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- //-------------------------- 1/26/2019 -- 20:24:58 -----
- Math Init:
- Installing Standard C extensions
- Installing Assembly extensions
- Initializing platform...
- Input Init:
- DebugDrawer Enabled!
- GFX Init:
- Null device found
- OpenGL device found
- Executing core/parseArgs.cs.
- --------- Loading DIRS ---------
- Executing levels/main.cs.
- Executing art/main.cs.
- Executing scripts/main.cs.
- Executing core/main.cs.
- ====== ====== DEBUG ECHO /home/marc/Torque3D/My Projects/LinuxTest/game/shaders/common
- ====== ====== DEBUG ECHO
- Executing tools/main.cs.
- --------- Parsing Arguments ---------
- Executing scripts/client/defaults.cs.
- Executing core/scripts/client/defaults.cs.
- shaders/procedural
- Executing scripts/server/defaults.cs.
- Executing core/scripts/server/defaults.cs.
- Executing core/scripts/client/core.cs.
- Executing core/scripts/client/audio.cs.
- Executing core/scripts/client/canvas.cs.
- Executing core/scripts/client/cursor.cs.
- Executing core/scripts/client/persistenceManagerTest.cs.
- Executing core/art/gui/profiles.cs.
- Executing core/scripts/gui/cursors.cs.
- Executing core/scripts/client/audioEnvironments.cs.
- Executing core/scripts/client/audioDescriptions.cs.
- Executing core/scripts/client/audioStates.cs.
- Executing core/scripts/client/audioAmbiences.cs.
- Executing core/scripts/client/oculusVR.cs.
- UDP initialized on ipv4 IP:0.0.0.0:41582
- The requested renderer, D3D11, doesn't seem to be available. Trying the default, OpenGL.
- Attempting to create GFX device: GeForce GTX 660 Ti/PCIe/SSE2 OpenGL []
- Device created, setting adapter and enumerating modes
- Initializing GFXCardProfiler (OpenGL)
- o Chipset : 'NVIDIA Corporation'
- o Card : 'GeForce GTX 660 Ti/PCIe/SSE2'
- o Version : '3.2.0 NVIDIA 410.93'
- o VRAM : 2048 MB
- - Scanning card capabilities...
- GFXCardProfiler (OpenGL) - Setting capability 'maxTextureWidth' to 16384.
- GFXCardProfiler (OpenGL) - Setting capability 'maxTextureHeight' to 16384.
- GFXCardProfiler (OpenGL) - Setting capability 'maxTextureSize' to 16384.
- GFXCardProfiler (OpenGL) - Setting capability 'GL_EXT_texture_filter_anisotropic' to 1.
- GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_buffer_storage' to 1.
- GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_gpu_shader5' to 1.
- GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_texture_storage' to 1.
- GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_sampler_objects' to 1.
- GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_copy_image' to 1.
- GFXCardProfiler (OpenGL) - Setting capability 'GL_ARB_vertex_attrib_binding' to 1.
- - Loading card profiles...
- - No card profile core/profile/OpenGL.cs exists
- - No card profile core/profile/OpenGL.NVIDIACorporation.cs exists
- - No card profile core/profile/OpenGL.NVIDIACorporation.GeForceGTX660TiPCIeSSE2.cs exists
- - No card profile core/profile/OpenGL.NVIDIACorporation.GeForceGTX660TiPCIeSSE2.320NVIDIA41093.cs exists
- Executing core/art/gui/console.gui.
- Executing core/art/gui/consoleVarDlg.gui.
- Executing core/art/gui/netGraphGui.gui.
- Executing core/art/gui/RecordingsDlg.gui.
- Executing core/scripts/gui/help.cs.
- Executing core/scripts/client/screenshot.cs.
- Executing core/scripts/client/scriptDoc.cs.
- Executing core/scripts/client/helperfuncs.cs.
- Executing core/scripts/client/commands.cs.
- Executing core/scripts/client/devHelpers.cs.
- Executing core/scripts/client/metrics.cs.
- Executing core/art/gui/FrameOverlayGui.gui.
- Executing core/scripts/client/recordings.cs.
- Executing core/scripts/client/centerPrint.cs.
- Executing core/scripts/client/materials.cs.
- Executing core/art/materials.cs.
- Executing core/art/grids/materials.cs.
- Executing core/art/skies/blank/materials.cs.
- Executing core/art/shapes/materials.cs.
- Executing core/scripts/client/commonMaterialData.cs.
- Executing core/scripts/client/shaders.cs.
- Executing core/scripts/client/materials.cs.Program shadergen:/6a01815cc257fac3_V.glsl / shadergen:/6a01815cc257fac3_P.glsl: Vertex info
- -----------
- 0(710) : warning C7050: "T" might be used before being initialized
- Executing core/scripts/client/terrainBlock.cs.
- Executing core/scripts/client/water.cs.
- Executing core/scripts/client/imposter.cs.
- Executing core/scripts/client/scatterSky.cs.
- Executing core/scripts/client/clouds.cs.
- Executing core/scripts/client/postFx.cs.
- Executing core/scripts/client/postFx/hdr.cs.
- Executing core/scripts/client/postFx/fog.cs.
- Executing core/scripts/client/postFx/GammaPostFX.cs.
- Executing core/scripts/client/postFx/caustics.cs.
- Executing core/scripts/client/postFx/default.postfxpreset.cs.
- Executing core/scripts/client/postFx/dof.cs.
- Executing core/scripts/client/postFx/chromaticLens.cs.
- Executing core/scripts/client/postFx/postFxManager.gui.cs.
- Executing core/scripts/client/postFx/lightRay.cs.
- Executing core/scripts/client/postFx/flash.cs.
- Executing core/scripts/client/postFx/MotionBlurFx.cs.
- Executing core/scripts/client/postFx/postFxManager.persistance.cs.
- Executing core/scripts/client/postFx/vignette.cs.
- Executing core/scripts/client/postFx/MLAA.cs.
- Executing core/scripts/client/postFx/fxaa.cs.
- Executing core/scripts/client/postFx/edgeAA.cs.
- Executing core/scripts/client/postFx/ssao.cs.
- Executing core/scripts/client/postFx/glow.cs.
- Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
- Executing core/scripts/client/postFx/turbulence.cs.
- Executing core/scripts/client/postFx/ovrBarrelDistortion.cs.
- Executing core/scripts/client/postFx/postFXManager.gui.
- Executing core/scripts/client/postFx/postFxManager.gui.cs.
- Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
- Executing core/scripts/client/postFx/postFxManager.persistance.cs.
- % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
- Executing core/scripts/client/postFx/default.postfxpreset.cs.
- % - PostFX Manager - Applying from preset
- % - PostFX Manager - PostFX enabled
- Executing core/scripts/client/client.cs.
- Executing core/scripts/server/server.cs.
- Executing core/scripts/gui/guiTreeViewCtrl.cs.
- Executing core/scripts/gui/messageBoxes/messageBox.ed.cs.
- core/scripts/gui/messageBoxes/messageBox.ed.cs (23): string always evaluates to 0.
- Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui.
- Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui.
- Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui.
- Executing core/scripts/gui/messageBoxes/messageBoxOkCancel.ed.gui.
- Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui.
- Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui.
- Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui.
- % - Initialized Core
- --------- Initializing Directory: scripts ---------
- Executing scripts/client/init.cs.
- Executing scripts/server/init.cs.
- sfxStartup...
- SFXSystem::createDevice - created OpenAL device 'OpenAL Soft'
- Provider: OpenAL
- Device: OpenAL Soft
- Hardware: No
- Buffers: 16
- --------- Initializing LinuxTest: Server Scripts ---------
- Executing core/scripts/server/audio.cs.
- Executing core/scripts/server/message.cs.
- Executing core/scripts/server/commands.cs.
- Executing core/scripts/server/levelInfo.cs.
- Executing core/scripts/server/missionLoad.cs.
- Executing core/scripts/server/missionDownload.cs.
- Executing core/scripts/server/clientConnection.cs.
- Executing core/scripts/server/kickban.cs.
- Executing core/scripts/server/game.cs.
- Executing core/scripts/server/spawn.cs.
- Executing core/scripts/server/camera.cs.
- Executing core/scripts/server/centerPrint.cs.
- Executing scripts/server/commands.cs.
- Executing scripts/server/game.cs.
- --------- Initializing LinuxTest: Client Scripts ---------
- Executing art/gui/defaultGameProfiles.cs.
- Executing art/gui/customProfiles.cs.
- Executing core/scripts/client/message.cs.
- Executing core/scripts/client/mission.cs.
- Executing core/scripts/client/missionDownload.cs.
- Executing core/scripts/client/actionMap.cs.
- Executing core/scripts/client/renderManager.cs.
- Executing core/scripts/client/lighting.cs.
- --------- Initializing Lighting Systems ---------
- Executing core/scripts/client/lighting/advanced/init.cs.
- Executing core/scripts/client/lighting/advanced/shaders.cs.
- Executing core/scripts/client/lighting/advanced/lightViz.cs.
- Invalid Texture for PostEffect (AL_DepthVisualize), The Texture 'depthviz' does not exist!
- Executing core/scripts/client/lighting/advanced/shadowViz.cs.
- Executing core/scripts/client/lighting/advanced/shadowViz.gui.
- Executing core/scripts/client/lighting/advanced/deferredShading.cs.
- Executing core/scripts/client/lighting/basic/init.cs.
- Executing core/scripts/client/lighting/basic/shadowFilter.cs.
- Executing core/scripts/client/lighting/shadowMaps/init.cs.
- Using Advanced Lighting
- --------------
- Attempting to set resolution to "1024 768 false 32 60 4"
- Accepted Mode:
- --Resolution : 1024 768
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --FSAA Level : 4
- --------------
- Executing art/gui/playGui.gui.
- Executing art/gui/chatHud.gui.
- Executing art/gui/playerList.gui.
- Executing art/gui/hudlessGui.gui.
- Executing art/gui/mainMenuGui.gui.
- Executing art/gui/joinServerDlg.gui.
- Executing art/gui/endGameGui.gui.
- Executing art/gui/StartupGui.gui.
- Executing art/gui/chooseLevelDlg.gui.
- Executing art/gui/loadingGui.gui.
- Executing art/gui/optionsDlg.gui.
- Executing art/gui/remapDlg.gui.
- Executing scripts/client/playerList.cs.
- Executing scripts/client/chatHud.cs.
- Executing scripts/client/messageHud.cs.
- Executing scripts/gui/playGui.cs.
- Executing scripts/gui/startupGui.cs.
- Executing scripts/gui/chooseLevelDlg.cs.
- Executing scripts/gui/loadingGui.cs.
- Executing scripts/gui/optionsDlg.cs.
- Executing scripts/client/client.cs.
- Executing scripts/client/game.cs.
- Executing scripts/client/missionDownload.cs.
- Executing scripts/client/serverConnection.cs.
- Executing scripts/client/shaders.cs.
- Executing scripts/client/default.bind.cs.
- Could not create a description for binding: thumbrx
- Could not create a description for binding: thumbry
- Could not create a description for binding: thumblx
- Could not create a description for binding: thumbly
- Could not create a description for binding: btn_a
- Could not create a description for binding: btn_back
- Could not create a description for binding: dpadl
- Could not create a description for binding: dpadu
- Could not create a description for binding: dpadd
- Could not create a description for binding: dpadr
- Could not create a description for binding: btn_b
- Could not create a description for binding: triggerr
- Could not create a description for binding: triggerl
- Could not create a description for binding: btn_start
- Could not create a description for binding: btn_x
- Could not create a description for binding: thumblx
- Could not create a description for binding: btn_a
- Could not create a description for binding: btn_b
- Could not create a description for binding: btn_x
- Could not create a description for binding: btn_y
- processBind: unknown device: oculusvr
- Executing art/roads/materials.cs.
- Executing art/skies/Desert_Sky/materials.cs.
- Executing art/skies/night/materials.cs.
- Executing art/lights/materials.cs.
- Executing art/terrains/materials.cs.
- Executing art/ribbons/materials.cs.
- Executing art/environment/materials.cs.
- Executing art/decals/materials.cs.
- Executing art/shapes/teleporter/materials.cs.
- Executing art/shapes/trees/defaulttree/materials.cs.
- Executing art/shapes/Cheetah/materials.cs.
- Executing art/shapes/items/kit/materials.cs.
- Executing art/shapes/actors/common/materials.cs.
- Executing art/shapes/actors/Soldier/materials.cs.
- Executing art/shapes/actors/Soldier/FP/materials.cs.
- Executing art/shapes/weapons/shared/materials.cs.
- Executing art/shapes/weapons/Lurker/materials.cs.
- Executing art/shapes/weapons/ProxMine/materials.cs.
- Executing art/shapes/weapons/Ryder/materials.cs.
- Executing art/shapes/weapons/Grenade/materials.cs.
- Executing art/shapes/weapons/Turret/materials.cs.
- Executing art/shapes/cube/materials.cs.
- Executing art/shapes/station/materials.cs.
- Executing tools/convexEditor/materials.cs.
- Executing core/scripts/client/materials.cs.
- Executing core/art/materials.cs.
- Executing core/art/grids/materials.cs.
- Executing core/art/skies/blank/materials.cs.
- Executing core/art/shapes/materials.cs.
- UDP initialized on ipv4 IP:0.0.0.0:56654
- Executing scripts/client/audioData.cs.
- % - Initializing Tools
- Executing tools/gui/cursors.ed.cs.
- Executing tools/gui/profiles.ed.cs.
- Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
- Executing tools/gui/guiDialogs.ed.cs.
- Executing tools/gui/fileDialogBase.ed.cs.
- Executing tools/gui/openFileDialog.ed.cs.
- Executing tools/gui/saveFileDialog.ed.cs.
- Executing tools/gui/saveChangesMBDlg.ed.gui.
- Executing tools/gui/simViewDlg.ed.gui.
- Executing tools/gui/colorPicker.ed.gui.
- Executing tools/gui/materialSelector.ed.gui.
- Executing tools/gui/scriptEditorDlg.ed.gui.
- Executing tools/gui/colladaImport.ed.gui.
- Executing tools/gui/EditorLoadingGui.gui.
- Executing tools/gui/GuiEaseEditDlg.ed.gui.
- Executing tools/gui/GuiEaseEditDlg.ed.cs.
- Executing tools/gui/guiObjectInspector.ed.cs.
- Executing tools/gui/uvEditor.ed.gui.
- Executing tools/gui/objectSelection.ed.cs.
- Executing tools/editorClasses/main.cs.
- % - Initializing Tools Base
- Executing tools/editorClasses/scripts/fileLoader.ed.cs.
- Compiling tools/editorClasses/gui/panels/navPanelProfiles.ed.cs...
- Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
- Executing tools/editorClasses/scripts/preferencesManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormLibraryManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormContentManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormReferenceManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormLayoutManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormMessageManager.ed.cs.
- Executing tools/editorClasses/scripts/expandos.ed.cs.
- Executing tools/editorClasses/scripts/utility.ed.cs.
- Executing tools/editorClasses/scripts/contextPopup.ed.cs.
- Executing tools/editorClasses/scripts/projects/projectEvents.ed.cs.
- Executing tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs.
- Executing tools/editorClasses/scripts/input/inputEvents.ed.cs.
- Executing tools/editorClasses/scripts/input/dragDropEvents.ed.cs.
- Executing tools/editorClasses/scripts/input/applicationEvents.ed.cs.
- Executing tools/editorClasses/scripts/guiFormClass.ed.cs.
- Executing tools/editorClasses/scripts/guiClasses/guiThumbnailPopup.ed.cs.
- Executing tools/editorClasses/scripts/guiClasses/guiThumbnail.ed.cs.
- Executing tools/editorClasses/scripts/RSSNews/RSSFeedScript.ed.cs.
- Executing tools/editorClasses/scripts/RSSNews/RSSStructs.ed.cs.
- Compiling tools/editorClasses/scripts/core/zip/zipFile.ed.cs...
- Executing tools/editorClasses/scripts/core/zip/zipFile.ed.cs.
- Executing tools/base/main.cs.
- % - Initializing Base Editor
- Compiling tools/base/canvas/baseCanvas.ed.cs...
- Executing tools/base/canvas/baseCanvas.ed.cs.
- Compiling tools/base/menuBar/fileMenu.ed.cs...
- Compiling tools/base/menuBar/menuBuilder.ed.cs...
- Compiling tools/base/menuBar/baseMenu.ed.cs...
- Executing tools/base/menuBar/fileMenu.ed.cs.
- Executing tools/base/menuBar/menuBuilder.ed.cs.
- Executing tools/base/menuBar/baseMenu.ed.cs.
- Compiling tools/base/utils/treeViewFilterCtrls.ed.cs...
- Compiling tools/base/utils/swatchButtons.ed.cs...
- Compiling tools/base/utils/objectNameValidation.ed.cs...
- Compiling tools/base/utils/undoActions.ed.cs...
- Compiling tools/base/utils/inspector.ed.cs...
- Executing tools/base/utils/treeViewFilterCtrls.ed.cs.
- Executing tools/base/utils/swatchButtons.ed.cs.
- Executing tools/base/utils/objectNameValidation.ed.cs.
- Executing tools/base/utils/undoActions.ed.cs.
- Executing tools/base/utils/inspector.ed.cs.
- Executing tools/worldEditor/main.cs.
- % - Initializing World Editor
- Executing tools/worldEditor/gui/profiles.ed.cs.
- Executing tools/worldEditor/scripts/cursors.ed.cs.
- Executing tools/worldEditor/gui/guiCreateNewTerrainGui.gui.
- Executing tools/worldEditor/gui/GenericPromptDialog.ed.gui.
- Executing tools/worldEditor/gui/guiTerrainImportGui.gui.
- Executing tools/worldEditor/gui/guiTerrainExportGui.gui.
- Executing tools/worldEditor/gui/EditorGui.ed.gui.
- Executing tools/worldEditor/gui/objectBuilderGui.ed.gui.
- Executing tools/worldEditor/gui/TerrainEditorVSettingsGui.ed.gui.
- Executing tools/worldEditor/gui/EditorChooseLevelGui.ed.gui.
- Executing tools/worldEditor/gui/VisibilityLayerWindow.ed.gui.
- Executing tools/worldEditor/gui/ManageBookmarksWindow.ed.gui.
- Executing tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui.
- Executing tools/worldEditor/gui/TimeAdjustGui.ed.gui.
- Executing tools/worldEditor/gui/AddFMODProjectDlg.ed.gui.
- Executing tools/worldEditor/gui/SelectObjectsWindow.ed.gui.
- Executing tools/worldEditor/gui/ProceduralTerrainPainterGui.gui.
- Executing tools/worldEditor/scripts/menus.ed.cs.
- Executing tools/worldEditor/scripts/menuHandlers.ed.cs.
- Executing tools/worldEditor/scripts/editor.ed.cs.
- Executing tools/worldEditor/scripts/editor.bind.ed.cs.
- Executing tools/worldEditor/scripts/undoManager.ed.cs.
- Executing tools/worldEditor/scripts/lighting.ed.cs.
- Executing tools/worldEditor/scripts/EditorGui.ed.cs.
- Executing tools/worldEditor/scripts/editorPrefs.ed.cs.
- Executing tools/worldEditor/scripts/editorRender.ed.cs.
- Executing tools/worldEditor/scripts/editorPlugin.ed.cs.
- Executing tools/worldEditor/scripts/EditorChooseLevelGui.ed.cs.
- Executing tools/worldEditor/scripts/visibilityLayer.ed.cs.
- Executing tools/worldEditor/scripts/cameraBookmarks.ed.cs.
- Executing tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs.
- Executing tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs.
- Executing tools/worldEditor/scripts/SelectObjectsWindow.ed.cs.
- Compiling tools/worldEditor/scripts/editors/missionArea.ed.cs...
- Compiling tools/worldEditor/scripts/editors/terrainEditor.ed.cs...
- Compiling tools/worldEditor/scripts/editors/worldEditor.ed.cs...
- Compiling tools/worldEditor/scripts/editors/creator.ed.cs...
- Executing tools/worldEditor/scripts/editors/missionArea.ed.cs.
- Executing tools/worldEditor/scripts/editors/terrainEditor.ed.cs.
- Executing tools/worldEditor/scripts/editors/worldEditor.ed.cs.
- Executing tools/worldEditor/scripts/editors/creator.ed.cs.
- Compiling tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs...
- Compiling tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs...
- Compiling tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs...
- Executing tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs.
- Executing tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs.
- Executing tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs.
- Executing tools/shapeEditor/main.cs.
- % - Initializing Shape Editor
- Executing tools/shapeEditor/gui/Profiles.ed.cs.
- Executing tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui.
- Executing tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui.
- Executing tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui.
- Executing tools/shapeEditor/gui/ShapeEditorToolbar.ed.gui.
- Executing tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui.
- Executing tools/shapeEditor/gui/shapeEdPropWindow.ed.gui.
- Executing tools/shapeEditor/scripts/shapeEditor.ed.cs.
- Executing tools/shapeEditor/scripts/shapeEditorHints.ed.cs.
- Executing tools/shapeEditor/scripts/shapeEditorActions.ed.cs.
- Executing tools/meshRoadEditor/main.cs.
- % - Initializing Mesh Road Editor
- Executing tools/meshRoadEditor/meshRoadEditor.cs.
- Executing tools/meshRoadEditor/meshRoadEditorGui.gui.
- Executing tools/meshRoadEditor/meshRoadEditorToolbar.gui.
- Executing tools/meshRoadEditor/meshRoadEditorGui.cs.
- Executing tools/roadEditor/main.cs.
- - Initializing Road and Path Editor
- Executing tools/roadEditor/roadEditor.cs.
- Executing tools/roadEditor/RoadEditorGui.gui.
- Executing tools/roadEditor/RoadEditorToolbar.gui.
- Executing tools/roadEditor/roadEditorGui.cs.
- Executing tools/missionAreaEditor/main.cs.
- % - Initializing Mission Area Editor
- Executing tools/missionAreaEditor/missionAreaEditor.ed.cs.
- Executing tools/missionAreaEditor/missionAreaEditorGui.ed.gui.
- Executing tools/missionAreaEditor/missionAreaEditorGui.ed.cs.
- Executing tools/guiEditor/main.cs.
- % - Initializing Gui Editor
- Executing tools/guiEditor/gui/guiEditor.ed.gui.
- Executing tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui.
- Executing tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui.
- Executing tools/guiEditor/gui/guiEditorSelectDlg.ed.gui.
- Executing tools/guiEditor/gui/EditorChooseGUI.ed.gui.
- Executing tools/guiEditor/scripts/guiEditor.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorTreeView.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorInspector.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorProfiles.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorGroup.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorUndo.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorCanvas.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorContentList.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorStatusBar.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorToolbox.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorSelectDlg.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs.
- Executing tools/guiEditor/scripts/fileDialogs.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorPrefsDlg.ed.cs.
- Executing tools/guiEditor/scripts/EditorChooseGUI.ed.cs.
- Executing tools/navEditor/main.cs.
- % - Initializing Navigation Editor
- Executing tools/navEditor/navEditor.cs.
- Executing tools/navEditor/NavEditorGui.gui.
- Executing tools/navEditor/NavEditorToolbar.gui.
- Executing tools/navEditor/NavEditorConsoleDlg.gui.
- SimObject::linkNamespaces -- Namespace linkage already in place NavEditorConsoleListener
- Executing tools/navEditor/CreateNewNavMeshDlg.gui.
- Executing tools/particleEditor/main.cs.
- % - Initializing Particle Editor
- Executing tools/particleEditor/ParticleEditor.ed.gui.
- Executing tools/particleEditor/particleEditor.ed.cs.
- Executing tools/particleEditor/particleEditorUndo.ed.cs.
- Executing tools/particleEditor/particleEmitterEditor.ed.cs.
- Executing tools/particleEditor/particleParticleEditor.ed.cs.
- Executing tools/riverEditor/main.cs.
- % - Initializing River Editor
- Executing tools/riverEditor/riverEditor.cs.
- Executing tools/riverEditor/RiverEditorGui.gui.
- Executing tools/riverEditor/RiverEditorToolbar.gui.
- Executing tools/riverEditor/riverEditorGui.cs.
- Executing tools/materialEditor/main.cs.
- % - Initializing Material Editor
- Executing tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui.
- Executing tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui.
- Executing tools/materialEditor/scripts/materialEditor.ed.cs.
- Executing tools/materialEditor/scripts/materialEditorUndo.ed.cs.
- Executing tools/datablockEditor/main.cs.
- - Initializing Datablock Editor
- Executing tools/datablockEditor/datablockEditor.cs.
- Executing tools/datablockEditor/datablockEditorUndo.cs.
- Executing tools/datablockEditor/DatablockEditorTreeWindow.ed.gui.
- Executing tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui.
- Executing tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui.
- Executing tools/convexEditor/main.cs.
- % - Initializing Sketch Tool
- Executing tools/convexEditor/convexEditor.cs.
- Executing tools/convexEditor/convexEditorGui.gui.
- Executing tools/convexEditor/convexEditorToolbar.ed.gui.
- Executing tools/convexEditor/convexEditorGui.cs.
- Executing tools/componentEditor/main.cs.
- Executing tools/componentEditor/scripts/componentEditor.ed.cs.
- Executing tools/componentEditor/scripts/superToolTipDlg.ed.cs.
- Executing tools/componentEditor/gui/superToolTipDlg.ed.gui.
- Executing tools/physicsTools/main.cs.
- % - Initializing Physics Tools
- No physics plugin exists.
- Executing tools/debugger/main.cs.
- % - Initializing Debugger
- Executing tools/debugger/scripts/debugger.ed.cs.
- Executing tools/debugger/gui/breakConditionDlg.ed.gui.
- Executing tools/debugger/gui/connectDlg.ed.gui.
- Executing tools/debugger/gui/editWatchDlg.ed.gui.
- Executing tools/debugger/gui/findDlg.ed.gui.
- Executing tools/debugger/gui/debugger.ed.gui.
- Executing tools/debugger/gui/watchDlg.ed.gui.
- Executing tools/decalEditor/main.cs.
- % - Initializing Decal Editor
- Executing tools/decalEditor/decalEditor.cs.
- Executing tools/decalEditor/decalEditorGui.gui.
- Executing tools/decalEditor/decalEditorGui.cs.
- Executing tools/decalEditor/decalEditorActions.cs.
- Executing tools/forestEditor/main.cs.
- % - Initializing Forest Editor
- Executing tools/forestEditor/forestEditor.cs.
- Executing tools/forestEditor/forestEditorGui.gui.
- Executing tools/forestEditor/forestEditToolbar.ed.gui.
- Executing tools/forestEditor/forestEditorGui.cs.
- Executing tools/forestEditor/tools.cs.
- Engine initialized...
- Started up in 6.37 seconds...
- AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
- Window focus status changed: focus: 1
- Exporting server prefs...
- Executing core/art/datablocks/datablockExec.cs.
- Executing core/art/datablocks/camera.cs.
- Executing core/art/datablocks/markers.cs.
- Executing core/art/datablocks/defaultparticle.cs.
- Executing art/ribbons/ribbonExec.cs.
- Executing art/ribbons/ribbons.cs.
- Executing art/particles/managedParticleData.cs.
- Executing art/particles/managedParticleEmitterData.cs.
- Executing art/decals/managedDecalData.cs.
- Executing art/datablocks/managedDatablocks.cs.
- Executing art/forest/managedItemData.cs.
- Executing art/datablocks/datablockExec.cs.
- Executing art/datablocks/audioProfiles.cs.
- Executing art/datablocks/lights.cs.
- Executing art/datablocks/particles.cs.
- Executing art/datablocks/environment.cs.
- Executing art/datablocks/triggers.cs.
- Executing art/datablocks/rigidShape.cs.
- Executing art/datablocks/health.cs.
- Loading SFX: art/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)
- Executing art/datablocks/weapon.cs.
- Loading SFX: art/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)
- Loading SFX: art/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
- Loading SFX: art/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
- Executing art/datablocks/weapons/grenadefx.cs.
- Loading SFX: art/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)
- Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
- Executing art/datablocks/weapons/rocketfx.cs.
- Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
- Executing art/datablocks/weapons/Lurker.cs.
- Loading SFX: art/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)
- Loading SFX: art/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)
- Loading SFX: art/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)
- Loading SFX: art/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
- Loading SFX: art/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)
- Executing art/shapes/weapons/Lurker/TP_Lurker.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
- Object mesh "Gun_LOD200" has no matching detail ("detail200" has been added automatically)
- Object mesh "Gun_LOD100" has no matching detail ("detail100" has been added automatically)
- Object mesh "Gun_LOD2" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to art/shapes/weapons/Lurker/TP_Lurker.cached.dts
- Executing art/shapes/weapons/Lurker/FP_Lurker.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
- Writing cached COLLADA shape to art/shapes/weapons/Lurker/FP_Lurker.cached.dts
- Executing art/datablocks/weapons/Ryder.cs.
- Loading SFX: art/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)
- Loading SFX: art/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)
- Loading SFX: art/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)
- Executing art/shapes/weapons/Ryder/TP_Ryder.cs.
- Warning: Fixup invalid URI in FP_Ryder_D_psd: "file://FP_Ryder_D.psd"
- Warning: Fixup invalid URI in FP_Ryder_N_psd: "file://FP_Ryder_N.psd"
- Warning: Fixup invalid URI in FP_Ryder_S_psd: "file://FP_Ryder_S.psd"
- Warning: Fixup invalid URI in Ryder_MuzzleFlash_psd: "file://Ryder_MuzzleFlash.psd"
- Warning: Fixup invalid URI in TP_Ryder_D_psd: "file://TP_Ryder_D.psd"
- Warning: Fixup invalid URI in TP_Ryder_N_psd: "file://TP_Ryder_N.psd"
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
- Object mesh "Ryder_LOD200" has no matching detail ("detail200" has been added automatically)
- Object mesh "Ryder_LOD100" has no matching detail ("detail100" has been added automatically)
- Object mesh "Ryder_LOD2" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/TP_Ryder.cached.dts
- Executing art/shapes/weapons/Ryder/FP_Ryder.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/FP_Ryder.cached.dts
- Executing art/datablocks/weapons/ProxMine.cs.
- Loading SFX: art/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)
- Loading SFX: art/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)
- Loading SFX: art/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)
- Executing art/shapes/weapons/ProxMine/TP_ProxMine.cs.
- Object mesh "colBox-1" has no matching detail ("Collision-1" has been added automatically)
- Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically)
- Object mesh "ProxMine_LOD200" has no matching detail ("detail200" has been added automatically)
- Object mesh "ProxMine_LOD100" has no matching detail ("detail100" has been added automatically)
- Object mesh "ProxMine_LOD2" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts
- Executing art/shapes/weapons/ProxMine/FP_ProxMine.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically)
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
- Executing art/datablocks/weapons/Turret.cs.
- Loading SFX: art/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)
- Loading SFX: art/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)
- Loading SFX: art/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)
- Loading SFX: art/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
- Executing art/shapes/weapons/Turret/Turret_Legs.cs.
- Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
- Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
- Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "weaponMount0" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to art/shapes/weapons/Turret/Turret_Legs.cached.dts
- Executing art/shapes/weapons/Turret/Turret_Head.cs.
- Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
- Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"
- Warning: Fixup invalid URI in Turret_MuzzleFlash_psd: "file://Turret_MuzzleFlash.psd"
- Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
- Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "mountPoint" has no matching detail ("detail2" has been added automatically)
- Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
- Writing cached COLLADA shape to art/shapes/weapons/Turret/Turret_Head.cached.dts
- Executing art/shapes/weapons/Turret/TP_Turret.cs.
- Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
- Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
- Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
- Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to art/shapes/weapons/Turret/TP_Turret.cached.dts
- Executing art/shapes/weapons/Turret/FP_Turret.cs.
- Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
- Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"
- Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
- Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to art/shapes/weapons/Turret/FP_Turret.cached.dts
- Executing art/datablocks/teleporter.cs.
- Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
- Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
- Executing art/datablocks/player.cs.
- Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
- Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
- Loading SFX: art/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
- Loading SFX: art/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
- Loading SFX: art/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
- Loading SFX: art/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)
- Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
- Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
- Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
- Executing art/shapes/actors/Soldier/soldier_rigged.cs.
- Object mesh "Soldier_LOD300" has no matching detail ("detail300" has been added automatically)
- Object mesh "Soldier_LOD200" has no matching detail ("detail200" has been added automatically)
- Object mesh "Soldier_LOD100" has no matching detail ("detail100" has been added automatically)
- Object mesh "Soldier_LOD2" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to art/shapes/actors/Soldier/soldier_rigged.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dts
- Executing art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.
- Object mesh "Solder_FPSarms" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts
- Executing art/datablocks/aiPlayer.cs.
- Executing art/datablocks/vehicles/cheetahCar.cs.
- Loading SFX: art/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)
- Loading SFX: art/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)
- Loading SFX: art/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)
- Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
- Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
- Loading SFX: art/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb)
- Executing art/shapes/Cheetah/Cheetah_Turret.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "flash_LOD300" has no matching detail ("detail300" has been added automatically)
- Object mesh "flash_LOD200" has no matching detail ("detail200" has been added automatically)
- Object mesh "flash_LOD100" has no matching detail ("detail100" has been added automatically)
- Object mesh "flash_LOD2" has no matching detail ("detail2" has been added automatically)
- Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
- Object mesh "collision-2" has no matching detail ("Collision-2" has been added automatically)
- Writing cached COLLADA shape to art/shapes/Cheetah/Cheetah_Turret.cached.dts
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- Executing art/shapes/Cheetah/wheel.cs.
- Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
- Object mesh "Tread_LOD300" has no matching detail ("detail300" has been added automatically)
- Object mesh "Tread_LOD200" has no matching detail ("detail200" has been added automatically)
- Object mesh "Tread_LOD100" has no matching detail ("detail100" has been added automatically)
- Object mesh "Tread_LOD2" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to art/shapes/Cheetah/wheel.cached.dts
- TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- Executing art/shapes/Cheetah/wheelBack.cs.
- Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
- Object mesh "TireBack_LOD300" has no matching detail ("detail300" has been added automatically)
- Object mesh "TireBack_LOD200" has no matching detail ("detail200" has been added automatically)
- Object mesh "TireBack_LOD100" has no matching detail ("detail100" has been added automatically)
- Object mesh "TireBack_LOD2" has no matching detail ("detail2" has been added automatically)
- Writing cached COLLADA shape to art/shapes/Cheetah/wheelBack.cached.dts
- TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- Executing art/shapes/Cheetah/Cheetah_Body.cs.
- Warning: Creating cyclic animation clip to hold all animations
- Object mesh "TailLightsMesh300" has no matching detail ("detail300" has been added automatically)
- Object mesh "TailLightsMesh200" has no matching detail ("detail200" has been added automatically)
- Object mesh "TailLightsMesh100" has no matching detail ("detail100" has been added automatically)
- Object mesh "TailLightsMesh2" has no matching detail ("detail2" has been added automatically)
- Object mesh "COLCONVEX-001" has no matching detail ("Collision-1" has been added automatically)
- Object mesh "COLCONVEX-002" has no matching detail ("Collision-2" has been added automatically)
- Object mesh "COLCONVEX-003" has no matching detail ("Collision-3" has been added automatically)
- Object mesh "COLCONVEX-004" has no matching detail ("Collision-4" has been added automatically)
- Object mesh "COLCONVEX-005" has no matching detail ("Collision-5" has been added automatically)
- Object mesh "COLCONVEX-013" has no matching detail ("Collision-13" has been added automatically)
- Object mesh "COLCONVEX-015" has no matching detail ("Collision-15" has been added automatically)
- Object mesh "COLBOX-006" has no matching detail ("Collision-6" has been added automatically)
- Object mesh "COLBOX-007" has no matching detail ("Collision-7" has been added automatically)
- Object mesh "COLBOX-008" has no matching detail ("Collision-8" has been added automatically)
- Object mesh "COLBOX-009" has no matching detail ("Collision-9" has been added automatically)
- Object mesh "COLBOX-010" has no matching detail ("Collision-10" has been added automatically)
- Object mesh "COLBOX-011" has no matching detail ("Collision-11" has been added automatically)
- Object mesh "COLBOX-012" has no matching detail ("Collision-12" has been added automatically)
- Object mesh "COLBOX-014" has no matching detail ("Collision-14" has been added automatically)
- Object mesh "COLBOX-016" has no matching detail ("Collision-16" has been added automatically)
- Object mesh "COLBOX-017" has no matching detail ("Collision-17" has been added automatically)
- Object mesh "COLBOX-018" has no matching detail ("Collision-18" has been added automatically)
- Object mesh "COLBOX-019" has no matching detail ("Collision-19" has been added automatically)
- Object mesh "COLBOX-020" has no matching detail ("Collision-20" has been added automatically)
- Object mesh "COLBOX-021" has no matching detail ("Collision-21" has been added automatically)
- Writing cached COLLADA shape to art/shapes/Cheetah/Cheetah_Body.cached.dts
- Executing art/datablocks/physics.cs.
- art/datablocks/physics.cs (23): preload failed for PhysicsCube: PhysicsShapeData::preload - No physics plugin is active!.
- art/datablocks/physics.cs (0): preload failed for PhysicsBoulder: PhysicsShapeData::preload - No physics plugin is active!.
- Executing scripts/server/scriptExec.cs.
- Executing scripts/server/camera.cs.
- Executing scripts/server/triggers.cs.
- Executing scripts/server/VolumetricFog.cs.
- Executing scripts/server/inventory.cs.
- Executing scripts/server/shapeBase.cs.
- Executing scripts/server/item.cs.
- Executing scripts/server/health.cs.
- Executing scripts/server/projectile.cs.
- Executing scripts/server/radiusDamage.cs.
- Executing scripts/server/teleporter.cs.
- Executing scripts/server/physicsShape.cs.
- Executing scripts/server/weapon.cs.
- Executing scripts/server/proximityMine.cs.
- Executing scripts/server/player.cs.
- Executing scripts/server/aiPlayer.cs.
- Executing scripts/server/vehicle.cs.
- Executing scripts/server/vehicleWheeled.cs.
- Executing scripts/server/cheetah.cs.
- Executing scripts/server/turret.cs.
- Executing scripts/server/gameCore.cs.
- Executing scripts/server/gameDM.cs.
- *** LOADING MISSION: levels/Outpost.mis
- *** Stage 1 load
- *** Stage 2 load
- Executing levels/Outpost.mis.
- Object mesh "defaulttree500" has no matching detail ("detail500" has been added automatically)
- Object mesh "defaulttree200" has no matching detail ("detail200" has been added automatically)
- Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)
- Writing cached COLLADA shape to art/shapes/trees/defaulttree/defaulttree.cached.dts
- setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
- setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
- setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
- setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
- tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
- tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
- Game -> activatePackages
- *** Mission loaded
- Connect request from: IP:0.0.0.0
- Connection established 20046
- CADD: 20047 local
- *** Sending mission load to client: levels/Outpost.mis
- Mapping string: ServerMessage to index: 0
- Mapping string: MsgConnectionError to index: 1
- Mapping string: MsgLoadInfo to index: 2
- Mapping string: MsgLoadInfoDone to index: 3
- Mapping string: MissionStartPhase1 to index: 4
- *** New Mission: levels/Outpost.mis
- *** Phase 1: Download Datablocks & Targets
- % - PostFX Manager - Executing levels/Outpost.postfxpreset.cs
- Executing levels/Outpost.postfxpreset.cs.
- % - PostFX Manager - Applying from preset
- HDR FORMAT: GFXFormatR16G16B16A16F
- Using Advanced Lighting
- % - PostFX Manager - PostFX enabled
- Mapping string: MissionStartPhase1Ack to index: 0
- Object mesh "debri1" has no matching detail ("detail1" has been added automatically)
- Writing cached COLLADA shape to art/shapes/weapons/Grenade/grenadeDebris.cached.dts
- Object mesh "RifleShell1" has no matching detail ("detail1" has been added automatically)
- Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)
- Writing cached COLLADA shape to art/shapes/weapons/shared/RifleShell.cached.dts
- [MaterialList::mapMaterials] Unable to find material for texture: base.lmale
- Window focus status changed: focus: 0
- Using background sleep time: 200
- Mapping string: MissionStartPhase2 to index: 5
- *** Phase 2: Download Ghost Objects
- Mapping string: MissionStartPhase2Ack to index: 1
- [Material::mapMaterial] - Cannot map unnamed Material
- [MaterialList::mapMaterials] Creating missing material for texture: art/shapes/rocks/rock2
- Program shadergen:/f6c2ca46cb5c068f_V.glsl / shadergen:/f6c2ca46cb5c068f_P.glsl: Vertex info
- -----------
- 0(1306) : warning C7050: "T" might be used before being initialized
- Program shadergen:/720a45482753dc98_V.glsl / shadergen:/720a45482753dc98_P.glsl: Vertex info
- -----------
- 0(1303) : warning C7050: "T" might be used before being initialized
- Ghost Always objects received.
- Mapping string: MissionStartPhase3 to index: 6
- Client Replication Startup has Happened!
- fxFoliageReplicator - replicated client foliage for 0 objects
- Failed to create resource: [levels/Outpost.mis.decals]
- *** Phase 3: Mission Lighting
- Mission lighting done
- Mapping string: MissionStartPhase3Ack to index: 2
- Mapping string: MissionStart to index: 7
- Mapping string: SyncClock to index: 8
- Mapping string: RefreshWeaponHud to index: 9
- Mapping string: SetAmmoAmountHud to index: 10
- Mapping string: ryder.png to index: 11
- Mapping string: MsgClientJoin to index: 12
- Mapping string: Welcome to the Torque demo app %1. to index: 13
- Mapping string: Visitor to index: 14
- Loading SFX: art/sound/environment/amb (2 channels, 48 kHz, 73.81 sec, 13839 kb)
- *** Initial Control Object
- *** Control Object Changed
- Mapping string: base to index: 15
- Mapping string: Cheetah to index: 16
- Program shadergen:/6a01815cc257fac3_V.glsl / shadergen:/6a01815cc257fac3_P.glsl: Vertex info
- -----------
- 0(710) : warning C7050: "T" might be used before being initialized
- [Material::mapMaterial] - Cannot map unnamed Material
- Window focus status changed: focus: 1
- *** ENDING MISSION
- tools/worldEditor/scripts/cameraBookmarks.ed.cs (68): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'deleteItem'
- tools/worldEditor/scripts/cameraBookmarks.ed.cs (68): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'deleteItem'
- scripts/server/vehicle.cs (62): Unknown method 20018.getDataBlock Namespace List: PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject
- scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'
- scripts/server/vehicle.cs (62): Unknown method 20019.getDataBlock Namespace List: PointLight -> LightBase -> SceneObject -> NetObject -> SimGroup -> SimSet -> SimObject
- scripts/server/vehicle.cs (62): Unable to find object: '' attempting to call function 'doDismount'
- 20045 -> deactivatePackages
- CDROP: 20047 IP:0.0.0.0
- Exporting server prefs...
- Exporting client prefs
- Exporting server prefs
- GFXTextureObject::dumpActiveTOs - no active TOs to dump.
- GFXPrimitiveBuffer::dumpActivePBs - no currently active PBs to dump. You are A-OK!
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