wordup834

Legion Game Systems Panel notes

Nov 7th, 2015
382
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.94 KB | None | 0 0
  1. ------------------------------------------------------------------------------------------------------------------------
  2.  
  3. Affliction lock scythe
  4. council of the black harvest
  5. gateway to legion's base in the nether
  6. steal info on artifacts from the legion, go to duskwood and follow the trail to karazhan catacombs beneath karazhan
  7. "soul stealing" weapon, grants bonuses when killing enemies
  8. occasionally lets a soul loose which can grant these benefits also
  9.  
  10. Artifact Power is a resource unlocking new abilities
  11. quests, rares spawns/drops, treasures, dungeon bosses, arenas/BGs wins, raids
  12. Start with an artifact power, Warlock - Souls of the Damned referenced above
  13. Unlock active abilities via Artifact tree
  14. also passive effects with single target vs. AoE choices, with multiple ranks
  15. One point traits more utility focused e.g. Healthstone a full heal
  16. Need to max out multiple rank talents to progress further in the tree.
  17. Major trees more transformative, modify class abilities or also artifact ability granted.
  18. Ashbringer e.g. Divine Storm causing a whirlwind in front of you
  19. First active trait almost immediately, First major trait just before max level
  20. Incremental power increases to put points into, will grow with you throughoug legion
  21.  
  22. Relics - socketed into Artifacts
  23. Increase the item level, stats, scaling further into the expansion
  24. Grant bonus ranks into passive effects for your Artifact trees - more customization for focusing on e.g. single target/aoe
  25. Over time possibly tapping into major traits, so instead of 1/1 could be 2/1 to increase its strength
  26. Comes with two slots (warlock e.g. Fel slot/Shadow slot)
  27. Different classes = different slots for diversity, e.g. Ashbringer Holy/Fire
  28. Max Level - upgrade it, open world/dungeon content culimating in an upgrade
  29. Also granted an extra artifact upgrade slot
  30. Grants a new skin for your Aritfact, this will be granted via other forms of content
  31. Colour variations follow this same unlock system
  32. E.g. achievements - earn exalted/complete all quests/exploration
  33. Could tap into artifacts the history e.g. kill quest mob that previously wielded the weapon
  34. Each relic has some a personality you will feel in the world
  35.  
  36. ------------------------------------------------------------------------------------------------------------------------
  37.  
  38. Class/Order halls
  39. Locations should strongly represent the class - not just nostalgia, has to identify with the class
  40. Should welcome in the greatest breadth of different class identities for different players
  41. e.g. Warriors see themselves as the berserker, the trained precision fighter, the staunch protector
  42. Class Orders need to step up to fight the Legion and put up a real fight and have motivation to do so
  43.  
  44. -Example Class Hall: Druids Dreamgrove-
  45. Considered Moonglade and does fit the class, but thought could do a better job immersing the Druid fantasy
  46. Needed to fill the different aspects of Druid playstyle - Feral/Guardian etc.
  47. Broken Isles home to druids, chance to go wild with design
  48. Dreamgrove a sanctum for druids only, the dream and reality is separated very thinly, only druids may enter
  49.  
  50. Features
  51. Altar to deal with Artifact customization
  52. Different for each class, druid a pool of water in the grove, Shaman an altar on the precipice of the Maelstrom
  53. Class Champions e.g. Lady Liadrin - more personality & you will see them in the world, unfolding the backstory
  54. Scouting Map - portal for Legion content - decides first zone you access in levelling experience
  55. Will still continue to access it
  56. Class content in the class hall e.g. artifact customization
  57. Flavour intermittent e.g. Pick Pocketting for Rogues, Demon Hunting quests
  58. Some features e.g. armor stands for previous tier sets to show off
  59. Hunters have a lodge in Highmountain, access to eagle flight network no others can
  60. Druids dreamgrove grants portals to areas in the world
  61. Warriors have an arena to spar with other players/NPCs for bragging rights
  62. Dalaran is a traditional capital city, auction house/mailbox etc.
  63. Every class will get their own brand of "Death Gate" to get to your class hall in the world
  64. E.g. Hunters summon giant eagle to pick you up and take you to your class hall
  65.  
  66. ------------------------------------------------------------------------------------------------------------------------
  67.  
  68. Demon Hunters
  69. Melee, leather, fel magic
  70. Character customization - you can choose horns/blindfolds/tattoos/skin textures
  71. on top of regular character customization, like alternate skin colours for DKs
  72. different voice overs for Demon Hunters specifically, including emotes
  73.  
  74. Havoc "fight fire with more fire" emphasis on mobility
  75.  
  76. uses Fury "it's like rage but you throw in a little smouldering hatred and a splash of purple and voila"
  77. Build up with small attacks, spend on big attacks, standard resource system
  78. Demon's bite - random fury (15-25) lower damage
  79. Chaos Strike costs 40 Fury, deals high damage, Critical Strikes consume 0 for variation and gameplay
  80. Throw Glaive 10 sec cooldown, free no resource generation, can bounce to 2 other targets in 10 yards, 40 yard range.
  81. Blade Dance (talent possibly moving to core functionality)
  82. Double Jump, does what it says, simple
  83. Glide 1.5sec CD, reduces fall damage like goblin gliders, activated by the jump key, not a action bar slot
  84. Vengeful Retreat 25sec CD, deals damage & slows by 70% for 3sec, requires no target/can be done in air, leaps backwards
  85. Fel Rush - high damage 10 sec recharge instant dash forward
  86. Chaos Nova 1min CD aoe stun 5sec with damage included
  87. Eye Beam 45sec CD 50 fury channelled, rooted but can rotate, high damage over time
  88. Consume Magic 20yd range interrupt, 20sec CD, grants full bar of fury when interrupting
  89. Metamorphosis 10 min CD, leap into the air and land, transform in airDeal damage and stun all withinn 8 yds for 3sec.
  90. 30sec duration granting 100% leech & "empowering blade attacks" - keep all mobility nothing else changes
  91. Spectral Sight 10sec CD to see stealth/invisibility/phsyical barriers e.g. walls - circumvents line of sight
  92. Was a snare when using but has been reduced greatly - available to both specs.
  93.  
  94. Vengeance - still very much in development, "demon inquisitor"
  95. Flame Whip, Fire Brand, Immolation Aura
  96. Protective spells for themselves or even others
  97. Have their own Metamorphosis, defensive cooldown, not necessarily tied to offense.
  98. Lends itself very well to talents and artifact traits
  99. No further information on tanking aspects of Demon Hunters.
  100.  
  101. ------------------------------------------------------------------------------------------------------------------------
  102.  
  103. Classes
  104. Class fantasy through artifacts & Order Halls need to deliver on the fantasy & specializations for players
  105. Needs to be Immersive, Distinct and Empowering. Need to feel like you're involved in all aspects of the class
  106. Names of abilities/animations fit the theme and every class/spec differentiates them enough to identify with the class you want
  107. You need to feel like you're in total control, not necessarily overpowered but you need to feel empowered and strong.
  108.  
  109. Death Knight Runes: 3 runes cramped the playstyle because players weren't able to press what they want when they needed
  110. Reduced to one type of rune so you can use the ability you want to use when you want to
  111. Warrior ability charges cleaned up, Whirlwind causes AoE, no more meat cleaver, Enrage lets you Raging Blow as much as you want
  112. Any stacking buffs/debuffs either eliminated or turned into a resource e.g. Arcane Charges for Arcane
  113. If you screw up it was much too punishing for Arcane mana management, let's keep the theme but change that aspect
  114.  
  115. Arcane New mastery: Savant - increases max management. Gives back control of your character to the player to decide when using spells
  116. Survival Hunter - going to melee with their spear and beast fighting side by side. Harpoon, Lacerate, Mongoose Bite, Raptor Strike
  117. Discipline Priest - Atonement a core mechanic, heal via dealing damage to enemies
  118. Rogues felt too similar - Subtlety master of shadows, Shadow Dance passive, finishing move 20% chance per CP re-enter stealth
  119. Shadow Strike - teleport to target deal Ambush level damage, a ninja moving around being where you want to be, HAT removed and replaced
  120. Demonology Warlock - lost the fantasy of summoning hordes of demons: more new minions and buffing them out to attack, no more turning into a demon
  121. Guardian Druid - Like a grizzly bear that's immovable, avoidance makes no sense. All about armor/health to soak up damage, not avoid.
  122. Shadow Priest - Felt like the poor cousin of the affliction warlock, have cool abilities but don't fit together - tapping into void (old gods) Resource: Insanity, spells built it up, tap into it going more insane, shadow form darker/tentacles turning into void form become more and more powerful as built up, longer you can stay in void form more damage gained but is fleeting.
  123.  
  124. Major Talent Revision, fewer theme rows, more choices that actually matter to the player, "literally hundreds of new talents"
  125. more focus on spec specific talents for each class specialization
  126.  
  127. ------------------------------------------------------------------------------------------------------------------------
  128.  
  129. Professions
  130. Professions should be there to be done when you want to do it to fill time when you want to do something yourself
  131. Recipe acquisition - out in the world, go adventuring
  132. Meet your trainer and sends you out into the world, e.g. tailoring find broken isles cloth
  133. Need to find someone in the world who can teach you how to work with the cloth, meet nightfallen tailor willing to help you
  134. Applies to all crafting professions
  135. Gathering professions also get the same love, learn how to more efficiently gather specific materials
  136. Gathering nodes will be shared/personal
  137. Bigger more robust crafting UI update, big list on left and details on the right including favourites list for marking recipes
  138. Learned/Unleared tab to see what you don't know and details of were to find them - complete the collection
  139. Recipe Ranks e.g. 2star/3star ranks to hunt down and learn letting you become more efficient
  140. Obliterum - demonic ash to increase power level of your crafted items - sourced from crafted items
  141. 110 quest to build an obliterum forge - put crafted items you don't want into it to get obliterum
  142. Can use Obliterum to augment crafted items you do want and make them stronger
  143. Allows you to craft at your own pace, either build gear you want or collect recipes, more paths for content
  144. Profession items need to feel more like items made by professions
  145. Engineering - on use fire a bullet via goggles at targets
  146. Jewelcrafting - guaranteed gem slot when crafted; possible class specific buffs - "passive: enrage grants 15% move speed"
  147. Major Glyphs removed from the game, Darkmoon Cards returning
  148. Minor Glyphs are now still personal choice, become a consumable. Restricted to one glyph/spell but no limit of 3 glyphs
  149. New Consumable: Vantus Rune, only use one per week lasts the week. E.g. grants bonus to damage to specific raid bosses
  150.  
  151. Secondary professions
  152. Archaeology: items to equip/wear/toys etc. in a campaign across the broken isles
  153. Chen returns for cooking, new recipes to learn and cook
  154. Fishing needs to feel more adventurous, should be thinking "I wonder what will happen not what I watch on my other mointor"
  155. FRESH AND NEW BANDAGE CONTENT FOR FIRST AID YEAH TEAM!!!!!!!
  156.  
  157. ------------------------------------------------------------------------------------------------------------------------
  158.  
  159. Itemization
  160. World Drops - rare from anywhere out in the world. Power should be relevant throughout the expansion, rarity should make you want to hold onto
  161. Unique effects e.g. increases movespeed based on haste, Blocked attacks generating rage, Damaging abilities have a chance to instakill low HP mobs
  162. These items are legendary in Legion
  163. All items can drop with scaled up with increased item levels from bottom tier content right up to the top
  164. Duplicate personal loot is now tradeable \o/
  165.  
  166. Transmog
  167. Clean up banks and inventories and help players keep the items but not feel cluttered
  168. People keep it around for the collection aspect, not just the transmog, serves that feature like mounts/toys etc.
  169. Once you bind it to yourself it's locked into the collection. Can delete the item or do whatever you want with it
  170. Account wide when unlocked - have to be able to equip the actual item
  171. Comes with its own collection UI, has collection tracker
  172. Outfits, can save what you look like, can link the outfits to others giving them the transmog/shopping list to find the items
  173. When you first log in, bank/void storage bound to you immediately unlocked
  174. Checks all quests completed to unlock that appearance for players, including items you may not have selected
  175. Can save different outfits depending on spec you're playing, when you change specs it will automatically change
  176. Can Hide different gear slots in each outfit
  177. Hide shoulder option
  178. Weapon enchants, shirts and tabards all added to the transmog slots.
  179.  
  180. ------------------------------------------------------------------------------------------------------------------------
Add Comment
Please, Sign In to add comment