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Void

AndrewTheMaster Oct 3rd, 2016 61 Never
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  1. Player = game.Players.andrewengen1 -- username
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. LeftArm = Character["Left Arm"]
  8. LeftLeg = Character["Left Leg"]
  9. RightArm = Character["Right Arm"]
  10. RightLeg = Character["Right Leg"]
  11. LS = Torso["Left Shoulder"]
  12. LH = Torso["Left Hip"]
  13. RS = Torso["Right Shoulder"]
  14. RH = Torso["Right Hip"]
  15. ModelName = "Weapon"
  16. attack = false
  17. attacktype = 1
  18. Hitdeb = 0
  19. Neck = Torso.Neck
  20. local neckcf0 = Neck.C0
  21. MMouse = nil
  22. local bonusdmg = 0
  23. ----------------------------
  24. --Customize
  25.  
  26. mindamage = 120
  27. maxdamage = 120
  28. crtmaxdamage = 120
  29. omindamage = mindamage
  30. omaxdamage = maxdamage
  31. ocrtmaxdamage = crtmaxdamage
  32. crtrate = 12
  33.  
  34. handlecolor = BrickColor.new("White")
  35. bcolor = BrickColor.new("Really black")
  36. gemcolor = BrickColor.new("White")
  37.  
  38. ToolName = "Spear"
  39.  
  40. ---------------------------------------------------------------------------------------------------------------------------------------
  41. if Character:findFirstChild("EquippedVal",true) ~= nil then
  42. Character:findFirstChild("EquippedVal",true).Parent = nil
  43. end
  44.  
  45. ev = Instance.new("BoolValue",Character)
  46. ev.Name = "EquippedVal"
  47. ev.Value = false
  48.  
  49.  
  50. --player
  51. player = nil
  52. --welds
  53. RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
  54. --what anim
  55. anim = "none"
  56. --other var
  57. player = Player
  58. ch = Character
  59. --save shoulders
  60. AoETrue = {}
  61. RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"]
  62.  
  63.  
  64. function RWFunc()
  65.         RW.Part1 = ch["Right Arm"]
  66.         RSH.Part1 = nil
  67. end
  68. function LWFunc()
  69.         LW.Part1 = ch["Left Arm"]
  70.         LSH.Part1 = nil
  71. end
  72. function RWLFunc()
  73.         RWL.Part1 = ch["Right Leg"]
  74.         RHL.Part1 = nil
  75.         ch["Right Leg"].Name = "RightLeg"
  76.         RightLeg.CanCollide = false
  77. end
  78.  
  79. function LWLFunc()
  80.         LWL.Part1 = ch["Left Leg"]
  81.         LHL.Part1 = nil
  82.         ch["Left Leg"].Name = "LeftLeg"
  83.         LeftLeg.CanCollide = true
  84. end
  85.  
  86. function RWLRem()
  87.         RightLeg.Name = "Right Leg"
  88.         RWL.Part1 = nil
  89.         RHL.Part1 = ch["Right Leg"]
  90.         RightLeg.CanCollide = false
  91. end
  92. function LWLRem()
  93.         LeftLeg.Name = "Left Leg"
  94.         LWL.Part1 = nil
  95.         LHL.Part1 = ch["Left Leg"]
  96.         LeftLeg.CanCollide = false
  97. end
  98. function RWRem()
  99.         RW.Part1 = nil
  100.         RSH.Part1 = ch["Right Arm"]
  101. end
  102. function LWRem()
  103.         LW.Part1 = nil
  104.         LSH.Part1 = ch["Left Arm"]
  105. end
  106.  
  107.  
  108.  
  109.  
  110. if Character:findFirstChild(ModelName,true) ~= nil then
  111. Character:findFirstChild(ModelName,true).Parent = nil
  112.         RHL.Part1 = ch["Right Leg"]
  113.         LHL.Part1 = ch["Left Leg"]
  114.         RSH.Part1 = ch["Right Arm"]
  115.         LSH.Part1 = ch["Left Arm"]
  116. end
  117.  
  118.  
  119.  
  120.  
  121.  
  122.  
  123. local swordholder = Instance.new("Model")
  124. swordholder.Name = ModelName
  125. swordholder.Parent = Character
  126.  
  127. --derp
  128.         RW.Part0 = ch.Torso
  129.         RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  130.         RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  131.         RW.Parent = swordholder
  132.         --
  133.         LW.Part0 = ch.Torso
  134.         LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  135.         LW.C1 = CFrame.new(0, 0.5, 0)
  136.         LW.Parent = swordholder
  137.         --
  138.         RWL.Part0 = ch.Torso
  139.         RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0)
  140.         RWL.C1 = CFrame.new(0.5, 1, 0)
  141.         RWL.Parent = swordholder
  142.         --
  143.         LWL.Part0 = ch.Torso
  144.         LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0)
  145.         LWL.C1 = CFrame.new(-0.5, 1, 0)
  146.         LWL.Parent = swordholder
  147.  
  148.  
  149.  
  150.  
  151. local msh1 = Instance.new("CylinderMesh")
  152. msh1.Scale = Vector3.new(1,1,1)
  153. local msh2 = Instance.new("CylinderMesh")
  154. msh2.Scale = Vector3.new(1.1,1,1.1)
  155. local msh3 = Instance.new("CylinderMesh")
  156. msh3.Scale = Vector3.new(0.5,1.075,0.5)
  157. local msh4 = Instance.new("SpecialMesh")
  158. msh4.Scale = Vector3.new(0.35,0.85,0.35)
  159. msh4.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  160. local msh5 = Instance.new("SpecialMesh")
  161. msh5.Scale = Vector3.new(0.35,0.85,0.35)
  162. msh5.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  163. local msh6 = Instance.new("SpecialMesh")
  164. msh6.Scale = Vector3.new(0.35,1.5,0.35)
  165. msh6.MeshId = "http://www.roblox.com/asset/?id=1051557"
  166. local msh7 = Instance.new("SpecialMesh")
  167. msh7.Scale = Vector3.new(0.35,1.5,0.35)
  168. msh7.MeshId = "http://www.roblox.com/asset/?id=1051557"
  169. local msh8 = Instance.new("SpecialMesh")
  170. msh8.Scale = Vector3.new(0.2,0.3,0.2)
  171. msh8.MeshId = "http://www.roblox.com/asset/?id=20329976"
  172. local msh9 = Instance.new("SpecialMesh")
  173. msh9.Scale = Vector3.new(0.2,0.3,0.2)
  174. msh9.MeshId = "http://www.roblox.com/asset/?id=20329976"
  175. local msh10 = Instance.new("CylinderMesh")
  176. msh10.Scale = Vector3.new(1,0.1,1)
  177. local msh11 = Instance.new("CylinderMesh")
  178. msh11.Scale = Vector3.new(1,0.1,1)
  179.  
  180. local prt1 = Instance.new("Part")
  181. prt1.formFactor = 3
  182. prt1.CanCollide = false
  183. prt1.Name = "Handle"
  184. prt1.Locked = true
  185. prt1.Size = Vector3.new(0.2,6.5,0.2)
  186. prt1.Parent = swordholder
  187. msh1.Parent = prt1
  188. prt1.BrickColor = handlecolor
  189. local prt2 = Instance.new("Part")
  190. prt2.formFactor = 3
  191. prt2.CanCollide = false
  192. prt2.Name = "Handle2"
  193. prt2.Locked = true
  194. prt2.Size = Vector3.new(0.2,1,0.2)
  195. prt2.Parent = swordholder
  196. msh2.Parent = prt2
  197. prt2.BrickColor = bcolor
  198. local prt3 = Instance.new("Part")
  199. prt3.formFactor = 3
  200. prt3.CanCollide = false
  201. prt3.Name = "HandleDesign1"
  202. prt3.Locked = true
  203. prt3.Size = Vector3.new(0.2,0.2,0.2)
  204. prt3.Parent = swordholder
  205. msh3.Parent = prt3
  206. prt3.BrickColor = handlecolor
  207. local prt3a = prt3:clone()
  208. prt3a.Parent = swordholder
  209. local prt4 = Instance.new("Part")
  210. prt4.formFactor = 3
  211. prt4.CanCollide = false
  212. prt4.Name = "Tip1"
  213. prt4.Locked = true
  214. prt4.Size = Vector3.new(0.2,msh4.Scale.Y,0.2)
  215. prt4.Parent = swordholder
  216. prt4.Reflectance = 0.25
  217. msh4.Parent = prt4
  218. prt4.BrickColor = handlecolor
  219. local prt5 = Instance.new("Part")
  220. prt5.formFactor = 3
  221. prt5.CanCollide = false
  222. prt5.Name = "Tip2"
  223. prt5.Locked = true
  224. prt5.Size = Vector3.new(0.2,msh5.Scale.Y,0.2)
  225. prt5.Parent = swordholder
  226. prt5.Reflectance = 0.25
  227. msh5.Parent = prt5
  228. prt5.BrickColor = handlecolor
  229. local prt6 = Instance.new("Part")
  230. prt6.formFactor = 3
  231. prt6.CanCollide = false
  232. prt6.Name = "TipDesign1"
  233. prt6.Locked = true
  234. prt6.Size = Vector3.new(0.2,0.2,0.2)
  235. prt6.Parent = swordholder
  236. prt6.Transparency = 0.2
  237. msh6.Parent = prt6
  238. prt6.BrickColor = bcolor
  239. local prt7 = Instance.new("Part")
  240. prt7.formFactor = 3
  241. prt7.CanCollide = false
  242. prt7.Name = "TipDesign2"
  243. prt7.Locked = true
  244. prt7.Size = Vector3.new(0.2,0.2,0.2)
  245. prt7.Parent = swordholder
  246. prt7.Transparency = 0.2
  247. msh7.Parent = prt7
  248. prt7.BrickColor = bcolor
  249. local prt8 = Instance.new("Part")
  250. prt8.formFactor = 3
  251. prt8.CanCollide = false
  252. prt8.Name = "TipDesign3"
  253. prt8.Locked = true
  254. prt8.Size = Vector3.new(0.2,0.2,0.2)
  255. prt8.Parent = swordholder
  256. msh8.Parent = prt8
  257. prt8.BrickColor = gemcolor
  258. local prt9 = Instance.new("Part")
  259. prt9.formFactor = 3
  260. prt9.CanCollide = false
  261. prt9.Name = "TipDesign4"
  262. prt9.Locked = true
  263. prt9.Size = Vector3.new(0.2,0.2,0.2)
  264. prt9.Parent = swordholder
  265. msh9.Parent = prt9
  266. prt9.BrickColor = gemcolor
  267. local prt10 = Instance.new("Part")
  268. prt10.formFactor = 3
  269. prt10.CanCollide = false
  270. prt10.Name = "TipDesign5"
  271. prt10.Locked = true
  272. prt10.Size = Vector3.new(0.3,0.2,0.3)
  273. prt10.Parent = swordholder
  274. msh10.Parent = prt10
  275. prt10.BrickColor = gemcolor
  276. local prt11 = Instance.new("Part")
  277. prt11.formFactor = 3
  278. prt11.CanCollide = false
  279. prt11.Name = "TipDesign6"
  280. prt11.Locked = true
  281. prt11.Size = Vector3.new(0.3,0.2,0.3)
  282. prt11.Parent = swordholder
  283. msh11.Parent = prt11
  284. prt11.BrickColor = gemcolor
  285.  
  286.  
  287. local w1 = Instance.new("Weld")
  288. w1.Parent = prt1
  289. w1.Part0 = prt1
  290. local w2 = Instance.new("Weld")
  291. w2.Parent = prt2
  292. w2.Part0 = prt2
  293. w2.Part1 = prt1
  294. w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  295. w2.C0 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  296. local w3 = Instance.new("Weld")
  297. w3.Parent = prt3
  298. w3.Part0 = prt3
  299. w3.Part1 = prt1
  300. w3.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  301. w3.C0 = CFrame.new(0, 0,0) * CFrame.Angles(math.rad(90), 0, 0)
  302. local w3a = Instance.new("Weld")
  303. w3a.Parent = prt3a
  304. w3a.Part0 = prt3a
  305. w3a.Part1 = prt1
  306. w3a.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  307. w3a.C0 = CFrame.new(0, 0,0) * CFrame.Angles(math.rad(90), math.rad(90), 0)
  308. local w4 = Instance.new("Weld")
  309. w4.Parent = prt4
  310. w4.Part0 = prt4
  311. w4.Part1 = prt1
  312. w4.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  313. w4.C0 = CFrame.new(0, 3.25,0) * CFrame.Angles(0, 0, 0)
  314. local w5 = Instance.new("Weld")
  315. w5.Parent = prt5
  316. w5.Part0 = prt5
  317. w5.Part1 = prt1
  318. w5.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  319. w5.C0 = CFrame.new(0, -3.25,0) * CFrame.Angles(0, 0, 0)
  320. local w6 = Instance.new("Weld")
  321. w6.Parent = prt6
  322. w6.Part0 = prt6
  323. w6.Part1 = prt1
  324. w6.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  325. w6.C0 = CFrame.new(0, 2.3 ,0) * CFrame.Angles(0, 0, 0)
  326. local w7 = Instance.new("Weld")
  327. w7.Parent = prt7
  328. w7.Part0 = prt7
  329. w7.Part1 = prt1
  330. w7.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  331. w7.C0 = CFrame.new(0, 2.3 ,0) * CFrame.Angles(math.rad(180), 0, 0)
  332. local w8 = Instance.new("Weld")
  333. w8.Parent = prt8
  334. w8.Part0 = prt8
  335. w8.Part1 = prt1
  336. w8.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  337. w8.C0 = CFrame.new(0, 2.8 ,0) * CFrame.Angles(0, 0, 0)
  338. local w9 = Instance.new("Weld")
  339. w9.Parent = prt9
  340. w9.Part0 = prt9
  341. w9.Part1 = prt1
  342. w9.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  343. w9.C0 = CFrame.new(0, 2.8 ,0) * CFrame.Angles(math.rad(180), 0, 0)
  344. local w10 = Instance.new("Weld")
  345. w10.Parent = prt10
  346. w10.Part0 = prt10
  347. w10.Part1 = prt1
  348. w10.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  349. w10.C0 = CFrame.new(0, 2.95 ,0) * CFrame.Angles(0, 0, 0)
  350. local w11 = Instance.new("Weld")
  351. w11.Parent = prt11
  352. w11.Part0 = prt11
  353. w11.Part1 = prt1
  354. w11.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0)
  355. w11.C0 = CFrame.new(0, -2.95 ,0) * CFrame.Angles(0, 0, 0)
  356.  
  357. local RAP = Instance.new("Part")
  358. RAP.formFactor = 0
  359. RAP.CanCollide = false
  360. RAP.Name = "RAPart"
  361. RAP.Locked = true
  362. RAP.Size = Vector3.new(1,1,1)
  363. RAP.Parent = swordholder
  364. RAP.Transparency = 1
  365. local w = Instance.new("Weld")
  366. w.Parent = RAP
  367. w.Part0 = RAP
  368. w.Part1 = RightArm
  369. w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  370. w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0)
  371.  
  372.  
  373. function unequipweld()
  374. w1.Part1 = Torso
  375. w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0, 0,0)
  376. w1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.5, -0.5, -0.6)
  377. end
  378.  
  379. unequipweld()
  380.  
  381.  
  382.  
  383. function equipweld()
  384. w1.Part1 = RAP
  385. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  386. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0)
  387. end
  388.  
  389.  
  390. function ss(parent,p,v) --Slash
  391.  
  392. local SlashSound = Instance.new("Sound")
  393. SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  394. SlashSound.Parent = parent
  395. SlashSound.Volume = (v or .7)
  396. SlashSound.Pitch = p
  397. SlashSound.PlayOnRemove = true
  398. coroutine.resume(coroutine.create(function()
  399. wait()
  400. SlashSound.Parent = nil
  401. end))
  402. end
  403. function uss(parent,p,v) --unsheath
  404.  
  405. local SlashSound = Instance.new("Sound")
  406. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  407. SlashSound.Parent = parent
  408. SlashSound.Volume = (v or .7)
  409. SlashSound.Pitch = p
  410. SlashSound.PlayOnRemove = true
  411. coroutine.resume(coroutine.create(function()
  412. wait()
  413. SlashSound.Parent = nil
  414. end))
  415. end
  416. function cs(parent,p,v) --Magic Charge
  417.  
  418. local SlashSound = Instance.new("Sound")
  419. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  420. SlashSound.Parent = parent
  421. SlashSound.Volume = (v or .7)
  422. SlashSound.Pitch = p
  423. SlashSound.PlayOnRemove = true
  424. coroutine.resume(coroutine.create(function()
  425. wait()
  426. SlashSound.Parent = nil
  427. end))
  428.  
  429. end
  430. function ls(parent,p,v) --Lazer Sound
  431.  
  432. local SlashSound = Instance.new("Sound")
  433. SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158"
  434. SlashSound.Parent = parent
  435. SlashSound.Volume = (v or .7)
  436. SlashSound.Pitch = p
  437. SlashSound.PlayOnRemove = true
  438. coroutine.resume(coroutine.create(function()
  439. wait()
  440. SlashSound.Parent = nil
  441. end))
  442. end
  443. function ts(parent,p,v) --Thunder sound
  444.  
  445. local SlashSound = Instance.new("Sound")
  446. SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222030"
  447. SlashSound.Parent = parent
  448. SlashSound.Volume = (v or .7)
  449. SlashSound.Pitch = p
  450. SlashSound.PlayOnRemove = true
  451. coroutine.resume(coroutine.create(function()
  452. wait()
  453. SlashSound.Parent = nil
  454. end))
  455. end
  456. function fs(parent,p,v) --Fire Sound
  457.  
  458. local SlashSound = Instance.new("Sound")
  459. SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982"
  460. SlashSound.Parent = parent
  461. SlashSound.Volume = (v or .7)
  462. SlashSound.Pitch = p
  463. SlashSound.PlayOnRemove = true
  464. coroutine.resume(coroutine.create(function()
  465. wait()
  466. SlashSound.Parent = nil
  467. end))
  468. end
  469. function srfs(parent,p,v)
  470.  
  471. local SlashSound = Instance.new("Sound")
  472. SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222132"
  473. SlashSound.Parent = parent
  474. SlashSound.Volume = (v or .7)
  475. SlashSound.Pitch = p
  476. SlashSound.PlayOnRemove = true
  477. coroutine.resume(coroutine.create(function()
  478. wait(0.1)
  479. SlashSound.Parent = nil
  480. end))
  481. end
  482.  
  483. --
  484.  
  485. function returndmg()
  486. mindamage = omindamage
  487. maxdamage = omaxdamage
  488. crtmaxdamage = ocrtmaxdamage
  489. end
  490.  
  491. function subdmg(sub)
  492. mindamage = omindamage - sub
  493. maxdamage = omaxdamage - sub
  494. crtmaxdamage = ocrtmaxdamage - sub
  495. end
  496.  
  497. function prcntdmg(sub)
  498. mindamage = math.floor(omindamage - (omindamage*(sub/100)))
  499. maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100)))
  500. crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100)))
  501. end
  502.  
  503. function tagHumanoid(humanoid, player)
  504.         local creator_tag = Instance.new("ObjectValue")
  505.         creator_tag.Value = player
  506.         creator_tag.Name = "creator"
  507.         creator_tag.Parent = humanoid
  508. end
  509.  
  510. function untagHumanoid(humanoid)
  511.         if humanoid ~= nil then
  512.                 local tag = humanoid:findFirstChild("creator")
  513.                 if tag ~= nil then
  514.                         tag.Parent = nil
  515.                 end
  516.         end
  517. end
  518.  
  519. local function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , Ignore Descendants
  520. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  521. end
  522.  
  523.  
  524.  
  525. function hideanim()
  526. attack = true
  527. for i = 0 , 1 , 0.1 do
  528. wait()
  529. RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90+90*i), 0, math.rad(-45+90*i))
  530. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  531. LW.C0 = CFrame.new(-1+0.5*i, 0.5, -0.5-0.5*i) * CFrame.Angles(math.rad(45+90*i), 0, math.rad(45+35*i))
  532. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  533. w1.C0 = CFrame.Angles(math.rad(-45-45*i), math.rad(0), math.rad(0))
  534. end
  535. for i = 0 , 1 , 0.1 do
  536. wait()
  537. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(180+90*i), 0, math.rad(45-80*i))
  538. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  539. LW.C0 = CFrame.new(-0.5+0.5*i, 0.5, -1) * CFrame.Angles(math.rad(135), 0, math.rad(85))
  540. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-45*i), 0, 0)
  541. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  542. end
  543. unequipweld()
  544. for i = 0 , 1 , 0.1 do
  545. wait()
  546. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(270-270*i), 0, math.rad(-35+35*i))
  547. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  548. LW.C0 = CFrame.new(-1.5*i, 0.5, -1+1*i) * CFrame.Angles(math.rad(135-135*i), 0, math.rad(85-85*i))
  549. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-45+45*i), 0, 0)
  550. end
  551.                 LWRem()        
  552.                 RWRem()
  553.  
  554. attack = false
  555. end
  556.  
  557.  
  558. function equipanim()
  559. attack = true
  560. RWFunc()
  561. LWFunc()
  562. uss(Head,1,0.5)
  563. for i = 0 , 1 , 0.2 do
  564. wait()
  565. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-90*i), 0, math.rad(-45*i))
  566. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  567. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0, 0, 0)
  568. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  569. end
  570. equipweld()
  571. for i = 0 , 1 , 0.1 do
  572. wait()
  573. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-90+180*i), 0, math.rad(-45+90*i))
  574. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  575. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0, 0, 0)
  576. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  577. w1.C0 = CFrame.Angles(math.rad(-90+180*i), 0, math.rad(90))
  578. end
  579. for i = 0 , 1 , 0.1 do
  580. wait()
  581. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+90*i), 0, math.rad(45-45*i))
  582. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  583. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0, 0, 0)
  584. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  585. w1.C0 = CFrame.Angles(math.rad(90+180*i), 0, math.rad(90))
  586. end
  587. for i = 0 , 1 , 0.1 do
  588. wait()
  589. RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(180-90*i), 0, math.rad(-45*i))
  590. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  591. LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(45*i), 0, math.rad(45*i))
  592. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  593. w1.C0 = CFrame.Angles(math.rad(-90+45*i), math.rad(0), math.rad(90-90*i))
  594. end
  595.  
  596. attack = false
  597. end
  598.  
  599.  
  600. if (script.Parent.className ~= "HopperBin") then
  601. Tool = Instance.new("HopperBin")
  602. Tool.Parent = Backpack
  603. Tool.Name = ToolName
  604. script.Parent = Tool
  605. end
  606. Bin = script.Parent
  607.  
  608. function damagesplat(dmg,hit)
  609.     local mo = Instance.new("Model")
  610.     mo.Name = dmg
  611.     local pa = Instance.new("Part",mo)
  612.     pa.formFactor = 3
  613.     pa.Size = Vector3.new(0.8,0.3,0.8)
  614.     pa.BrickColor = BrickColor.new("Bright red")
  615.     pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0)
  616.     pa.Name = "Head"
  617.     local hah = Instance.new("Humanoid")
  618.     hah.Parent = mo
  619.     hah.MaxHealth = 0
  620.     hah.Health = 0
  621.     local bp = Instance.new("BodyPosition")
  622.     bp.P = 14000
  623.     bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  624.     bp.position = hit.Position + Vector3.new(0, 5, 0)
  625.     coroutine.resume(coroutine.create(function()
  626.         wait()
  627.         mo.Parent = workspace
  628.         bp.Parent = pa
  629.         wait(1.4)
  630.         mo:remove()
  631.     end))
  632. end
  633.  
  634. function damage(hum,dmg,critornot)
  635. damagesplat(dmg,hum.Torso,critornot)
  636. hum:TakeDamage(dmg)
  637. coroutine.resume(coroutine.create(function()
  638. tagHumanoid(hum,Player)
  639. wait(1)
  640. untagHumanoid(hum)
  641. end))
  642. end
  643.  
  644.  
  645. function OT(hit) --Normal Damage
  646. if Hitdeb == 1 then return end
  647. if hit.Parent == nil then return end
  648. local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
  649. local critrandomizer = math.random(crtrate)
  650. if critrandomizer ~= 1 then
  651. local rndmdamage = math.random(mindamage,maxdamage) + bonusdmg
  652. damage(hum,rndmdamage,false)
  653. elseif critrandomizer == 1 then
  654. local rndmdamage = math.random(maxdamage,crtmaxdamage) + bonusdmg
  655. damage(hum,rndmdamage,true)
  656. end
  657. Hitdeb = 1
  658. end
  659. end
  660.  
  661. function OT2(hit) --Flip Damage
  662. if Hitdeb == 1 then return end
  663. if hit.Parent == nil then return end
  664. local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
  665. local critrandomizer = math.random(crtrate)
  666. if critrandomizer ~= 1 then
  667. local rndmdamage = math.random(mindamage,maxdamage) + bonusdmg
  668. damage(hum,rndmdamage,false)
  669. hit.Parent.Torso.CFrame = hit.Parent.Torso.CFrame * CFrame.Angles(-0.5*math.random(),0,0)
  670. elseif critrandomizer == 1 then
  671. local rndmdamage = math.random(maxdamage,crtmaxdamage) + bonusdmg
  672. damage(hum,rndmdamage,true)
  673. hit.Parent.Torso.CFrame = hit.Parent.Torso.CFrame * CFrame.Angles(-0.5*math.random(),0,0)
  674. end
  675. Hitdeb = 1
  676. end
  677. end
  678.  
  679.  
  680.  
  681. function AoE(p,magnitude)
  682.         local c = game.Workspace:GetChildren();
  683.         for i = 1, #c do
  684.                 local hum = c[i]:findFirstChild("Humanoid")
  685.                 if hum ~= nil and hum.Health ~= 0 then
  686.                 local head = c[i]:findFirstChild("Head");
  687.                 if head ~= nil then
  688.                 local mag = (head.Position - p).magnitude;
  689.                 if mag <= magnitude and c[i].Name ~= Character.Name then
  690.                 local foundd = false
  691.                 for ii = 1 , #AoETrue do
  692.                 if AoETrue[ii] == c[i].Name then
  693.  
  694.                 foundd = true
  695.                 end
  696.                 end
  697.                 if foundd then
  698.  
  699.                 end
  700.                 --
  701.                 if not foundd then
  702. local critrandomizer = math.random(crtrate)
  703. if critrandomizer ~= 1 then
  704. local rndmdamage = math.random(mindamage,maxdamage) + bonusdmg
  705. damage(hum,rndmdamage,false)
  706. elseif critrandomizer == 1 then
  707. local rndmdamage = math.random(maxdamage,crtmaxdamage) + bonusdmg
  708. damage(hum,rndmdamage,true)
  709. end
  710.                 table.insert(AoETrue,c[i].Name)
  711.                 end
  712.                 end
  713.                 end
  714.                 end
  715.         end
  716.                 for ii = 1 , #AoETrue do
  717.                 table.remove(AoETrue,#AoETrue)
  718.                 end
  719. end
  720.  
  721. --
  722. --
  723.  
  724. LastPoint = prt1.CFrame * CFrame.new(0,prt1.Size.Y/2,0)
  725. function effect(Color,Ref,LP,P1,returnn)
  726. local effectsmsh = Instance.new("BlockMesh")
  727. effectsmsh.Scale = Vector3.new(1,1,1)
  728. effectsmsh.Name = "Mesh"
  729. local effectsg = Instance.new("Part")
  730. effectsg.formFactor = 3
  731. effectsg.CanCollide = false
  732. effectsg.Name = "Eff"
  733. effectsg.Locked = true
  734. effectsg.Anchored = true
  735. effectsg.Size = Vector3.new(0.2,1,0.2)
  736. effectsg.Parent = swordholder
  737. effectsmsh.Parent = effectsg
  738. effectsg.BrickColor = BrickColor.new(Color)
  739. effectsg.Reflectance = Ref
  740. local point1 = P1
  741. local mg = (LP.p - point1.p).magnitude
  742. effectsg.Size = Vector3.new(0.2,mg,0.2)
  743. effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  744. if returnn then return effectsg end
  745. coroutine.resume(coroutine.create(function()
  746. if not returnn then
  747. for i = 0 , 1 , 0.1 do
  748. wait()
  749. effectsg.Transparency = 1*i
  750. effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
  751. end
  752. wait()
  753. effectsg.Parent = nil
  754. end
  755. end))
  756. end
  757. --
  758.  
  759. con = nil
  760.  
  761. function dmgcnnct()
  762. if con ~= nil then
  763. con:disconnect()
  764. Hitdeb = 0
  765. end
  766. con = prt1.Touched:connect(OT)
  767. end
  768.  
  769. function dmgflipcnnct()
  770. if con ~= nil then
  771. con:disconnect()
  772. Hitdeb = 0
  773. end
  774. con = prt1.Touched:connect(OT2)
  775. end
  776.  
  777. function dmgdc()
  778. if con ~= nil then
  779. con:disconnect()
  780. Hitdeb = 0
  781. end
  782. end
  783.  
  784. function rptddmg(value,des,inc)
  785. coroutine.resume(coroutine.create(function()
  786. repeat
  787. wait(inc)
  788. Hitdeb = 0
  789. until value == des
  790. end))
  791. end
  792.  
  793. function atktype(s,e)
  794. coroutine.resume(coroutine.create(function ()
  795. attacktype = e
  796. wait(0.5)
  797. attacktype = s
  798. end))
  799. end
  800.  
  801. function Slash1()
  802. attack = true
  803. local LastPoint = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  804. local LastPoint2 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/2,0)
  805. for i = 0 , 1 , 0.2 do
  806. wait()
  807. local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  808. local Point2 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/2,0)
  809. effect("Really red",0.5,LastPoint,Point)
  810. effect("Really red",0.5,LastPoint2,Point2)
  811. LastPoint = Point
  812. LastPoint2 = Point2
  813. RW.C0 = CFrame.new(1, 0.5+1*i, -0.5) * CFrame.Angles(math.rad(90+90*i), 0, math.rad(-45))
  814. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  815. LW.C0 = CFrame.new(-1, 0.5+1*i, -0.5) * CFrame.Angles(math.rad(45+135*i), 0, math.rad(45))
  816. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  817. w1.C0 = CFrame.Angles(math.rad(-45-45*i), math.rad(0), math.rad(135*i))
  818. end
  819. local TorsPos = Torso.Position
  820. local bp = Instance.new("BodyPosition",Torso)
  821. bp.maxForce = Vector3.new(0, math.huge,0)
  822. bp.P = 14000
  823. bp.position = TorsPos + Vector3.new(0,2,0)
  824. local mesh = Instance.new("CylinderMesh")
  825. mesh.Scale = Vector3.new(5.1,0.1,5.1)
  826. local shell = Instance.new("Part")
  827. mesh.Parent = shell
  828. shell.Anchored = true
  829. shell.formFactor = 3
  830. shell.Size = Vector3.new(1,0.5,1)
  831. shell.CFrame = CFrame.new() + prt1.Position
  832. shell.Parent = swordholder
  833. shell.Transparency = 0.5
  834. shell.BrickColor = BrickColor.new("Really red")
  835. shell.CanCollide = false
  836. local mesh2 = Instance.new("SpecialMesh")
  837. mesh2.Scale = Vector3.new(5.5,1,5.5)
  838. mesh2.MeshId = "http://www.roblox.com/asset/?id=1051557"
  839. local shell2 = Instance.new("Part")
  840. shell2.Anchored = true
  841. mesh2.Parent = shell2
  842. shell2.formFactor = 3
  843. shell2.Size = Vector3.new(0.2,0.2,0.2)
  844. shell2.CFrame = shell.CFrame * CFrame.Angles(math.rad(180),0,0)
  845. shell2.Parent = swordholder
  846. shell2.Transparency = 0.5
  847. shell2.BrickColor = BrickColor.new("Really red")
  848. shell2.CanCollide = false
  849.  
  850. local derp = false
  851.  
  852. coroutine.resume(coroutine.create(function()
  853. for i = 0 , 1 , 0.2 do
  854. wait()
  855. shell.Transparency = 1-0.5*i
  856. shell2.Transparency = 1-0.5*i
  857. end
  858. end))
  859. coroutine.resume(coroutine.create(function()
  860. local ii = 0
  861. local yy = 1
  862. repeat
  863. wait()
  864. ii = ii + 50
  865. yy = yy + 0.25
  866. shell.CFrame = CFrame.Angles(0,math.rad(ii),0) + prt1.Position
  867. shell2.CFrame = shell.CFrame * CFrame.Angles(math.rad(180),0,0)
  868. mesh2.Scale = Vector3.new(5.5,yy,5.5)
  869. until derp
  870. for i = 0 , 1 , 0.1 do
  871. wait()
  872. yy = yy + 0.5
  873. shell.Transparency = 0.5+0.5*i
  874. shell2.Transparency = 0.5+0.5*i
  875. mesh2.Scale = Vector3.new(5.5-2*i,yy,5.5-2*i)
  876. end
  877. shell.Parent = nil
  878. shell2.Parent = nil
  879. end))
  880.  
  881. dmgcnnct()
  882. prcntdmg(50)
  883. rptddmg(derp,true,0.75)
  884. for rep = 1 , 2 do
  885. ss(Head,1,0.5)
  886. for i = 0 , 1 , 0.2 do
  887. wait()
  888. local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  889. local Point2 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/2,0)
  890. effect("Really red",0.5,LastPoint,Point)
  891. effect("Really red",0.5,LastPoint2,Point2)
  892. LastPoint = Point
  893. LastPoint2 = Point2
  894. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(180*i), math.rad(135))
  895. end
  896. ss(Head,1,0.5)
  897. for i = 0 , 1 , 0.2 do
  898. wait()
  899. local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  900. local Point2 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/2,0)
  901. effect("Really red",0.5,LastPoint,Point)
  902. effect("Really red",0.5,LastPoint2,Point2)
  903. LastPoint = Point
  904. LastPoint2 = Point2
  905. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(180+180*i), math.rad(135))
  906. end
  907. end
  908. returndmg()
  909. dmgdc()
  910. derp = true
  911. local done = false
  912. local hit,pos = nil,nil
  913. for i = 0 , 1 , 0.2 do
  914. wait()
  915. local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  916. effect("Really red",0.5,LastPoint,Point)
  917. LastPoint = Point
  918. RW.C0 = CFrame.new(1+0.5*i, 1.5-1*i, -0.5+0.5*i) * CFrame.Angles(math.rad(180-45*i), 0, math.rad(-45+90*i))
  919. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  920. LW.C0 = CFrame.new(-1-0.5*i, 1.5-1*i, -0.5+0.5*i) * CFrame.Angles(math.rad(180-45*i), 0, math.rad(45-90*i))
  921. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  922. w1.C0 = CFrame.Angles(math.rad(-90+45*i), math.rad(0), math.rad(135-135*i))
  923. w1.C1 = CFrame.new(0,0,0)
  924. if i > 0.5 and not done then
  925. hit,pos = rayCast(Torso.Position, (Torso.CFrame * CFrame.Angles(math.rad(-90),0,0)).lookVector, 100, Character)
  926. bp.position = pos + Vector3.new(0,1,0)
  927. bp.P = 5000
  928. done = true
  929. end
  930. end
  931. dmgcnnct()
  932.  
  933. local p1 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  934. for i = 0 , 1 , 0.2 do
  935. wait()
  936. RW.C0 = CFrame.new(1.5-1*i, 0.5, -1*i) * CFrame.Angles(math.rad(135-90*i), 0, math.rad(45-90*i))
  937. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  938. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(135-180*i), 0, math.rad(-45))
  939. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  940. w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0))
  941. w1.C1 = CFrame.new(0,0,0)
  942. end
  943. bp.Parent = nil
  944. ss(Head,1.5,1)
  945. for i = 0 , 1 , 0.2 do
  946. wait()
  947. RW.C0 = CFrame.new(0.5, 0.5, -1) * CFrame.Angles(math.rad(45-10*i), 0, math.rad(-45-10*i))
  948. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  949. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-45), 0, math.rad(-45))
  950. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  951. w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0))
  952. w1.C1 = CFrame.new(0,0,0)
  953. end
  954. local effectsmsh = Instance.new("SpecialMesh")
  955. effectsmsh.Scale = Vector3.new(0.5,1,0.5)
  956. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=13425802"
  957. local effectsg = Instance.new("Part")
  958. effectsg.formFactor = 3
  959. effectsg.CanCollide = false
  960. effectsg.Name = "Eff"
  961. effectsg.Locked = true
  962. effectsg.Anchored = true
  963. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  964. effectsg.Parent = swordholder
  965. effectsmsh.Parent = effectsg
  966. effectsg.BrickColor = bcolor
  967. effectsg.Reflectance = 0.25
  968. local point1 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  969. local LP = p1
  970. local mg = (LP.p - point1.p).magnitude
  971. effectsmsh.Scale = Vector3.new(mg/3,1,0.2)
  972. effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,math.rad(-90))
  973. coroutine.resume(coroutine.create(function()
  974. for i = 0 , 1 , 0.1 do
  975. wait()
  976. effectsg.Transparency = 1*i
  977. end
  978. wait()
  979. effectsg.Parent = nil
  980. end))
  981. wait(0.2)
  982. dmgdc()
  983. for i = 0 , 1 , 0.1 do
  984. wait()
  985. RW.C0 = CFrame.new(0.5+0.5*i, 0.5, -1+0.5*i) * CFrame.Angles(math.rad(35+55*i), 0, math.rad(-55+10*i))
  986. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  987. LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(-45+90*i))
  988. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  989. w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0))
  990. end
  991. attack = false
  992. end
  993.  
  994.  
  995. function RoundSlash()
  996. attack = true
  997. ss(Head,1,0.5)
  998. local TorsCF = Torso.CFrame
  999. local bg = Instance.new("BodyGyro",Torso)
  1000. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1001. bg.P = bg.p * 25
  1002. bg.cframe = TorsCF
  1003. for i = 0 , 1 , 0.2 do
  1004. wait()
  1005. RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90+45*i), 0, math.rad(-45+90*i))
  1006. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1007. LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(45+25*i), 0, math.rad(45-90*i))
  1008. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1009. w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0))
  1010. end
  1011. dmgcnnct()
  1012. LastPoint = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  1013. for i = 0 , 1 , 0.2 do
  1014. wait()
  1015. RW.C0 = CFrame.new(1.5-1*i, 0.5, -1*i) * CFrame.Angles(math.rad(135-90*i), 0, math.rad(45-90*i))
  1016. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1017. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(70-90*i), 0, math.rad(-45))
  1018. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1019. w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(45*i))
  1020. w1.C1 = CFrame.Angles(math.rad(-25*i),0,0)
  1021. bg.cframe = TorsCF * CFrame.Angles(0,math.rad(180*i),0)
  1022. local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  1023. effect("Really red",0.5,LastPoint,Point)
  1024. LastPoint = Point
  1025. end
  1026. Hitdeb=0
  1027. RWLFunc() LWLFunc()
  1028. for i = 0 , 1 , 0.1 do
  1029. wait()
  1030. RW.C0 = CFrame.new(0.5, 0.5, -1) * CFrame.Angles(math.rad(45), 0, math.rad(-45-25*i))
  1031. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1032. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-45))
  1033. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1034. RWL.C0 = CFrame.new(1, -1+1*i, -1*i) * CFrame.Angles(0, 0, 0)
  1035. RWL.C1 = CFrame.new(0.5, 1, 0)
  1036. LWL.C0 = CFrame.new(-1, -1-0.5*i, -0.5*i) * CFrame.Angles(math.rad(-90*i), 0, 0)
  1037. LWL.C1 = CFrame.new(-0.5, 1, 0)
  1038. w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(45))
  1039. w1.C1 = CFrame.Angles(math.rad(-25),0,0)
  1040. bg.cframe = TorsCF * CFrame.Angles(0,math.rad(180+180*i),0)
  1041. local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  1042. effect("Really red",0.5,LastPoint,Point)
  1043. LastPoint = Point
  1044. end
  1045. dmgdc()
  1046. for i = 0 , 1 , 0.1 do
  1047. wait()
  1048. RW.C0 = CFrame.new(0.5+0.5*i, 0.5, -1+0.5*i) * CFrame.Angles(math.rad(45+45*i), 0, math.rad(-70+25*i))
  1049. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1050. LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(-20+65*i), 0, math.rad(-45+90*i))
  1051. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1052. RWL.C0 = CFrame.new(1, -1*i, -1+1*i) * CFrame.Angles(0, 0, 0)
  1053. RWL.C1 = CFrame.new(0.5, 1, 0)
  1054. LWL.C0 = CFrame.new(-1, -1.5+0.5*i, -0.5+0.5*i) * CFrame.Angles(math.rad(-90+90*i), 0, 0)
  1055. LWL.C1 = CFrame.new(-0.5, 1, 0)
  1056. w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(45-45*i))
  1057. w1.C1 = CFrame.Angles(math.rad(-25+25*i),0,0)
  1058. bg.cframe = TorsCF * CFrame.Angles(0,math.rad(360*i),0)
  1059. local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  1060. effect("Really red",0.5,LastPoint,Point)
  1061. LastPoint = Point
  1062. end
  1063. RWLRem() LWLRem()
  1064. wait(0.1)
  1065. local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  1066. effect("Really red",0.5,LastPoint,Point)
  1067. LastPoint = Point
  1068. bg.Parent = nil
  1069. wait(0.1)
  1070. attack = false
  1071. end
  1072.  
  1073.  
  1074. function Combo1()
  1075. attack = true
  1076. ss(Head,1,0.5)
  1077. ss(Head,2,0.5)
  1078. LastPoint = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  1079. dmgcnnct()
  1080. for i = 0 , 1 , 0.1 do
  1081. wait()
  1082. RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90+90*i),math.rad(-45*i), math.rad(-45+90*i))
  1083. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1084. LW.C0 = CFrame.new(-1+1*i, 0.5, -0.5-0.5*i) * CFrame.Angles(math.rad(45+90*i), 0, math.rad(45+45*i))
  1085. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1086. w1.C0 = CFrame.Angles(math.rad(-45-270*i), math.rad(0), math.rad(0))
  1087. local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  1088. effect("Really red",0.5,LastPoint,Point)
  1089. LastPoint = Point
  1090. if i > 0.2 then ss(Head,2,0.5) end
  1091. end
  1092. Hitdeb=0
  1093. for i = 0 , 1 , 0.2 do
  1094. wait()
  1095. RW.C0 = CFrame.new(1.5-0.8*i, 0.5, -1*i) * CFrame.Angles(math.rad(180-145*i),math.rad(-45), math.rad(45-90*i))
  1096. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1097. LW.C0 = CFrame.new(-1*i, 0.5, -1+0.5*i) * CFrame.Angles(math.rad(135-45*i), 0, math.rad(90-80*i))
  1098. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1099. w1.C0 = CFrame.Angles(math.rad(-315), math.rad(0), math.rad(0))
  1100. local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  1101. effect("Really red",0.5,LastPoint,Point)
  1102. LastPoint = Point
  1103. end
  1104. dmgdc()
  1105. atktype(1,2)
  1106. attack = false
  1107. for i = 0 , 1 , 0.1 do
  1108. if attack then return end
  1109. wait()
  1110. RW.C0 = CFrame.new(0.7-0.2*i, 0.5, -1) * CFrame.Angles(math.rad(35-20*i),math.rad(-45), math.rad(-45-20*i))
  1111. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1112. LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(10))
  1113. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1114. w1.C0 = CFrame.Angles(math.rad(-315), math.rad(0), math.rad(0))
  1115. local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  1116. effect("Really red",0.5,LastPoint,Point)
  1117. LastPoint = Point
  1118. end
  1119. for i = 0 , 1 , 0.1 do
  1120. if attack then return end
  1121. wait()
  1122. RW.C0 = CFrame.new(0.5+0.5*i, 0.5, -1+0.5*i) * CFrame.Angles(math.rad(15+75*i),math.rad(-45+45*i), math.rad(-65+20*i))
  1123. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1124. LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(10+35*i))
  1125. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1126. w1.C0 = CFrame.Angles(math.rad(-315-90*i), math.rad(0), math.rad(0))
  1127. end
  1128. end
  1129.  
  1130. function Combo2()
  1131. attack = true
  1132. ss(Head,1,0.5)
  1133. for i = 0 , 1 ,0.1 do        
  1134. wait()
  1135. RW.C0 = CFrame.new(0.7, 0.5, -1) * CFrame.Angles(math.rad(35+55*i),math.rad(-45+135*i), math.rad(-45+45*i))
  1136. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-60*i), 0, 0)
  1137. LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90), 0, math.rad(10))
  1138. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1139. w1.C0 = CFrame.Angles(math.rad(-315-90*i), math.rad(0), math.rad(0))
  1140. end
  1141. dmgflipcnnct()
  1142. LastPoint = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  1143. for i = 0 , 1 ,0.2 do        
  1144. wait()
  1145. RW.C0 = CFrame.new(0.7-0.8*i, 0.5, -1+1*i) * CFrame.Angles(math.rad(90),math.rad(90), math.rad(0))
  1146. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-60+195*i), 0, 0)
  1147. LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -1*i) * CFrame.Angles(math.rad(90), 0, math.rad(10+80*i))
  1148. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1149. w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0))
  1150. local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  1151. effect("Really red",0.5,LastPoint,Point)
  1152. LastPoint = Point
  1153. end
  1154. dmgdc()
  1155. local TorsCF = Torso.CFrame
  1156. local bg = Instance.new("BodyGyro",Torso)
  1157. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1158. bg.P = 100000
  1159. bg.cframe = TorsCF
  1160. ss(Head,1,0.5)
  1161. dmgflipcnnct()
  1162. for i = 0 , 1 ,0.15 do        
  1163. wait()
  1164. RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(90), math.rad(0))
  1165. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(135-180*i), 0, 0)
  1166. LW.C0 = CFrame.new(-1-0.5*i, 0.5, -1+1*i) * CFrame.Angles(math.rad(90), 0, math.rad(90-180*i))
  1167. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1168. w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0))
  1169. bg.cframe = TorsCF * CFrame.Angles(0,math.rad(-90*i),0)
  1170. end
  1171. LastPoint = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  1172. for i = 0 , 1 ,0.1 do        
  1173. wait()
  1174. RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90),math.rad(90), math.rad(0))
  1175. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-45+180*i), 0, 0)
  1176. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90))
  1177. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1178. w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0))
  1179. bg.cframe = TorsCF * CFrame.Angles(0,math.rad(-90-270*i),0)
  1180. local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  1181. effect("Really red",0.5,LastPoint,Point)
  1182. LastPoint = Point
  1183. end
  1184. dmgdc()
  1185. bg.Parent = nil
  1186. attack = false
  1187. atktype(1,3)
  1188. for i = 0 , 1 ,0.2 do        
  1189. if attack then break end
  1190. wait()
  1191. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(90), math.rad(0))
  1192. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(135+20*i), 0, 0)
  1193. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90))
  1194. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1195. w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0))
  1196. end
  1197. for i = 0 , 1 ,0.1 do        
  1198. if attack then break end
  1199. wait()
  1200. RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(90-90*i), math.rad(-45*i))
  1201. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(155-155*i), 0, 0)
  1202. LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(-90+135*i))
  1203. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1204. w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0))
  1205. end
  1206.  
  1207. end
  1208.  
  1209. function Combo3()
  1210. attack=true
  1211. wait(0.1)
  1212. local TorsCF = Torso.CFrame
  1213. local bg = Instance.new("BodyGyro",Torso)
  1214. bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  1215. bg.P = 100000
  1216. bg.cframe = TorsCF
  1217. for i = 0 , 1 ,0.1 do        
  1218. wait()
  1219. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(90-90*i), math.rad(90*i))
  1220. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(135-90*i), 0, 0)
  1221. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90))
  1222. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1223. w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0))
  1224. Neck.C0 = neckcf0 * CFrame.Angles(0,0,math.rad(-90*i))
  1225. bg.cframe = TorsCF * CFrame.Angles(0,math.rad(90*i),0)
  1226. end
  1227. local P1 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0)
  1228. local hitt = nil
  1229. local TorsPos = P1.p
  1230. local bp = Instance.new("BodyPosition")
  1231. bp.maxForce = Vector3.new(math.huge, math.huge,math.huge)
  1232. bp.P = 14000
  1233. bp.position = TorsPos+Vector3.new(0,5,0)
  1234. local connection = prt1.Touched:connect(function(hit)
  1235. if hitt ~= nil then
  1236. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1237. hitt = hit.Parent.Torso
  1238. bp.Parent=hitt
  1239. wait(2)
  1240. bp.Parent = nil
  1241. end
  1242. end
  1243. end)
  1244. subdmg(-10)
  1245. dmgflipcnnct()
  1246. for i = 0 , 1 ,0.2 do        
  1247. wait()
  1248. RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0), math.rad(90))
  1249. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(45-135*i), 0, 0)
  1250. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90))
  1251. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1252. w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0))
  1253. Neck.C0 = neckcf0 * CFrame.Angles(0,0,math.rad(-90))
  1254. bg.cframe = TorsCF * CFrame.Angles(0,math.rad(90),0)
  1255. end
  1256. srfs(Head,1,0.5)
  1257. ss(Head,1,0.5)
  1258. returndmg()
  1259. dmgdc()
  1260. local P2 = CFrame.new(P1.p) * CFrame.new(0,15,0) * CFrame.Angles(math.rad(-10),0,0)
  1261. local effectsmsh = Instance.new("SpecialMesh")
  1262. effectsmsh.MeshType = "Sphere"
  1263. local effectsg = Instance.new("Part")
  1264. effectsg.formFactor = 3
  1265. effectsg.CanCollide = false
  1266. effectsg.Name = "Eff"
  1267. effectsg.Locked = true
  1268. effectsg.Anchored = true
  1269. effectsg.Size = Vector3.new(1,1,1)
  1270. effectsg.Parent = swordholder
  1271. effectsmsh.Parent = effectsg
  1272. effectsg.BrickColor = bcolor
  1273. effectsg.Reflectance = 0.25
  1274. local point1 = P2
  1275. local LP = P1
  1276. local mg = (LP.p - point1.p).magnitude
  1277. effectsmsh.Scale = Vector3.new(mg/5,mg*2,mg/5)
  1278. effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) + Vector3.new(0,-mg,0)
  1279. coroutine.resume(coroutine.create(function()
  1280. for i = 0 , 1 , 0.1 do
  1281. wait()
  1282. effectsg.Transparency = 1*i
  1283. end
  1284. wait()
  1285. effectsg.Parent = nil
  1286. end))
  1287. connection:disconnect()
  1288. for i = 0 , 1 ,0.2 do        
  1289. wait()
  1290. RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(0), math.rad(90-135*i))
  1291. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-90+90*i), 0, 0)
  1292. LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(-90+135*i))
  1293. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1294. w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0))
  1295. Neck.C0 = neckcf0 * CFrame.Angles(0,0,math.rad(-90+90*i))
  1296. bg.cframe = TorsCF * CFrame.Angles(0,math.rad(90-90*i),0)
  1297. end
  1298. Neck.C0 = neckcf0
  1299. bg.Parent = nil
  1300. attack=false
  1301. end
  1302.  
  1303.  
  1304.  
  1305. local helm = Instance.new("Part")
  1306. helm.formFactor = 3
  1307. helm.CanCollide = false
  1308. helm.Name = "LancerHelm"
  1309. helm.Locked = true
  1310. helm.Size = Vector3.new(0.2,0.2,0.2)
  1311. helm.BrickColor = bcolor
  1312. local helmm = Instance.new("SpecialMesh")
  1313. helmm.MeshId = "http://www.roblox.com/asset/?id=27719952"
  1314. helmm.Parent = helm
  1315. local helmw = Instance.new("Weld")
  1316. local LancerM = false
  1317.  
  1318. function LancerMode()
  1319. attack=true
  1320. if not LancerM then
  1321. for i = 0,1,0.2 do
  1322. wait()
  1323. RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90), 0, math.rad(-45+135*i))
  1324. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1325. LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(45-45*i), 0, math.rad(45-45*i))
  1326. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1327. w1.C0 = CFrame.Angles(math.rad(-45-45*i), math.rad(0), math.rad(0))
  1328. end
  1329. for i = 0,1,0.1 do
  1330. wait()
  1331. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(90), 0, math.rad(90))
  1332. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1333. LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, 0) * CFrame.Angles(math.rad(-45*i), 0, math.rad(45*i))
  1334. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1335. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1336. end
  1337.  
  1338. helm.Parent = swordholder
  1339. helmw.Parent = helm
  1340. helmw.Part0 = helm
  1341. helmw.Part1 = LeftArm
  1342. helmw.C0 = CFrame.Angles(math.rad(90),0,math.rad(90))
  1343. helmw.C1 = CFrame.new(0,-1.5,0)
  1344. bonusdmg = 10
  1345. LancerM = true
  1346. wait()
  1347. for i = 0,1,0.1 do
  1348. wait()
  1349. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(90), 0, math.rad(90))
  1350. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0 , 0)
  1351. LW.C0 = CFrame.new(-1-0.5*i, 0.5, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(45-90*i))
  1352. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1353. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1354. end
  1355. for i = 0,1,0.1 do
  1356. wait()
  1357. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(90), 0, math.rad(90))
  1358. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0 , 0)
  1359. LW.C0 = CFrame.new(-1.5-0.5*i, 0.5+1*i, 0) * CFrame.Angles(math.rad(45+45*i), 0, math.rad(-45+135*i))
  1360. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1361. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1362. end
  1363. helmw.Part1 = Head
  1364. helmw.C0 = CFrame.new(0,-0.25,0)
  1365. helmw.C1 = CFrame.new()
  1366. coroutine.resume(coroutine.create(function()
  1367. local meshb = Instance.new("SpecialMesh")
  1368. meshb.Scale = Vector3.new(0,0,0)
  1369. meshb.MeshType = "Sphere"
  1370. local shellb = Instance.new("Part")
  1371. meshb.Parent = shellb
  1372. shellb.Anchored = true
  1373. shellb.formFactor = 3
  1374. shellb.Size = Vector3.new(1,1,1)
  1375. shellb.CFrame = Torso.CFrame
  1376. shellb.Parent = swordholder
  1377. shellb.Transparency = 0
  1378. shellb.BrickColor = bcolor
  1379. shellb.CanCollide = false
  1380. coroutine.resume(coroutine.create(function()
  1381. for i = 0 ,1,0.05 do
  1382. wait()
  1383. shellb.Transparency = 1*i
  1384. meshb.Scale = Vector3.new(20*i,20*i,20*i)
  1385. end
  1386. shellb.Parent = nil
  1387. end))
  1388. local spinval = 0
  1389. local SlashSound = Instance.new("Sound")
  1390. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137"
  1391. SlashSound.Parent = Head
  1392. SlashSound.Volume = 0.25
  1393. SlashSound.Pitch = 0.1
  1394. SlashSound.PlayOnRemove = true
  1395. SlashSound.Looped = true
  1396. coroutine.resume(coroutine.create(function()
  1397. wait()
  1398. SlashSound.Parent = nil
  1399. end))
  1400. local SlashSound2 = Instance.new("Sound")
  1401. SlashSound2.SoundId = "http://www.roblox.com/asset?id=1369158"
  1402. SlashSound2.Parent = Head
  1403. SlashSound2.Volume = 1
  1404. SlashSound2.Pitch = 0.05
  1405. SlashSound2.PlayOnRemove = true
  1406. SlashSound2.Looped = true
  1407. coroutine.resume(coroutine.create(function()
  1408. wait()
  1409. SlashSound2.Parent = nil
  1410. end))
  1411. local ws = Character.Humanoid.WalkSpeed
  1412. repeat
  1413. wait(0.05)
  1414. Character.Humanoid.WalkSpeed = ws * 1.25
  1415. spinval = spinval + 0.1
  1416. local mesh = Instance.new("SpecialMesh")
  1417. mesh.Scale = Vector3.new(5.1,5,5.1)
  1418. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1419. local shell = Instance.new("Part")
  1420. mesh.Parent = shell
  1421. shell.Anchored = true
  1422. shell.formFactor = 3
  1423. shell.Size = Vector3.new(0.2,0.2,0.2)
  1424. shell.CFrame = Torso.CFrame * CFrame.Angles(0,spinval,0) + Vector3.new(0,-2.5,0)
  1425. shell.Parent = swordholder
  1426. shell.Transparency = 1
  1427. shell.BrickColor = handlecolor
  1428. shell.CanCollide = false
  1429. local mesh2 = Instance.new("SpecialMesh")
  1430. mesh2.Scale = Vector3.new(8,8,8)
  1431. mesh2.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1432. local shell2 = Instance.new("Part")
  1433. mesh2.Parent = shell2
  1434. shell2.Anchored = true
  1435. shell2.formFactor = 3
  1436. shell2.Size = Vector3.new(0.2,0.2,0.2)
  1437. shell2.CFrame = Torso.CFrame * CFrame.Angles(0,spinval,0) + Vector3.new(0,-2.5,0)
  1438. shell2.Parent = swordholder
  1439. shell2.Transparency = 1
  1440. shell2.BrickColor = bcolor
  1441. shell2.CanCollide = false
  1442. local mesh3 = Instance.new("BlockMesh")
  1443. mesh3.Scale = Vector3.new(5,5,5)
  1444. local shell3 = Instance.new("Part")
  1445. mesh3.Parent = shell3
  1446. shell3.Anchored = true
  1447. shell3.formFactor = 3
  1448. shell3.Size = Vector3.new(1,1,1)
  1449. shell3.CFrame = Torso.CFrame * CFrame.Angles(math.random(),math.random(),math.random())
  1450. shell3.Parent = swordholder
  1451. shell3.Transparency = 0.5
  1452. shell3.BrickColor = bcolor
  1453. shell3.CanCollide = false
  1454. coroutine.resume(coroutine.create(function()
  1455. for i = 0 ,1,0.2 do
  1456. wait()
  1457. shell.Transparency = 1-1*i
  1458. shell2.Transparency = 1-1*i
  1459. shell3.Transparency = 0.5+0.25*i
  1460. end
  1461. for i = 0 ,1,0.2 do
  1462. wait()
  1463. shell.Transparency = 1*i
  1464. shell2.Transparency = 1*i
  1465. shell3.Transparency = 0.75+0.25*i
  1466. end
  1467. shell.Parent = nil
  1468. shell2.Parent = nil
  1469. shell3.Parent = nil
  1470. end))
  1471. until not LancerM
  1472. Character.Humanoid.WalkSpeed = ws
  1473. SlashSound:Stop() SlashSound2:Stop()
  1474. end))
  1475. for i = 0,1,0.1 do
  1476. wait()
  1477. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.Angles(math.rad(90), 0, math.rad(90-135*i))
  1478. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0 , 0)
  1479. LW.C0 = CFrame.new(-1, 1.5-1*i, -0.5*i) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(90-45*i))
  1480. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1481. w1.C0 = CFrame.Angles(math.rad(-90+45*i), math.rad(0), math.rad(0))
  1482. end
  1483. elseif LancerM then
  1484. LancerM = false
  1485. local meshb = Instance.new("SpecialMesh")
  1486. meshb.Scale = Vector3.new(0,0,0)
  1487. meshb.MeshId = "http://www.roblox.com/asset/?id=1038653"
  1488. local shellb = Instance.new("Part")
  1489. meshb.Parent = shellb
  1490. shellb.Anchored = true
  1491. shellb.formFactor = 3
  1492. shellb.Size = Vector3.new(1,1,1)
  1493. shellb.CFrame = Torso.CFrame
  1494. shellb.Parent = swordholder
  1495. shellb.Transparency = 1
  1496. shellb.Reflectance = 0.25
  1497. shellb.BrickColor = bcolor
  1498. shellb.CanCollide = false
  1499. local meshb2 = Instance.new("SpecialMesh")
  1500. meshb2.Scale = Vector3.new(0,0,0)
  1501. meshb2.MeshType = "Sphere"
  1502. local shellb2 = Instance.new("Part")
  1503. meshb2.Parent = shellb2
  1504. shellb2.Anchored = true
  1505. shellb2.formFactor = 3
  1506. shellb2.Size = Vector3.new(1,1,1)
  1507. shellb2.CFrame = Torso.CFrame
  1508. shellb2.Parent = swordholder
  1509. shellb2.Transparency = 1
  1510. shellb2.Reflectance = 0.25
  1511. shellb2.BrickColor = bcolor
  1512. shellb2.CanCollide = false
  1513. coroutine.resume(coroutine.create(function()
  1514. for i = 0 ,1,0.05 do
  1515. wait()
  1516. shellb.Transparency = 1-1*i
  1517. meshb.Scale = Vector3.new(30*i,30*i,30*i)
  1518. shellb2.Transparency = 1-1*i
  1519. meshb2.Scale = Vector3.new(15*i,100*i,15*i)
  1520. end
  1521. for i = 0 ,1,0.05 do
  1522. wait()
  1523. shellb.Transparency = 1*i
  1524. meshb.Scale = Vector3.new(30+50*i,30+50*i,30+50*i)
  1525. shellb2.Transparency = 1*i
  1526. meshb2.Scale = Vector3.new(15-15*i,100+100*i,15-15*i)
  1527. end
  1528. shellb2.Parent = nil
  1529. shellb.Parent = nil
  1530. end))
  1531. for i = 0 , 1 , 0.1 do
  1532. wait()
  1533. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-45+45*i))
  1534. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1535. LW.C0 = CFrame.new(-1, 0.5+1*i, -0.5+0.5*i) * CFrame.Angles(math.rad(45+45*i), 0, math.rad(45+45*i))
  1536. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1537. w1.C0 = CFrame.Angles(math.rad(-45-45*i), math.rad(0), math.rad(0))
  1538. end
  1539. helmw.Part1 = LeftArm
  1540. helmw.C0 = CFrame.Angles(math.rad(90),0,math.rad(90))
  1541. helmw.C1 = CFrame.new(0,-1.5,0)
  1542. for i = 0 , 1 , 0.1 do
  1543. wait()
  1544. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  1545. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1546. LW.C0 = CFrame.new(-1-0.5*i, 1.5-1*i, 0) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(90-135*i))
  1547. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1548. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1549. end
  1550. for i = 0 , 1 , 0.2 do
  1551. wait()
  1552. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(0))
  1553. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1554. LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(-45+90*i))
  1555. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1556. w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1557. end
  1558. helm.Parent = nil
  1559. helmw.Parent = nil
  1560. for i = 0 , 1 , 0.1 do
  1561. wait()
  1562. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-45*i))
  1563. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1564. LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(45))
  1565. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1566. w1.C0 = CFrame.Angles(math.rad(-90+45*i), math.rad(0), math.rad(0))
  1567. end
  1568. end
  1569. attack=false
  1570. end
  1571.  
  1572. local recentlyjumped = false
  1573.  
  1574. function Jump()
  1575. attack=true
  1576. local vel = Instance.new("BodyVelocity")
  1577. vel.maxForce = Vector3.new(0,math.huge,0)
  1578. vel.P = vel.P * 2
  1579. vel.velocity = Vector3.new(0,80,0)
  1580. vel.Parent = Torso
  1581. wait(0.1)
  1582. vel.Parent = nil
  1583. local floor = false
  1584. coroutine.resume(coroutine.create(function()
  1585. repeat
  1586. wait(0.05)
  1587. hit,pos = rayCast(Torso.Position, (CFrame.new(Torso.Position,Torso.Position - Vector3.new(0,6,0))).lookVector, 6, Character)
  1588. if hit ~= nil then
  1589. floor = true
  1590. end
  1591. until floor
  1592. end))
  1593. local spinval = 0
  1594. ss(Head,1,0.25)
  1595. coroutine.resume(coroutine.create(function()
  1596. for i = 0 , 1 , 0.1 do
  1597. if floor then return end
  1598. wait()
  1599. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(-45))
  1600. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1601. LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(45), 0, math.rad(45))
  1602. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1603. w1.C0 = CFrame.new(0,-1*i,0) * CFrame.Angles(math.rad(-45-90*i), 0, math.rad(-45*i))
  1604. end
  1605. end))
  1606. repeat
  1607. wait(0.05)
  1608. spinval = spinval + 0.1
  1609. local mesh = Instance.new("SpecialMesh")
  1610. mesh.Scale = Vector3.new(5.1,5,5.1)
  1611. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1612. local shell = Instance.new("Part")
  1613. mesh.Parent = shell
  1614. shell.Anchored = true
  1615. shell.formFactor = 3
  1616. shell.Size = Vector3.new(0.2,0.2,0.2)
  1617. shell.CFrame = Torso.CFrame * CFrame.Angles(0,spinval,0) + Vector3.new(0,-2.5,0)
  1618. shell.Parent = swordholder
  1619. shell.Transparency = 1
  1620. shell.BrickColor = handlecolor
  1621. shell.CanCollide = false
  1622. local mesh2 = Instance.new("SpecialMesh")
  1623. mesh2.Scale = Vector3.new(8,8,8)
  1624. mesh2.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1625. local shell2 = Instance.new("Part")
  1626. mesh2.Parent = shell2
  1627. shell2.Anchored = true
  1628. shell2.formFactor = 3
  1629. shell2.Size = Vector3.new(0.2,0.2,0.2)
  1630. shell2.CFrame = Torso.CFrame * CFrame.Angles(0,spinval,0) + Vector3.new(0,-2.5,0)
  1631. shell2.Parent = swordholder
  1632. shell2.Transparency = 1
  1633. shell2.BrickColor = bcolor
  1634. shell2.CanCollide = false
  1635. coroutine.resume(coroutine.create(function()
  1636. for i = 0 ,1,0.2 do
  1637. wait()
  1638. shell.Transparency = 1-1*i
  1639. shell2.Transparency = 1-1*i
  1640. end
  1641. for i = 0 ,1,0.2 do
  1642. wait()
  1643. shell.Transparency = 1*i
  1644. shell2.Transparency = 1*i
  1645. end
  1646. shell.Parent = nil
  1647. shell2.Parent = nil
  1648. end))
  1649. until floor
  1650. local ps = Instance.new("BodyPosition")
  1651. ps.Parent = Torso
  1652. ps.position = Torso.Position
  1653. ps.maxForce = Vector3.new(1,1,1) * math.huge
  1654. ps.P = ps.P * 2
  1655. coroutine.resume(coroutine.create(function() wait(0.05) ps.Parent = nil end))
  1656. for rep = 1,3 do
  1657. srfs(Head,0.45+0.2*math.random(),0.5) ls(Head,0.15+0.2*math.random(),0.5) cs(Head,0.4+0.2*math.random(),0.5)
  1658. end
  1659. local meshb = Instance.new("SpecialMesh")
  1660. meshb.Scale = Vector3.new(0,0,0)
  1661. meshb.MeshId = "http://www.roblox.com/asset/?id=1038653"
  1662. local shellb = Instance.new("Part")
  1663. meshb.Parent = shellb
  1664. shellb.Anchored = true
  1665. shellb.formFactor = 3
  1666. shellb.Size = Vector3.new(1,1,1)
  1667. shellb.CFrame = CFrame.new(Torso.Position)
  1668. shellb.Parent = swordholder
  1669. shellb.Transparency = 1
  1670. shellb.Reflectance = 0.25
  1671. shellb.BrickColor = bcolor
  1672. shellb.CanCollide = false
  1673. local meshb2 = Instance.new("SpecialMesh")
  1674. meshb2.Scale = Vector3.new(0,0,0)
  1675. meshb2.MeshType = "Sphere"
  1676. local shellb2 = Instance.new("Part")
  1677. meshb2.Parent = shellb2
  1678. shellb2.Anchored = true
  1679. shellb2.formFactor = 3
  1680. shellb2.Size = Vector3.new(1,1,1)
  1681. shellb2.CFrame = CFrame.new(Torso.Position)
  1682. shellb2.Parent = swordholder
  1683. shellb2.Transparency = 1
  1684. shellb2.Reflectance = 0.25
  1685. shellb2.BrickColor = bcolor
  1686. shellb2.CanCollide = false
  1687. local meshb3 = Instance.new("SpecialMesh")
  1688. meshb3.Scale = Vector3.new(0,0,0)
  1689. meshb3.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1690. local shellb3 = Instance.new("Part")
  1691. meshb3.Parent = shellb3
  1692. shellb3.Anchored = true
  1693. shellb3.formFactor = 3
  1694. shellb3.Size = Vector3.new(1,1,1)
  1695. shellb3.CFrame = CFrame.new(Torso.Position+Vector3.new(0,10,0)) * CFrame.Angles(math.rad(180),0,0)
  1696. shellb3.Parent = swordholder
  1697. shellb3.Transparency = 1
  1698. shellb3.Reflectance = 0.25
  1699. shellb3.BrickColor = bcolor
  1700. shellb3.CanCollide = false
  1701. coroutine.resume(coroutine.create(function()
  1702. local spinv = 0
  1703. for i = 0 ,1,0.05 do
  1704. wait()
  1705. spinv = spinv+0.5
  1706. shellb.Transparency = 1-1*i
  1707. meshb.Scale = Vector3.new(25*i,25*i,25*i)
  1708. shellb2.Transparency = 1-1*i
  1709. meshb2.Scale = Vector3.new(50*i,5*i,50*i)
  1710. shellb3.Transparency = 1-1*i
  1711. meshb3.Scale = Vector3.new(40*i,40,40*i)
  1712. shellb3.CFrame = shellb3.CFrame * CFrame.Angles(0,spinval,0)
  1713. end
  1714. prcntdmg(-50)
  1715. AoE(Torso.Position,25)
  1716. for i = 0 ,1,0.05 do
  1717. wait()
  1718. spinv = spinv+0.5
  1719. shellb.Transparency = 1*i
  1720. meshb.Scale = Vector3.new(25+25*i,25+25*i,25+25*i)
  1721. shellb2.Transparency = 1*i
  1722. meshb2.Scale = Vector3.new(50+25*i,5-5*i,50+25*i)
  1723. shellb3.Transparency = 1*i
  1724. meshb3.Scale = Vector3.new(40+40*i,40,40+40*i)
  1725. shellb3.CFrame = shellb3.CFrame * CFrame.Angles(0,spinval,0)
  1726. end
  1727. AoE(Torso.Position,35)
  1728. returndmg()
  1729. shellb3.Parent = nil
  1730. shellb2.Parent = nil
  1731. shellb.Parent = nil
  1732. end))
  1733. for i = 0 , 1 , 0.1 do
  1734. wait()
  1735. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(45+45*i), 0, math.rad(-45))
  1736. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1737. LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(45), 0, math.rad(45))
  1738. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1739. w1.C0 = CFrame.new(0,-1+1*i,0) * CFrame.Angles(math.rad(-135+90*i), 0, math.rad(-45+45*i))
  1740. end
  1741. attack=false
  1742. coroutine.resume(coroutine.create(function()
  1743. recentlyjumped = true
  1744. wait(5)
  1745. recentlyjumped = false
  1746. end))
  1747. end
  1748.  
  1749. function Dash()
  1750. attack = true
  1751. for i = 0 , 1 ,0.1 do
  1752. wait()
  1753. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-45))
  1754. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1755. LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(45), 0, math.rad(45))
  1756. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1757. w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0))
  1758. end
  1759. attack = false
  1760. end
  1761.  
  1762.  
  1763. function returnwelds()
  1764. RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-45))
  1765. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1766. LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(45), 0, math.rad(45))
  1767. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0)
  1768. w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0))
  1769. RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0)
  1770. RWL.C1 = CFrame.new(0.5, 1, 0)
  1771. LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0)
  1772. LWL.C1 = CFrame.new(-0.5, 1, 0)
  1773. end
  1774.  
  1775.  
  1776. function ob1d(mouse)
  1777. hold = true
  1778. if attack then return end
  1779. if attacktype == 1 then
  1780. Combo1()
  1781. elseif attacktype == 2 then
  1782. Combo2()
  1783. elseif attacktype == 3 then
  1784. Combo3()
  1785. end
  1786.  
  1787. end
  1788.  
  1789. function ob1u(mouse)  
  1790. end
  1791.  
  1792. buttonhold = false
  1793.  
  1794.  
  1795. local last_attack = 0
  1796. function key(key)
  1797. if attack then return end
  1798. t = game:service("RunService").Stepped:wait()
  1799. if key == "q" then
  1800. Slash1()
  1801. end
  1802. if key == "e" then
  1803. RoundSlash()
  1804. end
  1805. if key == "f" then
  1806. LancerMode()
  1807. end
  1808. if key == "w" and (t - last_attack < 0.5) then
  1809. buttonhold = true
  1810. Dash()
  1811. end
  1812. if key == " " and (t - last_attack < 0.5) and (Torso.Velocity.y > -15) and not recentlyjumped then
  1813. Jump()
  1814. end
  1815.  
  1816. last_attack = t
  1817. end
  1818.  
  1819.  
  1820. function key2(key)
  1821. if key == "w" then
  1822. buttonhold = false
  1823. end
  1824. end
  1825.  
  1826. function s(mouse)
  1827. repeat wait() until not attack
  1828. repeat wait() until not ev.Value
  1829.  
  1830. mouse.Button1Down:connect(function() ob1d(mouse) end)
  1831. mouse.Button1Up:connect(function() ob1u(mouse) end)
  1832. mouse.KeyDown:connect(key)
  1833. mouse.KeyUp:connect(key2)
  1834. equipanim()
  1835. MMouse = mouse
  1836. ev.Value = true
  1837. end
  1838.  
  1839. function ds(mouse)
  1840. repeat wait() until not attack
  1841. repeat wait() until ev.Value
  1842.  
  1843. hideanim()
  1844. wait(0.1)
  1845. ev.Value = false
  1846. end
  1847.  
  1848. Bin.Selected:connect(s)
  1849. Bin.Deselected:connect(ds)
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