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Jan 1st, 2021
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  1. Indeedee-F, Sirfetch’d, Machamp, Duraludon, Kingdra, Roserade, Exploud, Raichu-Alola, Sceptile, Hitmonlee, Tauros, Virizion
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  3. Indeedee-F: Ban. Very uncomplicated, it's way too strong for this meta and there's no way things can settle down with the massive nuke that is Expanding Force just waiting to wreck teams. Also makes the cost of terrain way too low because of how excellent and splashable it is which is very uncool.
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  5. Sirfetch'd: Ban. I know uncounterable breakers have been a thing but the degree to which there is no real playing around this thing is just absurd.
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  7. Machamp: Ban. Not quite as absurd as Sirfetch'd but again we have these breakers that are so strong balance is just hobbled and offense revolves around abusing them while not being abused by them and Machamp still kills so much so fast that it falls right into the same place. It doesn't really matter that this and Sirfetch'd die kinda fast with the way they guarantee kills.
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  9. Duraludon: Ban. I don't understand why people argue it's manageable, there are almost no switchins to this with any sort of reliable recovery. It absolutely nukes the tier for free with Specs so bad it's not even funny, but then Substitute+Iron Defense+Body Press laughs at you for running support Togedemaru, non-Roar Vaporeon, letting Jellicent get Toxic'd, w/e and autowins vs plenty of teams on its own too. The opportunity cost to this thing is practically nothing, almost every prediction scenario favors it since the best you can do is 50/50 Flash Cannon vs Draco Meteor a lot of the time, the few pivots we have like Silvally-Steel match up poorly and only take a couple hits, and none of the highly specific solutions proposed like SpDef Runerigus are practical or healthy. I don't go this hard because Duraludon is the most broken mon we have or have bad, but it's so strongly and clearly broken that I don't get why this isn't treated the same as Indeedee.
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  11. Kingdra: Ban. Rain Dance has practically no defensive counterplay and can easily just invalidate your offense so hard it's not even funny (instead of balance for a change). Really pushes matchup issues and very specific building because again, if I'm ever not running a very fat Aromatisse/Jellicent/Vaporeon I'm almost certainly dead. Oh and then it'll Focus Energy right through those, or start Dragon Dancing through the latter 2. It's not even like Duraludon where we could start using niche crappy mons to help deal with Kingdra, it just forces you to play its game way too well.
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  13. Roserade: Ban. This isn't about hazards it's about being incredibly strong and having the ability to Sleep every decent switchin. I think if this didn't have Sleep Powder it'd be balanced but it's such a low risk for Roserade to take that massively cripples opposing teams. I totally get being on the DnB side of this one but Rose has never really struck me as remotely fair in PU.
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  15. Exploud: Ban. I mean you run a Gigalith, play around with Spdef Aggron (or maybe a Soundproof mon if you're really crazy) and hope you win the 50/50s, or accept that it can and will guarantee kills. Very easy to pivot in, enough bulk to not quite get OHKOd by a good portion of the tier so you're limited in your response, enough Speed that almost any team sorta has to have something slower to be abused, this guy just has everything he needs here. Run Gigalith or die.
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  17. Raichu-Alola: Ban. It just sweeps teams with terrain up, yet again what do you expect to live the +2 coverage coming from this? It's not hard to set up, it always provides teams with an out, and it takes very little skill to abuse.
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  19. Sceptile: Ban. I think we've seen how good terrain can be even without Indeedee-F that I'm willing to push this out now. Like Kingdra and Alolan Raichu a sweeper that you can only try to beat defensively and never offensively is a real issue. Sceptile is absolutely weaker and easier to check or counter with Talonflame, Weezing, what have you but it's sort of always one step away from just winning and I think the Unburden dynamic is a real issue. Would not mind trying to get this back later but for now I've cycled back around to an immediate ban being the best course of action.
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  21. Hitmonlee: Do Not Ban. I originally brought this up as a concern but the main difference is that we're already ready for some very powerful Fighting-type sweepers whereas you don't have comparable concern and easy-to-fit checks to Sceptile. Traditional defensive Fighting-type checks mostly work. Hitmonlee still has a really powerful dynamic and can be very risky to face but the previous availability of checks is what makes me want to see if we can keep it around with just Thwackey and Pincurchin to support compared to the unique issues Sceptile poses.
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  23. Tauros: Ban. What if uncounterable breaker but slightly weaker and more prediction-prone than the other ones previously but it made up for all of that with insane 110 Speed and decent enough bulk that revenge killing is a real headache.
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  25. Virizion: Do Not Ban. I know we lost Vileplume and Sigilyph, I recognize that. I think we can give this a shot. Pretty much everything faster than this revenge kills it without much trouble, it doesn't boost all that freely and often needs to predict very right to do good damage to teams, we've still got a lot of emphasis on Fighting-checks and its typing/coverage/unpredictability do not seem more oppressive than what Scrafty and Toxicroak already have to offer, let alone less problematic Fighting-types like Gallade and Hitmontop. Even if this ends up being a mistake I see Virizion as overbearing but not dominating games/the meta like Duraludon and Indeedee-F are right now, I really want to give it this shot.
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