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- if not LootFrame then
- LootFrame = CreateFrame("frame")
- end
- local frame = LootFrame
- frame:RegisterEvent("LOOT_OPENED")
- frame:SetScript("OnEvent", function(self, event, ...)
- for i = 1, GetNumLootItems() do
- texture, item, quantity, quality, locked = GetLootSlotInfo(i)
- print("Looting " ..item.. " Amount: " ..quantity)
- end
- end)
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