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  1.  
  2. Unhandled Exception: System.InvalidOperationException: out of sync
  3. at System.Collections.Generic.Dictionary`2+Enumerator[System.String,serverrequest+RequestParams].VerifyState () [0x00000] in <filename unknown>:0
  4. at System.Collections.Generic.Dictionary`2+Enumerator[System.String,serverrequest+RequestParams].MoveNext () [0x00000] in <filename unknown>:0
  5. at serverrequest.Processing () [0x00000] in <filename unknown>:0
  6. amless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base
  7. _vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap
  8. _per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_t
  9. exture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_
  10. compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc
  11. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 61940144
  12. WARNING: Shader Unsupported: 'Morph3D/Standard-2pass-double sided half depth' - Pass 'FORWARD' has no vertex shader
  13. WARNING: Shader Unsupported: 'Morph3D/Standard-2pass-double sided half depth' - Pass 'FORWARD' has no vertex shader
  14. WARNING: Shader Unsupported: 'Morph3D/Standard-2pass-double sided' - Pass 'FORWARD' has no vertex shader
  15. WARNING: Shader Unsupported: 'Morph3D/Standard-2pass-double sided' - Pass 'FORWARD' has no vertex shader
  16. AudioManager: Using PulseAudio: Default Output Device
  17. Begin MonoManager ReloadAssembly
  18. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/UnityEngine.dll (this message is harmless)
  19. Loading /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/UnityEngine.dll into Unity Child Domain
  20. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  21. Loading /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  22. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/Assembly-CSharp.dll (this message is harmless)
  23. Loading /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  24. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  25. Loading /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  26. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  27. Loading /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  28. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/UnityEngine.UI.dll (this message is harmless)
  29. Loading /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  30. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
  31. Loading /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
  32. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
  33. Loading /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
  34. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/M3D_DLL.dll (this message is harmless)
  35. Loading /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/M3D_DLL.dll into Unity Child Domain
  36. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/MCS_Utilities.dll (this message is harmless)
  37. Loading /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/MCS_Utilities.dll into Unity Child Domain
  38. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/SmartFox2X.dll (this message is harmless)
  39. Loading /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/SmartFox2X.dll into Unity Child Domain
  40. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/RAIN.dll (this message is harmless)
  41. Loading /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/RAIN.dll into Unity Child Domain
  42. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/RAINMetaform.dll (this message is harmless)
  43. Loading /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/RAINMetaform.dll into Unity Child Domain
  44. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/Newtonsoft.Json.dll (this message is harmless)
  45. Loading /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain
  46. - Completed reload, in 0.029 seconds
  47. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/System.Core.dll (this message is harmless)
  48. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/System.dll (this message is harmless)
  49. OnLevelWasLoaded was found on settingsMenu
  50. This message has been deprecated and will be removed in a later version of Unity.
  51. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  52.  
  53. (Filename: Line: 376)
  54.  
  55. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/UnityScript.Lang.dll (this message is harmless)
  56. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/Boo.Lang.dll (this message is harmless)
  57. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/System.Xml.dll (this message is harmless)
  58. New context 0x545ac50 created with attributes:
  59. Default vsync count 0
  60. requesting resize 1366 x 768
  61. resizing window to 1366 x 768
  62. Desktop is 1920 x 1080 @ 144 Hz
  63. UnloadTime: 1.547000 ms
  64. Translation: the language de-DE not exists. Loading another...
  65.  
  66. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  67.  
  68. Translation: the language de-DE not exists. Loading another...
  69.  
  70. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  71.  
  72. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/Mono.Security.dll (this message is harmless)
  73. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/System.Configuration.dll (this message is harmless)
  74. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  75. UGUI Translation: Empty string from key: '{SETShowMusicName}'
  76.  
  77. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  78.  
  79. Setting up 4 worker threads for Enlighten.
  80. Thread -> id: 7f3b721c4700 -> priority: 1
  81. Thread -> id: 7f3b70a95700 -> priority: 1
  82. Thread -> id: 7f3b53fff700 -> priority: 1
  83. Thread -> id: 7f3b5bfff700 -> priority: 1
  84.  
  85. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2885.
  86. Total: 2.409000 ms (FindLiveObjects: 0.258000 ms CreateObjectMapping: 0.075000 ms MarkObjects: 1.996000 ms DeleteObjects: 0.078000 ms)
  87.  
  88. Unloading the last loaded scene Assets/scenes/SplashScene.unity(build index: 0), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene.
  89.  
  90. (Filename: Line: 211)
  91.  
  92. Unloading the last loaded scene Assets/scenes/SplashScene.unity(build index: 0), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene.
  93.  
  94. (Filename: Line: 211)
  95.  
  96. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  97. UnloadTime: 2.677000 ms
  98. Use Server
  99.  
  100. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  101.  
  102. [SFS - INFO] Data written: Binary Size: 45
  103. 12 00 03 00 01 63 02 00 00 01 61 03 00 00 00 01 .....c....a.....
  104. 70 12 00 02 00 03 61 70 69 08 00 05 31 2e 36 2e p.....api...1.6.
  105. 33 00 02 63 6c 08 00 05 55 6e 69 74 79 3..cl...Unity
  106.  
  107. [SFS - INFO] Data Read: Binary Size: 80
  108. 80 00 4d 12 00 03 00 01 61 03 00 00 00 01 63 02 ..M.....a.....c.
  109. 00 00 01 70 12 00 03 00 02 74 6b 08 00 20 33 39 ...p.....tk...39
  110. 30 32 34 38 38 30 35 62 33 33 62 31 39 66 32 61 0248805b33b19f2a
  111. 36 63 61 33 31 34 62 39 61 33 66 33 37 35 00 02 6ca314b9a3f375..
  112. 63 74 04 00 00 04 00 00 02 6d 73 04 00 0f 42 40 ct.......ms...B@
  113.  
  114. [SFS - INFO] Message: Handshake { Message id: 0 }
  115. { Dump: }
  116.  
  117. (utf_string) tk: 390248805b33b19f2a6ca314b9a3f375
  118. (int) ct: 1024
  119. (int) ms: 1000000
  120.  
  121.  
  122. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 3566.
  123. Total: 5.604000 ms (FindLiveObjects: 0.323000 ms CreateObjectMapping: 0.068000 ms MarkObjects: 5.134000 ms DeleteObjects: 0.078000 ms)
  124.  
  125. Connection successful!
  126.  
  127. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  128.  
  129. Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
  130.  
  131. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  132.  
  133. Login Go
  134.  
  135. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  136.  
  137. [SFS - INFO] Data written: Binary Size: 150
  138. 12 00 03 00 01 63 02 00 00 01 61 03 00 01 00 01 .....c....a.....
  139. 70 12 00 04 00 02 7a 6e 08 00 05 44 6f 67 6d 61 p.....zn...Dogma
  140. 00 02 75 6e 08 00 0b 4c 69 6e 75 78 44 6f 6e 61 ..un...LinuxDona
  141. 6c 64 00 02 70 77 08 00 20 37 32 37 62 35 35 33 ld..pw...727b553
  142. 37 63 61 36 65 66 65 37 63 35 37 35 37 65 37 39 7ca6efe7c5757e79
  143. 37 35 38 32 30 31 62 30 30 00 01 70 12 00 02 00 758201b00..p....
  144. 0d 43 6c 69 65 6e 74 56 65 72 73 69 6f 6e 08 00 .ClientVersion..
  145. 0a 30 2e 30 2e 30 2e 37 72 37 38 00 0b 64 65 63 .0.0.0.7r78..dec
  146. 72 79 70 74 50 61 73 73 08 00 0b 5a 69 63 6b 65 ryptPass...Zicke
  147. 31 39 36 33 21 2b 1963!+
  148.  
  149. [SFS - INFO] Data Read: Binary Size: 128
  150. 80 00 7d 12 00 03 00 01 61 03 00 01 00 01 63 02 ..}.....a.....c.
  151. 00 00 01 70 12 00 06 00 02 72 6c 11 00 01 11 00 ...p.....rl.....
  152. 09 04 00 00 00 00 08 00 09 54 68 65 20 4c 6f 62 .........The.Lob
  153. 62 79 08 00 07 64 65 66 61 75 6c 74 01 00 01 00 by...default....
  154. 01 00 03 00 00 03 00 64 11 00 00 00 02 7a 6e 08 .......d.....zn.
  155. 00 05 44 6f 67 6d 61 00 02 72 73 03 00 00 00 02 ..Dogma..rs.....
  156. 75 6e 08 00 0b 4c 69 6e 75 78 44 6f 6e 61 6c 64 un...LinuxDonald
  157. 00 02 69 64 04 00 00 00 0a 00 02 70 69 03 00 00 ..id.......pi...
  158.  
  159. [SFS - INFO] Message: Login { Message id: 1 }
  160. { Dump: }
  161.  
  162. (sfs_array) rl:
  163. (sfs_array)
  164. (int) 0
  165. (utf_string) The Lobby
  166. (utf_string) default
  167. (bool) False
  168. (bool) False
  169. (bool) False
  170. (short) 0
  171. (short) 100
  172. (sfs_array)
  173.  
  174.  
  175.  
  176.  
  177. (utf_string) zn: Dogma
  178. (short) rs: 0
  179. (utf_string) un: LinuxDonald
  180. (int) id: 10
  181. (short) pi: 0
  182.  
  183. [SFS - INFO] Data Read: Binary Size: 147
  184. 80 00 6a 12 00 03 00 01 61 03 00 04 00 01 63 02 ..j.....a.....c.
  185. 00 00 01 70 12 00 02 00 01 72 11 00 09 04 00 00 ...p.....r......
  186. 00 00 08 00 09 54 68 65 20 4c 6f 62 62 79 08 00 .....The.Lobby..
  187. 07 64 65 66 61 75 6c 74 01 00 01 00 01 00 03 00 .default........
  188. 01 03 00 64 11 00 00 00 02 75 6c 11 00 01 11 00 ...d.....ul.....
  189. 05 04 00 00 00 0a 08 00 0b 4c 69 6e 75 78 44 6f .........LinuxDo
  190. 6e 61 6c 64 03 00 00 03 00 00 11 00 00 80 00 23 nald...........#
  191. 12 00 03 00 01 61 03 03 e9 00 01 63 02 00 00 01 .....a.....c....
  192. 70 12 00 02 00 01 72 04 00 00 00 00 00 02 75 63 p.....r.......uc
  193. 03 00 01 ...
  194.  
  195. [SFS - INFO] Message: JoinRoom { Message id: 4 }
  196. { Dump: }
  197.  
  198. (sfs_array) r:
  199. (int) 0
  200. (utf_string) The Lobby
  201. (utf_string) default
  202. (bool) False
  203. (bool) False
  204. (bool) False
  205. (short) 1
  206. (short) 100
  207. (sfs_array)
  208.  
  209.  
  210.  
  211. (sfs_array) ul:
  212. (sfs_array)
  213. (int) 10
  214. (utf_string) LinuxDonald
  215. (short) 0
  216. (short) 0
  217. (sfs_array)
  218.  
  219.  
  220.  
  221.  
  222.  
  223. [SFS - INFO] Message: 1001 { Message id: 1001 }
  224. { Dump: }
  225.  
  226. (int) r: 0
  227. (short) uc: 1
  228.  
  229. Log In True
  230.  
  231. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  232.  
  233. Join Room:The Lobby
  234.  
  235. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  236.  
  237. [SFS - INFO] UDP Data Read: Binary Size: 22
  238. 80 00 13 12 00 03 00 01 61 03 00 00 00 01 63 02 ........a.....c.
  239. 01 00 01 68 02 01 ...h..
  240.  
  241. UDP ready!
  242.  
  243. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  244.  
  245. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  246.  
  247. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 3566.
  248. Total: 7.966000 ms (FindLiveObjects: 0.574000 ms CreateObjectMapping: 0.141000 ms MarkObjects: 7.110000 ms DeleteObjects: 0.139000 ms)
  249.  
  250. Unloading the last loaded scene Assets/scenes/MainMenu.unity(build index: 1), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene.
  251.  
  252. (Filename: Line: 211)
  253.  
  254. Unloading the last loaded scene Assets/scenes/MainMenu.unity(build index: 1), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene.
  255.  
  256. (Filename: Line: 211)
  257.  
  258. The referenced script on this Behaviour (Game Object 'ObiMeshTopologies') is missing!
  259.  
  260. (Filename: Line: 1743)
  261.  
  262. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  263. WARNING: Shader Unsupported: 'Playdead/Post/TemporalReprojection' - Pass '' has no vertex shader
  264. WARNING: Shader Unsupported: 'Playdead/Post/TemporalReprojection' - Setting to default shader.
  265. WARNING: Shader Unsupported: 'Playdead/Post/VelocityBuffer' - Pass '' has no vertex shader
  266. WARNING: Shader Unsupported: 'Playdead/Post/VelocityBuffer' - Setting to default shader.
  267. UnloadTime: 13.399000 ms
  268. [SFS - INFO] Data written: Binary Size: 48
  269. 12 00 03 00 01 63 02 01 00 01 61 03 00 0d 00 01 .....c....a.....
  270. 70 12 00 03 00 01 63 08 00 08 67 65 74 43 68 61 p.....c...getCha
  271. 72 73 00 01 72 04 ff ff ff ff 00 01 70 12 00 00 rs..r.......p...
  272.  
  273. Material softMaskAvatar doesn't have _Stencil property
  274.  
  275. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  276.  
  277. Material softMaskAvatar doesn't have _Stencil property
  278.  
  279. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  280.  
  281. Material softMaskAvatar doesn't have _Stencil property
  282.  
  283. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  284.  
  285. [SFS - INFO] Data Read: Binary Size: 894
  286. a0 03 7b 78 9c 85 55 4b 6f 1b 37 10 a6 1c 4b bb ..{x..UKo.7...K.
  287. 7e 35 85 0f 3d f5 10 2c 02 e4 62 18 7a 54 b6 61 ~5..=..,..b.zT.a
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  293. 45 ae 0f e6 34 c0 4a c7 b6 1c da 20 f6 a3 24 b1 E...4.J.......$.
  294. c2 a1 de 46 15 b4 49 14 60 33 50 70 33 92 b0 8a ...F..I.`3Pp3...
  295. a2 67 0b 4b 09 16 c0 09 34 44 d7 41 e3 67 55 0a .g.K....4D.A.gU.
  296. fd dc 39 fa ef 9f bf 1e 7d ff e2 4f b4 49 b9 01 ..9.....}..O.I..
  297. c6 a8 0f 16 98 78 e6 3b 4c 88 6e f2 5e d0 c6 f2 .....x.;L.n.^...
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  332. a4 89 b9 d1 0b 7c 04 4c 1d 5c 53 3f 30 91 6d 21 .....|.L.\S?0.m!
  333. e2 0a 7a 33 80 4b 4c 55 3b 6e c8 a6 e0 23 83 29 ..z3.KLU;n...#.)
  334. f3 6c e6 ad 3e e5 a7 82 09 35 d5 de 6a ba 64 fb .l..>....5..j.d.
  335. 07 df 55 4a 95 fd ca c1 a4 1e fe 17 ce 3b 5f 38 ..UJ.........;_8
  336. c7 73 f5 8b 72 1b 67 f1 b9 34 32 d7 91 09 5f 5c .s..r.g..42..._\
  337. 10 b6 b8 38 9c 8d 67 ff 32 4b 45 17 4b 8b c2 95 ...8..g.2KE.K...
  338. 16 c5 2b 2d 0e f8 16 dd 9f de 9d 99 f9 94 8f 07 ..+-............
  339. 69 3a be a3 b5 99 2e b0 74 eb 8d 87 af 1d a1 d1 i:......t.......
  340. 5e ac b5 cf ec 8e 34 f6 87 0a 32 9e 57 2e 5a fb ^.....4...2.W.Z.
  341. 34 af ec 5a 8c 76 c1 34 ff ff 32 48 39 aa 4..Z.v.4..2H9.
  342.  
  343. [SFS - INFO] { Message id: 13 }
  344. { Dump: }
  345.  
  346. (utf_string) c: getChars
  347. (sfs_object) p:
  348. (sfs_object) char1params:
  349. (int) creatureType: 0
  350. (double) appearanceMod: 0
  351. (double) posZ: 1,99603
  352. (int) intelligence: 0
  353. (int) blood: 0
  354. (utf_string) status: 0
  355. (double) witsMod: 0
  356. (double) charismaMod: 0
  357. (int) charisma: 0
  358. (utf_string) owner: LINUXDONALD
  359. (double) staminaMod: 0
  360. (int) bloodAll: 5
  361. (int) perception: 0
  362. (double) essense: 5,5
  363. (int) appearance: 0
  364. (int) dexterity: 1
  365. (double) posX: 0,0453369
  366. (double) perceptionMod: 0
  367. (int) hunger: 10000
  368. (double) manipulationMod: 0
  369. (double) firearmsMod: 0
  370. (double) strengthMod: 0
  371. (int) firearms: 1
  372. (utf_string) avatar: fa215ece27a2aec5b6d26af2f05ca68e.jpg
  373. (int) brawl: 1
  374. (utf_string) name: May Roth
  375. (double) posY: -0,09397
  376. (int) id: 107
  377. (int) strength: 1
  378. (double) dogma: 10
  379. (int) manipulation: 0
  380. (double) cash: 1000
  381. (double) meleeMod: 0
  382. (double) dodgeMod: 0
  383. (double) dexterityMod: 0
  384. (int) willpower: 10000
  385. (int) dodge: 1
  386. (utf_string) nickname: Mayroth
  387. (utf_string) location: Aprt 5
  388. (double) financeMod: 0
  389. (double) occultMod: 0
  390. (int) finance: 0
  391. (int) occult: 0
  392. (utf_string) UMArecipe:
  393. "Prefab":"M3DFemale","Blandshapes":[
  394. "Key":"Wrinkles","Value":0.5
  395. ,
  396. "Key":"G2F_EarElfShort","Value":1.0
  397. ,
  398. "Key":"G2F_EarGremlin","Value":0.2
  399. ,
  400. "Key":"eCTRLAngry","Value":1.0
  401. ,
  402. "Key":"PHMEyesPupilsSlit","Value":1.0
  403. ,
  404. "Key":"G2F_FBMZombie","Value":1.0
  405. ,
  406. "Key":"G2F_PBMFroglikeFeet","Value":0.5
  407. ,
  408. "Key":"G2F_PBMFroglikeHands","Value":1.0
  409. ,
  410. "Key":"G2F_PBMHandsWitch","Value":0.5
  411. ,
  412. "Key":"G2F_PBMHunchback2","Value":0.5
  413. ,
  414. "Key":"G2F_PHMEarFin","Value":0.3
  415. ,
  416. "Key":"G2F_PHMZombie","Value":0.5
  417. ,
  418. "Key":"G2F_TeethSharpBottom","Value":1.0
  419. ,
  420. "Key":"G2F_TeethSharpTop","Value":1.0
  421. ],"Content":["Female_Jacket_JerseyGirl","Female_Shirt_JerseyGirl","Female_Pants_JerseyGirl","Female_Shoe_JerseyGirlRightShoe","Female_Shoe_JerseyGirlLeftShoe","Female_Hair_ShortPonytail"],"SkinColor":[
  422. "Key":"r","Value":0.784313738
  423. ,
  424. "Key":"g","Value":0.784313738
  425. ,
  426. "Key":"b","Value":0.784313738
  427. ,
  428. "Key":"a","Value":1.0
  429. ],"HairColor":[[
  430. "Key":"r","Value":1.0
  431. ,
  432. "Key":"g","Value":0.0
  433. ,
  434. "Key":"b","Value":0.0
  435. ,
  436. "Key":"a","Value":1.0
  437. ]],"EyeColor":[
  438. "Key":"r","Value":0.01
  439. ,
  440. "Key":"g","Value":0.01
  441. ,
  442. "Key":"b","Value":0.01
  443. ,
  444. "Key":"a","Value":1.0
  445. ]
  446.  
  447. (double) intelligenceMod: 0
  448. (int) melee: 1
  449. (int) wits: 0
  450. (int) stamina: 0
  451. (utf_string) city: LA_Downtown
  452. (utf_string) prefab: M3DFemale
  453. (double) brawlMod: 0
  454.  
  455.  
  456.  
  457. [SFS - INFO] Data written: Binary Size: 46
  458. 12 00 03 00 01 63 02 01 00 01 61 03 00 0d 00 01 .....c....a.....
  459. 70 12 00 03 00 01 63 08 00 06 70 69 6e 67 65 72 p.....c...pinger
  460. 00 01 72 04 ff ff ff ff 00 01 70 12 00 00 ..r.......p...
  461.  
  462. [SFS - INFO] Data Read: Binary Size: 49
  463. 80 00 2e 12 00 03 00 01 61 03 00 0d 00 01 63 02 ........a.....c.
  464. 01 00 01 70 12 00 02 00 01 63 08 00 06 70 69 6e ...p.....c...pin
  465. 67 65 72 00 01 70 12 00 01 00 04 73 74 61 74 01 ger..p.....stat.
  466. 01 .
  467.  
  468. [SFS - INFO] { Message id: 13 }
  469. { Dump: }
  470.  
  471. (utf_string) c: pinger
  472. (sfs_object) p:
  473. (bool) stat: True
  474.  
  475.  
  476. [SFS - INFO] Data written: Binary Size: 20
  477. 12 00 03 00 01 63 02 00 00 01 61 03 00 1d 00 01 .....c....a.....
  478. 70 12 00 00 p...
  479.  
  480. [SFS - INFO] Data Read: Binary Size: 23
  481. 80 00 14 12 00 03 00 01 61 03 00 1d 00 01 63 02 ........a.....c.
  482. 00 00 01 70 12 00 00 ...p...
  483.  
  484. [SFS - INFO] Message: PingPong { Message id: 29 }
  485. { Dump: }
  486.  
  487.  
  488.  
  489.  
  490. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 7591.
  491. Total: 15.643001 ms (FindLiveObjects: 0.708000 ms CreateObjectMapping: 0.230000 ms MarkObjects: 14.450000 ms DeleteObjects: 0.254000 ms)
  492.  
  493. Material softMaskAvatar doesn't have _Stencil property
  494.  
  495. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  496.  
  497. [SFS - INFO] Data written: Binary Size: 62
  498. 12 00 03 00 01 63 02 01 00 01 61 03 00 0d 00 01 .....c....a.....
  499. 70 12 00 03 00 01 63 08 00 0d 73 65 74 43 68 61 p.....c...setCha
  500. 72 53 74 61 74 75 73 00 01 72 04 ff ff ff ff 00 rStatus..r......
  501. 01 70 12 00 01 00 02 69 64 04 00 00 00 6b .p.....id....k
  502.  
  503. [SFS - INFO] Data Read: Binary Size: 39
  504. 80 00 24 12 00 03 00 01 61 03 03 ec 00 01 63 02 ..$.....a.....c.
  505. 00 00 01 70 12 00 02 00 01 72 04 00 00 00 00 00 ...p.....r......
  506. 01 75 04 00 00 00 0a .u.....
  507.  
  508. [SFS - INFO] Message: 1004 { Message id: 1004 }
  509. { Dump: }
  510.  
  511. (int) r: 0
  512. (int) u: 10
  513.  
  514. [SFS - INFO] Data Read: Binary Size: 347
  515. 80 01 0d 12 00 03 00 01 61 03 00 04 00 01 63 02 ........a.....c.
  516. 00 00 01 70 12 00 02 00 01 72 11 00 0e 04 00 00 ...p.....r......
  517. 00 0d 08 00 0a 41 70 72 74 20 35 20 31 30 37 08 .....Aprt.5.107.
  518. 00 0a 61 70 61 72 74 6d 65 6e 74 73 01 00 01 00 ..apartments....
  519. 01 00 03 00 01 03 00 0f 11 00 02 11 00 05 08 00 ................
  520. 0c 64 69 73 70 6c 61 79 5f 6e 61 6d 65 02 04 08 .display_name...
  521. 00 17 34 30 31 2f 35 20 53 6f 75 74 68 20 48 6f ..401/5.South.Ho
  522. 70 65 20 53 74 72 65 65 74 01 00 01 01 11 00 05 pe.Street.......
  523. 08 00 0b 65 6e 74 65 72 5f 70 6f 69 6e 74 02 04 ...enter_point..
  524. 08 00 43 7b 22 78 22 3a 2d 31 35 36 35 2e 33 35 ..C{"x":-1565.35
  525. 2c 22 79 22 3a 31 39 2e 30 2c 22 7a 22 3a 31 38 ,"y":19.0,"z":18
  526. 31 36 2e 32 34 36 2c 22 72 6f 74 78 22 3a 30 2c 16.246,"rotx":0,
  527. 22 72 6f 74 79 22 3a 2d 39 30 2e 30 2c 22 72 6f "roty":-90.0,"ro
  528. 74 7a 22 3a 30 7d 01 00 01 01 00 00 0e 00 03 42 tz":0}.........B
  529. c8 00 00 42 c8 00 00 42 c8 00 00 0e 00 03 c3 7a ...B...B.......z
  530. 00 00 c3 7a 00 00 c3 7a 00 00 0e 00 03 43 7a 00 ...z...z.....Cz.
  531. 00 43 7a 00 00 43 7a 00 00 00 02 75 6c 11 00 00 .Cz..Cz....ul...
  532. 80 00 48 12 00 03 00 01 61 03 00 0d 00 01 63 02 ..H.....a.....c.
  533. 01 00 01 70 12 00 02 00 01 63 08 00 0d 73 65 74 ...p.....c...set
  534. 43 68 61 72 53 74 61 74 75 73 00 01 70 12 00 02 CharStatus..p...
  535. 00 08 6c 6f 63 61 74 69 6f 6e 08 00 06 41 70 72 ..location...Apr
  536. 74 20 35 00 04 73 74 61 74 01 01 t.5..stat..
  537.  
  538. [SFS - INFO] Message: JoinRoom { Message id: 4 }
  539. { Dump: }
  540.  
  541. (sfs_array) r:
  542. (int) 13
  543. (utf_string) Aprt 5 107
  544. (utf_string) apartments
  545. (bool) False
  546. (bool) False
  547. (bool) False
  548. (short) 1
  549. (short) 15
  550. (sfs_array)
  551. (sfs_array)
  552. (utf_string) display_name
  553. (byte) 4
  554. (utf_string) 401/5 South Hope Street
  555. (bool) False
  556. (bool) True
  557.  
  558. (sfs_array)
  559. (utf_string) enter_point
  560. (byte) 4
  561. (utf_string)
  562. "x":-1565.35,"y":19.0,"z":1816.246,"rotx":0,"roty":-90.0,"rotz":0
  563.  
  564. (bool) False
  565. (bool) True
  566.  
  567.  
  568. (null) NULL
  569. (null) NULL
  570. (float_array) [System.Single[]]
  571. (float_array) [System.Single[]]
  572. (float_array) [System.Single[]]
  573.  
  574. (sfs_array) ul:
  575.  
  576.  
  577.  
  578. [SFS - INFO] { Message id: 13 }
  579. { Dump: }
  580.  
  581. (utf_string) c: setCharStatus
  582. (sfs_object) p:
  583. (utf_string) location: Aprt 5
  584. (bool) stat: True
  585.  
  586.  
  587. Join Room:Aprt 5 107
  588.  
  589. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  590.  
  591. Unloading the last loaded scene Assets/scenes/CharSelect1.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene.
  592.  
  593. (Filename: Line: 211)
  594.  
  595. Unloading the last loaded scene Assets/scenes/CharSelect1.unity(build index: 2), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene.
  596.  
  597. (Filename: Line: 211)
  598.  
  599. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  600. [SFS - INFO] Data Read: Binary Size: 38
  601. 80 00 23 12 00 03 00 01 61 03 03 e9 00 01 63 02 ..#.....a.....c.
  602. 00 00 01 70 12 00 02 00 01 72 04 00 00 00 00 00 ...p.....r......
  603. 02 75 63 03 00 00 .uc...
  604.  
  605. [SFS - INFO] Message: 1001 { Message id: 1001 }
  606. { Dump: }
  607.  
  608. (int) r: 0
  609. (short) uc: 0
  610.  
  611. -------- Shader compilation failed
  612. #version 150
  613. #extension GL_ARB_explicit_attrib_location : require
  614. #extension GL_ARB_shader_bit_encoding : enable
  615. uniform vec4 _ZBufferParams;
  616. uniform vec4 _ProjInfo;
  617. uniform vec4 hlslcc_mtx4x4_WorldToCameraMatrix[4];
  618. uniform vec4 hlslcc_mtx4x4_CameraToWorldMatrix[4];
  619. uniform vec4 hlslcc_mtx4x4_ProjectToPixelMatrix[4];
  620. uniform vec2 _ScreenSize;
  621. uniform float _RayStepSize;
  622. uniform float _MaxRayTraceDistance;
  623. uniform float _LayerThickness;
  624. uniform float _FresnelFade;
  625. uniform float _FresnelFadePower;
  626. uniform int _TreatBackfaceHitAsMiss;
  627. uniform int _AllowBackwardsRays;
  628. uniform vec4 _MainTex_TexelSize;
  629. uniform float _ScreenEdgeFading;
  630. uniform int _MaxSteps;
  631. uniform float _FadeDistance;
  632. uniform int _TraceBehindObjects;
  633. uniform sampler2D _CameraDepthTexture;
  634. uniform sampler2D _CameraGBufferTexture1;
  635. uniform sampler2D _CameraGBufferTexture2;
  636. in vec2 vs_TEXCOORD1;
  637. layout(location = 0) out vec4 SV_Target0;
  638. vec4 u_xlat0;
  639. vec4 u_xlat10_0;
  640. vec3 u_xlat1;
  641. vec4 u_xlat10_1;
  642. vec3 u_xlat2;
  643. vec4 u_xlat10_2;
  644. vec3 u_xlat3;
  645. vec3 u_xlat4;
  646. vec4 u_xlat5;
  647. vec3 u_xlat6;
  648. vec4 u_xlat7;
  649. vec3 u_xlat8;
  650. float u_xlat9;
  651. bvec2 u_xlatb9;
  652. vec2 u_xlat10;
  653. vec2 u_xlat11;
  654. vec4 u_xlat10_12;
  655. vec3 u_xlat13;
  656. vec3 u_xlat16_13;
  657. bool u_xlatb13;
  658. float u_xlat19;
  659. bool u_xlatb19;
  660. float u_xlat22;
  661. float u_xlat26;
  662. bool u_xlatb26;
  663. vec2 u_xlat30;
  664. vec2 u_xlat32;
  665. bool u_xlatb32;
  666. vec2 u_xlat33;
  667. int u_xlati33;
  668. vec2 u_xlat35;
  669. int u_xlati35;
  670. bvec2 u_xlatb35;
  671. vec2 u_xlat36;
  672. float u_xlat39;
  673. bool u_xlatb39;
  674. float u_xlat40;
  675. bool u_xlatb40;
  676. float u_xlat41;
  677. bool u_xlatb41;
  678. float u_xlat42;
  679. bool u_xlatb42;
  680. float u_xlat44;
  681. int u_xlati44;
  682. int u_xlati45;
  683. int u_xlati46;
  684. int u_xlati47;
  685. float u_xlat48;
  686. int u_xlati48;
  687. bool u_xlatb48;
  688. void main()
  689. {
  690. u_xlat10_0 = texture(_CameraDepthTexture, vs_TEXCOORD1.xy);
  691. u_xlat0.x = _ZBufferParams.z * u_xlat10_0.x + _ZBufferParams.w;
  692. u_xlat0.x = float(1.0) / u_xlat0.x;
  693. u_xlat1.z = (-u_xlat0.x);
  694. u_xlat10_2 = texture(_CameraGBufferTexture1, vs_TEXCOORD1.xy);
  695. u_xlatb13 = u_xlat1.z<-100.0;
  696. u_xlatb26 = u_xlat10_2.w==0.0;
  697. u_xlatb13 = u_xlatb26 || u_xlatb13;
  698. if(!u_xlatb13){
  699. u_xlat13.xy = vs_TEXCOORD1.xy * _MainTex_TexelSize.zw;
  700. u_xlat13.xy = u_xlat13.xy * _ProjInfo.xy + _ProjInfo.zw;
  701. u_xlat1.xy = u_xlat1.zz * u_xlat13.xy;
  702. u_xlat10_2 = texture(_CameraGBufferTexture2, vs_TEXCOORD1.xy);
  703. u_xlat16_13.xyz = u_xlat10_2.xyz * vec3(2.0, 2.0, 2.0) + vec3(-1.0, -1.0, -1.0);
  704. u_xlat2.xyz = u_xlat16_13.yyy * hlslcc_mtx4x4_WorldToCameraMatrix[1].xyz;
  705. u_xlat2.xyz = hlslcc_mtx4x4_WorldToCameraMatrix[0].xyz * u_xlat16_13.xxx + u_xlat2.xyz;
  706. u_xlat13.xyz = hlslcc_mtx4x4_WorldToCameraMatrix[2].xyz * u_xlat16_13.zzz + u_xlat2.xyz;
  707. u_xlat40 = dot(u_xlat1.xyz, u_xlat1.xyz);
  708. u_xlat40 = inversesqrt(u_xlat40);
  709. u_xlat2.xyz = vec3(u_xlat40) * u_xlat1.xyz;
  710. u_xlat40 = dot(u_xlat13.xyz, (-u_xlat2.xyz));
  711. u_xlat40 = u_xlat40 + u_xlat40;
  712. u_xlat3.xyz = u_xlat13.xyz * vec3(u_xlat40) + u_xlat2.xyz;
  713. u_xlat40 = dot(u_xlat3.xyz, u_xlat3.xyz);
  714. u_xlat40 = inversesqrt(u_xlat40);
  715. u_xlat3.xyz = vec3(u_xlat40) * u_xlat3.xyz;
  716. u_xlatb40 = _AllowBackwardsRays==0;
  717. u_xlatb41 = 0.0<u_xlat3.z;
  718. u_xlatb40 = u_xlatb40 && u_xlatb41;
  719. if(!u_xlatb40){
  720. u_xlat0.x = u_xlat0.x * 0.00999999978;
  721. u_xlat0.x = max(u_xlat0.x, 0.00100000005);
  722. u_xlat0.xyz = u_xlat13.xyz * u_xlat0.xxx + u_xlat1.xyz;
  723. u_xlatb39 = _TraceBehindObjects==1;
  724. u_xlat4.xy = vec2(1.0, 1.0) / _ScreenSize.xy;
  725. u_xlat40 = u_xlat3.z * _MaxRayTraceDistance + u_xlat0.z;
  726. u_xlatb40 = -0.00999999978<u_xlat40;
  727. u_xlat41 = (-u_xlat0.z) + -0.00999999978;
  728. u_xlat41 = u_xlat41 / u_xlat3.z;
  729. u_xlat40 = (u_xlatb40) ? u_xlat41 : _MaxRayTraceDistance;
  730. u_xlat5.xyz = u_xlat3.xyz * vec3(u_xlat40) + u_xlat0.xyz;
  731. u_xlat6.xyz = u_xlat0.yyy * hlslcc_mtx4x4_ProjectToPixelMatrix[1].xyw;
  732. u_xlat6.xyz = hlslcc_mtx4x4_ProjectToPixelMatrix[0].xyw * u_xlat0.xxx + u_xlat6.xyz;
  733. u_xlat6.xyz = hlslcc_mtx4x4_ProjectToPixelMatrix[2].xyw * u_xlat0.zzz + u_xlat6.xyz;
  734. u_xlat6.xyz = u_xlat6.xyz + hlslcc_mtx4x4_ProjectToPixelMatrix[3].xyw;
  735. u_xlat7.xyz = u_xlat5.yyy * hlslcc_mtx4x4_ProjectToPixelMatrix[1].xyw;
  736. u_xlat7.xyz = hlslcc_mtx4x4_ProjectToPixelMatrix[0].xyw * u_xlat5.xxx + u_xlat7.xyz;
  737. u_xlat7.xyz = hlslcc_mtx4x4_ProjectToPixelMatrix[2].xyw * u_xlat5.zzz + u_xlat7.xyz;
  738. u_xlat7.xyz = u_xlat7.xyz + hlslcc_mtx4x4_ProjectToPixelMatrix[3].xyw;
  739. u_xlat40 = float(1.0) / u_xlat6.z;
  740. u_xlat41 = float(1.0) / u_xlat7.z;
  741. u_xlat30.xy = vec2(u_xlat40) * u_xlat6.yx;
  742. u_xlat32.xy = vec2(u_xlat41) * u_xlat7.xy;
  743. u_xlat8.xyz = u_xlat0.xyz * vec3(u_xlat40);
  744. u_xlat5.xyz = vec3(u_xlat41) * u_xlat5.xyz;
  745. u_xlat33.xy = _ScreenSize.yx + vec2(-0.5, -0.5);
  746. u_xlatb9.xy = lessThan(u_xlat33.xyxx, u_xlat32.yxyy).xy;
  747. u_xlatb35.xy = lessThan(u_xlat32.yxyx, vec4(0.5, 0.5, 0.5, 0.5)).xy;
  748. u_xlatb35.x = u_xlatb35.x || u_xlatb9.x;
  749. u_xlatb35.y = u_xlatb35.y || u_xlatb9.y;
  750. u_xlatb35.z = u_xlatb35.x || u_xlatb9.x;
  751. u_xlatb35.w = u_xlatb35.y || u_xlatb9.y;
  752. u_xlat33.x = (u_xlatb9.x) ? (-u_xlat33.x) : float(-0.5);
  753. u_xlat33.y = (u_xlatb9.y) ? (-u_xlat33.y) : float(-0.5);
  754. u_xlat33.xy = u_xlat7.yx * vec2(u_xlat41) + u_xlat33.xy;
  755. u_xlat7.xy = u_xlat7.yx * vec2(u_xlat41) + (-u_xlat30.xy);
  756. u_xlat7.xy = u_xlat33.xy / u_xlat7.xy;
  757. u_xlat42 = u_xlatb35.x ? u_xlat7.x : float(0.0);
  758. u_xlat44 = max(u_xlat7.y, u_xlat42);
  759. u_xlat42 = (u_xlatb35.y) ? u_xlat44 : u_xlat42;
  760. u_xlat7.xy = u_xlat6.xy * vec2(u_xlat40) + (-u_xlat32.xy);
  761. u_xlat32.xy = vec2(u_xlat42) * u_xlat7.xy + u_xlat32.xy;
  762. u_xlat44 = u_xlat40 + (-u_xlat41);
  763. u_xlat41 = u_xlat42 * u_xlat44 + u_xlat41;
  764. u_xlat7.xyz = u_xlat0.xyz * vec3(u_xlat40) + (-u_xlat5.xyz);
  765. u_xlat5.xyz = vec3(u_xlat42) * u_xlat7.xyz + u_xlat5.xyz;
  766. u_xlat7.xy = u_xlat6.xy * vec2(u_xlat40) + (-u_xlat32.xy);
  767. u_xlat42 = dot(u_xlat7.xy, u_xlat7.xy);
  768. u_xlatb42 = u_xlat42<9.99999975e-005;
  769. u_xlat7.xy = u_xlat6.xy * vec2(u_xlat40) + vec2(0.00999999978, 0.00999999978);
  770. u_xlat7.xy = (bool(u_xlatb42)) ? u_xlat7.xy : u_xlat32.xy;
  771. u_xlat7.zw = (-u_xlat6.xy) * vec2(u_xlat40) + u_xlat7.xy;
  772. u_xlatb42 = abs(u_xlat7.z)<abs(u_xlat7.w);
  773. u_xlat30.xy = (bool(u_xlatb42)) ? u_xlat30.xy : u_xlat30.yx;
  774. u_xlat6.xyz = (bool(u_xlatb42)) ? u_xlat7.ywz : u_xlat7.xzw;
  775. u_xlati44 = int((0.0<u_xlat6.y) ? 0xFFFFFFFFu : uint(0u));
  776. u_xlati45 = int((u_xlat6.y<0.0) ? 0xFFFFFFFFu : uint(0u));
  777. u_xlati44 = (-u_xlati44) + u_xlati45;
  778. u_xlat7.x = float(u_xlati44);
  779. u_xlat44 = u_xlat7.x / u_xlat6.y;
  780. u_xlat7.y = u_xlat6.z * u_xlat44;
  781. u_xlat5.xyz = (-u_xlat0.xyz) * vec3(u_xlat40) + u_xlat5.xyz;
  782. u_xlat5.xyz = vec3(u_xlat44) * u_xlat5.xyz;
  783. u_xlat0.x = (-u_xlat40) + u_xlat41;
  784. u_xlat0.x = u_xlat44 * u_xlat0.x;
  785. u_xlat13.x = trunc(_RayStepSize);
  786. u_xlat5.xyw = u_xlat13.xxx * u_xlat5.xyz;
  787. u_xlat41 = u_xlat13.x * u_xlat0.x;
  788. u_xlat6.x = u_xlat6.x * u_xlat7.x;
  789. u_xlat19 = (-_LayerThickness) + 100000.0;
  790. u_xlatb19 = u_xlat0.z>=u_xlat19;
  791. u_xlatb32 = 100000.0>=u_xlat0.z;
  792. u_xlatb19 = u_xlatb32 && u_xlatb19;
  793. u_xlat9 = u_xlat8.z;
  794. u_xlat22 = u_xlat40;
  795. u_xlat32.x = float(-1.0);
  796. u_xlat32.y = float(-1.0);
  797. u_xlat10.xy = u_xlat30.xy;
  798. u_xlati33 = 0;
  799. u_xlati46 = int(u_xlatb19);
  800. u_xlat11.y = u_xlat0.z;
  801. u_xlati47 = int(u_xlatb19);
  802. while(true){
  803. u_xlat35.x = u_xlat7.x * u_xlat10.x;
  804. u_xlatb35.x = u_xlat6.x>=u_xlat35.x;
  805. u_xlatb48 = u_xlati33<_MaxSteps;
  806. u_xlatb35.x = u_xlatb48 && u_xlatb35.x;
  807. u_xlati48 = ~u_xlati47;
  808. u_xlati35 = u_xlatb35.x ? u_xlati48 : int(0);
  809. if(u_xlati35 == 0) {break;}
  810. u_xlat35.x = u_xlat5.w * 0.5 + u_xlat9;
  811. u_xlat48 = u_xlat41 * 0.5 + u_xlat22;
  812. u_xlat11.x = u_xlat35.x / u_xlat48;
  813. u_xlatb35.x = u_xlat11.x<u_xlat11.y;
  814. u_xlat35.xy = (u_xlatb35.x) ? u_xlat11.xy : u_xlat11.yx;
  815. u_xlat32.xy = (bool(u_xlatb42)) ? u_xlat10.yx : u_xlat10.xy;
  816. u_xlat36.xy = u_xlat4.xy * u_xlat32.xy;
  817. u_xlat10_12 = textureLod(_CameraDepthTexture, u_xlat36.xy, 0.0);
  818. u_xlat36.x = _ZBufferParams.z * u_xlat10_12.x + _ZBufferParams.w;
  819. u_xlat36.x = float(1.0) / u_xlat36.x;
  820. u_xlati35 = int(((-u_xlat36.x)>=u_xlat35.x) ? 0xFFFFFFFFu : uint(0u));
  821. u_xlat36.x = (-u_xlat36.x) + (-_LayerThickness);
  822. u_xlatb48 = u_xlat35.y>=u_xlat36.x;
  823. u_xlati46 = u_xlatb48 ? u_xlati35 : int(0);
  824. u_xlati47 = (u_xlatb39) ? u_xlati46 : u_xlati35;
  825. u_xlat10.xy = u_xlat7.xy * u_xlat13.xx + u_xlat10.xy;
  826. u_xlat9 = u_xlat5.z * u_xlat13.x + u_xlat9;
  827. u_xlat22 = u_xlat0.x * u_xlat13.x + u_xlat22;
  828. u_xlati33 = u_xlati33 + 1;
  829. u_xlat11.y = u_xlat11.x;
  830. }
  831. u_xlat4.z = (-u_xlat5.z) * u_xlat13.x + u_xlat9;
  832. u_xlat0.x = (-u_xlat0.x) * u_xlat13.x + u_xlat22;
  833. u_xlat13.x = float(u_xlati33);
  834. u_xlat4.xy = u_xlat5.xy * u_xlat13.xx + u_xlat8.xy;
  835. u_xlat0.x = float(1.0) / u_xlat0.x;
  836. u_xlat5.xy = u_xlat32.xy / _ScreenSize.xy;
  837. u_xlat0.xzw = u_xlat4.xyz * u_xlat0.xxx + (-u_xlat1.xyz);
  838. u_xlat5.z = dot(u_xlat0.xzw, u_xlat3.xyz);
  839. if(u_xlati46 != 0) {
  840. u_xlat0.x = u_xlat13.x + u_xlat13.x;
  841. u_xlat13.x = float(_MaxSteps);
  842. u_xlat0.x = u_xlat0.x / u_xlat13.x;
  843. u_xlat0.x = u_xlat0.x + -1.0;
  844. u_xlat0.x = max(u_xlat0.x, 0.0);
  845. u_xlat0.x = (-u_xlat0.x) + 1.0;
  846. u_xlat0.x = u_xlat0.x * u_xlat0.x;
  847. u_xlat13.x = (-u_xlat5.z) + _MaxRayTraceDistance;
  848. u_xlat13.x = u_xlat13.x / _FadeDistance;
  849. u_xlat13.x = clamp(u_xlat13.x, 0.0, 1.0);
  850. u_xlat0.x = u_xlat13.x * u_xlat0.x;
  851. u_xlat13.x = dot(u_xlat3.xyz, u_xlat2.xyz);
  852. u_xlat13.x = log2(abs(u_xlat13.x));
  853. u_xlat13.x = u_xlat13.x * _FresnelFadePower;
  854. u_xlat13.x = exp2(u_xlat13.x);
  855. u_xlat26 = (-_FresnelFade) + 1.0;
  856. u_xlat39 = (-u_xlat13.x) + 1.0;
  857. u_xlat13.x = u_xlat26 * u_xlat39 + u_xlat13.x;
  858. u_xlat13.x = max(u_xlat13.x, 0.0);
  859. u_xlat0.x = u_xlat13.x * u_xlat0.x;
  860. u_xlatb13 = 0<_TreatBackfaceHitAsMiss;
  861. if(u_xlatb13){
  862. u_xlat10_1 = textureLod(_CameraGBufferTexture2, u_xlat5.xy, 0.0);
  863. u_xlat16_13.xyz = u_xlat10_1.xyz * vec3(2.0, 2.0, 2.0) + vec3(-1.0, -1.0, -1.0);
  864. u_xlat1.xyz = u_xlat3.yyy * hlslcc_mtx4x4_CameraToWorldMatrix[1].xyz;
  865. u_xlat1.xyz = hlslcc_mtx4x4_CameraToWorldMatrix[0].xyz * u_xlat3.xxx + u_xlat1.xyz;
  866. u_xlat1.xyz = hlslcc_mtx4x4_CameraToWorldMatrix[2].xyz * u_xlat3.zzz + u_xlat1.xyz;
  867. u_xlat13.x = dot(u_xlat16_13.xyz, u_xlat1.xyz);
  868. u_xlatb13 = 0.0<u_xlat13.x;
  869. u_xlat0.x = (u_xlatb13) ? 0.0 : u_xlat0.x;
  870. //ENDIF
  871. }
  872. } else {
  873. u_xlat0.x = 0.0;
  874. //ENDIF
  875. }
  876. u_xlat13.xy = (-u_xlat5.xy) + vec2(1.0, 1.0);
  877. u_xlat13.x = min(u_xlat13.y, u_xlat13.x);
  878. u_xlat26 = min(u_xlat5.x, u_xlat5.x);
  879. u_xlat13.x = min(u_xlat26, u_xlat13.x);
  880. u_xlat26 = _ScreenEdgeFading * 0.100000001 + 0.00100000005;
  881. u_xlat13.x = u_xlat13.x / u_xlat26;
  882. u_xlat13.x = clamp(u_xlat13.x, 0.0, 1.0);
  883. u_xlat13.x = log2(u_xlat13.x);
  884. u_xlat13.x = u_xlat13.x * 0.200000003;
  885. u_xlat13.x = exp2(u_xlat13.x);
  886. u_xlat13.x = u_xlat13.x * u_xlat13.x;
  887. SV_Target0.w = u_xlat0.x * u_xlat13.x;
  888. SV_Target0.xyz = u_xlat5.xyz;
  889. } else {
  890. SV_Target0 = vec4(0.0, 0.0, 0.0, 0.0);
  891. //ENDIF
  892. }
  893. } else {
  894. SV_Target0 = vec4(0.0, 0.0, 0.0, 0.0);
  895. //ENDIF
  896. }
  897. return;
  898. }
  899. -------- failed compiling:
  900. fragment evaluation shader
  901. 0:140(2): error: invalid swizzle / mask `z'
  902. 0:140(2): error: type mismatch
  903. 0:140(2): error: value of type bool cannot be assigned to variable of type error
  904. 0:141(2): error: invalid swizzle / mask `w'
  905. 0:141(2): error: type mismatch
  906. 0:141(2): error: value of type bool cannot be assigned to variable of type error
  907.  
  908. Note: Creation of internal variant of shader 'Hidden/ScreenSpaceReflection' failed.
  909. WARNING: Shader Unsupported: 'Hidden/ScreenSpaceReflection' - Pass '' has no vertex shader
  910. UnloadTime: 11.940000 ms
  911. [SFS - INFO] Data written: Binary Size: 51
  912. 12 00 03 00 01 63 02 01 00 01 61 03 00 0d 00 01 .....c....a.....
  913. 70 12 00 03 00 01 63 08 00 0b 47 65 74 43 6f 6e p.....c...GetCon
  914. 74 61 63 74 73 00 01 72 04 ff ff ff ff 00 01 70 tacts..r.......p
  915. 12 00 00 ...
  916.  
  917. [SFS - INFO] Data Read: Binary Size: 54
  918. 80 00 33 12 00 03 00 01 61 03 00 0d 00 01 63 02 ..3.....a.....c.
  919. 01 00 01 70 12 00 02 00 01 63 08 00 0b 47 65 74 ...p.....c...Get
  920. 43 6f 6e 74 61 63 74 73 00 01 70 12 00 01 00 04 Contacts..p.....
  921. 73 74 61 74 01 00 stat..
  922.  
  923. [SFS - INFO] { Message id: 13 }
  924. { Dump: }
  925.  
  926. (utf_string) c: GetContacts
  927. (sfs_object) p:
  928. (bool) stat: False
  929.  
  930.  
  931. RenderTexture.Create: Depth|ShadowMap RenderTexture requested without a depth buffer. Changing to a 16 bit depth buffer.
  932.  
  933. (Filename: Line: 441)
  934.  
  935. [SFS - INFO] Data written: Binary Size: 20
  936. 12 00 03 00 01 63 02 00 00 01 61 03 00 1d 00 01 .....c....a.....
  937. 70 12 00 00 p...
  938.  
  939. [SFS - INFO] Data Read: Binary Size: 23
  940. 80 00 14 12 00 03 00 01 61 03 00 1d 00 01 63 02 ........a.....c.
  941. 00 00 01 70 12 00 00 ...p...
  942.  
  943. [SFS - INFO] Message: PingPong { Message id: 29 }
  944. { Dump: }
  945.  
  946.  
  947.  
  948. [SFS - INFO] Data written: Binary Size: 50
  949. 12 00 03 00 01 63 02 01 00 01 61 03 00 0d 00 01 .....c....a.....
  950. 70 12 00 03 00 01 63 08 00 0a 67 65 74 43 68 61 p.....c...getCha
  951. 72 50 6f 73 00 01 72 04 ff ff ff ff 00 01 70 12 rPos..r.......p.
  952. 00 00 ..
  953.  
  954.  
  955. Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 20363.
  956. Total: 41.574001 ms (FindLiveObjects: 3.759000 ms CreateObjectMapping: 1.082000 ms MarkObjects: 35.957001 ms DeleteObjects: 0.775000 ms)
  957.  
  958. [SFS - INFO] Data Read: Binary Size: 482
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  966. 59 f4 05 aa 24 42 9d 56 f7 fe df fc 7a f3 fe ec Y...$B.V....z...
  967. 3b 7a 29 21 a4 09 ac 55 ce 2f b0 2f 61 44 86 b8 ;z)!...U././aD..
  968. 81 7b ee 47 0f 26 84 01 ae e1 26 23 fc 8b 8a 49 .{.G.&....&#...I
  969. 02 0a 37 ce 2e f0 27 48 0d 71 2c 29 1f 33 13 aa ..7...'H.q,).3..
  970. e1 23 c2 a6 80 1b f6 d6 db cb da 43 ba 53 f7 06 .#.........C.S..
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  973. aa f8 dd 5e 3b 05 e5 4f 13 ca 54 c0 68 99 9a d7 ...^;..O..T.h...
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  977. 38 35 77 89 79 6c 76 a9 4e df 38 8c 03 b3 20 49 85w.ylv.N.8....I
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  979. d7 c0 b5 59 11 7c b7 3a 83 7d 63 01 f4 60 1f a4 ...Y.|.:.}c..`..
  980. 82 b4 43 25 33 77 ee 53 41 4c e5 d3 19 9f 70 ad ..C%3w.SAL....p.
  981. 0a ee 08 c8 25 0e 69 14 eb 59 ac 90 38 80 d1 23 ....%.i..Y..8..#
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  984. ee ee 7c 1e d1 33 f9 e1 33 79 b2 34 bf 59 6f 0f ..|..3..3y.4.Yo.
  985. 5d 3c d5 c6 c2 eb 58 90 b7 0b 64 ed 62 39 a3 67 ]<....X...d.b9.g
  986. 3e 99 52 d3 b6 53 24 e7 14 e9 39 c5 82 97 d9 6f >.R..S$...9....o
  987. e7 a4 ba 77 fd 0e fe 7e bb fa 91 1d 3f 57 7f ff ...w...~....?W..
  988. 7c f5 f5 df 9f d7 27 a8 a2 34 d1 96 75 0b 28 41 |.....'..4..u.(A
  989. 75 e2 u.
  990.  
  991. [SFS - INFO] { Message id: 13 }
  992. { Dump: }
  993.  
  994. (utf_string) c: getCharPos
  995. (sfs_object) p:
  996. (double) posZ: 1,99603
  997. (utf_string) recipe:
  998. "Prefab":"M3DFemale","Blandshapes":[
  999. "Key":"Wrinkles","Value":0.5
  1000. ,
  1001. "Key":"G2F_EarElfShort","Value":1.0
  1002. ,
  1003. "Key":"G2F_EarGremlin","Value":0.2
  1004. ,
  1005. "Key":"eCTRLAngry","Value":1.0
  1006. ,
  1007. "Key":"PHMEyesPupilsSlit","Value":1.0
  1008. ,
  1009. "Key":"G2F_FBMZombie","Value":1.0
  1010. ,
  1011. "Key":"G2F_PBMFroglikeFeet","Value":0.5
  1012. ,
  1013. "Key":"G2F_PBMFroglikeHands","Value":1.0
  1014. ,
  1015. "Key":"G2F_PBMHandsWitch","Value":0.5
  1016. ,
  1017. "Key":"G2F_PBMHunchback2","Value":0.5
  1018. ,
  1019. "Key":"G2F_PHMEarFin","Value":0.3
  1020. ,
  1021. "Key":"G2F_PHMZombie","Value":0.5
  1022. ,
  1023. "Key":"G2F_TeethSharpBottom","Value":1.0
  1024. ,
  1025. "Key":"G2F_TeethSharpTop","Value":1.0
  1026. ],"Content":["Female_Jacket_JerseyGirl","Female_Shirt_JerseyGirl","Female_Pants_JerseyGirl","Female_Shoe_JerseyGirlRightShoe","Female_Shoe_JerseyGirlLeftShoe","Female_Hair_ShortPonytail"],"SkinColor":[
  1027. "Key":"r","Value":0.784313738
  1028. ,
  1029. "Key":"g","Value":0.784313738
  1030. ,
  1031. "Key":"b","Value":0.784313738
  1032. ,
  1033. "Key":"a","Value":1.0
  1034. ],"HairColor":[[
  1035. "Key":"r","Value":1.0
  1036. ,
  1037. "Key":"g","Value":0.0
  1038. ,
  1039. "Key":"b","Value":0.0
  1040. ,
  1041. "Key":"a","Value":1.0
  1042. ]],"EyeColor":[
  1043. "Key":"r","Value":0.01
  1044. ,
  1045. "Key":"g","Value":0.01
  1046. ,
  1047. "Key":"b","Value":0.01
  1048. ,
  1049. "Key":"a","Value":1.0
  1050. ]
  1051.  
  1052. (double) posX: 0,0453369
  1053. (double) posY: -0,09397
  1054. (bool) stat: True
  1055.  
  1056.  
  1057. Start Position: (0,0, -0,1, 2,0)
  1058.  
  1059. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1060.  
  1061. Platform assembly: /home/linuxdonald/Downloads/Dogma/dogma_Data/Managed/System.Data.dll (this message is harmless)
  1062. PrefabInstantiate: (0,0, -0,1, 2,0)
  1063.  
  1064. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1065.  
  1066. NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
  1067.  
  1068. (Filename: Line: 1071)
  1069.  
  1070. [SFS - INFO] Data written: Binary Size: 20
  1071. 12 00 03 00 01 63 02 00 00 01 61 03 00 1d 00 01 .....c....a.....
  1072. 70 12 00 00 p...
  1073.  
  1074. [SFS - INFO] Data Read: Binary Size: 23
  1075. 80 00 14 12 00 03 00 01 61 03 00 1d 00 01 63 02 ........a.....c.
  1076. 00 00 01 70 12 00 00 ...p...
  1077.  
  1078. [SFS - INFO] Message: PingPong { Message id: 29 }
  1079. { Dump: }
  1080.  
  1081.  
  1082.  
  1083. [SFS - INFO] Data written: Binary Size: 20
  1084. 12 00 03 00 01 63 02 00 00 01 61 03 00 1d 00 01 .....c....a.....
  1085. 70 12 00 00 p...
  1086.  
  1087. [SFS - INFO] Data Read: Binary Size: 23
  1088. 80 00 14 12 00 03 00 01 61 03 00 1d 00 01 63 02 ........a.....c.
  1089. 00 00 01 70 12 00 00 ...p...
  1090.  
  1091. [SFS - INFO] Message: PingPong { Message id: 29 }
  1092. { Dump: }
  1093.  
  1094.  
  1095.  
  1096. [SFS - INFO] Data written: Binary Size: 20
  1097. 12 00 03 00 01 63 02 00 00 01 61 03 00 1d 00 01 .....c....a.....
  1098. 70 12 00 00 p...
  1099.  
  1100. [SFS - INFO] Data Read: Binary Size: 23
  1101. 80 00 14 12 00 03 00 01 61 03 00 1d 00 01 63 02 ........a.....c.
  1102. 00 00 01 70 12 00 00 ...p...
  1103.  
  1104. [SFS - INFO] Message: PingPong { Message id: 29 }
  1105. { Dump: }
  1106.  
  1107.  
  1108.  
  1109. [SFS - INFO] Data written: Binary Size: 20
  1110. 12 00 03 00 01 63 02 00 00 01 61 03 00 1d 00 01 .....c....a.....
  1111. 70 12 00 00 p...
  1112.  
  1113. [SFS - INFO] Data Read: Binary Size: 23
  1114. 80 00 14 12 00 03 00 01 61 03 00 1d 00 01 63 02 ........a.....c.
  1115. 00 00 01 70 12 00 00 ...p...
  1116.  
  1117. [SFS - INFO] Message: PingPong { Message id: 29 }
  1118. { Dump: }
  1119.  
  1120.  
  1121.  
  1122. [SFS - INFO] Data written: Binary Size: 20
  1123. 12 00 03 00 01 63 02 00 00 01 61 03 00 1d 00 01 .....c....a.....
  1124. 70 12 00 00 p...
  1125.  
  1126. [SFS - INFO] Data Read: Binary Size: 23
  1127. 80 00 14 12 00 03 00 01 61 03 00 1d 00 01 63 02 ........a.....c.
  1128. 00 00 01 70 12 00 00 ...p...
  1129.  
  1130. [SFS - INFO] Message: PingPong { Message id: 29 }
  1131. { Dump: }
  1132.  
  1133.  
  1134.  
  1135. [SFS - INFO] Data written: Binary Size: 20
  1136. 12 00 03 00 01 63 02 00 00 01 61 03 00 1d 00 01 .....c....a.....
  1137. 70 12 00 00 p...
  1138.  
  1139. [SFS - INFO] Data Read: Binary Size: 23
  1140. 80 00 14 12 00 03 00 01 61 03 00 1d 00 01 63 02 ........a.....c.
  1141. 00 00 01 70 12 00 00 ...p...
  1142.  
  1143. [SFS - INFO] Message: PingPong { Message id: 29 }
  1144. { Dump: }
  1145.  
  1146.  
  1147.  
  1148. [SFS - INFO] Data written: Binary Size: 20
  1149. 12 00 03 00 01 63 02 00 00 01 61 03 00 1d 00 01 .....c....a.....
  1150. 70 12 00 00 p...
  1151.  
  1152. [SFS - INFO] Data Read: Binary Size: 23
  1153. 80 00 14 12 00 03 00 01 61 03 00 1d 00 01 63 02 ........a.....c.
  1154. 00 00 01 70 12 00 00 ...p...
  1155.  
  1156. [SFS - INFO] Message: PingPong { Message id: 29 }
  1157. { Dump: }
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