true
  245. [-] Ball created
  246. [-] dispatchEvent:GameEvents::BALL_CREATED
  247. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  248. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  249. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  250. [-] Ball::SIMPLE type in method remove!
  251. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  252. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  253. [-] 123
  254. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  255. [-] dispatchEvent:GameEvents::MOVE_END line 167
  256. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  257. [-] dispatchEvent:GameEvents::BALL_BLOWED
  258. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  259. [-] dispatchEvent:GameEvents::START_FALLING
  260. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  261. [-] dispatchEvent:GameEvents::BALL_REMOVED
  262. [-] 123
  263. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  264. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  265. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  266. [-] 123
  267. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  268. [-] Ball created
  269. [-] dispatchEvent:GameEvents::BALL_CREATED
  270. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  271. [-] Ball::SIMPLE type in method remove!
  272. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  273. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  274. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  275. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  276. [-] 123
  277. [-] true
  278. [-] dispatchEvent:GameEvents::BALL_BLOWED
  279. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  280. [-] dispatchEvent:GameEvents::START_FALLING
  281. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  282. [-] dispatchEvent:GameEvents::BALL_REMOVED
  283. [-] 123
  284. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  285. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  286. [-] 123
  287. [-] State Falling reason cells[i][j].waitingBall:true
  288. [-] Ball created
  289. [-] dispatchEvent:GameEvents::BALL_CREATED
  290. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  291. [-] Ball::SIMPLE type in method remove!
  292. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  293. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  294. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  295. [-] 123
  296. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  297. [-] dispatchEvent:GameEvents::MOVE_END line 167
  298. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  299. [-] dispatchEvent:GameEvents::BALL_BLOWED
  300. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  301. [-] dispatchEvent:GameEvents::START_FALLING
  302. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  303. [-] dispatchEvent:GameEvents::BALL_REMOVED
  304. [-] 123
  305. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  306. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  307. [-] 123
  308. [-] State Falling reason cells[i][j].waitingBall:true
  309. [-] Ball created
  310. [-] dispatchEvent:GameEvents::BALL_CREATED
  311. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  312. [-] Ball::SIMPLE type in method remove!
  313. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  314. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  315. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  316. [-] 123
  317. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  318. [-] dispatchEvent:GameEvents::MOVE_END line 167
  319. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  320. [-] dispatchEvent:GameEvents::BALL_BLOWED
  321. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  322. [-] dispatchEvent:GameEvents::START_FALLING
  323. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  324. [-] dispatchEvent:GameEvents::BALL_REMOVED
  325. [-] 123
  326. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  327. [-] 123
  328. [-] State Falling reason cells[i][j].waitingBall:true
  329. [-] Ball created
  330. [-] dispatchEvent:GameEvents::BALL_CREATED
  331. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  332. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  333. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  334. [-] Ball::SIMPLE type in method remove!
  335. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  336. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  337. [-] 123
  338. [-] Ball::SIMPLE type in method remove!
  339. [-] Ball::SIMPLE type in method remove!
  340. [-] Ball::SIMPLE type in method remove!
  341. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  342. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  343. [-] dispatchEvent:GameEvents::BALL_BLOWED
  344. [-] dispatchEvent:GameEvents::BALL_REMOVED
  345. [-] dispatchEvent:GameEvents::BALL_BLOWED
  346. [-] dispatchEvent:GameEvents::BALL_REMOVED
  347. [-] dispatchEvent:GameEvents::BALL_BLOWED
  348. [-] dispatchEvent:GameEvents::BALL_REMOVED
  349. [-] dispatchEvent:GameEvents::BALL_BLOWED
  350. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  351. [-] dispatchEvent:GameEvents::START_FALLING
  352. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  353. [-] dispatchEvent:GameEvents::BALL_REMOVED
  354. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  355. [-] Ball created
  356. [-] dispatchEvent:GameEvents::BALL_CREATED
  357. [-] Ball created
  358. [-] dispatchEvent:GameEvents::BALL_CREATED
  359. [-] Ball created
  360. [-] dispatchEvent:GameEvents::BALL_CREATED
  361. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  362. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  363. [-] Ball created
  364. [-] dispatchEvent:GameEvents::BALL_CREATED
  365. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  366. [-] Ball::SIMPLE type in method remove!
  367. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  368. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  369. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  370. [-] 123
  371. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  372. [-] dispatchEvent:GameEvents::MOVE_END line 167
  373. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  374. [-] dispatchEvent:GameEvents::BALL_BLOWED
  375. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  376. [-] dispatchEvent:GameEvents::START_FALLING
  377. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  378. [-] dispatchEvent:GameEvents::BALL_REMOVED
  379. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  380. [-] State Falling reason cells[i][j].waitingBall:true
  381. [-] Ball created
  382. [-] dispatchEvent:GameEvents::BALL_CREATED
  383. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  384. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  385. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  386. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  387. [-] Ball::SIMPLE type in method remove!
  388. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  389. [-] 123
  390. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  391. [-] dispatchEvent:GameEvents::MOVE_END line 167
  392. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  393. [-] dispatchEvent:GameEvents::BALL_BLOWED
  394. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  395. [-] dispatchEvent:GameEvents::START_FALLING
  396. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  397. [-] dispatchEvent:GameEvents::BALL_REMOVED
  398. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  399. [-] State Falling reason cells[i][j].waitingBall:true
  400. [-] Ball created
  401. [-] dispatchEvent:GameEvents::BALL_CREATED
  402. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  403. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  404. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  405. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  406. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  407. [-] 123
  408. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  409. [-] dispatchEvent:GameEvents::MOVE_END line 167
  410. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  411. [-] Ball::SIMPLE type in method remove!
  412. [-] dispatchEvent:GameEvents::BALL_BLOWED
  413. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  414. [-] dispatchEvent:GameEvents::START_FALLING
  415. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  416. [-] dispatchEvent:GameEvents::BALL_REMOVED
  417. [-] 123
  418. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  419. [-] 123
  420. [-] State Falling reason cells[i][j].waitingBall:true
  421. [-] Ball created
  422. [-] dispatchEvent:GameEvents::BALL_CREATED
  423. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  424. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  425. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  426. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  427. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  428. [-] 123
  429. [-] Ball::SIMPLE type in method remove!
  430. [-] Ball::SIMPLE type in method remove!
  431. [-] Ball::SIMPLE type in method remove!
  432. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  433. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  434. [-] Ball::SIMPLE type in method remove!
  435. [-] dispatchEvent:GameEvents::BALL_BLOWED
  436. [-] dispatchEvent:GameEvents::BALL_REMOVED
  437. [-] dispatchEvent:GameEvents::BALL_BLOWED
  438. [-] dispatchEvent:GameEvents::BALL_REMOVED
  439. [-] dispatchEvent:GameEvents::BALL_BLOWED
  440. [-] dispatchEvent:GameEvents::BALL_REMOVED
  441. [-] dispatchEvent:GameEvents::BALL_BLOWED
  442. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  443. [-] dispatchEvent:GameEvents::START_FALLING
  444. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  445. [-] dispatchEvent:GameEvents::BALL_REMOVED
  446. [-] 123
  447. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  448. [-] Ball created
  449. [-] dispatchEvent:GameEvents::BALL_CREATED
  450. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  451. [-] Ball created
  452. [-] dispatchEvent:GameEvents::BALL_CREATED
  453. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  454. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  455. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  456. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  457. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  458. [-] 123
  459. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  460. [-] Ball created
  461. [-] dispatchEvent:GameEvents::BALL_CREATED
  462. [-] Ball::SIMPLE type in method remove!
  463. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  464. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  465. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  466. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  467. [-] 123
  468. [-] State Falling reason cells[i][j].waitingBall:true
  469. [-] dispatchEvent:GameEvents::BALL_BLOWED
  470. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  471. [-] dispatchEvent:GameEvents::START_FALLING
  472. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  473. [-] dispatchEvent:GameEvents::BALL_REMOVED
  474. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  475. [-] Ball created
  476. [-] dispatchEvent:GameEvents::BALL_CREATED
  477. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  478. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  479. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  480. [-] Ball created
  481. [-] dispatchEvent:GameEvents::BALL_CREATED
  482. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  483. [-] Ball::SIMPLE type in method remove!
  484. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  485. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  486. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  487. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  488. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  489. [-] true
  490. [-] 123
  491. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  492. [-] dispatchEvent:GameEvents::MOVE_END line 167
  493. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  494. [-] dispatchEvent:GameEvents::BALL_BLOWED
  495. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  496. [-] dispatchEvent:GameEvents::START_FALLING
  497. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  498. [-] dispatchEvent:GameEvents::BALL_REMOVED
  499. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  500. [-] Ball created
  501. [-] dispatchEvent:GameEvents::BALL_CREATED
  502. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  503. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  504. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  505. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  506. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  507. [-] Ball::SIMPLE type in method remove!
  508. [-] 123
  509. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  510. [-] dispatchEvent:GameEvents::MOVE_END line 167
  511. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  512. [-] 10-!!!
  513. [-] Ping = Method
  514. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=b7be770572ea28378c6f98a2d8f76d39&auth_key=null&ip=176.109.179.18
  515. [-] dispatchEvent:GameEvents::BALL_BLOWED
  516. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  517. [-] dispatchEvent:GameEvents::START_FALLING
  518. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  519. [-] dispatchEvent:GameEvents::BALL_REMOVED
  520. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"15820d775bd1c0ae1a33703b7e969cc0"} == 1 !!!!
  521. [-] Ping = Method
  522. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=b7be770572ea28378c6f98a2d8f76d39&auth_key=null&ip=176.109.179.18
  523. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  524. [-] State Falling reason cells[i][j].waitingBall:true
  525. [-] Ball created
  526. [-] dispatchEvent:GameEvents::BALL_CREATED
  527. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  528. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"c8725e4fe274b7c36f4a918bea73fd5a"} == 0 !!!!
  529. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  530. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  531. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  532. [-] 123
  533. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  534. [-] dispatchEvent:GameEvents::MOVE_END line 167
  535. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  536. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  537. [-] Ball::SIMPLE type in method remove!
  538. [-] dispatchEvent:GameEvents::BALL_BLOWED
  539. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  540. [-] dispatchEvent:GameEvents::START_FALLING
  541. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  542. [-] dispatchEvent:GameEvents::BALL_REMOVED
  543. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  544. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  545. [-] State Falling reason cells[i][j].waitingBall:true
  546. [-] Ball created
  547. [-] dispatchEvent:GameEvents::BALL_CREATED
  548. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  549. [-] Ball::SIMPLE type in method remove!
  550. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  551. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  552. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  553. [-] 123
  554. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  555. [-] dispatchEvent:GameEvents::MOVE_END line 167
  556. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  557. [-] dispatchEvent:GameEvents::BALL_BLOWED
  558. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  559. [-] dispatchEvent:GameEvents::START_FALLING
  560. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  561. [-] dispatchEvent:GameEvents::BALL_REMOVED
  562. [-] 123
  563. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  564. [-] 123
  565. [-] State Falling reason cells[i][j].waitingBall:true
  566. [-] Ball created
  567. [-] dispatchEvent:GameEvents::BALL_CREATED
  568. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  569. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  570. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  571. [-] Ball::SIMPLE type in method remove!
  572. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  573. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  574. [-] 123
  575. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  576. [-] dispatchEvent:GameEvents::MOVE_END line 167
  577. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  578. [-] dispatchEvent:GameEvents::BALL_BLOWED
  579. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  580. [-] dispatchEvent:GameEvents::START_FALLING
  581. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  582. [-] dispatchEvent:GameEvents::BALL_REMOVED
  583. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  584. [-] State Falling reason cells[i][j].waitingBall:true
  585. [-] Ball created
  586. [-] dispatchEvent:GameEvents::BALL_CREATED
  587. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  588. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  589. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  590. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  591. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  592. [-] Ball::SIMPLE type in method remove!
  593. [-] 123
  594. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  595. [-] dispatchEvent:GameEvents::MOVE_END line 167
  596. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  597. [-] 10-!!!
  598. [-] Ping = Method
  599. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=728c4539c6e0c367229fdbd6a29ed7cc&auth_key=null&ip=176.109.179.18
  600. [-] dispatchEvent:GameEvents::BALL_BLOWED
  601. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  602. [-] dispatchEvent:GameEvents::START_FALLING
  603. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  604. [-] dispatchEvent:GameEvents::BALL_REMOVED
  605. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  606. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  607. [-] Ball created
  608. [-] dispatchEvent:GameEvents::BALL_CREATED
  609. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  610. [-] Ball::SIMPLE type in method remove!
  611. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  612. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"4463e19ee4ad45a22d22a951245b29fa"} == 1 !!!!
  613. [-] Ping = Method
  614. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=728c4539c6e0c367229fdbd6a29ed7cc&auth_key=null&ip=176.109.179.18
  615. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  616. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  617. [-] 123
  618. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  619. [-] dispatchEvent:GameEvents::MOVE_END line 167
  620. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  621. [-] dispatchEvent:GameEvents::BALL_BLOWED
  622. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  623. [-] dispatchEvent:GameEvents::START_FALLING
  624. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  625. [-] dispatchEvent:GameEvents::BALL_REMOVED
  626. [-] 123
  627. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  628. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  629. [-] 123
  630. [-] State Falling reason cells[i][j].waitingBall:true
  631. [-] Ball created
  632. [-] dispatchEvent:GameEvents::BALL_CREATED
  633. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"3d32e8b1e6cce158070dfe854e0cf605"} == 1 !!!!
  634. [-] Ping = Method
  635. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=b3fc68c1162991c438b2e74900ef2355&auth_key=null&ip=176.109.179.18
  636. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  637. [-] Ball::SIMPLE type in method remove!
  638. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  639. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  640. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  641. [-] 123
  642. [-] Ball::SIMPLE type in method remove!
  643. [-] Ball::SIMPLE type in method remove!
  644. [-] Ball::SIMPLE type in method remove!
  645. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  646. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  647. [-] dispatchEvent:GameEvents::BALL_BLOWED
  648. [-] dispatchEvent:GameEvents::BALL_REMOVED
  649. [-] dispatchEvent:GameEvents::BALL_BLOWED
  650. [-] dispatchEvent:GameEvents::BALL_REMOVED
  651. [-] dispatchEvent:GameEvents::BALL_BLOWED
  652. [-] dispatchEvent:GameEvents::BALL_REMOVED
  653. [-] dispatchEvent:GameEvents::BALL_BLOWED
  654. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  655. [-] dispatchEvent:GameEvents::START_FALLING
  656. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  657. [-] dispatchEvent:GameEvents::BALL_REMOVED
  658. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  659. [-] 123
  660. [-] State Falling reason cells[i][j].waitingBall:true
  661. [-] Ball created
  662. [-] dispatchEvent:GameEvents::BALL_CREATED
  663. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  664. [-] Ball created
  665. [-] dispatchEvent:GameEvents::BALL_CREATED
  666. [-] Ball created
  667. [-] dispatchEvent:GameEvents::BALL_CREATED
  668. [-] Ball::SIMPLE type in method remove!
  669. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  670. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  671. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"f02d493af4087ccdb105ffb037c3938b"} == 0 !!!!
  672. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  673. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  674. [-] 123
  675. [-] State Falling reason cells[i][j].waitingBall:true
  676. [-] dispatchEvent:GameEvents::BALL_BLOWED
  677. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  678. [-] dispatchEvent:GameEvents::START_FALLING
  679. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  680. [-] dispatchEvent:GameEvents::BALL_REMOVED
  681. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  682. [-] Ball created
  683. [-] dispatchEvent:GameEvents::BALL_CREATED
  684. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  685. [-] Ball created
  686. [-] dispatchEvent:GameEvents::BALL_CREATED
  687. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  688. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  689. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  690. [-] Ball::SIMPLE type in method remove!
  691. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  692. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  693. [-] 123
  694. [-] Ball::SIMPLE type in method remove!
  695. [-] Ball::SIMPLE type in method remove!
  696. [-] Ball::SIMPLE type in method remove!
  697. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  698. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  699. [-] dispatchEvent:GameEvents::BALL_BLOWED
  700. [-] dispatchEvent:GameEvents::BALL_REMOVED
  701. [-] dispatchEvent:GameEvents::BALL_BLOWED
  702. [-] dispatchEvent:GameEvents::BALL_REMOVED
  703. [-] dispatchEvent:GameEvents::BALL_BLOWED
  704. [-] dispatchEvent:GameEvents::BALL_REMOVED
  705. [-] dispatchEvent:GameEvents::BALL_BLOWED
  706. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  707. [-] dispatchEvent:GameEvents::START_FALLING
  708. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  709. [-] dispatchEvent:GameEvents::BALL_REMOVED
  710. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  711. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  712. [-] State Falling reason cells[i][j].waitingBall:true
  713. [-] Ball created
  714. [-] dispatchEvent:GameEvents::BALL_CREATED
  715. [-] Ball created
  716. [-] dispatchEvent:GameEvents::BALL_CREATED
  717. [-] Ball created
  718. [-] dispatchEvent:GameEvents::BALL_CREATED
  719. [-] Ball created
  720. [-] dispatchEvent:GameEvents::BALL_CREATED
  721. [-] Ball::SIMPLE type in method remove!
  722. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  723. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  724. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  725. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  726. [-] 123
  727. [-] Ball::SIMPLE type in method remove!
  728. [-] Ball::SIMPLE type in method remove!
  729. [-] Ball::SIMPLE type in method remove!
  730. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  731. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  732. [-] dispatchEvent:GameEvents::BALL_BLOWED
  733. [-] dispatchEvent:GameEvents::BALL_REMOVED
  734. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  735. [-] dispatchEvent:GameEvents::BALL_BLOWED
  736. [-] dispatchEvent:GameEvents::BALL_REMOVED
  737. [-] dispatchEvent:GameEvents::BALL_BLOWED
  738. [-] dispatchEvent:GameEvents::BALL_REMOVED
  739. [-] dispatchEvent:GameEvents::BALL_BLOWED
  740. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  741. [-] dispatchEvent:GameEvents::START_FALLING
  742. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  743. [-] dispatchEvent:GameEvents::BALL_REMOVED
  744. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  745. [-] Ball::SIMPLE type in method remove!
  746. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  747. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  748. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  749. [-] Ball created
  750. [-] dispatchEvent:GameEvents::BALL_CREATED
  751. [-] Ball created
  752. [-] dispatchEvent:GameEvents::BALL_CREATED
  753. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  754. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  755. [-] dispatchEvent:GameEvents::BALL_BLOWED
  756. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  757. [-] dispatchEvent:GameEvents::START_FALLING
  758. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  759. [-] dispatchEvent:GameEvents::BALL_REMOVED
  760. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  761. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  762. [-] Ball created
  763. [-] dispatchEvent:GameEvents::BALL_CREATED
  764. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  765. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  766. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  767. [-] Ball created
  768. [-] dispatchEvent:GameEvents::BALL_CREATED
  769. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  770. [-] Ball::SIMPLE type in method remove!
  771. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  772. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  773. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  774. [-] State Falling reason cells[i][j].waitingBall:true
  775. [-] State Falling reason cells[i][j].waitingBall:true
  776. [-] Ball created
  777. [-] dispatchEvent:GameEvents::BALL_CREATED
  778. [-] dispatchEvent:GameEvents::BALL_BLOWED
  779. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  780. [-] dispatchEvent:GameEvents::START_FALLING
  781. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  782. [-] dispatchEvent:GameEvents::BALL_REMOVED
  783. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  784. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  785. [-] Ball created
  786. [-] dispatchEvent:GameEvents::BALL_CREATED
  787. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  788. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  789. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  790. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  791. [-] Ball::SIMPLE type in method remove!
  792. [-] dispatchEvent:GameEvents::BALL_BLOWED
  793. [-] Ball::SIMPLE type in method remove!
  794. [-] Ball::SIMPLE type in method remove!
  795. [-] Ball::SIMPLE type in method remove!
  796. [-] Ball::SIMPLE type in method remove!
  797. [-] Ball::SIMPLE type in method remove!
  798. [-] Ball::SIMPLE type in method remove!
  799. [-] Ball::SIMPLE type in method remove!
  800. [-] Ball::SIMPLE type in method remove!
  801. [-] Ball::SIMPLE type in method remove!
  802. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  803. [-] dispatchEvent:GameEvents::BALL_BLOWED
  804. [-] dispatchEvent:GameEvents::BALL_REMOVED
  805. [-] dispatchEvent:GameEvents::BALL_BLOWED
  806. [-] dispatchEvent:GameEvents::BALL_REMOVED
  807. [-] dispatchEvent:GameEvents::BALL_BLOWED
  808. [-] dispatchEvent:GameEvents::BALL_REMOVED
  809. [-] dispatchEvent:GameEvents::BALL_BLOWED
  810. [-] dispatchEvent:GameEvents::BALL_REMOVED
  811. [-] dispatchEvent:GameEvents::BALL_BLOWED
  812. [-] dispatchEvent:GameEvents::BALL_REMOVED
  813. [-] dispatchEvent:GameEvents::BALL_BLOWED
  814. [-] dispatchEvent:GameEvents::BALL_REMOVED
  815. [-] dispatchEvent:GameEvents::BALL_BLOWED
  816. [-] dispatchEvent:GameEvents::BALL_REMOVED
  817. [-] dispatchEvent:GameEvents::BALL_BLOWED
  818. [-] dispatchEvent:GameEvents::BALL_REMOVED
  819. [-] dispatchEvent:GameEvents::BALL_BLOWED
  820. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  821. [-] dispatchEvent:GameEvents::START_FALLING
  822. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  823. [-] dispatchEvent:GameEvents::BALL_REMOVED
  824. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  825. [-] Ball created
  826. [-] dispatchEvent:GameEvents::BALL_CREATED
  827. [-] Ball created
  828. [-] dispatchEvent:GameEvents::BALL_CREATED
  829. [-] Ball created
  830. [-] dispatchEvent:GameEvents::BALL_CREATED
  831. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  832. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  833. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  834. [-] Ball created
  835. [-] dispatchEvent:GameEvents::BALL_CREATED
  836. [-] Ball created
  837. [-] dispatchEvent:GameEvents::BALL_CREATED
  838. [-] Ball created
  839. [-] dispatchEvent:GameEvents::BALL_CREATED
  840. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  841. [-] Ball created
  842. [-] dispatchEvent:GameEvents::BALL_CREATED
  843. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  844. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  845. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  846. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  847. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  848. [-] Ball created
  849. [-] dispatchEvent:GameEvents::BALL_CREATED
  850. [-] Ball created
  851. [-] dispatchEvent:GameEvents::BALL_CREATED
  852. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  853. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  854. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  855. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  856. [-] 123
  857. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  858. [-] Ball::STRIPED type in method remove!
  859. [-] dispatchEvent:GameEvents::MOVE_END line 167
  860. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  861. [-] Ball::SIMPLE type in method remove!
  862. [-] Ball::SIMPLE type in method remove!
  863. [-] Ball::SIMPLE type in method remove!
  864. [-] Ball::SIMPLE type in method remove!
  865. [-] Ball::SIMPLE type in method remove!
  866. [-] Ball::SIMPLE type in method remove!
  867. [-] Ball::SIMPLE type in method remove!
  868. [-] Ball::STRIPED type in method remove!
  869. [-] Ball::SIMPLE type in method remove!
  870. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  871. [-] dispatchEvent:GameEvents::BALL_BLOWED
  872. [-] dispatchEvent:GameEvents::BALL_REMOVED
  873. [-] dispatchEvent:GameEvents::BALL_BLOWED
  874. [-] dispatchEvent:GameEvents::BALL_REMOVED
  875. [-] dispatchEvent:GameEvents::BALL_BLOWED
  876. [-] dispatchEvent:GameEvents::BALL_REMOVED
  877. [-] dispatchEvent:GameEvents::BALL_BLOWED
  878. [-] dispatchEvent:GameEvents::BALL_REMOVED
  879. [-] dispatchEvent:GameEvents::BALL_BLOWED
  880. [-] dispatchEvent:GameEvents::BALL_REMOVED
  881. [-] dispatchEvent:GameEvents::BALL_BLOWED
  882. [-] dispatchEvent:GameEvents::BALL_REMOVED
  883. [-] dispatchEvent:GameEvents::BALL_BLOWED
  884. [-] dispatchEvent:GameEvents::BALL_REMOVED
  885. [-] dispatchEvent:GameEvents::BALL_BLOWED
  886. [-] dispatchEvent:GameEvents::BALL_REMOVED
  887. [-] dispatchEvent:GameEvents::BALL_BLOWED
  888. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  889. [-] dispatchEvent:GameEvents::START_FALLING
  890. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  891. [-] dispatchEvent:GameEvents::BALL_REMOVED
  892. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  893. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  894. [-] dispatchEvent:GameEvents::BALL_MOVING_TO_TELEPORT
  895. [-] State Falling reason cells[i][j].waitingBall:true
  896. [-] Ball created
  897. [-] dispatchEvent:GameEvents::BALL_CREATED
  898. [-] Ball created
  899. [-] dispatchEvent:GameEvents::BALL_CREATED
  900. [-] Ball created
  901. [-] dispatchEvent:GameEvents::BALL_CREATED
  902. [-] Ball created
  903. [-] dispatchEvent:GameEvents::BALL_CREATED
  904. [-] Ball created
  905. [-] dispatchEvent:GameEvents::BALL_CREATED
  906. [-] Ball created
  907. [-] dispatchEvent:GameEvents::BALL_CREATED
  908. [-] Ball created
  909. [-] dispatchEvent:GameEvents::BALL_CREATED
  910. [-] Ball created
  911. [-] dispatchEvent:GameEvents::BALL_CREATED
  912. [-] Ball created
  913. [-] dispatchEvent:GameEvents::BALL_CREATED
  914. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  915. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  916. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  917. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  918. [-] 123
  919. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  920. [-] dispatchEvent:GameEvents::MOVE_END line 167
  921. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  922. [-] 10-!!!
  923. [-] EndGame = Method
  924. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?method=EndGame&debug=true&key=650038d96f1c0fd4c8836fd1c2cf4325&SID=1671286989765428&token=81d411e409d7cca77066c534572f272c&referer=&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606,1439720873013776,1429926527329281,114326422235163&sns=fb&scores=133360&auth_key=null
  925. [-] Server respond: {"game":{"currency":174,"lives":4,"level":51,"episode":3,"sound":0,"music":0},"user":{"current_time":"1433947095","countdown":1433944249},"items":[{"id":7,"type":96,"value":1,"relation":0},{"id":6,"type":96,"value":8,"relation":0},{"id":9,"type":96,"value":4,"relation":0},{"id":1,"type":96,"value":5,"relation":0},{"id":8,"type":96,"value":17,"relation":0},{"id":4,"type":96,"value":17,"relation":0},{"id":5,"type":96,"value":17,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":6900,"stars":3},{"level":3,"scores":11700,"stars":3},{"level":4,"scores":9300,"stars":3},{"level":5,"scores":10040,"stars":2},{"level":6,"scores":20700,"stars":3},{"level":7,"scores":99520,"stars":3},{"level":8,"scores":30680,"stars":2},{"level":9,"scores":49860,"stars":2},{"level":10,"scores":78080,"stars":2},{"level":11,"scores":92860,"stars":3},{"level":12,"scores":89620,"stars":2},{"level":13,"scores":42920,"stars":3},{"level":14,"scores":75580,"stars":2},{"level":15,"scores":98240,"stars":3},{"level":16,"scores":156960,"stars":2},{"level":17,"scores":63340,"stars":3},{"level":18,"scores":78800,"stars":2},{"level":19,"scores":170960,"stars":2},{"level":20,"scores":32940,"stars":2},{"level":21,"scores":91760,"stars":3},{"level":22,"scores":41640,"stars":3},{"level":23,"scores":115160,"stars":1},{"level":24,"scores":47920,"stars":1},{"level":25,"scores":97220,"stars":2},{"level":26,"scores":101620,"stars":3},{"level":27,"scores":64040,"stars":2},{"level":28,"scores":81400,"stars":2},{"level":29,"scores":189740,"stars":2},{"level":30,"scores":103220,"stars":3},{"level":31,"scores":116920,"stars":3},{"level":32,"scores":35180,"stars":2},{"level":33,"scores":86420,"stars":3},{"level":34,"scores":129460,"stars":3},{"level":35,"scores":210680,"stars":1},{"level":36,"scores":15820,"stars":1},{"level":37,"scores":85360,"stars":2},{"level":38,"scores":102620,"stars":1},{"level":39,"scores":120680,"stars":3},{"level":40,"scores":65020,"stars":1},{"level":41,"scores":106040,"stars":2},{"level":42,"scores":108320,"stars":3},{"level":43,"scores":32620,"stars":1},{"level":44,"scores":120080,"stars":3},{"level":45,"scores":163140,"stars":1},{"level":46,"scores":71540,"stars":2},{"level":47,"scores":23460,"stars":1},{"level":48,"scores":80480,"stars":1},{"level":49,"scores":65960,"stars":2},{"level":50,"scores":133360,"stars":1},{"level":51,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"ea0715a081d9ca7bb3748264d81ddfe4"} == 0 !!!!
  926. [-] 11-!!!
  927. [-] 754 = StatusBar.init()
  928. [-] 10-!!!
  929. [-] GetNotified = Method
  930. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?method=GetNotified&debug=true&SID=1671286989765428&referer=&sns=fb&token=6c55665d01d6d34950390329aaad94d2&auth_key=null
  931. [-] Server respond: {"notifications":[],"count":0,"method":"GetNotified","success":true,"token":"a0ffc819f2c4fc2fde81d15fed5ac9c8"} == 0 !!!!
  932. [-] 50 50
  933. [-] 133360 == 98260
  934. [-] 1 ====
  935. [-] 2 ====
  936. [-] 3 ====
  937. [-] 4 ====
  938. [-] 5 ====
  939. [-] 6 ====
  940. [-] 7 ====
  941. [-] 8 ====
  942. [-] 10-!!!
  943. [-] checkOffer = Method
  944. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?method=checkOffer&debug=true&SID=1671286989765428&referer=&sns=fb&token=847e239ffe3d181a0ece2c39eec6a212&auth_key=null
  945. [-] Server respond: {"resp":{"result":true,"offer_no":-1,"coin_count":"0","coin_bonus":"0","coin_prise":"0"},"method":"checkOffer","success":true,"token":"26bb2d7e3a098db6c03020477a5799f7"} == 0 !!!!
  946. [-] 9 ====
  947. [-] 12-!!!
  948. [-] 10-!!!
  949. [-] Ping = Method
  950. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=4c5920dc87c24b5f691fa0b10a0c3023&auth_key=null&ip=176.109.179.18
  951. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"e04f263a700b2fda89e4766b9f84d37f"} == 1 !!!!
  952. [-] Ping = Method
  953. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=4c5920dc87c24b5f691fa0b10a0c3023&auth_key=null&ip=176.109.179.18
  954. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"7373afe5b576c3831b696a96f28621f8"} == 0 !!!!
  955. [-] 13-!!!
  956. [-] 10-!!!
  957. [-] GetInfoLevels = Method
  958. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?method=GetInfoLevels&debug=true&SID=1671286989765428&referer=&sns=fb&token=a77052d9170b9c3bab39f3451792bf18&auth_key=null
  959. [-] Server respond: {"levels":[{"id":1,"episode":1,"move_limit":6,"time_limit":0,"scores":["300","400","500"],"game_type":1},{"id":2,"episode":1,"move_limit":15,"time_limit":0,"scores":["1900","2100","2400"],"game_type":1},{"id":3,"episode":1,"move_limit":18,"time_limit":0,"scores":["4500","6000","8000"],"game_type":1},{"id":4,"episode":1,"move_limit":15,"time_limit":0,"scores":["4500","6000","9000"],"game_type":1},{"id":5,"episode":1,"move_limit":20,"time_limit":0,"scores":["5000","8000","12000"],"game_type":1},{"id":6,"episode":1,"move_limit":16,"time_limit":0,"scores":["9000","11000","13000"],"game_type":2},{"id":7,"episode":1,"move_limit":50,"time_limit":0,"scores":["60000","75000","85000"],"game_type":2},{"id":8,"episode":1,"move_limit":20,"time_limit":0,"scores":["20000","30000","45000"],"game_type":2},{"id":9,"episode":1,"move_limit":25,"time_limit":0,"scores":["22000","44000","66000"],"game_type":2},{"id":10,"episode":1,"move_limit":40,"time_limit":0,"scores":["40000","70000","100000"],"game_type":2},{"id":11,"episode":1,"move_limit":50,"time_limit":0,"scores":["1000","2000","3000"],"game_type":3},{"id":12,"episode":1,"move_limit":35,"time_limit":0,"scores":["5000","65000","100000"],"game_type":3},{"id":13,"episode":1,"move_limit":21,"time_limit":0,"scores":["23000","28000","30000"],"game_type":2},{"id":14,"episode":1,"move_limit":40,"time_limit":0,"scores":["45000","75000","100000"],"game_type":2},{"id":15,"episode":1,"move_limit":16,"time_limit":0,"scores":["70000","80000","90000"],"game_type":3},{"id":16,"episode":1,"move_limit":30,"time_limit":0,"scores":["75000","150000","230000"],"game_type":2},{"id":17,"episode":1,"move_limit":19,"time_limit":0,"scores":["40000","50000","60000"],"game_type":3},{"id":18,"episode":1,"move_limit":16,"time_limit":0,"scores":["40000","65000","85000"],"game_type":2},{"id":19,"episode":1,"move_limit":35,"time_limit":0,"scores":["75000","165000","210000"],"game_type":2},{"id":20,"episode":1,"move_limit":0,"time_limit":60,"scores":["15000","25000","45000"],"game_type":1},{"id":21,"episode":2,"move_limit":45,"time_limit":0,"scores":["27000","50000","90000"],"game_type":2},{"id":22,"episode":2,"move_limit":15,"time_limit":0,"scores":["2500","8000","20000"],"game_type":3},{"id":23,"episode":2,"move_limit":50,"time_limit":0,"scores":["60000","120000","150000"],"game_type":2},{"id":24,"episode":2,"move_limit":20,"time_limit":0,"scores":["20000","50000","75000"],"game_type":3},{"id":25,"episode":2,"move_limit":50,"time_limit":0,"scores":["30000","70000","120000"],"game_type":2},{"id":26,"episode":2,"move_limit":35,"time_limit":0,"scores":["40000","70000","90000"],"game_type":3},{"id":27,"episode":2,"move_limit":0,"time_limit":60,"scores":["40000","60000","100000"],"game_type":1},{"id":28,"episode":2,"move_limit":22,"time_limit":0,"scores":["40000","60000","100000"],"game_type":2},{"id":29,"episode":2,"move_limit":60,"time_limit":0,"scores":["100000","150000","200000"],"game_type":2},{"id":30,"episode":2,"move_limit":60,"time_limit":0,"scores":["30000","40000","60000"],"game_type":3},{"id":31,"episode":2,"move_limit":15,"time_limit":0,"scores":["20000","60000","100000"],"game_type":2},{"id":32,"episode":2,"move_limit":0,"time_limit":120,"scores":["25000","33000","42000"],"game_type":1},{"id":33,"episode":2,"move_limit":17,"time_limit":0,"scores":["32000","50000","70000"],"game_type":2},{"id":34,"episode":2,"move_limit":30,"time_limit":0,"scores":["30000","60000","90000"],"game_type":3},{"id":35,"episode":2,"move_limit":60,"time_limit":0,"scores":["130000","230000","280000"],"game_type":2},{"id":36,"episode":3,"move_limit":32,"time_limit":0,"scores":["10000","20000","30000"],"game_type":1},{"id":37,"episode":3,"move_limit":52,"time_limit":0,"scores":["60000","80000","120000"],"game_type":2},{"id":38,"episode":3,"move_limit":33,"time_limit":0,"scores":["40000","110000","150000"],"game_type":2},{"id":39,"episode":3,"move_limit":55,"time_limit":0,"scores":["25000","40000","60000"],"game_type":3},{"id":40,"episode":3,"move_limit":32,"time_limit":0,"scores":["30000","70000","90000"],"game_type":2},{"id":41,"episode":3,"move_limit":32,"time_limit":0,"scores":["50000","90000","150000"],"game_type":2},{"id":42,"episode":3,"move_limit":48,"time_limit":0,"scores":["20000","40000","80000"],"game_type":3},{"id":43,"episode":3,"move_limit":0,"time_limit":110,"scores":["22000","33000","44000"],"game_type":1},{"id":44,"episode":3,"move_limit":52,"time_limit":0,"scores":["78000","93000","120000"],"game_type":3},{"id":45,"episode":3,"move_limit":35,"time_limit":0,"scores":["140000","175000","250000"],"game_type":2},{"id":46,"episode":3,"move_limit":14,"time_limit":0,"scores":["20000","50000","90000"],"game_type":2},{"id":47,"episode":3,"move_limit":40,"time_limit":0,"scores":["15000","25000","35000"],"game_type":1},{"id":48,"episode":3,"move_limit":35,"time_limit":0,"scores":["70000","90000","125000"],"game_type":2},{"id":49,"episode":3,"move_limit":31,"time_limit":0,"scores":["20000","40000","75000"],"game_type":3},{"id":50,"episode":3,"move_limit":52,"time_limit":0,"scores":["33000","160000","200000"],"game_type":2}],"method":"GetInfoLevels","success":true,"token":"740cfdd5d4b6576daa87ffeec0d0e7e6"} == 0 !!!!
  960. [-] 50 !====! 51
  961. [-] 4 == 1
  962. [-] 4 == 2
  963. [-] 4 == 3
  964. [-] 10-!!!
  965. [-] Ping = Method
  966. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=2cf418848f25736f75bde50c2c369d03&auth_key=null&ip=176.109.179.18
  967. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"2cd786d7b1d212e56795fb769072b6eb"} == 1 !!!!
  968. [-] Ping = Method
  969. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=2cf418848f25736f75bde50c2c369d03&auth_key=null&ip=176.109.179.18
  970. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"47b581b87a8190ad217aaad7f99cbdce"} == 0 !!!!
  971. [-] 10-!!!
  972. [-] Ping = Method
  973. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=900e299c7d2fc6afbde702e751b47c79&auth_key=null&ip=176.109.179.18
  974. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"6a8cbc164bab847b8fdb2c9c8acab7f1"} == 0 !!!!
  975. [-] 4 == 1
  976. [-] 4 == 2
  977. [-] 4 == 3
  978. [C] Moved console on top (alwaysOnTop enabled), 49 attempts left.
  979. [-] 10-!!!
  980. [-] Ping = Method
  981. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=1caae48a872a6b94501bcefb3c320144&auth_key=null&ip=176.109.179.18
  982. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"a8a760709563bd430334c5fae8fc0200"} == 1 !!!!
  983. [-] Ping = Method
  984. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=1caae48a872a6b94501bcefb3c320144&auth_key=null&ip=176.109.179.18
  985. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"dd679c2c74e1bbd7b665802e3cd5e20b"} == 0 !!!!
  986. [-] 10-!!!
  987. [-] Ping = Method
  988. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=7f6b13fe308569e8565d2c54f7b44499&auth_key=null&ip=176.109.179.18
  989. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"e00f3d5b0bdafae730c7c69d06082ecd"} == 1 !!!!
  990. [-] Ping = Method
  991. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=7f6b13fe308569e8565d2c54f7b44499&auth_key=null&ip=176.109.179.18
  992. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"058cd82d362b19a3016c57c3b10a9908"} == 0 !!!!
  993. [-] 10-!!!
  994. [-] Ping = Method
  995. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&method=Ping&sns=fb&SID=1671286989765428&session_id=099d16fed2eb37aa3aaf9f2a016bf8f0&referer=&type=ping&token=8d135a588c9940ec6dc3529d32157ba1&auth_key=null&ip=176.109.179.18
  996. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"bb86de5fc707686311f68f736c5d6357"} == 0 !!!!
  997. [-] 4 == 1
  998. [-] 4 == 2
  999. [-] 4 == 3
  1000. [C] Moved console on top (alwaysOnTop enabled), 48 attempts left.
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