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changelog thing

Nov 26th, 2018
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  1. Just a quick prelude before getting into the actual list of changes,
  2. Ore generation has been tweaked with Cofh World, with an extensive
  3. list of the veins shown later on in this change log.
  4. Some recipes are easier to create, a few are more difficult.
  5. All Nether materials are now obtainable in the overworld, either through
  6. vanilla crafting, Thaumcraft's various crafting methods, or by finding them.
  7. Pollution of the Realms was added to this pack to add another
  8. layer of challenge to factory management, while also having
  9. benefits normally not available if you properly manage a factory.
  10. Nuclearcraft, Transport Simulator, and Vic's Modern Warfare have had their
  11. recipes tweaked to use Immersive Engineering materials.
  12. These mods require the use of Immersive Engineering or
  13. Immersive Petroleum via steel and treated wood, plates and metal parts, or gasoline.
  14. Immersive Petroleum is more useful now in general, giving more useful products from oil,
  15. with gasoline being very efficient fuel for vehicles. It is also necessary to use pumpjacks
  16. and distillation towers to start Wizardry, as mana pools do not generate naturally,
  17. and have to be pumped and distilled from alchemical slurry, similar to gasoline from oil.
  18.  
  19. Lesser Known Additions:
  20. Pollution of the Realms and Advanced Chimneys:
  21. These mods add an extra layer of challenge to factories, adding pollution and ways to manage it.
  22. Pollution comes in the form of sulfur monoxide (SO), carbon dioxide(CO2), dust, and oil spills. Pollutants
  23. will be absorbed from the atmosphere by grass, plants, trees and crops, which will have specific effects
  24. depending on the pollutant absorbed. SO will turn into grass into podzol, kill grass and trees,
  25. or cause crops to lose growth stages, while plants that absorb CO2 will gain growth stages,
  26. or grow tall grass on grass blocks. Pollutants can be managed through the use of chimneys, vents, pumps, and filters.
  27. Filters capture SO gas while allowing the beneficial CO2 to pass through.
  28. This will be useful for creating quickly growing farms or greenhouses.
  29. Sources of pollution include furnaces, coke ovens, explosions, torches, and iron lanterns.
  30.  
  31. Minecraft Transport Simulator:
  32. This vehicle mod takes a slightly more realistic approach to operating automobiles and planes.
  33. Automobiles must be turned on with a key press, and gears must be shifted to speed up, slow down, park, or reverse.
  34. Cars also can't handle rough terrain well, and require flat land with gradual slopes to be able to function.
  35. Roads will need to be constructed to get the most out of your vehicle.
  36. Planes are slightly more complicated. They must have their engines started by pressing a button on the console,
  37. then the propellers must be started, and then the plane can move forward. Unlike most other plane mods,
  38. MTS planes have to gain a lot of speed to take off, rather than just pointing upwards. This means you must
  39. have a long runway to gain enough speed to start ascending.
  40.  
  41. Inspirations:
  42. This mod adds a bunch of vanilla-esque items and mechanics to the game, like hopper pipes, bookshelves,
  43. stone paths, ropes and chains, hidden brick buttons, and carpeted trapdoors. It also adds seeds for carrots and potatoes
  44. that can be found by breaking grass, and Heartbeets, a rare drop from Beetroots that give a healing effect when eaten.
  45. Cauldrons specifically have had a large rework, with potion brewing, stew making, and item dying all able to be done
  46. within a heated cauldron.
  47.  
  48. List of changes in the Retro Magitek Pack:
  49. Vanilla:
  50. Many trees are replaced with Dynamic Trees, though regular saplings are still available for automated tree farms.
  51. The Nether has been disabled and all materials are now available in different ways.
  52. Netherrack: cooked in a furnace from gravel.
  53. Blaze powder: crafted using sulfur dust and a bucket of lava.
  54. Blaze rods: pressed on the Immersive Engineering metal press using 6 blaze powder with a rod mold.
  55. Glowstone: found in Aetherium veins and rarely in caves.
  56. Soul sand: crafted with sand, rotten flesh and bone meal in an arcane crafting bench, or through Ember's alchemy.
  57. Netherwart: crafted with a mushroom in a crucible.
  58. Ghast Tear: crafted with a silver nugget and quicksilver in an infusion altar.
  59. Wither Ash: crafted with salis mundus in an infusion altar.
  60. Wither Skull: crafted with a skeleton skull and wither ash in an infusion altar.
  61. Redstone Lamps: changed recipe, one glowstone dust, one redstone dust, one glass block for a lamp.
  62. Clay: added crusher recipe, animania mud gives 1 clay ball, 50% chance to give an extra clay ball.
  63. Along with Thaumcraft's clay from alchemy, silt mineral excavation, and Quark's underground clay,
  64. clay should be a much more common building material for terracotta and bricks, both of which are
  65. hard or annoying to build with in a pure vanilla scenario.
  66. Torches: meant to be only an early game source of light. Outputs a large amount of CO2 and some SO gas.
  67. Bread: can be cooked in a furnace from flour.
  68. Flour is made by grinding wheat in a crusher. This has a chance to give extra flour per wheat.
  69. The stone variants give certain dusts necessary for Nuclearcraft when crushed. See Nuclearcraft section.
  70. Vanilla animals are removed in favor of Animania animals.
  71. Green dye can be crafted with yellow and blue dye, if you can't find a desert for cactus.
  72.  
  73. Immersive Engineering:
  74. Unpowered Lantern: changed recipe, two iron plates and a glowstone dust for 3 lanterns.
  75. Immersive Engineering lanterns do not output any pollutants.
  76. Leather: pressable in a squeezer using Rotten Flesh, at a 2 flesh to 1 leather ratio.
  77. Blueprints: Edited and created several blueprints.
  78. Common Projectiles: Removed, recipes added to Misc. Bullets Blueprint.
  79. Filter Blueprint: Used for Pollution of the Realms automated filter repair. See PotR section.
  80. Bullet Blueprints: Used for crafting bullets for Vic's Modern Warfare. Multiple variants based on nationalities. See Vic's MW section.
  81. Vehicle Blueprints: Used for crafting Transport Simulator vehicles and vehicle parts. See MTS section.
  82. Excavator outputs are edited based on the Cofh World ore generation changes, with a few extra.
  83.  
  84. Immersive Petroleum:
  85. All reservoirs have a larger maximum size.
  86. New reservoir type added:
  87. Alchemical Slurry: made up of Ember's alchemical redstone.
  88. Distillation Tower: Added and edited distillation recipes.
  89. Oil processing gives sulfur as an extra byproduct.
  90. Alchemical slurry processing creates Wizardry liquid mana, with salis mundus and redstone dust byproducts.
  91. Bitumen can be used as a black dye replacement.
  92.  
  93. Immersive Railroading:
  94. Made tracks 1/10 of the cost to lay.
  95. This makes trains much less expensive for long distance movement than placing a road,
  96. on a block to block basis.
  97.  
  98. Alternating Flux:
  99. AF Wire: Loses no power over distance to encourage one efficient factory with power lines instead of multiple factories.
  100.  
  101. Pollution of the Realms:
  102. Filters: added new repair crafting recipes.
  103. 1 iron nugget, 2 wool blocks, and a full iron/gold/diamond filter will output 8/16/32 sulfur dust as well as the repaired filter.
  104. This cannot be automated.
  105. Using the filter repair blueprint allows for automated repair of the filters in an automated workbench with only 2 wool.
  106. Advanced Chimneys have been hidden for all materials aside from brick to reduce visual clutter.
  107. Any vanilla material can be made into a chimney, and most can be made into pumps and vents.
  108.  
  109. Nuclearcraft:
  110. Many recipes have been edited to use Immersive Engineering parts, like LV wires replacing copper solenoids.
  111. Several machines have been removed in favor of IE machines.
  112. Alloy Furnace: All recipes have been added to the alloy kiln and arc furnace.
  113. Rock Crusher: Rock dusts have been distributed between granite, diorite, andesite, and limestone in the crusher.
  114. Fluid Enricher: All recipes have been added to the mixer.
  115. Fluid Extractor: All recipes have been added to the squeezer.
  116. Manufactory: All recipes have been split between the vanilla furnace, crusher, and squeezer.
  117. Pressurizer: All recipes have been added to the squeezer.
  118. Salt Mixer: All recipes have been added to the refinery.
  119.  
  120. Animania:
  121. Several animals will be given new or tweaked drops when the config for drops is fixed.
  122. Cows and Mooshrooms will drop 4 leather instead of 1.
  123. Pigs will drop 1 leather.
  124. Frogs and toads will sometimes drop slimeballs.
  125. Chickens and Peacocks can eat potato and carrot seeds from Inspirations, and eat corn kernels from Simple Corn.
  126.  
  127. Rustic:
  128. Both of the Rustic trees have been changed to Dynamic Trees.
  129. Iron Lantern: changed recipe, 1 (char)coal and 1 iron rod for 4 lanterns.
  130. Output a small amount of CO2 and no SO. Good as a mid-game source of light, or for exploring caves.
  131.  
  132. Ice and Fire:
  133. All dragon-based items have the unique "Draco" aspect, used in a few new infusion recipes
  134. Dragon and Hippogryph armor and the flamed and iced dragonbone swords have infusion recipes.
  135.  
  136. Vic's Modern Warfare:
  137. Modern weapons post-1960's have been disabled, as well as the melee weapons, weapon skins, several attachments,
  138. miscellaneous crafting materials, and the impact grenades.
  139. All other recipes have been edited from their default recipe according to the following chart.
  140. Small steel plate = IE steel rod
  141. Steel plate = IE steel plate
  142. Big steel plate = Block of steel
  143. Metal components = Steel mechanical component
  144. Fragmentation Grenade: changed recipe, 1 iron plate, 1 gunpowder, 1 lever
  145. Gas Grenade: changed recipe, 1 steel plate, 1 sulfur, 1 lever
  146. Bullets are crafted in an IE workbench with a specific blueprint.
  147. Bullets now take an equal amount of nickel and lead nuggets per bullet created, as well as 1 gunpowder per recipe.
  148. Bullet recipes are generally more expensive than default, but nickel and lead are very common,
  149. and gunpowder is automatable with proper oil processing, a tree farm and a cobblestone generator.
  150. Nickel is used in favor of copper for bullet casings due to the abundance of nickel and lack of uses for it.
  151. The blueprints are made similarly to regular IE blueprints, with that nation's flag colors over the paper and lapis.
  152. American Blueprint: red dye, white dye, blue dye
  153. British Blueprint: white dye, red dye, blue dye
  154. German Blueprint: black dye, red dye, yellow dye
  155. Russian Blueprint: yellow dye, red dye, red dye
  156. Misc. Blueprint: white dye, white dye, white dye
  157. Misc. also contains the shotgun shells and the IE common bullets.
  158.  
  159. Minecraft Transport Simulator:
  160. Gasoline, diesel, and biodiesel can be used as fuel for MTS vehicles.
  161. In order of efficiency, gasoline is most efficient, diesel is 2nd, and biodiesel is the least efficient fuel.
  162. All MTS vehicles and recipes are made through Immersive Engineering blueprints now.
  163. As a rule of thumb, planes require aluminum and automobiles require steel.
  164. The available automobiles are listed below:
  165. 1963 Chevrolet Corvair
  166. 1969 Volkswagon Beetle
  167. GMC Brigadier
  168. UNU Tractor Trailer
  169. UNU Limousine
  170. The available aircraft are listed below:
  171. MC-172 Wooden Biplane
  172. Vulcanair Plane
  173. PZL-P11 Fighter Plane
  174. Comanche Plane
  175. Vehicles move slightly faster than the default speed.
  176.  
  177. Thaumcraft:
  178. Ore clusters can be crushed in an IE crusher for 3 of the relevant dust with no byproducts.
  179. Greatwood trees and Silverwood trees have been changed to Dynamic Trees.
  180. Several new crafting recipes have been added for nether materials and Ice & Fire, see "Vanilla" or "Ice & Fire" sections respectively.
  181.  
  182. Embers:
  183. Dawnstone can be made in an IE alloy kiln and arc furnace.
  184. Most plates have been disabled in favor of using IE's plates, aside from Dawnstone.
  185. Several items have been given Thaumcraft infusion recipes alongside their alchemy tablet recipe.
  186.  
  187. Wizardry:
  188. Wizardry mana pools no longer generate naturally.
  189. Liquid mana is distilled from alchemical slurry, either made with Embers or pumped from a reservoir.
  190. Most Wizardry items have been given Thaumcraft aspects.
  191. In particular, Wisdom Wood, which is easily made, has Auram similarly to Silverwood, and many items contain some amount of Praecantatio.
  192.  
  193. Chisel:
  194. All chisel block variants have been hidden in JEI to reduce visual clutter.
  195.  
  196. Earthworks:
  197. Colored slate can be made with 8 of Rustic's slate and a dye of that color (blue, green, or purple).
  198. Colored slate has Thaumcraft aspects added.
  199. Quicklime can be made by cooking limestone in a furnace (8 per block, up from chalk's 4 per block).
  200. Quark's thatch and Earthwork's thatch can be crafted into each other, since they share the same recipe.
  201. Wicker can be made by using 2 logs and 4 thatch for 8 wicker
  202.  
  203. Overview of Ore Generation:
  204. Ore veins will be rarer, but much larger, and detectable through a few different items. Simple Ore Samples has surface ore deposits
  205. that show what vein exists below the surface, much like in TFC. A prospector pick can be used to scope out a
  206. 12 block radius outwards and below you, but not above, to find concentrations of ore.
  207. A Pickaxe of the Core, sounding enchanted pick, or Embers enhanced tool be used to immediately locate veins of ore with unique abilities.
  208.  
  209. The ore generation is as follows:
  210. Coal Vein
  211. coal: 98%
  212. diamond: 2%
  213. Copper Vein
  214. copper: 65%
  215. gold: 30%
  216. iron: 5%
  217. Galena Vein
  218. lead: 50%
  219. silver: 50%
  220. Gold Vein
  221. gold: 60%
  222. copper: 20%
  223. sulfur: 10%
  224. quartz: 10%
  225. Bauxite Vein
  226. aluminum: 90%
  227. iron: 10%
  228. Iron Vein
  229. iron: 100%
  230. Lapis Vein
  231. lapis: 70%
  232. iron: 30%
  233. Lead Vein
  234. lead: 80%
  235. silver: 20%
  236. Magnetite Vein
  237. iron: 85%
  238. copper: 15%
  239. Nickel Vein
  240. nickel: 90%
  241. iron: 10%
  242. Silver Vein
  243. silver: 80%
  244. lead: 20%
  245. Tobernite Vein
  246. uranium: 65%
  247. copper: 35%
  248. Carnotite Vein
  249. uranium: 95%
  250. iron: 5%
  251. Redstone Vein
  252. redstone: 80%
  253. gold: 10%
  254. iron: 10%
  255. Diamond Vein
  256. diamond: 100%
  257. Beryl Vein:
  258. emerald: 90%
  259. aluminum: 10%
  260. Amber Vein:
  261. amber: 50%
  262. coal: 50%
  263. Cinnabar Vein
  264. cinnabar: 75%
  265. quartz: 15%
  266. sulfur: 10%
  267. Thorium Vein
  268. thorium: 100%
  269. Boron Vein
  270. boron: 100%
  271. Lithium Vein
  272. lithium: 80%
  273. quartz: 20%
  274. Magnesite Vein
  275. magnesium: 80%
  276. iron: 10%
  277. nickel: 10%
  278. Cassiterite Vein
  279. tin: 100%
  280. Stannite Vein
  281. tin: 30%
  282. copper: 30%
  283. sulfur: 30%
  284. iron: 10%
  285. Aetherium Vein
  286. glowstone: 70%
  287. aetherium: 30%
  288. Tusionite Vein
  289. tin: 80%
  290. boron: 20%
  291. beryl, lapis, pure diamond and all nuclear veins are much rarer than other veins, and veins of
  292. copper, coal, and iron are more common. Every other vein has a similar chance to spawn.
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