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- Iron Harvest Change Log 03 - New 1v1 Map
- Out now! New 1v1 Map – Urban Paradise
- This city is considered by many to be a bastion for the upper class, impervious to the scythe of war. The sound of gunfire and the sight of mechs cutting a path through its impressive buildings, however, will prove otherwise.
- Opposing forces have arrived in one of the pristine suburbs; a central area featuring luxurious residences, while the outer edges betray a stark divide between the haves and have-nots. The many houses grant significant protection and opportunities for infantry forces seeking to capture the necessary strategic positions to claim victory over this town.
- Once commanders begin fielding larger mechs however, even the grandest structures will quickly be reduced to rubble, another casualty in this all-consuming conflict.
- General changes
- - Fixed a timing issue in the
- reload animation for the Rusviet Vanguards. This issue occasionally made
- Vanguards fire at their previous target while performing a new unrelated order.
- - Medics, Flamethrowers, Engineers, Riflemen, Vanguards, and Stormtroopers now stop shooting immediately if the target they were firing at was killed.
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