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- `=1.ph.4[red][b]Welcome to RNG Hell![n][b][white]A randomizer mode for S&D by [n]Punpun Is No Funfun[n][3525rw269w28652988389992o3000=ZZ111=%zOxhxMxjydxmwcxnxaxjwjx0Gjyjw2x5kw4yuw7xsw8996sw7wtw7wu][n] [n]Let me know if you beat this. I'm "punpunisnofunfun" on discord. I still cant with all default settings lol.mn.welcome message,1.ph.4Warning! Some keyword combinations with sides will crash the game![n] [n]If this happens just relaunch and continue and it should fix itself[n] [n]If you want less crashes try not using shifter and disable original keywords from fluctuate.mn.Warning,1.ph.s[white]Generate Mode?@1 [b]All Generates. Random [orange]c[yellow]o[white]l[red]o[blue]r[green]s[b] [white][lime](default)@2!m(heropool.mage.part.0)@2!m((party.mage.part.0)&ch.q0~0~1~g&ch.q0~0~1~g&ch.q0~0~1~g&ch.q0~0~1~g&ch.q0~0~1~g&ch.q1~1~1~l&ch.q1~1~1~l&ch.q1~1~1~l&ch.q1~1~1~l&ch.q1~1~1~l)@1 [b]All Generates. Classic [orange]C[yellow]o[white]l[red]o[blue]r@2!m(heropool.mage.part.0&delevel&ch.q1~1~1~l&ch.q1~1~1~l&ch.q1~1~1~l&ch.q1~1~1~l&ch.q1~1~1~l)@1 [b]No Generates. Random [orange]c[yellow]o[white]l[red]o[blue]r[green]s@2!m(party.mage.part.0&ch.q0~0~1~g&ch.q0~0~1~g&ch.q0~0~1~g&ch.q0~0~1~g&ch.q0~0~1~g&ch.q1~1~1~l&ch.q1~1~1~l&ch.q1~1~1~l&ch.q1~1~1~l&ch.q1~1~1~l)@1 [b]No Generates. Classic [orange]C[yellow]o[white]l[red]o[blue]r[b][b]@2!m(delevel&level up).mn.Party Color,1.ph.s[white]Generated Items?@1 [b]yes [b] [lime](default)@2!m(itempool.void.part.0)@1 [b]no[b].mn.Generate item option,1.ph.s[white]Give All monsters [blue]Fluctuate[white]? [n](monsters randomize their sides [n]from within the same monster size)[n] [n] All monsters retain shields btw @1 [b]Yes [b][lime](default)@2!m(monster.fluctuate).mn.Fluctuate Option@1[b]Yes[b] (but remove keyword[n]from the original side)@2!m(alliteme.Blindfold)@2!m(monster.fluctuate)@1 [b]no [b].mn.Fluctuate Option,1.ph.s[white]Give All monsters [pink]Shifter[white]? [n](monsters gain a random keyword) @1 [b]Yes [b][lime](default)@2!m(monster.shifter)@1 [b]no [b].mn.Shifter Option,1.ph.s[white]Give All monsters [pink]permissive[white]? [n](some keywords dont normally transfer over. this allows that)[n](seems to crash more tho) @1 [b]no [b][lime](default)@1 [b]Yes [b]@2!m(monster.permissive).mn.Permissive Option,1.ph.s[white]Give All monsters [red]lucky[white]? [n](randomizes monster pips from 0 to the original value) @1 [b]Yes [b][lime](default)@2!m(monster.lucky)@1 [b]no [b](much harder).mn.Lucky Option,1.ph.s[white]Give All monsters [yellow]critical[white]? [n](50% chance monster pip gets a +1 every turn) @1 [b]Yes [b][lime](default)@2!m(monster.critical)@1 [b]no [b].mn.Critical Option,1.ph.s[white]Give All Heroes ranged? [n](people who have played know why this is an option lol) @1 [b]no [b] [lime](default)@1 [b]Please stop showing me archers [n] I cant kill spawning 3 hexias[b]@2!m(hero.ranged).mn.Ranged Hero Option,1.ph.sDifficulty Level?@1[white] Heaven@2!m(diff.heaven)@1[green] Easy@2!m(diff.Easy)@1[yellow] Normal@1[orange] Hard@2!m(diff.hard)@1[red] Unfair@2!m(diff.unfair)@1[purple] Brutal@2!m(diff.brutal)@1[pink] Hell@2!m(diff.hell).mn.Difficulty Select,alliteme.Quicksilver`
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