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  1. Log file open, 09/20/18 18:37:32
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VSPerf140.dll' (GetLastError=126)
  5. LogWindows: File 'VSPerf140.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi.dll' does not exist
  8. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  9. LogWindows: File 'VtuneApi32e.dll' does not exist
  10. LogInit: Display: Running engine for game: GunTest
  11. LogPlatformFile: Not using cached read wrapper
  12. LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
  13. LogStats: Stats thread started at 0.405713
  14. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  15. LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: ''
  16. LogPluginManager: Mounting plugin Paper2D
  17. LogPluginManager: Mounting plugin AISupport
  18. LogPluginManager: Mounting plugin LightPropagationVolume
  19. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  20. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  21. LogPluginManager: Mounting plugin GitSourceControl
  22. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  23. LogPluginManager: Mounting plugin NullSourceCodeAccess
  24. LogPluginManager: Mounting plugin PerforceSourceControl
  25. LogPluginManager: Mounting plugin SubversionSourceControl
  26. LogPluginManager: Mounting plugin UObjectPlugin
  27. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  28. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  29. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  30. LogPluginManager: Mounting plugin AssetManagerEditor
  31. LogPluginManager: Mounting plugin CryptoKeys
  32. LogPluginManager: Mounting plugin DataValidation
  33. LogPluginManager: Mounting plugin FacialAnimation
  34. LogPluginManager: Mounting plugin GameplayTagsEditor
  35. LogPluginManager: Mounting plugin MacGraphicsSwitching
  36. LogPluginManager: Mounting plugin MeshEditor
  37. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  38. LogPluginManager: Mounting plugin PluginBrowser
  39. LogPluginManager: Mounting plugin SpeedTreeImporter
  40. LogPluginManager: Mounting plugin DatasmithContent
  41. LogPluginManager: Mounting plugin AlembicImporter
  42. LogPluginManager: Mounting plugin AppleImageUtils
  43. LogPluginManager: Mounting plugin AppleVision
  44. LogPluginManager: Mounting plugin BackChannel
  45. LogPluginManager: Mounting plugin CharacterAI
  46. LogPluginManager: Mounting plugin GeometryCache
  47. LogPluginManager: Mounting plugin HTML5Networking
  48. LogPluginManager: Mounting plugin ProxyLODPlugin
  49. LogPluginManager: Mounting plugin MagicLeap
  50. LogPluginManager: Mounting plugin MagicLeapEmulator
  51. LogPluginManager: Mounting plugin MagicLeapMedia
  52. LogPluginManager: Mounting plugin AndroidMedia
  53. LogPluginManager: Mounting plugin AvfMedia
  54. LogPluginManager: Mounting plugin ImgMedia
  55. LogPluginManager: Mounting plugin LinearTimecode
  56. LogPluginManager: Mounting plugin MediaCompositing
  57. LogPluginManager: Mounting plugin MediaPlayerEditor
  58. LogPluginManager: Mounting plugin WmfMedia
  59. LogPluginManager: Mounting plugin TcpMessaging
  60. LogPluginManager: Mounting plugin UdpMessaging
  61. LogPluginManager: Mounting plugin ActorSequence
  62. LogPluginManager: Mounting plugin LevelSequenceEditor
  63. LogPluginManager: Mounting plugin MatineeToLevelSequence
  64. LogPluginManager: Mounting plugin NetcodeUnitTest
  65. LogPluginManager: Mounting plugin NUTUnrealEngine4
  66. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  67. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  68. LogPluginManager: Mounting plugin OnlineSubsystem
  69. LogPluginManager: Mounting plugin OnlineSubsystemNull
  70. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  71. LogPluginManager: Mounting plugin LauncherChunkInstaller
  72. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  73. LogPluginManager: Mounting plugin AndroidMoviePlayer
  74. LogPluginManager: Mounting plugin AndroidPermission
  75. LogPluginManager: Mounting plugin AppleMoviePlayer
  76. LogPluginManager: Mounting plugin ArchVisCharacter
  77. LogPluginManager: Mounting plugin AudioCapture
  78. LogPluginManager: Mounting plugin CableComponent
  79. LogPluginManager: Mounting plugin CustomMeshComponent
  80. LogPluginManager: Mounting plugin EditableMesh
  81. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  82. LogPluginManager: Mounting plugin GoogleCloudMessaging
  83. LogPluginManager: Mounting plugin ImmediatePhysics
  84. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  85. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  86. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  87. LogPluginManager: Mounting plugin MobilePatchingUtils
  88. LogPluginManager: Mounting plugin OculusVR
  89. LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
  90. LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
  91. LogPluginManager: Mounting plugin PhysXVehicles
  92. LogPluginManager: Mounting plugin ProceduralMeshComponent
  93. LogPluginManager: Mounting plugin RuntimePhysXCooking
  94. LogPluginManager: Mounting plugin WindowsMoviePlayer
  95. LogStreaming: Display: Took 0.276s to configure plugins.
  96. LogInit: Using libcurl 7.55.1-DEV
  97. LogInit: - built for x86_64-pc-win32
  98. LogInit: - supports SSL with OpenSSL/1.0.2h
  99. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  100. LogInit: - other features:
  101. LogInit: CURL_VERSION_SSL
  102. LogInit: CURL_VERSION_LIBZ
  103. LogInit: CURL_VERSION_IPV6
  104. LogInit: CURL_VERSION_ASYNCHDNS
  105. LogInit: CURL_VERSION_LARGEFILE
  106. LogInit: CURL_VERSION_IDN
  107. LogInit: CurlRequestOptions (configurable via config and command line):
  108. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  109. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  110. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  111. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  112. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  113. LogInit: - LocalHostAddr = Default
  114. LogInit: - BufferSize = 65536
  115. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  116. LogInit: Build: ++UE4+Release-4.20-CL-4302132
  117. LogInit: Engine Version: 4.20.2-4302132+++UE4+Release-4.20
  118. LogInit: Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20
  119. LogInit: Net CL: 4212847
  120. LogInit: OS: Windows 10 (), CPU: AMD Ryzen 5 1400 Quad-Core Processor , GPU: Radeon RX 580 Series
  121. LogInit: Compiled (64-bit): Aug 21 2018 02:06:06
  122. LogInit: Compiled with Visual C++: 19.13.26129.00
  123. LogInit: Build Configuration: Development
  124. LogInit: Branch Name: ++UE4+Release-4.20
  125. LogInit: Command Line:
  126. LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.20/Engine/Binaries/Win64/
  127. LogInit: Installed Engine Build: 1
  128. LogDevObjectVersion: Number of dev versions registered: 20
  129. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  130. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  131. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  132. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
  133. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  134. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  135. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  136. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  137. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  138. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  139. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
  140. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  141. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  142. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  143. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  144. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  145. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  146. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  147. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
  148. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
  149. LogStreaming: Display: Took 0.004s to delete old logs.
  150. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  151. LogInit: Object subsystem initialized
  152. [2018.09.20-23.37.33:294][ 0]LogInit: Selected Device Profile: [Windows]
  153. [2018.09.20-23.37.33:294][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  154. [2018.09.20-23.37.33:331][ 0]LogHAL: Display: Platform has ~ 16 GB [17133314048 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  155. [2018.09.20-23.37.33:331][ 0]LogInit: Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
  156. [2018.09.20-23.37.33:331][ 0]LogInit: Going up to parent DeviceProfile []
  157. [2018.09.20-23.37.33:332][ 0]LogInit: Computer: DESKTOP-S69B2O1
  158. [2018.09.20-23.37.33:332][ 0]LogInit: User: ethan
  159. [2018.09.20-23.37.33:332][ 0]LogInit: CPU Page size=4096, Cores=4
  160. [2018.09.20-23.37.33:332][ 0]LogInit: High frequency timer resolution =3.125003 MHz
  161. [2018.09.20-23.37.33:333][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
  162. [2018.09.20-23.37.33:333][ 0]LogMemory: Platform Memory Stats for Windows
  163. [2018.09.20-23.37.33:333][ 0]LogMemory: Process Physical Memory: 101.36 MB used, 101.36 MB peak
  164. [2018.09.20-23.37.33:333][ 0]LogMemory: Process Virtual Memory: 94.27 MB used, 94.27 MB peak
  165. [2018.09.20-23.37.33:333][ 0]LogMemory: Physical Memory: 6274.63 MB used, 10064.97 MB free, 16339.60 MB total
  166. [2018.09.20-23.37.33:333][ 0]LogMemory: Virtual Memory: 4653.95 MB used, 10064.97 MB free, 134217728.00 MB total
  167. [2018.09.20-23.37.33:375][ 0]LogInit: Using OS detected language (en-US).
  168. [2018.09.20-23.37.33:375][ 0]LogInit: Using OS detected locale (en-US).
  169. [2018.09.20-23.37.33:378][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  170. [2018.09.20-23.37.34:315][ 0]LogStreaming: Display: Took 0.940s to InitEngineTextLocalization.
  171. [2018.09.20-23.37.34:315][ 0]LogInit: Setting process to per monitor DPI aware
  172. [2018.09.20-23.37.34:369][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  173. [2018.09.20-23.37.34:369][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  174. [2018.09.20-23.37.34:884][ 0]LogD3D11RHI: D3D11 adapters:
  175. [2018.09.20-23.37.34:943][ 0]LogD3D11RHI: 0. 'Radeon RX 580 Series' (Feature Level 11_0)
  176. [2018.09.20-23.37.34:943][ 0]LogD3D11RHI: 4043/0/8169 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
  177. [2018.09.20-23.37.34:947][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  178. [2018.09.20-23.37.34:947][ 0]LogD3D11RHI: 0/0/8169 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  179. [2018.09.20-23.37.34:947][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  180. [2018.09.20-23.37.34:964][ 0]LogD3D11RHI: Creating new Direct3DDevice
  181. [2018.09.20-23.37.34:964][ 0]LogD3D11RHI: GPU DeviceId: 0x67df (for the marketing name, search the web for "GPU Device Id")
  182. [2018.09.20-23.37.34:964][ 0]LogWindows: EnumDisplayDevices:
  183. [2018.09.20-23.37.34:965][ 0]LogWindows: 0. 'Radeon RX 580 Series' (P:1 D:1)
  184. [2018.09.20-23.37.34:965][ 0]LogWindows: 1. 'Radeon RX 580 Series' (P:0 D:0)
  185. [2018.09.20-23.37.34:966][ 0]LogWindows: 2. 'Radeon RX 580 Series' (P:0 D:0)
  186. [2018.09.20-23.37.34:967][ 0]LogWindows: 3. 'Radeon RX 580 Series' (P:0 D:0)
  187. [2018.09.20-23.37.34:967][ 0]LogWindows: 4. 'Radeon RX 580 Series' (P:0 D:0)
  188. [2018.09.20-23.37.34:968][ 0]LogWindows: 5. 'Radeon RX 580 Series' (P:0 D:0)
  189. [2018.09.20-23.37.34:968][ 0]LogWindows: DebugString: FoundDriverCount:6
  190. [2018.09.20-23.37.34:969][ 0]LogD3D11RHI: Adapter Name: Radeon RX 580 Series
  191. [2018.09.20-23.37.34:969][ 0]LogD3D11RHI: Driver Version: Crimson ReLive 17.7 (internal:22.19.677.257, unified:22.19.677.257)
  192. [2018.09.20-23.37.34:969][ 0]LogD3D11RHI: Driver Date: 9-22-2017
  193. [2018.09.20-23.37.34:969][ 0]LogRHI: Texture pool is 2830 MB (70% of 4043 MB)
  194. [2018.09.20-23.37.35:059][ 0]LogD3D11RHI: Async texture creation enabled
  195. [2018.09.20-23.37.35:074][ 0]LogD3D11RHI: GPU Timing Frequency: 25.000000 (Debug: 2 1)
  196. [2018.09.20-23.37.35:077][ 0]LogShaderCompilers: Guid format shader working directory is -18 characters bigger than the processId version (../../../../../../Users/ethan/Documents/Unreal Projects/GunTest/Intermediate/Shaders/WorkingDirectory/12704/).
  197. [2018.09.20-23.37.35:077][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/ethan/AppData/Local/Temp/UnrealShaderWorkingDir/4C8184B34FF52BF9EAFA4CA53F07113B/'.
  198. [2018.09.20-23.37.35:693][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  199. [2018.09.20-23.37.35:736][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
  200. [2018.09.20-23.37.35:779][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  201. [2018.09.20-23.37.35:820][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
  202. [2018.09.20-23.37.35:862][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
  203. [2018.09.20-23.37.35:903][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  204. [2018.09.20-23.37.35:946][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  205. [2018.09.20-23.37.35:987][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  206. [2018.09.20-23.37.36:007][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
  207. [2018.09.20-23.37.36:253][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  208. [2018.09.20-23.37.36:254][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  209. [2018.09.20-23.37.36:254][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  210. [2018.09.20-23.37.36:254][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  211. [2018.09.20-23.37.36:254][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  212. [2018.09.20-23.37.36:254][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  213. [2018.09.20-23.37.36:254][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  214. [2018.09.20-23.37.36:254][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  215. [2018.09.20-23.37.36:254][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  216. [2018.09.20-23.37.36:254][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  217. [2018.09.20-23.37.36:254][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  218. [2018.09.20-23.37.36:254][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  219. [2018.09.20-23.37.36:254][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  220. [2018.09.20-23.37.36:254][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  221. [2018.09.20-23.37.36:254][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  222. [2018.09.20-23.37.36:254][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  223. [2018.09.20-23.37.36:254][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  224. [2018.09.20-23.37.36:254][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  225. [2018.09.20-23.37.36:258][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
  226. [2018.09.20-23.37.36:375][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
  227. [2018.09.20-23.37.36:375][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
  228. [2018.09.20-23.37.36:453][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  229. [2018.09.20-23.37.36:453][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  230. [2018.09.20-23.37.36:491][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  231. [2018.09.20-23.37.36:533][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  232. [2018.09.20-23.37.36:569][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  233. [2018.09.20-23.37.36:611][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
  234. [2018.09.20-23.37.36:642][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
  235. [2018.09.20-23.37.36:642][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  236. [2018.09.20-23.37.36:807][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  237. [2018.09.20-23.37.36:807][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  238. [2018.09.20-23.37.36:807][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  239. [2018.09.20-23.37.38:750][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  240. [2018.09.20-23.37.38:870][ 0]LogDerivedDataCache: Loaded boot cache 0.12s 86MB C:/Users/ethan/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
  241. [2018.09.20-23.37.38:870][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/ethan/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc
  242. [2018.09.20-23.37.38:871][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/ethan/Documents/Unreal Projects/GunTest/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  243. [2018.09.20-23.37.38:871][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  244. [2018.09.20-23.37.38:871][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/ethan/Documents/Unreal Projects/GunTest/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  245. [2018.09.20-23.37.38:871][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  246. [2018.09.20-23.37.38:904][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  247. [2018.09.20-23.37.38:920][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/ethan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  248. [2018.09.20-23.37.38:920][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  249. [2018.09.20-23.37.38:920][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  250. [2018.09.20-23.37.38:963][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  251. [2018.09.20-23.37.38:967][ 0]LogSlate: Using FreeType 2.6.0
  252. [2018.09.20-23.37.38:969][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  253. [2018.09.20-23.37.39:119][ 0]LogAssetRegistry: FAssetRegistry took 0.0359 seconds to start up
  254. [2018.09.20-23.37.39:994][ 0]LogInit: Selected Device Profile: [Windows]
  255. [2018.09.20-23.37.40:318][ 0]LogSimplygon: Simplygon DLL not present - disabling.
  256. [2018.09.20-23.37.40:328][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  257. [2018.09.20-23.37.40:328][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  258. [2018.09.20-23.37.40:329][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  259. [2018.09.20-23.37.40:329][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
  260. [2018.09.20-23.37.40:358][ 0]LogNetVersion: GunTest 1.0.0, NetCL: 4212847, EngineNetVer: 5, GameNetVer: 0 (Checksum: 2697995354)
  261. [2018.09.20-23.37.41:613][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 2 prioritized culture(s) in 0.326365 seconds
  262. [2018.09.20-23.37.41:632][ 0]LogUObjectArray: 38200 objects as part of root set at end of initial load.
  263. [2018.09.20-23.37.41:632][ 0]LogUObjectAllocator: 6653376 out of 0 bytes used by permanent object pool.
  264. [2018.09.20-23.37.41:632][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  265. [2018.09.20-23.37.43:718][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  266. [2018.09.20-23.37.43:734][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  267. [2018.09.20-23.37.43:993][ 0]SourceControl: Source control is disabled
  268. [2018.09.20-23.37.43:993][ 0]SourceControl: Source control is disabled
  269. [2018.09.20-23.37.43:997][ 0]SourceControl: Source control is disabled
  270. [2018.09.20-23.37.44:000][ 0]SourceControl: Source control is disabled
  271. [2018.09.20-23.37.44:272][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  272. [2018.09.20-23.37.44:367][ 0]LogOcInput: OculusInput pre-init called
  273. [2018.09.20-23.37.44:503][ 0]LogEngine: Initializing Engine...
  274. [2018.09.20-23.37.44:504][ 0]LogHMD: Oculus plugin initialized. Version: 4.20.2-4302132+++UE4+Release-4.20, OVRPlugin: 1.25.0
  275. [2018.09.20-23.37.44:508][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  276. [2018.09.20-23.37.44:509][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  277. [2018.09.20-23.37.44:509][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  278. [2018.09.20-23.37.44:509][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  279. [2018.09.20-23.37.44:988][ 0]LogInit: Initializing FReadOnlyCVARCache
  280. [2018.09.20-23.37.45:026][ 0]LogAIModule: Creating AISystem for world Untitled
  281. [2018.09.20-23.37.45:041][ 0]LogInit: XAudio2 using 'Headphones (Rift Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  282. [2018.09.20-23.37.45:072][ 0]LogInit: FAudioDevice initialized.
  283. [2018.09.20-23.37.45:073][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  284. [2018.09.20-23.37.45:326][ 0]LogDerivedDataCache: Saved boot cache 0.25s 86MB C:/Users/ethan/AppData/Local/UnrealEngine/4.20/DerivedDataCache/Boot.ddc.
  285. [2018.09.20-23.37.45:372][ 0]LogInit: Texture streaming: Enabled
  286. [2018.09.20-23.37.45:418][ 0]LogEngineSessionManager: EngineSessionManager initialized
  287. [2018.09.20-23.37.45:453][ 0]LogInit: Transaction tracking system initialized
  288. [2018.09.20-23.37.45:520][ 0]BlueprintLog: New page: Editor Load
  289. [2018.09.20-23.37.45:747][ 0]LocalizationService: Localization service is disabled
  290. [2018.09.20-23.37.46:975][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  291. [2018.09.20-23.37.46:975][ 0]LogCook: Display: Mobile HDR setting 0
  292. [2018.09.20-23.37.46:976][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  293. [2018.09.20-23.37.46:976][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  294. [2018.09.20-23.37.46:976][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  295. [2018.09.20-23.37.46:976][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  296. [2018.09.20-23.37.46:976][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  297. [2018.09.20-23.37.47:266][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/ethan/Documents/Unreal Projects/GunTest/Content/' took 0.02s
  298. [2018.09.20-23.37.47:266][ 0]SourceControl: Source control is disabled
  299. [2018.09.20-23.37.47:266][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/ethan/Documents/Unreal Projects/GunTest/Content/VirtualRealityBP/Maps/StartupMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  300. [2018.09.20-23.37.47:267][ 0]LightingResults: New page: Lighting Build
  301. [2018.09.20-23.37.47:274][ 0]MapCheck: New page: Map Check
  302. [2018.09.20-23.37.47:275][ 0]LightingResults: New page: Lighting Build
  303. [2018.09.20-23.37.47:413][ 0]LogLinker: Warning: Can't find file '/Game/VirtualRealityBP/Assets/Models/None'
  304. [2018.09.20-23.37.47:414][ 0]LogLinker: Warning: Can't find file for asset '/Game/VirtualRealityBP/Assets/Models/None' while loading ../../../../../../Users/ethan/Documents/Unreal Projects/GunTest/Content/VirtualRealityBP/Assets/Models/silencer.uasset.
  305. [2018.09.20-23.37.47:414][ 0]LoadErrors: Error: /Game/VirtualRealityBP/Assets/Models/silencer : Can't find file for asset. /Game/VirtualRealityBP/Assets/Models/None
  306. [2018.09.20-23.37.47:423][ 0]LogLinker: Warning: Can't find file '/Game/VirtualRealityBP/Assets/Models/None'
  307. [2018.09.20-23.37.47:424][ 0]LogLinker: Warning: Can't find file for asset '/Game/VirtualRealityBP/Assets/Models/None' while loading ../../../../../../Users/ethan/Documents/Unreal Projects/GunTest/Content/VirtualRealityBP/Assets/Models/silencer.uasset.
  308. [2018.09.20-23.37.47:424][ 0]LoadErrors: Error: /Game/VirtualRealityBP/Assets/Models/silencer : Can't find file for asset. /Game/VirtualRealityBP/Assets/Models/None
  309. [2018.09.20-23.37.47:445][ 0]LogLinker: Warning: Can't find file '/Game/VirtualRealityBP/Assets/Models/None'
  310. [2018.09.20-23.37.47:445][ 0]LoadErrors: Failed to load /Game/VirtualRealityBP/Assets/Models/None.Material_0 Referenced by silencer
  311. [2018.09.20-23.37.47:446][ 0]LogLinker: Warning: Can't find file for asset '/Game/VirtualRealityBP/Assets/Models/None' while loading NULL.
  312. [2018.09.20-23.37.47:446][ 0]LoadErrors: Failed to load /Game/VirtualRealityBP/Assets/Models/None.Material_0 Referenced by silencer
  313. [2018.09.20-23.37.47:446][ 0]LogLinker: Warning: Can't find file '/Game/VirtualRealityBP/Assets/Models/None'
  314. [2018.09.20-23.37.47:446][ 0]LoadErrors: Failed to load /Game/VirtualRealityBP/Assets/Models/None.Material_0 Referenced by silencer
  315. [2018.09.20-23.37.47:447][ 0]LogLinker: Warning: Can't find file for asset '/Game/VirtualRealityBP/Assets/Models/None' while loading NULL.
  316. [2018.09.20-23.37.47:447][ 0]LoadErrors: Failed to load /Game/VirtualRealityBP/Assets/Models/None.Material_0 Referenced by silencer
  317. [2018.09.20-23.37.47:762][ 0]LogAIModule: Creating AISystem for world StartupMap
  318. [2018.09.20-23.37.47:774][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  319. [2018.09.20-23.37.47:834][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  320. [2018.09.20-23.37.48:017][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 183.006ms to complete.
  321. [2018.09.20-23.37.48:017][ 0]LogFileHelpers: Loading map 'StartupMap' took 0.752
  322. [2018.09.20-23.37.48:252][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  323. [2018.09.20-23.37.48:271][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  324. [2018.09.20-23.37.48:290][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  325. [2018.09.20-23.37.48:309][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  326. [2018.09.20-23.37.48:329][ 0]LogCollectionManager: Loaded 0 collections in 0.005556 seconds
  327. [2018.09.20-23.37.48:382][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/ethan/Documents/Unreal Projects/GunTest/Saved/Collections/' took 0.01s
  328. [2018.09.20-23.37.48:382][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/ethan/Documents/Unreal Projects/GunTest/Content/Developers/ethan/Collections/' took 0.01s
  329. [2018.09.20-23.37.48:382][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/ethan/Documents/Unreal Projects/GunTest/Content/Collections/' took 0.01s
  330. [2018.09.20-23.37.48:382][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
  331. [2018.09.20-23.37.48:407][ 0]LogContentBrowser: Native class hierarchy populated in 0.0243 seconds. Added 2569 classes and 598 folders.
  332. [2018.09.20-23.37.48:425][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders.
  333. [2018.09.20-23.37.49:530][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
  334. [2018.09.20-23.37.49:542][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
  335. [2018.09.20-23.37.49:614][ 0]LogDirectoryWatcher: Warning: Failed to begin reading directory changes for ../../../../../../Users/ethan/Documents/Unreal Projects/GunTest/Plugins/. Error: The system cannot find the file specified. (0x00000002)
  336. [2018.09.20-23.37.49:624][ 0]LogSlate: Took 0.000546 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  337. [2018.09.20-23.37.49:630][ 0]LogSlate: Took 0.000414 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  338. [2018.09.20-23.37.49:666][ 0]LogSlate: Took 0.022150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  339. [2018.09.20-23.37.49:926][ 0]LogRenderer: Reallocating scene render targets to support 1208x576 Format 26 NumSamples 1 (Frame:1).
  340. [2018.09.20-23.37.50:344][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 0 classes and 0 folders.
  341. [2018.09.20-23.37.50:344][ 0]LogLoad: (Engine Initialization) Total time: 21.67 seconds
  342. [2018.09.20-23.37.50:345][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  343. [2018.09.20-23.37.50:357][ 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
  344. [2018.09.20-23.37.50:358][ 0]LogOcInput: OculusInput is initialized
  345. [2018.09.20-23.37.50:385][ 0]LogContentStreaming: Texture pool size now 1000 MB
  346. [2018.09.20-23.37.50:392][ 0]LogSlate: FSceneViewport::OnFocusLost() reason 2
  347. [2018.09.20-23.37.50:438][ 0]LogSlate: Took 0.000553 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  348. [2018.09.20-23.37.50:571][ 3]LogAssetRegistry: Asset discovery search completed in 11.4746 seconds
  349. [2018.09.20-23.37.50:574][ 3]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  350. [2018.09.20-23.37.50:575][ 3]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000130 seconds (updated 0 objects)
  351. [2018.09.20-23.37.53:785][270]LogSlate: Window 'Message Log' being destroyed
  352. [2018.09.20-23.37.53:793][270]LogSlate: Window 'Message Log' being destroyed
  353. [2018.09.20-23.37.58:215][660]LogSlate: FSceneViewport::OnFocusLost() reason 0
  354. [2018.09.20-23.38.03:037][ 89]LogSlate: Window 'Plugins' being destroyed
  355. [2018.09.20-23.38.03:044][ 89]LogSlate: Window 'Plugins' being destroyed
  356. [2018.09.20-23.38.03:045][ 89]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
  357. [2018.09.20-23.38.04:625][249]LogSlate: FSceneViewport::OnFocusLost() reason 2
  358. [2018.09.20-23.38.05:425][333]MapCheck: New page: Map Check
  359. [2018.09.20-23.38.05:441][333]LogSlate: FSceneViewport::OnFocusLost() reason 2
  360. [2018.09.20-23.38.05:451][333]Cmd: MAP REBUILD ALLVISIBLE
  361. [2018.09.20-23.38.05:451][333]LogEditorServer: Rebuildmap Clear paths rebuilt
  362. [2018.09.20-23.38.05:500][333]LightingResults: New page: Lighting Build - Sep 20, 2018, 1:38:05 PM
  363. [2018.09.20-23.38.05:585][333]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
  364. [2018.09.20-23.38.05:741][333]LogSwarmInterface: [OpenConnection] Connecting to agent ...
  365. [2018.09.20-23.38.05:770][333]LogSwarmInterface: [TryOpenConnection] Testing the Agent
  366. [2018.09.20-23.38.06:787][333]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
  367. [2018.09.20-23.38.06:787][333]LogSwarmInterface: [TryOpenConnection] Local Process ID is 12704
  368. [2018.09.20-23.38.11:401][333]LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
  369. [2018.09.20-23.38.11:402][333]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
  370. [2018.09.20-23.38.11:402][333]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
  371. [2018.09.20-23.38.11:402][333]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
  372. [2018.09.20-23.38.11:402][333]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
  373. [2018.09.20-23.38.11:402][333]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
  374. [2018.09.20-23.38.11:707][333]LogEditorBuildUtils: Build time 0:06
  375. [2018.09.20-23.38.15:206][482]LightingResults: Warning: silencer Object has overlapping UVs.
  376. [2018.09.20-23.38.15:206][482]LightingResults: silencer Lightmap UV are overlapping by 49.8%. Please adjust content - Enable Error Coloring to visualize.
  377. [2018.09.20-23.38.15:544][508]Job is a success!
  378. [2018.09.20-23.38.15:573][509]LogSlate: Took 0.000397 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  379. [2018.09.20-23.38.15:576][509]LogSlate: FSceneViewport::OnFocusLost() reason 2
  380. [2018.09.20-23.38.15:640][509]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.021s
  381. [2018.09.20-23.38.15:640][509]LogVolumetricLightmapImport: Indirection Texture 16x16x16 = 0.0Mb
  382. [2018.09.20-23.38.15:640][509]LogVolumetricLightmapImport: BrickData 40x5x5 = 0.0Mb (trimmed 0.0Mb due to 0.010000 MinBrickError)
  383. [2018.09.20-23.38.15:640][509]LogVolumetricLightmapImport: Bricks at Level
  384. [2018.09.20-23.38.15:640][509]LogVolumetricLightmapImport: 0: 12.5% covering 100.0% of volume
  385. [2018.09.20-23.38.15:640][509]LogVolumetricLightmapImport: 1: 12.5% covering 1.6% of volume
  386. [2018.09.20-23.38.15:640][509]LogVolumetricLightmapImport: 2: 75.0% covering 0.1% of volume
  387. [2018.09.20-23.38.15:689][509]LogMaterial: Warning: Material /Game/VirtualRealityBP/Assets/Materials/M_Wood_Birch.M_Wood_Birch needed to have new flag set bUsedWithStaticLighting !
  388. [2018.09.20-23.38.15:722][509]LogMaterial: Display: Missing cached shader map for material M_Wood_Birch, compiling.
  389. [2018.09.20-23.38.15:920][509]LogShaderCompilers: Display: Shaders left to compile 31
  390. [2018.09.20-23.38.15:920][509]LogShaderCompilers: Display: Shaders left to compile 21
  391. [2018.09.20-23.38.15:920][509]LogShaderCompilers: Display: Shaders left to compile 11
  392. [2018.09.20-23.38.15:920][509]LogShaderCompilers: Display: Shaders left to compile 1
  393. [2018.09.20-23.38.15:920][509]LogMaterial: Warning: Material /Game/VirtualRealityBP/Assets/Models/Silencer_001.Silencer_001 needed to have new flag set bUsedWithStaticLighting !
  394. [2018.09.20-23.38.15:948][509]LogMaterial: Display: Missing cached shader map for material Silencer_001, compiling.
  395. [2018.09.20-23.38.16:002][509]LogMaterial: Warning: Material /Game/VirtualRealityBP/Assets/Models/Silencer2.Silencer2 needed to have new flag set bUsedWithStaticLighting !
  396. [2018.09.20-23.38.16:006][509]LogMaterial: Display: Missing cached shader map for material Silencer2, compiling.
  397. [2018.09.20-23.38.16:275][509]LogTexture: Display: Building textures: SkyOcclusion0_1 (AutoDXT, 512X256)
  398. [2018.09.20-23.38.16:275][509]LogTexture: Display: Building textures: HQ_Lightmap0_1 (AutoDXT, 512X512)
  399. [2018.09.20-23.38.16:275][509]LogTexture: Display: Building textures: LQ_Lightmap_0_1 (DXT1, 512X512)
  400. [2018.09.20-23.38.16:275][509]LogTexture: Display: Building textures: HQ_Lightmap0_2 (AutoDXT, 256X256)
  401. [2018.09.20-23.38.16:275][509]LogTexture: Display: Building textures: SkyOcclusion0_2 (AutoDXT, 256X128)
  402. [2018.09.20-23.38.16:275][509]LogTexture: Display: Building textures: LQ_Lightmap_0_2 (DXT1, 256X256)
  403. [2018.09.20-23.38.16:450][509]LogTexture: Display: Building textures: ShadowMapTexture2D_2 (BGRA8, 512X64)
  404. [2018.09.20-23.38.16:451][509]LogTexture: Display: Building textures: ShadowMapTexture2D_1 (BGRA8, 512X256)
  405. [2018.09.20-23.38.16:548][509]Lightmass on DESKTOP-S69B2O1: 3.06 sec total, 362 ms importing, 50 ms setup, 466 ms photons, 2.13 sec processing, 0 ms extra exporting [12/12 mappings]. Threads: 14.7 sec total, 2.69 sec processing.
  406. [2018.09.20-23.38.16:646][509]LogMaterial: Warning: Material /Game/VirtualRealityBP/Assets/Materials/M_Grass.M_Grass needed to have new flag set bUsedWithStaticLighting !
  407. [2018.09.20-23.38.16:659][509]LogMaterial: Display: Missing cached shader map for material M_Grass, compiling.
  408. [2018.09.20-23.38.16:747][509]LogStaticLightingSystem: Illumination: 11.2 sec (189 ms encoding lightmaps, 181 ms encoding shadowmaps)
  409. [2018.09.20-23.38.16:747][509]LogStaticLightingSystem: Lightmap texture memory: 0.8 MB (0.2 MB streaming, 0.7 MB non-streaming), 4 textures
  410. [2018.09.20-23.38.16:747][509]LogStaticLightingSystem: Shadowmap texture memory: 0.8 MB (0.2 MB streaming, 0.7 MB non-streaming), 2 textures
  411. [2018.09.20-23.38.17:413][509]LogShaderCompilers: Display: Shaders left to compile 93
  412. [2018.09.20-23.38.17:413][509]DumpUnbuiltLightIteractions
  413. [2018.09.20-23.38.17:413][509]Lights with unbuilt interactions: 0
  414. [2018.09.20-23.38.17:413][509]
  415. [2018.09.20-23.38.17:413][509]Primitives with unbuilt interactions: 0
  416. [2018.09.20-23.38.40:502][509]LogShaderCompilers: Display: Shaders left to compile 83
  417. [2018.09.20-23.38.40:502][509]LogShaderCompilers: Display: Shaders left to compile 73
  418. [2018.09.20-23.38.40:502][509]LogShaderCompilers: Display: Shaders left to compile 63
  419. [2018.09.20-23.38.40:502][509]LogShaderCompilers: Display: Shaders left to compile 53
  420. [2018.09.20-23.38.40:502][509]LogShaderCompilers: Display: Shaders left to compile 43
  421. [2018.09.20-23.38.40:502][509]LogShaderCompilers: Display: Shaders left to compile 33
  422. [2018.09.20-23.38.40:502][509]LogShaderCompilers: Display: Shaders left to compile 23
  423. [2018.09.20-23.38.40:502][509]LogShaderCompilers: Display: Shaders left to compile 13
  424. [2018.09.20-23.38.40:502][509]LogShaderCompilers: Display: Shaders left to compile 3
  425. [2018.09.20-23.38.40:543][510]Cmd: MAP CHECK NOTIFYRESULTS
  426. [2018.09.20-23.38.40:543][510]MapCheck: New page: StartupMap - Sep 20, 2018, 1:38:40 PM
  427. [2018.09.20-23.38.40:737][510]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 194.242ms to complete.
  428. [2018.09.20-23.38.48:606][341]LogSlate: FSceneViewport::OnFocusLost() reason 0
  429. [2018.09.20-23.38.48:686][350]LogSlate: Window 'Message Log' being destroyed
  430. [2018.09.20-23.38.48:693][350]LogSlate: Window 'Message Log' being destroyed
  431. [2018.09.20-23.38.49:466][431]LogSlate: FSceneViewport::OnFocusLost() reason 0
  432. [2018.09.20-23.38.49:575][444]LogTemp: Repeating last play command: VR Preview
  433. [2018.09.20-23.38.49:614][444]LogPlayLevel: PlayLevel: No blueprints needed recompiling
  434. [2018.09.20-23.38.49:614][444]LogHMD: Initializing OVRPlugin session
  435. [2018.09.20-23.38.55:961][444]PIE: New page: PIE session: StartupMap (Sep 20, 2018, 1:38:55 PM)
  436. [2018.09.20-23.38.55:962][444]LogPlayLevel: Creating play world package: /Game/VirtualRealityBP/Maps/UEDPIE_0_StartupMap
  437. [2018.09.20-23.38.55:970][444]LogPlayLevel: PIE: StaticDuplicateObject took: (0.008485s)
  438. [2018.09.20-23.38.55:973][444]LogAIModule: Creating AISystem for world StartupMap
  439. [2018.09.20-23.38.55:974][444]LogPlayLevel: PIE: World Init took: (0.003043s)
  440. [2018.09.20-23.38.55:974][444]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/VirtualRealityBP/Maps/StartupMap.StartupMap to /Game/VirtualRealityBP/Maps/UEDPIE_0_StartupMap.StartupMap (0.012458s)
  441. [2018.09.20-23.38.56:048][444]LogInit: XAudio2 using 'Headphones (Rift Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  442. [2018.09.20-23.38.56:063][444]LogInit: FAudioDevice initialized.
  443. [2018.09.20-23.38.56:076][444]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  444. [2018.09.20-23.38.56:183][444]LogHMD: Allocating Oculus 2688 x 1584 rendertarget swapchain
  445. [2018.09.20-23.38.56:228][444]LogUObjectGlobals: Warning: Failed to find object 'Class None.'
  446. [2018.09.20-23.38.56:228][444]LogLoad: Game class is 'GameModeBase'
  447. [2018.09.20-23.38.56:234][444]LogWorld: Bringing World /Game/VirtualRealityBP/Maps/UEDPIE_0_StartupMap.StartupMap up for play (max tick rate 0) at 2018.09.20-18.38.56
  448. [2018.09.20-23.38.56:235][444]LogWorld: Bringing up level for play took: 0.003711
  449. [2018.09.20-23.38.56:269][444]LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0008 seconds. Added 10 classes and 0 folders.
  450. [2018.09.20-23.38.56:278][444]PIE: Play in editor start time for /Game/VirtualRealityBP/Maps/UEDPIE_0_StartupMap 6.544
  451. [2018.09.20-23.38.56:279][444]LogEngine: Changing dynamic resolution state.
  452. [2018.09.20-23.38.56:302][444]LogRenderer: Reallocating scene render targets to support 2688x1584 Format 26 NumSamples 1 (Frame:1).
  453. [2018.09.20-23.38.56:302][444]LogHMD: Allocating Oculus 2688 x 1584 depth rendertarget swapchain
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