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- [18:00] 951cefd3ca5cb6773251e773379ff26a: ok so since i was muted
- [18:00] 951cefd3ca5cb6773251e773379ff26a: im going to state my reasons
- [18:00] 951cefd3ca5cb6773251e773379ff26a: for the change i proposed
- [18:00] 951cefd3ca5cb6773251e773379ff26a: 1.
- [18:00] 951cefd3ca5cb6773251e773379ff26a: out of -----SNIPPED BY MINEPLEX CHAT FILTER-----and all that -----SNIPPED BY MINEPLEX CHAT FILTER-----
- [18:01] 951cefd3ca5cb6773251e773379ff26a: 2.5 is quite a lot, and although 2.3 is a decent nerf, 2.4 + other changes will mean that the state of creeper can change faster rather than a slow, development-like change
- [18:01] 951cefd3ca5cb6773251e773379ff26a: if we want creeper to become a genuinely viable-due-to-skill kit
- [18:01] 951cefd3ca5cb6773251e773379ff26a: then we need to do a lot more than just change kb
- [18:01] 951cefd3ca5cb6773251e773379ff26a: so dont do 2.3
- [18:01] 951cefd3ca5cb6773251e773379ff26a: maybe 2.35 at most
- [18:01] 951cefd3ca5cb6773251e773379ff26a: change 2
- [18:01] 951cefd3ca5cb6773251e773379ff26a: currently the cooldowns are
- [18:01] 951cefd3ca5cb6773251e773379ff26a:
- "SulphurBomb":3,
- "Explode":8,
- [18:02] 951cefd3ca5cb6773251e773379ff26a: changing sulphur bomb to 3.5 will punish creeper players that aren't as experienced with landing them
- [18:02] 951cefd3ca5cb6773251e773379ff26a: at the moment it is very free to just miss one and then just hit the next one with no repercussions
- [18:02] 951cefd3ca5cb6773251e773379ff26a: sure, 0.5 isn't going to make the best of a difference
- [18:02] 951cefd3ca5cb6773251e773379ff26a: but it will definitely affect gameplay and in higher elo plays, this affects timing
- [18:02] 951cefd3ca5cb6773251e773379ff26a: explode at the moment is either
- [18:02] 951cefd3ca5cb6773251e773379ff26a: - easily gimpable
- [18:03] 951cefd3ca5cb6773251e773379ff26a: - predictable
- [18:03] 951cefd3ca5cb6773251e773379ff26a: etc
- [18:03] 951cefd3ca5cb6773251e773379ff26a: if we want to make creeper more viable in the field of skilled plays
- [18:03] 951cefd3ca5cb6773251e773379ff26a: we should reduce the cooldown slightly
- [18:03] 951cefd3ca5cb6773251e773379ff26a: since if you cancel early
- [18:03] 951cefd3ca5cb6773251e773379ff26a: you dont get a cooldown refresher by even anything at all
- [18:03] 951cefd3ca5cb6773251e773379ff26a: which means making cancel-mind-trick strats acts as no benefit other than to perhaps dodge one arrow
- [18:04] 951cefd3ca5cb6773251e773379ff26a: which a good player will end up landing anyway due to the lack of downwards momentum + the fact that cancelling it also reverts your horizontal speed
- [18:04] 951cefd3ca5cb6773251e773379ff26a: which means there isn't the biggest deviation from the center position of the falling point
- [18:04] 951cefd3ca5cb6773251e773379ff26a: alternatively
- [18:05] 951cefd3ca5cb6773251e773379ff26a: what if explode granted maybe a small
- [18:05] 951cefd3ca5cb6773251e773379ff26a: very small
- [18:05] 951cefd3ca5cb6773251e773379ff26a: damage reduction
- [18:05] 951cefd3ca5cb6773251e773379ff26a: maybe +1 or +1.5 armor
- [18:05] 951cefd3ca5cb6773251e773379ff26a: skele/zombie is very good against creeper due to explode
- [18:06] 951cefd3ca5cb6773251e773379ff26a: additionally kits like spider or wolf would still be able to rack up a lot of damage while explode is charging
- [18:06] 951cefd3ca5cb6773251e773379ff26a: obviously a straight buff wouldn't be fair
- [18:06] 951cefd3ca5cb6773251e773379ff26a: i would propose either
- [18:06] 951cefd3ca5cb6773251e773379ff26a: 2.5 > 2.4 with the changes to the cooldowns
- [18:06] 951cefd3ca5cb6773251e773379ff26a: or
- [18:06] 951cefd3ca5cb6773251e773379ff26a: 2.5 > 2.25 but bonus armor on explode
- [18:07] SaltyDoughnut: Hmm
- [18:07] SaltyDoughnut: Makes a lot of sense
- [18:08] SaltyDoughnut: I suggested something similar a while back similar
- [18:08] SaltyDoughnut: That cancelling explode, reduces the cooldown by a short amount of time
- [18:09] 951cefd3ca5cb6773251e773379ff26a: what ahppened to it
- [18:09] SaltyDoughnut: Maybe instead of lowering the cooldown, we could remove the cooldown after cancelling
- [18:09] SaltyDoughnut: Not remove
- [18:09] SaltyDoughnut: Lower
- [18:10] 951cefd3ca5cb6773251e773379ff26a: i see
- [18:10] 951cefd3ca5cb6773251e773379ff26a: see the thing is
- [18:10] 951cefd3ca5cb6773251e773379ff26a: i think the biggest problem with changing creeper
- [18:10] 951cefd3ca5cb6773251e773379ff26a: at the moment
- [18:10] 951cefd3ca5cb6773251e773379ff26a: is the existence of spider/wolf/etc
- [18:10] 951cefd3ca5cb6773251e773379ff26a: anything that indirectly buffs them by nerfing creeper makes them even more powerful than they are
- [18:11] 951cefd3ca5cb6773251e773379ff26a: which is why i think my ideas aren't too bad because they spread the whole nerf across multiple factors
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