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RaNGE 18 - Junky

Nov 18th, 2017
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  1. RaNGE 18 Judgement - Junky
  2.  
  3. All judgments by me will be out of 20 points, using the following categories.
  4.  
  5. Danmaku Quality: 17/20
  6.  
  7. Danmaku Quality encompasses the overall gameplay of your script. Good patterns and stages will equal a good score in this category, whether they visually look good or bad. Note that aesthetic factors can still factor into this - proper usage of sound effects and bullet graphics can make an unfair pattern fair, and vice-versa.
  8.  
  9. Aesthetics: 3/20
  10.  
  11. This category encompasses how your entry looks (and sounds). Most people will probably get a 1.5 in this category, but it can shift higher if I like things (and shift lower if I don't like things).
  12. =======================================================================================================================================
  13. DANMAKU QUALITY
  14. =======================================================================================================================================
  15. Nonspell 1: It's a Mokou nonspell variation that I sorta like. Woo. 6.75/10
  16.  
  17. Spell 1: I like it! Fundamentally a streaming pattern, but it's more of the type where bullets slowly creep in on you instead of rapid tapping. 8/10
  18.  
  19. Nonspell 2: A Mokou nonspell variation that I like more. I especially enjoy how it feels like something she'd actually use, but it still feels original and fundamentally different. 7.5/10
  20.  
  21. Spell 2: Feels like there's a fire at your back. Stressful, but fun! 8.5/10
  22.  
  23. Nonspell 3: Amulets becoming fireballs is certainly new...and good. 7.75/10
  24.  
  25. Spell 3: Dodging through a phoenix certainly is something, but besides that it doesn't really seem feasible to chase her around the screen so I just sat on one edge waiting for her to come back. Visually impressive, but there's not all that much dodging to do as you stay between the green lines. 6.5/10
  26.  
  27. Nonspell 4: Well, this is new. I like how varied these nonspells are. 8/10.
  28.  
  29. Spell 4: The paths of those flaming talons are pretty hard to predict and they do move pretty quick. The fireballs all being the same color and ADD-rendered is a bit of a pain, but I don't think it gets too bad. A fine pattern. 7/10
  30.  
  31. Nonspell 5: It's pretty hard to shoot her if you get stuck in the wrong "lane", so it drags on, but I do like the idea of this a lot. 7/10.
  32.  
  33. Spell 5: I like this pattern too. She doesn't move so quickly that it's too hard to get out of her way, and you get plenty of time to shoot at her. 8.5/10.
  34.  
  35. Nonspell 6: This is an excellent nonspell - it's good that you included a demonstration wave to show how those familiars work. 9/10.
  36.  
  37. Spell 6: This might be a case where too many visuals are a bad thing. Those bright explosions at the top of the screen are neat, but pretty distracting when combined with the other visual and audio effects. Otherwise, it's a solid pattern. 7/10.
  38.  
  39. Spell 7: Good way to end the script. The last phase is pretty tough, but overall I enjoyed the spell. 8/10.
  40.  
  41. Danmaku Quality Average: 7.65/10 (13.01/17)
  42. =======================================================================================================================================
  43. AESTHETICS
  44. =======================================================================================================================================
  45. Aesthetically, I thought this entry was amazing. You come close to overdoing it at times, but it looked and sounded gorgeous. 3/3.
  46. =======================================================================================================================================
  47. OVERALL
  48. =======================================================================================================================================
  49. The overall score is 16.01/20. Short and sweet. Good work.
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