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- The workings of my maze of terror and stuff:
- At the start, a player is permanently selected as a green or blue team member
- They may enter the maze any time one of the selected MCs is on (I'll select a fair few)
- If all MCs have to leave (meaning the player must leave the maze) their progress will be saved on a Progress Board
- Players may return to their level instead of having to restart
- Now for the point system:
- For each level completed by each player, they earn points corresponding to the level they just completed
- Level 1 confers 1 point, level 2 confers 2, level 3 confers 3 etc. for however many levels there will be
- Each level completion by individual players also counts as a point toward a Team Green or Team Blue score
- The team with the highest score gains an additional point per 5 points or so toward each member of said team
- Of course, as some may know, these points will also go toward the Cascadia World Champion board, which is a
- gross summary of the points earned in each challenge - Arena, Archery Range, Tibbs' Trials (eventually) and this
- For now, after each maze round (or before), the switches will have to be manually reset until I can be bothered to
- make a reset for each one. If that proves difficult, I will simply find a easy solution for closing the switches
- eg. locked trap doors in the floor in front of each one
- This is all subject to change and I won't be surprised if I've missed anything
- If anyone is interested in being updated, let me know
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