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Oct 25th, 2015
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  1. # Configuration file
  2.  
  3. ##########################################################################################################
  4. # allowedtools
  5. #--------------------------------------------------------------------------------------------------------#
  6. # Tweak Module: This category allows you to specify which tools ARE NOT USABLE or alternatively ARE STILL USABLE if the option to disable non-TConstsruct tools is enabled.
  7. # To make this easier a /dumpTools command is provided, that dumps the names of all applicable items in your world. Copy'n'Paste away!
  8. ##########################################################################################################
  9.  
  10. allowedtools {
  11. # Bows that are excluded if the option to nerf non-tinkers bows is enabled. [default: ]
  12. S:bows <
  13. >
  14.  
  15. # Change the type of the exclusion.
  16. # 'blacklist' means the listed tools are made unusable.
  17. # 'whitelist' means ALL tools except the listed ones are unusable. [default: blacklist]
  18. S:exclusionType=blacklist
  19.  
  20. # Hoes that are excluded if the option to nerf non-tinkers hoes is enabled. [default: [Steamcraft:hoeGildedGold], [Steamcraft:hoeBrass], [IC2:itemToolBronzeHoe], [Railcraft:tool.steel.hoe]]
  21. S:hoes <
  22. Steamcraft:hoeGildedGold
  23. Steamcraft:hoeBrass
  24. IC2:itemToolBronzeHoe
  25. Railcraft:tool.steel.hoe
  26. >
  27.  
  28. # Here you can exclude entire mods by adding their mod-id (the first part of the string). [default: [minecraft], [Metallurgy], [Natura], [BiomesOPlenty], [ProjRed|Exploration], [appliedenergistics2], [MekanismTool], [ThermalFoundation]]
  29. S:mods <
  30. minecraft
  31. Metallurgy
  32. Natura
  33. BiomesOPlenty
  34. ProjRed|Exploration
  35. appliedenergistics2
  36. MekanismTool
  37. ThermalFoundation
  38. >
  39.  
  40. # Swords that are excluded if the option to nerf non-tinkers swords is enabled. [default: [Botania:manasteelSword], [Steamcraft:swordGildedGold], [Steamcraft:swordBrass], [ThermalExpansion:tool.battleWrenchInvar], [IC2:itemToolBronzeSword], [Railcraft:tool.steel.sword]]
  41. S:swords <
  42. Botania:manasteelSword
  43. Steamcraft:swordGildedGold
  44. Steamcraft:swordBrass
  45. ThermalExpansion:tool.battleWrenchInvar
  46. IC2:itemToolBronzeSword
  47. Railcraft:tool.steel.sword
  48. >
  49.  
  50. # Tools that are excluded if the option to nerf non-tinkers tools is enabled. [default: [Botania:manasteelAxe], [Botania:manasteelPick], [Botania:manasteelShovel], [Steamcraft:axeGildedGold], [Steamcraft:pickGildedGold], [Steamcraft:shovelGildedGold], [Steamcraft:axeBrass], [Steamcraft:pickBrass], [Steamcraft:shovelBrass], [IC2:itemToolBronzeAxe], [IC2:itemToolBronzePickaxe], [IC2:itemToolBronzeSpade], [Railcraft:tool.steel.axe], [Railcraft:tool.steel.pickaxe], [Railcraft:tool.steel.shovel]]
  51. S:tools <
  52. Botania:manasteelAxe
  53. Botania:manasteelPick
  54. Botania:manasteelShovel
  55. Steamcraft:axeGildedGold
  56. Steamcraft:pickGildedGold
  57. Steamcraft:shovelGildedGold
  58. Steamcraft:axeBrass
  59. Steamcraft:pickBrass
  60. Steamcraft:shovelBrass
  61. IC2:itemToolBronzeAxe
  62. IC2:itemToolBronzePickaxe
  63. IC2:itemToolBronzeSpade
  64. Railcraft:tool.steel.axe
  65. Railcraft:tool.steel.pickaxe
  66. Railcraft:tool.steel.shovel
  67. >
  68. }
  69.  
  70.  
  71. ##########################################################################################################
  72. # debug
  73. #--------------------------------------------------------------------------------------------------------#
  74. # Stuff to give you/me more information
  75. ##########################################################################################################
  76.  
  77. debug {
  78. # Logs when the harvest level of a block is changed [default: true]
  79. B:logBlockHarvestLevelChange=true
  80.  
  81. # Logs how much the extra-chance from doing stuff you had when getting a random bonus on levelup. [default: true]
  82. B:logBonusExtraChance=true
  83.  
  84. # Logs every single thing done by the Override module. Use at your own risk. ;) [default: false]
  85. B:logExcessiveOverrideChanges=false
  86.  
  87. # Logs when the mining level of a tinkers tool material is changed [default: true]
  88. B:logTinkerMaterialChange=true
  89.  
  90. # Logs when the mining level of a (non-tinker) tool is changed [default: true]
  91. B:logToolMiningLevelChange=true
  92.  
  93. # Current Tool/Pick XP is shown as debug (F3) text [default: false]
  94. B:showDebugXP=false
  95. }
  96.  
  97.  
  98. ##########################################################################################################
  99. # harvestleveltweaks
  100. #--------------------------------------------------------------------------------------------------------#
  101. # Harvest Level Tweak Module: Introduces a slower mining level progression.
  102. ##########################################################################################################
  103.  
  104. harvestleveltweaks {
  105. # Changes the Diamond and Emerald modifier: Apply it to a bronze level tool to obtain diamond level. Required unless you have steel or similar. [default: true]
  106. B:diamondRequired=true
  107.  
  108. # Change durability of all tool materials (in percent) [range: 1 ~ 999, default: 80]
  109. I:durabilityPercentage=80
  110.  
  111. # Change mining speed of all tool materials (in percent) [range: 1 ~ 999, default: 100]
  112. I:miningSpeedPercentage=100
  113. }
  114.  
  115.  
  116. ##########################################################################################################
  117. # mobheads
  118. #--------------------------------------------------------------------------------------------------------#
  119. # Mob Head Module: Adds additional Mob heads and drops
  120. ##########################################################################################################
  121.  
  122. mobheads {
  123. # Base percentage for a head to drop [range: 1 ~ 100, default: 5]
  124. I:baseDropChange=5
  125.  
  126. # Percentage added to base percentage per level of Beheading modifier [range: 1 ~ 100, default: 2]
  127. I:beheadingDropChange=2
  128. }
  129.  
  130.  
  131. partreplacement {
  132. # How much of the current XP% to the next mining level shall be removed when replacing the pickaxe head. Useful to remove the mining level boost on part replacement. [range: 0 ~ 100, default: 5]
  133. I:PickBoostXpPenality=5
  134.  
  135. # How much of the current XP% shall be removed when replacing parts (So if you had 50%, and penality is 10% it'll remove 5% xp, resulting in 45%). Does not remove Skill Levels. [range: 0 ~ 100, default: 0]
  136. I:XpPenality=0
  137.  
  138. # Removes the Mob Head Modifier on Tool-Head replacement, allowing it to be reapplied. Should be used with PickBoostXpPenality. [default: true]
  139. B:removeMobHead=true
  140. }
  141.  
  142.  
  143. ##########################################################################################################
  144. # pickleveling
  145. #--------------------------------------------------------------------------------------------------------#
  146. # Leveling Module: Allows pickaxes to gain a mining level with enough XP. Should be used with the HarvestLevel Module.
  147. ##########################################################################################################
  148.  
  149. pickleveling {
  150. # Mob heads can be used to boost a pickaxe's mining xp. [default: true]
  151. B:addMobHeadBoost=true
  152.  
  153. # Pickaxes gain Mining Xp by using the pickaxe. [default: true]
  154. B:allowLevelingBoost=true
  155.  
  156. # Mob head boosting requires a free modifier [default: false]
  157. B:mobHeadBoostNeedsModifier=false
  158.  
  159. # Every Pickaxes Mining Level is reduced by 1 and needs a mining levelup (separate from tool level) or, if enabled, a mob head modifier to advance [default: true]
  160. B:pickaxeBoostRequired=true
  161.  
  162. # Change the percentage of XP required to boost a pick (i.e. 200 means 2x normal boost xp required) [range: 1 ~ 999, default: 100]
  163. I:xpRequiredPickBoostPercentage=100
  164. }
  165.  
  166.  
  167. ##########################################################################################################
  168. # randombonuses
  169. #--------------------------------------------------------------------------------------------------------#
  170. # Leveling Module: Allows to completely deactivate specific modifiers on levelup.
  171. ##########################################################################################################
  172.  
  173. randombonuses {
  174. B:allowAttack=true
  175. B:allowAutosmelt=true
  176. B:allowBaneOfArthropods=true
  177. B:allowBeheading=true
  178. B:allowCritical=true
  179. B:allowDiamond=true
  180. B:allowEmerald=true
  181. B:allowFiery=true
  182. B:allowJagged=true
  183. B:allowKnockback=true
  184. B:allowLifeSteal=true
  185. B:allowLuckLooting=true
  186. B:allowRedstone=true
  187. B:allowReinforced=true
  188. B:allowRepair=true
  189. B:allowSilkTouch=true
  190. B:allowSmite=true
  191. B:allowStonebound=true
  192. }
  193.  
  194.  
  195. ##########################################################################################################
  196. # toolleveling
  197. #--------------------------------------------------------------------------------------------------------#
  198. # Leveling Module: Setup the leveling system how you like it
  199. ##########################################################################################################
  200.  
  201. toolleveling {
  202. # Adds a random bonus on these levelups if 'RandomBonuses' is enabled
  203. I:BonusesAtLevels <
  204. 2
  205. 3
  206. 4
  207. 5
  208. 6
  209. 8
  210. 10
  211. 15
  212. 20
  213. 30
  214. 40
  215. 50
  216. 60
  217. 70
  218. 80
  219. 90
  220. 99
  221. 100
  222. >
  223.  
  224. # Each modifier is equally likely on levelup. Disables useful bonuses. [default: false]
  225. B:CompletelyRandomBonuses=false
  226.  
  227. # The amount of modifiers new tools have. [range: 0 ~ 9, default: 0]
  228. I:ExtraModifiers=0
  229.  
  230. # Adds an extra modifier on these levelups if 'ExtraModifiers' is enabled
  231. I:ModifiersAtLevels <
  232. 2
  233. 3
  234. 4
  235. 5
  236. 6
  237. 8
  238. 10
  239. 15
  240. 20
  241. 30
  242. 40
  243. 50
  244. 60
  245. 70
  246. 80
  247. 90
  248. 99
  249. 100
  250. >
  251.  
  252. # Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') [default: true]
  253. B:RandomBonuses=true
  254.  
  255. # Disables less-useful modifiers on levelups. Like a sword with silktouch, or a pickaxe with beheading. [default: true]
  256. B:UsefulBonuses=true
  257.  
  258. # XP tooltip shows numbers, in addition to percentage [default: true]
  259. B:detailedXpTooltip=true
  260.  
  261. # [range: 1 ~ 99, default: 6]
  262. I:maxToolLevel=99
  263.  
  264. # If true, only the heads of tools are examined when determining how much XP it takes to level up. (This only matters if you manually specify that some material types level faster than others using the override module) [default: true]
  265. B:onlyHeadsChangeXPRequirement=true
  266.  
  267. # Current XP% is shown after the level [default: false]
  268. B:showMinimalTooltipXP=false
  269.  
  270. # Current XP is shown when hovering over a tool [default: true]
  271. B:showTooltipXP=true
  272.  
  273. # Can your skill with tools 'level up' as you use them? [default: true]
  274. B:toolLeveling=true
  275.  
  276. # Exponential multiplier for required boost xp per level [range: 1.0 ~ 9.99, default: 1.12]
  277. S:xpPerBoostLevelMultiplier=1.12
  278.  
  279. # Exponential multiplier for required xp per level [range: 1.0 ~ 9.99, default: 1.15]
  280. S:xpPerLevelMultiplier=1.15
  281.  
  282. # Change the XP required to level up tools in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
  283. I:xpRequiredToolsPercentage=100
  284.  
  285. # Change the XP required to level up weapons in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
  286. I:xpRequiredWeaponsPercentage=100
  287. }
  288.  
  289.  
  290. ##########################################################################################################
  291. # tweaks
  292. #--------------------------------------------------------------------------------------------------------#
  293. # Tweak Module: Tweaks to vanilla Minecraft and Tinker's Construct
  294. ##########################################################################################################
  295.  
  296. tweaks {
  297. # Adds a shapeless recipe to get flint from gravel [default: true]
  298. B:addFlintRecipe=true
  299.  
  300. # Allows toolparts to be used as material in the Part Builder. Like, turn a Pick head into a Shovel head.! [default: true]
  301. B:allowPartReuse=true
  302.  
  303. # Allows to use stencils as blank patterns in the stencil table [default: false]
  304. B:allowStencilReuse=false
  305.  
  306. # Allows you to use a piece of string as a binding [default: true]
  307. B:allowStringBinding=true
  308.  
  309. # Creating a metal cast burns up the material that was used to create it [default: true]
  310. B:castingBurnsMaterial=true
  311.  
  312. # Removes the ability to add modifiers with Gold, Diamond, Netherstars etc. [default: false]
  313. B:disableBonusModifierModifiers=false
  314.  
  315. # Makes all non-TConstruct bows useless. You suddenly forgot how to use a bow. [default: false]
  316. B:disableRegularBows=false
  317.  
  318. # Makes all non-TConstruct hoes to not be able to hoe ground. Use the Mattock. [default: false]
  319. B:disableRegularHoes=false
  320.  
  321. # Makes all non-TConstruct swords useless. Like whacking enemies with a stick. [default: false]
  322. B:disableRegularSwords=false
  323.  
  324. # Makes all non-TConstruct tools mine nothing [default: true]
  325. B:disableRegularTools=true
  326.  
  327. # Stone Tools can only be used to create casts, but no tools [default: true]
  328. B:disableStoneTools=true
  329.  
  330. # Allows to craft tool parts with a pattern and the material in any crafting grid. [default: false]
  331. B:easyPartCrafting=false
  332.  
  333. # Allows to create Tool Station Tools (2-3 Parts) in any crafting grid [default: false]
  334. B:easyToolBuilding=false
  335.  
  336. # Allows to also create Tool Forge Tools (4 Parts) in any crafting grid [default: false]
  337. B:easyToolBuildingForge=false
  338.  
  339. # Allows to repair your tool in a crafting grid, without tool station [default: true]
  340. B:easyToolRepair=true
  341.  
  342. # How many gravel are required to craft one Flint [range: 1 ~ 9, default: 3]
  343. I:gravelPerFlint=3
  344.  
  345. # Silky Cloth needs gold ingots, instead of nuggets [default: true]
  346. B:moreExpensiveSilkyCloth=true
  347.  
  348. # Silky Jewel needs an emerald block, instead of one emerald [default: false]
  349. B:moreExpensiveSilkyJewel=false
  350.  
  351. # Flux modifier requires 2 Modifiers. Because that stuff is broken. [default: true]
  352. B:moreModifiersForFlux=true
  353.  
  354. # Removes the random chance of getting flint from gravel [default: true]
  355. B:removeFlintDrop=true
  356.  
  357. # Removes the creation of Obsidian in the Smeltery. This is normally used to prevent the early pre-diamond creation of obsidian tools. [default: true]
  358. B:removeObsidianAlloy=true
  359.  
  360. # Removes the recipe for Tinker's Construct's stone torch [default: false]
  361. B:removeStoneTorchRecipe=false
  362.  
  363. # Limits the amount how often a tool can be repaired. -1 means unlimited repairs, like normally. [range: -1 ~ 999, default: -1]
  364. I:repairsLimit=-1
  365. }
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