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- Part231.Parent = Model1
- Part231.Material = Enum.Material.Grass
- Part231.BrickColor = BrickColor.new("Grime")
- Part231.Rotation = Vector3.new(-16.1000004, -38.6800003, 16.1000004)
- Part231.Size = Vector3.new(2, 2, 2)
- Part231.CFrame = CFrame.new(20.2260017, 2.24525094, 18, 0.749999046, -0.216506138, -0.625001252, 0.433013052, 0.87499994, 0.216506079, 0.500001073, -0.433013082, 0.749999106)
- Part231.Color = Color3.new(0.498039, 0.556863, 0.392157)
- Part231.Position = Vector3.new(20.2260017, 2.24525094, 18)
- Part231.Orientation = Vector3.new(-12.5, -39.8099976, 26.3299999)
- Part231.Color = Color3.new(0.498039, 0.556863, 0.392157)
- Seat232.Parent = Model1
- Seat232.Material = Enum.Material.Metal
- Seat232.BrickColor = BrickColor.new("Black")
- Seat232.Transparency = 1
- Seat232.Rotation = Vector3.new(0, -90, 0)
- Seat232.Size = Vector3.new(2, 0.200000003, 2)
- Seat232.CFrame = CFrame.new(30.5000076, 3.51001692, -3.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Seat232.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Seat232.Position = Vector3.new(30.5000076, 3.51001692, -3.5)
- Seat232.Orientation = Vector3.new(0, -90, 0)
- Seat232.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part233.Parent = Model1
- Part233.Material = Enum.Material.Brick
- Part233.BrickColor = BrickColor.new("Dusty Rose")
- Part233.Rotation = Vector3.new(-180, 0, -180)
- Part233.Anchored = true
- Part233.Size = Vector3.new(20.4000015, 0.200000003, 21.0000038)
- Part233.CFrame = CFrame.new(32, 17.2948837, 8.69998837, -1, 0, 0, 0, 0.999992549, 0, 0, 0, -0.99999851)
- Part233.Color = Color3.new(0.639216, 0.294118, 0.294118)
- Part233.Position = Vector3.new(32, 17.2948837, 8.69998837)
- Part233.Orientation = Vector3.new(0, 180, 0)
- Part233.Color = Color3.new(0.639216, 0.294118, 0.294118)
- Part234.Parent = Model1
- Part234.Material = Enum.Material.Brick
- Part234.BrickColor = BrickColor.new("Dusty Rose")
- Part234.Rotation = Vector3.new(-180, 0, -180)
- Part234.Anchored = true
- Part234.Size = Vector3.new(35.4000015, 0.200000003, 33.4000015)
- Part234.CFrame = CFrame.new(39.5, 17.2948837, -18.4999733, -1, 0, 0, 0, 0.999992549, 0, 0, 0, -0.99999851)
- Part234.Color = Color3.new(0.639216, 0.294118, 0.294118)
- Part234.Position = Vector3.new(39.5, 17.2948837, -18.4999733)
- Part234.Orientation = Vector3.new(0, 180, 0)
- Part234.Color = Color3.new(0.639216, 0.294118, 0.294118)
- Part235.Parent = Model1
- Part235.Material = Enum.Material.WoodPlanks
- Part235.BrickColor = BrickColor.new("Beige")
- Part235.Rotation = Vector3.new(0, 90, 0)
- Part235.Anchored = true
- Part235.Size = Vector3.new(5, 1, 2)
- Part235.CFrame = CFrame.new(48, 1.70000505, -10.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- Part235.Color = Color3.new(0.792157, 0.74902, 0.639216)
- Part235.Position = Vector3.new(48, 1.70000505, -10.5)
- Part235.Orientation = Vector3.new(0, 90, 0)
- Part235.Color = Color3.new(0.792157, 0.74902, 0.639216)
- Part236.Parent = Model1
- Part236.Material = Enum.Material.WoodPlanks
- Part236.BrickColor = BrickColor.new("Beige")
- Part236.Rotation = Vector3.new(0, 90, 0)
- Part236.Anchored = true
- Part236.Size = Vector3.new(33, 1, 8)
- Part236.CFrame = CFrame.new(53.0000076, 1.70000505, -18.5, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Part236.Color = Color3.new(0.792157, 0.74902, 0.639216)
- Part236.Position = Vector3.new(53.0000076, 1.70000505, -18.5)
- Part236.Orientation = Vector3.new(0, 90, 0)
- Part236.Color = Color3.new(0.792157, 0.74902, 0.639216)
- Part237.Parent = Model1
- Part237.Material = Enum.Material.Brick
- Part237.BrickColor = BrickColor.new("Dusty Rose")
- Part237.Rotation = Vector3.new(0, 90, 0)
- Part237.Anchored = true
- Part237.Size = Vector3.new(33.4000015, 16, 0.200000003)
- Part237.CFrame = CFrame.new(57.0999985, 9.19997787, -18.5000153, 0, 0, 1, 0, 0.999992549, 0, -0.99999851, 0, 0)
- Part237.Color = Color3.new(0.639216, 0.294118, 0.294118)
- Part237.Position = Vector3.new(57.0999985, 9.19997787, -18.5000153)
- Part237.Orientation = Vector3.new(0, 90, 0)
- Part237.Color = Color3.new(0.639216, 0.294118, 0.294118)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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