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Jul 1st, 2017
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  1. Update v2.05 Changelog:
  2. ______________________________________
  3.  
  4. Fixes
  5. • After Fake Plans (the miners’ plot), Victor now changes his stock properly
  6. • PLOT SPOILER: if the Hero lets Vanderbilt go instead of killing him, Vanderbilt's Seal is now obtained properly
  7. • Baldrick is no longer immortal while defending his master in the Vanderbilt Mansion
  8. • Baldrick and Albert now trade stuff properly
  9. • Corrections to console messages, including The Haunted Shipwreck and Where Old Pirates Go
  10. • Minor mistakes in the in-game books corrected
  11. • Water removed from the cemetery
  12. • Unused chests removed from the dungeons
  13. • General corrections in scripts and maps, according to players’ reports
  14.  
  15. Improvements
  16. • Vanderbilt now gives the first of his quests to the Hero while standing outside his Mansion
  17. • Irenite processing workshop in the Outer Mine has an icon over the roof, making it easier to spot
  18. • PLOT SPOILER: Sternok’s escape now ends in similar fashion to Vanderbilt’s or Gillscar’s, i.e. with a fake burial on Dorchad cemetary
  19. • Sword of Dorchad quests (the ending part of 'Weapons’ Dealer’ Side Adventure) has been restricted to the players who chose Lavarius’s letter as Caleb’s reward for the assassinations
  20. • Bandits in the camps of Sternok and Duskrell now have more duties
  21. • Lisa’s and Larry’s wedding amulets are now upgradeable
  22. • New music implemented in more locations by default
  23. • Sound and dialogue corrections in cutscenes
  24. • Step sound corrections and improvements
  25. • Map markers added to point out the locations of the Wedding sidequest storyline, and the Vanderbilt / Gillscar storyline
  26. • Additional altars around Dorchad (abandoned Tenebrae structures in the Valley of Altars, named so after their presence)
  27. PLOT SPOILER: Vanderbilt / Gillscar (and vice-versa) battle enhancements.
  28.  
  29.  
  30. Update v2.01 Changelog:
  31. ______________________________________
  32.  
  33. Fixes
  34. • Multiple cutscene audio fixes
  35. • Book and letter fixes and corrections
  36. • Textures in books and letters updated
  37. • Ingredient fixes
  38. • Compatibility fix for Victor’s shop / Multiplayer Village Mode
  39. • Updates in the Dorchad D.R.U.M. mine
  40. • Fixes in the miners’ quarters in the D.R.U.M. mine
  41. • Compatibility fix for PotFF / CotT in “Lost Souls” (note: the issue affects only some systems; please let us know if it has worked for you)
  42. • Text / audio adjustments and corrections in multiple dialogue lines
  43. • General map fixes (thanks Sedat!)
  44.  
  45. Improvements
  46. • Complete graphical update and overhaul of the Mothark Marshlands
  47. • Animal update in the Mothark Marshlands
  48. • Cutscene audio overhaul
  49. • Overhaul and fluctuation adjustments of the gold based reward system.
  50. • Adjustments to the Giant Bear fight in the opening of the Wedding sidequest
  51. • Adjustments to Spot the Cow’s path when bringing her back home to Dorchad in the “The Two Horns” sidequest
  52. • Adjustments to Poly the Parrot’s positions in her sidequest
  53. • Adjustments to the positions of the shopkeepers in Dorchad and in the traveling shop near Sternok’s camp
  54.  
  55. • PLOT SPOILER: Improved particles when Mendel teleports his fake experiment evidence to New Ashos.
  56. • PLOT SPOILER: Improved Hangover the Rhino’s halucionation sequence.
  57. • PLOT SPOILER: More loot in the hidden, monster infested part of the Dorchad mine.
  58. • PLOT SPOILER: Improved enemies in Karel’s hornet nest’s sidequest.
  59. • PLOT SPOILER: Adjusted positions of the lost pearls during the search for Leeta’s murderer
  60. • PLOT SPOILER: Improved opening of the fight after finding Leeta’s killer in the Dorchad’s cemetary.
  61. • PLOT SPOILER: Adjusted particles in the giant mutant killer chickens sidequest.
  62. • PLOT SPOILER: Adjustments to Vanderbilt’s positions when interacting with him to take his or Gillscar’s side in the Dorchad Mine / Union sidequests.
  63. • PLOT SPOILER: Edainn’s path to her house has been adjusted during the interaction before the hero sleeps with her
  64. • PLOT SPOILER: Adjustments in Caleb’s sidequest line and the choice to take Lawrence Lexington’s letter or gold as the reward
  65. • PLOT SPOILER: Adjustments to the Phobia and Nausea fight in the Vampire Queens’ Lair on the Island of the Mists
  66. • PLOT SPOILER: Logic improvements for the choice branch that leads to Edainn’s bed scene or Edainn’s death.
  67.  
  68. Note
  69. PLOT SPOILER: Karel’s sidequests are only valid as long as he is alive; after his death in the main quest, any previously available sidequests of his will disappear, as he is no longer able to complete them
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