tripl3ag3nt

Ideas to lab out in Sonic no MSG

May 22nd, 2020
95
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.23 KB | None | 0 0
  1. Ideas to lab out in Sonic no MSG
  2. Updated 5/23/20
  3.  
  4. CODES:
  5. (NT+) = Not Tested (promising)
  6. (NT) = Not Tested
  7. (F+) = Possible, Confirmed Faster and made consistent (poggers)
  8. (F) = Possible, Confirmed Faster but not RTA viable and not well understood
  9. (F-) = Possible, Confirmed Faster but super inconsistent (not even IL viable yet)
  10. (P) = Possible, but not yet well timed out (not immediately obvious if slow or fast)
  11. (I+) = Early Testing has shown bad results, likely either impossible or slow
  12. (I) = Pretty confident that it's Impossible
  13. (S) = Possible, Confirmed Slower
  14. (G+) = Holy Grail that we're particularly close to getting
  15. (G) = Holy Grail / Moonshot idea (super unlikely and very rough but big possible time save)
  16.  
  17. ====FULLY UNTESTED (NT+, NT)====
  18. - (NT+) FC - Fight group of enemies with antigrav instead of HA
  19. - (NT+) RT - take the conveyor belt to the right instead of the rail before the final long rail section
  20. - (NT+) AB - homing attack chain the silver balls after knuckles section instead of sky gemming across
  21.  
  22. - (NT) WO - Go through grassy section on left at beginning of mach speed
  23. - (NT) WO - Jump right from dock section to jump trigger on rock pillar in mach speed instead of taking ramp
  24. - (NT) WO - Find consistent timing for getting jump at end of mach speed
  25. - (NT) FC - Antigrav Clip through halfpipe at beginning of S2 to get into vertical column instead of taking purple rail
  26. - (NT) FC - Moonjump off lava with knuckles to avoid having to slowly climb up
  27. - (NT) FC - See if just gliding to the wall for knuckles skip is faster than doing the drill
  28. - (NT) FC - Try to knuckles skip from a lower portion of the wall
  29. - (NT) Pre-RT Town - Cerb clips through buildings to skip having to go around them to get faster movement to RT mirror
  30. - (NT) Pre-RT Town - Spindash or cerb clip into RT mirror room to skip having to bounce (you still need the item)
  31. - (NT) TJ - Log Clip on first revolution around log not second
  32. - (NT) M19 - Skip the first couple of enemies by going right to the wike jump backup
  33. - (NT) KV - Faster/different angled HA to rejoin with sonic at end of S2 (investigate how this trigger works)
  34. - (NT) KV - rock launch to skip eagle at end of S2
  35. - (NT) KV - Skip stairs after water jump in S2 and instead cut the corner by HAing the big robot at end
  36. - (NT) KV - Try a different routing for movement for silver skip that doesn't hug left wall but goes more right
  37. - (NT) KV - Homing attack and hold on tall robot in S3 rope/vine column to skip lower rope/vine (part b4 castle skip)
  38. - (NT) Bells - Spindash into blue gem routing on the ground instead of roof in between bell 1 and 2
  39. - (NT) AB - Sky gem across the big open room sections in S1 (like the one with the trick ring)
  40.  
  41. =======CONFIRMED POSSIBLE BUT NOT WELL TIMED (P)========
  42. - (P) WA - Clip through wall in snowboard section after sharu speed but before the tight turn to skip the turn
  43. - (P) TJ - Skip robot during vine HA section right before the big "aaaaah" vine
  44. - (P) TJ - Spam homing attacks on second set of water after walking on the root
  45. - (P) TWO - Jump off the tiny rock before flight up to goal ring instead of big rock
  46. - (P) KV - Blue gem across all pillar edges in S2
  47. - (P) AB - throw sky gem through back wall of very first room and skip the first long corridor w/ lasers
  48. - (P) AB - Clip OoB at first fight of S2
  49. - (P) AB - Play knuckles section as sonic (with precise sky gem throws)
  50. - (P) AB - Finish stage w/ knuckles (clip through 2 doors behind you, moonjump to get height in shadow section, fly to end)
  51. - (P) AB - Bounce Bracelet clips for AB doors instead of sky gem
  52. - (P) AB - Time out how many cerb clip fails it takes before you lose time to a sky gem clip
  53. - (P) AB - Sky gem from bottom of pillar ring pull section up to section in red and skip the ring pulling you up
  54. - (P) AB - Light dash trail of rings into dash pad w/o holding direction after checkpoint in red section
  55. - (P) AB - Homing attack instead of spin dash on the second of the three descending platforms at the very very end of S2
  56.  
  57. ======CONFIRMED FASTER AND IMPLEMENTED, POGGERS (F+)======
  58. - (F+) WO - Cave Skip
  59. - (F+) DD - Unbuffered first loop launch
  60. - (F+) Silver - Early hits before teleport dash (the "Nick strat")
  61. - (F+) CC - Rail Warp in S2 early rails
  62. - (F+) CC - Focus Pipe (Kreygasm)
  63. - (F+) Iblis - Fast Iblis (skipping lighting the purple orbs)
  64. - (F+) Genesis - RNG-less Tripl3 cycle
  65. - (F+) M18 - Wike Bounce
  66. - (F+) Pre-KV Town - Early jump off the eagle to get to the mirror
  67. - (F+) KV - Eagle skip
  68. - (F+) KV - Rope Jump in S1
  69. - (F+) KV - Castle Skip
  70. - (F+) KV - Blue Gem final door clip
  71. - (F+) Bells - Sky gem to AB mirror from bottom of Bell 3 before taking spring
  72. - (F+) Wyvern - Red-Gemless Cyclo (The "Sky-Clo" Wyvern)
  73.  
  74. =======CONFIRMED FASTER BUT NOT FULLY CONSISTENT/NOT FULLY IMPLEMENTED (F)======
  75. - (F) WO - Tails' Spring Skip in S1
  76. - (F) DD - Sharu's second loop launch
  77. - (F) Silver - Frame Perfect Kicks
  78. - (F) M11 - antigrav the green dudes at end before taking out the big robots
  79. - (F) WA - S2 Rock Launch
  80. - (F) CC - Dying and having your dead body hit the ring to save on lag in mach speed
  81. - (F) Iblis - Fast Final hit
  82. - (F) Genesis - Consistent 4-cycle without a second rock launch
  83. - (F) Genesis - Rock Launch 4th hit (the "IL strat")
  84. - (F) TJ - HA directly to log after jumping off vine
  85. - (F) TWO - Boost pad setup for TWO skip
  86. - (F) M18 - Glitchy slope homing attack right from root of tree to the spring without Bounce Bracelet
  87. - (F) M20 - Blue gem into spindash
  88. - (F) KV - S1 Rock Launch
  89. - (F) KV - Water Jump
  90. - (F) AB - Frame Perfect HA clip first door in S1
  91. - (F) AB - Sky gem clip through outside edge of final door in S1
  92. - (F) AB - Frame Perfect HA clip final door in S2
  93.  
  94. ======CONFIRMED FASTER BUT SUPER INCONSISTENT/HARD (F-)======
  95. - (F-) M1 - Mission 1 skip
  96. - (F-) Genesis - Three Rock Hits by spinkicking grounded rock formation to skip a cycle
  97. - (F-) Genesis - Land on top from underbelly hit (see parax 1:03:01)
  98. - (F-) Bells - Hit bell 1 -> clip in and hit AB Mirror -> clip out (hard) -> sky gem to bell 3 then 2, activating mirror
  99.  
  100. =======EARLY TESTING NEGATIVE (I+)======
  101.  
  102. =======CONFIRMED SLOW BUT PROMISING/CLOSE (S+)======
  103. - (S+) WO - Double Loop Skip + Jump
  104. - (S+) WA - Clip at end of board section to hit trigger instead of going through door
  105. - (S+) TWO - wike pole
  106. - (S+) RT - Gate clip after hitting 2nd switch (its barely slower in RTA with first try clip but is likely faster in IL)
  107.  
  108. =======CONFIRMED SLOW (S)=======
  109. - (S) KV - Inside of Pillar Skip (go around on windows)
  110.  
  111. ====HOLY GRAILS (G+, G)====
  112. - (G+) Iblis - Go deep for all hits (find a way to not get bodied by the falling rocks lmao)
  113. - (G+) KV - Homing Attack Whiff off the rail at beginning of S1 (in a way that skips something)
  114.  
  115. - (G) General - Gems Early w/ Shop Menu Storage (store RT mirror then go back and buy bounce bracelet)
  116. - (G) WO - Dock Skip/Whale Skip (just get right to tails w/o running on dock)
  117. - (G) Pre-WA Town - Skip M5 and go right to new city
  118. - (G) Pre-WA Town - Skip M11 and go right to triggering M12 somehow
  119. - (G) Pre-WA Town - Skip knuckles cutscene and go right to M12
  120. - (G) Pre-WA Town - Skip Hit WA mirror and store it and then have it take you right after beating M12 to save a load
  121. - (G) CC - Homing Attack Whiff off some rail in S2
  122. - (G) FC - Launch off early loop in 1st section and land near section after the FC jump (or even later!)
  123. - (G) FC - Homing attack whiff off big loop at beginning of S1 and skip right to S2
  124. - (G) FC - Skip fighting the group of enemies at 2nd door and clip through the door
  125. - (G) Iblis - Iblis skip via dev trigger (a la Wyvern)
  126. - (G) RT - Homing attack whiff off the big loop
  127. - (G) RT - Launch off first loop and Bounce Shot right to conveyor section
  128. - (G) RT - Land on the train in mach speed and rubber band crazy fast to the end
  129. - (G) RT - Homing Attack Whiff off some rail in S1
  130. - (G) RT - Go so fast that we can skip hitting the second switch
  131. - (G) TJ - Homing Attack Whiff off some rail or some loop in S1
  132. - (G) Genesis - Genesis skip via dev trigger (a la Wyvern)
  133. - (G) KV - Skip final long wind rail through using and understanding that glitchy homing attack back and forth thing
  134. - (G) KV - Skip final ramp of Mach speed with big jump (would skip QTEs at end)
  135. - (G) AB - Homing attack whiff off the big loop at start of section 2
Add Comment
Please, Sign In to add comment