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- me and shiru did some testing and we found a way to improve squirtle manip, i did this in runs today and got the squirtle or very close to the squirtle way more often than usual.
- basically you just count the number of times npcs move, but it’s a bit more complicated than that:
- Fat guy moving =1
- Fat guy bonking on fence =2
- Lab Scientist turning =2
- Lab girl moving =1
- the fat guy is loaded here: https://gyazo.com/4146c8a77d220bd0ddced516ad7d0b2f
- so if he comes on screen on a different tile you add 1, if he’s facing towards the fence you add 2
- then while he’s on screen for every time you see him move you add 1
- while you walk up to oak the scientist and girl cannot move, but then can when you walk to the squirtle ball so add 2 whenever the scientist moves and 1 when the girl moves
- if the total number you have is equal to 4 (4 is standard) you should aim for your offset (assuming your offset has been calibrated to be average npc movements)
- if your total number = 3, then you would aim 1 frame later than your offset as you need to advance the rng one more.
- if your total number = 5, then you would aim 1 frame earlier than your offset as you need to keep the rng from increasing an extra time.
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