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- Just a quick prelude before getting into the actual list of changes,
- Ore generation has been tweaked with Cofh World, with an extensive
- list of the veins shown later on in this change log.
- Some recipes are easier to create, a few are more difficult.
- All Nether materials are now obtainable in the overworld, either through
- vanilla crafting, Thaumcraft's various crafting methods, or by finding them.
- Pollution of the Realms was added to this pack to add another
- layer of challenge to factory management, while also having
- benefits normally not available if you properly manage a factory.
- Nuclearcraft, Transport Simulator, and Vic's Modern Warfare have had their
- recipes tweaked to use Immersive Engineering materials.
- These mods require the use of Immersive Engineering or
- Immersive Petroleum via steel and treated wood, plates and metal parts, or gasoline.
- Immersive Petroleum is more useful now in general, giving more useful products from oil,
- with gasoline being very efficient fuel for vehicles. It is also necessary to use pumpjacks
- and distillation towers to start Wizardry, as mana pools do not generate naturally,
- and have to be pumped and distilled from alchemical slurry, similar to gasoline from oil.
- Lesser Known Additions:
- Pollution of the Realms and Advanced Chimneys:
- These mods add an extra layer of challenge to factories, adding pollution and ways to manage it.
- Pollution comes in the form of sulfur monoxide (SO), carbon dioxide(CO2), dust, and oil spills. Pollutants
- will be absorbed from the atmosphere by grass, plants, trees and crops, which will have specific effects
- depending on the pollutant absorbed. SO will turn into grass into podzol, kill grass and trees,
- or cause crops to lose growth stages, while plants that absorb CO2 will gain growth stages,
- or grow tall grass on grass blocks. Pollutants can be managed through the use of chimneys, vents, pumps, and filters.
- Filters capture SO gas while allowing the beneficial CO2 to pass through.
- This will be useful for creating quickly growing farms or greenhouses.
- Sources of pollution include furnaces, coke ovens, explosions, torches, and iron lanterns.
- Minecraft Transport Simulator:
- This vehicle mod takes a slightly more realistic approach to operating automobiles and planes.
- Automobiles must be turned on with a key press, and gears must be shifted to speed up, slow down, park, or reverse.
- Cars also can't handle rough terrain well, and require flat land with gradual slopes to be able to function.
- Roads will need to be constructed to get the most out of your vehicle.
- Planes are slightly more complicated. They must have their engines started by pressing a button on the console,
- then the propellers must be started, and then the plane can move forward. Unlike most other plane mods,
- MTS planes have to gain a lot of speed to take off, rather than just pointing upwards. This means you must
- have a long runway to gain enough speed to start ascending.
- Inspirations:
- This mod adds a bunch of vanilla-esque items and mechanics to the game, like hopper pipes, bookshelves,
- stone paths, ropes and chains, hidden brick buttons, and carpeted trapdoors. It also adds seeds for carrots and potatoes
- that can be found by breaking grass, and Heartbeets, a rare drop from Beetroots that give a healing effect when eaten.
- Cauldrons specifically have had a large rework, with potion brewing, stew making, and item dying all able to be done
- within a heated cauldron.
- List of changes in the Retro Magitek Pack:
- Vanilla:
- Many trees are replaced with Dynamic Trees, though regular saplings are still available for automated tree farms.
- The Nether has been disabled and all materials are now available in different ways.
- Netherrack: cooked in a furnace from gravel.
- Blaze powder: crafted using sulfur dust and a bucket of lava.
- Blaze rods: pressed on the Immersive Engineering metal press using 6 blaze powder with a rod mold.
- Glowstone: found in Aetherium veins and rarely in caves.
- Soul sand: crafted with sand, rotten flesh and bone meal in an arcane crafting bench, or through Ember's alchemy.
- Netherwart: crafted with a mushroom in a crucible.
- Ghast Tear: crafted with a silver nugget and quicksilver in an infusion altar.
- Wither Ash: crafted with salis mundus in an infusion altar.
- Wither Skull: crafted with a skeleton skull and wither ash in an infusion altar.
- Redstone Lamps: changed recipe, one glowstone dust, one redstone dust, one glass block for a lamp.
- Clay: added crusher recipe, animania mud gives 1 clay ball, 50% chance to give an extra clay ball.
- Along with Thaumcraft's clay from alchemy, silt mineral excavation, and Quark's underground clay,
- clay should be a much more common building material for terracotta and bricks, both of which are
- hard or annoying to build with in a pure vanilla scenario.
- Torches: meant to be only an early game source of light. Outputs a large amount of CO2 and some SO gas.
- Bread: can be cooked in a furnace from flour.
- Flour is made by grinding wheat in a crusher. This has a chance to give extra flour per wheat.
- The stone variants give certain dusts necessary for Nuclearcraft when crushed. See Nuclearcraft section.
- Vanilla animals are removed in favor of Animania animals.
- Green dye can be crafted with yellow and blue dye, if you can't find a desert for cactus.
- Immersive Engineering:
- Unpowered Lantern: changed recipe, two iron plates and a glowstone dust for 3 lanterns.
- Immersive Engineering lanterns do not output any pollutants.
- Leather: pressable in a squeezer using Rotten Flesh, at a 2 flesh to 1 leather ratio.
- Blueprints: Edited and created several blueprints.
- Common Projectiles: Removed, recipes added to Misc. Bullets Blueprint.
- Filter Blueprint: Used for Pollution of the Realms automated filter repair. See PotR section.
- Bullet Blueprints: Used for crafting bullets for Vic's Modern Warfare. Multiple variants based on nationalities. See Vic's MW section.
- Vehicle Blueprints: Used for crafting Transport Simulator vehicles and vehicle parts. See MTS section.
- Excavator outputs are edited based on the Cofh World ore generation changes, with a few extra.
- Immersive Petroleum:
- All reservoirs have a larger maximum size.
- New reservoir type added:
- Alchemical Slurry: made up of Ember's alchemical redstone.
- Distillation Tower: Added and edited distillation recipes.
- Oil processing gives sulfur as an extra byproduct.
- Alchemical slurry processing creates Wizardry liquid mana, with salis mundus and redstone dust byproducts.
- Bitumen can be used as a black dye replacement.
- Immersive Railroading:
- Made tracks 1/10 of the cost to lay.
- This makes trains much less expensive for long distance movement than placing a road,
- on a block to block basis.
- Alternating Flux:
- AF Wire: Loses no power over distance to encourage one efficient factory with power lines instead of multiple factories.
- Pollution of the Realms:
- Filters: added new repair crafting recipes.
- 1 iron nugget, 2 wool blocks, and a full iron/gold/diamond filter will output 8/16/32 sulfur dust as well as the repaired filter.
- This cannot be automated.
- Using the filter repair blueprint allows for automated repair of the filters in an automated workbench with only 2 wool.
- Advanced Chimneys have been hidden for all materials aside from brick to reduce visual clutter.
- Any vanilla material can be made into a chimney, and most can be made into pumps and vents.
- Nuclearcraft:
- Many recipes have been edited to use Immersive Engineering parts, like LV wires replacing copper solenoids.
- Several machines have been removed in favor of IE machines.
- Alloy Furnace: All recipes have been added to the alloy kiln and arc furnace.
- Rock Crusher: Rock dusts have been distributed between granite, diorite, andesite, and limestone in the crusher.
- Fluid Enricher: All recipes have been added to the mixer.
- Fluid Extractor: All recipes have been added to the squeezer.
- Manufactory: All recipes have been split between the vanilla furnace, crusher, and squeezer.
- Pressurizer: All recipes have been added to the squeezer.
- Salt Mixer: All recipes have been added to the refinery.
- Animania:
- Several animals will be given new or tweaked drops when the config for drops is fixed.
- Cows and Mooshrooms will drop 4 leather instead of 1.
- Pigs will drop 1 leather.
- Frogs and toads will sometimes drop slimeballs.
- Chickens and Peacocks can eat potato and carrot seeds from Inspirations, and eat corn kernels from Simple Corn.
- Rustic:
- Both of the Rustic trees have been changed to Dynamic Trees.
- Iron Lantern: changed recipe, 1 (char)coal and 1 iron rod for 4 lanterns.
- Output a small amount of CO2 and no SO. Good as a mid-game source of light, or for exploring caves.
- Ice and Fire:
- All dragon-based items have the unique "Draco" aspect, used in a few new infusion recipes
- Dragon and Hippogryph armor and the flamed and iced dragonbone swords have infusion recipes.
- Vic's Modern Warfare:
- Modern weapons post-1960's have been disabled, as well as the melee weapons, weapon skins, several attachments,
- miscellaneous crafting materials, and the impact grenades.
- All other recipes have been edited from their default recipe according to the following chart.
- Small steel plate = IE steel rod
- Steel plate = IE steel plate
- Big steel plate = Block of steel
- Metal components = Steel mechanical component
- Fragmentation Grenade: changed recipe, 1 iron plate, 1 gunpowder, 1 lever
- Gas Grenade: changed recipe, 1 steel plate, 1 sulfur, 1 lever
- Bullets are crafted in an IE workbench with a specific blueprint.
- Bullets now take an equal amount of nickel and lead nuggets per bullet created, as well as 1 gunpowder per recipe.
- Bullet recipes are generally more expensive than default, but nickel and lead are very common,
- and gunpowder is automatable with proper oil processing, a tree farm and a cobblestone generator.
- Nickel is used in favor of copper for bullet casings due to the abundance of nickel and lack of uses for it.
- The blueprints are made similarly to regular IE blueprints, with that nation's flag colors over the paper and lapis.
- American Blueprint: red dye, white dye, blue dye
- British Blueprint: white dye, red dye, blue dye
- German Blueprint: black dye, red dye, yellow dye
- Russian Blueprint: yellow dye, red dye, red dye
- Misc. Blueprint: white dye, white dye, white dye
- Misc. also contains the shotgun shells and the IE common bullets.
- Minecraft Transport Simulator:
- Gasoline, diesel, and biodiesel can be used as fuel for MTS vehicles.
- In order of efficiency, gasoline is most efficient, diesel is 2nd, and biodiesel is the least efficient fuel.
- All MTS vehicles and recipes are made through Immersive Engineering blueprints now.
- As a rule of thumb, planes require aluminum and automobiles require steel.
- The available automobiles are listed below:
- 1963 Chevrolet Corvair
- 1969 Volkswagon Beetle
- GMC Brigadier
- UNU Tractor Trailer
- UNU Limousine
- The available aircraft are listed below:
- MC-172 Wooden Biplane
- Vulcanair Plane
- PZL-P11 Fighter Plane
- Comanche Plane
- Vehicles move slightly faster than the default speed.
- Thaumcraft:
- Ore clusters can be crushed in an IE crusher for 3 of the relevant dust with no byproducts.
- Greatwood trees and Silverwood trees have been changed to Dynamic Trees.
- Several new crafting recipes have been added for nether materials and Ice & Fire, see "Vanilla" or "Ice & Fire" sections respectively.
- Embers:
- Dawnstone can be made in an IE alloy kiln and arc furnace.
- Most plates have been disabled in favor of using IE's plates, aside from Dawnstone.
- Several items have been given Thaumcraft infusion recipes alongside their alchemy tablet recipe.
- Wizardry:
- Wizardry mana pools no longer generate naturally.
- Liquid mana is distilled from alchemical slurry, either made with Embers or pumped from a reservoir.
- Most Wizardry items have been given Thaumcraft aspects.
- In particular, Wisdom Wood, which is easily made, has Auram similarly to Silverwood, and many items contain some amount of Praecantatio.
- Chisel:
- All chisel block variants have been hidden in JEI to reduce visual clutter.
- Earthworks:
- Colored slate can be made with 8 of Rustic's slate and a dye of that color (blue, green, or purple).
- Colored slate has Thaumcraft aspects added.
- Quicklime can be made by cooking limestone in a furnace (8 per block, up from chalk's 4 per block).
- Quark's thatch and Earthwork's thatch can be crafted into each other, since they share the same recipe.
- Wicker can be made by using 2 logs and 4 thatch for 8 wicker
- Overview of Ore Generation:
- Ore veins will be rarer, but much larger, and detectable through a few different items. Simple Ore Samples has surface ore deposits
- that show what vein exists below the surface, much like in TFC. A prospector pick can be used to scope out a
- 12 block radius outwards and below you, but not above, to find concentrations of ore.
- A Pickaxe of the Core, sounding enchanted pick, or Embers enhanced tool be used to immediately locate veins of ore with unique abilities.
- The ore generation is as follows:
- Coal Vein
- coal: 98%
- diamond: 2%
- Copper Vein
- copper: 65%
- gold: 30%
- iron: 5%
- Galena Vein
- lead: 50%
- silver: 50%
- Gold Vein
- gold: 60%
- copper: 20%
- sulfur: 10%
- quartz: 10%
- Bauxite Vein
- aluminum: 90%
- iron: 10%
- Iron Vein
- iron: 100%
- Lapis Vein
- lapis: 70%
- iron: 30%
- Lead Vein
- lead: 80%
- silver: 20%
- Magnetite Vein
- iron: 85%
- copper: 15%
- Nickel Vein
- nickel: 90%
- iron: 10%
- Silver Vein
- silver: 80%
- lead: 20%
- Tobernite Vein
- uranium: 65%
- copper: 35%
- Carnotite Vein
- uranium: 95%
- iron: 5%
- Redstone Vein
- redstone: 80%
- gold: 10%
- iron: 10%
- Diamond Vein
- diamond: 100%
- Beryl Vein:
- emerald: 90%
- aluminum: 10%
- Amber Vein:
- amber: 50%
- coal: 50%
- Cinnabar Vein
- cinnabar: 75%
- quartz: 15%
- sulfur: 10%
- Thorium Vein
- thorium: 100%
- Boron Vein
- boron: 100%
- Lithium Vein
- lithium: 80%
- quartz: 20%
- Magnesite Vein
- magnesium: 80%
- iron: 10%
- nickel: 10%
- Cassiterite Vein
- tin: 100%
- Stannite Vein
- tin: 30%
- copper: 30%
- sulfur: 30%
- iron: 10%
- Aetherium Vein
- glowstone: 70%
- aetherium: 30%
- Tusionite Vein
- tin: 80%
- boron: 20%
- beryl, lapis, pure diamond and all nuclear veins are much rarer than other veins, and veins of
- copper, coal, and iron are more common. Every other vein has a similar chance to spawn.
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