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- #include <a_samp>
- #include <streamer>
- #include <zcmd>
- #define COLOR_RED 0xFF0000FF
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Running Weapons Shop FilterScript By Fitri | Version 0.1 ");
- print("--------------------------------------\n");
- CreateDynamicCP(914.2001,2006.7981,10.8203, 1.0);
- return 1;
- }
- public OnFilterScriptExit()
- {
- print("\n--------------------------------------");
- print(" Running Weapons Shop FilterScript By Fitri | Version 0.1 Unloaded ");
- print("--------------------------------------\n");
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- if(IsPlayerInRangeOfPoint(playerid, 1.0, 914.2001,2006.7981,10.8203))
- {
- SendClientMessage(playerid, COLOR_RED, "[Fitri]:{FFFFFF}Hye What You Want ?");
- ShowPlayerDialog(playerid, 2123, DIALOG_STYLE_LIST, "Food List By Fauzanz", "{FF0000}Nasi Ayam A1 {00FF33}$50$\n{FF0000}Nasi Lemak {00FF33}$50$\n{FF0000}Air Milo {00FF33}$70$\n{FF0000}Hot Coffe {00FF33}$70$\n{FF0000}Burger {00FF33}$25$\n{FF0000}Pizza {00FF33}$10$\n{FF0000}GodMod{00FF33}$99999$\n{FF0000}Troll{00FF33}+9999$\n{FF0000}Wine {00FF33} $999$\n{FF0000}Tea O Beng{00FF33}$ 999$\n{FF0000}Rokok {00FF33}$70$\n{FF0000}Soda {00FF33}$2$\n{FF0000}Reset My Weapon {00FF33}FREE\n", "Buy", "Cancle");
- }
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == 25)
- {
- if(response)
- {
- if(listitem == 0)
- {
- if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
- SetPlayerHealth(playerid,100);
- SetPlayerArmour(playerid,100);
- GivePlayerMoney(playerid, - 50);
- ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
- SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Nasi Ayam A1. {00FF33}Have Fun!");
- }
- if(listitem == 1)
- {
- if(GetPlayerMoney(playerid) < 50) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
- SetPlayerHealth(playerid,100);
- SetPlayerArmour(playerid,100);
- GivePlayerMoney(playerid, - 50);
- ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
- SendClientMessage(playerid, COLOR_RED, "[Susses {00FF33}You Have Bought {FF66FF}Nasi lemak {00FF33}Have Fun!");
- }
- if(listitem == 2)
- {
- if(GetPlayerMoney(playerid) < 75) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
- SetPlayerHealth(playerid,100);
- SetPlayerArmour(playerid,100);
- GivePlayerMoney(playerid, - 50);
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);// Eat Burger
- SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Air Milo. {00FF33}Have Fun!");
- }
- if(listitem == 3)
- {
- if(GetPlayerMoney(playerid) < 750) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
- GivePlayerWeapon(playerid, 31, 99999);
- SetPlayerArmour(playerid,100);
- GivePlayerMoney(playerid, - 50);
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); // Eat Burger
- SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Hot Coffe. {00FF33}Have Fun!");
- }
- if(listitem == 4)
- {
- if(GetPlayerMoney(playerid) < 250) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
- SetPlayerHealth(playerid,100);
- SetPlayerArmour(playerid,100);
- GivePlayerMoney(playerid, - 50);
- ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
- SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Burger {00FF33}Have Fun!");
- }
- if(listitem == 5)
- {
- if(GetPlayerMoney(playerid) < 100) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
- SetPlayerHealth(playerid,100);
- GivePlayerMoney(playerid, - 50);
- SetPlayerArmour(playerid,100);
- ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
- SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Pizza. {00FF33}Have Fun!");
- }
- if(listitem == 6)
- {
- if(GetPlayerMoney(playerid) < 999999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
- SetPlayerHealth(playerid,100000.00);
- GivePlayerMoney(playerid, 99999);
- SetPlayerArmour(playerid,100);
- ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
- SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Godmode {00FF33}Have Fun!");
- }
- if(listitem == 7)
- {
- if(GetPlayerMoney(playerid) < -999999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
- GivePlayerMoney(playerid, 9999);
- SetPlayerArmour(playerid,100);
- SetPlayerHealth(playerid,100);
- ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
- SetPlayerPos(playerid,897.2368,2022.4202,161.2891);
- SendClientMessage(playerid, COLOR_RED, "[Susses] {00FF33}You Have Bought {FF66FF}Troll {00FF33}Have Fun!");
- }
- if(listitem == 8)
- {
- if(GetPlayerMoney(playerid) < 999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
- GivePlayerMoney(playerid, - 999);
- SetPlayerArmour(playerid,100);
- SetPlayerHealth(playerid,100);
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE);// Eat Burger
- SendClientMessage(playerid, 0xff8c00ff, "HINT: To drink, use the [FIRE KEY]."); // 0xff8c00ff - ORANGE
- }
- if(listitem == 9)
- {
- if(GetPlayerMoney(playerid) < 999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
- GivePlayerMoney(playerid, - 999);
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
- SetPlayerArmour(playerid,100);
- SetPlayerHealth(playerid,100);
- SendClientMessage(playerid, 0xff8c00ff, "HINT: To drink, use the [FIRE KEY]."); // 0xff8c00ff - ORANGE
- }
- if(listitem == 10)
- {
- if(GetPlayerMoney(playerid) < 70) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
- GivePlayerMoney(playerid, - 70);
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_SMOKE_CIGGY);
- SetPlayerArmour(playerid,100);
- SetPlayerHealth(playerid,100);
- SendClientMessage(playerid, 0xff8c00ff, "HINT: To smoke, use the FIRE KEY."); // 0xff8c00ff - ORANGE
- }
- if(listitem == 11)
- {
- if(GetPlayerMoney(playerid) < 2) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
- GivePlayerMoney(playerid, - 2);
- SetPlayerHealth(playerid,100);
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
- SetPlayerArmour(playerid,100);
- SendClientMessage(playerid, 0xff8c00ff, "HINT: To drink, use the [FIRE KEY]."); // 0xff8c00ff - ORANGE
- }
- if(listitem == 12)
- {
- if(GetPlayerMoney(playerid) < -9999) return SendClientMessage(playerid, COLOR_RED, "[ERROR]{FFFFFF}You don't have enough cash to purchase this food!");
- GivePlayerMoney(playerid, 2);
- ResetPlayerWeapons(playerid);
- return 1;
- }
- }
- }
- return 1;
- }
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