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Jan 27th, 2012
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  1. [SystemSettings]
  2. ResX=1400
  3. ResY=1050
  4. ShadowCompatLevel=1
  5. WorldCompatLevel=1
  6. TextureCompatLevel=1
  7. UseVsync=False
  8. Fullscreen=True
  9. bSmoothFrameRate=True
  10. MaxSmoothedFrameRate=62
  11. bUseMaxQualityMode=False
  12. StaticDecals=False
  13. DynamicDecals=False
  14. UnbatchedDecals=True
  15. DecalCullDistanceScale=1.0
  16. DynamicLights=False
  17. DynamicShadows=False
  18. LightEnvironmentShadows=False
  19. CompositeDynamicLights=False
  20. SHSecondaryLighting=False
  21. DirectionalLightMaps=True
  22. MotionBlur=False
  23. MotionBlurPause=False
  24. MotionBlurSkinning=0
  25. DepthOfField=False
  26. AmbientOcclusion=False
  27. Bloom=False
  28. bAllowLightShafts=False
  29. Distortion=False
  30. FilteredDistortion=False
  31. DropParticleDistortion=True
  32. bAllowDownsampledTranslucency=True
  33. SpeedTreeLeaves=True
  34. SpeedTreeFronds=True
  35. OnlyStreamInTextures=False
  36. LensFlares=False
  37. FogVolumes=False
  38. FloatingPointRenderTargets=True
  39. OneFrameThreadLag=True
  40. UpscaleScreenPercentage=True
  41. AllowD3D11=False
  42. AllowOpenGL=False
  43. AllowRadialBlur=False
  44. AllowSubsurfaceScattering=False
  45. AllowImageReflections=False
  46. AllowImageReflectionShadowing=False
  47. bAllowSeparateTranslucency=False
  48. SkeletalMeshLODBias=0
  49. ParticleLODBias=0
  50. DetailMode=0
  51. MaxDrawDistanceScale=1
  52. ShadowFilterQualityBias=0
  53. MaxAnisotropy=0
  54. MaxMultiSamples=0
  55. bAllowD3D9MSAA=False
  56. bAllowTemporalAA=False
  57. TemporalAA_MinDepth=0.000000
  58. TemporalAA_StartDepthVelocityScale=0.000000
  59. TemporalAA_JitterStartDepthScale=0.000000
  60. MinShadowResolution=8
  61. MinPreShadowResolution=8
  62. MaxShadowResolution=8
  63. MaxWholeSceneDominantShadowResolution=64
  64. ShadowFadeResolution=8
  65. PreShadowFadeResolution=8
  66. ShadowFadeExponent=0.251000
  67. ScreenPercentage=100.000000
  68. SceneCaptureStreamingMultiplier=0
  69. ShadowTexelsPerPixel=0
  70. PreShadowResolutionFactor=0
  71. bEnableVSMShadows=False
  72. bEnableBranchingPCFShadows=False
  73. bAllowHardwareShadowFiltering=False
  74. TessellationFactorMultiplier=0.000000
  75. bAllowBetterModulatedShadows=True
  76. bEnableForegroundShadowsOnWorld=False
  77. bEnableForegroundSelfShadowing=False
  78. bAllowWholeSceneDominantShadows=False
  79. bUseConservativeShadowBounds=False
  80. ShadowFilterRadius=2.000000
  81. ShadowDepthBias=0.012000
  82. PerObjectShadowTransition=60.000000
  83. CSMSplitPenumbraScale=0.500000
  84. CSMSplitSoftTransitionDistanceScale=4.000000
  85. CSMSplitDepthBiasScale=0.500000
  86. CSMMinimumFOV=40.000000
  87. CSMFOVRoundFactor=4.000000
  88. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  89. UnbuiltNumWholeSceneDynamicShadowCascades=3
  90. WholeSceneShadowUnbuiltInteractionThreshold=50
  91. bAllowFracturedDamage=False
  92. NumFracturedPartsScale=1.000000
  93. FractureDirectSpawnChanceScale=1.000000
  94. FractureRadialSpawnChanceScale=1.000000
  95. FractureCullDistanceScale=1.000000
  96. bForceCPUAccessToGPUSkinVerts=false
  97. bDisableSkeletalInstanceWeights=false
  98. HighPrecisionGBuffers=False
  99. MobileFeatureLevel=0
  100. MobileFog=False
  101. MobileSpecular=True
  102. MobileBumpOffset=True
  103. MobileNormalMapping=True
  104. MobileEnvMapping=True
  105. MobileRimLighting=True
  106. MobileColorBlending=True
  107. MobileVertexMovement=True
  108. MobileLODBias=-0.5
  109. MobileBoneCount=75
  110. MobileBoneWeightCount=2
  111. MobileUsePreprocessedShaders=True
  112. MobileFlashRedForUncachedShaders=False
  113. MobileWarmUpPreprocessedShaders=True
  114. MobileCachePreprocessedShaders=False
  115. MobileProfilePreprocessedShaders=False
  116. MobileUseCPreprocessorOnShaders=True
  117. MobileLoadCPreprocessedShaders=True
  118. MobileSharePixelShaders=True
  119. MobileShareVertexShaders=True
  120. MobileShareShaderPrograms=True
  121. MobileEnableMSAA=False
  122. MobileContentScaleFactor=1.0
  123. MobileVertexScratchBufferSize=32
  124. MobileIndexScratchBufferSize=1
  125. ApexLODResourceBudget=1000000000000000000000.0
  126. ApexDestructionMaxChunkIslandCount=2147483647
  127. ApexDestructionMaxChunkSeparationLOD=1.0
  128. bEnableParallelAPEXClothingFetch=False
  129.  
  130. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  131. TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  132. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  133. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  134. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  135. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  136. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  137. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  138. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  139. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  140. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  141. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  142. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  143. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  144. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  145. TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  146. TEXTUREGROUP_UI=(MinLODSize=128,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  147. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  148. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  149. TEXTUREGROUP_RenderTarget=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  150. TEXTUREGROUP_MobileFlattened=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  151. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  152. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  153. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  154. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  155. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  156. TEXTUREGROUP_Bokeh=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  157. TEXTUREGROUP_WorldEmmisive=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  158. TEXTUREGROUP_CharacterEmmisive=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  159. TEXTUREGROUP_WeaponEmmisive=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  160. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  161. ShadowCompatLevel=4272482
  162. TextureCompatLevel=0
  163. WorldCompatLevel=4362241
  164.  
  165. [SystemSettingsEditor]
  166. ResX=1280
  167. ResY=1024
  168. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  169. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  170. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  171. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  172. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=128,LODBias=1)
  173. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
  174. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=256,LODBias=0)
  175. TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  176. TEXTUREGROUP_UI=(MinLODSize=128,MaxLODSize=128,LODBias=1)
  177. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  178. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  179. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  180. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  181. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  182. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0)
  183. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=128,LODBias=1)
  184. TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=1)
  185. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=1)
  186. TEXTUREGROUP_WorldEmmisive=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  187. TEXTUREGROUP_CharacterEmmisive=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  188. TEXTUREGROUP_WeaponEmmisive=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  189.  
  190. [Configuration]
  191.  
  192. [IniVersion]
  193. 0=1317929593.000000
  194. 1=1317186926.000000
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