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Yatsuzume

UFO strats

Jun 13th, 2018
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  1. ufostrats
  2.  
  3. Kogasa:
  4. 1st non: from lower slipper to skirtline = safe (=tongue line to purple line on dialogue)
  5. - Alignment visual cue if you miss kogasa:
  6. - Vertical = Between cloud and pink line,
  7. - Horizontal = left/middle of gohei's most left knot thing
  8. 1st spell: As long as you're above her lowest ankle you're ok
  9.  
  10. Ichirin Midboss spell:
  11. - Sit just within the ring with your hitbox during dialogue for speedkill positioning
  12.  
  13. King Kraken Strike:
  14. - 2 to 3 waves with good RNG
  15. - Fist + Movement order: She moves from right->left between 3rd and 4th fist, and left->right on 2nd fist
  16. - Proactively moving back to the right in case of a wall is a good idea and doesn't hurt DPS too much (can still 2-wave even)
  17.  
  18. Sinkable Vortex:
  19. - Fluctuates a lot, you're generally able to dodge it so be patient
  20. - On first wave, give yourself space to move with Murasa as quick as possible. After that, use your "LoLK" movement knowledge.
  21. - How to deal with cancel glitch:
  22. - If you cancel it at the end of a spawning wave or at the beginning, it won't happen --> actually, cancel 0.5 secs after the bulletspawns hit the edges.
  23. - Make sure the last bullets aren't horizontal/far diagonal.
  24. - If it does happen, don't worry. It's generally not a huge danger.
  25. - Dududu to cancel: about 1.4 seconds (so 1 second + reaction time + cancel margin)
  26. When you hear dududu, shoot 1 more second
  27.  
  28. Stage 5:
  29. - Don't try to kill both red+pink fairies. Just kill 1. ez enough and could save you an ufo
  30. - You can speedkill the right redline fairy and then not have the death arrowhead pop up. I think it's better to just learn how to always dodge that death arrowhead.
  31.  
  32. Greatest Treasure:
  33. -- This Card really seems to be about "how much information can you suck up and how quick can you do it". It's sexy af reading.
  34. - Don't bottomhug! Biggest mistake. You want to start a little higher and then use a column to dodge in.
  35. - Not moving TOO eccentrically seems to help? Kinda hard to guess though.
  36. - On blue waves, try a quickread to right laser, then left laser, and THEN dodge right laser
  37. - (ReimuA) If the dings of 3rd wave didn't appear yet when you start hearing "dududu" you can speedkill it
  38.  
  39. Shityangs:
  40. - Start a little higher on the left, horseshoe down, focus(?) under the bottom right yang
  41.  
  42. First non:
  43. - Remember the laser angles
  44. - You can read where the red lasers are at the very top. From there you can also tell somewhat where they end up.
  45.  
  46. Radiant Treasure Gun:
  47. - Read ahead, don't bottomhug too much on that second wave until the laser comes
  48.  
  49. Shou Second Non:
  50. You can read the lasers super far ahead before they curve: about the 7th laser tends to be the important one
  51. - Reading the one on the right seems to be easier, as when you read the left one you gotta pay attention to the right anyways
  52.  
  53. AoJ:
  54. see AOJstrats.txt
  55. - If an arrowhead wave is below the highest "red" in the overlay on the right when the first laser indicators spawn, you HAVE to deal with it
  56.  
  57. Vajra:
  58. - Deal a bit of damage on that first spin
  59. - The more the 5th circle goes to the top left, the more time you have to deal damage
  60. - If it's on the left half you should generally have enough time. On right half it's better to do an additional spin.
  61. General tip for all waves: The "Chase" vajra should be pushed as far as possible, the "Hold" vajra should NOT be pushed too far.
  62.  
  63. CC:
  64. - Fuck shou
  65. - Try to get into big gaps instead of staying close to bullet peaks
  66. - Avoid being close to folds, they're the ones that can really omnifuck you.
  67. - Maybe look into "farfolds" and how to deal with those?
  68.  
  69. Nueball 2:
  70. 1st & 2nd wave can be done in middle or something idk they're easy
  71. 3rd wave: there's a point where 3 bullet lines cross (like this \|/), go to the RIGHT of that.
  72. A 4th bullet line will pop up that tries to push you back to the middle, go to the RIGHT of that one and you're set 99% of the time.
  73. 4th wave: vice versa of 3rd wave.
  74.  
  75. Good Omen:
  76. - 3 to 4 waves with good RNG
  77. - 6 fireball lines per wave
  78. - 4 droplet lines per wave
  79. - last 3 or 2 fireball waves succeed each other VERY quickly so be prepared for that!
  80. - last 4 droplet lines are exact echos of first 2 lines!!!
  81. - Quickread fireballs, find a safespot for them, read droplets after that.
  82. If you get pushed away by droplets try to find a spot where you only have to dodge 1 fireball line.
  83. - If second fireball wave blocks off gaps of 1st wave try go get around 2nd fireball of 1st wave
  84.  
  85.  
  86. If drops are spread: find fireball gap and just dodge the droplets
  87. If drops are dense: dodge fireballs with 0/1wave strat
  88. - Old Strat: Quickread droplet lines when they spawn, make sure you don't have to dodge them until byakuren moves
  89. - Old: If Byaks moves left, move WITH the fireball lines (I think?)
  90. - Old: If Byaks moves right move against the fireballs (aka "normal" dodging)
  91.  
  92. Laser trash non:
  93. Move on 3rd laser sound, keep moving.
  94.  
  95.  
  96. For old strat: Don't let the fireballs move slightly diagonal. Either full diagonal (sitting on the side where lasers will be shot at) or in the middle. Don't get stuck inbetween!
  97.  
  98.  
  99.  
  100. Makai Butterfly:
  101. - Check replay for route
  102.  
  103. Milky Way:
  104. - takes about 9 "star" shots, can get much more though
  105. - Stay around "white ring" height
  106. - Read lasers more than stars, you wanna read the relevant lasers pretty much as soon as they spawn
  107.  
  108. Devils Recitation:
  109. - Bubbles for timing: 9 for 2nd phase, 13 for 3rd phase, 20 for final phase, RNG after that (about 26)
  110. - Remember that bubbles are fucking tiny in this game: if you don't touch the void you're fine.
  111. - MD bubbles to the side a little bit: they're slightly less ass if they're not in the middle.\
  112. - Read the glowy fallbullets ahead! Like when they're above Hijiri! Most important part of card tbh.
  113.  
  114. Legendary Flying Saucer:
  115. - First purple phase needs to be MD'd (so start MD during second yellow amulets)
  116. - Learn where all the crushes and the T-waves are.
  117. - Card dies on 5th red wave.
  118. - This is also right after a t-wave, this also means that you have about 2 seconds of playtime before the next crush appears,
  119. so if you need time to go to the sides for ez dodging (especially on t-waves), just do it!
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