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May 25th, 2018
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  1. script.Name = "machine gun banisher v2 maded to destroy skids"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. script:ClearAllChildren()
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local TIME = 0
  30. local sick = Instance.new("Sound",Torso)
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 1.5
  54. local FORCERESET = false
  55. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  56. local Speed = 16
  57. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  60. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  61. local DAMAGEMULTIPLIER = 1
  62. local ANIM = "Idle"
  63. local ATTACK = false
  64. local EQUIPPED = false
  65. local HOLD = false
  66. local COMBO = 1
  67. local Rooted = false
  68. local SINE = 0
  69. local KEYHOLD = false
  70. local CHANGE = 2 / Animation_Speed
  71. local WALKINGANIM = false
  72. local VALUE1 = false
  73. local VALUE2 = false
  74. local ROBLOXIDLEANIMATION = IT("Animation")
  75. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  76. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  77. --ROBLOXIDLEANIMATION.Parent = Humanoid
  78. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  79. WEAPONGUI.Name = "BanishV3Gui"
  80. local Weapon = IT("Model")
  81. Weapon.Name = "Adds"
  82. local Effects = IT("Folder", Weapon)
  83. Effects.Name = "Effects"
  84. local ANIMATOR = Humanoid.Animator
  85. local ANIMATE = Character:FindFirstChild("Animate")
  86. local UNANCHOR = true
  87. local TOBANISH = {}
  88. script.Parent = PlayerGui
  89.  
  90. --//=================================\\
  91. --\\=================================//
  92.  
  93.  
  94. --//=================================\\
  95. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  96. --\\=================================//
  97.  
  98. ArtificialHB = Instance.new("BindableEvent", script)
  99. ArtificialHB.Name = "ArtificialHB"
  100.  
  101. script:WaitForChild("ArtificialHB")
  102.  
  103. frame = Frame_Speed
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107. lastframe = tick()
  108. script.ArtificialHB:Fire()
  109.  
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111. tf = tf + s
  112. if tf >= frame then
  113. if allowframeloss then
  114. script.ArtificialHB:Fire()
  115. lastframe = tick()
  116. else
  117. for i = 1, math.floor(tf / frame) do
  118. script.ArtificialHB:Fire()
  119. end
  120. lastframe = tick()
  121. end
  122. if tossremainder then
  123. tf = 0
  124. else
  125. tf = tf - frame * math.floor(tf / frame)
  126. end
  127. end
  128. end)
  129.  
  130. --//=================================\\
  131. --\\=================================//
  132.  
  133. --//=================================\\
  134. --|| SOME FUNCTIONS
  135. --\\=================================//
  136.  
  137. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  138. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  139. end
  140.  
  141. function PositiveAngle(NUMBER)
  142. if NUMBER >= 0 then
  143. NUMBER = 0
  144. end
  145. return NUMBER
  146. end
  147.  
  148. function NegativeAngle(NUMBER)
  149. if NUMBER <= 0 then
  150. NUMBER = 0
  151. end
  152. return NUMBER
  153. end
  154.  
  155. function Swait(NUMBER)
  156. if NUMBER == 0 or NUMBER == nil then
  157. ArtificialHB.Event:wait()
  158. else
  159. for i = 1, NUMBER do
  160. ArtificialHB.Event:wait()
  161. end
  162. end
  163. end
  164.  
  165. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  166. local NEWMESH = IT(MESH)
  167. if MESH == "SpecialMesh" then
  168. NEWMESH.MeshType = MESHTYPE
  169. if MESHID ~= "nil" and MESHID ~= "" then
  170. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  171. end
  172. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  173. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  174. end
  175. end
  176. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  177. NEWMESH.Scale = SCALE
  178. NEWMESH.Parent = PARENT
  179. return NEWMESH
  180. end
  181.  
  182. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  183. local NEWPART = IT("Part")
  184. NEWPART.formFactor = FORMFACTOR
  185. NEWPART.Reflectance = REFLECTANCE
  186. NEWPART.Transparency = TRANSPARENCY
  187. NEWPART.CanCollide = false
  188. NEWPART.Locked = true
  189. NEWPART.Anchored = true
  190. if ANCHOR == false then
  191. NEWPART.Anchored = false
  192. end
  193. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  194. NEWPART.Name = NAME
  195. NEWPART.Size = SIZE
  196. NEWPART.Position = Torso.Position
  197. NEWPART.Material = MATERIAL
  198. NEWPART:BreakJoints()
  199. NEWPART.Parent = PARENT
  200. return NEWPART
  201. end
  202.  
  203. local function weldBetween(a, b)
  204. local weldd = Instance.new("ManualWeld")
  205. weldd.Part0 = a
  206. weldd.Part1 = b
  207. weldd.C0 = CFrame.new()
  208. weldd.C1 = b.CFrame:inverse() * a.CFrame
  209. weldd.Parent = a
  210. return weldd
  211. end
  212.  
  213.  
  214. function QuaternionFromCFrame(cf)
  215. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  216. local trace = m00 + m11 + m22
  217. if trace > 0 then
  218. local s = math.sqrt(1 + trace)
  219. local recip = 0.5 / s
  220. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  221. else
  222. local i = 0
  223. if m11 > m00 then
  224. i = 1
  225. end
  226. if m22 > (i == 0 and m00 or m11) then
  227. i = 2
  228. end
  229. if i == 0 then
  230. local s = math.sqrt(m00 - m11 - m22 + 1)
  231. local recip = 0.5 / s
  232. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  233. elseif i == 1 then
  234. local s = math.sqrt(m11 - m22 - m00 + 1)
  235. local recip = 0.5 / s
  236. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  237. elseif i == 2 then
  238. local s = math.sqrt(m22 - m00 - m11 + 1)
  239. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  240. end
  241. end
  242. end
  243.  
  244. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  245. local xs, ys, zs = x + x, y + y, z + z
  246. local wx, wy, wz = w * xs, w * ys, w * zs
  247. local xx = x * xs
  248. local xy = x * ys
  249. local xz = x * zs
  250. local yy = y * ys
  251. local yz = y * zs
  252. local zz = z * zs
  253. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  254. end
  255.  
  256. function QuaternionSlerp(a, b, t)
  257. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258. local startInterp, finishInterp;
  259. if cosTheta >= 0.0001 then
  260. if (1 - cosTheta) > 0.0001 then
  261. local theta = ACOS(cosTheta)
  262. local invSinTheta = 1 / SIN(theta)
  263. startInterp = SIN((1 - t) * theta) * invSinTheta
  264. finishInterp = SIN(t * theta) * invSinTheta
  265. else
  266. startInterp = 1 - t
  267. finishInterp = t
  268. end
  269. else
  270. if (1 + cosTheta) > 0.0001 then
  271. local theta = ACOS(-cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((t - 1) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = t - 1
  277. finishInterp = t
  278. end
  279. end
  280. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  281. end
  282.  
  283. function Clerp(a, b, t)
  284. local qa = {QuaternionFromCFrame(a)}
  285. local qb = {QuaternionFromCFrame(b)}
  286. local ax, ay, az = a.x, a.y, a.z
  287. local bx, by, bz = b.x, b.y, b.z
  288. local _t = 1 - t
  289. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  290. end
  291.  
  292. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  293. local frame = IT("Frame")
  294. frame.BackgroundTransparency = TRANSPARENCY
  295. frame.BorderSizePixel = BORDERSIZEPIXEL
  296. frame.Position = POSITION
  297. frame.Size = SIZE
  298. frame.BackgroundColor3 = COLOR
  299. frame.BorderColor3 = BORDERCOLOR
  300. frame.Name = NAME
  301. frame.Parent = PARENT
  302. return frame
  303. end
  304.  
  305. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  306. local label = IT("TextLabel")
  307. label.BackgroundTransparency = 1
  308. label.Size = UD2(1, 0, 1, 0)
  309. label.Position = UD2(0, 0, 0, 0)
  310. label.TextColor3 = TEXTCOLOR
  311. label.TextStrokeTransparency = STROKETRANSPARENCY
  312. label.TextTransparency = TRANSPARENCY
  313. label.FontSize = TEXTFONTSIZE
  314. label.Font = TEXTFONT
  315. label.BorderSizePixel = BORDERSIZEPIXEL
  316. label.TextScaled = false
  317. label.Text = TEXT
  318. label.Name = NAME
  319. label.Parent = PARENT
  320. return label
  321. end
  322.  
  323. function NoOutlines(PART)
  324. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  325. end
  326.  
  327. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  328. local NEWWELD = IT(TYPE)
  329. NEWWELD.Part0 = PART0
  330. NEWWELD.Part1 = PART1
  331. NEWWELD.C0 = C0
  332. NEWWELD.C1 = C1
  333. NEWWELD.Parent = PARENT
  334. return NEWWELD
  335. end
  336.  
  337. local S = IT("Sound")
  338. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  339. local NEWSOUND = nil
  340. coroutine.resume(coroutine.create(function()
  341. NEWSOUND = S:Clone()
  342. NEWSOUND.Parent = PARENT
  343. NEWSOUND.Volume = VOLUME
  344. NEWSOUND.Pitch = PITCH
  345. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  346. NEWSOUND:play()
  347. if DOESLOOP == true then
  348. NEWSOUND.Looped = true
  349. else
  350. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  351. NEWSOUND:remove()
  352. end
  353. end))
  354. return NEWSOUND
  355. end
  356.  
  357.  
  358. Player = game:GetService("Players").LocalPlayer
  359. PlayerGui = Player:FindFirstChildOfClass("PlayerGui")
  360. Cam = workspace.CurrentCamera
  361. Backpack = Player:FindFirstChildOfClass("Backpack")
  362. Character = Player.Character
  363. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  364. Mouse = Player:GetMouse()
  365.  
  366. function chatfunc(text)
  367. local chat = coroutine.wrap(function()
  368. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  369. Character:FindFirstChild("TalkingBillBoard"):destroy()
  370. end
  371. local naeeym2 = Instance.new("BillboardGui",Character)
  372. naeeym2.Size = UDim2.new(0,100,0,40)
  373. naeeym2.StudsOffset = Vector3.new(0,3,0)
  374. naeeym2.Adornee = Character.Head
  375. naeeym2.Name = "TalkingBillBoard"
  376. local tecks3 = Instance.new("TextLabel",naeeym2)
  377. tecks3.BackgroundTransparency = 1
  378. tecks3.BorderSizePixel = 0
  379. tecks3.Text = ""
  380. tecks3.Font = "SciFi"
  381. tecks3.TextSize = 30
  382. tecks3.TextStrokeTransparency = 0
  383. tecks3.TextColor3 = Color3.new(3.15,0,0)
  384. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  385. tecks3.Size = UDim2.new(1,0,0.5,0)
  386. for i = 1,string.len(text),1 do
  387. tecks3.Text = string.sub(text,1,i)
  388. wait(0.01)
  389. end
  390. wait(3)
  391. for i = 1, 80 do
  392. Swait()
  393. tecks3.Position = tecks3.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  394. tecks3.Rotation = tecks3.Rotation + .8
  395. tecks3.TextStrokeTransparency = tecks3.TextStrokeTransparency +.03
  396. tecks3.TextTransparency = tecks3.TextTransparency + .03
  397. end
  398. end)
  399. chat()
  400. end
  401.  
  402.  
  403. function CFrameFromTopBack(at, top, back)
  404. local right = top:Cross(back)
  405. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  406. end
  407.  
  408. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  409. function WACKYEFFECT(Table)
  410. local TYPE = (Table.EffectType or "Sphere")
  411. local SIZE = (Table.Size or VT(1,1,1))
  412. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  413. local TRANSPARENCY = (Table.Transparency or 0)
  414. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  415. local CFRAME = (Table.CFrame or Torso.CFrame)
  416. local MOVEDIRECTION = (Table.MoveToPos or nil)
  417. local ROTATION1 = (Table.RotationX or 0)
  418. local ROTATION2 = (Table.RotationY or 0)
  419. local ROTATION3 = (Table.RotationZ or 0)
  420. local MATERIAL = (Table.Material or "Neon")
  421. local COLOR = (Table.Color or C3(1,1,1))
  422. local TIME = (Table.Time or 45)
  423. local SOUNDID = (Table.SoundID or nil)
  424. local SOUNDPITCH = (Table.SoundPitch or nil)
  425. local SOUNDVOLUME = (Table.SoundVolume or nil)
  426. coroutine.resume(coroutine.create(function()
  427. local PLAYSSOUND = false
  428. local SOUND = nil
  429. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  430. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  431. PLAYSSOUND = true
  432. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  433. end
  434. EFFECT.Color = COLOR
  435. local MSH = nil
  436. if TYPE == "Sphere" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  438. elseif TYPE == "Block" then
  439. MSH = IT("BlockMesh",EFFECT)
  440. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  441. elseif TYPE == "Wave" then
  442. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  443. elseif TYPE == "Ring" then
  444. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  445. elseif TYPE == "Slash" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  447. elseif TYPE == "Round Slash" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  449. elseif TYPE == "Swirl" then
  450. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  451. elseif TYPE == "Skull" then
  452. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  453. elseif TYPE == "Crystal" then
  454. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  455. end
  456. if MSH ~= nil then
  457. local MOVESPEED = nil
  458. if MOVEDIRECTION ~= nil then
  459. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  460. end
  461. local GROWTH = SIZE - ENDSIZE
  462. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  463. if TYPE == "Block" then
  464. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  465. else
  466. EFFECT.CFrame = CFRAME
  467. end
  468. for LOOP = 1, TIME+1 do
  469. Swait()
  470. MSH.Scale = MSH.Scale - GROWTH/TIME
  471. if TYPE == "Wave" then
  472. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  473. end
  474. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  475. if TYPE == "Block" then
  476. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  477. else
  478. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  479. end
  480. if MOVEDIRECTION ~= nil then
  481. local ORI = EFFECT.Orientation
  482. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  483. EFFECT.Orientation = ORI
  484. end
  485. end
  486. if PLAYSSOUND == false then
  487. EFFECT:remove()
  488. else
  489. SOUND.Stopped:Connect(function()
  490. EFFECT:remove()
  491. end)
  492. end
  493. else
  494. if PLAYSSOUND == false then
  495. EFFECT:remove()
  496. else
  497. repeat Swait() until SOUND.Playing == false
  498. EFFECT:remove()
  499. end
  500. end
  501. end))
  502. end
  503.  
  504. function MakeForm(PART,TYPE)
  505. if TYPE == "Cyl" then
  506. local MSH = IT("CylinderMesh",PART)
  507. elseif TYPE == "Ball" then
  508. local MSH = IT("SpecialMesh",PART)
  509. MSH.MeshType = "Sphere"
  510. elseif TYPE == "Wedge" then
  511. local MSH = IT("SpecialMesh",PART)
  512. MSH.MeshType = "Wedge"
  513. end
  514. end
  515.  
  516. function SpawnTrail(FROM,TO,BIG)
  517. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  518. MakeForm(TRAIL,"Cyl")
  519. local DIST = (FROM - TO).Magnitude
  520. if BIG == true then
  521. TRAIL.Size = VT(0.5,DIST,0.5)
  522. else
  523. TRAIL.Size = VT(0.25,DIST,0.25)
  524. end
  525. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  526. coroutine.resume(coroutine.create(function()
  527. for i = 1, 5 do
  528. Swait()
  529. TRAIL.Transparency = TRAIL.Transparency + 0.1
  530. end
  531. TRAIL:remove()
  532. end))
  533. end
  534.  
  535. Debris = game:GetService("Debris")
  536.  
  537. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  538. local DIRECTION = CF(StartPos,EndPos).lookVector
  539. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  540. end
  541.  
  542. function turnto(position)
  543. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  544. end
  545.  
  546. --//=================================\\
  547. --|| WEAPON CREATION
  548. --\\=================================//
  549.  
  550. local Particle = IT("ParticleEmitter",nil)
  551. Particle.Enabled = false
  552. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  553. Particle.LightEmission = 0.5
  554. Particle.Rate = 150
  555. Particle.ZOffset = 0.2
  556. Particle.Rotation = NumberRange.new(-180, 180)
  557. Particle.RotSpeed = NumberRange.new(-180, 180)
  558. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  559. Particle.Color = ColorSequence.new(C3(255,0,0),C3(255,128,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  560.  
  561. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  562. function ParticleEmitter(Table)
  563. local PRTCL = Particle:Clone()
  564. local Speed = Table.Speed or 5
  565. local Drag = Table.Drag or 0
  566. local Size1 = Table.Size1 or 1
  567. local Size2 = Table.Size2 or 5
  568. local Lifetime1 = Table.Lifetime1 or 1
  569. local Lifetime2 = Table.Lifetime2 or 1.5
  570. local Parent = Table.Parent or Torso
  571. local Emit = Table.Emit or 100
  572. local Offset = Table.Offset or 360
  573. local Acel = Table.Acel or VT(0,0,0)
  574. local Enabled = Table.Enabled or false
  575. PRTCL.Parent = Parent
  576. PRTCL.Size = NumberSequence.new(Size1,Size2)
  577. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  578. PRTCL.Speed = NumberRange.new(Speed)
  579. PRTCL.VelocitySpread = Offset
  580. PRTCL.Drag = Drag
  581. PRTCL.Acceleration = Acel
  582. if Enabled == false then
  583. PRTCL:Emit(Emit)
  584. Debris:AddItem(PRTCL,Lifetime2)
  585. else
  586. PRTCL.Enabled = true
  587. end
  588. return PRTCL
  589. end
  590.  
  591.  
  592. local txt = Instance.new("BillboardGui", Character)
  593. txt.Adornee = Character.Head
  594. txt.Name = "_status"
  595. txt.Size = UDim2.new(2, 0, 1.2, 0)
  596. txt.StudsOffset = Vector3.new(-9, 9, 0)
  597. local text = Instance.new("TextLabel", txt)
  598. text.Size = UDim2.new(10, 0, 7, 0)
  599. text.FontSize = "Size24"
  600. text.TextScaled = true
  601. text.TextTransparency = 0
  602. text.BackgroundTransparency = 1
  603. text.TextTransparency = 0
  604. text.TextStrokeTransparency = 1
  605. text.Font = "Code"
  606. text.TextStrokeColor3 = Color3.new(40,0,0)
  607.  
  608. v=Instance.new("Part")
  609. v.Name = "ColorBrick"
  610. v.Parent=Player.Character
  611. v.FormFactor="Symmetric"
  612. v.Anchored=true
  613. v.CanCollide=false
  614. v.BottomSurface="Smooth"
  615. v.TopSurface="Smooth"
  616. v.Size=Vector3.new(10,5,3)
  617. v.Transparency=1
  618. v.CFrame=Character.Torso.CFrame
  619. v.BrickColor=BrickColor.new("Really red")
  620. v.Transparency=1
  621. text.TextColor3 = Color3.fromRGB(255,0,0)
  622. v.Shape="Block"
  623. text.Text = "@$&%^!*&@$%~@&^$"
  624. coroutine.wrap(function()
  625. while wait() do
  626. Swait()
  627. text.Text = "AHAHAHAAHHAHA"
  628. Swait()
  629. text.Text = "39!^%*!@$&^T 22$^";
  630. Swait()
  631. local str = ""
  632. for i = 1, math.random(3,25) do
  633. str = str..string.char(math.random(65,122))
  634. end
  635. text.Text = str
  636. Swait()
  637. str = ""
  638. for i = 1, math.random(12,25) do
  639. str = str..string.char(math.random(48,122))
  640. end
  641. Swait()
  642. text.Text = str
  643. Swait()
  644. text.Text = "@&$*$&%T #$G*#B*#B *";
  645. Swait()
  646. text.Text = "~@^ $%& ! @$ % "
  647. Swait()
  648. text.Text = "&@^% * ! # & % ^ @&# *!&@$%"
  649. Swait()
  650. text.Text = "@$_^&_$*^";
  651. Swait()
  652. text.Text = "!@*^& *";
  653. Swait()
  654. text.Text = "AHAHAHHA";
  655. Swait()
  656. for i = 1, math.random(12,25) do
  657. str = str..string.char(math.random(48,57))
  658. end
  659. text.Text = str
  660. Swait()
  661. text.Text = "N!^*& _^&!$_^";
  662. Swait()
  663. end
  664. end)()
  665.  
  666.  
  667.  
  668. local txt = Instance.new("BillboardGui", Character)
  669. txt.Adornee = Character.Head
  670. txt.Name = "_status"
  671. txt.Size = UDim2.new(2, 0, 1.2, 0)
  672. txt.StudsOffset = Vector3.new(-9, 17, 0)
  673. local text = Instance.new("TextLabel", txt)
  674. text.Size = UDim2.new(10, 0, 7, 0)
  675. text.FontSize = "Size24"
  676. text.TextScaled = true
  677. text.TextTransparency = 0
  678. text.BackgroundTransparency = 1
  679. text.TextTransparency = 0
  680. text.TextStrokeTransparency = 1
  681. text.Font = "Code"
  682. text.TextStrokeColor3 = Color3.new(40,0,0)
  683.  
  684. v=Instance.new("Part")
  685. v.Name = "ColorBrick"
  686. v.Parent=Player.Character
  687. v.FormFactor="Symmetric"
  688. v.Anchored=true
  689. v.CanCollide=false
  690. v.BottomSurface="Smooth"
  691. v.TopSurface="Smooth"
  692. v.Size=Vector3.new(10,5,3)
  693. v.Transparency=1
  694. v.CFrame=Character.Torso.CFrame
  695. v.BrickColor=BrickColor.new("Really red")
  696. v.Transparency=1
  697. text.TextColor3 = Color3.fromRGB(0,255,0)
  698. v.Shape="Block"
  699. text.Text = "Health: Infinite"
  700. coroutine.wrap(function()
  701. while wait() do
  702. wait(0.3)
  703. text.Text = "HEALTH : REVIVVVE"
  704. wait()
  705. text.Text = "39!^%*!@$&^T 22$^";
  706. wait(0.3)
  707. local str = ""
  708. for i = 1, math.random(3,25) do
  709. str = str..string.char(math.random(65,122))
  710. end
  711. text.Text = str
  712. wait(0.3)
  713. str = ""
  714. for i = 1, math.random(12,25) do
  715. str = str..string.char(math.random(48,122))
  716. end
  717. wait(0.3)
  718. text.Text = str
  719. wait(0.3)
  720. text.Text = "HEALTH: DEAD";
  721. wait(0.3)
  722. text.Text = "HEEEALTH : DEATH "
  723. wait(0.3)
  724. text.Text = "*!*#^$& #*$^!*%#"
  725. wait(0.3)
  726. text.Text = "h#33333alth: ERROR FOUNDING HEALTH";
  727. wait(0.3)
  728. text.Text = "??????? ????????";
  729. wait(0.3)
  730. text.Text = "H1&*#h: &!^&*ite";
  731. wait(0.3)
  732. for i = 1, math.random(12,25) do
  733. str = str..string.char(math.random(48,57))
  734. end
  735. text.Text = str
  736. wait(0.3)
  737. text.Text = "H!^*th: inf*!ite";
  738. wait(0.3)
  739. end
  740. end)()
  741.  
  742.  
  743. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  744. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  745. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  746. MakeForm(Part,"Wedge")
  747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  748. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  749. MakeForm(Part,"Wedge")
  750. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  751. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  752. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  753. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  754. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  755. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  756. MakeForm(Part,"Cyl")
  757. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  758. for i = 1, 8 do
  759. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  760. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  761. end
  762. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  763. MakeForm(Part,"Cyl")
  764. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  765. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  766. MakeForm(Part,"Ball")
  767. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  768. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  769. MakeForm(Part,"Wedge")
  770. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  771. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  772. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  774. MakeForm(Part,"Cyl")
  775. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  776. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  777. MakeForm(Part,"Cyl")
  778. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  779. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  780. MakeForm(Part,"Cyl")
  781. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  782. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  783. MakeForm(Part,"Wedge")
  784. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  785. local LASTPART = Handle
  786. for i = 1, 10 do
  787. if LASTPART == Handle then
  788. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  789. LASTPART = Part
  790. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  791. else
  792. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  793. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  794. LASTPART = Part
  795. end
  796. end
  797.  
  798. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  799. MakeForm(Barrel,"Cyl")
  800. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  801. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  802. MakeForm(Part,"Cyl")
  803. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  804. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  805. MakeForm(Part,"Wedge")
  806. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  807. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  808. MakeForm(Hole,"Cyl")
  809. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  810. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  811. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  812. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  813. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  814. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  815. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  816. coroutine.resume(coroutine.create(function()
  817. while wait() do
  818. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  819. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  820. end
  821. end))
  822.  
  823. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  824. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.8, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  825.  
  826. local cR=255
  827. local cG=0
  828. local cB=0
  829. local flg5=1 local omgidk=1
  830. local add=15
  831. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  832. if omgidk>10000 then omgidk=0 end
  833. omgidk=omgidk+1
  834. if cR>=255 then flg5=1 end
  835. if cG>=255 then flg5=2 end
  836. if cB>=255 then flg5=3 end
  837. if flg5==1 then cR=cR-add cG=cG+add end
  838. if flg5==2 then cG=cG-add cB=cB+add end
  839. if flg5==3 then cB=cB-add cR=cR+add end
  840. color=Color3.fromRGB(cR,cG,cB)
  841. for _, c in pairs(Weapon:GetDescendants()) do
  842. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  843. c.Material = "Glass"
  844. c.Color = C3(0,0,0)
  845. elseif c.ClassName == "Part" and c.Name == "Eye" then
  846. c.Color = color
  847. c.Material = "Neon"
  848. end
  849. end
  850. end)
  851. Weapon.Parent = Character
  852. for _, c in pairs(Weapon:GetChildren()) do
  853. if c.ClassName == "Part" then
  854. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  855. end
  856. end
  857.  
  858. local SKILLTEXTCOLOR = C3(1,0,0)
  859. local SKILLFONT = "Antique"
  860. local SKILLTEXTSIZE = 7
  861.  
  862. Humanoid.Died:connect(function()
  863. ATTACK = true
  864. end)
  865.  
  866. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  867.  
  868. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  869.  
  870. function printbye(Name)
  871. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  872. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  873. end
  874.  
  875. workspace.ChildAdded:connect(function(instance)
  876. for BANISH = 1, #TOBANISH do
  877. if TOBANISH[BANISH] ~= nil then
  878. if instance.Name == TOBANISH[BANISH] then
  879. coroutine.resume(coroutine.create(function()
  880. printbye(instance.Name)
  881. instance:ClearAllChildren()
  882. Debris:AddItem(instance,0.0005)
  883. end))
  884. end
  885. end
  886. end
  887. end)
  888.  
  889. --//=================================\\
  890. --|| DAMAGING
  891. --\\=================================//
  892.  
  893. function Banish(Foe)
  894. if Foe then
  895. coroutine.resume(coroutine.create(function()
  896. --if game.Players:FindFirstChild(Foe.Name) then
  897. table.insert(TOBANISH,Foe.Name)
  898. printbye(Foe.Name)
  899. --end
  900. Foe.Archivable = true
  901. local CLONE = Foe:Clone()
  902. Foe:Destroy()
  903. CLONE.Parent = Effects
  904. CLONE:BreakJoints()
  905. local MATERIALS = {"Glass","Neon"}
  906. for _, c in pairs(CLONE:GetDescendants()) do
  907. if c:IsA("BasePart") then
  908. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  909. CreateSound(340722848, c, 10, 1, false)
  910. end
  911. c.Anchored = true
  912. c.Transparency = c.Transparency + 0.2
  913. c.Material = MATERIALS[MRANDOM(1,2)]
  914. c.Color = C3(1,0,0)
  915. if c.ClassName == "MeshPart" then
  916. c.TextureID = ""
  917. end
  918. if c:FindFirstChildOfClass("SpecialMesh") then
  919. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  920. end
  921. if c:FindFirstChildOfClass("Decal") then
  922. c:FindFirstChildOfClass("Decal"):remove()
  923. end
  924. c.Name = "Banished"
  925. c.CanCollide = false
  926. else
  927. c:remove()
  928. end
  929. end
  930. local A = false
  931. for i = 1, 35 do
  932. if A == false then
  933. A = true
  934. elseif A == true then
  935. A = false
  936. end
  937. for _, c in pairs(CLONE:GetDescendants()) do
  938. if c:IsA("BasePart") then
  939. c.Anchored = true
  940. c.Material = MATERIALS[MRANDOM(1,2)]
  941. c.Transparency = c.Transparency + 0.8/35
  942. if A == false then
  943. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  944. elseif A == true then
  945. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  946. end
  947. end
  948. end
  949. Swait()
  950. end
  951. CLONE:remove()
  952. end))
  953. end
  954. end
  955.  
  956. function ApplyAoE(POSITION,RANGE,ISBANISH)
  957. local CHILDREN = workspace:GetDescendants()
  958. for index, CHILD in pairs(CHILDREN) do
  959. if CHILD.ClassName == "Model" and CHILD ~= Character then
  960. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  961. if HUM then
  962. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  963. if TORSO then
  964. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  965. if ISBANISH == true then
  966. Banish(CHILD)
  967. else
  968. if ISBANISH == "Gravity" then
  969. HUM.PlatformStand = true
  970. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  971. local grav = Instance.new("BodyPosition",TORSO)
  972. grav.D = 15
  973. grav.P = 20000
  974. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  975. grav.position = TORSO.Position
  976. grav.Name = "V3BanishForce"..Player.Name
  977. else
  978. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  979. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  980. end
  981. else
  982. HUM.PlatformStand = false
  983. end
  984. end
  985. elseif ISBANISH == "Gravity" then
  986. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  987. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  988. HUM.PlatformStand = false
  989. end
  990. end
  991. end
  992. end
  993. end
  994. end
  995. end
  996.  
  997. --//=================================\\
  998. --|| ATTACK FUNCTIONS AND STUFF
  999. --\\=================================//
  1000.  
  1001. function Banisher_Bullet()
  1002. ATTACK = true
  1003. Rooted = false
  1004. for i=0, 0.05, 0.1 / Animation_Speed do
  1005. Swait()
  1006. turnto(Mouse.Hit.p)
  1007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1013. end
  1014. repeat
  1015. for i=0, 0.05, 0.1 / Animation_Speed do
  1016. Swait()
  1017. turnto(Mouse.Hit.p)
  1018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1024. end
  1025. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1026. SpawnTrail(Hole.Position,POS)
  1027. if HIT ~= nil then
  1028. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1029. Banish(HIT.Parent)
  1030. end
  1031. end
  1032. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1033. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1034. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1035. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1036. for i=0, 0.05, 0.1 / Animation_Speed do
  1037. Swait()
  1038. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1039. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1040. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1041. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1042. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1043. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1044. end
  1045. until KEYHOLD == false
  1046. ATTACK = false
  1047. Rooted = false
  1048. end
  1049.  
  1050.  
  1051. --//=================================\\
  1052. --|| ASSIGN THINGS TO KEYS
  1053. --\\=================================//
  1054.  
  1055. function MouseDown(Mouse)
  1056. if ATTACK == false then
  1057. end
  1058. end
  1059.  
  1060. function MouseUp(Mouse)
  1061. HOLD = false
  1062. end
  1063.  
  1064. function KeyDown(Key)
  1065. KEYHOLD = true
  1066. if Key == "z" and ATTACK == false then
  1067. Banisher_Bullet()
  1068. end
  1069.  
  1070. if Key == "b" and ATTACK == false then
  1071. chatfunc("Okay skids, I will unbanish you this time.")
  1072. TOBANISH = {}
  1073. end
  1074.  
  1075. if Key == "c" and ATTACK == false then
  1076. end
  1077.  
  1078. if Key == "v" and ATTACK == false then
  1079. end
  1080.  
  1081. if Key == "x" and ATTACK == false then
  1082. end
  1083. end
  1084.  
  1085. function KeyUp(Key)
  1086. KEYHOLD = false
  1087. end
  1088.  
  1089. Mouse.Button1Down:connect(function(NEWKEY)
  1090. MouseDown(NEWKEY)
  1091. end)
  1092. Mouse.Button1Up:connect(function(NEWKEY)
  1093. MouseUp(NEWKEY)
  1094. end)
  1095. Mouse.KeyDown:connect(function(NEWKEY)
  1096. KeyDown(NEWKEY)
  1097. end)
  1098. Mouse.KeyUp:connect(function(NEWKEY)
  1099. KeyUp(NEWKEY)
  1100. end)
  1101.  
  1102. --//=================================\\
  1103. --\\=================================//
  1104.  
  1105.  
  1106. function unanchor()
  1107. if UNANCHOR == true then
  1108. g = Character:GetChildren()
  1109. for i = 1, #g do
  1110. if g[i].ClassName == "Part" then
  1111. g[i].Anchored = false
  1112. end
  1113. end
  1114. end
  1115. end
  1116.  
  1117.  
  1118. --//=================================\\
  1119. --|| WRAP THE WHOLE SCRIPT UP
  1120. --\\=================================//
  1121.  
  1122. Humanoid.Changed:connect(function(Jump)
  1123. if Jump == "Jump" and (Disable_Jump == true) then
  1124. Humanoid.Jump = false
  1125. end
  1126. end)
  1127.  
  1128. local CONNECT = nil
  1129.  
  1130. while true do
  1131. Swait()
  1132. ANIMATE.Parent = nil
  1133. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1134. Humanoid = IT("Humanoid",Character)
  1135. end
  1136. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1137. v:Stop();
  1138. end
  1139. SINE = SINE + CHANGE
  1140. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1141. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1142. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1143. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 29)
  1144. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1145. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  1146. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1147. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1148. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1149. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1150. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1151. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1152. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1153. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1154. end
  1155. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1156. ANIM = "Jump"
  1157. if ATTACK == false then
  1158. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1164. end
  1165. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1166. ANIM = "Fall"
  1167. if ATTACK == false then
  1168. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1172. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1173. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1174. end
  1175. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1176. ANIM = "Idle"
  1177. if ATTACK == false then
  1178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  1181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1182. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1184. end
  1185. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1186. ANIM = "Walk"
  1187. if ATTACK == false then
  1188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  1189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  1190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  1191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  1192. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  1193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  1194. end
  1195. end
  1196. unanchor()
  1197. Humanoid.MaxHealth = "inf"
  1198. Humanoid.Health = "inf"
  1199. if Rooted == false then
  1200. Disable_Jump = false
  1201. Humanoid.WalkSpeed = Speed
  1202. elseif Rooted == true then
  1203. Disable_Jump = true
  1204. Humanoid.WalkSpeed = 0
  1205. end
  1206. sick.Parent = Torso
  1207. sick:resume()
  1208. sick.Volume = 0.8
  1209. sick.Pitch = 1
  1210. sick.SoundId = "rbxassetid://1504604335"
  1211. sick.Name = "BanishV3Music"
  1212. end
  1213.  
  1214. --//=================================\\
  1215. --\\=================================//
  1216.  
  1217.  
  1218.  
  1219.  
  1220.  
  1221. --//====================================================\\--
  1222. --|| END OF SCRIPT
  1223. --\\====================================================//--
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