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CycloneFN

[GLITCH] Escape the Cage (EtC)

Aug 7th, 2013
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  1. Taz: Wanted - Escape the Cage
  2. Found by CycloneFN (circa August 2013)
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  6. After you get put in a cage, spin the control stick in a circular motion to escape from it (note1). Other ways of escaping the cage include: doing Fountain Teleport and getting caught by the guard above the entrance, doing 3-video-HVE on Ice Burg's Ski Lift Sign then quickly getting caught by the nearby guard, and placing a vehicle (shopping cart or floor polisher) where the cage appears before being caught. You can cancel the glitch by destroying the cage or leaving the level.
  7. By doing this glitch, the game still thinks you're inside the cage and you will have the effects of being in the cage without being in it. These effects include:
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  11. - You can't Jump, Eat, Scream/Rant or go into first-person mode.
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  14. - Guards, enemies and whack-in-a-boxes won't see you.
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  17. - Spinning will put you in a temporary non-glitch state. This means that all the effects of this glitch will not take effect when you are spinning. Additionally, if you stop moving while at maximum walking speed Taz will "brake" (there's an animation with dust clouds and a screeching sound) and during this animation the effects of the glitch are also temporarily halted.
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  20. - Walking into water will make you walk underwater. You can leave the water by spinning into the surface (this, of course, will make you drown, and you will spawn wherever you would spawn if you fell in the water on that space). You can also drown by spinning during the drowning transition (circle to black).
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  23. - Falling from large heights won't cause Taz to splat - he'll just walk normally while going down.
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  26. - Taz won't perform any idle animations (including falling asleep).
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  29. - Getting caught by a guard while having this glitch will make your whole screen go black. To fix this, either fall in water/out of bounds (this will make the screen visible and the glitch still activated) or exit the level.
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  32. - Slippery surfaces (honey, ice, paint, oil, etc.) won't make you slip until you press B (or brake), even if you move out of that surface. When you start slipping, you can jump. Spinning while slipping will make you fall, as usual. (note2)
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  35. - You don't slide down surfaces, such as the tubes in Looney Lagoon and Bank of Samerica (this means that walls that normally make you slide down can be climbed easily).
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  38. - Dynamite, electricity, cacti, barbed wire, etc. will not take effect until you spin (or brake). This means, for example, that you can touch a cactus and only get hurt later. (note2)
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  41. - Falling objects won't affect you until you spin (or brake).
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  44. - Gramophones won't affect you (this includes the ones in the elevator in Samsonian Museum) until you spin (or brake).
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  47. - Since you can't jump, the tires in Zooney Tunes, cement mixers in Bank of Samerica, the cars in Taz: Haunted and Cartoon-Strip Mine, Vehicles, etc. - anything that you need to press A to enter/activate - will obviously not work.
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  50. - Respawning after touching a fall plane will spawn you back immediately.
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  53. - Some surfaces will force you to jump. This can result in a couple of weird effects, such as doing the walk animation in the middle of the air, getting stuck in the first frame of the spinning animation after pressing B, getting locked into the jump animation until you press B, and even make you able to jump at will again, although the guards and boxes will go back to noticing you again. If this happens, you will still get the black screen if a guards catches you, so you have to destroy the cage to fully stop the glitch.
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  56. - You can't enter phone booths to get a costume. Also, you can't escape the cage with a costume since you always lose it after getting caught.
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  59. - Consumable items with this glitch:
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  61. - Invisibility Potions work normally.
  62. - Burp Cans and Chilli Peppers don't work - you can't activate them.
  63. - Hiccup Cans lock you into a direction and lock the speed you're going at. You also hiccup at random intervals, so you can gain a lot of altitude, but it's very unpredictable. Spinning will make you fall, which allows you to change your direction.
  64. - Bubble Gum will only work when you spin (or brake). That means that if you walk tiny steps at a time or keep walking after collecting the Gum, you can activate it further away than intended. You can even activate the bubble gum in mid-air. You can collect other items while you have the bubble gum stored (invisibility potion works normally, bubble gum does nothing, burp cans and chilli peppers can't be used and hiccup cans cancel the bubble gum). (note4)
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  67. - The knight guards in Taz: Haunted will trap you in an unescapable state, and you have to exit to level to escape it.
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  70. - Doing this glitch in Yosemite Zoo/Tazland makes it so you can't open the doors to Planet X/Disco Volcano/The Hindenbird, even if they're unlocked.
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  74. (note1) - For me, spinning counter-clockwise works much better than clockwise.
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  76. (note2) You can use this jump to enter objects, but strange effects can occur. (note3)
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  78. (note3) - Vehicle controls are the same and you can jump out of them like normally.
  79. - Carts in Taz: Haunted and Cartoon-Strip Mine will act normally, and you will keep the glitch if you reach the end of the track. If you fail, however, you will get stuck in "Car Mode" forever. You'll be able to tilt the car, jump and boost, but Taz will be standing behind the car's starting position, and not moving. You can only fix this by exiting the level.
  80. - Bouncy Tires and Cement Mixers work normally.
  81. - Ropes in Samsonian Museum (and possibly other objects that launch you at high speeds) will prevent you from moving while you slide around and bounce off walls. The control sticks does nothing but spin Taz around. To fix this, just press the B button.
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  83. (note4) - When the bubble gum balloon pops, you have 1 frame where the glitch is not active. During this moment, it is possible to enter a door or a phone booth, activate a burp can or chilli pepper.
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