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  1. * Overall we really need to be hard on the comming aspect of the team because it's clear by what i watched there was a lack of comms at times so starting now it needs to be enforced heavily
  2. * as a little note dael/icey during this whole game has died unnecessarily and missed crucial trades
  3. * i think dael if he is not getting these kills he needs to support his teammates instead of being one in the position to frag
  4. * most rounds were won not because of teamplay but because someone made a play and multifragged, multifragging is fine but it wasnt like they were supported it was more like a pug
  5. * the rotates on ct were awful and too slow
  6.  
  7. Round 1 - 1. B players over extended
  8.  
  9. Round 2 - full eco
  10.  
  11. Round 3 - 1. Dreeo took a bad peek into 2 players
  12. 2. cortunix dies unnecessarily
  13.  
  14. Round 4 - 1. Good plays for the team, but the team needs to
  15. be in positions that are closer to trade,
  16. 2. dreeo needs to not hesitate
  17. 3. dreeo needs to be closer to his teammates to be in trade potential
  18.  
  19. Round 5 - 1. cortunix could've died if they had good guns]
  20. 2. cortunix needs to hold his nade and throw it deep or hold it for after plant
  21. 3. dreeo made a good play just didn't pay off
  22. 4. long hall players need to get trades
  23. 5. dael should use his utility if he's going to be long hall
  24. 6. kymm threw a useless smoke in boiler
  25. 7. (for kymm) if a guy swings long hall he needs to swing wide instead of letting him cross and get his barrings, to be specific if he held a super wide angle for the guy left,
  26. it would've been a million times easier to get that trade
  27. 8. icey had money for a molly and he did not buy it
  28. 9. after icey missed a shot he should've just gave them site instead of peeking and dying
  29. 10. kymm repeeks after losing the fight instead of just backing off and cutting his loss
  30.  
  31. round 6 - 1. dael did not call that half wall smoke was going down
  32.  
  33. round 7 - 1. cortunix when jiggling the last guy in a 1v3 should be careful and shoulder peek more he could've been punished
  34. 2. cortunix staying alive was important
  35. 3. you can't have a 4v5 early round and it was lucky we won
  36. 4. dael needs to be faster with his flank
  37. 5. dreeo took a risk and it didn't pay off
  38. 6. kymm brought it back to a 4v4
  39. 7. icey peeked second mid unnecessarily making it a 4v5 early on
  40. 8. A players need to be quicker to rotate or at least in a position to rotate if the info is mostly B
  41. 9. kymm peeks into the last guy making it possible to win a 1v3
  42.  
  43. Round 8 - 1. dael has full utility and gets boosted instead of using it
  44. 2. dael isn't very mobile to players that have run and gun weapons
  45.  
  46. Round 9 - 1. B players take decent banana control to deny info
  47. 2. dreeo and cortunix save a round that was almost lost
  48. 3. dael uses good utility to get easy frags
  49. 4. icey has full utility and isn't using it
  50. 5. lane player uses his utility first even though arch player is the first to rotate
  51. 6. dael if there is a molly there's no reason to throw a nade on it, it'd be more useful it was thrown deeper
  52. 7. no one is crossfiring brackets even though there is 4 on A
  53. 8. dreeo had a shotgun so he could've played closer to be useful
  54. 9. someone brackets had to crossfire with the lane player
  55. 10. bracket players took 1v1s
  56.  
  57. ROUND 10 - 1. good banana control and good dely on b
  58. 2. extremely slow rotate from A players
  59.  
  60. round 11 - 1. was only won because people hit their shots
  61. 2. people get greedy in a 1v5 instead of just giving them respect
  62.  
  63. round 12 - 1. b players just wiped the floor
  64. 2. dreeo takes an unnecessary aim duel banana
  65. 3. icey does not use his utility mid when he could've naded and smoked
  66.  
  67. round 13 - 1. cortunix gets a good early pick
  68. 2. b players do a good setup that catches them off
  69. 3. icey is holding an angle while exposed to two different angles at the same time'
  70. 4. icey should be holding boiler if his teammate is boosted
  71. 5. dael needs to not hesitate when making decisions, IE flashing for the retake and deciding not to
  72. 6. dael needs to flash for the retake because if he was watching for the push they would be easy kills
  73. 7. dael turned his back to banana even though he knows that they could be banana
  74. 8. dael should not be shift walking when his teammate is defusing
  75. 9. dreeo goes for an ok spam but it was unnecessary since it was 3v2
  76. 10. dael needs to just wide swing if the guy is spamming his teammate instead of playing it like a bitch
  77.  
  78. round 14 - 1. dael keeps quick switching for no reason, just have your gun out
  79. 2. dael threw a molly even though they weren't pushing
  80. 3. dael keeps slow peeking instead of fast peeking into people
  81. 4. throws utility too late instead of throwing it as soon as they are coming
  82. 5. icey had a flash and could've flashed lane
  83. 6. cortunix should've just stayed in one position instead of transitioning too late
  84. 7. A players could've pushed for info
  85. 8. rotates are way too slow
  86. 9. dreeo went for a flash peek and died
  87. 10. dael just needs to peek instead of trying to smoke and trade
  88. 11. kymm shouldn't be peeking into lane without a flash or double peek
  89.  
  90. round 15 - 1. dael needs to be more mobile when holding an angle or he's just going to get prefired
  91. 2. early rotate to b, even though they ended B it could've ended badly, not a bad play but it was a risk
  92. 3. icey again doesn't use his utility at all and could support his teammates but doesnt do much
  93. 4. rotates are slow again
  94. 5. the IGL should not have the gun if he is not fragging
  95. 6. B players had no utility
  96. 7. icey turned his back when rotating and went library instead of arch to rotate
  97.  
  98. round 16 - 1. we are stomping around in second mid so they instantly rotate
  99. 2. if we are going to do a fast strat we need to realize people are going push for info and rotate fast
  100. 3. no one cleared pit and when moto guy died and bomb was being planted
  101. 4. people took 1v1s on the pit guy and didn't trade
  102.  
  103. round 17 - 1. eco round strat so it's ok we lost since it's risky
  104.  
  105. round 18 - 1. dael pulling knife out when they could peek him long hall
  106. 2. turned his back to apts even though they could peek him
  107. 3. dael dies unnecessarily, doesnt have teammates support, doesnt have gun out, shift walking into angles, and not looking at the right place
  108. 4. kymm is turning his back to arch and it could get him killed
  109. 5. kymm does a decent fake to keep the A players A
  110. 6. we win the round because cortunix gets a 2k'
  111. 7. spacing when the entry is entrying is bad
  112. 8. icey punishes player peeking mid
  113. 9. dreeo wasnt entrying even though at first he was
  114. 10. the first 3 players going in are too close and they could get spray transfered
  115. 11. last player in is too far away
  116. 12. icey peeked into church when it was a 4v2 and they could've back into banana, if he didnt hit the flick he would've died
  117.  
  118. round 19 - 1. turned his back to the flash which could've got him killed by the bracket player
  119. 2. icey is taking aim duels by himself
  120. 3. dreeo and cortunix walked into banana angle
  121. 4. after they knew 2 were b and 1 A they should've gone A fast
  122. 5. no one cleared pit
  123. 6. dael is ineffiently clearing angles and exposing himself from angles that weren't cleared
  124. 7. long hall wasn't cleared and no one is aware of it
  125. 8. kym has his knife because he didn't know long hall wasn't cleared
  126.  
  127. round 20 - 1. Dreeo just threw a bad smoke in front of oranges which give the CT's an advantage
  128. 2. dreeo didn't run into site to entry even though he was first
  129. 3. everyone was holding the same angle and died because of it
  130.  
  131. Round 21 - 1. KYM AND icy are way too far behind when the play was to run up mid
  132.  
  133. Round 22 - 1. guy runs down mid and second mid did hear it somehow
  134. 2. icey saw a molly mid so he should assume someone pushed or could push mid
  135. 3. dael pulled his grenade out in a bad situation
  136. 4. dreeo flashed for dael and dael didnt swing
  137.  
  138. round 23 - 1. dael pushes throw smoke giving him a 1v1
  139. 2. spacing was too far apart for 3-5th player in
  140. 3. people keep taking 1v1 aim duels against the guy b
  141. 4. taking way too long to execute and giving them time to rotate
  142. 5. better post-plants
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