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- Version beta 0.39 (15/05/2022)
- [INVENTORY]
- - Fixed problem when dropping a splited stack
- [GENERAL]
- - Reworked some scripts
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- Version beta 0.38 (29/04/2022)
- [INVENTORY]
- - Reworked inventory behavior
- [BACKPACK]
- - Added backpack
- - Added can have multiple backpack
- - Added backpackObject script
- - Added can choose backpack size script
- - Added can choose number of colunm in backpack UI
- - Added can move backpack UI
- - Added can close backpack UI
- - Added can drag and drop from backpack UI
- - Added drop backpack drops items inside with
- - Added pickup back backpack give back item in it
- [SECONDARY UI]
- - Added secondary UI (will handle any other UI like storage, furnaces...)
- - Added storage box / lootable box
- - Added items list in storage box / lootable box
- - Added open storage box
- - Added show items in storage box
- - Added clean or set items when leaving UI (depending if item was took or not)
- - Added number of colunm wanted
- - Added will auto size secondary UI panel based on number of slot inside
- - Added can drag and drop from storage
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- Version beta 0.37 (25/04/2022)
- [GENERAL]
- - Changed to Unity 2019 LTS version
- [INVENTORY]
- - Fixed could sometime throw an error when switching to fast with mouse wheel
- [MELEE WEAPON]
- - Added aim animation bool name in MeleeWeapon script
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- Version beta 0.36 (22/04/2022)
- [PLAYER]
- - Added vitals system (in array, you can have as many vitals as you want)
- - Added player health
- - Added player satiety
- - Added player thirst
- - Added player stamina
- - Added player sleep
- - Added stamina, health, hunger, thirst vitals UI in HUD
- - Added stamina, health, hunger, thirst, sleep sliders in vitals panel in inventory
- - Added vital regen on no run option
- - Added vital regen on no run value
- - Added effect on vital scriptable object
- - Added vital affected in SO effect
- - Added vital decrease on run option in SO
- - Added vital decrease on run value in SO
- - Added vital decrease on time option in SO
- - Added decrease on time value in SO
- - Added vital amount to loose valued in SO effect
- - Added stop increase value bool in SO effect
- - Added player loose health on satiety or thirst on zero
- - Added sleep at zero stop stamina regen
- [WEAPON]
- - Added stone pickaxe
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- Version beta 0.35 (19/04/2022)
- [GENERAL]
- - Added pause menu
- - Added option menu
- - Added keys binding option menu
- - Added can change forward, backward, left and right keys in keys binding option
- - Added tooltip on lootable item with item name and description
- - Added option to show or not tooltip on lootable item
- [WEAPON]
- - Added stone axe
- - Fixed change field of view while aiming
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- Version beta 0.34 (16/04/2022)
- [WEAPON]
- - Added ammo type array in weapon SO, allow infinite ammo type per weapon
- - Added weapon movement script while walking and running
- - Added idle breath movement to weapon movement script
- - Removed weapon breath idle script
- [MELEE WEAPON]
- - Added spear
- - Added spear melee attack
- - Added spear Fx on hit object
- - Added spear impact force on objects
- - Added weapon max range time animation to play Fx
- - Added weapon end animation time
- - Added throw force
- - Added impact force
- - Added remove item from inventory when throw
- - Added can loot back throwed item
- - Added chance to break on impact
- [ANIMATIONS]
- - Added spear melee atack animation
- - Added spear hold aim before throw animation
- - Added throw spear animation
- - Added MP5 animation
- [AMMO]
- - Added "decals and fx manager" scriptable object
- - Added bullet decals and Fx array in "decals and fx manager" scriptable object
- [INVENTORY]
- - Fixed problem with drag and drop in inventory
- [GENERAL]
- - Added forward, backward, left and right key to move player
- - Renamed "EnemyTakeDamage" script to "ObjectTakeDamage"
- - Reworked some scripts
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- Version beta 0.33 (07/04/2022)
- [AMMO]
- - Moved "Ammo I Shot With" from weapon script to weapon scriptable object
- - Moved magazineSize variable from weapon script to weapon scriptable object
- [ANIMATION]
- - Reworked a little AK reload animation
- - Reworked a little M1911 reload animation
- [GENERAL]
- - Reworked some scripts
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- Version beta 0.32 (05/04/2022)
- - Renamed to UST FPS Starter Template
- [WEAPONS]
- - Added spread
- - Added weapon setup to weapon SO
- - Added empty fire recoil to weapon recoil script
- - Removed weapon setup from weapon script
- [AMMO]
- - Added fire ammo will create fire on impact
- - Added fire created on fire ammo impact damage enemy
- - Added pistol explosive ammo
- - Added 556 explosive ammo
- - Added explosion particle
- - Added explosion damage zone
- [ITEM]
- - Added item description in SO
- [UI]
- - Added item information panel
- - Added color slot on item shown in information panel
- - Added item description
- - Added item icon in description
- - Added damage multiplier info for weapon item
- - Added head damage multiplier info for weapon item
- - Added spread info for weapon item
- - Added time between shooting info for weapon item
- - Added drop item button
- - Added min bullet damage info for ammo item
- - Added max bullet damage info for ammo item
- - Added durability lost per shot for ammo item
- [PLAYER]
- - Added foot steps sound drive by raycast
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- Version beta 0.31 (01/04/2022)
- [WEAPONS]
- - Added MP5 weapon
- - Added weapon damage multiplier
- - Added weapon head damage multiplier
- - Added will shot projectile bullet instead of raycast
- - Fixed didn't reload correctly depending on stack size
- - Fixed will correctly show bullets left after reload
- [AMMO]
- - Added will unload weapon only if ammo type selected is in inventory and not already load in weapon
- - Added durability lost per shot in ammo SO
- - Added min - max damage per bullet in ammo SO
- - Added decals and Fx per materials hit
- - Added shot force
- - Added will instantiate decals and Fx on collision point
- [INVENTORY]
- - Added split a stack and drop it to an item will move the item to new slot and put splited stack to slot dropped
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- Version beta 0.3 (28/03/2022)
- [WEAPONS]
- - Added colt weapon
- - Added sound on empty shell hitting floor
- - Added crosshair field per weapon
- - Added change crosshair on weapon equip
- - Added reload
- - Added ammo types (normal, fire)
- - Added ammo type on lootable item
- - Added magazine size
- - Added pick up an item with ammo type will give this ammo type to weapon
- - Added drop item with ammo type will give this ammo type to dropped weapon
- - Added can reload only if ammo type in magazine is in inventory
- - Added can reload only if bullets left are less than magazine size
- - Added ammo type per weapon
- - Added can change ammo type
- - Added can unload weapon
- - Added weapon recoil
- - Added weapon rotation recoil
- - Added weapon rotation speed recoil
- - Added weapon rotation recoil return speed
- - Added weapon position recoil
- - Added weapon position speed recoil
- - Added weapon position recoil return speed
- [DURABILITY]
- - Added durability to weapon
- - Added durability lost per shot
- - Added show durability bar when weapon in slots
- - Added can't shot when durability is 0
- - Added drop weapon with its durability
- - Added pick weapon with its durability
- [INVENTORY]
- - Added 20 inventory slots
- - Added stack stackable items on pick up
- - Added drag and drop item
- - Added swap item
- - Added dropping item outsite a slot will drop the item in world
- - Added split item
- - Added stoping pause while dragging will send back items to slot
- - Added keep weapon durability
- [AMMO]
- - Added 556 normal ammo
- - Added 556 fire ammo
- - Added 556 fire ammo FX
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- Version beta 0.2 (11/03/2022)
- [PLAYER]
- - Added can interact with interactable objects
- - Added six hotbar slot
- - Added can loot interactable objects
- - Added can drop object in hand
- - Added can change slot with mouse wheel
- - Added color selected slot
- - Added equip selected slot
- [WEAPON]
- - Added M1911 pistol pickup
- - Added M1911 equip in hand
- - Added AK74M pickup
- - Added AK74M equip in hand
- - Added picking up weapon will give bullets left from weapon picked up
- - Added dropping weapon will give bullets left to weapon dropped
- - Added M1911 equipping animation
- - Added M1911 reload animation
- - Added AK74M equipping animation
- - Added AK74M reload animation
- - Added sway values per weapon
- - Added cam recoil on weapon shot
- - Added is automatic bool
- - Added fire audio clip and empty fire audio clip
- - Added distance to raise weapon from wall
- - Added weapon field of view
- - Added aim field of view
- - Added speed to FoV aim
- - Added speed to FoV normal
- - Added impact shot force
- - Added reload time
- - Added weapon shot range
- - Added time between shooting
- - Added bullet per shot
- - Added time before destroy decals
- - Added min - max bullet damage
- - Added bullet damage will be a random between min - max bullet damage
- - Added animations (idle, walk, run, fire) bool name field for each weapon if you don't want to use movements and recoils by scripts
- - Added switch weapon mode, single or automatic
- [FX]
- - Added normal decal and FX
- - Added dirt decal and FX
- - Added wood decal and FX
- - Added concrete decal and FX
- - Added metal decal and FX
- [UI]
- - Added show bullets left on weapons
- [GENERAL]
- - Added destructible wood targets
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- Version beta 0.1 (10/03/2022)
- [PLAYER]
- - Added player movements
- - Added gravity
- - Added walk speed
- - Added run speed
- - Added side run speed
- - Added jump force
- - Added crouch speed
- - Added crouch height
- - Added start damage height
- - Added run field of view
- - Added change field of view speed
- - Added breath idle camera movement
- - Added head bob
- [FOOT STEPS]
- - Added foot step sound
- - Added foot steps sounds for dirt, wood, concrete, metal and untagged materials
- - Added volume sound for each materials
- - Added pitch sound for each materials
- - Added time to play sound when walking
- - Added time to play sound when running
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