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Nightdra

model_loading.fs

Jul 14th, 2017
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C++ 0.17 KB | None | 0 0
  1. #version 330 core
  2. out vec4 FragColor;
  3.  
  4. in vec2 TexCoords;
  5.  
  6. uniform sampler2D texture_diffuse1;
  7.  
  8. void main()
  9. {
  10.     FragColor = texture(texture_diffuse1, TexCoords);
  11. }
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