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- Update v2.05 Changelog:
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- Fixes
- • After Fake Plans (the miners’ plot), Victor now changes his stock properly
- • PLOT SPOILER: if the Hero lets Vanderbilt go instead of killing him, Vanderbilt's Seal is now obtained properly
- • Baldrick is no longer immortal while defending his master in the Vanderbilt Mansion
- • Baldrick and Albert now trade stuff properly
- • Corrections to console messages, including The Haunted Shipwreck and Where Old Pirates Go
- • Minor mistakes in the in-game books corrected
- • Water removed from the cemetery
- • Unused chests removed from the dungeons
- • General corrections in scripts and maps, according to players’ reports
- Improvements
- • Vanderbilt now gives the first of his quests to the Hero while standing outside his Mansion
- • Irenite processing workshop in the Outer Mine has an icon over the roof, making it easier to spot
- • PLOT SPOILER: Sternok’s escape now ends in similar fashion to Vanderbilt’s or Gillscar’s, i.e. with a fake burial on Dorchad cemetary
- • Sword of Dorchad quests (the ending part of 'Weapons’ Dealer’ Side Adventure) has been restricted to the players who chose Lavarius’s letter as Caleb’s reward for the assassinations
- • Bandits in the camps of Sternok and Duskrell now have more duties
- • Lisa’s and Larry’s wedding amulets are now upgradeable
- • New music implemented in more locations by default
- • Sound and dialogue corrections in cutscenes
- • Step sound corrections and improvements
- • Map markers added to point out the locations of the Wedding sidequest storyline, and the Vanderbilt / Gillscar storyline
- • Additional altars around Dorchad (abandoned Tenebrae structures in the Valley of Altars, named so after their presence)
- PLOT SPOILER: Vanderbilt / Gillscar (and vice-versa) battle enhancements.
- Update v2.01 Changelog:
- ______________________________________
- Fixes
- • Multiple cutscene audio fixes
- • Book and letter fixes and corrections
- • Textures in books and letters updated
- • Ingredient fixes
- • Compatibility fix for Victor’s shop / Multiplayer Village Mode
- • Updates in the Dorchad D.R.U.M. mine
- • Fixes in the miners’ quarters in the D.R.U.M. mine
- • Compatibility fix for PotFF / CotT in “Lost Souls” (note: the issue affects only some systems; please let us know if it has worked for you)
- • Text / audio adjustments and corrections in multiple dialogue lines
- • General map fixes (thanks Sedat!)
- Improvements
- • Complete graphical update and overhaul of the Mothark Marshlands
- • Animal update in the Mothark Marshlands
- • Cutscene audio overhaul
- • Overhaul and fluctuation adjustments of the gold based reward system.
- • Adjustments to the Giant Bear fight in the opening of the Wedding sidequest
- • Adjustments to Spot the Cow’s path when bringing her back home to Dorchad in the “The Two Horns” sidequest
- • Adjustments to Poly the Parrot’s positions in her sidequest
- • Adjustments to the positions of the shopkeepers in Dorchad and in the traveling shop near Sternok’s camp
- • PLOT SPOILER: Improved particles when Mendel teleports his fake experiment evidence to New Ashos.
- • PLOT SPOILER: Improved Hangover the Rhino’s halucionation sequence.
- • PLOT SPOILER: More loot in the hidden, monster infested part of the Dorchad mine.
- • PLOT SPOILER: Improved enemies in Karel’s hornet nest’s sidequest.
- • PLOT SPOILER: Adjusted positions of the lost pearls during the search for Leeta’s murderer
- • PLOT SPOILER: Improved opening of the fight after finding Leeta’s killer in the Dorchad’s cemetary.
- • PLOT SPOILER: Adjusted particles in the giant mutant killer chickens sidequest.
- • PLOT SPOILER: Adjustments to Vanderbilt’s positions when interacting with him to take his or Gillscar’s side in the Dorchad Mine / Union sidequests.
- • PLOT SPOILER: Edainn’s path to her house has been adjusted during the interaction before the hero sleeps with her
- • PLOT SPOILER: Adjustments in Caleb’s sidequest line and the choice to take Lawrence Lexington’s letter or gold as the reward
- • PLOT SPOILER: Adjustments to the Phobia and Nausea fight in the Vampire Queens’ Lair on the Island of the Mists
- • PLOT SPOILER: Logic improvements for the choice branch that leads to Edainn’s bed scene or Edainn’s death.
- Note
- PLOT SPOILER: Karel’s sidequests are only valid as long as he is alive; after his death in the main quest, any previously available sidequests of his will disappear, as he is no longer able to complete them
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