Vynneve

Glitchless Route (JP Optimal)

Aug 11th, 2022
47
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 50.11 KB | None | 0 0
  1. This route requires the Japanese version of the game. It is a low level route that makes use of some extra Fright Masks to save time in Chapter 4, it has the most RNG out of all the routes, but is the fastest.
  2.  
  3. Before starting your run, it's recommended that you enable debug mode by pressing X, B, R, B, Y, L on the title screen.
  4.  
  5. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  6.  
  7. Timing starts when you accept the file name
  8.  
  9. [section=Banned/Allowed]
  10.  
  11. **Banned**
  12. ● Environmental
  13.   ○ Going out of bounds
  14.   ○ Clipping into/through solid objects
  15.   ○ Bypassing hazard respawn triggers with one frame jumps
  16.   ○ Jumping out of water
  17. ● Mario
  18.   ○ Double Jump
  19.   ○ Paper Mode Hitbox Glitch
  20.   ○ Glitches/exploits that make use of Jump Storage
  21. ● Partners
  22.   ○ Flurrie Superslide
  23.   ○ Fish Glitch
  24.   ○ Movement Buffers (like Goombella Buffers)
  25.   ○ Time Stop/Text Storage
  26. ● Miscellaneous
  27.   ○ Bypassing load zones
  28.   ○ Buffering scripts with the pause menu (doors, loading zones, etc.)
  29.   ○ Sort Glitch
  30.   ○ Save Corruption
  31.   ○ No Partners Glitch
  32.   ○ Having an active partner that’s not in the party menu
  33.   ○ Deleting the Strange Sack
  34.  
  35. **Allowed**
  36. ● Mario/Partners
  37.   ○ Speed swapping
  38.   ○ Jumping out of battle for extra speed
  39.   ○ Cutscene walks
  40.   ○ Falling off ledges while spinning into Paper Mode
  41.   ○ Going into Plane Mode at the edge of a Plane Panel to fly down past it
  42.   ○ Hopping off Yoshi while triggering a load zone/e-mail/cutscene
  43.   ○ Flurrie Lock
  44. ● Skips
  45.   ○ Flip Skip/Lock jump/Window Jump
  46.   ○ Continuously jumping/shuffling to prevent the Puni count from dropping (including Water Switch Skip)
  47.   ○ Gate Handle Early
  48.   ○ Cannon Skips
  49.   ○ Sanctum Pole Skip
  50.   ○ Background Skip (Chapter 7)
  51.   ○ Riddle Tower block skips
  52.   ○ Shadow Sirens Skip
  53.   ○ Wooden Wheel Skip
  54.  
  55. [section=Prologue]
  56.  
  57. **Lord Crump**
  58. ➢ Mario: Jump x2
  59. ➢ Superguard Crump’s jump attack
  60. ➢ Mario: Jump x2
  61. Level = 1.09
  62.  
  63. Note: It's always faster to fail the Action Command for the 2nd jump
  64.  
  65. Goombella joins your party
  66. Break Zess T.’s contact lens
  67.  
  68. **Toad Bros. Bazaar**
  69. ➢ Order the contact lens
  70. ➢ Buy 8 Fright Masks
  71. ➢ Buy 1 Fire Flower
  72.  
  73. If you plan on hitting a Save Block to save at any point, it is faster to hit the Save Block and say no so that Goombella doesn’t explain saving to you. Otherwise, it’s faster to let her explain it.
  74.  
  75. Robbed by Bandit (don’t chase him to get the coins back, you make it up later)
  76. Meet Frankly
  77. Decline the Action Command tutorial (menu up for the first option, then mash B for the second)
  78.  
  79. **Goomba Trio**
  80. ➢ Mario: Fright Mask (up 1)
  81. Level = 1.10
  82.  
  83. Get the Black Key and Plane Curse
  84. **Take the Plane Panel to the Thousand-Year Door** and stand on the pedestal
  85.  
  86. Decline the special move tutorial and badge tutorial (mash B twice for each tutorial)
  87. Get **Power Smash** from Frankly
  88.  
  89. **Open the Badge menu (D-Pad right) before going back to the sewers (so that Goombella doesn’t yell at you)**
  90. ➢ Equip Power Smash (A)
  91.  
  92. Jump on the Blooper’s tentacle
  93.  
  94. You should have the following badges equipped:
  95. ➢ Power Smash
  96.  
  97. **Blooper**
  98. ➢ Goombella: Fire Flower (mash A)
  99. ➢ Mario: Failed Power Smash
  100. ➢ Goombella: Headbonk x2
  101. ➢ Mario: Full Power Smash (fail it if a stage hazard hits Blooper)
  102. Level = 1.30
  103.  
  104. Go to Petal Meadows
  105.  
  106. [section=Petal Meadows]
  107.  
  108. Get the **Fire Flower** from the block past the bridge
  109. Talk to Mayor Kroop
  110. E-mail on the way to the gate (don’t check it yet, it is faster to do so later)
  111.  
  112. Get the **POW Block** from the block near the Spiky Goomba
  113.  
  114. **Bald Clefts**
  115. ➢ Mario: POW Block (mash A)
  116. Level = 1.40
  117.  
  118. Get the **POW Block** from the bush near the Paragoomba
  119.  
  120. **Bristles**
  121. ➢ Mario: POW Block (mash A)
  122. Level = 1.54
  123.  
  124. Get the **Fire Flower** from the block near the Koopa Troopa
  125.  
  126. [big][big]__**Hit the heart block!**__[/big][/big]
  127.  
  128. Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3 [if necessary: 1, 2])
  129.  
  130. Get **Multibounce** from the red block
  131. Go right for the Sun Stone
  132.  
  133. **Fuzzies**
  134. ➢ Mario: Fright Mask (up 1, or mash A if you don’t have either block Fire Flower yet)
  135. ➢ If any didn’t run, keep using Fright Masks (you have 3 extras)
  136. Level = 1.55
  137.  
  138. Go back left for the Moon Stone
  139.  
  140. **Fuzzies**
  141. ➢ Mario: Fright Mask (up 1, or mash A if you don’t have either block Fire Flower yet)
  142. ➢ If any didn’t run, keep using Fright Masks (you have 3 extras)
  143. Level = 1.56
  144.  
  145. **Gold Fuzzy**
  146. ➢ Mario: Failed Power Smash
  147. ➢ Goombella: Headbonk x2 on Gold Fuzzy (right 1)
  148. ➢ Guard Fuzzy Horde
  149. ➢ Superguard Gold Fuzzy
  150. ➢ Mario: Jump x2 on Gold Fuzzy
  151. ➢ Goombella: Headbonk x2 on Gold Fuzzy (Fire Flower [mash A] if you missed the Superguard and didn’t miss both block ones, there’s a backup in the sewers)
  152. Level = 1.78
  153.  
  154. Go back to Petal Meadows
  155. Koops joins your party
  156. Go to Hooktail Castle
  157.  
  158. [section=Hooktail Castle]
  159.  
  160. Get **Power Bounce** from the red block in the first hall
  161. Don’t read Kolorado’s dad’s letter (mash B to pick the second option)
  162.  
  163. **Red Bones**
  164. ➢ Koops: Fire Flower (mash A)
  165. ➢ Mario: Failed Power Smash
  166. Level = 2.11 // FP = 10
  167.  
  168. Do Lock Jump and Flip Skip to get to the Castle Key
  169. Go all the way to the right and get the Black Key from the chest
  170. Get the Paper Curse
  171. Get **Attack FX R**
  172.  
  173. **Open the Badge menu while unspinning from Paper Mode (so that the animation finishes in the pause menu)**
  174. ➢ Equip Attack FX R (A)
  175. ➢ Unequip Power Smash (up 1 -> A)
  176. ➢ Equip Power Bounce (up 2 -> A)
  177. ➢ Check the e-mail so that you don’t get text explaining e-mails again (B x2 -> left 1 -> A -> down 1 -> A x3)
  178.  
  179. Backtrack to Red Bones room and get Castle Key
  180. Go back to the room with the Save Block and ride the green block up to unlock the door
  181. In the upper hallway, hit the first “!” block
  182. Use Koops to hit the second “!” block
  183.  
  184. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  185.  
  186. Ride the big green block up and go into the left door past the Dull Bones
  187.  
  188. Ms. Mowz cutscene
  189. Get the Castle Key
  190.  
  191. Run away from the Dull Bones
  192.  
  193. Go through the locked door
  194. Get the last Castle Key and go through the big locked door
  195.  
  196. You should have the following badges equipped:
  197. ➢ Attack FX R
  198. ➢ Power Bounce
  199.  
  200. **Hooktail**
  201. ➢ Mario: Power Bounce x9
  202. ➢ Koops: Shell Toss
  203. ➢ Guard Hooktail’s fire
  204. ➢ Mario: Power Bounce x8
  205. ➢ Koops: Shell Toss
  206. ➢ Hooktail cutscene (pick the first option [if you say no, it is faster to say no the next two times as well])
  207. ➢ Mario: Power Bounce x8
  208. ➢ Koops: Shell Toss
  209. Level = 2.42
  210.  
  211. [section=Pre-Chapter 2]
  212.  
  213. **Peach Segment**
  214. ➢ Enter the shower area and leave immediately to open the door (you don’t have to take a shower)
  215. ➢ Visit TEC
  216.  
  217. **Bowser Segment**
  218. ➢ Walk to the end of the hall
  219.  
  220. Grab **Mega Rush P** in Kroop's yard
  221.  
  222. **Open the Badge menu**
  223. ➢ Unequip Power Bounce (down 2 -> A)
  224. ➢ Equip Multibounce (down 1 -> A)
  225. ➢ Equip Power Smash (down 1 -> A)
  226. ➢ Equip Mega Rush P (down 1 -> A)
  227.  
  228. Peach e-mail before the bridge in Petal Meadows
  229.  
  230. You can speed swap to skip waiting for the last platform to move to the pipe
  231.  
  232. If you used a Fire Flower on Gold Fuzzy, get the **Fire Flower** from the left block in the sewers near where the Spiky Goomba was
  233.  
  234. Go back to the Thousand-Year Door
  235. Go to Boggly Woods
  236.  
  237. [section=Boggly Woods]
  238.  
  239. Go right for Shadow Sirens cutscene
  240. Run into the last Piranha on this screen to get Koops to 6HP
  241.  
  242. **Pale Piranha**
  243. ➢ Koops: Swap to Goombella
  244. ➢ Mario: Swap to Koops
  245. ➢ Do not guard any attacks
  246. ➢ Koops: Run away
  247.  
  248. Go to the Great Tree
  249. Talk to Punio by the door
  250. Talk to Punio again
  251. Leave the Great Tree for the Flurrie cutscene
  252.  
  253. Get **P-Down, D-Up P** from the hidden block (7th stump from the right, between the two trees fully surrounded by flowers)
  254. Raise the Plane Panel
  255.  
  256. Talk to Flurrie
  257. Leave Flurrie’s house for Shadow Sirens cutscene
  258. Get **Quake Hammer** from the block before the stumps on the way back to the Shadow Sirens
  259.  
  260. You should have the following badges equipped:
  261. ➢ Mega Rush P
  262. ➢ Attack FX R (unnecessary)
  263. ➢ Multibounce (unnecessary until Glitzville)
  264. ➢ Power Smash (unnecessary until Glitzville)
  265.  
  266. **Shadow Sirens**
  267. ➢ Mario: Fire Flower (mash A)
  268. ➢ Koops: Power Shell
  269. ➢ Do not guard any attacks
  270. ➢ Koops: Power Shell
  271. Level = 2.78
  272.  
  273. Grab the Necklace
  274. Get the **Honey Syrup** near the enemies on the way back to the right
  275. Return to Flurrie’s house
  276. Flurrie joins your party
  277.  
  278. **USE THE HONEY SYRUP** while entering Paper Mode to leave the Flurrie’s house screen
  279. E-mail on the screen with the Great Tree in the background
  280. Blow away the secret entrance and enter the Great Tree
  281.  
  282. [section=The Great Tree]
  283.  
  284. **X-Nauts**
  285. ➢ Mario: Fright Mask (mash A)
  286. Level = 2.79
  287.  
  288. Go to the top of the tree (where the cells are)
  289. Enter the storage room
  290.  
  291. **X-Naut**
  292. ➢ Mario: Swap to Koops (Jump x2 + Defend first if the X-Naut has HP Plus or HP Plus P)
  293. ➢ Koops: Shell Toss
  294. Level = 2.84
  295.  
  296. Get the Red Key
  297. Unlock the red cage
  298. Get the **Power Punch** from the bush below the cage room on the way back to the entrance
  299.  
  300. Get 10 Punies and the Puni Orb
  301. Use the Puni Orb to make the pipe appear
  302.  
  303. Shuffle or use “weird jumps” to keep the Punies in the bubble room (or just blow them across, wait a bit before jumping across if you do so to avoid a game crash)
  304.  
  305. Continuously jump to the next pipe to keep the Punies
  306.  
  307. 10 Jabbi fight
  308. Get the Blue Key
  309.  
  310. Fall down in the Pider room to leave the punies behind (skip this if you’re just blowing the Punies across)
  311.  
  312. Drop down in the bubble room and get the **Thunder Rage** from the bush to the right
  313.  
  314. Go back to the cells and release all the Punies
  315. Head back down to the narrow passageway room
  316.  
  317. Stun the Pider with Flurrie as it falls
  318. Hammer the invisible block under the red block to get across
  319. Hit the red block for **Damage Dodge P** (get it on the way to the Super Boots if it goes right)
  320.  
  321. 100 Jabbi fight
  322.  
  323. Lock the Punis in the cage
  324. Use Paper Mode to get out of the cage and go down the pipe
  325. Hit the switch
  326. Backtrack to the room where you got the Blue Key (get Damage Dodge P if you missed it earlier)
  327. The order of the switches is Sun-Moon-Puni-Star (number of times to hit each switch: 3, 2, 0, 1)
  328.  
  329. Get the Super Boots
  330.  
  331. Backtrack to the Punies and Spin Jump to break the floor panels
  332. Blow the Punies down the hole
  333.  
  334. Jump down to the pipe on the stump (continue jumping to keep the Punies)
  335.  
  336. Perform Water Switch Skip (or hit the switch with Koops to lower the water)
  337. Take the Punies down to the basement of the tree and activate the escape
  338.  
  339. **X-Nauts**
  340. ➢ Swap to Koops if he’s not already out
  341. ➢ Fright Mask (up 1)
  342. Level = 2.85
  343.  
  344. Go back to the entrance
  345. **Swap to Koops** before triggering the boss fight
  346.  
  347. **Magnus Von Grapple**
  348. ➢ Koops: Power Punch (down 1) on Mario
  349. ➢ Mario: Spin Jump (down 1) (hit both Action Commands)
  350. ➢ Guard Magnus' stomp (can Superguard to save about 1 second from the animation)
  351. ➢ Koops: Shell Toss
  352. ➢ Mario: Spin Jump (down 1) (hit both Action Commands)
  353. ➢ Magnus detaches X-Fists
  354. ➢ Koops: Swap to Goombella (so that Koops doesn’t heal from the level up)
  355. ➢ Mario: Spin Jump (down 1) on Magnus (left 1) (hit both Action Commands)
  356. Level = 3.18 // FP = 15
  357.  
  358. [section=Pre-Chapter 3]
  359.  
  360. **Peach Segment**
  361. ➢ Visit TEC for dancing (just wait at the door until it opens, need to hit 10 out of the 16 dance cues correctly)
  362.  
  363. **Bowser Segment**
  364. ➢ Beat 1-1 (161 is best possible time, 160 if you get the meats)
  365.  
  366. Peach e-mail outside Great Tree
  367.  
  368. Grab **Damage Dodge** in the sewers after leaving Boggly Woods
  369. ➢ You might also want an extra badge for coins, you ideally shouldn't need one though
  370.  
  371. Go to the Thousand-Year Door
  372.  
  373. **Lovely Howz of Badges (second option to sell)**
  374. ➢ Sell Damage Dodge P (down 1)
  375. ➢ Sell Quake Hammer (down 1) (can keep it if you want a backup for Koopinator)
  376. ➢ Sell P-Down, D-Up P (down 1, or down 2 if you got Quake Hammer first and kept it)
  377. ➢ Sell Attack FX R (down 2, or down 3 if you kept Quake Hammer)
  378. ➢ You should just have Damage Dodge, (optionally Quake Hammer), Mega Rush P, Power Bounce, Multibounce, and Power Smash left at this point
  379. ➢ Buy **Power Rush** (first option to buy, second option for non-sales, scroll down for Power Rush; or get it from the counter if it’s on sale)
  380.  
  381. **Toad Bros Bazaar**
  382. ➢ Buy the Contact Lens
  383. ➢ Get a Mushroom from shop points
  384.  
  385. **Charlieton**
  386. ➢ Buy **Mega Rush** if he has it (can also buy the Boo's Sheet, but if you use an extra Fright Mask in Minor League then you will only have 1 shot at Koopinator)
  387. ➢ You can buy other stuff to increase your odds for Mega Rush if you wish (you need at least 104 coins from here plus 5 for every extra Fright Mask used on Fuzzies)
  388.  
  389. If you didn’t get Mega Rush, go to the train station to reset Charlieton’s inventory
  390.  
  391. **Westside Goods**
  392. ➢ Buy 1 Dried Shroom
  393. ➢ Buy 1 Dizzy Dial
  394. ➢ Answer anything for the first question, “Yellow” (third option) for the second
  395. ➢ Store (third option) the Dizzy Dial, Dried Shroom, Mushroom, and any items from Charlieton (mash A x3+)
  396.  
  397. Talk to Don Pianta
  398.  
  399. Go to Rogueport Harbor and talk to Francesca
  400.  
  401. **Toad Bros Bazaar**
  402. ➢ You could buy a Honey Syrup in place of a Fright Mask/Boo's Sheet in case you use extra FP
  403. ➢ Store any items from Charlieton (down 1) (sell [second option] if you’re short on coins)
  404. ➢ Buy 6 Fright Masks (plus one for each extra used on Fuzzies, you want 9 total, or 8 if Honey Syrup/Boo's Sheet)
  405. ➢ If you get the Ice Storm from shop points here, store it
  406.  
  407. Go back to Don Pianta and get the Blimp Ticket
  408. E-mail on way to the blimp
  409. Farm for Mega Rush if you still don’t have it
  410. Go to Glitzville
  411.  
  412. [section=Minor League]
  413.  
  414. Enter the Glitz Pit
  415. Go into the lower lobby doors
  416. Head backstage through the left door and walk around to Grubba’s office
  417. Sign up to be a fighter (pick the first option after Grubba shows you around)
  418.  
  419. Say yes to Jolene after signing up for your first match
  420.  
  421. **Glitz Pit Notes**
  422. ➢ If you don’t use any extra Fright Masks in Minor League, you will have 3 chances to Fright Mask Koopinator (2 if you kept a Honey Syrup or Boo's Sheet)
  423. ➢ Always fulfill the condition, except for Rawk Hawk, some backups are listed but use common sense
  424. ➢ Using a Fright Mask or Clock Out **does** count as an attack for conditions such as “don’t attack for the first 3 turns”
  425. ➢ Jumping on spiky enemies or taking damage from a rock from the audience **does** count toward “take damage 3 [or 5] times”
  426. ➢ Superguarding does **not** count as an attack even if it does damage
  427. ➢ You want to avoid sleeping in the bed to keep Koops (and later Mario) in Peril, also make sure Koops is not out when you level up
  428. ➢ The fight order can vary a little bit sometimes (for example, you can get Shell Shockers before Poker Faces)
  429. ➢ Optimally you want no more than 9 extra Star Points, if you get more than this then you probably want to Fright Mask the Fuzzies to try and fix it as long as you have at least 2 Fright Masks at that point
  430.  
  431. **#19 Goomba Bros. (5 Goombas [3 Star Points each])**
  432. ➢ Goombella: Appeal (condition is always “appeal at least once”)
  433. ➢ Mario: Multibounce (up 1)
  434. Level = 3.33
  435.  
  436. **#18 KP Koopas (2 KP Koopas [2 Star Points each] and 1 KP Paratroopa [3 Star Points])**
  437. ➢ Fright Mask (mash A)
  438. ➢ Headbonk x1 (x2 on Paratroopa) + Jump x2 if one didn’t run
  439. ➢ If no items, 3-bar Earth Tremor (down 1)
  440. Level = 3.34
  441.  
  442. **#17 Pokey Triplets (3 Pokeys [4 Star Points each]**
  443. ➢ Mario: Swap to Koops
  444. ➢ Koops: Fright Mask (mash A)
  445. ➢ If no items, 3-bar Earth Tremor (down 1)
  446. Level = 3.35
  447.  
  448. **#16 Dead Bones (3 Dull Bones [3 Star Points each])**
  449. ➢ Mario: Multibounce (up 1)
  450. ➢ If no FP, failed Earth Tremor (down 1)
  451. ➢ If don’t attack with Mario, failed Power Shell (will then need to Earth Tremor/Thunder Rage the Punk Rocks to save FP, or Sweet Treat on Armored Harriers)
  452. Level = 3.44
  453.  
  454. **#15 Spike Storm (2 Spinies [3 Star Points each] and 1 Lakitu [4 Star Points])**
  455. ➢ Fright Mask (mash A)
  456. ➢ If no items, 4-bar Earth Tremor (down 1)
  457. Level = 3.45
  458.  
  459. **#14 Hand-It-Overs (2 Bandits [5 Star Points each] and 2 Big Bandits [6 Star Points each])**
  460. ➢ Fright Mask (mash A)
  461. ➢ If no items, you can let them steal coins/items so that they run away
  462. Level = 3.46
  463.  
  464. **#13 Mind Bogglers (1 Pale Piranha [4 Star Points], 1 Dark Puff [3 Star Points], and 1 Pider [4 Star Points]**
  465. ➢ Mario: Fright Mask (mash A or up 1 depending on fails/extras)
  466. ➢ Kill the Pale Piranha if it’s the only enemy left (Shell Toss)
  467. Level = 3.47 (likely 3 more than this, the Piranha only has a 30% chance to run)
  468.  
  469. **#12 Punk Rocks (3 Hyper Bald Clefts [4 Star Points each])**
  470. ➢ Koops: Failed Power Shell
  471. ➢ If don’t attack with partners or no FP (or if you have 5 FP or less), 2-bar Earth Tremor (down 1) or Thunder Rage (down)
  472. Level = 3.59
  473.  
  474. **#11 Bob-omb Squad (4 Bob-ombs [5 Star Points each])**
  475. ➢ Fright Mask (mash A or up 1 depending on fails/extras)
  476. ➢ If no items, failed Power Shell (or failed Earth Tremor + Superguards)
  477. Level = 3.60
  478.  
  479. Go outside and get the egg **before** signing up for the first Armored Harriers fight
  480. Open the chest on top of the juice bar for **Power Plus P**
  481.  
  482. **#10 Armored Harriers**
  483. ➢ Run Away
  484.  
  485. Yoshi joins your party
  486.  
  487. You need 8 FP for this next fight. If you used extra FP, use the possibly Honey Syrup you have, otherwise you will just have to sleep in the bed and improvise getting Koops back into peril.
  488.  
  489. Also remember when you level to **not have Koops out** as this will put him back to 10HP
  490.  
  491. **#10 Armored Harriers (2 Iron Clefts [7 Star Points each])**
  492. ➢ Yoshi: Gulp
  493. ➢ Mario: Defend, or Sweet Treat if you have less than 4 FP
  494. ➢ Guard the Armored Harriers if necessary (4 damage unguarded, defense-piercing)
  495. ➢ Yoshi: Gulp
  496. Level = 3.74 (upgrade BP if you level up here)
  497.  
  498. [section=Major League]
  499.  
  500. **#9 Tiny Spinies (2 Red Spike Tops [7 Star Points each])**
  501. ➢ Thunder Rage (mash A or down)
  502. ➢ If no items or if you used the Thunder Rage already, 4-bar Earth Tremor
  503. Level = 3.88 (upgrade BP if you level up here)
  504.  
  505. Get the **Ice Storm** behind the lockers to the left
  506. **Do not have Koops out**
  507.  
  508. **#8 Poker Faces (2 Bristles [6 Star Points each])**
  509. ➢ Ice Storm (mash A)
  510. ➢ If no items, 1-bar Earth Tremor
  511. Level = 4.00 // BP = 6
  512.  
  513. **Open the Badge menu**
  514. ➢ Equip Mega Rush (down 1 -> A)
  515. ➢ Equip Power Rush (down 1+ -> A)
  516.  
  517. Enter the juice bar and talk to Podler for the Super Hammer
  518. Break the block in Minor League locker room for the Dubious Paper (charge the spin hammer **FULLY** to avoid a softlock)
  519. Return to the Major League locker room and sign up for your next match
  520.  
  521. You should have the following badges equipped:
  522. ➢ Mega Rush
  523. ➢ Power Rush
  524. ➢ Mega Rush P
  525. ➢ Multibounce
  526. ➢ Power Smash
  527.  
  528. You need to manipulate Mario's health down to 1 as well here. If Mario has less than 10HP you have to guard some of the attacks and make sure you end up at 1HP
  529.  
  530. **#7 Shell Shockers (2 Shady Koopas [7 Star Points each] and 1 Shady Paratroopa [7 Star Points])**
  531. ➢ Mario: Failed Jump on the Shady Paratroopa (right 1)
  532. ➢ Yoshi: Swap to Koops
  533. ➢ Do not guard any attacks (unless you need to adapt due to items, you want to get to 1 HP)
  534. ➢ Mario: Multibounce (up 1)
  535. Level = 4.21
  536.  
  537. Run away from Armored Harriers
  538. You should now have Mario and Koops in Peril, ideally you maintain **Koops** peril across chapters
  539.  
  540. **#6 The Fuzz (1 Fuzzy [2 Star Points], 1 Green Fuzzy [8 Star Points], and 1 Flower Fuzzy [8 Star Points])**
  541. ➢ Koops: Failed Power Shell (Fright Mask if you have at least two and are Level 4.31 or higher, normal Fuzzy has a 95% chance to run and the other two each have an 85% chance)
  542. Level = 4.39
  543.  
  544. **#5 Magikoopa Masters (1 Red Magikoopa [7 Star Points], 1 White Magikoopa [7 Star Points], 1 Green Magikoopa [7 Star Points])**
  545. ➢ Mario: Multibounce (up 1)
  546. Level = 4.60
  547.  
  548. Run away from Bowser (don't die to Bowser, you will Game Over)
  549.  
  550. **#4 Craw Daddy (1 Dark Craw [13 Star Points])**
  551. ➢ Mario: Power Smash (up 1)
  552. ➢ Koops: Shell Toss
  553. ➢ If no hammer or don’t attack with Mario, Shell Toss x3 and Superguard (or Gale Force [60% chance to work])
  554. ➢ If don’t attack with partners, Hammer + Superguard + failed Hammer
  555. Level = 4.73
  556.  
  557. Go to telephone booth to get the key
  558. Take the right door to backstage
  559. Get **Last Stand** in the blue box (allows for faster Shadow Queen phase 1 at no risk if full HP, also guarantees you won't lose a Life Shroom to Kammy if 4-5 HP)
  560.  
  561. Go to storage room
  562. Blow away the covering and break the boxes on the left
  563. Hit the switch to reveal the staircase
  564. Hover behind the giant block upstairs with Yoshi to get **HP Plus P**
  565. Fall down the vent and listen to Grubba and Jolene
  566.  
  567. **Do not have Koops out**
  568.  
  569. **#3 Hamma, Bamma, and Flare (1 Hammer Bro [12 Star Points], 1 Fire Bro [8 Star Points], 1 Boomerang Bro [8 Star Points])**
  570. ➢ Mario: Multibounce (up 1)
  571. ➢ If you’re not in Peril or if no jump, full Earth Tremor + Power Shell (failed Earth Tremor if Koops is still in Peril)
  572. Level = 5.01 // BP = 9
  573.  
  574. **#2 Chomp Country (2 Red Chomps [9 Star Points each])**
  575. ➢ Mario: Swap partners
  576. ➢ Partner: Swap partners
  577. ➢ Guard one attack, don’t guard the other (you want to be at 1 HP)
  578. ➢ Mario: Multibounce (up 1)
  579. Level = 5.19
  580.  
  581. **Open the Badge menu**
  582. ➢ Unequip Power Smash (up 1 -> A)
  583. ➢ Equip Power Bounce (up 2 -> A)
  584. ➢ If you kept Quake Hammer, you can equip it unless the condition prevents you from using it
  585.  
  586. You should have the following badges equipped:
  587. ➢ Mega Rush
  588. ➢ Power Rush
  589. ➢ Quake Hammer if you kept it
  590. ➢ Mega Rush P
  591. ➢ Power Bounce
  592. ➢ Multibounce
  593.  
  594. **#1 Koopinator (1 Dark Koopatrol [13 Star Points])**
  595. ➢ Fright Mask (up 1 or mash A)
  596. ➢ If no items or if Fright Masks failed, Hammer x2 (can fail one) + Shell Toss x2 and Superguard (or Clock Out [up 1]) (could also Quake Hammer + Jump x2 if you kept Quake Hammer)
  597. Level = 5.20
  598.  
  599. Go to the lobby and blow away the left poster upstairs with Flurrie to get the second storage room key
  600.  
  601. Unlock the door on the second floor of the storage room and break the block to find the injured fighters
  602.  
  603. Go back to the Major League locker room and sign up for the title match
  604.  
  605. Escape the locker room and make your way to the ring
  606.  
  607. **Champion: Rawk Hawk**
  608. ➢ If you have less than 6 FP, have your partner Defend then Sweet Treat to restore FP (avoid Mario hearts unless you’re getting Peril here, in which case keep Mario in front)
  609. ➢ If Mario is not in Peril, guard or Defend (not both) 3 attacks from 10 HP to get into Peril
  610. ➢ Mario: Power Bounce x7 (x6 if you Superguarded) (you don’t have to follow the condition as long as you win)
  611. Level = 5.34 (upgrade BP if you level up here)
  612.  
  613. Go to Grubba’s office from the champion room and check the drawer
  614. Chase him to the ring
  615.  
  616. **Macho Grubba**
  617. ➢ If you are not in Peril, you can try to Clock Out + Superguard (improvise)
  618. ➢ If you really want to try to get back into Peril, Grubba does 4 damage unguarded, 7 if attack boost, 8 if charge
  619. ➢ Mario: Power Bounce x6+ (go for 7) (x4 if you have at least 6 FP)
  620. ➢ Yoshi: If you went for 7 bounces and got 6-capped, Ground Pound (3+ hits, fill the bar almost all of the way); Defend otherwise
  621. ➢ Mario: Jump x2 (Power Bounce x4 if you did a 4-bounce last turn)
  622. Level = 5.67 (upgrade BP if you level up here)
  623.  
  624. [section=Pre-Chapter 4]
  625.  
  626. **Peach Segment**
  627. ➢ Visit TEC
  628. ➢ Ride the elevator up
  629. ➢ Enter the first door on the right
  630. ➢ Check the second locker from the left and change into an X-Naut
  631. ➢ Exit, go right, and talk to Grodus
  632. ➢ Change back into Peach and exit the room
  633.  
  634. **Bowser Segment**
  635. ➢ Check the bush on the far right (the one with the Puni Elder)
  636.  
  637. Leave Glitzville
  638.  
  639. Peach e-mail before the sewer grate in West Rogueport
  640. **Get rejected by the Twilight Town pipe**
  641. Use Flurrie to reveal the pipe toward the Pit of 100 Trials room
  642. Go to the Thousand-Year Door
  643.  
  644. E-mail leaving Frankly's house
  645. **TALK TO DARKLY**
  646. Go to Twilight Town
  647.  
  648. [section=Twilight Town & Creepy Steeple]
  649.  
  650. Go right and talk to the gatekeeper
  651. Talk to the shop manager’s wife
  652. Return to the mayor’s house to see him turned into a pig
  653. Go back to the gatekeeper to see him turned into a pig
  654.  
  655. Get the Shop Key by shooting Koops under the fallen log
  656. Get the Black Key in the shed
  657.  
  658. Unlock the Black Chest to get the Tube Curse
  659. Pick up the **Life Shroom**, **Boo’s Sheet**, and **Jammin’ Jelly**
  660.  
  661. Skip the Jammin' Jelly if one of the following is true:
  662. ➢ You have 0-76 Star Points and 6+ FP
  663. ➢ You have 90+ Star Points and 3+ FP (77+ Star Points works if Koops is no longer in Peril)
  664.  
  665. If you're worried about coins, you can also get **Defend Plus** from the chest
  666.  
  667. The Life Shroom is just for safety, you could skip it if you're confident you won't get First Struck or anything
  668.  
  669. E-mail outside the shop
  670.  
  671. **Use the Jammin’ Jelly** and swap to Flurrie while rolling under the log
  672. Use Flurrie to blow away the haystack
  673.  
  674. Walk through the next two screens, using Flurrie to open a path in the tree trunk
  675. Use Flurrie to reveal a floor panel on the following screen
  676. Proceed to Creepy Steeple
  677.  
  678. If Mario is not in Peril, drop down into the well and get First Struck by the Buzzy Beetle
  679.  
  680. **Buzzy Beetle**
  681. ➢ Mario: Swap partners
  682. ➢ Partner: Swap to Yoshi
  683. ➢ Don’t guard (repeat until you are in Peril)
  684. ➢ Run away
  685.  
  686. Use Tube Mode to bypass the gate and enter Creepy Steeple
  687.  
  688. Push the statue to the right and fall down to free the Boos
  689. ➢ If you are Level 5.76 or lower OR Level 6.11 or higher, pick the first option (since you’ll level up before Pirate’s Grotto so no healing item needed)
  690. ➢ If you are Level 5.77 to Level 6.10, pick the third option for an **Ultra Shroom** (to heal before Pirate’s Grotto)
  691.  
  692. Take the spring back up and talk to the Boo (pick the second option)
  693.  
  694. Go through the bottom door and hammer the red switch once
  695. Go up the stairs and grab the Steeple Key
  696. Enter the upper door and hammer the red switch twice
  697. Go up the stairs and unlock the tower
  698. If Goombella is in Peril, swap to her before jumping on the spring to Doopliss
  699.  
  700. **Doopliss**
  701. ➢ Yoshi: Swap to Goombella (or Koops/Flurrie depending on HP) (don’t swap if you have Peril)
  702. ➢ Mario: Power Bounce x7
  703. ➢ Doopliss copies Mario
  704. ➢ If Goombella/Yoshi is in Peril, Headbonk x2 or Ground Pound (2+ hits, fill at least ~50% of the bar)
  705. ➢ Superguard Doopliss’ attack
  706. ➢ Mario: Jump x2 (x1 if you Superguarded) (Power Bounce x9 if you lost your Life Shroom)
  707. Level = 5.90 (upgrade BP to 12 if you level up here)
  708.  
  709. Backtrack to Twilight Town
  710. Run away from Doopliss
  711.  
  712. If Koops is no longer in Peril (or if you're very overleveled), buy Thunder Rages at Twilight Shop
  713. ➢ Subtract 1 for each leftover Thunder Rage or Ice Storm from Glitzville
  714. ➢ Add 1 if you don't get the Ice Storm from shop points (or stored it in Rogueport)
  715. ➢ If Koops is not in Peril: 5 Thunder Rages
  716. ➢ If 34-54 Star Points: 1 Thunder Rage
  717. ➢ If 55+ Star Points: 3 Thunder Rages
  718.  
  719. Check the leftmost bush on the far left side of Twilight Town to find the Superbombomb
  720. Show the Superbombomb to Vivian
  721. Vivian joins your party
  722. Run away from Doopliss again and backtrack to Creepy Steeple
  723.  
  724. Drop into the well
  725. If you’re not in Peril, take damage from the one Buzzy Beetle that doesn’t notice you in the second room
  726. Get **Power Plus**, the Letter “p”, and the Steeple Key
  727.  
  728. Head back towards Twilight Town
  729.  
  730. Spell out Doopliss' name (ランペル)
  731. ➢ Up, left, up x2, A
  732. ➢ Down x2, right, down, A
  733. ➢ Left, down, left, A
  734. ➢ Up x4, left, A
  735. ➢ Right x5, down x3, A
  736.  
  737. If you leveled up early and Koops is no longer in Peril, do the next badge equip now (beginning of Pre-Chapter 5 section)
  738.  
  739. Chase Doopliss back to Creepy Steeple
  740. Enter the upper door
  741. Hammer the red switch once
  742. Climb to the top of the tower
  743.  
  744. **Doopliss**
  745. ➢ Mario: Power Bounce x7 on Doopliss, or x5 if you equipped Power Plus already
  746. Level = 6.14 // BP = 12
  747.  
  748. [section=Pre-Chapter 5]
  749.  
  750. Peach Segment
  751. ➢ TEC Quiz (2, 1, 3, 2, 3)
  752.  
  753. Bowser Segment
  754. ➢ Beat 2-1 (154 is the fastest possible time)
  755.  
  756. If you got the Ultra Shroom from the Boos, use it to heal at some point before Pirate’s Grotto (ideally while entering Paper Mode)
  757.  
  758. **Open the Badge menu**
  759. ➢ Unequip Multibounce (R -> A, or up 2 -> A if you got any extra badges)
  760. ➢ If you equipped Quake Hammer, unequip it (up 2 -> A)
  761. ➢ If Koops is still in Peril, equip Power Plus P (L -> down 2-3 -> A)
  762. ➢ If Koops is no longer in Peril, equip Power Plus (L -> A)
  763. ➢ Swap to Yoshi
  764.  
  765. Peach e-mail exiting the Twilight Town door
  766. Go to the Thousand-Year Door
  767.  
  768. Go to the bar and talk to Flavio
  769. Go to the harbor and talk to Flavio on the S.S. Flavion
  770.  
  771. **Talk to Frankly**
  772. Pay Gus 10 coins (first option) and hover with Yoshi to get onto Bobbery’s rooftop
  773. Tube Mode into Bobbery’s chimney
  774.  
  775. Talk to Podley behind the bar to get the Old Letter (pick the first option before and after the story)
  776. Pay Gus 10 coins again (first option)
  777. Go to Bobbery’s house and give him the Old Letter
  778. E-mail in Rogueport Square
  779.  
  780. Talk to Flavio on the S.S. Flavion to head to Keelhaul Key (pick the first option)
  781.  
  782. [section=Keelhaul Key]
  783.  
  784. Go right and fight the Embers
  785.  
  786. You should have the following badges equipped:
  787. ➢ Power Plus P (or Power Plus if Koops is no longer in Peril)
  788. ➢ Mega Rush (unnecessary until Cortez)
  789. ➢ Power Rush (unnecessary until Cortez)
  790. ➢ Mega Rush P
  791. ➢ Power Bounce (unnecessary until Crump)
  792.  
  793. **Embers**
  794. If Koops is in Peril:
  795. ➢ Mario: Swap to Koops
  796. ➢ Koops: Power Shell
  797.  
  798. If Koops is not in Peril:
  799. ➢ Mario: Thunder Rage (mash A or down 1 depending on shop points)
  800. ➢ Yoshi: Ice Storm/Thunder Rage (mash A)
  801. Level = 6.35
  802.  
  803. Agree to find the missing sailors (pick the first option)
  804. Hammer the block by the Fuzzies to get the **Courage Shell** (you can skip this if you stored the Boo’s Sheet from Charlieton)
  805. Hit the invisible block at the bottom of the cliff so that you can climb up
  806. Get the **Thunder Rage** from the block at the top of the cliff
  807.  
  808. Go right and run into one of the Embers surrounding Bobbery
  809.  
  810. **Embers**
  811. If Koops is in Peril:
  812. ➢ Mario: Swap to Koops
  813. ➢ Koops: Power Shell
  814.  
  815. If Koops is not in Peril:
  816. ➢ Mario: Thunder Rage (mash A)
  817. ➢ Yoshi: Thunder Rage/Ice Storm (down 1, or mash A if you didn’t get the Courage Shell)
  818. ➢ Level = 6.56 (upgrade BP to 15 if you level up here)
  819.  
  820. Hammer the tree to knock Bobbery down
  821. Get a **Coconut** on the screen to the left
  822. Give the Coconut to Flavio (mash A) for the Chuckola Cola
  823.  
  824. Take the Chuckola Cola back to Bobbery
  825. Hammer Bobbery to wake him up
  826. Bobbery joins your party
  827.  
  828. Go back to Flavio and talk to him
  829. Bring Flavio up to the Skull Rock
  830. Check the Skull Rock and talk to Flavio for the Skull Gem (pick the third option)
  831. Place Skull Gem in the Skull Rock
  832. Spin Jump on the small red statue 3 times
  833. Hammer the tall blue statue 4 times
  834.  
  835. Throw Bobbery into the hole that just appeared (walk toward the skull rock in Paper Mode to cutscene walk into the loading zone and skip the Flavio cutscene)
  836.  
  837. [section=Pirate's Grotto]
  838.  
  839. Perform Gate Handle Early (jump toward the Boat Panel while in Tube Mode)
  840. Use Yoshi to cross the floor spikes
  841. Use Yoshi to hover past the Bill Blasters
  842.  
  843. **DO NOT PLACE THE GATE HANDLE YET**
  844. Go up the cliffs and head left
  845. Use Koops to hit the “!” switch and raise the lift for the Grotto Key
  846. Head back down to the bottom of the cliff and unlock the door
  847.  
  848. Use Tube Mode to get by the wall spikes (swap to Bobbery)
  849. Use Bobbery to blast away the wooden planks
  850.  
  851. You can use Paper Mode against the north wall to dodge the first set of Bill Blasters. The same strat works against the south wall for the second set of Bill Blasters.
  852.  
  853. Get First Struck by a Bullet Bill on the way back to get closer to Peril
  854. If you have 79+ Star Points, get First Struck on the way back instead
  855.  
  856. **Bullet Bills**
  857. ➢ Mario: Swap partners, or run away if you have 78 Star Points
  858. ➢ Partner: Swap to Yoshi
  859. Level = 6.57
  860.  
  861. Check the black chest in the wrecked ship at the end of the path
  862.  
  863. **Embers**
  864. If Koops is in Peril:
  865. ➢ Mario: Swap to Koops
  866. ➢ Koops: Power Shell
  867.  
  868. If Koops is not in Peril:
  869. ➢ Mario: Thunder Rage (down 1-2, or mash A if you don’t have the Courage Shell)
  870. ➢ Yoshi: Thunder Rage or Ice Storm (down 1, or mash A if you don’t have the Courage Shell)
  871. Level = 6.78 (upgrade BP to 15 if you level up here)
  872.  
  873. Get the Black Key and unlock the black chest for the Boat Curse
  874.  
  875. **Open the Badge menu (skip this if you equipped Power Plus earlier and didn't level up early)**
  876. ➢ Unequip Power Plus P (down 2-3 -> A)
  877. ➢ Equip Power Plus (L -> A)
  878. ➢ If you leveled up early:
  879. ➢ ➢ Equip Multibounce (R -> A [1 down input for each extra badge])
  880. ➢ ➢ Unequip Mega Rush P (up 2 -> A)
  881. ➢ ➢ Equip Damage Dodge (up 1-2 -> A)
  882. ➢ Swap to Yoshi
  883.  
  884. Use the Gate Handle to open the floodgate
  885. Go back up to the top and go down the waterfall and through the gate
  886. Dodge the waves and head to the right
  887.  
  888. Hit the two switches in the background to save the shipwrecked Toads
  889. If you are not at 1 HP, fall in the water until you are
  890. Get on the Black Skull and enter Cortez’ room
  891.  
  892. You should have the following badges equipped:
  893. ➢ Power Plus
  894. ➢ Mega Rush
  895. ➢ Power Rush
  896. ➢ Mega Rush P (unnecessary)
  897. ➢ Power Bounce (unnecessary until Crump)
  898.  
  899. **Cortez**
  900. ➢ Mario: Spin Jump (down 1) (hit both Action Commands)
  901. ➢ Mario: Spin Jump (down 1) (hit both Action Commands)
  902. ➢ Mario: Spin Jump (down 1) on Cortez (left 2) (hit both Action Commands)
  903. Level = 7.13 // BP = 15
  904.  
  905. If you are at 10 HP, fall in the water once to get to 9 HP
  906.  
  907. Go back to the room with the Toads and blow up the wall
  908.  
  909. **Open the Badge menu right before (or after) blowing up the cracked wall (skip this if you equipped Damage Dodge already)**
  910. ➢ Equip Multibounce (R -> A [1 down input for each extra badge])
  911. ➢ Unequip Mega Rush P (up 2 -> A)
  912. ➢ Equip Damage Dodge (up 1-2 -> A)
  913. ➢ Swap to Bobbery (or Yoshi if you do this after blowing up the wall)
  914.  
  915. You should have the following badges equipped:
  916. ➢ Power Plus
  917. ➢ Mega Rush
  918. ➢ Power Rush
  919. ➢ Damage Dodge
  920. ➢ Power Bounce
  921. ➢ Multibounce (unnecessary until Riverside)
  922.  
  923. **Lord Crump**
  924. ➢ Mario: Swap out a partner
  925. ➢ Partner: Swap back to Yoshi
  926. ➢ Guard nothing if Mario has 9 HP, one attack if 7 HP, both if 5 HP
  927. ➢ Mario: Power Bounce x4 on Crump (right 1)
  928.  
  929. Phase 2
  930. ➢ Yoshi: Courage Shell (top) on Mario (or Boo’s Sheet if you have 2 Boo's Sheets)
  931. ➢ Guard the X-Nauts’ ball attack (don’t need to guard Crump)
  932. ➢ Mario: Power Bounce x4 on Crump (right 1)
  933. Level = 7.38
  934.  
  935. [section=Pre-Chapter 6]
  936.  
  937. **Peach Segment**
  938. ➢ Check the elevator button to go up to Sublevel 2
  939. ➢ Go left to the potion room (first door with a green light above it)
  940. ➢ Pick up the Blue Potion, Red Potion, Orange Potion, and Green Potion
  941. ➢ Place the potions from **right to left**: Green (up 1), Orange (up 1), Blue (mash A), Red (mash A)
  942. ➢ Say yes to TEC and press the button to the left
  943. ➢ Press the buttons where the beaker stops (1, 2, 3, 2, 3, 1, 3, 4)
  944. ➢ Wait 25 to 35 seconds after closing TEC’s last textbox, then press the button to stop heating
  945. ➢ **Pick the first option** and drink the potion
  946. ➢ Go right to Grodus’ office and check the cabinet for the Data Disk
  947. ➢ Go back to the potion room and drink the Green Potion
  948. ➢ Leave the room to return to TEC
  949.  
  950. **Bowser Segment**
  951. ➢ Talk to Lord Crump
  952.  
  953. Peach e-mail after docking in Rogueport
  954. E-mail in Rogueport Square
  955. Head down the sewers via the **east side**
  956. Blow up the wall to Chet Rippo
  957.  
  958. **Chet Rippo**
  959. ➢ Change Mario’s stats (mash A)
  960. ➢ BP = 18 (up 1)
  961. ➢ HP = 5 (mash A)
  962.  
  963. Continue down and break the block
  964. Go to the Thousand-Year Door
  965. Go talk to Don Pianta
  966. Talk to Cortez on the Black Skull to return to Keelhaul Key
  967. Get the Wedding Ring near the tree where Bobbery joined
  968. Talk to Frankie or Francesca twice to give them the Wedding Ring
  969. Go back to Don Pianta and get the Train Ticket
  970. E-mail outside the Excess Express
  971.  
  972. [section=Excess Express & Riverside Station]
  973.  
  974. Talk to the conductor at the back of the train (left)
  975. Talk to Pennington in the kitchen
  976. Examine the floor in front of Cabin 003
  977. Talk to Heff. T
  978. Get the Galley Pot from the drawer
  979.  
  980. Talk to Pennington in Cabin 006
  981. Talk to Sylvia in Cabin 008 to find out about Bub’s present (say yes to Bub)
  982. Talk to Bub twice more
  983. Talk to the conductor
  984. Get the Autograph from the engineer in the front of the train (right)
  985. Give Bub the Autograph
  986.  
  987. Talk to the conductor (pick the first option)
  988. Use Vivian to talk to Ghost T. in Cabin 004
  989. Get the Ragged Diary from the baggage car
  990. Give the Ragged Diary to Ghost T.
  991. Give the Blanket to the conductor (receive Mushroom)
  992. Go to sleep in Cabin 005
  993.  
  994. E-mail at the beginning of the dining car
  995.  
  996. If you’re not confident in Shadow Sirens Skip, you can stop at Sales Stall and buy a Boo’s Sheet (unnecessary if you already have 2)
  997.  
  998. Talk to Pennington in Cabin 006
  999. Get the Vital Paper in Cabin 001
  1000. Return to Cabin 006 and give Pennington the Vital Paper
  1001. Use Vivian to catch Zip Toad in Cabin 005
  1002. Return the Briefcase when prompted
  1003.  
  1004. Talk to the Riverside worker to get the Station Key
  1005. Unlock the door and head inside
  1006.  
  1007. Use Tube Mode to hit the blue switch in the second room
  1008. Go up the stairs and get the Station Key in the next room with Yoshi
  1009. Go back one room and unlock the door to go outside
  1010. Drop down and blow away the posters with Flurrie
  1011. Get **P-Up, D-Down** in the tube maze
  1012.  
  1013. **Goombas**
  1014. ➢ Mario: Multibounce (up 2)
  1015. Level = 7.39
  1016.  
  1017. **Goombas**
  1018. ➢ Mario: Multibounce (up 2)
  1019. Level = 7.40
  1020.  
  1021. **Goombas**
  1022. ➢ Mario: Multibounce (up 2)
  1023. Level = 7.41
  1024.  
  1025. Hit the numbered switches to spawn the stairs
  1026. Get the Ultra Boots
  1027.  
  1028. **Open the Badge menu while entering Paper Mode above the grate**
  1029. ➢ Equip P-Up, D-Down (A)
  1030.  
  1031. Re-pause and swap to Yoshi while unspinning after falling down the grate
  1032.  
  1033. Spring Jump to get the Elevator Key
  1034. Begin backtracking to the first room of Riverside
  1035. Get the **Thunder Rage** from the invisible block in the outside area (to the right of the Poison Pokeys)
  1036. Ride elevator up and hammer the Smorgs away
  1037. Activate both switches to lower the bridge
  1038. E-mail in front of the train
  1039.  
  1040. Go to sleep in Cabin 005
  1041. Go talk to the engineer to start the Smorg sequence
  1042. E-mail at the beginning of the dining car
  1043. Head all the way left and clear the Smorgs in the baggage car
  1044. Spring Jump up to the roof
  1045. Use Yoshi to run to the front of the train
  1046.  
  1047. You should have the following badges equipped:
  1048. ➢ P-Up, D-Down
  1049. ➢ Power Plus
  1050. ➢ Mega Rush (unnecessary)
  1051. ➢ Power Rush
  1052. ➢ Damage Dodge (unnecessary)
  1053. ➢ Power Bounce
  1054. ➢ Multibounce (unnecessary until X-Naut Fortress)
  1055.  
  1056. **Smorg**
  1057. ➢ Yoshi: Thunder Rage (mash A)
  1058. ➢ Mario: Power Bounce x5
  1059. ➢ Mario: Power Bounce x5
  1060. Level = 7.76 (upgrade BP to 21 if you level up)
  1061.  
  1062. Go to Poshley Sanctum
  1063. Sanctum Pole Skip (Spring Jump to the middle pole on the left side)
  1064. Grab the Garnet Star
  1065. Leave Sanctum
  1066.  
  1067. [section=Pre-Chapter 7]
  1068.  
  1069. **Peach Segment**
  1070. ➢ Visit TEC
  1071.  
  1072. **Bowser Segment**
  1073. ➢ Beat 3-1
  1074. ➢ 154 is best possible time if you destroy the third fire bar to avoid taking damage
  1075. ➢ 155 is possible if you skip breaking the third fire bar and take the hit, but this ends up being slower overall
  1076. ➢ 156 requires a cycle that seems to be very rarely possible on console without dying first
  1077.  
  1078. Peach e-mail right outside the Excess Express
  1079. Go to the Thousand-Year Door
  1080. Pay Gus 10 coins (first option) and go to the Trouble Center
  1081. Check the Trouble Center bulletin (pick the first option)
  1082. Take on Frankie’s trouble (up 4)
  1083. E-mail in front of Frankly's house
  1084.  
  1085. **Get the Ultra Hammer**
  1086.  
  1087. **Lovely Howz of Badges**
  1088. ➢ Stop selling whenever you have 511+ coins (521 if paying Gus again)
  1089. ➢ If you got HP Plus P or Defend Plus, sell it (down 2)
  1090. ➢ Sell Power Plus P (down 3)
  1091. ➢ Sell Damage Dodge (down 5)
  1092. ➢ Sell Quake Hammer (down 5)
  1093. ➢ Sell Power Smash (up 1)
  1094. ➢ Sell Mega Rush P (up 3)
  1095.  
  1096. **Go to the Pianta Parlour** and buy 170 Pianta Tokens (to wait for Frankly to discover Fahr Outpost)
  1097. Talk to Frankie about the trouble
  1098.  
  1099. **TALK TO PROFESSOR FRANKLY** to learn about Fahr Outpost
  1100. Spring Jump near Gus to get the Wedding Ring
  1101. Give Frankie the Wedding Ring to get the Gold Card
  1102. Trade in 170 Pianta Tokens (bottom option) for 5 Power Rushes (up 3)
  1103.  
  1104. Go to Fahr Outpost
  1105.  
  1106. [section=Fahr Outpost]
  1107.  
  1108. Go all the way right
  1109.  
  1110. **Open the Badge menu right before (or after) talking to the mayor**
  1111. ➢ Unequip Mega Rush (R -> A)
  1112. ➢ Equip 5 Power Rushes (L -> A -> [down 1 -> A] x4)
  1113. ➢ Swap to Bobbery (or Yoshi if you do this after talking)
  1114.  
  1115. **Make sure Bobbery is out** and talk to the mayor (green Bob-omb near the cannon statue)
  1116. Go back to Rogueport Sewers
  1117. Break the large blocks in the blue pipe rooms
  1118.  
  1119. **General White Hunt**
  1120. ➢ Spin Jump on the right switch in the yellow block room to open the blue pipe to Petalburg
  1121. ➢ Go to **Petalburg** and talk to **Mayor Kroop**
  1122. ➢ Spin Jump on the left switch to open the blue pipe to the Great Tree (don’t take this pipe yet)
  1123. ➢ Hit the right switch in the gray block room to open the blue pipe to Keelhaul Key
  1124. ➢ Go to **Keelhaul Key** and talk to **Pa-Patch** (if you have no coins, get one coin from the bush to the right of the pond near the blue pipe)
  1125. ➢ Hit the left switch to open the blue pipe to Poshley Heights
  1126. ➢ Go to **Poshley Heights** and talk to **Goldbob** (pick the bottom option, then pick the first option 5 times)
  1127. ➢ Go to **Glitzville** and talk to **Podler** (the guy in the juice bar who gave you the Super Hammer)
  1128. ➢ Go to the **Great Tree** via the blue pipe and talk to the **first Puni inside**
  1129. ➢ Go to **Twilight Town** and talk to the **Twilighter near the Inn**
  1130. ➢ Go back to **Fahr Outpost** and enter General White’s house (rightmost house, don’t need to talk to the mayor first)
  1131.  
  1132. Wake up General White (pick the first option 11 times)
  1133. **Talk to the mayor** near the cannon statue
  1134. Talk to the mayor again on the screen to the left
  1135.  
  1136. Go 3 screens to the right and blow up the rock up-right to reveal the pipe
  1137. Take the pipe to the background to get to X-Naut Fortress
  1138.  
  1139. You should have the following badges equipped:
  1140. ➢ 5 Power Rushes (from the Pianta Parlour)
  1141. ➢ P-Up, D-Down
  1142. ➢ Power Plus
  1143. ➢ Power Rush (from Lovely Howz of Badges)
  1144. ➢ Power Bounce
  1145. ➢ Multibounce
  1146.  
  1147. [section=X-Naut Fortress]
  1148.  
  1149. **Elite X-Nauts**
  1150. ➢ Mario: Multibounce (up 2)
  1151. Level = 7.96 (upgrade BP to 21 if you level up)
  1152.  
  1153. Go to the first electric tile room and get the Elevator Key (the block in this room has a Super Shroom if you want it for safety)
  1154. Take the elevator to Sublevel 1 (mash A)
  1155.  
  1156. Go right and enter the access code (014029)
  1157. 66th Annual Quirk Quiz (3, 4, 2, 3, 1 [if necessary: 3, 4])
  1158.  
  1159. Get the Elevator Key
  1160. Go to Sublevel 2 (down 1)
  1161.  
  1162. Go left to the second electric tile room and get the Card Key
  1163. Go all the way right to Grodus’ office and get the Card Key
  1164. Go to Sublevel 3 (mash A)
  1165.  
  1166. Go left to the third electric tile room and get the Card Key (ride Yoshi onto the tiles then hop off him to speed them up, or hover onto the moving tiles)
  1167.  
  1168. Get the **HP Drain** from the block in the tile room
  1169. ➢ If you're getting Peril for Gloomtail (~3-4 seconds slower than 7-bounce, ~5-6 seconds faster than 6-cap), you can skip the HP Drain
  1170. ➢ Note that Peril for Gloomtail likely means doing the second half of Chapter 8 in Peril (this includes some spike rooms)
  1171.  
  1172. Go right and use the 3 Card Keys
  1173. Throw Bobbery over the fence to hit the conveyor belt switch
  1174. Cutscene walk through the bars (swap to Vivian while unspinning from Paper Mode)
  1175. Use Vivian to get past the wall
  1176. Swap to Bobbery in the background and take the first pipe
  1177.  
  1178. Throw Bobbery from the moving platforms to the switch to reveal the stairs
  1179. Jump up the stairs to get to the Plane Panel (swap to Yoshi while in Plane Mode)
  1180. Get the last Card Key
  1181.  
  1182. Spring Jump up to the moving platforms (can hover with Yoshi to the top of the Save Block to make this easier, can also kill the Z-Yux [Multibounce] to get it out of the way)
  1183.  
  1184. Use Card Key to enter the final room
  1185.  
  1186. **Magnus Von Grapple 2.0**
  1187. ➢ Mario: Power Bounce x6
  1188. Level = 8.34 // BP = 21
  1189.  
  1190. [section=Pre-Chapter 8]
  1191.  
  1192. **Bowser Segment**
  1193. ➢ Go into Poshley Sanctum
  1194.  
  1195. Go to Sublevel 4 (down 1) and talk to TEC
  1196. Head to Sublevel 2 (mash A) and go two rooms to the left
  1197. Take the teleporter back to Rogueport Sewers
  1198.  
  1199. **Open the Badge menu while entering or exiting Paper Mode**
  1200. ➢ Equip Mega Rush (R -> A)
  1201. ➢ Equip Last Stand (up 1 -> A)
  1202.  
  1203. Go to the Thousand-Year Door and enter the Palace of Shadow
  1204.  
  1205. [section=Palace of Shadow]
  1206.  
  1207. If you only have 1 attacking item, get the **Shooting Star** from the block before the Bombshell Bill Blasters (third room)
  1208.  
  1209. Avoid the Bombshell Bills by running between them with Yoshi (or by using Vivian for safety)
  1210.  
  1211. Get First Struck by a Bombshell Bill, guard to get to 2 HP
  1212. ➢ This is to set up Peril for Dark Bones (saves ~1.5 seconds), you can skip this if you're not comfortable with the fire bar room
  1213.  
  1214. Go through the spike room (Bottom - Top or Bottom - Top)
  1215.  
  1216. Touch the first fire bar to get to 1 HP (jump or Yoshi hover over the respawn trigger)
  1217.  
  1218. Get the **Boo's Sheet** from the invisible block in the middle of the spinning fire bars near the Phantom Ember
  1219.  
  1220. **Dark Bones**
  1221. ➢ Mario: Multibounce (up 2)
  1222. ➢ Yoshi: HP Drain (down 1-2) on Dark Bones (right 2) if necessary
  1223. Level = 9.17 // FP = 20
  1224.  
  1225. Get the Palace Key
  1226.  
  1227. Spring Jump to torches above Bombshell Bill Blasters to skip them
  1228. ➢ If you want Peril for Gloomtail, get First Struck by a Bombshell Bill (do not guard)
  1229.  
  1230. **Endless Hallway**
  1231. ➢ Down - Down - Up - Up - Down - Up - Down
  1232.  
  1233. **Blow up the first Chomp statue** and go down the pipe to hit the switch
  1234. Blow up the second Chomp statue and cutscene walk toward the door to the right
  1235. Go all the way right to Gloomtail
  1236.  
  1237. **Gloomtail**
  1238. ➢ Mario: Power Bounce x7 (or x5 if Peril)
  1239. ➢ Yoshi: HP Drain (down 1-2), Thunder Rage (down 2-3) or Shooting Star (down 1) if 6-cap
  1240. Level = 9.50
  1241.  
  1242. Get the Star Key
  1243. Make your way back to the palace garden
  1244. Take the pipe and hit the switch to reveal a Boat Panel
  1245. Use the Boat Panels to reach the Riddle Tower
  1246.  
  1247. **Riddle Tower**
  1248. ➢ 1F Bottom-left: Hit the left switch 3 times, then the right switch twice
  1249. ➢ 1F Top-left: Unspin Jump behind the red block to hit the switch (or come back after breaking both gray blocks on 2F)
  1250. ➢ 1F Top-right: Ride Yoshi through the wall
  1251. ➢ 1F Bottom-right: Use Flurrie in the center of the room to reveal the chest
  1252. ➢ 2F Bottom-left: Fight the enemies in order (Dull Bones [Jump x1], Red Bones [Jump x1], Dry Bones [Jump x1], Dark Bones [Jump x2]) (can enter Paper Mode while starting the Dark Bones fight to cutscene walk left toward the switch) (Level = 9.75 [upgrade FP to 25 if you level up])
  1253. ➢ 2F Top-left: Unspin Jump as on 1F (or break both gray blocks and come back after breaking the second one on 1F)
  1254. ➢ 2F Top-right: Blow up the right wall with Bobbery
  1255. ➢ 2F Bottom-right: Hit the invisible switch (don’t need to use Vivian, the block is straight right and above the line intersection to the right of the sign)
  1256. ➢ 3F: Place the Star Key and the 8 Palace Keys
  1257.  
  1258. Perform Shadow Sirens Skip
  1259.  
  1260. You can just fight them if you miss it, but Shadow Queen will be riskier unless you have at least 3 Boo’s Sheets
  1261. ➢ Mario: Jump x2 on Beldam (left 1)
  1262. ➢ Yoshi: Boo’s Sheet (top) on Mario
  1263. ➢ Mario: Power Bounce x3 on Doopliss
  1264. ➢ Yoshi: Defend
  1265. ➢ Mario: Power Bounce x3 on Marilyn
  1266.  
  1267. Uncover the staircase with Flurrie and use Yoshi to cross the gap
  1268.  
  1269. Use Koops to hit the red switch to get across the platform
  1270. If you only have 1 Boo’s Sheet, get the **Repel Cape** at the bottom of the stairs
  1271.  
  1272. Hover behind the green block with Yoshi, then raise the purple one to get to the passage
  1273.  
  1274. Spring Jump to the poles (you can skip the second one by hovering across with Yoshi)
  1275. Use Bobbery to hit red switch and cross the gap to the Chain Chomp
  1276. Perform Wooden Wheel Skip
  1277. Blow away the block covering with Flurrie
  1278. Spin Hammer and Spin Jump through the floor (swap to Yoshi when landing from the Spin Jump)
  1279.  
  1280. Use the Plane Panel to reach the area in the middle of the room
  1281. Hit the red switch to the left and use Yoshi to get to the Palace Key
  1282.  
  1283. If you don't have any attacking items (other than HP Drain), hover right for the **Life Shroom** and **Shooting Star**
  1284.  
  1285. You should be safe without a Life Shroom, but you can still get the one to the right for more safety
  1286.  
  1287. Fall down and use the spring to get back up to the Plane Panel
  1288. Fly across the room and unlock the door
  1289. If Yoshi is dead, swap to another partner before fighting Grodus
  1290.  
  1291. [section=Grodus, Bowser, and Shadow Queen]
  1292.  
  1293. **Grodus**
  1294. ➢ Yoshi: Thunder Rage (down 2-4), Shooting Star (down 1-2 or top), or Ice Storm (up)
  1295. ➢ Mario: Power Bounce x4
  1296. Level = 10.14 // FP = 25
  1297.  
  1298. **Bowser and Kammy Koopa**
  1299. ➢ Mario: Power Bounce x6 on Bowser
  1300. ➢ Yoshi: Defend
  1301. ➢ Superguard Kammy's attack
  1302. ➢ Mario: Power Bounce x4
  1303. Level = 10.62 (upgrade FP to 30 if you level up)
  1304.  
  1305. If you have less than 5 HP, **swap to Bobbery** before fighting Shadow Queen (if you forget this, Power Bounce on turn 1 and use a Boo's Sheet during invincible phase)
  1306.  
  1307. **Shadow Queen**
  1308. ➢ Mario: HP Drain/Mushroom (down) if 1-4 HP, swap to Bobbery if 5 HP
  1309. ➢ Bobbery: Bomb Squad
  1310. ➢ Guard Shadow Queen's attack (shouldn't actually matter)
  1311. ➢ Mario: Power Bounce x3
  1312. ➢ Bobbery: Swap partners
  1313.  
  1314. **True Form**
  1315. ➢ Bomb Squad detonates
  1316. ➢ Mario: Failed Jump
  1317. ➢ Partner: Swap to Bobbery, or Boo's Sheet (top or down) if less than 2 textboxes have triggered
  1318. ➢ Jump + Swap to Bobbery if necessary
  1319.  
  1320. Crystal Stars cutscene
  1321.  
  1322. **Shadow Queen (final phase)**
  1323. ➢ Mario: Power Bounce x6
  1324. ➢ Bobbery: Boo’s Sheet (down or top) on Mario
  1325. ➢ Guard all attacks
  1326. ➢ Mario: Power Bounce x5 (x6 if any HP was stolen from Bobbery)
  1327. Level = 10.63 (upgrade FP to 30 if you level up)
  1328.  
  1329. Mash through the epilogue
  1330. Timing ends on the circular fade to black before the credits start (first fully black frame)
Add Comment
Please, Sign In to add comment