Arborus

tor2

Aug 19th, 2018
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  1. Vyntris's Workshop
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  3. Main entrance- doors clearly torn open, look to be a heavily weathered and rusted metal. Weakly enchanted. Stairs down.
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  5. Hub- 20x20-ish room, several doors lead out. Each labeled in proto-elven
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  7. Storage- Locked door, enchanted. Requires a special key. Attempt to lockpick will melt the pick in hand. Contains a huge variety of arcane and alchemical materials in locked containers, including a capacitor crystal.
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  9. Clean Room- Locked door, enchanted. Requires a special key. Double layered door contains a cleansing chamber which activates upon entry. Inside is a variety of arcane circuitry in progress, including a large advanced stone golemn
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  11. Machine Shop-Various tools and machines for the creation metal components. Provides +5 to any tinker checks.
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  13. Brew Room- Various alchemical equipment used for brewing potions or components.
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  15. Arcane Test Chamber- heavily reinforced room for experimenting with potentially dangerous magics.
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  17. Defense Control Room- controls defense systems, needs to be shutdown to safely enter some other rooms.
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  19. Work Room- Doors torn open, contains vyntris, orcs, etc.
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