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- * Overall we really need to be hard on the comming aspect of the team because it's clear by what i watched there was a lack of comms at times so starting now it needs to be enforced heavily
- * as a little note dael/icey during this whole game has died unnecessarily and missed crucial trades
- * i think dael if he is not getting these kills he needs to support his teammates instead of being one in the position to frag
- * most rounds were won not because of teamplay but because someone made a play and multifragged, multifragging is fine but it wasnt like they were supported it was more like a pug
- * the rotates on ct were awful and too slow
- Round 1 - 1. B players over extended
- Round 2 - full eco
- Round 3 - 1. Dreeo took a bad peek into 2 players
- 2. cortunix dies unnecessarily
- Round 4 - 1. Good plays for the team, but the team needs to
- be in positions that are closer to trade,
- 2. dreeo needs to not hesitate
- 3. dreeo needs to be closer to his teammates to be in trade potential
- Round 5 - 1. cortunix could've died if they had good guns]
- 2. cortunix needs to hold his nade and throw it deep or hold it for after plant
- 3. dreeo made a good play just didn't pay off
- 4. long hall players need to get trades
- 5. dael should use his utility if he's going to be long hall
- 6. kymm threw a useless smoke in boiler
- 7. (for kymm) if a guy swings long hall he needs to swing wide instead of letting him cross and get his barrings, to be specific if he held a super wide angle for the guy left,
- it would've been a million times easier to get that trade
- 8. icey had money for a molly and he did not buy it
- 9. after icey missed a shot he should've just gave them site instead of peeking and dying
- 10. kymm repeeks after losing the fight instead of just backing off and cutting his loss
- round 6 - 1. dael did not call that half wall smoke was going down
- round 7 - 1. cortunix when jiggling the last guy in a 1v3 should be careful and shoulder peek more he could've been punished
- 2. cortunix staying alive was important
- 3. you can't have a 4v5 early round and it was lucky we won
- 4. dael needs to be faster with his flank
- 5. dreeo took a risk and it didn't pay off
- 6. kymm brought it back to a 4v4
- 7. icey peeked second mid unnecessarily making it a 4v5 early on
- 8. A players need to be quicker to rotate or at least in a position to rotate if the info is mostly B
- 9. kymm peeks into the last guy making it possible to win a 1v3
- Round 8 - 1. dael has full utility and gets boosted instead of using it
- 2. dael isn't very mobile to players that have run and gun weapons
- Round 9 - 1. B players take decent banana control to deny info
- 2. dreeo and cortunix save a round that was almost lost
- 3. dael uses good utility to get easy frags
- 4. icey has full utility and isn't using it
- 5. lane player uses his utility first even though arch player is the first to rotate
- 6. dael if there is a molly there's no reason to throw a nade on it, it'd be more useful it was thrown deeper
- 7. no one is crossfiring brackets even though there is 4 on A
- 8. dreeo had a shotgun so he could've played closer to be useful
- 9. someone brackets had to crossfire with the lane player
- 10. bracket players took 1v1s
- ROUND 10 - 1. good banana control and good dely on b
- 2. extremely slow rotate from A players
- round 11 - 1. was only won because people hit their shots
- 2. people get greedy in a 1v5 instead of just giving them respect
- round 12 - 1. b players just wiped the floor
- 2. dreeo takes an unnecessary aim duel banana
- 3. icey does not use his utility mid when he could've naded and smoked
- round 13 - 1. cortunix gets a good early pick
- 2. b players do a good setup that catches them off
- 3. icey is holding an angle while exposed to two different angles at the same time'
- 4. icey should be holding boiler if his teammate is boosted
- 5. dael needs to not hesitate when making decisions, IE flashing for the retake and deciding not to
- 6. dael needs to flash for the retake because if he was watching for the push they would be easy kills
- 7. dael turned his back to banana even though he knows that they could be banana
- 8. dael should not be shift walking when his teammate is defusing
- 9. dreeo goes for an ok spam but it was unnecessary since it was 3v2
- 10. dael needs to just wide swing if the guy is spamming his teammate instead of playing it like a bitch
- round 14 - 1. dael keeps quick switching for no reason, just have your gun out
- 2. dael threw a molly even though they weren't pushing
- 3. dael keeps slow peeking instead of fast peeking into people
- 4. throws utility too late instead of throwing it as soon as they are coming
- 5. icey had a flash and could've flashed lane
- 6. cortunix should've just stayed in one position instead of transitioning too late
- 7. A players could've pushed for info
- 8. rotates are way too slow
- 9. dreeo went for a flash peek and died
- 10. dael just needs to peek instead of trying to smoke and trade
- 11. kymm shouldn't be peeking into lane without a flash or double peek
- round 15 - 1. dael needs to be more mobile when holding an angle or he's just going to get prefired
- 2. early rotate to b, even though they ended B it could've ended badly, not a bad play but it was a risk
- 3. icey again doesn't use his utility at all and could support his teammates but doesnt do much
- 4. rotates are slow again
- 5. the IGL should not have the gun if he is not fragging
- 6. B players had no utility
- 7. icey turned his back when rotating and went library instead of arch to rotate
- round 16 - 1. we are stomping around in second mid so they instantly rotate
- 2. if we are going to do a fast strat we need to realize people are going push for info and rotate fast
- 3. no one cleared pit and when moto guy died and bomb was being planted
- 4. people took 1v1s on the pit guy and didn't trade
- round 17 - 1. eco round strat so it's ok we lost since it's risky
- round 18 - 1. dael pulling knife out when they could peek him long hall
- 2. turned his back to apts even though they could peek him
- 3. dael dies unnecessarily, doesnt have teammates support, doesnt have gun out, shift walking into angles, and not looking at the right place
- 4. kymm is turning his back to arch and it could get him killed
- 5. kymm does a decent fake to keep the A players A
- 6. we win the round because cortunix gets a 2k'
- 7. spacing when the entry is entrying is bad
- 8. icey punishes player peeking mid
- 9. dreeo wasnt entrying even though at first he was
- 10. the first 3 players going in are too close and they could get spray transfered
- 11. last player in is too far away
- 12. icey peeked into church when it was a 4v2 and they could've back into banana, if he didnt hit the flick he would've died
- round 19 - 1. turned his back to the flash which could've got him killed by the bracket player
- 2. icey is taking aim duels by himself
- 3. dreeo and cortunix walked into banana angle
- 4. after they knew 2 were b and 1 A they should've gone A fast
- 5. no one cleared pit
- 6. dael is ineffiently clearing angles and exposing himself from angles that weren't cleared
- 7. long hall wasn't cleared and no one is aware of it
- 8. kym has his knife because he didn't know long hall wasn't cleared
- round 20 - 1. Dreeo just threw a bad smoke in front of oranges which give the CT's an advantage
- 2. dreeo didn't run into site to entry even though he was first
- 3. everyone was holding the same angle and died because of it
- Round 21 - 1. KYM AND icy are way too far behind when the play was to run up mid
- Round 22 - 1. guy runs down mid and second mid did hear it somehow
- 2. icey saw a molly mid so he should assume someone pushed or could push mid
- 3. dael pulled his grenade out in a bad situation
- 4. dreeo flashed for dael and dael didnt swing
- round 23 - 1. dael pushes throw smoke giving him a 1v1
- 2. spacing was too far apart for 3-5th player in
- 3. people keep taking 1v1 aim duels against the guy b
- 4. taking way too long to execute and giving them time to rotate
- 5. better post-plants
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