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- *** Start Application ***
- SysWorkBuff Addr:30100000 Size:00100000
- RootDir : /dev_bdvd/PS3_GAME/USRDIR
- available channel: lpcm=2, ac3=0, dts=0
- lpcm 2ch is selected
- downmix to 2
- Waiting for audio output enabled.
- ............done
- [CRI ADX] ADX created the thread : name=cri_adxm_vv_proc, id=19267711(0x126007f), priority=100(0x64)
- [CRI ADX] ADX created the thread : name=cri_adxm_vsync_proc, id=19267712(0x1260080), priority=500(0x1f4)
- [CRI ADX] ADX created the thread : name=cri_adxm_fs_proc, id=19267713(0x1260081), priority=600(0x258)
- [CRI ADX] ADX created the thread : name=cri_adxm_idle_proc, id=19267714(0x1260082), priority=1500(0x5dc)
- GcmCmdBuf:30300000-00400000
- GcmUsrCmdBuf[0]:30700000-00155000
- GcmUsrCmdBuf[1]:30855000-00155000
- Resolution X:1280 Y:720 Mode:2
- loading vertex shader : vsSprPoly
- loading vertex shader : vsSprText
- loading vertex shader : vsSprTextM2
- loading vertex shader : vsSprTextM3
- loading vertex shader : vsSprTextM4
- loading fragment shader : fsSprPoly
- loading fragment shader : fsSprText
- loading fragment shader : fsSprTextMS2
- loading fragment shader : fsSprTextMS2A
- loading fragment shader : fsSprTextNa
- loading fragment shader : fsSprTextRev
- loading fragment shader : fsSprTextM2
- loading fragment shader : fsSprTextM3
- loading fragment shader : fsSprTextM4
- loading fragment shader : fsSprTextYuv
- loading fragment shader : fsSprTextYuva1
- loading fragment shader : fsSprSfdAlp
- loading fragment shader : fsSprTest
- RootHostDir[0] = "/dev_hdd0/game/NPUB31688/USRDIR"
- load packfile[0] : /dev_hdd0/game/NPUB31688/USRDIR/BG.CPK
- load packfile[1] : /dev_hdd0/game/NPUB31688/USRDIR/CHARA.CPK
- load packfile[2] : /dev_hdd0/game/NPUB31688/USRDIR/SYSTEM_US.CPK
- load packfile[3] : /dev_hdd0/game/NPUB31688/USRDIR/SCRIPT.CPK
- load packfile[4] : /dev_hdd0/game/NPUB31688/USRDIR/MASK.CPK
- load packfile[5] : /dev_hdd0/game/NPUB31688/USRDIR/VOICE.CPK
- load packfile[6] : /dev_hdd0/game/NPUB31688/USRDIR/SE.CPK
- load packfile[7] : /dev_hdd0/game/NPUB31688/USRDIR/BGM.CPK
- load packfile[8] : /dev_hdd0/game/NPUB31688/USRDIR/MOVIE.CPK
- load packfile[9] : /dev_hdd0/game/NPUB31688/USRDIR/SHADER.CPK
- loading fragment shader : fsUser000
- loading fragment shader : fsUser001
- loading fragment shader : fsUser002
- loading fragment shader : fsUser003
- loading fragment shader : fsUser004
- loading fragment shader : fsUser005
- loading fragment shader : fsUser006
- loading fragment shader : fsUser007
- loading fragment shader : fsUser008
- loading fragment shader : fsUser009
- loading fragment shader : fsUser011
- loading fragment shader : fsUser012
- loading fragment shader : fsUser013
- loading fragment shader : fsUser014
- loading fragment shader : fsUser015
- loading fragment shader : fsUser016
- loading fragment shader : fsUser017
- loading fragment shader : fsUser018
- loading fragment shader : fsUser019
- loading fragment shader : fsUser020
- loading fragment shader : fsUser021
- loading fragment shader : fsUser022
- loading fragment shader : fsUser023
- loading fragment shader : fsUser024
- loading fragment shader : fsUser025
- loading fragment shader : fsUser026
- loading fragment shader : fsUser027
- loading fragment shader : fsUser028
- loading fragment shader : fsUser029
- loading fragment shader : fsUser030
- loading fragment shader : fsUser031
- loading fragment shader : fsUser032
- loading fragment shader : fsUser033
- loading fragment shader : fsUser034
- loading fragment shader : fsUser035
- loading fragment shader : fsUser036
- loading fragment shader : fsUser037
- loading fragment shader : fsUser038
- loading fragment shader : fsUser039
- loading fragment shader : fsUser040
- loading fragment shader : fsUser041
- loading fragment shader : fsUser042
- loading fragment shader : fsUser100
- loading fragment shader : fsUser101
- loading fragment shader : fsUser102
- loading fragment shader : fsUser105
- loading vertex shader : vsUser000
- loading vertex shader : vsUser002
- loading vertex shader : vsUser003
- loading vertex shader : vsUser004
- loading vertex shader : vsUser005
- loading vertex shader : vsUser009
- loading vertex shader : vsUser012
- Loaded script _Startup.scr
- Flag Break Set [0] Flg:3947(0)
- *********** start script ************
- Loaded script _system.scr
- Loaded script anime.scr
- Loaded script _mail.scr
- Loaded script _tips.scr
- Loaded script _atch.scr
- Loaded script macrosys.scr
- Loaded script macrosys2.scr
- Trophy Size : 4771840B 4660KB 5MB
- Save Size : 4898KB 5MB
- ERROR : cellSaveDataAutoLoad2() : 0x8002B401
- MMC Status : 1
- Save Size : 4898KB 5MB
- saving ICON0.PNG(128614) ...
- saving SYSTEM.DAT(703238) ...
- saving THUMNAIL.DAT(4147200) ...
- Movie play : title.SFD
- Movie play : op.SFD
- Movie play : title.SFD
- Movie play : op2.SFD
- Movie play : title.SFD
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