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KaladinDMP

REAL VR Mod v.9.3.2 post

Feb 10th, 2023
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  1. Hey guys,
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  3. as you know the official patch for Cyberpunk 2077 (which enabled DLSS 3 and Reflex for NVIDIA cards) has broken all mods, including mine.
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  5. This is an emergency release just to restore VR functionality to the game. I still need to do some work on it, but I wanted you to have something playable in the meantime.
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  7. Before you get your hopes up (and I'm sorry, I know many of you already have): my opinion is that frame generation cannot be used in VR.
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  9. To begin with, it has the same problems as TAA or DLSS: it doesn't know about stereo rendering, so it's completely thrown off in the prediction for nearby objects.
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  11. But even thinking of using it only for mono rendering (which I don't like too much personally), there is the big problem that it happens too late in the rendering chain. Maybe that will change in the future if NVIDIA ever releases a public SDK for it, giving more control to the application, but at the moment it looks like the extra frames are being generated in the driver and not passed back to the application. So I'm unable to intercept them in order to send them to the VR headset.
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  13. That unfortunately means that frame generation will need to be turned OFF for all games in VR. RealConfig already does it automatically for CP2077, beginning from this release.
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  15. I know that's gonna be a huge disappointment for many people, but NVIDIA doesn't seem too interested in VR lately :-(
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  19. As I was mentioning above, this 9.3.2 release still needs some work. CD Projekt RED has not provided any changelog/patch notes for the update, but my tests showed that besides adding DLSS 3 and Reflex support, they changed something in the way they process gamepad inputs. That results in a new issue with the R.E.A.L. VR overlay, specifically that navigating the overlay with the gamepad will send the same commands to the game too. The code I always used to hide gamepad inputs from the game while the overlay is open no longer works properly. I will try to fix it in the next few days, but for the moment the workaround is to use your keyboard and mouse to interact with the overlay. Luckily CP2077 is one of the games where I had been able to extend the mouse coverage beyond the Windows desktop, so the overlay can be used properly with KB/M even at very high resolutions.
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  21. Sorry for not having better news for you! Let's keep our hopes up that NVIDIA will resume supporting VR, or at least expose some of the necessary functionality in an SDK so we can roll our own solution for frame generation []-D
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