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- ** Executing...
- ** Command: Change Directory
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life"
- ** Executing...
- ** Command: C:\Users\THEBEA~1\Desktop\VALVEH~1\tools\VLUZACN\hlcsg.exe
- ** Parameters: "c:\users\the beast\desktop\mapping\zm_salle_de_bain_a0" -texdata 10240 -wadinclude zmwad -wadinclude carpet
- hlcsg v3.4 VL30 (Nov 23 2012)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlcsg -----
- Command line: C:\Users\THEBEA~1\Desktop\VALVEH~1\tools\VLUZACN\hlcsg.exe "c:\users\the beast\desktop\mapping\zm_salle_de_bain_a0" -texdata 10240 -wadinclude zmwad -wadinclude carpet
- Arguments: "c:\users\the beast\desktop\mapping\zm_salle_de_bain_a0" -texdata 10240 -wadinclude zmwad -wadinclude carpet -low -wadautodetect
- Entering c:\users\the beast\desktop\mapping\zm_salle_de_bain_a0.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- reset logfile [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 10485760 ] [ 33554432 ]
- max lighting memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ off ] [ off ]
- clip hull type [ simple ] [ simple ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- wadcfg by file [ None ] [ None ]
- wadcfg by name [ None ] [ None ]
- nullfile [ None ] [ None ]
- nullify trigger [ on ] [ on ]
- min surface area [ 0.000 ] [ 0.000 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- map scaling [ None ] [ None ]
- light name optimize [ on ] [ on ]
- UTF8 game_text [ on ] [ on ]
- Using mapfile wad configuration
- Wadfiles not in use by the map will be excluded
- Wadinclude list :
- [zhlt.wad]
- [zmwad]
- [carpet]
- CreateBrush:
- (0.01 seconds)
- CSGBrush:
- (0.06 seconds)
- Including Wadfile: \users\the beast\desktop\valve hammer\zmwad.wad
- - Warning: Larger than expected texture (378212 bytes): 'BRICK_WALL_V5'
- - Warning: Larger than expected texture (405412 bytes): 'BRICK_WALL_V6'
- - Warning: Larger than expected texture (441452 bytes): 'BRICK_WALL_V7'
- - Warning: Larger than expected texture (370732 bytes): 'WALL_WALL_V8'
- - Warning: Larger than expected texture (404732 bytes): 'WALL_1010186_V2'
- - Warning: Larger than expected texture (405412 bytes): 'WALL_1010186_V1'
- - Warning: Larger than expected texture (371072 bytes): 'WALL_DOWN_V1'
- - Warning: Larger than expected texture (393512 bytes): 'GROUND_TEXTUR10'
- - Warning: Larger than expected texture (453692 bytes): 'GROUND_TEXTURE8'
- - Warning: Larger than expected texture (371072 bytes): 'WALL_1010186_V4'
- - Warning: Larger than expected texture (371072 bytes): 'GROUND_A_V5'
- - Warning: Larger than expected texture (371072 bytes): 'GROUND_A_V7'
- - Warning: Larger than expected texture (371072 bytes): 'METAL_B_V1'
- - Warning: Larger than expected texture (441112 bytes): 'PICTURE_V_V11'
- - Warning: Larger than expected texture (441112 bytes): 'PICTURE_V_V9'
- - Warning: Larger than expected texture (441112 bytes): 'PICTURE_V_V10'
- - Warning: Larger than expected texture (441112 bytes): 'PICTURE_A_V2'
- - Warning: Larger than expected texture (441112 bytes): 'PICTURE_A_V5'
- - Warning: Larger than expected texture (441112 bytes): 'PICTURE_A_V1'
- - Warning: Larger than expected texture (441112 bytes): 'PICTURE_A_V4'
- - Warning: Larger than expected texture (441112 bytes): 'PICTURE_A_V3'
- - Warning: Larger than expected texture (441112 bytes): 'PICTURE_A_V8'
- - Warning: Larger than expected texture (441112 bytes): 'PICTURE_A_V6'
- - Warning: Larger than expected texture (441112 bytes): 'PICTURE_A_V7'
- - Contains 34 used textures, 80.95 percent of map (4180 textures in wad)
- Including Wadfile: \users\the beast\desktop\carpet.wad
- - Contains 8 used textures, 19.05 percent of map (10 textures in wad)
- Wad files required to run the map: (None)
- added 4 additional animating textures.
- Texture usage is at 3.39 mb (of 10.00 mb MAX)
- 1.02 seconds elapsed
- ----- END hlcsg -----
- ** Executing...
- ** Command: C:\Users\THEBEA~1\Desktop\VALVEH~1\tools\VLUZACN\hlbsp.exe
- ** Parameters: "c:\users\the beast\desktop\mapping\zm_salle_de_bain_a0" -texdata 10240
- hlbsp v3.4 VL30 (Nov 23 2012)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlbsp -----
- Command line: C:\Users\THEBEA~1\Desktop\VALVEH~1\tools\VLUZACN\hlbsp.exe "c:\users\the beast\desktop\mapping\zm_salle_de_bain_a0" -texdata 10240
- Arguments: "c:\users\the beast\desktop\mapping\zm_salle_de_bain_a0" -texdata 10240 -low -chart
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 10485760 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noinsidefill [ off ] [ off ]
- noopt [ off ] [ off ]
- no clipnode merging [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- nobrink [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
- remove hull 2 [ off ] [ off ]
- SolidBSP [hull 0] 477 (0.04 seconds)
- Warning: === LEAK in hull 0 ===
- Entity info_player_deathmatch @ (-320,-696,-664)
- Error:
- A LEAK is a hole in the map, where the inside of it is exposed to the
- (unwanted) outside region. The entity listed in the error is just a helpful
- indication of where the beginning of the leak pointfile starts, so the
- beginning of the line can be quickly found and traced to until reaching the
- outside. Unless this entity is accidentally on the outside of the map, it
- probably should not be deleted. Some complex rotating objects entities need
- their origins outside the map. To deal with these, just enclose the origin
- brush with a solid world brush
- Leak pointfile generated
- SolidBSP [hull 1] 363 (0.03 seconds)
- SolidBSP [hull 2] 349 (0.02 seconds)
- SolidBSP [hull 3] 427 (0.04 seconds)
- Reduced 1330 clipnodes to 1235
- Reduced 255 texinfos to 212
- Reduced 46 texdatas to 46 (3551440 bytes to 3551440)
- Reduced 2064 planes to 742
- FixBrinks:
- Increased 1235 clipnodes to 1235.
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 14/512 896/32768 ( 2.7%)
- planes 742/32768 14840/655360 ( 2.3%)
- vertexes 4134/65535 49608/786420 ( 6.3%)
- nodes 586/32767 14064/786408 ( 1.8%)
- texinfos 212/32767 8480/1310680 ( 0.6%)
- faces 3069/65535 61380/1310700 ( 4.7%)
- * worldfaces 2407/32768 0/0 ( 7.3%)
- clipnodes 1235/32767 9880/262136 ( 3.8%)
- leaves 404/32760 11312/917280 ( 1.2%)
- * visleafs 301/8192 0/0 ( 3.7%)
- marksurfaces 3513/65535 7026/131070 ( 5.4%)
- surfedges 14310/512000 57240/2048000 ( 2.8%)
- edges 7164/256000 28656/1024000 ( 2.8%)
- texdata [variable] 3551440/10485760 (33.9%)
- lightdata [variable] 0/33554432 ( 0.0%)
- visdata [variable] 0/8388608 ( 0.0%)
- entdata [variable] 2784/2097152 ( 0.1%)
- * AllocBlock 25/64 0/0 (39.1%)
- 46 textures referenced
- === Total BSP file data space used: 3817606 bytes ===
- Wad files required to run the map: (None)
- 0.38 seconds elapsed
- ----- END hlbsp -----
- ** Executing...
- ** Command: C:\Users\THEBEA~1\Desktop\VALVEH~1\tools\VLUZACN\hlvis.exe
- ** Parameters: "c:\users\the beast\desktop\mapping\zm_salle_de_bain_a0" -texdata 10240 -low -estimate -chart -full
- hlvis v3.4 VL30 (Nov 23 2012)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlvis -----
- Command line: C:\Users\THEBEA~1\Desktop\VALVEH~1\tools\VLUZACN\hlvis.exe "c:\users\the beast\desktop\mapping\zm_salle_de_bain_a0" -texdata 10240 -low -estimate -chart -full
- Arguments: "c:\users\the beast\desktop\mapping\zm_salle_de_bain_a0" -texdata 10240 -low -estimate -chart -full
- >> There was a problem compiling the map.
- >> Check the file c:\users\the beast\desktop\mapping\zm_salle_de_bain_a0.log for the cause.
- ----- END hlvis -----
- ** Executing...
- ** Command: C:\Users\THEBEA~1\Desktop\VALVEH~1\tools\VLUZACN\hlrad.exe
- ** Parameters: "c:\users\the beast\desktop\mapping\zm_salle_de_bain_a0" -texdata 10240 -sparse -extra -chart
- hlrad v3.4 VL30 (Nov 23 2012)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlrad -----
- Command line: C:\Users\THEBEA~1\Desktop\VALVEH~1\tools\VLUZACN\hlrad.exe "c:\users\the beast\desktop\mapping\zm_salle_de_bain_a0" -texdata 10240 -sparse -extra -chart
- Arguments: "c:\users\the beast\desktop\mapping\zm_salle_de_bain_a0" -texdata 10240 -extra -chart -low -vismatrix sparse
- >> There was a problem compiling the map.
- >> Check the file c:\users\the beast\desktop\mapping\zm_salle_de_bain_a0.log for the cause.
- ----- END hlrad -----
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\the beast\desktop\mapping\zm_salle_de_bain_a0.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\zm_salle_de_bain_a0.bsp"
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