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- This route requires the Japanese version of the game. It is a low level route that makes use of some extra Fright Masks to save time in Chapter 4, it has the most RNG out of all the routes, but is the fastest.
- Before starting your run, it's recommended that you enable debug mode by pressing X, B, R, B, Y, L on the title screen.
- Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
- Timing starts when you accept the file name
- [section=Banned/Allowed]
- **Banned**
- ● Environmental
- ○ Going out of bounds
- ○ Clipping into/through solid objects
- ○ Bypassing hazard respawn triggers with one frame jumps
- ○ Jumping out of water
- ● Mario
- ○ Double Jump
- ○ Paper Mode Hitbox Glitch
- ○ Glitches/exploits that make use of Jump Storage
- ● Partners
- ○ Flurrie Superslide
- ○ Fish Glitch
- ○ Movement Buffers (like Goombella Buffers)
- ○ Time Stop/Text Storage
- ● Miscellaneous
- ○ Bypassing load zones
- ○ Buffering scripts with the pause menu (doors, loading zones, etc.)
- ○ Sort Glitch
- ○ Save Corruption
- ○ No Partners Glitch
- ○ Having an active partner that’s not in the party menu
- ○ Deleting the Strange Sack
- **Allowed**
- ● Mario/Partners
- ○ Speed swapping
- ○ Jumping out of battle for extra speed
- ○ Cutscene walks
- ○ Falling off ledges while spinning into Paper Mode
- ○ Going into Plane Mode at the edge of a Plane Panel to fly down past it
- ○ Hopping off Yoshi while triggering a load zone/e-mail/cutscene
- ○ Flurrie Lock
- ● Skips
- ○ Flip Skip/Lock jump/Window Jump
- ○ Continuously jumping/shuffling to prevent the Puni count from dropping (including Water Switch Skip)
- ○ Gate Handle Early
- ○ Cannon Skips
- ○ Sanctum Pole Skip
- ○ Background Skip (Chapter 7)
- ○ Riddle Tower block skips
- ○ Shadow Sirens Skip
- ○ Wooden Wheel Skip
- [section=Prologue]
- **Lord Crump**
- ➢ Mario: Jump x2
- ➢ Superguard Crump’s jump attack
- ➢ Mario: Jump x2
- Level = 1.09
- Note: It's always faster to fail the Action Command for the 2nd jump
- Goombella joins your party
- Break Zess T.’s contact lens
- **Toad Bros. Bazaar**
- ➢ Order the contact lens
- ➢ Buy 8 Fright Masks
- ➢ Buy 1 Fire Flower
- If you plan on hitting a Save Block to save at any point, it is faster to hit the Save Block and say no so that Goombella doesn’t explain saving to you. Otherwise, it’s faster to let her explain it.
- Robbed by Bandit (don’t chase him to get the coins back, you make it up later)
- Meet Frankly
- Decline the Action Command tutorial (menu up for the first option, then mash B for the second)
- **Goomba Trio**
- ➢ Mario: Fright Mask (up 1)
- Level = 1.10
- Get the Black Key and Plane Curse
- **Take the Plane Panel to the Thousand-Year Door** and stand on the pedestal
- Decline the special move tutorial and badge tutorial (mash B twice for each tutorial)
- Get **Power Smash** from Frankly
- **Open the Badge menu (D-Pad right) before going back to the sewers (so that Goombella doesn’t yell at you)**
- ➢ Equip Power Smash (A)
- Jump on the Blooper’s tentacle
- You should have the following badges equipped:
- ➢ Power Smash
- **Blooper**
- ➢ Goombella: Fire Flower (mash A)
- ➢ Mario: Failed Power Smash
- ➢ Goombella: Headbonk x2
- ➢ Mario: Full Power Smash (fail it if a stage hazard hits Blooper)
- Level = 1.30
- Go to Petal Meadows
- [section=Petal Meadows]
- Get the **Fire Flower** from the block past the bridge
- Talk to Mayor Kroop
- E-mail on the way to the gate (don’t check it yet, it is faster to do so later)
- Get the **POW Block** from the block near the Spiky Goomba
- **Bald Clefts**
- ➢ Mario: POW Block (mash A)
- Level = 1.40
- Get the **POW Block** from the bush near the Paragoomba
- **Bristles**
- ➢ Mario: POW Block (mash A)
- Level = 1.54
- Get the **Fire Flower** from the block near the Koopa Troopa
- [big][big]__**Hit the heart block!**__[/big][/big]
- Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3 [if necessary: 1, 2])
- Get **Multibounce** from the red block
- Go right for the Sun Stone
- **Fuzzies**
- ➢ Mario: Fright Mask (up 1, or mash A if you don’t have either block Fire Flower yet)
- ➢ If any didn’t run, keep using Fright Masks (you have 3 extras)
- Level = 1.55
- Go back left for the Moon Stone
- **Fuzzies**
- ➢ Mario: Fright Mask (up 1, or mash A if you don’t have either block Fire Flower yet)
- ➢ If any didn’t run, keep using Fright Masks (you have 3 extras)
- Level = 1.56
- **Gold Fuzzy**
- ➢ Mario: Failed Power Smash
- ➢ Goombella: Headbonk x2 on Gold Fuzzy (right 1)
- ➢ Guard Fuzzy Horde
- ➢ Superguard Gold Fuzzy
- ➢ Mario: Jump x2 on Gold Fuzzy
- ➢ Goombella: Headbonk x2 on Gold Fuzzy (Fire Flower [mash A] if you missed the Superguard and didn’t miss both block ones, there’s a backup in the sewers)
- Level = 1.78
- Go back to Petal Meadows
- Koops joins your party
- Go to Hooktail Castle
- [section=Hooktail Castle]
- Get **Power Bounce** from the red block in the first hall
- Don’t read Kolorado’s dad’s letter (mash B to pick the second option)
- **Red Bones**
- ➢ Koops: Fire Flower (mash A)
- ➢ Mario: Failed Power Smash
- Level = 2.11 // FP = 10
- Do Lock Jump and Flip Skip to get to the Castle Key
- Go all the way to the right and get the Black Key from the chest
- Get the Paper Curse
- Get **Attack FX R**
- **Open the Badge menu while unspinning from Paper Mode (so that the animation finishes in the pause menu)**
- ➢ Equip Attack FX R (A)
- ➢ Unequip Power Smash (up 1 -> A)
- ➢ Equip Power Bounce (up 2 -> A)
- ➢ Check the e-mail so that you don’t get text explaining e-mails again (B x2 -> left 1 -> A -> down 1 -> A x3)
- Backtrack to Red Bones room and get Castle Key
- Go back to the room with the Save Block and ride the green block up to unlock the door
- In the upper hallway, hit the first “!” block
- Use Koops to hit the second “!” block
- Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
- Ride the big green block up and go into the left door past the Dull Bones
- Ms. Mowz cutscene
- Get the Castle Key
- Run away from the Dull Bones
- Go through the locked door
- Get the last Castle Key and go through the big locked door
- You should have the following badges equipped:
- ➢ Attack FX R
- ➢ Power Bounce
- **Hooktail**
- ➢ Mario: Power Bounce x9
- ➢ Koops: Shell Toss
- ➢ Guard Hooktail’s fire
- ➢ Mario: Power Bounce x8
- ➢ Koops: Shell Toss
- ➢ Hooktail cutscene (pick the first option [if you say no, it is faster to say no the next two times as well])
- ➢ Mario: Power Bounce x8
- ➢ Koops: Shell Toss
- Level = 2.42
- [section=Pre-Chapter 2]
- **Peach Segment**
- ➢ Enter the shower area and leave immediately to open the door (you don’t have to take a shower)
- ➢ Visit TEC
- **Bowser Segment**
- ➢ Walk to the end of the hall
- Grab **Mega Rush P** in Kroop's yard
- **Open the Badge menu**
- ➢ Unequip Power Bounce (down 2 -> A)
- ➢ Equip Multibounce (down 1 -> A)
- ➢ Equip Power Smash (down 1 -> A)
- ➢ Equip Mega Rush P (down 1 -> A)
- Peach e-mail before the bridge in Petal Meadows
- You can speed swap to skip waiting for the last platform to move to the pipe
- If you used a Fire Flower on Gold Fuzzy, get the **Fire Flower** from the left block in the sewers near where the Spiky Goomba was
- Go back to the Thousand-Year Door
- Go to Boggly Woods
- [section=Boggly Woods]
- Go right for Shadow Sirens cutscene
- Run into the last Piranha on this screen to get Koops to 6HP
- **Pale Piranha**
- ➢ Koops: Swap to Goombella
- ➢ Mario: Swap to Koops
- ➢ Do not guard any attacks
- ➢ Koops: Run away
- Go to the Great Tree
- Talk to Punio by the door
- Talk to Punio again
- Leave the Great Tree for the Flurrie cutscene
- Get **P-Down, D-Up P** from the hidden block (7th stump from the right, between the two trees fully surrounded by flowers)
- Raise the Plane Panel
- Talk to Flurrie
- Leave Flurrie’s house for Shadow Sirens cutscene
- Get **Quake Hammer** from the block before the stumps on the way back to the Shadow Sirens
- You should have the following badges equipped:
- ➢ Mega Rush P
- ➢ Attack FX R (unnecessary)
- ➢ Multibounce (unnecessary until Glitzville)
- ➢ Power Smash (unnecessary until Glitzville)
- **Shadow Sirens**
- ➢ Mario: Fire Flower (mash A)
- ➢ Koops: Power Shell
- ➢ Do not guard any attacks
- ➢ Koops: Power Shell
- Level = 2.78
- Grab the Necklace
- Get the **Honey Syrup** near the enemies on the way back to the right
- Return to Flurrie’s house
- Flurrie joins your party
- **USE THE HONEY SYRUP** while entering Paper Mode to leave the Flurrie’s house screen
- E-mail on the screen with the Great Tree in the background
- Blow away the secret entrance and enter the Great Tree
- [section=The Great Tree]
- **X-Nauts**
- ➢ Mario: Fright Mask (mash A)
- Level = 2.79
- Go to the top of the tree (where the cells are)
- Enter the storage room
- **X-Naut**
- ➢ Mario: Swap to Koops (Jump x2 + Defend first if the X-Naut has HP Plus or HP Plus P)
- ➢ Koops: Shell Toss
- Level = 2.84
- Get the Red Key
- Unlock the red cage
- Get the **Power Punch** from the bush below the cage room on the way back to the entrance
- Get 10 Punies and the Puni Orb
- Use the Puni Orb to make the pipe appear
- Shuffle or use “weird jumps” to keep the Punies in the bubble room (or just blow them across, wait a bit before jumping across if you do so to avoid a game crash)
- Continuously jump to the next pipe to keep the Punies
- 10 Jabbi fight
- Get the Blue Key
- Fall down in the Pider room to leave the punies behind (skip this if you’re just blowing the Punies across)
- Drop down in the bubble room and get the **Thunder Rage** from the bush to the right
- Go back to the cells and release all the Punies
- Head back down to the narrow passageway room
- Stun the Pider with Flurrie as it falls
- Hammer the invisible block under the red block to get across
- Hit the red block for **Damage Dodge P** (get it on the way to the Super Boots if it goes right)
- 100 Jabbi fight
- Lock the Punis in the cage
- Use Paper Mode to get out of the cage and go down the pipe
- Hit the switch
- Backtrack to the room where you got the Blue Key (get Damage Dodge P if you missed it earlier)
- The order of the switches is Sun-Moon-Puni-Star (number of times to hit each switch: 3, 2, 0, 1)
- Get the Super Boots
- Backtrack to the Punies and Spin Jump to break the floor panels
- Blow the Punies down the hole
- Jump down to the pipe on the stump (continue jumping to keep the Punies)
- Perform Water Switch Skip (or hit the switch with Koops to lower the water)
- Take the Punies down to the basement of the tree and activate the escape
- **X-Nauts**
- ➢ Swap to Koops if he’s not already out
- ➢ Fright Mask (up 1)
- Level = 2.85
- Go back to the entrance
- **Swap to Koops** before triggering the boss fight
- **Magnus Von Grapple**
- ➢ Koops: Power Punch (down 1) on Mario
- ➢ Mario: Spin Jump (down 1) (hit both Action Commands)
- ➢ Guard Magnus' stomp (can Superguard to save about 1 second from the animation)
- ➢ Koops: Shell Toss
- ➢ Mario: Spin Jump (down 1) (hit both Action Commands)
- ➢ Magnus detaches X-Fists
- ➢ Koops: Swap to Goombella (so that Koops doesn’t heal from the level up)
- ➢ Mario: Spin Jump (down 1) on Magnus (left 1) (hit both Action Commands)
- Level = 3.18 // FP = 15
- [section=Pre-Chapter 3]
- **Peach Segment**
- ➢ Visit TEC for dancing (just wait at the door until it opens, need to hit 10 out of the 16 dance cues correctly)
- **Bowser Segment**
- ➢ Beat 1-1 (161 is best possible time, 160 if you get the meats)
- Peach e-mail outside Great Tree
- Grab **Damage Dodge** in the sewers after leaving Boggly Woods
- ➢ You might also want an extra badge for coins, you ideally shouldn't need one though
- Go to the Thousand-Year Door
- **Lovely Howz of Badges (second option to sell)**
- ➢ Sell Damage Dodge P (down 1)
- ➢ Sell Quake Hammer (down 1) (can keep it if you want a backup for Koopinator)
- ➢ Sell P-Down, D-Up P (down 1, or down 2 if you got Quake Hammer first and kept it)
- ➢ Sell Attack FX R (down 2, or down 3 if you kept Quake Hammer)
- ➢ You should just have Damage Dodge, (optionally Quake Hammer), Mega Rush P, Power Bounce, Multibounce, and Power Smash left at this point
- ➢ Buy **Power Rush** (first option to buy, second option for non-sales, scroll down for Power Rush; or get it from the counter if it’s on sale)
- **Toad Bros Bazaar**
- ➢ Buy the Contact Lens
- ➢ Get a Mushroom from shop points
- **Charlieton**
- ➢ Buy **Mega Rush** if he has it (can also buy the Boo's Sheet, but if you use an extra Fright Mask in Minor League then you will only have 1 shot at Koopinator)
- ➢ You can buy other stuff to increase your odds for Mega Rush if you wish (you need at least 104 coins from here plus 5 for every extra Fright Mask used on Fuzzies)
- If you didn’t get Mega Rush, go to the train station to reset Charlieton’s inventory
- **Westside Goods**
- ➢ Buy 1 Dried Shroom
- ➢ Buy 1 Dizzy Dial
- ➢ Answer anything for the first question, “Yellow” (third option) for the second
- ➢ Store (third option) the Dizzy Dial, Dried Shroom, Mushroom, and any items from Charlieton (mash A x3+)
- Talk to Don Pianta
- Go to Rogueport Harbor and talk to Francesca
- **Toad Bros Bazaar**
- ➢ You could buy a Honey Syrup in place of a Fright Mask/Boo's Sheet in case you use extra FP
- ➢ Store any items from Charlieton (down 1) (sell [second option] if you’re short on coins)
- ➢ Buy 6 Fright Masks (plus one for each extra used on Fuzzies, you want 9 total, or 8 if Honey Syrup/Boo's Sheet)
- ➢ If you get the Ice Storm from shop points here, store it
- Go back to Don Pianta and get the Blimp Ticket
- E-mail on way to the blimp
- Farm for Mega Rush if you still don’t have it
- Go to Glitzville
- [section=Minor League]
- Enter the Glitz Pit
- Go into the lower lobby doors
- Head backstage through the left door and walk around to Grubba’s office
- Sign up to be a fighter (pick the first option after Grubba shows you around)
- Say yes to Jolene after signing up for your first match
- **Glitz Pit Notes**
- ➢ If you don’t use any extra Fright Masks in Minor League, you will have 3 chances to Fright Mask Koopinator (2 if you kept a Honey Syrup or Boo's Sheet)
- ➢ Always fulfill the condition, except for Rawk Hawk, some backups are listed but use common sense
- ➢ Using a Fright Mask or Clock Out **does** count as an attack for conditions such as “don’t attack for the first 3 turns”
- ➢ Jumping on spiky enemies or taking damage from a rock from the audience **does** count toward “take damage 3 [or 5] times”
- ➢ Superguarding does **not** count as an attack even if it does damage
- ➢ You want to avoid sleeping in the bed to keep Koops (and later Mario) in Peril, also make sure Koops is not out when you level up
- ➢ The fight order can vary a little bit sometimes (for example, you can get Shell Shockers before Poker Faces)
- ➢ Optimally you want no more than 9 extra Star Points, if you get more than this then you probably want to Fright Mask the Fuzzies to try and fix it as long as you have at least 2 Fright Masks at that point
- **#19 Goomba Bros. (5 Goombas [3 Star Points each])**
- ➢ Goombella: Appeal (condition is always “appeal at least once”)
- ➢ Mario: Multibounce (up 1)
- Level = 3.33
- **#18 KP Koopas (2 KP Koopas [2 Star Points each] and 1 KP Paratroopa [3 Star Points])**
- ➢ Fright Mask (mash A)
- ➢ Headbonk x1 (x2 on Paratroopa) + Jump x2 if one didn’t run
- ➢ If no items, 3-bar Earth Tremor (down 1)
- Level = 3.34
- **#17 Pokey Triplets (3 Pokeys [4 Star Points each]**
- ➢ Mario: Swap to Koops
- ➢ Koops: Fright Mask (mash A)
- ➢ If no items, 3-bar Earth Tremor (down 1)
- Level = 3.35
- **#16 Dead Bones (3 Dull Bones [3 Star Points each])**
- ➢ Mario: Multibounce (up 1)
- ➢ If no FP, failed Earth Tremor (down 1)
- ➢ If don’t attack with Mario, failed Power Shell (will then need to Earth Tremor/Thunder Rage the Punk Rocks to save FP, or Sweet Treat on Armored Harriers)
- Level = 3.44
- **#15 Spike Storm (2 Spinies [3 Star Points each] and 1 Lakitu [4 Star Points])**
- ➢ Fright Mask (mash A)
- ➢ If no items, 4-bar Earth Tremor (down 1)
- Level = 3.45
- **#14 Hand-It-Overs (2 Bandits [5 Star Points each] and 2 Big Bandits [6 Star Points each])**
- ➢ Fright Mask (mash A)
- ➢ If no items, you can let them steal coins/items so that they run away
- Level = 3.46
- **#13 Mind Bogglers (1 Pale Piranha [4 Star Points], 1 Dark Puff [3 Star Points], and 1 Pider [4 Star Points]**
- ➢ Mario: Fright Mask (mash A or up 1 depending on fails/extras)
- ➢ Kill the Pale Piranha if it’s the only enemy left (Shell Toss)
- Level = 3.47 (likely 3 more than this, the Piranha only has a 30% chance to run)
- **#12 Punk Rocks (3 Hyper Bald Clefts [4 Star Points each])**
- ➢ Koops: Failed Power Shell
- ➢ If don’t attack with partners or no FP (or if you have 5 FP or less), 2-bar Earth Tremor (down 1) or Thunder Rage (down)
- Level = 3.59
- **#11 Bob-omb Squad (4 Bob-ombs [5 Star Points each])**
- ➢ Fright Mask (mash A or up 1 depending on fails/extras)
- ➢ If no items, failed Power Shell (or failed Earth Tremor + Superguards)
- Level = 3.60
- Go outside and get the egg **before** signing up for the first Armored Harriers fight
- Open the chest on top of the juice bar for **Power Plus P**
- **#10 Armored Harriers**
- ➢ Run Away
- Yoshi joins your party
- You need 8 FP for this next fight. If you used extra FP, use the possibly Honey Syrup you have, otherwise you will just have to sleep in the bed and improvise getting Koops back into peril.
- Also remember when you level to **not have Koops out** as this will put him back to 10HP
- **#10 Armored Harriers (2 Iron Clefts [7 Star Points each])**
- ➢ Yoshi: Gulp
- ➢ Mario: Defend, or Sweet Treat if you have less than 4 FP
- ➢ Guard the Armored Harriers if necessary (4 damage unguarded, defense-piercing)
- ➢ Yoshi: Gulp
- Level = 3.74 (upgrade BP if you level up here)
- [section=Major League]
- **#9 Tiny Spinies (2 Red Spike Tops [7 Star Points each])**
- ➢ Thunder Rage (mash A or down)
- ➢ If no items or if you used the Thunder Rage already, 4-bar Earth Tremor
- Level = 3.88 (upgrade BP if you level up here)
- Get the **Ice Storm** behind the lockers to the left
- **Do not have Koops out**
- **#8 Poker Faces (2 Bristles [6 Star Points each])**
- ➢ Ice Storm (mash A)
- ➢ If no items, 1-bar Earth Tremor
- Level = 4.00 // BP = 6
- **Open the Badge menu**
- ➢ Equip Mega Rush (down 1 -> A)
- ➢ Equip Power Rush (down 1+ -> A)
- Enter the juice bar and talk to Podler for the Super Hammer
- Break the block in Minor League locker room for the Dubious Paper (charge the spin hammer **FULLY** to avoid a softlock)
- Return to the Major League locker room and sign up for your next match
- You should have the following badges equipped:
- ➢ Mega Rush
- ➢ Power Rush
- ➢ Mega Rush P
- ➢ Multibounce
- ➢ Power Smash
- You need to manipulate Mario's health down to 1 as well here. If Mario has less than 10HP you have to guard some of the attacks and make sure you end up at 1HP
- **#7 Shell Shockers (2 Shady Koopas [7 Star Points each] and 1 Shady Paratroopa [7 Star Points])**
- ➢ Mario: Failed Jump on the Shady Paratroopa (right 1)
- ➢ Yoshi: Swap to Koops
- ➢ Do not guard any attacks (unless you need to adapt due to items, you want to get to 1 HP)
- ➢ Mario: Multibounce (up 1)
- Level = 4.21
- Run away from Armored Harriers
- You should now have Mario and Koops in Peril, ideally you maintain **Koops** peril across chapters
- **#6 The Fuzz (1 Fuzzy [2 Star Points], 1 Green Fuzzy [8 Star Points], and 1 Flower Fuzzy [8 Star Points])**
- ➢ Koops: Failed Power Shell (Fright Mask if you have at least two and are Level 4.31 or higher, normal Fuzzy has a 95% chance to run and the other two each have an 85% chance)
- Level = 4.39
- **#5 Magikoopa Masters (1 Red Magikoopa [7 Star Points], 1 White Magikoopa [7 Star Points], 1 Green Magikoopa [7 Star Points])**
- ➢ Mario: Multibounce (up 1)
- Level = 4.60
- Run away from Bowser (don't die to Bowser, you will Game Over)
- **#4 Craw Daddy (1 Dark Craw [13 Star Points])**
- ➢ Mario: Power Smash (up 1)
- ➢ Koops: Shell Toss
- ➢ If no hammer or don’t attack with Mario, Shell Toss x3 and Superguard (or Gale Force [60% chance to work])
- ➢ If don’t attack with partners, Hammer + Superguard + failed Hammer
- Level = 4.73
- Go to telephone booth to get the key
- Take the right door to backstage
- Get **Last Stand** in the blue box (allows for faster Shadow Queen phase 1 at no risk if full HP, also guarantees you won't lose a Life Shroom to Kammy if 4-5 HP)
- Go to storage room
- Blow away the covering and break the boxes on the left
- Hit the switch to reveal the staircase
- Hover behind the giant block upstairs with Yoshi to get **HP Plus P**
- Fall down the vent and listen to Grubba and Jolene
- **Do not have Koops out**
- **#3 Hamma, Bamma, and Flare (1 Hammer Bro [12 Star Points], 1 Fire Bro [8 Star Points], 1 Boomerang Bro [8 Star Points])**
- ➢ Mario: Multibounce (up 1)
- ➢ If you’re not in Peril or if no jump, full Earth Tremor + Power Shell (failed Earth Tremor if Koops is still in Peril)
- Level = 5.01 // BP = 9
- **#2 Chomp Country (2 Red Chomps [9 Star Points each])**
- ➢ Mario: Swap partners
- ➢ Partner: Swap partners
- ➢ Guard one attack, don’t guard the other (you want to be at 1 HP)
- ➢ Mario: Multibounce (up 1)
- Level = 5.19
- **Open the Badge menu**
- ➢ Unequip Power Smash (up 1 -> A)
- ➢ Equip Power Bounce (up 2 -> A)
- ➢ If you kept Quake Hammer, you can equip it unless the condition prevents you from using it
- You should have the following badges equipped:
- ➢ Mega Rush
- ➢ Power Rush
- ➢ Quake Hammer if you kept it
- ➢ Mega Rush P
- ➢ Power Bounce
- ➢ Multibounce
- **#1 Koopinator (1 Dark Koopatrol [13 Star Points])**
- ➢ Fright Mask (up 1 or mash A)
- ➢ If no items or if Fright Masks failed, Hammer x2 (can fail one) + Shell Toss x2 and Superguard (or Clock Out [up 1]) (could also Quake Hammer + Jump x2 if you kept Quake Hammer)
- Level = 5.20
- Go to the lobby and blow away the left poster upstairs with Flurrie to get the second storage room key
- Unlock the door on the second floor of the storage room and break the block to find the injured fighters
- Go back to the Major League locker room and sign up for the title match
- Escape the locker room and make your way to the ring
- **Champion: Rawk Hawk**
- ➢ If you have less than 6 FP, have your partner Defend then Sweet Treat to restore FP (avoid Mario hearts unless you’re getting Peril here, in which case keep Mario in front)
- ➢ If Mario is not in Peril, guard or Defend (not both) 3 attacks from 10 HP to get into Peril
- ➢ Mario: Power Bounce x7 (x6 if you Superguarded) (you don’t have to follow the condition as long as you win)
- Level = 5.34 (upgrade BP if you level up here)
- Go to Grubba’s office from the champion room and check the drawer
- Chase him to the ring
- **Macho Grubba**
- ➢ If you are not in Peril, you can try to Clock Out + Superguard (improvise)
- ➢ If you really want to try to get back into Peril, Grubba does 4 damage unguarded, 7 if attack boost, 8 if charge
- ➢ Mario: Power Bounce x6+ (go for 7) (x4 if you have at least 6 FP)
- ➢ Yoshi: If you went for 7 bounces and got 6-capped, Ground Pound (3+ hits, fill the bar almost all of the way); Defend otherwise
- ➢ Mario: Jump x2 (Power Bounce x4 if you did a 4-bounce last turn)
- Level = 5.67 (upgrade BP if you level up here)
- [section=Pre-Chapter 4]
- **Peach Segment**
- ➢ Visit TEC
- ➢ Ride the elevator up
- ➢ Enter the first door on the right
- ➢ Check the second locker from the left and change into an X-Naut
- ➢ Exit, go right, and talk to Grodus
- ➢ Change back into Peach and exit the room
- **Bowser Segment**
- ➢ Check the bush on the far right (the one with the Puni Elder)
- Leave Glitzville
- Peach e-mail before the sewer grate in West Rogueport
- **Get rejected by the Twilight Town pipe**
- Use Flurrie to reveal the pipe toward the Pit of 100 Trials room
- Go to the Thousand-Year Door
- E-mail leaving Frankly's house
- **TALK TO DARKLY**
- Go to Twilight Town
- [section=Twilight Town & Creepy Steeple]
- Go right and talk to the gatekeeper
- Talk to the shop manager’s wife
- Return to the mayor’s house to see him turned into a pig
- Go back to the gatekeeper to see him turned into a pig
- Get the Shop Key by shooting Koops under the fallen log
- Get the Black Key in the shed
- Unlock the Black Chest to get the Tube Curse
- Pick up the **Life Shroom**, **Boo’s Sheet**, and **Jammin’ Jelly**
- Skip the Jammin' Jelly if one of the following is true:
- ➢ You have 0-76 Star Points and 6+ FP
- ➢ You have 90+ Star Points and 3+ FP (77+ Star Points works if Koops is no longer in Peril)
- If you're worried about coins, you can also get **Defend Plus** from the chest
- The Life Shroom is just for safety, you could skip it if you're confident you won't get First Struck or anything
- E-mail outside the shop
- **Use the Jammin’ Jelly** and swap to Flurrie while rolling under the log
- Use Flurrie to blow away the haystack
- Walk through the next two screens, using Flurrie to open a path in the tree trunk
- Use Flurrie to reveal a floor panel on the following screen
- Proceed to Creepy Steeple
- If Mario is not in Peril, drop down into the well and get First Struck by the Buzzy Beetle
- **Buzzy Beetle**
- ➢ Mario: Swap partners
- ➢ Partner: Swap to Yoshi
- ➢ Don’t guard (repeat until you are in Peril)
- ➢ Run away
- Use Tube Mode to bypass the gate and enter Creepy Steeple
- Push the statue to the right and fall down to free the Boos
- ➢ If you are Level 5.76 or lower OR Level 6.11 or higher, pick the first option (since you’ll level up before Pirate’s Grotto so no healing item needed)
- ➢ If you are Level 5.77 to Level 6.10, pick the third option for an **Ultra Shroom** (to heal before Pirate’s Grotto)
- Take the spring back up and talk to the Boo (pick the second option)
- Go through the bottom door and hammer the red switch once
- Go up the stairs and grab the Steeple Key
- Enter the upper door and hammer the red switch twice
- Go up the stairs and unlock the tower
- If Goombella is in Peril, swap to her before jumping on the spring to Doopliss
- **Doopliss**
- ➢ Yoshi: Swap to Goombella (or Koops/Flurrie depending on HP) (don’t swap if you have Peril)
- ➢ Mario: Power Bounce x7
- ➢ Doopliss copies Mario
- ➢ If Goombella/Yoshi is in Peril, Headbonk x2 or Ground Pound (2+ hits, fill at least ~50% of the bar)
- ➢ Superguard Doopliss’ attack
- ➢ Mario: Jump x2 (x1 if you Superguarded) (Power Bounce x9 if you lost your Life Shroom)
- Level = 5.90 (upgrade BP to 12 if you level up here)
- Backtrack to Twilight Town
- Run away from Doopliss
- If Koops is no longer in Peril (or if you're very overleveled), buy Thunder Rages at Twilight Shop
- ➢ Subtract 1 for each leftover Thunder Rage or Ice Storm from Glitzville
- ➢ Add 1 if you don't get the Ice Storm from shop points (or stored it in Rogueport)
- ➢ If Koops is not in Peril: 5 Thunder Rages
- ➢ If 34-54 Star Points: 1 Thunder Rage
- ➢ If 55+ Star Points: 3 Thunder Rages
- Check the leftmost bush on the far left side of Twilight Town to find the Superbombomb
- Show the Superbombomb to Vivian
- Vivian joins your party
- Run away from Doopliss again and backtrack to Creepy Steeple
- Drop into the well
- If you’re not in Peril, take damage from the one Buzzy Beetle that doesn’t notice you in the second room
- Get **Power Plus**, the Letter “p”, and the Steeple Key
- Head back towards Twilight Town
- Spell out Doopliss' name (ランペル)
- ➢ Up, left, up x2, A
- ➢ Down x2, right, down, A
- ➢ Left, down, left, A
- ➢ Up x4, left, A
- ➢ Right x5, down x3, A
- If you leveled up early and Koops is no longer in Peril, do the next badge equip now (beginning of Pre-Chapter 5 section)
- Chase Doopliss back to Creepy Steeple
- Enter the upper door
- Hammer the red switch once
- Climb to the top of the tower
- **Doopliss**
- ➢ Mario: Power Bounce x7 on Doopliss, or x5 if you equipped Power Plus already
- Level = 6.14 // BP = 12
- [section=Pre-Chapter 5]
- Peach Segment
- ➢ TEC Quiz (2, 1, 3, 2, 3)
- Bowser Segment
- ➢ Beat 2-1 (154 is the fastest possible time)
- If you got the Ultra Shroom from the Boos, use it to heal at some point before Pirate’s Grotto (ideally while entering Paper Mode)
- **Open the Badge menu**
- ➢ Unequip Multibounce (R -> A, or up 2 -> A if you got any extra badges)
- ➢ If you equipped Quake Hammer, unequip it (up 2 -> A)
- ➢ If Koops is still in Peril, equip Power Plus P (L -> down 2-3 -> A)
- ➢ If Koops is no longer in Peril, equip Power Plus (L -> A)
- ➢ Swap to Yoshi
- Peach e-mail exiting the Twilight Town door
- Go to the Thousand-Year Door
- Go to the bar and talk to Flavio
- Go to the harbor and talk to Flavio on the S.S. Flavion
- **Talk to Frankly**
- Pay Gus 10 coins (first option) and hover with Yoshi to get onto Bobbery’s rooftop
- Tube Mode into Bobbery’s chimney
- Talk to Podley behind the bar to get the Old Letter (pick the first option before and after the story)
- Pay Gus 10 coins again (first option)
- Go to Bobbery’s house and give him the Old Letter
- E-mail in Rogueport Square
- Talk to Flavio on the S.S. Flavion to head to Keelhaul Key (pick the first option)
- [section=Keelhaul Key]
- Go right and fight the Embers
- You should have the following badges equipped:
- ➢ Power Plus P (or Power Plus if Koops is no longer in Peril)
- ➢ Mega Rush (unnecessary until Cortez)
- ➢ Power Rush (unnecessary until Cortez)
- ➢ Mega Rush P
- ➢ Power Bounce (unnecessary until Crump)
- **Embers**
- If Koops is in Peril:
- ➢ Mario: Swap to Koops
- ➢ Koops: Power Shell
- If Koops is not in Peril:
- ➢ Mario: Thunder Rage (mash A or down 1 depending on shop points)
- ➢ Yoshi: Ice Storm/Thunder Rage (mash A)
- Level = 6.35
- Agree to find the missing sailors (pick the first option)
- Hammer the block by the Fuzzies to get the **Courage Shell** (you can skip this if you stored the Boo’s Sheet from Charlieton)
- Hit the invisible block at the bottom of the cliff so that you can climb up
- Get the **Thunder Rage** from the block at the top of the cliff
- Go right and run into one of the Embers surrounding Bobbery
- **Embers**
- If Koops is in Peril:
- ➢ Mario: Swap to Koops
- ➢ Koops: Power Shell
- If Koops is not in Peril:
- ➢ Mario: Thunder Rage (mash A)
- ➢ Yoshi: Thunder Rage/Ice Storm (down 1, or mash A if you didn’t get the Courage Shell)
- ➢ Level = 6.56 (upgrade BP to 15 if you level up here)
- Hammer the tree to knock Bobbery down
- Get a **Coconut** on the screen to the left
- Give the Coconut to Flavio (mash A) for the Chuckola Cola
- Take the Chuckola Cola back to Bobbery
- Hammer Bobbery to wake him up
- Bobbery joins your party
- Go back to Flavio and talk to him
- Bring Flavio up to the Skull Rock
- Check the Skull Rock and talk to Flavio for the Skull Gem (pick the third option)
- Place Skull Gem in the Skull Rock
- Spin Jump on the small red statue 3 times
- Hammer the tall blue statue 4 times
- Throw Bobbery into the hole that just appeared (walk toward the skull rock in Paper Mode to cutscene walk into the loading zone and skip the Flavio cutscene)
- [section=Pirate's Grotto]
- Perform Gate Handle Early (jump toward the Boat Panel while in Tube Mode)
- Use Yoshi to cross the floor spikes
- Use Yoshi to hover past the Bill Blasters
- **DO NOT PLACE THE GATE HANDLE YET**
- Go up the cliffs and head left
- Use Koops to hit the “!” switch and raise the lift for the Grotto Key
- Head back down to the bottom of the cliff and unlock the door
- Use Tube Mode to get by the wall spikes (swap to Bobbery)
- Use Bobbery to blast away the wooden planks
- You can use Paper Mode against the north wall to dodge the first set of Bill Blasters. The same strat works against the south wall for the second set of Bill Blasters.
- Get First Struck by a Bullet Bill on the way back to get closer to Peril
- If you have 79+ Star Points, get First Struck on the way back instead
- **Bullet Bills**
- ➢ Mario: Swap partners, or run away if you have 78 Star Points
- ➢ Partner: Swap to Yoshi
- Level = 6.57
- Check the black chest in the wrecked ship at the end of the path
- **Embers**
- If Koops is in Peril:
- ➢ Mario: Swap to Koops
- ➢ Koops: Power Shell
- If Koops is not in Peril:
- ➢ Mario: Thunder Rage (down 1-2, or mash A if you don’t have the Courage Shell)
- ➢ Yoshi: Thunder Rage or Ice Storm (down 1, or mash A if you don’t have the Courage Shell)
- Level = 6.78 (upgrade BP to 15 if you level up here)
- Get the Black Key and unlock the black chest for the Boat Curse
- **Open the Badge menu (skip this if you equipped Power Plus earlier and didn't level up early)**
- ➢ Unequip Power Plus P (down 2-3 -> A)
- ➢ Equip Power Plus (L -> A)
- ➢ If you leveled up early:
- ➢ ➢ Equip Multibounce (R -> A [1 down input for each extra badge])
- ➢ ➢ Unequip Mega Rush P (up 2 -> A)
- ➢ ➢ Equip Damage Dodge (up 1-2 -> A)
- ➢ Swap to Yoshi
- Use the Gate Handle to open the floodgate
- Go back up to the top and go down the waterfall and through the gate
- Dodge the waves and head to the right
- Hit the two switches in the background to save the shipwrecked Toads
- If you are not at 1 HP, fall in the water until you are
- Get on the Black Skull and enter Cortez’ room
- You should have the following badges equipped:
- ➢ Power Plus
- ➢ Mega Rush
- ➢ Power Rush
- ➢ Mega Rush P (unnecessary)
- ➢ Power Bounce (unnecessary until Crump)
- **Cortez**
- ➢ Mario: Spin Jump (down 1) (hit both Action Commands)
- ➢ Mario: Spin Jump (down 1) (hit both Action Commands)
- ➢ Mario: Spin Jump (down 1) on Cortez (left 2) (hit both Action Commands)
- Level = 7.13 // BP = 15
- If you are at 10 HP, fall in the water once to get to 9 HP
- Go back to the room with the Toads and blow up the wall
- **Open the Badge menu right before (or after) blowing up the cracked wall (skip this if you equipped Damage Dodge already)**
- ➢ Equip Multibounce (R -> A [1 down input for each extra badge])
- ➢ Unequip Mega Rush P (up 2 -> A)
- ➢ Equip Damage Dodge (up 1-2 -> A)
- ➢ Swap to Bobbery (or Yoshi if you do this after blowing up the wall)
- You should have the following badges equipped:
- ➢ Power Plus
- ➢ Mega Rush
- ➢ Power Rush
- ➢ Damage Dodge
- ➢ Power Bounce
- ➢ Multibounce (unnecessary until Riverside)
- **Lord Crump**
- ➢ Mario: Swap out a partner
- ➢ Partner: Swap back to Yoshi
- ➢ Guard nothing if Mario has 9 HP, one attack if 7 HP, both if 5 HP
- ➢ Mario: Power Bounce x4 on Crump (right 1)
- Phase 2
- ➢ Yoshi: Courage Shell (top) on Mario (or Boo’s Sheet if you have 2 Boo's Sheets)
- ➢ Guard the X-Nauts’ ball attack (don’t need to guard Crump)
- ➢ Mario: Power Bounce x4 on Crump (right 1)
- Level = 7.38
- [section=Pre-Chapter 6]
- **Peach Segment**
- ➢ Check the elevator button to go up to Sublevel 2
- ➢ Go left to the potion room (first door with a green light above it)
- ➢ Pick up the Blue Potion, Red Potion, Orange Potion, and Green Potion
- ➢ Place the potions from **right to left**: Green (up 1), Orange (up 1), Blue (mash A), Red (mash A)
- ➢ Say yes to TEC and press the button to the left
- ➢ Press the buttons where the beaker stops (1, 2, 3, 2, 3, 1, 3, 4)
- ➢ Wait 25 to 35 seconds after closing TEC’s last textbox, then press the button to stop heating
- ➢ **Pick the first option** and drink the potion
- ➢ Go right to Grodus’ office and check the cabinet for the Data Disk
- ➢ Go back to the potion room and drink the Green Potion
- ➢ Leave the room to return to TEC
- **Bowser Segment**
- ➢ Talk to Lord Crump
- Peach e-mail after docking in Rogueport
- E-mail in Rogueport Square
- Head down the sewers via the **east side**
- Blow up the wall to Chet Rippo
- **Chet Rippo**
- ➢ Change Mario’s stats (mash A)
- ➢ BP = 18 (up 1)
- ➢ HP = 5 (mash A)
- Continue down and break the block
- Go to the Thousand-Year Door
- Go talk to Don Pianta
- Talk to Cortez on the Black Skull to return to Keelhaul Key
- Get the Wedding Ring near the tree where Bobbery joined
- Talk to Frankie or Francesca twice to give them the Wedding Ring
- Go back to Don Pianta and get the Train Ticket
- E-mail outside the Excess Express
- [section=Excess Express & Riverside Station]
- Talk to the conductor at the back of the train (left)
- Talk to Pennington in the kitchen
- Examine the floor in front of Cabin 003
- Talk to Heff. T
- Get the Galley Pot from the drawer
- Talk to Pennington in Cabin 006
- Talk to Sylvia in Cabin 008 to find out about Bub’s present (say yes to Bub)
- Talk to Bub twice more
- Talk to the conductor
- Get the Autograph from the engineer in the front of the train (right)
- Give Bub the Autograph
- Talk to the conductor (pick the first option)
- Use Vivian to talk to Ghost T. in Cabin 004
- Get the Ragged Diary from the baggage car
- Give the Ragged Diary to Ghost T.
- Give the Blanket to the conductor (receive Mushroom)
- Go to sleep in Cabin 005
- E-mail at the beginning of the dining car
- If you’re not confident in Shadow Sirens Skip, you can stop at Sales Stall and buy a Boo’s Sheet (unnecessary if you already have 2)
- Talk to Pennington in Cabin 006
- Get the Vital Paper in Cabin 001
- Return to Cabin 006 and give Pennington the Vital Paper
- Use Vivian to catch Zip Toad in Cabin 005
- Return the Briefcase when prompted
- Talk to the Riverside worker to get the Station Key
- Unlock the door and head inside
- Use Tube Mode to hit the blue switch in the second room
- Go up the stairs and get the Station Key in the next room with Yoshi
- Go back one room and unlock the door to go outside
- Drop down and blow away the posters with Flurrie
- Get **P-Up, D-Down** in the tube maze
- **Goombas**
- ➢ Mario: Multibounce (up 2)
- Level = 7.39
- **Goombas**
- ➢ Mario: Multibounce (up 2)
- Level = 7.40
- **Goombas**
- ➢ Mario: Multibounce (up 2)
- Level = 7.41
- Hit the numbered switches to spawn the stairs
- Get the Ultra Boots
- **Open the Badge menu while entering Paper Mode above the grate**
- ➢ Equip P-Up, D-Down (A)
- Re-pause and swap to Yoshi while unspinning after falling down the grate
- Spring Jump to get the Elevator Key
- Begin backtracking to the first room of Riverside
- Get the **Thunder Rage** from the invisible block in the outside area (to the right of the Poison Pokeys)
- Ride elevator up and hammer the Smorgs away
- Activate both switches to lower the bridge
- E-mail in front of the train
- Go to sleep in Cabin 005
- Go talk to the engineer to start the Smorg sequence
- E-mail at the beginning of the dining car
- Head all the way left and clear the Smorgs in the baggage car
- Spring Jump up to the roof
- Use Yoshi to run to the front of the train
- You should have the following badges equipped:
- ➢ P-Up, D-Down
- ➢ Power Plus
- ➢ Mega Rush (unnecessary)
- ➢ Power Rush
- ➢ Damage Dodge (unnecessary)
- ➢ Power Bounce
- ➢ Multibounce (unnecessary until X-Naut Fortress)
- **Smorg**
- ➢ Yoshi: Thunder Rage (mash A)
- ➢ Mario: Power Bounce x5
- ➢ Mario: Power Bounce x5
- Level = 7.76 (upgrade BP to 21 if you level up)
- Go to Poshley Sanctum
- Sanctum Pole Skip (Spring Jump to the middle pole on the left side)
- Grab the Garnet Star
- Leave Sanctum
- [section=Pre-Chapter 7]
- **Peach Segment**
- ➢ Visit TEC
- **Bowser Segment**
- ➢ Beat 3-1
- ➢ 154 is best possible time if you destroy the third fire bar to avoid taking damage
- ➢ 155 is possible if you skip breaking the third fire bar and take the hit, but this ends up being slower overall
- ➢ 156 requires a cycle that seems to be very rarely possible on console without dying first
- Peach e-mail right outside the Excess Express
- Go to the Thousand-Year Door
- Pay Gus 10 coins (first option) and go to the Trouble Center
- Check the Trouble Center bulletin (pick the first option)
- Take on Frankie’s trouble (up 4)
- E-mail in front of Frankly's house
- **Get the Ultra Hammer**
- **Lovely Howz of Badges**
- ➢ Stop selling whenever you have 511+ coins (521 if paying Gus again)
- ➢ If you got HP Plus P or Defend Plus, sell it (down 2)
- ➢ Sell Power Plus P (down 3)
- ➢ Sell Damage Dodge (down 5)
- ➢ Sell Quake Hammer (down 5)
- ➢ Sell Power Smash (up 1)
- ➢ Sell Mega Rush P (up 3)
- **Go to the Pianta Parlour** and buy 170 Pianta Tokens (to wait for Frankly to discover Fahr Outpost)
- Talk to Frankie about the trouble
- **TALK TO PROFESSOR FRANKLY** to learn about Fahr Outpost
- Spring Jump near Gus to get the Wedding Ring
- Give Frankie the Wedding Ring to get the Gold Card
- Trade in 170 Pianta Tokens (bottom option) for 5 Power Rushes (up 3)
- Go to Fahr Outpost
- [section=Fahr Outpost]
- Go all the way right
- **Open the Badge menu right before (or after) talking to the mayor**
- ➢ Unequip Mega Rush (R -> A)
- ➢ Equip 5 Power Rushes (L -> A -> [down 1 -> A] x4)
- ➢ Swap to Bobbery (or Yoshi if you do this after talking)
- **Make sure Bobbery is out** and talk to the mayor (green Bob-omb near the cannon statue)
- Go back to Rogueport Sewers
- Break the large blocks in the blue pipe rooms
- **General White Hunt**
- ➢ Spin Jump on the right switch in the yellow block room to open the blue pipe to Petalburg
- ➢ Go to **Petalburg** and talk to **Mayor Kroop**
- ➢ Spin Jump on the left switch to open the blue pipe to the Great Tree (don’t take this pipe yet)
- ➢ Hit the right switch in the gray block room to open the blue pipe to Keelhaul Key
- ➢ Go to **Keelhaul Key** and talk to **Pa-Patch** (if you have no coins, get one coin from the bush to the right of the pond near the blue pipe)
- ➢ Hit the left switch to open the blue pipe to Poshley Heights
- ➢ Go to **Poshley Heights** and talk to **Goldbob** (pick the bottom option, then pick the first option 5 times)
- ➢ Go to **Glitzville** and talk to **Podler** (the guy in the juice bar who gave you the Super Hammer)
- ➢ Go to the **Great Tree** via the blue pipe and talk to the **first Puni inside**
- ➢ Go to **Twilight Town** and talk to the **Twilighter near the Inn**
- ➢ Go back to **Fahr Outpost** and enter General White’s house (rightmost house, don’t need to talk to the mayor first)
- Wake up General White (pick the first option 11 times)
- **Talk to the mayor** near the cannon statue
- Talk to the mayor again on the screen to the left
- Go 3 screens to the right and blow up the rock up-right to reveal the pipe
- Take the pipe to the background to get to X-Naut Fortress
- You should have the following badges equipped:
- ➢ 5 Power Rushes (from the Pianta Parlour)
- ➢ P-Up, D-Down
- ➢ Power Plus
- ➢ Power Rush (from Lovely Howz of Badges)
- ➢ Power Bounce
- ➢ Multibounce
- [section=X-Naut Fortress]
- **Elite X-Nauts**
- ➢ Mario: Multibounce (up 2)
- Level = 7.96 (upgrade BP to 21 if you level up)
- Go to the first electric tile room and get the Elevator Key (the block in this room has a Super Shroom if you want it for safety)
- Take the elevator to Sublevel 1 (mash A)
- Go right and enter the access code (014029)
- 66th Annual Quirk Quiz (3, 4, 2, 3, 1 [if necessary: 3, 4])
- Get the Elevator Key
- Go to Sublevel 2 (down 1)
- Go left to the second electric tile room and get the Card Key
- Go all the way right to Grodus’ office and get the Card Key
- Go to Sublevel 3 (mash A)
- Go left to the third electric tile room and get the Card Key (ride Yoshi onto the tiles then hop off him to speed them up, or hover onto the moving tiles)
- Get the **HP Drain** from the block in the tile room
- ➢ If you're getting Peril for Gloomtail (~3-4 seconds slower than 7-bounce, ~5-6 seconds faster than 6-cap), you can skip the HP Drain
- ➢ Note that Peril for Gloomtail likely means doing the second half of Chapter 8 in Peril (this includes some spike rooms)
- Go right and use the 3 Card Keys
- Throw Bobbery over the fence to hit the conveyor belt switch
- Cutscene walk through the bars (swap to Vivian while unspinning from Paper Mode)
- Use Vivian to get past the wall
- Swap to Bobbery in the background and take the first pipe
- Throw Bobbery from the moving platforms to the switch to reveal the stairs
- Jump up the stairs to get to the Plane Panel (swap to Yoshi while in Plane Mode)
- Get the last Card Key
- Spring Jump up to the moving platforms (can hover with Yoshi to the top of the Save Block to make this easier, can also kill the Z-Yux [Multibounce] to get it out of the way)
- Use Card Key to enter the final room
- **Magnus Von Grapple 2.0**
- ➢ Mario: Power Bounce x6
- Level = 8.34 // BP = 21
- [section=Pre-Chapter 8]
- **Bowser Segment**
- ➢ Go into Poshley Sanctum
- Go to Sublevel 4 (down 1) and talk to TEC
- Head to Sublevel 2 (mash A) and go two rooms to the left
- Take the teleporter back to Rogueport Sewers
- **Open the Badge menu while entering or exiting Paper Mode**
- ➢ Equip Mega Rush (R -> A)
- ➢ Equip Last Stand (up 1 -> A)
- Go to the Thousand-Year Door and enter the Palace of Shadow
- [section=Palace of Shadow]
- If you only have 1 attacking item, get the **Shooting Star** from the block before the Bombshell Bill Blasters (third room)
- Avoid the Bombshell Bills by running between them with Yoshi (or by using Vivian for safety)
- Get First Struck by a Bombshell Bill, guard to get to 2 HP
- ➢ This is to set up Peril for Dark Bones (saves ~1.5 seconds), you can skip this if you're not comfortable with the fire bar room
- Go through the spike room (Bottom - Top or Bottom - Top)
- Touch the first fire bar to get to 1 HP (jump or Yoshi hover over the respawn trigger)
- Get the **Boo's Sheet** from the invisible block in the middle of the spinning fire bars near the Phantom Ember
- **Dark Bones**
- ➢ Mario: Multibounce (up 2)
- ➢ Yoshi: HP Drain (down 1-2) on Dark Bones (right 2) if necessary
- Level = 9.17 // FP = 20
- Get the Palace Key
- Spring Jump to torches above Bombshell Bill Blasters to skip them
- ➢ If you want Peril for Gloomtail, get First Struck by a Bombshell Bill (do not guard)
- **Endless Hallway**
- ➢ Down - Down - Up - Up - Down - Up - Down
- **Blow up the first Chomp statue** and go down the pipe to hit the switch
- Blow up the second Chomp statue and cutscene walk toward the door to the right
- Go all the way right to Gloomtail
- **Gloomtail**
- ➢ Mario: Power Bounce x7 (or x5 if Peril)
- ➢ Yoshi: HP Drain (down 1-2), Thunder Rage (down 2-3) or Shooting Star (down 1) if 6-cap
- Level = 9.50
- Get the Star Key
- Make your way back to the palace garden
- Take the pipe and hit the switch to reveal a Boat Panel
- Use the Boat Panels to reach the Riddle Tower
- **Riddle Tower**
- ➢ 1F Bottom-left: Hit the left switch 3 times, then the right switch twice
- ➢ 1F Top-left: Unspin Jump behind the red block to hit the switch (or come back after breaking both gray blocks on 2F)
- ➢ 1F Top-right: Ride Yoshi through the wall
- ➢ 1F Bottom-right: Use Flurrie in the center of the room to reveal the chest
- ➢ 2F Bottom-left: Fight the enemies in order (Dull Bones [Jump x1], Red Bones [Jump x1], Dry Bones [Jump x1], Dark Bones [Jump x2]) (can enter Paper Mode while starting the Dark Bones fight to cutscene walk left toward the switch) (Level = 9.75 [upgrade FP to 25 if you level up])
- ➢ 2F Top-left: Unspin Jump as on 1F (or break both gray blocks and come back after breaking the second one on 1F)
- ➢ 2F Top-right: Blow up the right wall with Bobbery
- ➢ 2F Bottom-right: Hit the invisible switch (don’t need to use Vivian, the block is straight right and above the line intersection to the right of the sign)
- ➢ 3F: Place the Star Key and the 8 Palace Keys
- Perform Shadow Sirens Skip
- You can just fight them if you miss it, but Shadow Queen will be riskier unless you have at least 3 Boo’s Sheets
- ➢ Mario: Jump x2 on Beldam (left 1)
- ➢ Yoshi: Boo’s Sheet (top) on Mario
- ➢ Mario: Power Bounce x3 on Doopliss
- ➢ Yoshi: Defend
- ➢ Mario: Power Bounce x3 on Marilyn
- Uncover the staircase with Flurrie and use Yoshi to cross the gap
- Use Koops to hit the red switch to get across the platform
- If you only have 1 Boo’s Sheet, get the **Repel Cape** at the bottom of the stairs
- Hover behind the green block with Yoshi, then raise the purple one to get to the passage
- Spring Jump to the poles (you can skip the second one by hovering across with Yoshi)
- Use Bobbery to hit red switch and cross the gap to the Chain Chomp
- Perform Wooden Wheel Skip
- Blow away the block covering with Flurrie
- Spin Hammer and Spin Jump through the floor (swap to Yoshi when landing from the Spin Jump)
- Use the Plane Panel to reach the area in the middle of the room
- Hit the red switch to the left and use Yoshi to get to the Palace Key
- If you don't have any attacking items (other than HP Drain), hover right for the **Life Shroom** and **Shooting Star**
- You should be safe without a Life Shroom, but you can still get the one to the right for more safety
- Fall down and use the spring to get back up to the Plane Panel
- Fly across the room and unlock the door
- If Yoshi is dead, swap to another partner before fighting Grodus
- [section=Grodus, Bowser, and Shadow Queen]
- **Grodus**
- ➢ Yoshi: Thunder Rage (down 2-4), Shooting Star (down 1-2 or top), or Ice Storm (up)
- ➢ Mario: Power Bounce x4
- Level = 10.14 // FP = 25
- **Bowser and Kammy Koopa**
- ➢ Mario: Power Bounce x6 on Bowser
- ➢ Yoshi: Defend
- ➢ Superguard Kammy's attack
- ➢ Mario: Power Bounce x4
- Level = 10.62 (upgrade FP to 30 if you level up)
- If you have less than 5 HP, **swap to Bobbery** before fighting Shadow Queen (if you forget this, Power Bounce on turn 1 and use a Boo's Sheet during invincible phase)
- **Shadow Queen**
- ➢ Mario: HP Drain/Mushroom (down) if 1-4 HP, swap to Bobbery if 5 HP
- ➢ Bobbery: Bomb Squad
- ➢ Guard Shadow Queen's attack (shouldn't actually matter)
- ➢ Mario: Power Bounce x3
- ➢ Bobbery: Swap partners
- **True Form**
- ➢ Bomb Squad detonates
- ➢ Mario: Failed Jump
- ➢ Partner: Swap to Bobbery, or Boo's Sheet (top or down) if less than 2 textboxes have triggered
- ➢ Jump + Swap to Bobbery if necessary
- Crystal Stars cutscene
- **Shadow Queen (final phase)**
- ➢ Mario: Power Bounce x6
- ➢ Bobbery: Boo’s Sheet (down or top) on Mario
- ➢ Guard all attacks
- ➢ Mario: Power Bounce x5 (x6 if any HP was stolen from Bobbery)
- Level = 10.63 (upgrade FP to 30 if you level up)
- Mash through the epilogue
- Timing ends on the circular fade to black before the credits start (first fully black frame)
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