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May 30th, 2019
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  1. case west: {
  2. if (uniform player isEqualTo "U_Rangemaster") then {
  3. _skinName = "textures\cop_uniform.jpg";
  4. if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
  5. if (FETCH_CONST(life_coplevel) >= 1) then {
  6. _skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] ;
  7. };
  8.  
  9. if (FETCH_CONST(life_coplevel) >= 2) then {
  10. _skinName = ["textures\Gendarmerie\PoloGendarmerie2",(FETCH_CONST(life_coplevel)),".jpg"] ;
  11. };
  12.  
  13. if (FETCH_CONST(life_coplevel) >= 3) then {
  14. _skinName = ["textures\Gendarmerie\PoloGendarmerie3",(FETCH_CONST(life_coplevel)),".jpg"] ;
  15. };
  16.  
  17. if (FETCH_CONST(life_coplevel) >= 4) then {
  18. _skinName = ["textures\Gendarmerie\PoloGendarmerie4",(FETCH_CONST(life_coplevel)),".jpg"] ;
  19. };
  20.  
  21. if (FETCH_CONST(life_coplevel) >= 5) then {
  22. _skinName = ["textures\Gendarmerie\PoloGendarmerie5",(FETCH_CONST(life_coplevel)),".jpg"] ;
  23. };
  24. };
  25. player setObjectTextureGlobal [0, _skinName];
  26. };
  27. };
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