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Celution

EF proposed changes

Aug 9th, 2023 (edited)
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  1. - Landsers:
  2. * Veterancy requirements (1/2/3/4): 10/20/35/55 → 9/18/36/63
  3. * Reinstated earlier MKb.42W Rile changes
  4.  
  5. - Conscripts:
  6. * Manpower cost: 260 → 280
  7. * Reinforce cost: 24 → 22 (Infantry Storm: 22 → 20)
  8.  
  9. - Siege Operations:
  10. * Siege Infantry:
  11. ~ Renamed from Frontline Observers (to avoid confusion with Forward Observation Officers)
  12. ~ Removed +5% accuracy addition to Landsers.
  13. ~ Now applies +5 m sight range and +20% veterancy gain for Landsers.
  14. ~ No longer equips Landers with ZF-4 rifle scopes to avoid potential confusion of intended combat role.
  15. ~ Updated description and UI icon to better represent the current effect.
  16.  
  17. - Panzerschreck:
  18. * Penetration multipliers vs T-34/85s:
  19. ~ Default: 1 → 0.9
  20. ~ Cage armour: 0.84 → 0.8
  21.  
  22. - Cage Armour:
  23. * Fuel cost: 70 → 60
  24.  
  25. - Mortar Halftrack:
  26. * Manpower cost: 270 → 310
  27. * Top speed: 7 → 6
  28. * Acceleration: 3.3 → 2
  29. * Deceleration: 3.3 → 3
  30. * Rotation rate: 50 → 35
  31. * Cooldown: 6-8s → 7-9s
  32. * Ready aim time: 0-0.5s → 1-1.5s
  33. * Scatter angle: 10 → 11
  34. * Max scatter distance: 10 → 12
  35.  
  36. - Skirmish Commander:
  37. * Veterancy requirements (1/2/3/4): 10/20/35/55 → 10/20/40/70
  38. * Added a stacking shared bonus towards all infantry, starting at veterancy rank 2:
  39. ~ Received damage multiplier: 0.95
  40. ~ Received accuracy multiplier: 0.95
  41. ~ Added visualization (PE def vet icon) for each level.
  42. ~ Total stacking effect for vet 2/3/4 Skirmish Commander:
  43. - Received damage: -5%/-10%/-15%
  44. - Received accuracy: -5%/-10%/-15%
  45.  
  46. - Concrete Emplacement:
  47. * Hitpoints: 500/600 → 800
  48. * MG151 Emplacement now requires Company Support Troops
  49.  
  50. - MG34 Light Machine Gun:
  51. * Research time: 45s → 60s
  52.  
  53. - Company Support Troops:
  54. * Manpower cost: 200 → 160
  55. * Dev note: This should help Ostheer get to t2 at a similar pacing as Wehr. Ostheer early units are generally more expensive and the faction has other side techs to consider.
  56.  
  57. - Mechanized Command:
  58. * Manpower cost: 300 → 280
  59. * Dev note: It remains too manpower intensive to get the t4 structure.
  60.  
  61. - Grenade Supplies:
  62. * Fuel cost: 35 → 30
  63. * Research time: 60s → 45s
  64.  
  65. - Mk2 Grenades:
  66. * Fuel cost: 40 → 30
  67.  
  68. - Supercharged Mortar Shells:
  69. * No longer requires Company Support Troops
  70. * Now also unlocks Airburst Barrage ability.
  71. * Fuel cost: 20 → 10
  72.  
  73. - Mortar Team (Ostheer):
  74. * Added Airburst Barrage ability:
  75. ~ Munition cost: 35
  76. ~ Salvo: 3
  77. ~ Intended usage: Great for suppressing infantry in cover and stopping advances.
  78. ~ Requires: Supercharged Mortar Shells
  79.  
  80. - Defensive Smoke Screen:
  81. * Manpower cost: 150 → 100
  82. * Fuel cost: 25 → 10
  83. * Research time: 45s → 30s
  84. * Dev note: Vehicles currently do not benefit from smoke cover at all, more changes will be considered later on.
  85.  
  86. - Mortar Emplacement (Commonwealth):
  87. * Added Smoke Barrages and Supercharged Smoke Barrages.
  88. * Fixed Mortar Overwatch and Counter Battery barrages overlapping the same UI slot.
  89. * Removed Victor Targeting functionality.
  90. * Can now use Hold Fire
  91. * Overwatch Barrage:
  92. ~ Changed projectile explosion FX from default mortar to small airburst.
  93. ~ Area of effect radius: 6 → 12
  94. ~ Suppression: 0.025 → 0.07
  95. ~ Nearby suppression radius: 7 → 14
  96. ~ Nearby suppression multiplier: 1 → 2
  97. ~ Overwatch barrage duration: 20 → 12
  98. ~ Overwatch barrage interval: 10 → 8
  99. ~ Salvo: 5 → 3
  100. ~ Dev note: the intention of these changes is to make the Overwatch ability a proper area denial and suppression tool instead of being inferior to the default mortar barrages.
  101.  
  102. - Commando Mortar Section:
  103. * Added Smoke Barrages.
  104.  
  105. - Geschützwagen:
  106. * 75 mm Pak 40:
  107. ~ Base damage: 185 → 150
  108. ~ Weapon range: 60m → 50m
  109. ~ Reload time: 7.5s → 6-6.5s
  110. ~ Penetration multipliers:
  111. - Sherman: 0.9 → 0.75
  112. - T-34/85 cage: 0.52 → 0.81
  113. ~ Damage multipliers:
  114. - SU-76: 1.5 → 1
  115. ~ Deflection damage multiplier: 0.5 → 0.35
  116. ~ Gun traverse limits: -22/+22 → -15/+15 (bug fix, now aligned with the animation limits)
  117. * Fuel cost 55 → 45
  118. * Top speed: 6 → 4.2
  119. * Traverse rate: 24 → 40
  120. * Death exp modifier: 10 → 8
  121. * Now uses Vehicle Veterancy instead of Tank Veterancy:
  122. ~ Switched vet 3 bonus: -25% reload → +25% damage
  123. * Rapid Fire shells:
  124. ~ Added UI visualization above the health bar while active.
  125. ~ Duration: 30s → 25s
  126. ~ Reload reduction: -50% → -30%
  127. ~ Munition cost: 50 → 35
  128. ~ Added weapon hardpoint check (can no longer be activated with a destroyed main gun)
  129.  
  130. - M10 Wolverine:
  131. * Reload time: 4.2s → 5s
  132. ~ Dev note: In vCoH the M10 has a misfire issue partly due to a 0.8s wind up time before firing. This was fixed in EF and the wind up time was removed. This effectively means the M10 fires 0.8s faster than intended compared to the vCoH values.
  133.  
  134. - Panzer Elite:
  135. * Reinstated Schwimmwagen Type 128 reward unit (replacing Kettenkrad).
  136.  
  137. - Schwimmwagen Type 128:
  138. * Abilities:
  139. ~ Incendiary Trap (Scorched Earth Tactics)
  140. ~ Mark Target (Luftwaffe Tactics)
  141. ~ Mine Drop (Tank Destroyer Tactics)
  142. ~ Booby Traps (Scorched Earth Tactics)
  143.  
  144. - Incendiary Trap:
  145. * Added suppression effect on detonation.
  146. * Rebalanced overall damage output of the incendiary damage over time effect.
  147. * Munition cost: 15 → 35
  148.  
  149. - Quality of Life:
  150. * Significantly improved smoke barrages:
  151. ~ Scatter angle: 25 → 14
  152. ~ Max scatter distance: 25 → 6
  153. ~ Scatter distance offset: 0 → 2
  154. ~ Max tilt distance: 10 → 6
  155. ~ Cooldown: 0.3s → 0s
  156. ~ Wind down: 1s → 0s
  157. ~ Dev note: These changes should make it much more responsive and efficient to quickly deploy a smoke screen wherever they are needed.
  158. * Stationary Howitzer barrages are no longer the default action. This makes it possible to set the facing of howitzers using a right-click action without also ordering a barrage.
  159. * Booby traps are now the default action, meaning that squads can quickly plant booby traps using a right-click action on a strategic point.
  160. * Updated ZiS-44 vehicle symbol.
  161. * Panzerwerfers upgraded with Incendiary Rockets now have a flame on their unit symbol (akin flamethrowers) for easier identification.
  162.  
  163. - AI:
  164. * Manpower income multiplier (Easy/Normal/Hard/Expert): 0.925/1.0/1.225/1.6 → 0.9/1.0/1.3/1.8
  165. * Munition income multiplier (Easy/Normal/Hard/Expert): 0.925/1.0/1.225/1.6 → 0.9/1.0/1.3/1.8
  166. * Fuel income addition (after multiplier) (Easy/Normal/Hard/Expert): -0.5/0/+1.5/+4 → -1.0/0/+3/+8
  167.  
  168. - Bug fixes:
  169. * Fixed an issue where Overwatch and Counter Battery barrages (Mortar Emplacement, 25-Pounder Howitzers, Priest SPG) could not be activated.
  170. * Fixed an issue where the Kettenkrad/Schwimmwagen mine detector would require Tank Destroyer Tactics.
  171. * Fixed M7 Priest track animations not working.
  172. * Fixed an issue of overlapping hotkeys between the Concrete AA Battery upgrade and Mortar Barrage when a Mortar Team is garrisoned.
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