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- <?xml version="1.0"?>
- <Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
- <AIBehaviors>
- <AIBehavior>
- <Id>
- <TypeId>MyObjectBuilder_BehaviorTreeDefinition</TypeId>
- <SubtypeId>JumpingBarbarianBehavior</SubtypeId>
- </Id>
- <FirstNode xsi:type="MyObjectBuilder_BehaviorTreeSelectorNode">
- <BTNodes>
- <BTNode xsi:type="MyObjectBuilder_BehaviorTreeSequenceNode">
- <BTNodes>
- <BTNode xsi:type="MyObjectBuilder_BehaviorTreeActionNode">
- <ActionName>FindCharacterInRadius</ActionName>
- <Parameters>
- <Parameter xsi:type="IntType" IntValue="30" />
- <Parameter xsi:type="MemType" MemName="Player" />
- </Parameters>
- </BTNode>
- <BTNode xsi:type="MyObjectBuilder_BehaviorTreeActionNode">
- <ActionName>SetTarget</ActionName>
- <Parameters>
- <Parameter xsi:type="MemType" MemName="Player" />
- </Parameters>
- </BTNode>
- <BTNode xsi:type="MyObjectBuilder_BehaviorTreeSelectorNode">
- <BTNodes>
- <BTNode xsi:type="MyObjectBuilder_BehaviorTreeActionNode">
- <ActionName>IsAtTargetPosition</ActionName>
- <Parameters>
- <Parameter xsi:type="FloatType" FloatValue="5" />
- </Parameters>
- </BTNode>
- <BTNode xsi:type="MyObjectBuilder_BehaviorTreeActionNode">
- <ActionName>GotoTarget</ActionName>
- </BTNode>
- </BTNodes>
- <Name>GetToTarget</Name>
- <IsMemorable>true</IsMemorable>
- </BTNode>
- <BTNode xsi:type="MyObjectBuilder_BehaviorTreeDecoratorNode">
- <BTNode xsi:type="MyObjectBuilder_BehaviorTreeActionNode">
- <ActionName>Jump</ActionName>
- </BTNode>
- <DecoratorLogic xsi:type="TimerLogic">
- <TimeInMs>1500</TimeInMs>
- </DecoratorLogic>
- <DefaultReturnValue>RUNNING</DefaultReturnValue>
- </BTNode>
- </BTNodes>
- <Name>JumpingSequence</Name>
- </BTNode>
- <BTNode xsi:type="MyObjectBuilder_BehaviorTreeActionNode">
- <ActionName>Idle</ActionName>
- </BTNode>
- </BTNodes>
- <Name>MainSelector</Name>
- </FirstNode>
- </AIBehavior>
- </AIBehaviors>
- </Definitions>
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