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BloodknightStudios

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Jan 26th, 2019
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  1. //-------------------------- 1/26/2019 -- 20:24:58 -----
  2. Math Init:
  3. Installing Standard C extensions
  4. Installing Assembly extensions
  5.  
  6. Initializing platform...
  7. Input Init:
  8.  
  9. DebugDrawer Enabled!
  10. GFX Init:
  11. Null device found
  12. OpenGL device found
  13.  
  14. Executing core/parseArgs.cs.
  15. --------- Loading DIRS ---------
  16. Executing levels/main.cs.
  17. Executing art/main.cs.
  18. Executing scripts/main.cs.
  19. Executing core/main.cs.
  20. ====== ====== DEBUG ECHO /home/marc/Torque3D/My Projects/LinuxTest/game/shaders/common
  21. ====== ====== DEBUG ECHO
  22. Executing tools/main.cs.
  23.  
  24. --------- Parsing Arguments ---------
  25. Executing scripts/client/defaults.cs.
  26. Executing core/scripts/client/defaults.cs.
  27. shaders/procedural
  28. Executing scripts/server/defaults.cs.
  29. Executing core/scripts/server/defaults.cs.
  30. Executing core/scripts/client/core.cs.
  31. Executing core/scripts/client/audio.cs.
  32. Executing core/scripts/client/canvas.cs.
  33. Executing core/scripts/client/cursor.cs.
  34. Executing core/scripts/client/persistenceManagerTest.cs.
  35. Executing core/art/gui/profiles.cs.
  36. Executing core/scripts/gui/cursors.cs.
  37. Executing core/scripts/client/audioEnvironments.cs.
  38. Executing core/scripts/client/audioDescriptions.cs.
  39. Executing core/scripts/client/audioStates.cs.
  40. Executing core/scripts/client/audioAmbiences.cs.
  41. Executing core/scripts/client/oculusVR.cs.
  42. UDP initialized on ipv4 IP:0.0.0.0:41582
  43. The requested renderer, D3D11, doesn't seem to be available. Trying the default, OpenGL.
  44. Attempting to create GFX device: GeForce GTX 660 Ti/PCIe/SSE2 OpenGL []
  45. Device created, setting adapter and enumerating modes
  46. Initializing GFXCardProfiler (OpenGL)
  47. o Chipset : 'NVIDIA Corporation'
  48. o Card : 'GeForce GTX 660 Ti/PCIe/SSE2'
  49. o Version : '3.2.0 NVIDIA 410.93'
  50. o VRAM : 2048 MB
  51. - Scanning card capabilities...
  52. GFXCardProfiler (OpenGL) - Setting capability 'maxTextureWidth' to 16384.
  53. GFXCardProfiler (OpenGL) - Setting capability 'maxTextureHeight' to 16384.
  54. GFXCardProfiler (OpenGL) - Setting capability 'maxTextureSize' to 16384.
  55. GFXCardProfiler (OpenGL) - Setting capability 'GL_EXT_texture_filter_anisotropic' to 1.
  56. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_buffer_storage' to 1.
  57. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_gpu_shader5' to 1.
  58. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_texture_storage' to 1.
  59. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_sampler_objects' to 1.
  60. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_copy_image' to 1.
  61. GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_vertex_attrib_binding' to 1.
  62. - Loading card profiles...
  63. - No card profile core/profile/OpenGL.cs exists
  64. - No card profile core/profile/OpenGL.NVIDIACorporation.cs exists
  65. - No card profile core/profile/OpenGL.NVIDIACorporation.GeForceGTX660TiPCIeSSE2.cs exists
  66. - No card profile core/profile/OpenGL.NVIDIACorporation.GeForceGTX660TiPCIeSSE2.320NVIDIA41093.cs exists
  67. Executing core/art/gui/console.gui.
  68. Executing core/art/gui/consoleVarDlg.gui.
  69. Executing core/art/gui/netGraphGui.gui.
  70. Executing core/art/gui/RecordingsDlg.gui.
  71. Executing core/scripts/gui/help.cs.
  72. Executing core/scripts/client/screenshot.cs.
  73. Executing core/scripts/client/scriptDoc.cs.
  74. Executing core/scripts/client/helperfuncs.cs.
  75. Executing core/scripts/client/commands.cs.
  76. Executing core/scripts/client/devHelpers.cs.
  77. Executing core/scripts/client/metrics.cs.
  78. Executing core/art/gui/FrameOverlayGui.gui.
  79. Executing core/scripts/client/recordings.cs.
  80. Executing core/scripts/client/centerPrint.cs.
  81. Executing core/scripts/client/materials.cs.
  82. Executing core/art/materials.cs.
  83. Executing core/art/grids/materials.cs.
  84. Executing core/art/skies/blank/materials.cs.
  85. Executing core/art/shapes/materials.cs.
  86. Executing core/scripts/client/commonMaterialData.cs.
  87. Executing core/scripts/client/shaders.cs.
  88. Executing core/scripts/client/materials.cs.Program shadergen:/6a01815cc257fac3_V.glsl / shadergen:/6a01815cc257fac3_P.glsl: Vertex info
  89. -----------
  90. 0(710) : warning C7050: "T" might be used before being initialized
  91. Executing core/scripts/client/terrainBlock.cs.
  92. Executing core/scripts/client/water.cs.
  93. Executing core/scripts/client/imposter.cs.
  94. Executing core/scripts/client/scatterSky.cs.
  95. Executing core/scripts/client/clouds.cs.
  96. Executing core/scripts/client/postFx.cs.
  97. Executing core/scripts/client/postFx/hdr.cs.
  98. Executing core/scripts/client/postFx/fog.cs.
  99. Executing core/scripts/client/postFx/GammaPostFX.cs.
  100. Executing core/scripts/client/postFx/caustics.cs.
  101. Executing core/scripts/client/postFx/default.postfxpreset.cs.
  102. Executing core/scripts/client/postFx/dof.cs.
  103. Executing core/scripts/client/postFx/chromaticLens.cs.
  104. Executing core/scripts/client/postFx/postFxManager.gui.cs.
  105. Executing core/scripts/client/postFx/lightRay.cs.
  106. Executing core/scripts/client/postFx/flash.cs.
  107. Executing core/scripts/client/postFx/MotionBlurFx.cs.
  108. Executing core/scripts/client/postFx/postFxManager.persistance.cs.
  109. Executing core/scripts/client/postFx/vignette.cs.
  110. Executing core/scripts/client/postFx/MLAA.cs.
  111. Executing core/scripts/client/postFx/fxaa.cs.
  112. Executing core/scripts/client/postFx/edgeAA.cs.
  113. Executing core/scripts/client/postFx/ssao.cs.
  114. Executing core/scripts/client/postFx/glow.cs.
  115. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
  116. Executing core/scripts/client/postFx/turbulence.cs.
  117. Executing core/scripts/client/postFx/ovrBarrelDistortion.cs.
  118. Executing core/scripts/client/postFx/postFXManager.gui.
  119. Executing core/scripts/client/postFx/postFxManager.gui.cs.
  120. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
  121. Executing core/scripts/client/postFx/postFxManager.persistance.cs.
  122. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  123. Executing core/scripts/client/postFx/default.postfxpreset.cs.
  124. % - PostFX Manager - Applying from preset
  125. % - PostFX Manager - PostFX enabled
  126. Executing core/scripts/client/client.cs.
  127. Executing core/scripts/server/server.cs.
  128. Executing core/scripts/gui/guiTreeViewCtrl.cs.
  129. Executing core/scripts/gui/messageBoxes/messageBox.ed.cs.
  130. core/scripts/gui/messageBoxes/messageBox.ed.cs (23): string always evaluates to 0.
  131. Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui.
  132. Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui.
  133. Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui.
  134. Executing core/scripts/gui/messageBoxes/messageBoxOkCancel.ed.gui.
  135. Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui.
  136. Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui.
  137. Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui.
  138. % - Initialized Core
  139.  
  140. --------- Initializing Directory: scripts ---------
  141. Executing scripts/client/init.cs.
  142. Executing scripts/server/init.cs.
  143. sfxStartup...
  144. SFXSystem::createDevice - created OpenAL device 'OpenAL Soft'
  145. Provider: OpenAL
  146. Device: OpenAL Soft
  147. Hardware: No
  148. Buffers: 16
  149.  
  150. --------- Initializing LinuxTest: Server Scripts ---------
  151. Executing core/scripts/server/audio.cs.
  152. Executing core/scripts/server/message.cs.
  153. Executing core/scripts/server/commands.cs.
  154. Executing core/scripts/server/levelInfo.cs.
  155. Executing core/scripts/server/missionLoad.cs.
  156. Executing core/scripts/server/missionDownload.cs.
  157. Executing core/scripts/server/clientConnection.cs.
  158. Executing core/scripts/server/kickban.cs.
  159. Executing core/scripts/server/game.cs.
  160. Executing core/scripts/server/spawn.cs.
  161. Executing core/scripts/server/camera.cs.
  162. Executing core/scripts/server/centerPrint.cs.
  163. Executing scripts/server/commands.cs.
  164. Executing scripts/server/game.cs.
  165.  
  166. --------- Initializing LinuxTest: Client Scripts ---------
  167. Executing art/gui/defaultGameProfiles.cs.
  168. Executing art/gui/customProfiles.cs.
  169. Executing core/scripts/client/message.cs.
  170. Executing core/scripts/client/mission.cs.
  171. Executing core/scripts/client/missionDownload.cs.
  172. Executing core/scripts/client/actionMap.cs.
  173. Executing core/scripts/client/renderManager.cs.
  174. Executing core/scripts/client/lighting.cs.
  175.  
  176. --------- Initializing Lighting Systems ---------
  177. Executing core/scripts/client/lighting/advanced/init.cs.
  178. Executing core/scripts/client/lighting/advanced/shaders.cs.
  179. Executing core/scripts/client/lighting/advanced/lightViz.cs.
  180. Invalid Texture for PostEffect (AL_DepthVisualize), The Texture 'depthviz' does not exist!
  181. Executing core/scripts/client/lighting/advanced/shadowViz.cs.
  182. Executing core/scripts/client/lighting/advanced/shadowViz.gui.
  183. Executing core/scripts/client/lighting/advanced/deferredShading.cs.
  184. Executing core/scripts/client/lighting/basic/init.cs.
  185. Executing core/scripts/client/lighting/basic/shadowFilter.cs.
  186. Executing core/scripts/client/lighting/shadowMaps/init.cs.
  187. Using Advanced Lighting
  188.  
  189.  
  190. --------------
  191. Attempting to set resolution to "1024 768 false 32 60 4"
  192. Accepted Mode:
  193. --Resolution : 1024 768
  194. --Full Screen : No
  195. --Bits Per Pixel : 32
  196. --Refresh Rate : 60
  197. --FSAA Level : 4
  198. --------------
  199. Executing art/gui/playGui.gui.
  200. Executing art/gui/chatHud.gui.
  201. Executing art/gui/playerList.gui.
  202. Executing art/gui/hudlessGui.gui.
  203. Executing art/gui/mainMenuGui.gui.
  204. Executing art/gui/joinServerDlg.gui.
  205. Executing art/gui/endGameGui.gui.
  206. Executing art/gui/StartupGui.gui.
  207. Executing art/gui/chooseLevelDlg.gui.
  208. Executing art/gui/loadingGui.gui.
  209. Executing art/gui/optionsDlg.gui.
  210. Executing art/gui/remapDlg.gui.
  211. Executing scripts/client/playerList.cs.
  212. Executing scripts/client/chatHud.cs.
  213. Executing scripts/client/messageHud.cs.
  214. Executing scripts/gui/playGui.cs.
  215. Executing scripts/gui/startupGui.cs.
  216. Executing scripts/gui/chooseLevelDlg.cs.
  217. Executing scripts/gui/loadingGui.cs.
  218. Executing scripts/gui/optionsDlg.cs.
  219. Executing scripts/client/client.cs.
  220. Executing scripts/client/game.cs.
  221. Executing scripts/client/missionDownload.cs.
  222. Executing scripts/client/serverConnection.cs.
  223. Executing scripts/client/shaders.cs.
  224. Executing scripts/client/default.bind.cs.
  225. Could not create a description for binding: thumbrx
  226. Could not create a description for binding: thumbry
  227. Could not create a description for binding: thumblx
  228. Could not create a description for binding: thumbly
  229. Could not create a description for binding: btn_a
  230. Could not create a description for binding: btn_back
  231. Could not create a description for binding: dpadl
  232. Could not create a description for binding: dpadu
  233. Could not create a description for binding: dpadd
  234. Could not create a description for binding: dpadr
  235. Could not create a description for binding: btn_b
  236. Could not create a description for binding: triggerr
  237. Could not create a description for binding: triggerl
  238. Could not create a description for binding: btn_start
  239. Could not create a description for binding: btn_x
  240. Could not create a description for binding: thumblx
  241. Could not create a description for binding: btn_a
  242. Could not create a description for binding: btn_b
  243. Could not create a description for binding: btn_x
  244. Could not create a description for binding: btn_y
  245. processBind: unknown device: oculusvr
  246. Executing art/roads/materials.cs.
  247. Executing art/skies/Desert_Sky/materials.cs.
  248. Executing art/skies/night/materials.cs.
  249. Executing art/lights/materials.cs.
  250. Executing art/terrains/materials.cs.
  251. Executing art/ribbons/materials.cs.
  252. Executing art/environment/materials.cs.
  253. Executing art/decals/materials.cs.
  254. Executing art/shapes/teleporter/materials.cs.
  255. Executing art/shapes/trees/defaulttree/materials.cs.
  256. Executing art/shapes/Cheetah/materials.cs.
  257. Executing art/shapes/items/kit/materials.cs.
  258. Executing art/shapes/actors/common/materials.cs.
  259. Executing art/shapes/actors/Soldier/materials.cs.
  260. Executing art/shapes/actors/Soldier/FP/materials.cs.
  261. Executing art/shapes/weapons/shared/materials.cs.
  262. Executing art/shapes/weapons/Lurker/materials.cs.
  263. Executing art/shapes/weapons/ProxMine/materials.cs.
  264. Executing art/shapes/weapons/Ryder/materials.cs.
  265. Executing art/shapes/weapons/Grenade/materials.cs.
  266. Executing art/shapes/weapons/Turret/materials.cs.
  267. Executing art/shapes/cube/materials.cs.
  268. Executing art/shapes/station/materials.cs.
  269. Executing tools/convexEditor/materials.cs.
  270. Executing core/scripts/client/materials.cs.
  271. Executing core/art/materials.cs.
  272. Executing core/art/grids/materials.cs.
  273. Executing core/art/skies/blank/materials.cs.
  274. Executing core/art/shapes/materials.cs.
  275. UDP initialized on ipv4 IP:0.0.0.0:56654
  276. Executing scripts/client/audioData.cs.
  277. % - Initializing Tools
  278. Executing tools/gui/cursors.ed.cs.
  279. Executing tools/gui/profiles.ed.cs.
  280. Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
  281. Executing tools/gui/guiDialogs.ed.cs.
  282. Executing tools/gui/fileDialogBase.ed.cs.
  283. Executing tools/gui/openFileDialog.ed.cs.
  284. Executing tools/gui/saveFileDialog.ed.cs.
  285. Executing tools/gui/saveChangesMBDlg.ed.gui.
  286. Executing tools/gui/simViewDlg.ed.gui.
  287. Executing tools/gui/colorPicker.ed.gui.
  288. Executing tools/gui/materialSelector.ed.gui.
  289. Executing tools/gui/scriptEditorDlg.ed.gui.
  290. Executing tools/gui/colladaImport.ed.gui.
  291. Executing tools/gui/EditorLoadingGui.gui.
  292. Executing tools/gui/GuiEaseEditDlg.ed.gui.
  293. Executing tools/gui/GuiEaseEditDlg.ed.cs.
  294. Executing tools/gui/guiObjectInspector.ed.cs.
  295. Executing tools/gui/uvEditor.ed.gui.
  296. Executing tools/gui/objectSelection.ed.cs.
  297. Executing tools/editorClasses/main.cs.
  298. % - Initializing Tools Base
  299. Executing tools/editorClasses/scripts/fileLoader.ed.cs.
  300. Compiling tools/editorClasses/gui/panels/navPanelProfiles.ed.cs...
  301. Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
  302. Executing tools/editorClasses/scripts/preferencesManager.ed.cs.
  303. Executing tools/editorClasses/scripts/guiFormLibraryManager.ed.cs.
  304. Executing tools/editorClasses/scripts/guiFormContentManager.ed.cs.
  305. Executing tools/editorClasses/scripts/guiFormReferenceManager.ed.cs.
  306. Executing tools/editorClasses/scripts/guiFormLayoutManager.ed.cs.
  307. Executing tools/editorClasses/scripts/guiFormMessageManager.ed.cs.
  308. Executing tools/editorClasses/scripts/expandos.ed.cs.
  309. Executing tools/editorClasses/scripts/utility.ed.cs.
  310. Executing tools/editorClasses/scripts/contextPopup.ed.cs.
  311. Executing tools/editorClasses/scripts/projects/projectEvents.ed.cs.
  312. Executing tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs.
  313. Executing tools/editorClasses/scripts/input/inputEvents.ed.cs.
  314. Executing tools/editorClasses/scripts/input/dragDropEvents.ed.cs.
  315. Executing tools/editorClasses/scripts/input/applicationEvents.ed.cs.
  316. Executing tools/editorClasses/scripts/guiFormClass.ed.cs.
  317. Executing tools/editorClasses/scripts/guiClasses/guiThumbnailPopup.ed.cs.
  318. Executing tools/editorClasses/scripts/guiClasses/guiThumbnail.ed.cs.
  319. Executing tools/editorClasses/scripts/RSSNews/RSSFeedScript.ed.cs.
  320. Executing tools/editorClasses/scripts/RSSNews/RSSStructs.ed.cs.
  321. Compiling tools/editorClasses/scripts/core/zip/zipFile.ed.cs...
  322. Executing tools/editorClasses/scripts/core/zip/zipFile.ed.cs.
  323. Executing tools/base/main.cs.
  324. % - Initializing Base Editor
  325. Compiling tools/base/canvas/baseCanvas.ed.cs...
  326. Executing tools/base/canvas/baseCanvas.ed.cs.
  327. Compiling tools/base/menuBar/fileMenu.ed.cs...
  328. Compiling tools/base/menuBar/menuBuilder.ed.cs...
  329. Compiling tools/base/menuBar/baseMenu.ed.cs...
  330. Executing tools/base/menuBar/fileMenu.ed.cs.
  331. Executing tools/base/menuBar/menuBuilder.ed.cs.
  332. Executing tools/base/menuBar/baseMenu.ed.cs.
  333. Compiling tools/base/utils/treeViewFilterCtrls.ed.cs...
  334. Compiling tools/base/utils/swatchButtons.ed.cs...
  335. Compiling tools/base/utils/objectNameValidation.ed.cs...
  336. Compiling tools/base/utils/undoActions.ed.cs...
  337. Compiling tools/base/utils/inspector.ed.cs...
  338. Executing tools/base/utils/treeViewFilterCtrls.ed.cs.
  339. Executing tools/base/utils/swatchButtons.ed.cs.
  340. Executing tools/base/utils/objectNameValidation.ed.cs.
  341. Executing tools/base/utils/undoActions.ed.cs.
  342. Executing tools/base/utils/inspector.ed.cs.
  343. Executing tools/worldEditor/main.cs.
  344. % - Initializing World Editor
  345. Executing tools/worldEditor/gui/profiles.ed.cs.
  346. Executing tools/worldEditor/scripts/cursors.ed.cs.
  347. Executing tools/worldEditor/gui/guiCreateNewTerrainGui.gui.
  348. Executing tools/worldEditor/gui/GenericPromptDialog.ed.gui.
  349. Executing tools/worldEditor/gui/guiTerrainImportGui.gui.
  350. Executing tools/worldEditor/gui/guiTerrainExportGui.gui.
  351. Executing tools/worldEditor/gui/EditorGui.ed.gui.
  352. Executing tools/worldEditor/gui/objectBuilderGui.ed.gui.
  353. Executing tools/worldEditor/gui/TerrainEditorVSettingsGui.ed.gui.
  354. Executing tools/worldEditor/gui/EditorChooseLevelGui.ed.gui.
  355. Executing tools/worldEditor/gui/VisibilityLayerWindow.ed.gui.
  356. Executing tools/worldEditor/gui/ManageBookmarksWindow.ed.gui.
  357. Executing tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui.
  358. Executing tools/worldEditor/gui/TimeAdjustGui.ed.gui.
  359. Executing tools/worldEditor/gui/AddFMODProjectDlg.ed.gui.
  360. Executing tools/worldEditor/gui/SelectObjectsWindow.ed.gui.
  361. Executing tools/worldEditor/gui/ProceduralTerrainPainterGui.gui.
  362. Executing tools/worldEditor/scripts/menus.ed.cs.
  363. Executing tools/worldEditor/scripts/menuHandlers.ed.cs.
  364. Executing tools/worldEditor/scripts/editor.ed.cs.
  365. Executing tools/worldEditor/scripts/editor.bind.ed.cs.
  366. Executing tools/worldEditor/scripts/undoManager.ed.cs.
  367. Executing tools/worldEditor/scripts/lighting.ed.cs.
  368. Executing tools/worldEditor/scripts/EditorGui.ed.cs.
  369. Executing tools/worldEditor/scripts/editorPrefs.ed.cs.
  370. Executing tools/worldEditor/scripts/editorRender.ed.cs.
  371. Executing tools/worldEditor/scripts/editorPlugin.ed.cs.
  372. Executing tools/worldEditor/scripts/EditorChooseLevelGui.ed.cs.
  373. Executing tools/worldEditor/scripts/visibilityLayer.ed.cs.
  374. Executing tools/worldEditor/scripts/cameraBookmarks.ed.cs.
  375. Executing tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs.
  376. Executing tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs.
  377. Executing tools/worldEditor/scripts/SelectObjectsWindow.ed.cs.
  378. Compiling tools/worldEditor/scripts/editors/missionArea.ed.cs...
  379. Compiling tools/worldEditor/scripts/editors/terrainEditor.ed.cs...
  380. Compiling tools/worldEditor/scripts/editors/worldEditor.ed.cs...
  381. Compiling tools/worldEditor/scripts/editors/creator.ed.cs...
  382. Executing tools/worldEditor/scripts/editors/missionArea.ed.cs.
  383. Executing tools/worldEditor/scripts/editors/terrainEditor.ed.cs.
  384. Executing tools/worldEditor/scripts/editors/worldEditor.ed.cs.
  385. Executing tools/worldEditor/scripts/editors/creator.ed.cs.
  386. Compiling tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs...
  387. Compiling tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs...
  388. Compiling tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs...
  389. Executing tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs.
  390. Executing tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs.
  391. Executing tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs.
  392. Executing tools/shapeEditor/main.cs.
  393. % - Initializing Shape Editor
  394. Executing tools/shapeEditor/gui/Profiles.ed.cs.
  395. Executing tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui.
  396. Executing tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui.
  397. Executing tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui.
  398. Executing tools/shapeEditor/gui/ShapeEditorToolbar.ed.gui.
  399. Executing tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui.
  400. Executing tools/shapeEditor/gui/shapeEdPropWindow.ed.gui.
  401. Executing tools/shapeEditor/scripts/shapeEditor.ed.cs.
  402. Executing tools/shapeEditor/scripts/shapeEditorHints.ed.cs.
  403. Executing tools/shapeEditor/scripts/shapeEditorActions.ed.cs.
  404. Executing tools/meshRoadEditor/main.cs.
  405. % - Initializing Mesh Road Editor
  406. Executing tools/meshRoadEditor/meshRoadEditor.cs.
  407. Executing tools/meshRoadEditor/meshRoadEditorGui.gui.
  408. Executing tools/meshRoadEditor/meshRoadEditorToolbar.gui.
  409. Executing tools/meshRoadEditor/meshRoadEditorGui.cs.
  410. Executing tools/roadEditor/main.cs.
  411. - Initializing Road and Path Editor
  412. Executing tools/roadEditor/roadEditor.cs.
  413. Executing tools/roadEditor/RoadEditorGui.gui.
  414. Executing tools/roadEditor/RoadEditorToolbar.gui.
  415. Executing tools/roadEditor/roadEditorGui.cs.
  416. Executing tools/missionAreaEditor/main.cs.
  417. % - Initializing Mission Area Editor
  418. Executing tools/missionAreaEditor/missionAreaEditor.ed.cs.
  419. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.gui.
  420. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.cs.
  421. Executing tools/guiEditor/main.cs.
  422. % - Initializing Gui Editor
  423. Executing tools/guiEditor/gui/guiEditor.ed.gui.
  424. Executing tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui.
  425. Executing tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui.
  426. Executing tools/guiEditor/gui/guiEditorSelectDlg.ed.gui.
  427. Executing tools/guiEditor/gui/EditorChooseGUI.ed.gui.
  428. Executing tools/guiEditor/scripts/guiEditor.ed.cs.
  429. Executing tools/guiEditor/scripts/guiEditorTreeView.ed.cs.
  430. Executing tools/guiEditor/scripts/guiEditorInspector.ed.cs.
  431. Executing tools/guiEditor/scripts/guiEditorProfiles.ed.cs.
  432. Executing tools/guiEditor/scripts/guiEditorGroup.ed.cs.
  433. Executing tools/guiEditor/scripts/guiEditorUndo.ed.cs.
  434. Executing tools/guiEditor/scripts/guiEditorCanvas.ed.cs.
  435. Executing tools/guiEditor/scripts/guiEditorContentList.ed.cs.
  436. Executing tools/guiEditor/scripts/guiEditorStatusBar.ed.cs.
  437. Executing tools/guiEditor/scripts/guiEditorToolbox.ed.cs.
  438. Executing tools/guiEditor/scripts/guiEditorSelectDlg.ed.cs.
  439. Executing tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs.
  440. Executing tools/guiEditor/scripts/fileDialogs.ed.cs.
  441. Executing tools/guiEditor/scripts/guiEditorPrefsDlg.ed.cs.
  442. Executing tools/guiEditor/scripts/EditorChooseGUI.ed.cs.
  443. Executing tools/navEditor/main.cs.
  444. % - Initializing Navigation Editor
  445. Executing tools/navEditor/navEditor.cs.
  446. Executing tools/navEditor/NavEditorGui.gui.
  447. Executing tools/navEditor/NavEditorToolbar.gui.
  448. Executing tools/navEditor/NavEditorConsoleDlg.gui.
  449. SimObject::linkNamespaces -- Namespace linkage already in place NavEditorConsoleListener
  450. Executing tools/navEditor/CreateNewNavMeshDlg.gui.
  451. Executing tools/particleEditor/main.cs.
  452. % - Initializing Particle Editor
  453. Executing tools/particleEditor/ParticleEditor.ed.gui.
  454. Executing tools/particleEditor/particleEditor.ed.cs.
  455. Executing tools/particleEditor/particleEditorUndo.ed.cs.
  456. Executing tools/particleEditor/particleEmitterEditor.ed.cs.
  457. Executing tools/particleEditor/particleParticleEditor.ed.cs.
  458. Executing tools/riverEditor/main.cs.
  459. % - Initializing River Editor
  460. Executing tools/riverEditor/riverEditor.cs.
  461. Executing tools/riverEditor/RiverEditorGui.gui.
  462. Executing tools/riverEditor/RiverEditorToolbar.gui.
  463. Executing tools/riverEditor/riverEditorGui.cs.
  464. Executing tools/materialEditor/main.cs.
  465. % - Initializing Material Editor
  466. Executing tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui.
  467. Executing tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui.
  468. Executing tools/materialEditor/scripts/materialEditor.ed.cs.
  469. Executing tools/materialEditor/scripts/materialEditorUndo.ed.cs.
  470. Executing tools/datablockEditor/main.cs.
  471. - Initializing Datablock Editor
  472. Executing tools/datablockEditor/datablockEditor.cs.
  473. Executing tools/datablockEditor/datablockEditorUndo.cs.
  474. Executing tools/datablockEditor/DatablockEditorTreeWindow.ed.gui.
  475. Executing tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui.
  476. Executing tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui.
  477. Executing tools/convexEditor/main.cs.
  478. % - Initializing Sketch Tool
  479. Executing tools/convexEditor/convexEditor.cs.
  480. Executing tools/convexEditor/convexEditorGui.gui.
  481. Executing tools/convexEditor/convexEditorToolbar.ed.gui.
  482. Executing tools/convexEditor/convexEditorGui.cs.
  483. Executing tools/componentEditor/main.cs.
  484. Executing tools/componentEditor/scripts/componentEditor.ed.cs.
  485. Executing tools/componentEditor/scripts/superToolTipDlg.ed.cs.
  486. Executing tools/componentEditor/gui/superToolTipDlg.ed.gui.
  487. Executing tools/physicsTools/main.cs.
  488. % - Initializing Physics Tools
  489. No physics plugin exists.
  490. Executing tools/debugger/main.cs.
  491. % - Initializing Debugger
  492. Executing tools/debugger/scripts/debugger.ed.cs.
  493. Executing tools/debugger/gui/breakConditionDlg.ed.gui.
  494. Executing tools/debugger/gui/connectDlg.ed.gui.
  495. Executing tools/debugger/gui/editWatchDlg.ed.gui.
  496. Executing tools/debugger/gui/findDlg.ed.gui.
  497. Executing tools/debugger/gui/debugger.ed.gui.
  498. Executing tools/debugger/gui/watchDlg.ed.gui.
  499. Executing tools/decalEditor/main.cs.
  500. % - Initializing Decal Editor
  501. Executing tools/decalEditor/decalEditor.cs.
  502. Executing tools/decalEditor/decalEditorGui.gui.
  503. Executing tools/decalEditor/decalEditorGui.cs.
  504. Executing tools/decalEditor/decalEditorActions.cs.
  505. Executing tools/forestEditor/main.cs.
  506. % - Initializing Forest Editor
  507. Executing tools/forestEditor/forestEditor.cs.
  508. Executing tools/forestEditor/forestEditorGui.gui.
  509. Executing tools/forestEditor/forestEditToolbar.ed.gui.
  510. Executing tools/forestEditor/forestEditorGui.cs.
  511. Executing tools/forestEditor/tools.cs.
  512. Engine initialized...
  513. Started up in 6.37 seconds...
  514. AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
  515. Window focus status changed: focus: 1
  516. Exporting server prefs...
  517. Executing core/art/datablocks/datablockExec.cs.
  518. Executing core/art/datablocks/camera.cs.
  519. Executing core/art/datablocks/markers.cs.
  520. Executing core/art/datablocks/defaultparticle.cs.
  521. Executing art/ribbons/ribbonExec.cs.
  522. Executing art/ribbons/ribbons.cs.
  523. Executing art/particles/managedParticleData.cs.
  524. Executing art/particles/managedParticleEmitterData.cs.
  525. Executing art/decals/managedDecalData.cs.
  526. Executing art/datablocks/managedDatablocks.cs.
  527. Executing art/forest/managedItemData.cs.
  528. Executing art/datablocks/datablockExec.cs.
  529. Executing art/datablocks/audioProfiles.cs.
  530. Executing art/datablocks/lights.cs.
  531. Executing art/datablocks/particles.cs.
  532. Executing art/datablocks/environment.cs.
  533. Executing art/datablocks/triggers.cs.
  534. Executing art/datablocks/rigidShape.cs.
  535. Executing art/datablocks/health.cs.
  536. Loading SFX: art/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)
  537. Executing art/datablocks/weapon.cs.
  538. Loading SFX: art/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)
  539. Loading SFX: art/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  540. Loading SFX: art/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  541. Executing art/datablocks/weapons/grenadefx.cs.
  542. Loading SFX: art/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)
  543. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  544. Executing art/datablocks/weapons/rocketfx.cs.
  545. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  546. Executing art/datablocks/weapons/Lurker.cs.
  547. Loading SFX: art/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)
  548. Loading SFX: art/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)
  549. Loading SFX: art/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)
  550. Loading SFX: art/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  551. Loading SFX: art/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)
  552. Executing art/shapes/weapons/Lurker/TP_Lurker.cs.
  553. Warning: Creating cyclic animation clip to hold all animations
  554. Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  555. Object mesh "Gun_LOD200" has no matching detail ("detail200" has been added automatically)
  556. Object mesh "Gun_LOD100" has no matching detail ("detail100" has been added automatically)
  557. Object mesh "Gun_LOD2" has no matching detail ("detail2" has been added automatically)
  558. Writing cached COLLADA shape to art/shapes/weapons/Lurker/TP_Lurker.cached.dts
  559. Executing art/shapes/weapons/Lurker/FP_Lurker.cs.
  560. Warning: Creating cyclic animation clip to hold all animations
  561. Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  562. Writing cached COLLADA shape to art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  563. Executing art/datablocks/weapons/Ryder.cs.
  564. Loading SFX: art/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)
  565. Loading SFX: art/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)
  566. Loading SFX: art/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)
  567. Executing art/shapes/weapons/Ryder/TP_Ryder.cs.
  568. Warning: Fixup invalid URI in FP_Ryder_D_psd: "file://FP_Ryder_D.psd"
  569. Warning: Fixup invalid URI in FP_Ryder_N_psd: "file://FP_Ryder_N.psd"
  570. Warning: Fixup invalid URI in FP_Ryder_S_psd: "file://FP_Ryder_S.psd"
  571. Warning: Fixup invalid URI in Ryder_MuzzleFlash_psd: "file://Ryder_MuzzleFlash.psd"
  572. Warning: Fixup invalid URI in TP_Ryder_D_psd: "file://TP_Ryder_D.psd"
  573. Warning: Fixup invalid URI in TP_Ryder_N_psd: "file://TP_Ryder_N.psd"
  574. Warning: Creating cyclic animation clip to hold all animations
  575. Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  576. Object mesh "Ryder_LOD200" has no matching detail ("detail200" has been added automatically)
  577. Object mesh "Ryder_LOD100" has no matching detail ("detail100" has been added automatically)
  578. Object mesh "Ryder_LOD2" has no matching detail ("detail2" has been added automatically)
  579. Writing cached COLLADA shape to art/shapes/weapons/Ryder/TP_Ryder.cached.dts
  580. Executing art/shapes/weapons/Ryder/FP_Ryder.cs.
  581. Warning: Creating cyclic animation clip to hold all animations
  582. Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  583. Writing cached COLLADA shape to art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  584. Executing art/datablocks/weapons/ProxMine.cs.
  585. Loading SFX: art/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)
  586. Loading SFX: art/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)
  587. Loading SFX: art/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)
  588. Executing art/shapes/weapons/ProxMine/TP_ProxMine.cs.
  589. Object mesh "colBox-1" has no matching detail ("Collision-1" has been added automatically)
  590. Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically)
  591. Object mesh "ProxMine_LOD200" has no matching detail ("detail200" has been added automatically)
  592. Object mesh "ProxMine_LOD100" has no matching detail ("detail100" has been added automatically)
  593. Object mesh "ProxMine_LOD2" has no matching detail ("detail2" has been added automatically)
  594. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts
  595. Executing art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  596. Warning: Creating cyclic animation clip to hold all animations
  597. Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically)
  598. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  599. Executing art/datablocks/weapons/Turret.cs.
  600. Loading SFX: art/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)
  601. Loading SFX: art/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)
  602. Loading SFX: art/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)
  603. Loading SFX: art/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  604. Executing art/shapes/weapons/Turret/Turret_Legs.cs.
  605. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  606. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  607. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  608. Warning: Creating cyclic animation clip to hold all animations
  609. Object mesh "weaponMount0" has no matching detail ("detail2" has been added automatically)
  610. Writing cached COLLADA shape to art/shapes/weapons/Turret/Turret_Legs.cached.dts
  611. Executing art/shapes/weapons/Turret/Turret_Head.cs.
  612. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  613. Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"
  614. Warning: Fixup invalid URI in Turret_MuzzleFlash_psd: "file://Turret_MuzzleFlash.psd"
  615. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  616. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  617. Warning: Creating cyclic animation clip to hold all animations
  618. Object mesh "mountPoint" has no matching detail ("detail2" has been added automatically)
  619. Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  620. Writing cached COLLADA shape to art/shapes/weapons/Turret/Turret_Head.cached.dts
  621. Executing art/shapes/weapons/Turret/TP_Turret.cs.
  622. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  623. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  624. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  625. Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
  626. Writing cached COLLADA shape to art/shapes/weapons/Turret/TP_Turret.cached.dts
  627. Executing art/shapes/weapons/Turret/FP_Turret.cs.
  628. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  629. Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"
  630. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  631. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  632. Warning: Creating cyclic animation clip to hold all animations
  633. Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
  634. Writing cached COLLADA shape to art/shapes/weapons/Turret/FP_Turret.cached.dts
  635. Executing art/datablocks/teleporter.cs.
  636. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  637. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  638. Executing art/datablocks/player.cs.
  639. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  640. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  641. Loading SFX: art/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  642. Loading SFX: art/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  643. Loading SFX: art/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  644. Loading SFX: art/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)
  645. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  646. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  647. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  648. Executing art/shapes/actors/Soldier/soldier_rigged.cs.
  649. Object mesh "Soldier_LOD300" has no matching detail ("detail300" has been added automatically)
  650. Object mesh "Soldier_LOD200" has no matching detail ("detail200" has been added automatically)
  651. Object mesh "Soldier_LOD100" has no matching detail ("detail100" has been added automatically)
  652. Object mesh "Soldier_LOD2" has no matching detail ("detail2" has been added automatically)
  653. Writing cached COLLADA shape to art/shapes/actors/Soldier/soldier_rigged.cached.dts
  654. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs.
  655. Warning: Creating cyclic animation clip to hold all animations
  656. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dts
  657. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs.
  658. Warning: Creating cyclic animation clip to hold all animations
  659. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dts
  660. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs.
  661. Warning: Creating cyclic animation clip to hold all animations
  662. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dts
  663. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs.
  664. Warning: Creating cyclic animation clip to hold all animations
  665. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dts
  666. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs.
  667. Warning: Creating cyclic animation clip to hold all animations
  668. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dts
  669. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs.
  670. Warning: Creating cyclic animation clip to hold all animations
  671. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dts
  672. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs.
  673. Warning: Creating cyclic animation clip to hold all animations
  674. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dts
  675. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs.
  676. Warning: Creating cyclic animation clip to hold all animations
  677. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dts
  678. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs.
  679. Warning: Creating cyclic animation clip to hold all animations
  680. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dts
  681. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs.
  682. Warning: Creating cyclic animation clip to hold all animations
  683. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dts
  684. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs.
  685. Warning: Creating cyclic animation clip to hold all animations
  686. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dts
  687. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs.
  688. Warning: Creating cyclic animation clip to hold all animations
  689. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dts
  690. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs.
  691. Warning: Creating cyclic animation clip to hold all animations
  692. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dts
  693. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs.
  694. Warning: Creating cyclic animation clip to hold all animations
  695. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dts
  696. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs.
  697. Warning: Creating cyclic animation clip to hold all animations
  698. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dts
  699. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs.
  700. Warning: Creating cyclic animation clip to hold all animations
  701. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dts
  702. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs.
  703. Warning: Creating cyclic animation clip to hold all animations
  704. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dts
  705. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs.
  706. Warning: Creating cyclic animation clip to hold all animations
  707. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dts
  708. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs.
  709. Warning: Creating cyclic animation clip to hold all animations
  710. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dts
  711. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs.
  712. Warning: Creating cyclic animation clip to hold all animations
  713. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dts
  714. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs.
  715. Warning: Creating cyclic animation clip to hold all animations
  716. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dts
  717. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs.
  718. Warning: Creating cyclic animation clip to hold all animations
  719. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dts
  720. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs.
  721. Warning: Creating cyclic animation clip to hold all animations
  722. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dts
  723. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs.
  724. Warning: Creating cyclic animation clip to hold all animations
  725. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dts
  726. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs.
  727. Warning: Creating cyclic animation clip to hold all animations
  728. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dts
  729. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs.
  730. Warning: Creating cyclic animation clip to hold all animations
  731. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dts
  732. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs.
  733. Warning: Creating cyclic animation clip to hold all animations
  734. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dts
  735. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs.
  736. Warning: Creating cyclic animation clip to hold all animations
  737. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dts
  738. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs.
  739. Warning: Creating cyclic animation clip to hold all animations
  740. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dts
  741. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs.
  742. Warning: Creating cyclic animation clip to hold all animations
  743. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dts
  744. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs.
  745. Warning: Creating cyclic animation clip to hold all animations
  746. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dts
  747. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs.
  748. Warning: Creating cyclic animation clip to hold all animations
  749. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dts
  750. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs.
  751. Warning: Creating cyclic animation clip to hold all animations
  752. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dts
  753. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs.
  754. Warning: Creating cyclic animation clip to hold all animations
  755. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dts
  756. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs.
  757. Warning: Creating cyclic animation clip to hold all animations
  758. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dts
  759. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs.
  760. Warning: Creating cyclic animation clip to hold all animations
  761. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dts
  762. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs.
  763. Warning: Creating cyclic animation clip to hold all animations
  764. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dts
  765. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs.
  766. Warning: Creating cyclic animation clip to hold all animations
  767. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dts
  768. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs.
  769. Warning: Creating cyclic animation clip to hold all animations
  770. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dts
  771. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs.
  772. Warning: Creating cyclic animation clip to hold all animations
  773. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dts
  774. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs.
  775. Warning: Creating cyclic animation clip to hold all animations
  776. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dts
  777. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs.
  778. Warning: Creating cyclic animation clip to hold all animations
  779. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dts
  780. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs.
  781. Warning: Creating cyclic animation clip to hold all animations
  782. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dts
  783. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs.
  784. Warning: Creating cyclic animation clip to hold all animations
  785. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dts
  786. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs.
  787. Warning: Creating cyclic animation clip to hold all animations
  788. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dts
  789. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs.
  790. Warning: Creating cyclic animation clip to hold all animations
  791. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dts
  792. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs.
  793. Warning: Creating cyclic animation clip to hold all animations
  794. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dts
  795. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs.
  796. Warning: Creating cyclic animation clip to hold all animations
  797. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dts
  798. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs.
  799. Warning: Creating cyclic animation clip to hold all animations
  800. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dts
  801. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs.
  802. Warning: Creating cyclic animation clip to hold all animations
  803. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dts
  804. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs.
  805. Warning: Creating cyclic animation clip to hold all animations
  806. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dts
  807. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs.
  808. Warning: Creating cyclic animation clip to hold all animations
  809. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dts
  810. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs.
  811. Warning: Creating cyclic animation clip to hold all animations
  812. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dts
  813. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs.
  814. Warning: Creating cyclic animation clip to hold all animations
  815. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dts
  816. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs.
  817. Warning: Creating cyclic animation clip to hold all animations
  818. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dts
  819. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs.
  820. Warning: Creating cyclic animation clip to hold all animations
  821. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dts
  822. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs.
  823. Warning: Creating cyclic animation clip to hold all animations
  824. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dts
  825. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs.
  826. Warning: Creating cyclic animation clip to hold all animations
  827. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dts
  828. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs.
  829. Warning: Creating cyclic animation clip to hold all animations
  830. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dts
  831. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs.
  832. Warning: Creating cyclic animation clip to hold all animations
  833. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dts
  834. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs.
  835. Warning: Creating cyclic animation clip to hold all animations
  836. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dts
  837. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs.
  838. Warning: Creating cyclic animation clip to hold all animations
  839. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dts
  840. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs.
  841. Warning: Creating cyclic animation clip to hold all animations
  842. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dts
  843. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs.
  844. Warning: Creating cyclic animation clip to hold all animations
  845. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dts
  846. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs.
  847. Warning: Creating cyclic animation clip to hold all animations
  848. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dts
  849. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs.
  850. Warning: Creating cyclic animation clip to hold all animations
  851. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dts
  852. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs.
  853. Warning: Creating cyclic animation clip to hold all animations
  854. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dts
  855. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs.
  856. Warning: Creating cyclic animation clip to hold all animations
  857. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dts
  858. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs.
  859. Warning: Creating cyclic animation clip to hold all animations
  860. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dts
  861. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs.
  862. Warning: Creating cyclic animation clip to hold all animations
  863. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dts
  864. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs.
  865. Warning: Creating cyclic animation clip to hold all animations
  866. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dts
  867. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs.
  868. Warning: Creating cyclic animation clip to hold all animations
  869. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dts
  870. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs.
  871. Warning: Creating cyclic animation clip to hold all animations
  872. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dts
  873. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs.
  874. Warning: Creating cyclic animation clip to hold all animations
  875. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dts
  876. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs.
  877. Warning: Creating cyclic animation clip to hold all animations
  878. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dts
  879. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs.
  880. Warning: Creating cyclic animation clip to hold all animations
  881. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dts
  882. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs.
  883. Warning: Creating cyclic animation clip to hold all animations
  884. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dts
  885. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs.
  886. Warning: Creating cyclic animation clip to hold all animations
  887. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dts
  888. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs.
  889. Warning: Creating cyclic animation clip to hold all animations
  890. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dts
  891. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs.
  892. Warning: Creating cyclic animation clip to hold all animations
  893. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dts
  894. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs.
  895. Warning: Creating cyclic animation clip to hold all animations
  896. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dts
  897. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs.
  898. Warning: Creating cyclic animation clip to hold all animations
  899. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dts
  900. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs.
  901. Warning: Creating cyclic animation clip to hold all animations
  902. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dts
  903. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs.
  904. Warning: Creating cyclic animation clip to hold all animations
  905. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dts
  906. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs.
  907. Warning: Creating cyclic animation clip to hold all animations
  908. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dts
  909. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs.
  910. Warning: Creating cyclic animation clip to hold all animations
  911. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dts
  912. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs.
  913. Warning: Creating cyclic animation clip to hold all animations
  914. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dts
  915. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs.
  916. Warning: Creating cyclic animation clip to hold all animations
  917. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dts
  918. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs.
  919. Warning: Creating cyclic animation clip to hold all animations
  920. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dts
  921. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs.
  922. Warning: Creating cyclic animation clip to hold all animations
  923. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dts
  924. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs.
  925. Warning: Creating cyclic animation clip to hold all animations
  926. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dts
  927. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs.
  928. Warning: Creating cyclic animation clip to hold all animations
  929. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dts
  930. Executing art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.
  931. Object mesh "Solder_FPSarms" has no matching detail ("detail2" has been added automatically)
  932. Writing cached COLLADA shape to art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts
  933. Executing art/datablocks/aiPlayer.cs.
  934. Executing art/datablocks/vehicles/cheetahCar.cs.
  935. Loading SFX: art/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)
  936. Loading SFX: art/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)
  937. Loading SFX: art/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)
  938. Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  939. Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  940. Loading SFX: art/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb)
  941. Executing art/shapes/Cheetah/Cheetah_Turret.cs.
  942. Warning: Creating cyclic animation clip to hold all animations
  943. Object mesh "flash_LOD300" has no matching detail ("detail300" has been added automatically)
  944. Object mesh "flash_LOD200" has no matching detail ("detail200" has been added automatically)
  945. Object mesh "flash_LOD100" has no matching detail ("detail100" has been added automatically)
  946. Object mesh "flash_LOD2" has no matching detail ("detail2" has been added automatically)
  947. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
  948. Object mesh "collision-2" has no matching detail ("Collision-2" has been added automatically)
  949. Writing cached COLLADA shape to art/shapes/Cheetah/Cheetah_Turret.cached.dts
  950. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  951. TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  952. Executing art/shapes/Cheetah/wheel.cs.
  953. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
  954. Object mesh "Tread_LOD300" has no matching detail ("detail300" has been added automatically)
  955. Object mesh "Tread_LOD200" has no matching detail ("detail200" has been added automatically)
  956. Object mesh "Tread_LOD100" has no matching detail ("detail100" has been added automatically)
  957. Object mesh "Tread_LOD2" has no matching detail ("detail2" has been added automatically)
  958. Writing cached COLLADA shape to art/shapes/Cheetah/wheel.cached.dts
  959. TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  960. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  961. Executing art/shapes/Cheetah/wheelBack.cs.
  962. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
  963. Object mesh "TireBack_LOD300" has no matching detail ("detail300" has been added automatically)
  964. Object mesh "TireBack_LOD200" has no matching detail ("detail200" has been added automatically)
  965. Object mesh "TireBack_LOD100" has no matching detail ("detail100" has been added automatically)
  966. Object mesh "TireBack_LOD2" has no matching detail ("detail2" has been added automatically)
  967. Writing cached COLLADA shape to art/shapes/Cheetah/wheelBack.cached.dts
  968. TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  969. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  970. Executing art/shapes/Cheetah/Cheetah_Body.cs.
  971. Warning: Creating cyclic animation clip to hold all animations
  972. Object mesh "TailLightsMesh300" has no matching detail ("detail300" has been added automatically)
  973. Object mesh "TailLightsMesh200" has no matching detail ("detail200" has been added automatically)
  974. Object mesh "TailLightsMesh100" has no matching detail ("detail100" has been added automatically)
  975. Object mesh "TailLightsMesh2" has no matching detail ("detail2" has been added automatically)
  976. Object mesh "COLCONVEX-001" has no matching detail ("Collision-1" has been added automatically)
  977. Object mesh "COLCONVEX-002" has no matching detail ("Collision-2" has been added automatically)
  978. Object mesh "COLCONVEX-003" has no matching detail ("Collision-3" has been added automatically)
  979. Object mesh "COLCONVEX-004" has no matching detail ("Collision-4" has been added automatically)
  980. Object mesh "COLCONVEX-005" has no matching detail ("Collision-5" has been added automatically)
  981. Object mesh "COLCONVEX-013" has no matching detail ("Collision-13" has been added automatically)
  982. Object mesh "COLCONVEX-015" has no matching detail ("Collision-15" has been added automatically)
  983. Object mesh "COLBOX-006" has no matching detail ("Collision-6" has been added automatically)
  984. Object mesh "COLBOX-007" has no matching detail ("Collision-7" has been added automatically)
  985. Object mesh "COLBOX-008" has no matching detail ("Collision-8" has been added automatically)
  986. Object mesh "COLBOX-009" has no matching detail ("Collision-9" has been added automatically)
  987. Object mesh "COLBOX-010" has no matching detail ("Collision-10" has been added automatically)
  988. Object mesh "COLBOX-011" has no matching detail ("Collision-11" has been added automatically)
  989. Object mesh "COLBOX-012" has no matching detail ("Collision-12" has been added automatically)
  990. Object mesh "COLBOX-014" has no matching detail ("Collision-14" has been added automatically)
  991. Object mesh "COLBOX-016" has no matching detail ("Collision-16" has been added automatically)
  992. Object mesh "COLBOX-017" has no matching detail ("Collision-17" has been added automatically)
  993. Object mesh "COLBOX-018" has no matching detail ("Collision-18" has been added automatically)
  994. Object mesh "COLBOX-019" has no matching detail ("Collision-19" has been added automatically)
  995. Object mesh "COLBOX-020" has no matching detail ("Collision-20" has been added automatically)
  996. Object mesh "COLBOX-021" has no matching detail ("Collision-21" has been added automatically)
  997. Writing cached COLLADA shape to art/shapes/Cheetah/Cheetah_Body.cached.dts
  998. Executing art/datablocks/physics.cs.
  999. art/datablocks/physics.cs (23): preload failed for PhysicsCube: PhysicsShapeData::preload - No physics plugin is active!.
  1000. art/datablocks/physics.cs (0): preload failed for PhysicsBoulder: PhysicsShapeData::preload - No physics plugin is active!.
  1001. Executing scripts/server/scriptExec.cs.
  1002. Executing scripts/server/camera.cs.
  1003. Executing scripts/server/triggers.cs.
  1004. Executing scripts/server/VolumetricFog.cs.
  1005. Executing scripts/server/inventory.cs.
  1006. Executing scripts/server/shapeBase.cs.
  1007. Executing scripts/server/item.cs.
  1008. Executing scripts/server/health.cs.
  1009. Executing scripts/server/projectile.cs.
  1010. Executing scripts/server/radiusDamage.cs.
  1011. Executing scripts/server/teleporter.cs.
  1012. Executing scripts/server/physicsShape.cs.
  1013. Executing scripts/server/weapon.cs.
  1014. Executing scripts/server/proximityMine.cs.
  1015. Executing scripts/server/player.cs.
  1016. Executing scripts/server/aiPlayer.cs.
  1017. Executing scripts/server/vehicle.cs.
  1018. Executing scripts/server/vehicleWheeled.cs.
  1019. Executing scripts/server/cheetah.cs.
  1020. Executing scripts/server/turret.cs.
  1021. Executing scripts/server/gameCore.cs.
  1022. Executing scripts/server/gameDM.cs.
  1023. *** LOADING MISSION: levels/Outpost.mis
  1024. *** Stage 1 load
  1025. *** Stage 2 load
  1026. Executing levels/Outpost.mis.
  1027. Object mesh "defaulttree500" has no matching detail ("detail500" has been added automatically)
  1028. Object mesh "defaulttree200" has no matching detail ("detail200" has been added automatically)
  1029. Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)
  1030. Writing cached COLLADA shape to art/shapes/trees/defaulttree/defaulttree.cached.dts
  1031. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  1032. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  1033. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  1034. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  1035. tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
  1036. tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
  1037. Game -> activatePackages
  1038. *** Mission loaded
  1039. Connect request from: IP:0.0.0.0
  1040. Connection established 20046
  1041. CADD: 20047 local
  1042. *** Sending mission load to client: levels/Outpost.mis
  1043. Mapping string: ServerMessage to index: 0
  1044. Mapping string: MsgConnectionError to index: 1
  1045. Mapping string: MsgLoadInfo to index: 2
  1046. Mapping string: MsgLoadInfoDone to index: 3
  1047. Mapping string: MissionStartPhase1 to index: 4
  1048. *** New Mission: levels/Outpost.mis
  1049. *** Phase 1: Download Datablocks & Targets
  1050. % - PostFX Manager - Executing levels/Outpost.postfxpreset.cs
  1051. Executing levels/Outpost.postfxpreset.cs.
  1052. % - PostFX Manager - Applying from preset
  1053. HDR FORMAT: GFXFormatR16G16B16A16F
  1054. Using Advanced Lighting
  1055. % - PostFX Manager - PostFX enabled
  1056. Mapping string: MissionStartPhase1Ack to index: 0
  1057. Object mesh "debri1" has no matching detail ("detail1" has been added automatically)
  1058. Writing cached COLLADA shape to art/shapes/weapons/Grenade/grenadeDebris.cached.dts
  1059. Object mesh "RifleShell1" has no matching detail ("detail1" has been added automatically)
  1060. Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)
  1061. Writing cached COLLADA shape to art/shapes/weapons/shared/RifleShell.cached.dts
  1062. [MaterialList::mapMaterials] Unable to find material for texture: base.lmale
  1063. Window focus status changed: focus: 0
  1064. Using background sleep time: 200
  1065. Mapping string: MissionStartPhase2 to index: 5
  1066. *** Phase 2: Download Ghost Objects
  1067. Mapping string: MissionStartPhase2Ack to index: 1
  1068. [Material::mapMaterial] - Cannot map unnamed Material
  1069. [MaterialList::mapMaterials] Creating missing material for texture: art/shapes/rocks/rock2
  1070. Program shadergen:/f6c2ca46cb5c068f_V.glsl / shadergen:/f6c2ca46cb5c068f_P.glsl: Vertex info
  1071. -----------
  1072. 0(1306) : warning C7050: "T" might be used before being initialized
  1073.  
  1074. Program shadergen:/720a45482753dc98_V.glsl / shadergen:/720a45482753dc98_P.glsl: Vertex info
  1075. -----------
  1076. 0(1303) : warning C7050: "T" might be used before being initialized
  1077.  
  1078. Ghost Always objects received.
  1079. Mapping string: MissionStartPhase3 to index: 6
  1080. Client Replication Startup has Happened!
  1081. fxFoliageReplicator - replicated client foliage for 0 objects
  1082. Failed to create resource: [levels/Outpost.mis.decals]
  1083. *** Phase 3: Mission Lighting
  1084. Mission lighting done
  1085. Mapping string: MissionStartPhase3Ack to index: 2
  1086. Mapping string: MissionStart to index: 7
  1087. Mapping string: SyncClock to index: 8
  1088. Mapping string: RefreshWeaponHud to index: 9
  1089. Mapping string: SetAmmoAmountHud to index: 10
  1090. Mapping string: ryder.png to index: 11
  1091. Mapping string: MsgClientJoin to index: 12
  1092. Mapping string: Welcome to the Torque demo app %1. to index: 13
  1093. Mapping string:  Visitor to index: 14
  1094. Loading SFX: art/sound/environment/amb (2 channels, 48 kHz, 73.81 sec, 13839 kb)
  1095. *** Initial Control Object
  1096. *** Control Object Changed
  1097. Mapping string: base to index: 15
  1098. Mapping string: Cheetah to index: 16
  1099. Program shadergen:/6a01815cc257fac3_V.glsl / shadergen:/6a01815cc257fac3_P.glsl: Vertex info
  1100. -----------
  1101. 0(710) : warning C7050: "T" might be used before being initialized
  1102.  
  1103. [Material::mapMaterial] - Cannot map unnamed Material
  1104. Window focus status changed: focus: 1
  1105. *** ENDING MISSION
  1106. tools/worldEditor/scripts/cameraBookmarks.ed.cs (68): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'deleteItem'
  1107. tools/worldEditor/scripts/cameraBookmarks.ed.cs (68): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'deleteItem'
  1108. scripts/server/vehicle.cs (62): Unknown method 20018.getDataBlock Namespace List: PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject
  1109. scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'
  1110. scripts/server/vehicle.cs (62): Unknown method 20019.getDataBlock Namespace List: PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject
  1111. scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'
  1112. 20045 -> deactivatePackages
  1113. CDROP: 20047 IP:0.0.0.0
  1114. Exporting server prefs...
  1115. Exporting client prefs
  1116. Exporting server prefs
  1117. GFXTextureObject::dumpActiveTOs - no active TOs to dump.
  1118. GFXPrimitiveBuffer::dumpActivePBs - no currently active PBs to dump. You are A-OK!
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