pokeguy84

FRLG Squirtle Manip NPC Tracking

Apr 8th, 2020
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  1. me and shiru did some testing and we found a way to improve squirtle manip, i did this in runs today and got the squirtle or very close to the squirtle way more often than usual.
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  3. basically you just count the number of times npcs move, but it’s a bit more complicated than that:
  4.  
  5. Fat guy moving =1
  6. Fat guy bonking on fence =2
  7. Lab Scientist turning =2
  8. Lab girl moving =1
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  10. the fat guy is loaded here: https://gyazo.com/4146c8a77d220bd0ddced516ad7d0b2f
  11. so if he comes on screen on a different tile you add 1, if he’s facing towards the fence you add 2
  12. then while he’s on screen for every time you see him move you add 1
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  14. while you walk up to oak the scientist and girl cannot move, but then can when you walk to the squirtle ball so add 2 whenever the scientist moves and 1 when the girl moves
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  16. if the total number you have is equal to 4 (4 is standard) you should aim for your offset (assuming your offset has been calibrated to be average npc movements)
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  18. if your total number = 3, then you would aim 1 frame later than your offset as you need to advance the rng one more.
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  20. if your total number = 5, then you would aim 1 frame earlier than your offset as you need to keep the rng from increasing an extra time.
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