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Adding to SceneChangeEvent

Apr 16th, 2012
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C++ 0.25 KB | None | 0 0
  1. // ... code ...
  2.  
  3. enum Reason : int
  4. {
  5.     Unspecified = 0,
  6.     GameSaveSelected, // Add this
  7. }
  8.  
  9. // ... code ...
  10.  
  11. union // Data
  12. {
  13.     // Additions start here
  14.     struct
  15.     {
  16.         int fileId;
  17.     } gameSaveSelected;
  18.     // Additions end here
  19. };
  20.  
  21. // ... code ...
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