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FluffCameraBug_Log

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Feb 16th, 2020
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  1. Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1060 with Max-Q Design (ID=0x1c60)
  6. Vendor:
  7. VRAM: 6052 MB
  8. Driver: 26.21.14.3039
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.367800 ms
  16. Setting up 4 worker threads for Enlighten.
  17. Thread -> id: 1788 -> priority: 1
  18. Thread -> id: 2564 -> priority: 1
  19. Thread -> id: 3618 -> priority: 1
  20. Thread -> id: 22a8 -> priority: 1
  21. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  22. UnloadTime: 1.220800 ms
  23.  
  24. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 1879.
  25. Total: 1.434700 ms (FindLiveObjects: 0.482700 ms CreateObjectMapping: 0.132100 ms MarkObjects: 0.767200 ms DeleteObjects: 0.051400 ms)
  26.  
  27. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  28. UnloadTime: 0.385600 ms
  29.  
  30. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1858.
  31. Total: 0.633400 ms (FindLiveObjects: 0.302700 ms CreateObjectMapping: 0.103700 ms MarkObjects: 0.214300 ms DeleteObjects: 0.012500 ms)
  32.  
  33. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  34. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  35. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  36. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  37. main loaded
  38. UnityEngine.Logger:Log(LogType, Object)
  39. UnityEngine.Debug:Log(Object)
  40. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  41. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  42. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  45.  
  46. Trying to open asset bundle at path: E:/Yiffalicious 2 Second Release Patch/YL2_Data/StreamingAssets/CC
  47. UnityEngine.Logger:Log(LogType, Object)
  48. UnityEngine.Debug:Log(Object)
  49. YL2.Assets:GetAssetBundle(AssetBundle&)
  50. YL2.Assets:Load(String)
  51. YL2.Assets:Load(String)
  52. YL2.Preferences:Initialize()
  53. YL2.YL2Object:Initialize(YL2Object)
  54. YL2.YL2Object:Create()
  55. YL2.Preferences:get_Instance()
  56. YL2.YL2App:.ctor()
  57. YL2.YL2App:get_Instance()
  58. YL2.Main:Start()
  59.  
  60. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  61.  
  62. Couldn't find asset bundle at path: E:/Yiffalicious 2 Second Release Patch/YL2_Data/StreamingAssets/CC
  63. UnityEngine.Logger:Log(LogType, Object)
  64. UnityEngine.Debug:Log(Object)
  65. YL2.Assets:GetAssetBundle(AssetBundle&)
  66. YL2.Assets:Load(String)
  67. YL2.Assets:Load(String)
  68. YL2.Preferences:Initialize()
  69. YL2.YL2Object:Initialize(YL2Object)
  70. YL2.YL2Object:Create()
  71. YL2.Preferences:get_Instance()
  72. YL2.YL2App:.ctor()
  73. YL2.YL2App:get_Instance()
  74. YL2.Main:Start()
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  77.  
  78. Main started
  79. UnityEngine.Logger:Log(LogType, Object)
  80. UnityEngine.Debug:Log(Object)
  81.  
  82. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  83.  
  84. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  85. UnityEngine.Logger:Log(LogType, Object)
  86. UnityEngine.Debug:Log(Object)
  87. YL2.InspectorCellViewProperty:Awake()
  88.  
  89. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  90.  
  91. YL2 Version Date: 2020-02-11 23:28:29
  92. UnityEngine.Logger:Log(LogType, Object)
  93. UnityEngine.Debug:Log(Object)
  94. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  95. YL2.AssetDB:get_Instance()
  96. YL2.AssetDB:ListAssets(String)
  97. YL2.CC.TextureShapes:.ctor(RenderTexture)
  98. YL2.CC.CharacterBuilder:Initialize()
  99. YL2.YL2Object:Initialize(YL2Object)
  100. YL2.CC.CharacterBuilder:Create()
  101. YL2.CC.StateCharacterCreator:Enter()
  102. YL2.StateManager:set_Current(State)
  103. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  104. Dreamteck.Splines.EmptySplineHandler:Invoke()
  105. Dreamteck.Splines.EmptySplineHandler:Invoke()
  106. Dreamteck.Splines.EmptySplineHandler:Invoke()
  107. Dreamteck.Splines.EmptySplineHandler:Invoke()
  108. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  109. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  110.  
  111. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  112.  
  113. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  114. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  115. UnityEngine.Logger:Log(LogType, Object)
  116. UnityEngine.Debug:LogWarning(Object)
  117. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  118. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  119. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  120. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  121. YL2.YL2Object:LoadLocal(ES2Data)
  122. YL2.YL2Object:Load(ES2Data)
  123. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  124. YL2.YL2Object:LoadLocal(ES2Data)
  125. YL2.YL2Object:Load(ES2Data)
  126. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  127. YL2.YL2Object:LoadLocal(ES2Data)
  128. YL2.YL2Object:Load(ES2Data)
  129. YL2.CC.StateCharacterCreator:Enter()
  130. YL2.StateManager:set_Current(State)
  131. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  132. Dreamteck.Splines.EmptySplineHandler:Invoke()
  133. Dreamteck.Splines.EmptySplineHandler:Invoke()
  134. Dreamteck.Splines.EmptySplineHandler:Invoke()
  135. Dreamteck.Splines.EmptySplineHandler:Invoke()
  136. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  137. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  138.  
  139. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  140.  
  141. Warning! Not using cache for MeshNormals!
  142. UnityEngine.Logger:Log(LogType, Object)
  143. UnityEngine.Debug:Log(Object)
  144. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  145. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  146. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  147. YL2.CC.CharacterBuilder:BuildMesh()
  148. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  149. YL2.YL2Object:LoadLocal(ES2Data)
  150. YL2.YL2Object:Load(ES2Data)
  151. YL2.CC.StateCharacterCreator:Enter()
  152. YL2.StateManager:set_Current(State)
  153. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  154. Dreamteck.Splines.EmptySplineHandler:Invoke()
  155. Dreamteck.Splines.EmptySplineHandler:Invoke()
  156. Dreamteck.Splines.EmptySplineHandler:Invoke()
  157. Dreamteck.Splines.EmptySplineHandler:Invoke()
  158. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  159. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  160.  
  161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  162.  
  163. QuadMesh.Merge(): 26.8636 ms
  164. Total time: 26.8652 ms
  165. UnityEngine.Logger:Log(LogType, Object)
  166. UnityEngine.Debug:Log(Object)
  167. YL2.QuadMesh:MergeAll(QuadMesh[])
  168. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  169. YL2.CC.CharacterBuilder:BuildMesh()
  170. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  171. YL2.YL2Object:LoadLocal(ES2Data)
  172. YL2.YL2Object:Load(ES2Data)
  173. YL2.CC.StateCharacterCreator:Enter()
  174. YL2.StateManager:set_Current(State)
  175. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  176. Dreamteck.Splines.EmptySplineHandler:Invoke()
  177. Dreamteck.Splines.EmptySplineHandler:Invoke()
  178. Dreamteck.Splines.EmptySplineHandler:Invoke()
  179. Dreamteck.Splines.EmptySplineHandler:Invoke()
  180. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  181. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  182.  
  183. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  184.  
  185. MapTriangleVerticesToQuadVertices: 2.1265 ms
  186. Total time: 2.1282 ms
  187. UnityEngine.Logger:Log(LogType, Object)
  188. UnityEngine.Debug:Log(Object)
  189. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  190. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  191. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  192. YL2.CC.CharacterBuilder:BuildMesh()
  193. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  194. YL2.YL2Object:LoadLocal(ES2Data)
  195. YL2.YL2Object:Load(ES2Data)
  196. YL2.CC.StateCharacterCreator:Enter()
  197. YL2.StateManager:set_Current(State)
  198. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  199. Dreamteck.Splines.EmptySplineHandler:Invoke()
  200. Dreamteck.Splines.EmptySplineHandler:Invoke()
  201. Dreamteck.Splines.EmptySplineHandler:Invoke()
  202. Dreamteck.Splines.EmptySplineHandler:Invoke()
  203. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  204. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  205.  
  206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  207.  
  208. Took 9.6289 ms to rebuild shapes on GPU.
  209. UnityEngine.Logger:Log(LogType, Object)
  210. UnityEngine.Debug:Log(Object)
  211. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  212. YL2.CC.CharacterBuilder:RebuildShapes()
  213. YL2.CC.CharacterBuilder:BuildMesh()
  214. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  215. YL2.YL2Object:LoadLocal(ES2Data)
  216. YL2.YL2Object:Load(ES2Data)
  217. YL2.CC.StateCharacterCreator:Enter()
  218. YL2.StateManager:set_Current(State)
  219. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  220. Dreamteck.Splines.EmptySplineHandler:Invoke()
  221. Dreamteck.Splines.EmptySplineHandler:Invoke()
  222. Dreamteck.Splines.EmptySplineHandler:Invoke()
  223. Dreamteck.Splines.EmptySplineHandler:Invoke()
  224. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  225. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  226.  
  227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  228.  
  229. Took 2.3802 ms to RefreshBakerMesh().
  230. UnityEngine.Logger:Log(LogType, Object)
  231. UnityEngine.Debug:Log(Object)
  232. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  233. YL2.CC.CharacterBuilder:RebuildShapes()
  234. YL2.CC.CharacterBuilder:BuildMesh()
  235. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  236. YL2.YL2Object:LoadLocal(ES2Data)
  237. YL2.YL2Object:Load(ES2Data)
  238. YL2.CC.StateCharacterCreator:Enter()
  239. YL2.StateManager:set_Current(State)
  240. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  241. Dreamteck.Splines.EmptySplineHandler:Invoke()
  242. Dreamteck.Splines.EmptySplineHandler:Invoke()
  243. Dreamteck.Splines.EmptySplineHandler:Invoke()
  244. Dreamteck.Splines.EmptySplineHandler:Invoke()
  245. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  246. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  247.  
  248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  249.  
  250. Reset: 0.1828 ms
  251. CalculateRefitParallel: 1.8091 ms
  252. ApplyRefit: 5.6169 ms
  253. Total time: 7.6141 ms
  254. UnityEngine.Logger:Log(LogType, Object)
  255. UnityEngine.Debug:Log(Object)
  256. YL2.CC.CharacterBuilder:RebuildShapes()
  257. YL2.CC.CharacterBuilder:BuildMesh()
  258. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  259. YL2.YL2Object:LoadLocal(ES2Data)
  260. YL2.YL2Object:Load(ES2Data)
  261. YL2.CC.StateCharacterCreator:Enter()
  262. YL2.StateManager:set_Current(State)
  263. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  264. Dreamteck.Splines.EmptySplineHandler:Invoke()
  265. Dreamteck.Splines.EmptySplineHandler:Invoke()
  266. Dreamteck.Splines.EmptySplineHandler:Invoke()
  267. Dreamteck.Splines.EmptySplineHandler:Invoke()
  268. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  269. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  270.  
  271. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  272.  
  273. Rebuilt mesh collider
  274. UnityEngine.Logger:Log(LogType, Object)
  275. UnityEngine.Debug:Log(Object)
  276. YL2.CC.CharacterBuilder:BuildMesh()
  277. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  278. YL2.YL2Object:LoadLocal(ES2Data)
  279. YL2.YL2Object:Load(ES2Data)
  280. YL2.CC.StateCharacterCreator:Enter()
  281. YL2.StateManager:set_Current(State)
  282. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  283. Dreamteck.Splines.EmptySplineHandler:Invoke()
  284. Dreamteck.Splines.EmptySplineHandler:Invoke()
  285. Dreamteck.Splines.EmptySplineHandler:Invoke()
  286. Dreamteck.Splines.EmptySplineHandler:Invoke()
  287. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  288. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  289.  
  290. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  291.  
  292. Couldn't find TextureBuilder's child: Masks/d002a295-4507-40d1-b6c2-a8a126f85500.
  293. UnityEngine.Logger:Log(LogType, Object)
  294. UnityEngine.Debug:LogWarning(Object)
  295. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  296. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  297. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  298. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  299. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  300. YL2.YL2Object:Load(ES2Data)
  301. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  302. YL2.YL2Object:LoadLocal(ES2Data)
  303. YL2.YL2Object:Load(ES2Data)
  304. YL2.YL2Object:LoadLocal(ES2Data)
  305. YL2.YL2Object:Load(ES2Data)
  306. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  307. YL2.YL2Object:LoadLocal(ES2Data)
  308. YL2.YL2Object:Load(ES2Data)
  309. YL2.CC.StateCharacterCreator:Enter()
  310. YL2.StateManager:set_Current(State)
  311. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  312. Dreamteck.Splines.EmptySplineHandler:Invoke()
  313. Dreamteck.Splines.EmptySplineHandler:Invoke()
  314. Dreamteck.Splines.EmptySplineHandler:Invoke()
  315. Dreamteck.Splines.EmptySplineHandler:Invoke()
  316. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  317. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  318.  
  319. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  320.  
  321. No YL2Object for this scopedID
  322. UnityEngine.Logger:Log(LogType, Object)
  323. UnityEngine.Debug:Log(Object)
  324. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  325. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  326. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  327. YL2.YL2Object:Load(ES2Data)
  328. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  329. YL2.YL2Object:LoadLocal(ES2Data)
  330. YL2.YL2Object:Load(ES2Data)
  331. YL2.YL2Object:LoadLocal(ES2Data)
  332. YL2.YL2Object:Load(ES2Data)
  333. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  334. YL2.YL2Object:LoadLocal(ES2Data)
  335. YL2.YL2Object:Load(ES2Data)
  336. YL2.CC.StateCharacterCreator:Enter()
  337. YL2.StateManager:set_Current(State)
  338. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  339. Dreamteck.Splines.EmptySplineHandler:Invoke()
  340. Dreamteck.Splines.EmptySplineHandler:Invoke()
  341. Dreamteck.Splines.EmptySplineHandler:Invoke()
  342. Dreamteck.Splines.EmptySplineHandler:Invoke()
  343. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  344. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  345.  
  346. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  347.  
  348. Couldn't find TextureBuilder's child: Masks/2b8a0295-f839-4831-b67c-565ed3f23008.
  349. UnityEngine.Logger:Log(LogType, Object)
  350. UnityEngine.Debug:LogWarning(Object)
  351. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  352. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  353. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  354. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  355. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  356. YL2.YL2Object:Load(ES2Data)
  357. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  358. YL2.YL2Object:LoadLocal(ES2Data)
  359. YL2.YL2Object:Load(ES2Data)
  360. YL2.YL2Object:LoadLocal(ES2Data)
  361. YL2.YL2Object:Load(ES2Data)
  362. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  363. YL2.YL2Object:LoadLocal(ES2Data)
  364. YL2.YL2Object:Load(ES2Data)
  365. YL2.CC.StateCharacterCreator:Enter()
  366. YL2.StateManager:set_Current(State)
  367. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  368. Dreamteck.Splines.EmptySplineHandler:Invoke()
  369. Dreamteck.Splines.EmptySplineHandler:Invoke()
  370. Dreamteck.Splines.EmptySplineHandler:Invoke()
  371. Dreamteck.Splines.EmptySplineHandler:Invoke()
  372. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  373. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  374.  
  375. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  376.  
  377. No YL2Object for this scopedID
  378. UnityEngine.Logger:Log(LogType, Object)
  379. UnityEngine.Debug:Log(Object)
  380. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  381. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  382. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  383. YL2.YL2Object:Load(ES2Data)
  384. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  385. YL2.YL2Object:LoadLocal(ES2Data)
  386. YL2.YL2Object:Load(ES2Data)
  387. YL2.YL2Object:LoadLocal(ES2Data)
  388. YL2.YL2Object:Load(ES2Data)
  389. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  390. YL2.YL2Object:LoadLocal(ES2Data)
  391. YL2.YL2Object:Load(ES2Data)
  392. YL2.CC.StateCharacterCreator:Enter()
  393. YL2.StateManager:set_Current(State)
  394. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  395. Dreamteck.Splines.EmptySplineHandler:Invoke()
  396. Dreamteck.Splines.EmptySplineHandler:Invoke()
  397. Dreamteck.Splines.EmptySplineHandler:Invoke()
  398. Dreamteck.Splines.EmptySplineHandler:Invoke()
  399. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  400. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  401.  
  402. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  403.  
  404. Took 1.0479 ms to create and load 9 items (0.116433333333333 ms per item)
  405. UnityEngine.Logger:Log(LogType, Object)
  406. UnityEngine.Debug:Log(Object)
  407. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  408. YL2.YL2Object:LoadLocal(ES2Data)
  409. YL2.YL2Object:Load(ES2Data)
  410. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  411. YL2.YL2Object:LoadLocal(ES2Data)
  412. YL2.YL2Object:Load(ES2Data)
  413. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  414. YL2.YL2Object:LoadLocal(ES2Data)
  415. YL2.YL2Object:Load(ES2Data)
  416. YL2.CC.StateCharacterCreator:Enter()
  417. YL2.StateManager:set_Current(State)
  418. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  419. Dreamteck.Splines.EmptySplineHandler:Invoke()
  420. Dreamteck.Splines.EmptySplineHandler:Invoke()
  421. Dreamteck.Splines.EmptySplineHandler:Invoke()
  422. Dreamteck.Splines.EmptySplineHandler:Invoke()
  423. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  424. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  425.  
  426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  427.  
  428. Couldn't find TextureBuilder's child: Masks/d8836d12-bc71-4833-b0d9-178b4af03c3d.
  429. UnityEngine.Logger:Log(LogType, Object)
  430. UnityEngine.Debug:LogWarning(Object)
  431. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  432. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  433. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  434. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  435. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  436. YL2.YL2Object:Load(ES2Data)
  437. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  438. YL2.YL2Object:LoadLocal(ES2Data)
  439. YL2.YL2Object:Load(ES2Data)
  440. YL2.YL2Object:LoadLocal(ES2Data)
  441. YL2.YL2Object:Load(ES2Data)
  442. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  443. YL2.YL2Object:LoadLocal(ES2Data)
  444. YL2.YL2Object:Load(ES2Data)
  445. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  446. YL2.YL2Object:LoadLocal(ES2Data)
  447. YL2.YL2Object:Load(ES2Data)
  448. YL2.YL2Object:LoadLocal(ES2Data)
  449. YL2.YL2Object:Load(ES2Data)
  450. YL2.CC.StateCharacterCreator:Enter()
  451. YL2.StateManager:set_Current(State)
  452. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  453. Dreamteck.Splines.EmptySplineHandler:Invoke()
  454. Dreamteck.Splines.EmptySplineHandler:Invoke()
  455. Dreamteck.Splines.EmptySplineHandler:Invoke()
  456. Dreamteck.Splines.EmptySplineHandler:Invoke()
  457. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  458. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  459.  
  460. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  461.  
  462. No YL2Object for this scopedID
  463. UnityEngine.Logger:Log(LogType, Object)
  464. UnityEngine.Debug:Log(Object)
  465. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  466. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  467. YL2.CC.TextureBuilder.LayerFillMask:Refresh()
  468. YL2.YL2Object:Load(ES2Data)
  469. YL2.CC.TextureBuilder.TextureBuilder:ActuallyLoadLocal(ES2Data)
  470. YL2.YL2Object:LoadLocal(ES2Data)
  471. YL2.YL2Object:Load(ES2Data)
  472. YL2.YL2Object:LoadLocal(ES2Data)
  473. YL2.YL2Object:Load(ES2Data)
  474. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  475. YL2.YL2Object:LoadLocal(ES2Data)
  476. YL2.YL2Object:Load(ES2Data)
  477. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  478. YL2.YL2Object:LoadLocal(ES2Data)
  479. YL2.YL2Object:Load(ES2Data)
  480. YL2.YL2Object:LoadLocal(ES2Data)
  481. YL2.YL2Object:Load(ES2Data)
  482. YL2.CC.StateCharacterCreator:Enter()
  483. YL2.StateManager:set_Current(State)
  484. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  485. Dreamteck.Splines.EmptySplineHandler:Invoke()
  486. Dreamteck.Splines.EmptySplineHandler:Invoke()
  487. Dreamteck.Splines.EmptySplineHandler:Invoke()
  488. Dreamteck.Splines.EmptySplineHandler:Invoke()
  489. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  490. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  491.  
  492. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  493.  
  494. Missing nm or ao for part Resources/cc/models/parts/ears/rabbitears/rabbitears at paths: Resources/cc/models/parts/ears/rabbitears/rabbitears_nm, Resources/cc/models/parts/ears/rabbitears/rabbitears_ao.
  495. UnityEngine.Logger:Log(LogType, Object)
  496. UnityEngine.Debug:Log(Object)
  497. YL2.CC.Part:GetBaseNormalAOTextures()
  498. System.Func`1:Invoke()
  499. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  500. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  501. YL2.YL2Object:LoadLocal(ES2Data)
  502. YL2.YL2Object:Load(ES2Data)
  503. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  504. YL2.YL2Object:LoadLocal(ES2Data)
  505. YL2.YL2Object:Load(ES2Data)
  506. YL2.YL2Object:LoadLocal(ES2Data)
  507. YL2.YL2Object:Load(ES2Data)
  508. YL2.CC.StateCharacterCreator:Enter()
  509. YL2.StateManager:set_Current(State)
  510. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  511. Dreamteck.Splines.EmptySplineHandler:Invoke()
  512. Dreamteck.Splines.EmptySplineHandler:Invoke()
  513. Dreamteck.Splines.EmptySplineHandler:Invoke()
  514. Dreamteck.Splines.EmptySplineHandler:Invoke()
  515. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  516. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  517.  
  518. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  519.  
  520. Releasing render texture that is set to be RenderTexture.active!
  521. YL2.MaterialHair:SetupMaterial(Material)
  522. YL2.YL2Material:CreateDefaultMaterial()
  523. YL2.MaterialProxy:RefreshMaterial()
  524. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  525. YL2.YL2Object:LoadLocal(ES2Data)
  526. YL2.YL2Object:Load(ES2Data)
  527. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  528. YL2.YL2Object:LoadLocal(ES2Data)
  529. YL2.YL2Object:Load(ES2Data)
  530. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  531. YL2.YL2Object:LoadLocal(ES2Data)
  532. YL2.YL2Object:Load(ES2Data)
  533. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  534. YL2.YL2Object:LoadLocal(ES2Data)
  535. YL2.YL2Object:Load(ES2Data)
  536. YL2.YL2Object:LoadLocal(ES2Data)
  537. YL2.YL2Object:Load(ES2Data)
  538. YL2.CC.StateCharacterCreator:Enter()
  539. YL2.StateManager:set_Current(State)
  540. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  541. Dreamteck.Splines.EmptySplineHandler:Invoke()
  542. Dreamteck.Splines.EmptySplineHandler:Invoke()
  543. Dreamteck.Splines.EmptySplineHandler:Invoke()
  544. Dreamteck.Splines.EmptySplineHandler:Invoke()
  545. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  546. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  547.  
  548. [ line 823]
  549. (Filename: Line: 823)
  550.  
  551. Releasing render texture that is set to be RenderTexture.active!
  552. YL2.MaterialHair:SetupMaterial(Material)
  553. YL2.YL2Object:FireEventOnChanged()
  554. YL2.PropertyBase:FireEventOnChanged()
  555. YL2.YL2Material:LoadValuesFromDict(Dictionary`2)
  556. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  557. YL2.YL2Object:LoadLocal(ES2Data)
  558. YL2.YL2Object:Load(ES2Data)
  559. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  560. YL2.YL2Object:LoadLocal(ES2Data)
  561. YL2.YL2Object:Load(ES2Data)
  562. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  563. YL2.YL2Object:LoadLocal(ES2Data)
  564. YL2.YL2Object:Load(ES2Data)
  565. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  566. YL2.YL2Object:LoadLocal(ES2Data)
  567. YL2.YL2Object:Load(ES2Data)
  568. YL2.YL2Object:LoadLocal(ES2Data)
  569. YL2.YL2Object:Load(ES2Data)
  570. YL2.CC.StateCharacterCreator:Enter()
  571. YL2.StateManager:set_Current(State)
  572. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  573. Dreamteck.Splines.EmptySplineHandler:Invoke()
  574. Dreamteck.Splines.EmptySplineHandler:Invoke()
  575. Dreamteck.Splines.EmptySplineHandler:Invoke()
  576. Dreamteck.Splines.EmptySplineHandler:Invoke()
  577. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  578. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  579.  
  580. [ line 823]
  581. (Filename: Line: 823)
  582.  
  583. Releasing render texture that is set to be RenderTexture.active!
  584. YL2.MaterialHair:SetupMaterial(Material)
  585. YL2.MaterialProxy:ActuallyLoadLocal(ES2Data)
  586. YL2.YL2Object:LoadLocal(ES2Data)
  587. YL2.YL2Object:Load(ES2Data)
  588. YL2.MaterialHandler:ActuallyLoadLocal(ES2Data)
  589. YL2.YL2Object:LoadLocal(ES2Data)
  590. YL2.YL2Object:Load(ES2Data)
  591. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  592. YL2.YL2Object:LoadLocal(ES2Data)
  593. YL2.YL2Object:Load(ES2Data)
  594. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  595. YL2.YL2Object:LoadLocal(ES2Data)
  596. YL2.YL2Object:Load(ES2Data)
  597. YL2.YL2Object:LoadLocal(ES2Data)
  598. YL2.YL2Object:Load(ES2Data)
  599. YL2.CC.StateCharacterCreator:Enter()
  600. YL2.StateManager:set_Current(State)
  601. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  602. Dreamteck.Splines.EmptySplineHandler:Invoke()
  603. Dreamteck.Splines.EmptySplineHandler:Invoke()
  604. Dreamteck.Splines.EmptySplineHandler:Invoke()
  605. Dreamteck.Splines.EmptySplineHandler:Invoke()
  606. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  607. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  608.  
  609. [ line 823]
  610. (Filename: Line: 823)
  611.  
  612. Missing nm or ao for part Resources/cc/models/parts/ears/earfluff/earfluff at paths: Resources/cc/models/parts/ears/earfluff/earfluff_nm, Resources/cc/models/parts/ears/earfluff/earfluff_ao.
  613. UnityEngine.Logger:Log(LogType, Object)
  614. UnityEngine.Debug:Log(Object)
  615. YL2.CC.Part:GetBaseNormalAOTextures()
  616. System.Func`1:Invoke()
  617. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  618. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  619. YL2.YL2Object:LoadLocal(ES2Data)
  620. YL2.YL2Object:Load(ES2Data)
  621. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  622. YL2.YL2Object:LoadLocal(ES2Data)
  623. YL2.YL2Object:Load(ES2Data)
  624. YL2.YL2Object:LoadLocal(ES2Data)
  625. YL2.YL2Object:Load(ES2Data)
  626. YL2.CC.StateCharacterCreator:Enter()
  627. YL2.StateManager:set_Current(State)
  628. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  629. Dreamteck.Splines.EmptySplineHandler:Invoke()
  630. Dreamteck.Splines.EmptySplineHandler:Invoke()
  631. Dreamteck.Splines.EmptySplineHandler:Invoke()
  632. Dreamteck.Splines.EmptySplineHandler:Invoke()
  633. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  634. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  635.  
  636. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  637.  
  638. Missing nm or ao for part Resources/cc/models/parts/tails/bunny/bunny at paths: Resources/cc/models/parts/tails/bunny/bunny_nm, Resources/cc/models/parts/tails/bunny/bunny_ao.
  639. UnityEngine.Logger:Log(LogType, Object)
  640. UnityEngine.Debug:Log(Object)
  641. YL2.CC.Part:GetBaseNormalAOTextures()
  642. System.Func`1:Invoke()
  643. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  644. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  645. YL2.YL2Object:LoadLocal(ES2Data)
  646. YL2.YL2Object:Load(ES2Data)
  647. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  648. YL2.YL2Object:LoadLocal(ES2Data)
  649. YL2.YL2Object:Load(ES2Data)
  650. YL2.YL2Object:LoadLocal(ES2Data)
  651. YL2.YL2Object:Load(ES2Data)
  652. YL2.CC.StateCharacterCreator:Enter()
  653. YL2.StateManager:set_Current(State)
  654. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  655. Dreamteck.Splines.EmptySplineHandler:Invoke()
  656. Dreamteck.Splines.EmptySplineHandler:Invoke()
  657. Dreamteck.Splines.EmptySplineHandler:Invoke()
  658. Dreamteck.Splines.EmptySplineHandler:Invoke()
  659. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  660. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  661.  
  662. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  663.  
  664. The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
  665.  
  666. (Filename: Line: 294)
  667.  
  668. Screen refreshrate is 120
  669. UnityEngine.Logger:Log(LogType, Object)
  670. UnityEngine.Debug:Log(Object)
  671. YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate)
  672. RTEditor.ActiveGizmoTypeChangedHandler:Invoke(GizmoType)
  673. YL2.SerializedProperty`1:FireEventOnChanged()
  674. YL2.Preferences:OnPostLoadLocal()
  675. YL2.Preferences:<Initialize>b__12_0()
  676. Dreamteck.Splines.EmptySplineHandler:Invoke()
  677. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  678. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  679.  
  680. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  681.  
  682. Mesh is null!
  683. UnityEngine.Logger:Log(LogType, Object)
  684. UnityEngine.Debug:LogWarning(Object)
  685. YL2.CC.TextureBuilder.Layer:Perform()
  686. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  687. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext()
  688. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  689.  
  690. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  691.  
  692. Material UIGradient(Clone) doesn't have _Stencil property
  693. UnityEngine.Logger:Log(LogType, Object, Object)
  694. UnityEngine.Debug:LogWarning(Object, Object)
  695. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  696. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  697. UnityEngine.UI.Graphic:get_materialForRendering()
  698. UnityEngine.UI.Image:UpdateMaterial()
  699. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  700. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  701. Dreamteck.Splines.EmptySplineHandler:Invoke()
  702.  
  703. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  704.  
  705. Material UIGradient(Clone) doesn't have _Stencil property
  706. UnityEngine.Logger:Log(LogType, Object, Object)
  707. UnityEngine.Debug:LogWarning(Object, Object)
  708. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  709. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  710. UnityEngine.UI.Graphic:get_materialForRendering()
  711. UnityEngine.UI.Image:UpdateMaterial()
  712. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  713. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  714. Dreamteck.Splines.EmptySplineHandler:Invoke()
  715.  
  716. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  717.  
  718. Material UIGradient(Clone) doesn't have _Stencil property
  719. UnityEngine.Logger:Log(LogType, Object, Object)
  720. UnityEngine.Debug:LogWarning(Object, Object)
  721. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  722. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  723. UnityEngine.UI.Graphic:get_materialForRendering()
  724. UnityEngine.UI.Image:UpdateMaterial()
  725. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  726. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  727. Dreamteck.Splines.EmptySplineHandler:Invoke()
  728.  
  729. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  730.  
  731. Reset: 0.2033 ms
  732. CalculateRefitParallel: 0.2356 ms
  733. ApplyRefit: 3.589 ms
  734. Total time: 4.0321 ms
  735. UnityEngine.Logger:Log(LogType, Object)
  736. UnityEngine.Debug:Log(Object)
  737. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  738. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  739. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  740. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  741.  
  742. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  743.  
  744. Reset: 0.1769 ms
  745. CalculateRefitParallel: 0.2699 ms
  746. ApplyRefit: 3.2083 ms
  747. Total time: 3.6579 ms
  748. UnityEngine.Logger:Log(LogType, Object)
  749. UnityEngine.Debug:Log(Object)
  750. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  751. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  752. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  753. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  754.  
  755. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  756.  
  757. CalculateCorrectiveShapes: 15.407 ms
  758. Total time: 15.4092 ms
  759. UnityEngine.Logger:Log(LogType, Object)
  760. UnityEngine.Debug:Log(Object)
  761. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  762. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  763. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  764.  
  765. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  766.  
  767. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  768. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  769. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  770. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  771. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  772. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  773. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  774. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  775. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  776. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  777. at Dreamteck.Splines.EmptySplineHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  778. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  779. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  780. at System.Action`2[T1,T2].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
  781. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  782. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  783. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  784. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  785. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  786. UnityEngine.Logger:Log(LogType, Object)
  787. UnityEngine.Debug:LogWarning(Object)
  788. YL2.LocalAssetManager:RefreshAssets()
  789. System.Action`1:Invoke(T)
  790. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  791. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  792. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  793. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  794. Dreamteck.Splines.EmptySplineHandler:Invoke()
  795. YL2.MenuOptionUICommand:OnClick()
  796. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  797. System.Action`2:Invoke(T1, T2)
  798. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  799. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  800. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  801. UnityEngine.EventSystems.StandaloneInputModule:Process()
  802. UnityEngine.EventSystems.EventSystem:Update()
  803.  
  804. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  805.  
  806. Refreshed 0 assets.
  807. UnityEngine.Logger:Log(LogType, Object)
  808. UnityEngine.Debug:Log(Object)
  809. YL2.LocalAssetManager:RefreshAssets()
  810. System.Action`1:Invoke(T)
  811. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  812. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  813. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  814. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  815. Dreamteck.Splines.EmptySplineHandler:Invoke()
  816. YL2.MenuOptionUICommand:OnClick()
  817. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  818. System.Action`2:Invoke(T1, T2)
  819. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  820. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  821. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  822. UnityEngine.EventSystems.StandaloneInputModule:Process()
  823. UnityEngine.EventSystems.EventSystem:Update()
  824.  
  825. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  826.  
  827. Error refreshing asset C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj. Error: System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Users\Dogson\Dropbox\Dogson area\export\BunnyHair6.obj".
  828. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
  829. at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  830. at YL2.LocalAssetLocalData.GetAsset () [0x00000] in <00000000000000000000000000000000>:0
  831. at YL2.LocalAssetManager.RefreshAssets () [0x00000] in <00000000000000000000000000000000>:0
  832. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  833. at Crosstales.FB.Wrapper.FileBrowserWindows.OpenFiles (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions, System.Boolean multiselect) [0x00000] in <00000000000000000000000000000000>:0
  834. at Crosstales.FB.Wrapper.FileBrowserBase.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  835. at Crosstales.FB.FileBrowser.OpenSingleFile (System.String title, System.String directory, Crosstales.FB.ExtensionFilter[] extensions) [0x00000] in <00000000000000000000000000000000>:0
  836. at YL2.FileBrowser.OpenFile (System.String startingFolder, System.String[] extensions, System.Action`1[T] callback) [0x00000] in <00000000000000000000000000000000>:0
  837. at Dreamteck.Splines.EmptySplineHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  838. at YL2.MenuOptionUICommand.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  839. at YL2.PointerEventHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0
  840. at System.Action`2[T1,T2].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
  841. at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
  842. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
  843. at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
  844. at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  845. at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0
  846. UnityEngine.Logger:Log(LogType, Object)
  847. UnityEngine.Debug:LogWarning(Object)
  848. YL2.LocalAssetManager:RefreshAssets()
  849. System.Action`1:Invoke(T)
  850. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  851. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  852. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  853. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  854. Dreamteck.Splines.EmptySplineHandler:Invoke()
  855. YL2.MenuOptionUICommand:OnClick()
  856. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  857. System.Action`2:Invoke(T1, T2)
  858. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  859. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  860. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  861. UnityEngine.EventSystems.StandaloneInputModule:Process()
  862. UnityEngine.EventSystems.EventSystem:Update()
  863.  
  864. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  865.  
  866. Refreshed 0 assets.
  867. UnityEngine.Logger:Log(LogType, Object)
  868. UnityEngine.Debug:Log(Object)
  869. YL2.LocalAssetManager:RefreshAssets()
  870. System.Action`1:Invoke(T)
  871. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  872. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  873. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  874. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  875. Dreamteck.Splines.EmptySplineHandler:Invoke()
  876. YL2.MenuOptionUICommand:OnClick()
  877. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  878. System.Action`2:Invoke(T1, T2)
  879. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  880. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  881. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  882. UnityEngine.EventSystems.StandaloneInputModule:Process()
  883. UnityEngine.EventSystems.EventSystem:Update()
  884.  
  885. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  886.  
  887. Couldn't find TextureBuilder's child: Masks/1e670b9b-6cd8-4946-b317-932c522a9340.
  888. UnityEngine.Logger:Log(LogType, Object)
  889. UnityEngine.Debug:LogWarning(Object)
  890. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  891. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  892. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  893. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  894. YL2.YL2Object:Deconstruct()
  895. YL2.YL2Object:Deconstruct()
  896. YL2.YL2Object:Deconstruct()
  897. YL2.YL2Object:Deconstruct()
  898. YL2.YL2Object:Deconstruct()
  899. YL2.CC.CharacterBuilder:Deconstruct()
  900. YL2.CC.StateCharacterCreator:Leave()
  901. YL2.StateManager:PopAllStates()
  902. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  903. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  904. Dreamteck.Splines.EmptySplineHandler:Invoke()
  905. YL2.MenuOptionUICommand:OnClick()
  906. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  907. System.Action`2:Invoke(T1, T2)
  908. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  909. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  910. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  911. UnityEngine.EventSystems.StandaloneInputModule:Process()
  912. UnityEngine.EventSystems.EventSystem:Update()
  913.  
  914. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  915.  
  916. No YL2Object for this scopedID
  917. UnityEngine.Logger:Log(LogType, Object)
  918. UnityEngine.Debug:Log(Object)
  919. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  920. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  921. YL2.YL2Object:Deconstruct()
  922. YL2.YL2Object:Deconstruct()
  923. YL2.YL2Object:Deconstruct()
  924. YL2.YL2Object:Deconstruct()
  925. YL2.YL2Object:Deconstruct()
  926. YL2.CC.CharacterBuilder:Deconstruct()
  927. YL2.CC.StateCharacterCreator:Leave()
  928. YL2.StateManager:PopAllStates()
  929. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  930. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  931. Dreamteck.Splines.EmptySplineHandler:Invoke()
  932. YL2.MenuOptionUICommand:OnClick()
  933. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  934. System.Action`2:Invoke(T1, T2)
  935. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  936. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  937. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  938. UnityEngine.EventSystems.StandaloneInputModule:Process()
  939. UnityEngine.EventSystems.EventSystem:Update()
  940.  
  941. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  942.  
  943. Couldn't find TextureBuilder's child: Masks/5e8a3b18-a25f-46a2-a87b-3d5423552271.
  944. UnityEngine.Logger:Log(LogType, Object)
  945. UnityEngine.Debug:LogWarning(Object)
  946. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  947. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  948. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  949. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  950. YL2.YL2Object:Deconstruct()
  951. YL2.YL2Object:Deconstruct()
  952. YL2.YL2Object:Deconstruct()
  953. YL2.YL2Object:Deconstruct()
  954. YL2.YL2Object:Deconstruct()
  955. YL2.CC.Part:Deconstruct()
  956. YL2.YL2Object:Deconstruct()
  957. YL2.YL2Object:Deconstruct()
  958. YL2.CC.StateCharacterCreator:Leave()
  959. YL2.StateManager:PopAllStates()
  960. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  961. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  962. Dreamteck.Splines.EmptySplineHandler:Invoke()
  963. YL2.MenuOptionUICommand:OnClick()
  964. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  965. System.Action`2:Invoke(T1, T2)
  966. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  967. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  968. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  969. UnityEngine.EventSystems.StandaloneInputModule:Process()
  970. UnityEngine.EventSystems.EventSystem:Update()
  971.  
  972. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  973.  
  974. No YL2Object for this scopedID
  975. UnityEngine.Logger:Log(LogType, Object)
  976. UnityEngine.Debug:Log(Object)
  977. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  978. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  979. YL2.YL2Object:Deconstruct()
  980. YL2.YL2Object:Deconstruct()
  981. YL2.YL2Object:Deconstruct()
  982. YL2.YL2Object:Deconstruct()
  983. YL2.YL2Object:Deconstruct()
  984. YL2.CC.Part:Deconstruct()
  985. YL2.YL2Object:Deconstruct()
  986. YL2.YL2Object:Deconstruct()
  987. YL2.CC.StateCharacterCreator:Leave()
  988. YL2.StateManager:PopAllStates()
  989. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  990. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  991. Dreamteck.Splines.EmptySplineHandler:Invoke()
  992. YL2.MenuOptionUICommand:OnClick()
  993. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  994. System.Action`2:Invoke(T1, T2)
  995. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  996. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  997. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  998. UnityEngine.EventSystems.StandaloneInputModule:Process()
  999. UnityEngine.EventSystems.EventSystem:Update()
  1000.  
  1001. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1002.  
  1003. Couldn't find TextureBuilder's child: Masks/cc28fc49-98fa-49ce-b82c-77bc82506327.
  1004. UnityEngine.Logger:Log(LogType, Object)
  1005. UnityEngine.Debug:LogWarning(Object)
  1006. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1007. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1008. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1009. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1010. YL2.YL2Object:Deconstruct()
  1011. YL2.YL2Object:Deconstruct()
  1012. YL2.YL2Object:Deconstruct()
  1013. YL2.YL2Object:Deconstruct()
  1014. YL2.YL2Object:Deconstruct()
  1015. YL2.CC.StateCharacterCreator:Leave()
  1016. YL2.StateManager:PopAllStates()
  1017. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1018. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1019. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1020. YL2.MenuOptionUICommand:OnClick()
  1021. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1022. System.Action`2:Invoke(T1, T2)
  1023. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1024. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1025. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1026. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1027. UnityEngine.EventSystems.EventSystem:Update()
  1028.  
  1029. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1030.  
  1031. No YL2Object for this scopedID
  1032. UnityEngine.Logger:Log(LogType, Object)
  1033. UnityEngine.Debug:Log(Object)
  1034. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1035. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1036. YL2.YL2Object:Deconstruct()
  1037. YL2.YL2Object:Deconstruct()
  1038. YL2.YL2Object:Deconstruct()
  1039. YL2.YL2Object:Deconstruct()
  1040. YL2.YL2Object:Deconstruct()
  1041. YL2.CC.StateCharacterCreator:Leave()
  1042. YL2.StateManager:PopAllStates()
  1043. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1044. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1045. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1046. YL2.MenuOptionUICommand:OnClick()
  1047. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1048. System.Action`2:Invoke(T1, T2)
  1049. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1050. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1051. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1052. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1053. UnityEngine.EventSystems.EventSystem:Update()
  1054.  
  1055. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1056.  
  1057. Couldn't find TextureBuilder's child: Masks/e63fe72e-a81b-4fe7-8093-3112ae76c564.
  1058. UnityEngine.Logger:Log(LogType, Object)
  1059. UnityEngine.Debug:LogWarning(Object)
  1060. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1061. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1062. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1063. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1064. YL2.YL2Object:Deconstruct()
  1065. YL2.YL2Object:Deconstruct()
  1066. YL2.YL2Object:Deconstruct()
  1067. YL2.YL2Object:Deconstruct()
  1068. YL2.YL2Object:Deconstruct()
  1069. YL2.CC.StateCharacterCreator:Leave()
  1070. YL2.StateManager:PopAllStates()
  1071. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1072. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1073. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1074. YL2.MenuOptionUICommand:OnClick()
  1075. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1076. System.Action`2:Invoke(T1, T2)
  1077. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1078. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1079. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1080. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1081. UnityEngine.EventSystems.EventSystem:Update()
  1082.  
  1083. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1084.  
  1085. No YL2Object for this scopedID
  1086. UnityEngine.Logger:Log(LogType, Object)
  1087. UnityEngine.Debug:Log(Object)
  1088. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1089. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1090. YL2.YL2Object:Deconstruct()
  1091. YL2.YL2Object:Deconstruct()
  1092. YL2.YL2Object:Deconstruct()
  1093. YL2.YL2Object:Deconstruct()
  1094. YL2.YL2Object:Deconstruct()
  1095. YL2.CC.StateCharacterCreator:Leave()
  1096. YL2.StateManager:PopAllStates()
  1097. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1098. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1099. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1100. YL2.MenuOptionUICommand:OnClick()
  1101. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1102. System.Action`2:Invoke(T1, T2)
  1103. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1104. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1105. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1106. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1107. UnityEngine.EventSystems.EventSystem:Update()
  1108.  
  1109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1110.  
  1111. Couldn't find TextureBuilder's child: Masks/645b0b2d-15f0-4599-b39f-b9a54b679ab3.
  1112. UnityEngine.Logger:Log(LogType, Object)
  1113. UnityEngine.Debug:LogWarning(Object)
  1114. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1115. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1116. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1117. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1118. YL2.YL2Object:Deconstruct()
  1119. YL2.YL2Object:Deconstruct()
  1120. YL2.YL2Object:Deconstruct()
  1121. YL2.YL2Object:Deconstruct()
  1122. YL2.YL2Object:Deconstruct()
  1123. YL2.CC.StateCharacterCreator:Leave()
  1124. YL2.StateManager:PopAllStates()
  1125. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1126. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1127. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1128. YL2.MenuOptionUICommand:OnClick()
  1129. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1130. System.Action`2:Invoke(T1, T2)
  1131. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1132. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1133. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1134. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1135. UnityEngine.EventSystems.EventSystem:Update()
  1136.  
  1137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1138.  
  1139. No YL2Object for this scopedID
  1140. UnityEngine.Logger:Log(LogType, Object)
  1141. UnityEngine.Debug:Log(Object)
  1142. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1143. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1144. YL2.YL2Object:Deconstruct()
  1145. YL2.YL2Object:Deconstruct()
  1146. YL2.YL2Object:Deconstruct()
  1147. YL2.YL2Object:Deconstruct()
  1148. YL2.YL2Object:Deconstruct()
  1149. YL2.CC.StateCharacterCreator:Leave()
  1150. YL2.StateManager:PopAllStates()
  1151. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1152. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1153. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1154. YL2.MenuOptionUICommand:OnClick()
  1155. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1156. System.Action`2:Invoke(T1, T2)
  1157. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1158. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1159. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1160. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1161. UnityEngine.EventSystems.EventSystem:Update()
  1162.  
  1163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1164.  
  1165. Couldn't find TextureBuilder's child: Masks/8c721e09-38ea-463e-9351-ea39c59e0303.
  1166. UnityEngine.Logger:Log(LogType, Object)
  1167. UnityEngine.Debug:LogWarning(Object)
  1168. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1169. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1170. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1171. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1172. YL2.YL2Object:Deconstruct()
  1173. YL2.YL2Object:Deconstruct()
  1174. YL2.YL2Object:Deconstruct()
  1175. YL2.YL2Object:Deconstruct()
  1176. YL2.YL2Object:Deconstruct()
  1177. YL2.CC.StateCharacterCreator:Leave()
  1178. YL2.StateManager:PopAllStates()
  1179. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1180. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1181. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1182. YL2.MenuOptionUICommand:OnClick()
  1183. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1184. System.Action`2:Invoke(T1, T2)
  1185. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1186. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1187. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1188. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1189. UnityEngine.EventSystems.EventSystem:Update()
  1190.  
  1191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1192.  
  1193. No YL2Object for this scopedID
  1194. UnityEngine.Logger:Log(LogType, Object)
  1195. UnityEngine.Debug:Log(Object)
  1196. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1197. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1198. YL2.YL2Object:Deconstruct()
  1199. YL2.YL2Object:Deconstruct()
  1200. YL2.YL2Object:Deconstruct()
  1201. YL2.YL2Object:Deconstruct()
  1202. YL2.YL2Object:Deconstruct()
  1203. YL2.CC.StateCharacterCreator:Leave()
  1204. YL2.StateManager:PopAllStates()
  1205. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1206. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1207. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1208. YL2.MenuOptionUICommand:OnClick()
  1209. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1210. System.Action`2:Invoke(T1, T2)
  1211. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1212. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1213. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1214. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1215. UnityEngine.EventSystems.EventSystem:Update()
  1216.  
  1217. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1218.  
  1219. Couldn't find TextureBuilder's child: Masks/0f491f18-d8c7-48c3-8d78-74c4c92895e2.
  1220. UnityEngine.Logger:Log(LogType, Object)
  1221. UnityEngine.Debug:LogWarning(Object)
  1222. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1223. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1224. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1225. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1226. YL2.YL2Object:Deconstruct()
  1227. YL2.YL2Object:Deconstruct()
  1228. YL2.YL2Object:Deconstruct()
  1229. YL2.YL2Object:Deconstruct()
  1230. YL2.YL2Object:Deconstruct()
  1231. YL2.CC.StateCharacterCreator:Leave()
  1232. YL2.StateManager:PopAllStates()
  1233. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1234. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1235. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1236. YL2.MenuOptionUICommand:OnClick()
  1237. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1238. System.Action`2:Invoke(T1, T2)
  1239. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1240. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1241. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1242. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1243. UnityEngine.EventSystems.EventSystem:Update()
  1244.  
  1245. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1246.  
  1247. No YL2Object for this scopedID
  1248. UnityEngine.Logger:Log(LogType, Object)
  1249. UnityEngine.Debug:Log(Object)
  1250. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1251. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1252. YL2.YL2Object:Deconstruct()
  1253. YL2.YL2Object:Deconstruct()
  1254. YL2.YL2Object:Deconstruct()
  1255. YL2.YL2Object:Deconstruct()
  1256. YL2.YL2Object:Deconstruct()
  1257. YL2.CC.StateCharacterCreator:Leave()
  1258. YL2.StateManager:PopAllStates()
  1259. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1260. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1261. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1262. YL2.MenuOptionUICommand:OnClick()
  1263. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1264. System.Action`2:Invoke(T1, T2)
  1265. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1266. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1267. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1268. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1269. UnityEngine.EventSystems.EventSystem:Update()
  1270.  
  1271. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1272.  
  1273. Couldn't find TextureBuilder's child: Masks/e74520c0-c647-4363-bf58-7d30f0fc9234.
  1274. UnityEngine.Logger:Log(LogType, Object)
  1275. UnityEngine.Debug:LogWarning(Object)
  1276. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1277. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1278. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1279. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1280. YL2.YL2Object:Deconstruct()
  1281. YL2.YL2Object:Deconstruct()
  1282. YL2.YL2Object:Deconstruct()
  1283. YL2.YL2Object:Deconstruct()
  1284. YL2.YL2Object:Deconstruct()
  1285. YL2.CC.StateCharacterCreator:Leave()
  1286. YL2.StateManager:PopAllStates()
  1287. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1288. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1289. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1290. YL2.MenuOptionUICommand:OnClick()
  1291. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1292. System.Action`2:Invoke(T1, T2)
  1293. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1294. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1295. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1296. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1297. UnityEngine.EventSystems.EventSystem:Update()
  1298.  
  1299. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1300.  
  1301. No YL2Object for this scopedID
  1302. UnityEngine.Logger:Log(LogType, Object)
  1303. UnityEngine.Debug:Log(Object)
  1304. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1305. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1306. YL2.YL2Object:Deconstruct()
  1307. YL2.YL2Object:Deconstruct()
  1308. YL2.YL2Object:Deconstruct()
  1309. YL2.YL2Object:Deconstruct()
  1310. YL2.YL2Object:Deconstruct()
  1311. YL2.CC.StateCharacterCreator:Leave()
  1312. YL2.StateManager:PopAllStates()
  1313. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1314. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1315. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1316. YL2.MenuOptionUICommand:OnClick()
  1317. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1318. System.Action`2:Invoke(T1, T2)
  1319. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1320. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1321. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1322. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1323. UnityEngine.EventSystems.EventSystem:Update()
  1324.  
  1325. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1326.  
  1327. Couldn't find TextureBuilder's child: Masks/6957e084-16ca-4880-8ef1-eeba308447d7.
  1328. UnityEngine.Logger:Log(LogType, Object)
  1329. UnityEngine.Debug:LogWarning(Object)
  1330. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1331. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1332. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1333. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1334. YL2.YL2Object:Deconstruct()
  1335. YL2.YL2Object:Deconstruct()
  1336. YL2.YL2Object:Deconstruct()
  1337. YL2.YL2Object:Deconstruct()
  1338. YL2.YL2Object:Deconstruct()
  1339. YL2.CC.StateCharacterCreator:Leave()
  1340. YL2.StateManager:PopAllStates()
  1341. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1342. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1343. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1344. YL2.MenuOptionUICommand:OnClick()
  1345. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1346. System.Action`2:Invoke(T1, T2)
  1347. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1348. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1349. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1350. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1351. UnityEngine.EventSystems.EventSystem:Update()
  1352.  
  1353. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1354.  
  1355. No YL2Object for this scopedID
  1356. UnityEngine.Logger:Log(LogType, Object)
  1357. UnityEngine.Debug:Log(Object)
  1358. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1359. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1360. YL2.YL2Object:Deconstruct()
  1361. YL2.YL2Object:Deconstruct()
  1362. YL2.YL2Object:Deconstruct()
  1363. YL2.YL2Object:Deconstruct()
  1364. YL2.YL2Object:Deconstruct()
  1365. YL2.CC.StateCharacterCreator:Leave()
  1366. YL2.StateManager:PopAllStates()
  1367. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1368. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1369. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1370. YL2.MenuOptionUICommand:OnClick()
  1371. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1372. System.Action`2:Invoke(T1, T2)
  1373. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1374. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1375. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1376. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1377. UnityEngine.EventSystems.EventSystem:Update()
  1378.  
  1379. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1380.  
  1381. Couldn't find TextureBuilder's child: Masks/0d4d411f-476d-49d3-a817-c990d87e8a72.
  1382. UnityEngine.Logger:Log(LogType, Object)
  1383. UnityEngine.Debug:LogWarning(Object)
  1384. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1385. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1386. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1387. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1388. YL2.YL2Object:Deconstruct()
  1389. YL2.YL2Object:Deconstruct()
  1390. YL2.YL2Object:Deconstruct()
  1391. YL2.YL2Object:Deconstruct()
  1392. YL2.YL2Object:Deconstruct()
  1393. YL2.CC.StateCharacterCreator:Leave()
  1394. YL2.StateManager:PopAllStates()
  1395. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1396. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1397. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1398. YL2.MenuOptionUICommand:OnClick()
  1399. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1400. System.Action`2:Invoke(T1, T2)
  1401. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1402. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1403. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1404. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1405. UnityEngine.EventSystems.EventSystem:Update()
  1406.  
  1407. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1408.  
  1409. No YL2Object for this scopedID
  1410. UnityEngine.Logger:Log(LogType, Object)
  1411. UnityEngine.Debug:Log(Object)
  1412. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1413. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1414. YL2.YL2Object:Deconstruct()
  1415. YL2.YL2Object:Deconstruct()
  1416. YL2.YL2Object:Deconstruct()
  1417. YL2.YL2Object:Deconstruct()
  1418. YL2.YL2Object:Deconstruct()
  1419. YL2.CC.StateCharacterCreator:Leave()
  1420. YL2.StateManager:PopAllStates()
  1421. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1422. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1423. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1424. YL2.MenuOptionUICommand:OnClick()
  1425. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1426. System.Action`2:Invoke(T1, T2)
  1427. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1428. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1429. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1430. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1431. UnityEngine.EventSystems.EventSystem:Update()
  1432.  
  1433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1434.  
  1435. Couldn't find TextureBuilder's child: Masks/3ca93350-a9e2-4533-9f0b-47bf872dbef1.
  1436. UnityEngine.Logger:Log(LogType, Object)
  1437. UnityEngine.Debug:LogWarning(Object)
  1438. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1439. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1440. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1441. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1442. YL2.YL2Object:Deconstruct()
  1443. YL2.YL2Object:Deconstruct()
  1444. YL2.YL2Object:Deconstruct()
  1445. YL2.YL2Object:Deconstruct()
  1446. YL2.YL2Object:Deconstruct()
  1447. YL2.CC.StateCharacterCreator:Leave()
  1448. YL2.StateManager:PopAllStates()
  1449. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1450. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1451. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1452. YL2.MenuOptionUICommand:OnClick()
  1453. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1454. System.Action`2:Invoke(T1, T2)
  1455. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1456. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1457. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1458. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1459. UnityEngine.EventSystems.EventSystem:Update()
  1460.  
  1461. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1462.  
  1463. No YL2Object for this scopedID
  1464. UnityEngine.Logger:Log(LogType, Object)
  1465. UnityEngine.Debug:Log(Object)
  1466. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1467. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1468. YL2.YL2Object:Deconstruct()
  1469. YL2.YL2Object:Deconstruct()
  1470. YL2.YL2Object:Deconstruct()
  1471. YL2.YL2Object:Deconstruct()
  1472. YL2.YL2Object:Deconstruct()
  1473. YL2.CC.StateCharacterCreator:Leave()
  1474. YL2.StateManager:PopAllStates()
  1475. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1476. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1477. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1478. YL2.MenuOptionUICommand:OnClick()
  1479. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1480. System.Action`2:Invoke(T1, T2)
  1481. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1482. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1483. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1484. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1485. UnityEngine.EventSystems.EventSystem:Update()
  1486.  
  1487. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1488.  
  1489. Couldn't find TextureBuilder's child: Masks/e1cc95fe-e6cb-41b2-a384-6f66d325bfd8.
  1490. UnityEngine.Logger:Log(LogType, Object)
  1491. UnityEngine.Debug:LogWarning(Object)
  1492. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1493. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1494. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1495. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1496. YL2.YL2Object:Deconstruct()
  1497. YL2.YL2Object:Deconstruct()
  1498. YL2.YL2Object:Deconstruct()
  1499. YL2.YL2Object:Deconstruct()
  1500. YL2.YL2Object:Deconstruct()
  1501. YL2.CC.StateCharacterCreator:Leave()
  1502. YL2.StateManager:PopAllStates()
  1503. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1504. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1505. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1506. YL2.MenuOptionUICommand:OnClick()
  1507. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1508. System.Action`2:Invoke(T1, T2)
  1509. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1510. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1511. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1512. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1513. UnityEngine.EventSystems.EventSystem:Update()
  1514.  
  1515. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1516.  
  1517. No YL2Object for this scopedID
  1518. UnityEngine.Logger:Log(LogType, Object)
  1519. UnityEngine.Debug:Log(Object)
  1520. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1521. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1522. YL2.YL2Object:Deconstruct()
  1523. YL2.YL2Object:Deconstruct()
  1524. YL2.YL2Object:Deconstruct()
  1525. YL2.YL2Object:Deconstruct()
  1526. YL2.YL2Object:Deconstruct()
  1527. YL2.CC.StateCharacterCreator:Leave()
  1528. YL2.StateManager:PopAllStates()
  1529. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1530. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1531. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1532. YL2.MenuOptionUICommand:OnClick()
  1533. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1534. System.Action`2:Invoke(T1, T2)
  1535. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1536. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1537. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1538. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1539. UnityEngine.EventSystems.EventSystem:Update()
  1540.  
  1541. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1542.  
  1543. Couldn't find TextureBuilder's child: Masks/ebda4a70-8ae0-4004-83ea-2f10ca761131.
  1544. UnityEngine.Logger:Log(LogType, Object)
  1545. UnityEngine.Debug:LogWarning(Object)
  1546. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1547. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1548. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1549. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1550. YL2.YL2Object:Deconstruct()
  1551. YL2.YL2Object:Deconstruct()
  1552. YL2.YL2Object:Deconstruct()
  1553. YL2.YL2Object:Deconstruct()
  1554. YL2.YL2Object:Deconstruct()
  1555. YL2.CC.StateCharacterCreator:Leave()
  1556. YL2.StateManager:PopAllStates()
  1557. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1558. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1559. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1560. YL2.MenuOptionUICommand:OnClick()
  1561. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1562. System.Action`2:Invoke(T1, T2)
  1563. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1564. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1565. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1566. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1567. UnityEngine.EventSystems.EventSystem:Update()
  1568.  
  1569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1570.  
  1571. No YL2Object for this scopedID
  1572. UnityEngine.Logger:Log(LogType, Object)
  1573. UnityEngine.Debug:Log(Object)
  1574. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1575. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1576. YL2.YL2Object:Deconstruct()
  1577. YL2.YL2Object:Deconstruct()
  1578. YL2.YL2Object:Deconstruct()
  1579. YL2.YL2Object:Deconstruct()
  1580. YL2.YL2Object:Deconstruct()
  1581. YL2.CC.StateCharacterCreator:Leave()
  1582. YL2.StateManager:PopAllStates()
  1583. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1584. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1585. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1586. YL2.MenuOptionUICommand:OnClick()
  1587. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1588. System.Action`2:Invoke(T1, T2)
  1589. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1590. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1591. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1592. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1593. UnityEngine.EventSystems.EventSystem:Update()
  1594.  
  1595. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1596.  
  1597. Couldn't find TextureBuilder's child: Masks/d11aeb3a-544d-4e41-a690-5f8d59c194ec.
  1598. UnityEngine.Logger:Log(LogType, Object)
  1599. UnityEngine.Debug:LogWarning(Object)
  1600. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1601. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1602. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1603. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1604. YL2.YL2Object:Deconstruct()
  1605. YL2.YL2Object:Deconstruct()
  1606. YL2.YL2Object:Deconstruct()
  1607. YL2.YL2Object:Deconstruct()
  1608. YL2.YL2Object:Deconstruct()
  1609. YL2.CC.StateCharacterCreator:Leave()
  1610. YL2.StateManager:PopAllStates()
  1611. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1612. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1613. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1614. YL2.MenuOptionUICommand:OnClick()
  1615. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1616. System.Action`2:Invoke(T1, T2)
  1617. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1618. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1619. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1620. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1621. UnityEngine.EventSystems.EventSystem:Update()
  1622.  
  1623. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1624.  
  1625. No YL2Object for this scopedID
  1626. UnityEngine.Logger:Log(LogType, Object)
  1627. UnityEngine.Debug:Log(Object)
  1628. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1629. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1630. YL2.YL2Object:Deconstruct()
  1631. YL2.YL2Object:Deconstruct()
  1632. YL2.YL2Object:Deconstruct()
  1633. YL2.YL2Object:Deconstruct()
  1634. YL2.YL2Object:Deconstruct()
  1635. YL2.CC.StateCharacterCreator:Leave()
  1636. YL2.StateManager:PopAllStates()
  1637. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1638. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1639. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1640. YL2.MenuOptionUICommand:OnClick()
  1641. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1642. System.Action`2:Invoke(T1, T2)
  1643. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1644. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1645. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1646. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1647. UnityEngine.EventSystems.EventSystem:Update()
  1648.  
  1649. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1650.  
  1651. Couldn't find TextureBuilder's child: Masks/44c56fcd-7e02-4aeb-8144-234b877b2a04.
  1652. UnityEngine.Logger:Log(LogType, Object)
  1653. UnityEngine.Debug:LogWarning(Object)
  1654. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1655. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1656. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1657. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1658. YL2.YL2Object:Deconstruct()
  1659. YL2.YL2Object:Deconstruct()
  1660. YL2.YL2Object:Deconstruct()
  1661. YL2.YL2Object:Deconstruct()
  1662. YL2.YL2Object:Deconstruct()
  1663. YL2.CC.StateCharacterCreator:Leave()
  1664. YL2.StateManager:PopAllStates()
  1665. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1666. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1667. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1668. YL2.MenuOptionUICommand:OnClick()
  1669. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1670. System.Action`2:Invoke(T1, T2)
  1671. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1672. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1673. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1674. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1675. UnityEngine.EventSystems.EventSystem:Update()
  1676.  
  1677. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1678.  
  1679. No YL2Object for this scopedID
  1680. UnityEngine.Logger:Log(LogType, Object)
  1681. UnityEngine.Debug:Log(Object)
  1682. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1683. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1684. YL2.YL2Object:Deconstruct()
  1685. YL2.YL2Object:Deconstruct()
  1686. YL2.YL2Object:Deconstruct()
  1687. YL2.YL2Object:Deconstruct()
  1688. YL2.YL2Object:Deconstruct()
  1689. YL2.CC.StateCharacterCreator:Leave()
  1690. YL2.StateManager:PopAllStates()
  1691. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1692. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1693. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1694. YL2.MenuOptionUICommand:OnClick()
  1695. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1696. System.Action`2:Invoke(T1, T2)
  1697. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1698. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1699. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1700. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1701. UnityEngine.EventSystems.EventSystem:Update()
  1702.  
  1703. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1704.  
  1705. Couldn't find TextureBuilder's child: Masks/71593f17-8229-451a-a227-a8a433eb68c4.
  1706. UnityEngine.Logger:Log(LogType, Object)
  1707. UnityEngine.Debug:LogWarning(Object)
  1708. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1709. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1710. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1711. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1712. YL2.YL2Object:Deconstruct()
  1713. YL2.YL2Object:Deconstruct()
  1714. YL2.YL2Object:Deconstruct()
  1715. YL2.YL2Object:Deconstruct()
  1716. YL2.YL2Object:Deconstruct()
  1717. YL2.CC.StateCharacterCreator:Leave()
  1718. YL2.StateManager:PopAllStates()
  1719. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1720. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1721. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1722. YL2.MenuOptionUICommand:OnClick()
  1723. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1724. System.Action`2:Invoke(T1, T2)
  1725. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1726. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1727. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1728. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1729. UnityEngine.EventSystems.EventSystem:Update()
  1730.  
  1731. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1732.  
  1733. No YL2Object for this scopedID
  1734. UnityEngine.Logger:Log(LogType, Object)
  1735. UnityEngine.Debug:Log(Object)
  1736. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1737. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1738. YL2.YL2Object:Deconstruct()
  1739. YL2.YL2Object:Deconstruct()
  1740. YL2.YL2Object:Deconstruct()
  1741. YL2.YL2Object:Deconstruct()
  1742. YL2.YL2Object:Deconstruct()
  1743. YL2.CC.StateCharacterCreator:Leave()
  1744. YL2.StateManager:PopAllStates()
  1745. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1746. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1747. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1748. YL2.MenuOptionUICommand:OnClick()
  1749. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1750. System.Action`2:Invoke(T1, T2)
  1751. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1752. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1753. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1754. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1755. UnityEngine.EventSystems.EventSystem:Update()
  1756.  
  1757. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1758.  
  1759. Couldn't find TextureBuilder's child: Masks/462b86a0-36dd-4711-a4ef-45a87e8d49f5.
  1760. UnityEngine.Logger:Log(LogType, Object)
  1761. UnityEngine.Debug:LogWarning(Object)
  1762. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1763. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1764. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1765. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1766. YL2.YL2Object:Deconstruct()
  1767. YL2.YL2Object:Deconstruct()
  1768. YL2.YL2Object:Deconstruct()
  1769. YL2.YL2Object:Deconstruct()
  1770. YL2.YL2Object:Deconstruct()
  1771. YL2.CC.StateCharacterCreator:Leave()
  1772. YL2.StateManager:PopAllStates()
  1773. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1774. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1775. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1776. YL2.MenuOptionUICommand:OnClick()
  1777. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1778. System.Action`2:Invoke(T1, T2)
  1779. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1780. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1781. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1782. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1783. UnityEngine.EventSystems.EventSystem:Update()
  1784.  
  1785. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1786.  
  1787. No YL2Object for this scopedID
  1788. UnityEngine.Logger:Log(LogType, Object)
  1789. UnityEngine.Debug:Log(Object)
  1790. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1791. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1792. YL2.YL2Object:Deconstruct()
  1793. YL2.YL2Object:Deconstruct()
  1794. YL2.YL2Object:Deconstruct()
  1795. YL2.YL2Object:Deconstruct()
  1796. YL2.YL2Object:Deconstruct()
  1797. YL2.CC.StateCharacterCreator:Leave()
  1798. YL2.StateManager:PopAllStates()
  1799. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1800. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1801. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1802. YL2.MenuOptionUICommand:OnClick()
  1803. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1804. System.Action`2:Invoke(T1, T2)
  1805. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1806. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1807. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1808. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1809. UnityEngine.EventSystems.EventSystem:Update()
  1810.  
  1811. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1812.  
  1813. Couldn't find TextureBuilder's child: Masks/45a88d62-6d26-4f8b-90bb-3e750d288f00.
  1814. UnityEngine.Logger:Log(LogType, Object)
  1815. UnityEngine.Debug:LogWarning(Object)
  1816. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1817. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1818. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1819. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1820. YL2.YL2Object:Deconstruct()
  1821. YL2.YL2Object:Deconstruct()
  1822. YL2.YL2Object:Deconstruct()
  1823. YL2.YL2Object:Deconstruct()
  1824. YL2.YL2Object:Deconstruct()
  1825. YL2.CC.StateCharacterCreator:Leave()
  1826. YL2.StateManager:PopAllStates()
  1827. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1828. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1829. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1830. YL2.MenuOptionUICommand:OnClick()
  1831. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1832. System.Action`2:Invoke(T1, T2)
  1833. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1834. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1835. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1836. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1837. UnityEngine.EventSystems.EventSystem:Update()
  1838.  
  1839. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1840.  
  1841. No YL2Object for this scopedID
  1842. UnityEngine.Logger:Log(LogType, Object)
  1843. UnityEngine.Debug:Log(Object)
  1844. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1845. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1846. YL2.YL2Object:Deconstruct()
  1847. YL2.YL2Object:Deconstruct()
  1848. YL2.YL2Object:Deconstruct()
  1849. YL2.YL2Object:Deconstruct()
  1850. YL2.YL2Object:Deconstruct()
  1851. YL2.CC.StateCharacterCreator:Leave()
  1852. YL2.StateManager:PopAllStates()
  1853. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1854. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1855. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1856. YL2.MenuOptionUICommand:OnClick()
  1857. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1858. System.Action`2:Invoke(T1, T2)
  1859. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1860. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1861. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1862. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1863. UnityEngine.EventSystems.EventSystem:Update()
  1864.  
  1865. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1866.  
  1867. Couldn't find TextureBuilder's child: Masks/bf1e2f44-1dc9-4550-bca8-7a73b3597ffa.
  1868. UnityEngine.Logger:Log(LogType, Object)
  1869. UnityEngine.Debug:LogWarning(Object)
  1870. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1871. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1872. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1873. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1874. YL2.YL2Object:Deconstruct()
  1875. YL2.YL2Object:Deconstruct()
  1876. YL2.YL2Object:Deconstruct()
  1877. YL2.YL2Object:Deconstruct()
  1878. YL2.YL2Object:Deconstruct()
  1879. YL2.CC.StateCharacterCreator:Leave()
  1880. YL2.StateManager:PopAllStates()
  1881. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1882. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1883. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1884. YL2.MenuOptionUICommand:OnClick()
  1885. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1886. System.Action`2:Invoke(T1, T2)
  1887. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1888. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1889. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1890. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1891. UnityEngine.EventSystems.EventSystem:Update()
  1892.  
  1893. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1894.  
  1895. No YL2Object for this scopedID
  1896. UnityEngine.Logger:Log(LogType, Object)
  1897. UnityEngine.Debug:Log(Object)
  1898. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1899. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1900. YL2.YL2Object:Deconstruct()
  1901. YL2.YL2Object:Deconstruct()
  1902. YL2.YL2Object:Deconstruct()
  1903. YL2.YL2Object:Deconstruct()
  1904. YL2.YL2Object:Deconstruct()
  1905. YL2.CC.StateCharacterCreator:Leave()
  1906. YL2.StateManager:PopAllStates()
  1907. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1908. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1909. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1910. YL2.MenuOptionUICommand:OnClick()
  1911. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1912. System.Action`2:Invoke(T1, T2)
  1913. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1914. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1915. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1916. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1917. UnityEngine.EventSystems.EventSystem:Update()
  1918.  
  1919. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1920.  
  1921. Couldn't find TextureBuilder's child: Masks/a1d2f60c-6c92-42c6-a844-734922c92feb.
  1922. UnityEngine.Logger:Log(LogType, Object)
  1923. UnityEngine.Debug:LogWarning(Object)
  1924. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1925. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1926. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1927. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1928. YL2.YL2Object:Deconstruct()
  1929. YL2.YL2Object:Deconstruct()
  1930. YL2.YL2Object:Deconstruct()
  1931. YL2.YL2Object:Deconstruct()
  1932. YL2.YL2Object:Deconstruct()
  1933. YL2.CC.StateCharacterCreator:Leave()
  1934. YL2.StateManager:PopAllStates()
  1935. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1936. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1937. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1938. YL2.MenuOptionUICommand:OnClick()
  1939. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1940. System.Action`2:Invoke(T1, T2)
  1941. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1942. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1943. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1944. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1945. UnityEngine.EventSystems.EventSystem:Update()
  1946.  
  1947. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1948.  
  1949. No YL2Object for this scopedID
  1950. UnityEngine.Logger:Log(LogType, Object)
  1951. UnityEngine.Debug:Log(Object)
  1952. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1953. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1954. YL2.YL2Object:Deconstruct()
  1955. YL2.YL2Object:Deconstruct()
  1956. YL2.YL2Object:Deconstruct()
  1957. YL2.YL2Object:Deconstruct()
  1958. YL2.YL2Object:Deconstruct()
  1959. YL2.CC.StateCharacterCreator:Leave()
  1960. YL2.StateManager:PopAllStates()
  1961. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1962. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1963. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1964. YL2.MenuOptionUICommand:OnClick()
  1965. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1966. System.Action`2:Invoke(T1, T2)
  1967. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1968. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1969. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1970. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1971. UnityEngine.EventSystems.EventSystem:Update()
  1972.  
  1973. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1974.  
  1975. Couldn't find TextureBuilder's child: Masks/d614ff8b-379f-4b5d-b2dc-1ef5714d7316.
  1976. UnityEngine.Logger:Log(LogType, Object)
  1977. UnityEngine.Debug:LogWarning(Object)
  1978. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1979. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1980. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1981. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1982. YL2.YL2Object:Deconstruct()
  1983. YL2.YL2Object:Deconstruct()
  1984. YL2.YL2Object:Deconstruct()
  1985. YL2.YL2Object:Deconstruct()
  1986. YL2.YL2Object:Deconstruct()
  1987. YL2.CC.StateCharacterCreator:Leave()
  1988. YL2.StateManager:PopAllStates()
  1989. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  1990. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1991. Dreamteck.Splines.EmptySplineHandler:Invoke()
  1992. YL2.MenuOptionUICommand:OnClick()
  1993. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1994. System.Action`2:Invoke(T1, T2)
  1995. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1996. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1997. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1998. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1999. UnityEngine.EventSystems.EventSystem:Update()
  2000.  
  2001. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2002.  
  2003. No YL2Object for this scopedID
  2004. UnityEngine.Logger:Log(LogType, Object)
  2005. UnityEngine.Debug:Log(Object)
  2006. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2007. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2008. YL2.YL2Object:Deconstruct()
  2009. YL2.YL2Object:Deconstruct()
  2010. YL2.YL2Object:Deconstruct()
  2011. YL2.YL2Object:Deconstruct()
  2012. YL2.YL2Object:Deconstruct()
  2013. YL2.CC.StateCharacterCreator:Leave()
  2014. YL2.StateManager:PopAllStates()
  2015. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2016. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2017. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2018. YL2.MenuOptionUICommand:OnClick()
  2019. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2020. System.Action`2:Invoke(T1, T2)
  2021. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2022. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2023. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2024. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2025. UnityEngine.EventSystems.EventSystem:Update()
  2026.  
  2027. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2028.  
  2029. Couldn't find TextureBuilder's child: Masks/853fce07-e857-4734-9339-fc5e8008f601.
  2030. UnityEngine.Logger:Log(LogType, Object)
  2031. UnityEngine.Debug:LogWarning(Object)
  2032. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2033. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  2034. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2035. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2036. YL2.YL2Object:Deconstruct()
  2037. YL2.YL2Object:Deconstruct()
  2038. YL2.YL2Object:Deconstruct()
  2039. YL2.YL2Object:Deconstruct()
  2040. YL2.YL2Object:Deconstruct()
  2041. YL2.CC.StateCharacterCreator:Leave()
  2042. YL2.StateManager:PopAllStates()
  2043. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2044. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2045. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2046. YL2.MenuOptionUICommand:OnClick()
  2047. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2048. System.Action`2:Invoke(T1, T2)
  2049. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2050. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2051. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2052. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2053. UnityEngine.EventSystems.EventSystem:Update()
  2054.  
  2055. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2056.  
  2057. No YL2Object for this scopedID
  2058. UnityEngine.Logger:Log(LogType, Object)
  2059. UnityEngine.Debug:Log(Object)
  2060. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  2061. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  2062. YL2.YL2Object:Deconstruct()
  2063. YL2.YL2Object:Deconstruct()
  2064. YL2.YL2Object:Deconstruct()
  2065. YL2.YL2Object:Deconstruct()
  2066. YL2.YL2Object:Deconstruct()
  2067. YL2.CC.StateCharacterCreator:Leave()
  2068. YL2.StateManager:PopAllStates()
  2069. YL2.CC.<>c:<SetupInterface>b__6_18(String)
  2070. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  2071. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2072. YL2.MenuOptionUICommand:OnClick()
  2073. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2074. System.Action`2:Invoke(T1, T2)
  2075. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2076. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2077. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2078. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2079. UnityEngine.EventSystems.EventSystem:Update()
  2080.  
  2081. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2082.  
  2083. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2084. UnityEngine.Logger:Log(LogType, Object)
  2085. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2086. UnityEngine.ComputeBuffer:Finalize()
  2087.  
  2088. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2089.  
  2090. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2091. UnityEngine.Logger:Log(LogType, Object)
  2092. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2093. UnityEngine.ComputeBuffer:Finalize()
  2094.  
  2095. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2096.  
  2097. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2098. UnityEngine.Logger:Log(LogType, Object)
  2099. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2100. UnityEngine.ComputeBuffer:Finalize()
  2101.  
  2102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2103.  
  2104. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2105. UnityEngine.Logger:Log(LogType, Object)
  2106. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2107. UnityEngine.ComputeBuffer:Finalize()
  2108.  
  2109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2110.  
  2111. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2112. UnityEngine.Logger:Log(LogType, Object)
  2113. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2114. UnityEngine.ComputeBuffer:Finalize()
  2115.  
  2116. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2117.  
  2118. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  2119. UnityEngine.Logger:Log(LogType, Object)
  2120. UnityEngine.ComputeBuffer:Dispose(Boolean)
  2121. UnityEngine.ComputeBuffer:Finalize()
  2122.  
  2123. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2124.  
  2125. Warning! Not using cache for MeshNormals!
  2126. UnityEngine.Logger:Log(LogType, Object)
  2127. UnityEngine.Debug:Log(Object)
  2128. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  2129. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  2130. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  2131. YL2.CC.CharacterBuilder:BuildMesh()
  2132. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2133. YL2.YL2Object:LoadLocal(ES2Data)
  2134. YL2.YL2Object:Load(ES2Data)
  2135. YL2.CC.StateCharacterCreator:Enter()
  2136. YL2.StateManager:set_Current(State)
  2137. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2138. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2139. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2140. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2141.  
  2142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2143.  
  2144. Took 0.3642 ms to apply blend shapes on cpu.
  2145. UnityEngine.Logger:Log(LogType, Object)
  2146. UnityEngine.Debug:Log(Object)
  2147. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  2148. YL2.CC.CharacterBuilder:BuildMesh()
  2149. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2150. YL2.YL2Object:LoadLocal(ES2Data)
  2151. YL2.YL2Object:Load(ES2Data)
  2152. YL2.CC.StateCharacterCreator:Enter()
  2153. YL2.StateManager:set_Current(State)
  2154. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2155. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2156. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2157. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2158.  
  2159. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2160.  
  2161. MapTriangleVerticesToQuadVertices: 0.8493 ms
  2162. Total time: 0.8519 ms
  2163. UnityEngine.Logger:Log(LogType, Object)
  2164. UnityEngine.Debug:Log(Object)
  2165. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2166. YL2.CC.CharacterBuilder:BuildMesh()
  2167. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2168. YL2.YL2Object:LoadLocal(ES2Data)
  2169. YL2.YL2Object:Load(ES2Data)
  2170. YL2.CC.StateCharacterCreator:Enter()
  2171. YL2.StateManager:set_Current(State)
  2172. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2173. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2174. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2175. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2176.  
  2177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2178.  
  2179. QuadMesh.Merge(): 38.7029 ms
  2180. Total time: 38.7081 ms
  2181. UnityEngine.Logger:Log(LogType, Object)
  2182. UnityEngine.Debug:Log(Object)
  2183. YL2.QuadMesh:MergeAll(QuadMesh[])
  2184. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2185. YL2.CC.CharacterBuilder:BuildMesh()
  2186. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2187. YL2.YL2Object:LoadLocal(ES2Data)
  2188. YL2.YL2Object:Load(ES2Data)
  2189. YL2.CC.StateCharacterCreator:Enter()
  2190. YL2.StateManager:set_Current(State)
  2191. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2192. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2193. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2194. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2195.  
  2196. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2197.  
  2198. MapTriangleVerticesToQuadVertices: 24.0223 ms
  2199. Total time: 24.0254 ms
  2200. UnityEngine.Logger:Log(LogType, Object)
  2201. UnityEngine.Debug:Log(Object)
  2202. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  2203. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  2204. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  2205. YL2.CC.CharacterBuilder:BuildMesh()
  2206. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2207. YL2.YL2Object:LoadLocal(ES2Data)
  2208. YL2.YL2Object:Load(ES2Data)
  2209. YL2.CC.StateCharacterCreator:Enter()
  2210. YL2.StateManager:set_Current(State)
  2211. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2212. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2213. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2214. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2215.  
  2216. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2217.  
  2218. Took 4.3186 ms to rebuild shapes on GPU.
  2219. UnityEngine.Logger:Log(LogType, Object)
  2220. UnityEngine.Debug:Log(Object)
  2221. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  2222. YL2.CC.CharacterBuilder:RebuildShapes()
  2223. YL2.CC.CharacterBuilder:BuildMesh()
  2224. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2225. YL2.YL2Object:LoadLocal(ES2Data)
  2226. YL2.YL2Object:Load(ES2Data)
  2227. YL2.CC.StateCharacterCreator:Enter()
  2228. YL2.StateManager:set_Current(State)
  2229. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2230. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2231. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2232. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2233.  
  2234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2235.  
  2236. Took 2.5036 ms to RefreshBakerMesh().
  2237. UnityEngine.Logger:Log(LogType, Object)
  2238. UnityEngine.Debug:Log(Object)
  2239. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  2240. YL2.CC.CharacterBuilder:RebuildShapes()
  2241. YL2.CC.CharacterBuilder:BuildMesh()
  2242. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2243. YL2.YL2Object:LoadLocal(ES2Data)
  2244. YL2.YL2Object:Load(ES2Data)
  2245. YL2.CC.StateCharacterCreator:Enter()
  2246. YL2.StateManager:set_Current(State)
  2247. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2248. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2249. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2250. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2251.  
  2252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2253.  
  2254. Reset: 0.2353 ms
  2255. CalculateRefitParallel: 2.597 ms
  2256. ApplyRefit: 7.6294 ms
  2257. Total time: 10.4687 ms
  2258. UnityEngine.Logger:Log(LogType, Object)
  2259. UnityEngine.Debug:Log(Object)
  2260. YL2.CC.CharacterBuilder:RebuildShapes()
  2261. YL2.CC.CharacterBuilder:BuildMesh()
  2262. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2263. YL2.YL2Object:LoadLocal(ES2Data)
  2264. YL2.YL2Object:Load(ES2Data)
  2265. YL2.CC.StateCharacterCreator:Enter()
  2266. YL2.StateManager:set_Current(State)
  2267. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2268. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2269. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2270. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2271.  
  2272. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2273.  
  2274. Rebuilt mesh collider
  2275. UnityEngine.Logger:Log(LogType, Object)
  2276. UnityEngine.Debug:Log(Object)
  2277. YL2.CC.CharacterBuilder:BuildMesh()
  2278. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2279. YL2.YL2Object:LoadLocal(ES2Data)
  2280. YL2.YL2Object:Load(ES2Data)
  2281. YL2.CC.StateCharacterCreator:Enter()
  2282. YL2.StateManager:set_Current(State)
  2283. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2284. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2285. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2286. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2287.  
  2288. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2289.  
  2290. Took 13.6853 ms to create and load 110 items (0.124411818181818 ms per item)
  2291. UnityEngine.Logger:Log(LogType, Object)
  2292. UnityEngine.Debug:Log(Object)
  2293. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2294. YL2.YL2Object:LoadLocal(ES2Data)
  2295. YL2.YL2Object:Load(ES2Data)
  2296. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2297. YL2.YL2Object:LoadLocal(ES2Data)
  2298. YL2.YL2Object:Load(ES2Data)
  2299. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2300. YL2.YL2Object:LoadLocal(ES2Data)
  2301. YL2.YL2Object:Load(ES2Data)
  2302. YL2.CC.StateCharacterCreator:Enter()
  2303. YL2.StateManager:set_Current(State)
  2304. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2305. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2306. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2307. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2308.  
  2309. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2310.  
  2311. Took 1.9449 ms to create and load 15 items (0.12966 ms per item)
  2312. UnityEngine.Logger:Log(LogType, Object)
  2313. UnityEngine.Debug:Log(Object)
  2314. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2315. YL2.YL2Object:LoadLocal(ES2Data)
  2316. YL2.YL2Object:Load(ES2Data)
  2317. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2318. YL2.YL2Object:LoadLocal(ES2Data)
  2319. YL2.YL2Object:Load(ES2Data)
  2320. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2321. YL2.YL2Object:LoadLocal(ES2Data)
  2322. YL2.YL2Object:Load(ES2Data)
  2323. YL2.CC.StateCharacterCreator:Enter()
  2324. YL2.StateManager:set_Current(State)
  2325. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2326. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2327. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2328. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2329.  
  2330. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2331.  
  2332. Took 2.269 ms to create and load 12 items (0.189083333333333 ms per item)
  2333. UnityEngine.Logger:Log(LogType, Object)
  2334. UnityEngine.Debug:Log(Object)
  2335. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2336. YL2.YL2Object:LoadLocal(ES2Data)
  2337. YL2.YL2Object:Load(ES2Data)
  2338. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2339. YL2.YL2Object:LoadLocal(ES2Data)
  2340. YL2.YL2Object:Load(ES2Data)
  2341. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2342. YL2.YL2Object:LoadLocal(ES2Data)
  2343. YL2.YL2Object:Load(ES2Data)
  2344. YL2.CC.StateCharacterCreator:Enter()
  2345. YL2.StateManager:set_Current(State)
  2346. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2347. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2348. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2349. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2350.  
  2351. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2352.  
  2353. Took 13.9022 ms to create and load 67 items (0.20749552238806 ms per item)
  2354. UnityEngine.Logger:Log(LogType, Object)
  2355. UnityEngine.Debug:Log(Object)
  2356. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2357. YL2.YL2Object:LoadLocal(ES2Data)
  2358. YL2.YL2Object:Load(ES2Data)
  2359. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2360. YL2.YL2Object:LoadLocal(ES2Data)
  2361. YL2.YL2Object:Load(ES2Data)
  2362. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2363. YL2.YL2Object:LoadLocal(ES2Data)
  2364. YL2.YL2Object:Load(ES2Data)
  2365. YL2.CC.StateCharacterCreator:Enter()
  2366. YL2.StateManager:set_Current(State)
  2367. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2368. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2369. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2370. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2371.  
  2372. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2373.  
  2374. Took 2.4495 ms to create and load 19 items (0.128921052631579 ms per item)
  2375. UnityEngine.Logger:Log(LogType, Object)
  2376. UnityEngine.Debug:Log(Object)
  2377. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2378. YL2.YL2Object:LoadLocal(ES2Data)
  2379. YL2.YL2Object:Load(ES2Data)
  2380. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2381. YL2.YL2Object:LoadLocal(ES2Data)
  2382. YL2.YL2Object:Load(ES2Data)
  2383. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2384. YL2.YL2Object:LoadLocal(ES2Data)
  2385. YL2.YL2Object:Load(ES2Data)
  2386. YL2.CC.StateCharacterCreator:Enter()
  2387. YL2.StateManager:set_Current(State)
  2388. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2389. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2390. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2391. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2392.  
  2393. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2394.  
  2395. Took 14.6507 ms to create and load 69 items (0.212328985507246 ms per item)
  2396. UnityEngine.Logger:Log(LogType, Object)
  2397. UnityEngine.Debug:Log(Object)
  2398. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2399. YL2.YL2Object:LoadLocal(ES2Data)
  2400. YL2.YL2Object:Load(ES2Data)
  2401. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2402. YL2.YL2Object:LoadLocal(ES2Data)
  2403. YL2.YL2Object:Load(ES2Data)
  2404. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2405. YL2.YL2Object:LoadLocal(ES2Data)
  2406. YL2.YL2Object:Load(ES2Data)
  2407. YL2.CC.StateCharacterCreator:Enter()
  2408. YL2.StateManager:set_Current(State)
  2409. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2410. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2411. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2412. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2413.  
  2414. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2415.  
  2416. Took 5.0819 ms to create and load 24 items (0.211745833333333 ms per item)
  2417. UnityEngine.Logger:Log(LogType, Object)
  2418. UnityEngine.Debug:Log(Object)
  2419. YL2.CC.Appendages.AppendageGroup:ActuallyLoadLocal(ES2Data)
  2420. YL2.YL2Object:LoadLocal(ES2Data)
  2421. YL2.YL2Object:Load(ES2Data)
  2422. YL2.CC.Appendages.AppendageHandler:ActuallyLoadLocal(ES2Data)
  2423. YL2.YL2Object:LoadLocal(ES2Data)
  2424. YL2.YL2Object:Load(ES2Data)
  2425. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  2426. YL2.YL2Object:LoadLocal(ES2Data)
  2427. YL2.YL2Object:Load(ES2Data)
  2428. YL2.CC.StateCharacterCreator:Enter()
  2429. YL2.StateManager:set_Current(State)
  2430. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2431. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2432. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2433. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2434.  
  2435. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2436.  
  2437. Missing nm or ao for part Resources/cc/models/parts/ears/horseears/horseears at paths: Resources/cc/models/parts/ears/horseears/horseears_nm, Resources/cc/models/parts/ears/horseears/horseears_ao.
  2438. UnityEngine.Logger:Log(LogType, Object)
  2439. UnityEngine.Debug:Log(Object)
  2440. YL2.CC.Part:GetBaseNormalAOTextures()
  2441. System.Func`1:Invoke()
  2442. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2443. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2444. YL2.YL2Object:LoadLocal(ES2Data)
  2445. YL2.YL2Object:Load(ES2Data)
  2446. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2447. YL2.YL2Object:LoadLocal(ES2Data)
  2448. YL2.YL2Object:Load(ES2Data)
  2449. YL2.YL2Object:LoadLocal(ES2Data)
  2450. YL2.YL2Object:Load(ES2Data)
  2451. YL2.CC.StateCharacterCreator:Enter()
  2452. YL2.StateManager:set_Current(State)
  2453. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2454. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2455. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2456. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2457.  
  2458. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2459.  
  2460. Missing nm or ao for part Resources/cc/models/parts/tails/horse/horse at paths: Resources/cc/models/parts/tails/horse/horse_nm, Resources/cc/models/parts/tails/horse/horse_ao.
  2461. UnityEngine.Logger:Log(LogType, Object)
  2462. UnityEngine.Debug:Log(Object)
  2463. YL2.CC.Part:GetBaseNormalAOTextures()
  2464. System.Func`1:Invoke()
  2465. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  2466. YL2.CC.Part:ActuallyLoadLocal(ES2Data)
  2467. YL2.YL2Object:LoadLocal(ES2Data)
  2468. YL2.YL2Object:Load(ES2Data)
  2469. YL2.CC.PartHandler:ActuallyLoadLocal(ES2Data)
  2470. YL2.YL2Object:LoadLocal(ES2Data)
  2471. YL2.YL2Object:Load(ES2Data)
  2472. YL2.YL2Object:LoadLocal(ES2Data)
  2473. YL2.YL2Object:Load(ES2Data)
  2474. YL2.CC.StateCharacterCreator:Enter()
  2475. YL2.StateManager:set_Current(State)
  2476. YL2.CC.<>c__DisplayClass6_0:<SetupInterface>b__19()
  2477. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2478. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  2479. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2480.  
  2481. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2482.  
  2483. Mesh is null!
  2484. UnityEngine.Logger:Log(LogType, Object)
  2485. UnityEngine.Debug:LogWarning(Object)
  2486. YL2.CC.TextureBuilder.Layer:Perform()
  2487. YL2.CC.TextureBuilder.TextureBuilder:UpdateColorTextures()
  2488. YL2.CC.TextureBuilder.<_ScheduleUpdateTexturesCoroutine>d__24:MoveNext()
  2489. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2490.  
  2491. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2492.  
  2493. Material UIGradient(Clone) doesn't have _Stencil property
  2494. UnityEngine.Logger:Log(LogType, Object, Object)
  2495. UnityEngine.Debug:LogWarning(Object, Object)
  2496. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2497. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2498. UnityEngine.UI.Graphic:get_materialForRendering()
  2499. UnityEngine.UI.Image:UpdateMaterial()
  2500. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2501. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2502. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2503.  
  2504. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2505.  
  2506. Material UIGradient(Clone) doesn't have _Stencil property
  2507. UnityEngine.Logger:Log(LogType, Object, Object)
  2508. UnityEngine.Debug:LogWarning(Object, Object)
  2509. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2510. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2511. UnityEngine.UI.Graphic:get_materialForRendering()
  2512. UnityEngine.UI.Image:UpdateMaterial()
  2513. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2514. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2515. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2516.  
  2517. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2518.  
  2519. Material UIGradient(Clone) doesn't have _Stencil property
  2520. UnityEngine.Logger:Log(LogType, Object, Object)
  2521. UnityEngine.Debug:LogWarning(Object, Object)
  2522. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2523. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2524. UnityEngine.UI.Graphic:get_materialForRendering()
  2525. UnityEngine.UI.Image:UpdateMaterial()
  2526. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2527. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2528. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2529.  
  2530. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2531.  
  2532. Reset: 0.2155 ms
  2533. CalculateRefitParallel: 0.3215 ms
  2534. ApplyRefit: 4.0997 ms
  2535. Total time: 4.6425 ms
  2536. UnityEngine.Logger:Log(LogType, Object)
  2537. UnityEngine.Debug:Log(Object)
  2538. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2539. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2540. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  2541. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2542.  
  2543. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2544.  
  2545. Reset: 0.1477 ms
  2546. CalculateRefitParallel: 0.3239 ms
  2547. ApplyRefit: 3.2534 ms
  2548. Total time: 3.7296 ms
  2549. UnityEngine.Logger:Log(LogType, Object)
  2550. UnityEngine.Debug:Log(Object)
  2551. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  2552. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  2553. YL2.CC.<BreastControllerRefit>d__225:MoveNext()
  2554. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2555.  
  2556. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2557.  
  2558. CalculateCorrectiveShapes: 22.306 ms
  2559. Total time: 22.3081 ms
  2560. UnityEngine.Logger:Log(LogType, Object)
  2561. UnityEngine.Debug:Log(Object)
  2562. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  2563. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__206:MoveNext()
  2564. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  2565.  
  2566. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2567.  
  2568. FBIK chain length is 0, can't initiate solver.
  2569. UnityEngine.Logger:Log(LogType, Object, Object)
  2570. UnityEngine.Debug:LogWarning(Object, Object)
  2571. RootMotion.Warning:Log(String, Transform, Boolean)
  2572. RootMotion.FinalIK.IKSolver:Initiate(Transform)
  2573. RootMotion.FinalIK.IK:InitiateSolver()
  2574. RootMotion.SolverManager:OnDisable()
  2575. YL2.Character:CreateIK()
  2576. YL2.Character:ApplyConfiguration()
  2577. YL2.CC.StateCharacterCreatorPose:Enter()
  2578. YL2.StateManager:set_Current(State)
  2579. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2580. YL2.MenuOptionUICommand:OnClick()
  2581. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2582. System.Action`2:Invoke(T1, T2)
  2583. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2584. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2585. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2586. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2587. UnityEngine.EventSystems.EventSystem:Update()
  2588.  
  2589. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2590.  
  2591. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewUICommands. Is info button missing?
  2592. UnityEngine.Logger:Log(LogType, Object)
  2593. UnityEngine.Debug:Log(Object)
  2594. YL2.InspectorCellViewProperty:Awake()
  2595. UnityEngine.Object:Instantiate(T)
  2596. EnhancedUI.EnhancedScroller.EnhancedScroller:GetCellView(EnhancedScrollerCellView)
  2597. YL2.PropertiesController:GetCellView(EnhancedScroller, Int32, Int32)
  2598. EnhancedUI.EnhancedScroller.EnhancedScroller:_AddCellView(Int32, ListPositionEnum)
  2599. EnhancedUI.EnhancedScroller.EnhancedScroller:_ResetVisibleCellViews()
  2600. EnhancedUI.EnhancedScroller.EnhancedScroller:_Resize(Boolean)
  2601. EnhancedUI.EnhancedScroller.EnhancedScroller:ReloadData(Single)
  2602. YL2.Extensions:ReloadDataKeepOffset(EnhancedScroller)
  2603. YL2.CC.StateCharacterCreatorPose:Enter()
  2604. YL2.StateManager:set_Current(State)
  2605. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2606. YL2.MenuOptionUICommand:OnClick()
  2607. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  2608. System.Action`2:Invoke(T1, T2)
  2609. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  2610. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  2611. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  2612. UnityEngine.EventSystems.StandaloneInputModule:Process()
  2613. UnityEngine.EventSystems.EventSystem:Update()
  2614.  
  2615. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2616.  
  2617. Refreshed 2 assets.
  2618. UnityEngine.Logger:Log(LogType, Object)
  2619. UnityEngine.Debug:Log(Object)
  2620. YL2.LocalAssetManager:RefreshAssets()
  2621. System.Action`1:Invoke(T)
  2622.  
  2623. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2624.  
  2625. Refreshed 0 assets.
  2626. UnityEngine.Logger:Log(LogType, Object)
  2627. UnityEngine.Debug:Log(Object)
  2628. YL2.LocalAssetManager:RefreshAssets()
  2629. System.Action`1:Invoke(T)
  2630.  
  2631. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2632.  
  2633. Refreshed 0 assets.
  2634. UnityEngine.Logger:Log(LogType, Object)
  2635. UnityEngine.Debug:Log(Object)
  2636. YL2.LocalAssetManager:RefreshAssets()
  2637. System.Action`1:Invoke(T)
  2638.  
  2639. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2640.  
  2641. Refreshed 0 assets.
  2642. UnityEngine.Logger:Log(LogType, Object)
  2643. UnityEngine.Debug:Log(Object)
  2644. YL2.LocalAssetManager:RefreshAssets()
  2645. System.Action`1:Invoke(T)
  2646.  
  2647. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2648.  
  2649. Refreshed 0 assets.
  2650. UnityEngine.Logger:Log(LogType, Object)
  2651. UnityEngine.Debug:Log(Object)
  2652. YL2.LocalAssetManager:RefreshAssets()
  2653. System.Action`1:Invoke(T)
  2654.  
  2655. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2656.  
  2657. Refreshed 0 assets.
  2658. UnityEngine.Logger:Log(LogType, Object)
  2659. UnityEngine.Debug:Log(Object)
  2660. YL2.LocalAssetManager:RefreshAssets()
  2661. System.Action`1:Invoke(T)
  2662.  
  2663. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2664.  
  2665. Material UIGradient(Clone) doesn't have _Stencil property
  2666. UnityEngine.Logger:Log(LogType, Object, Object)
  2667. UnityEngine.Debug:LogWarning(Object, Object)
  2668. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2669. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2670. UnityEngine.UI.Graphic:get_materialForRendering()
  2671. UnityEngine.UI.Image:UpdateMaterial()
  2672. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2673. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2674. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2675.  
  2676. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2677.  
  2678. Material UIGradient(Clone) doesn't have _Stencil property
  2679. UnityEngine.Logger:Log(LogType, Object, Object)
  2680. UnityEngine.Debug:LogWarning(Object, Object)
  2681. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2682. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2683. UnityEngine.UI.Graphic:get_materialForRendering()
  2684. UnityEngine.UI.Image:UpdateMaterial()
  2685. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2686. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2687. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2688.  
  2689. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2690.  
  2691. Material UIGradient(Clone) doesn't have _Stencil property
  2692. UnityEngine.Logger:Log(LogType, Object, Object)
  2693. UnityEngine.Debug:LogWarning(Object, Object)
  2694. UnityEngine.UI.StencilMaterial:Add(Material, Int32, StencilOp, CompareFunction, ColorWriteMask, Int32, Int32)
  2695. UnityEngine.UI.MaskableGraphic:GetModifiedMaterial(Material)
  2696. UnityEngine.UI.Graphic:get_materialForRendering()
  2697. UnityEngine.UI.Image:UpdateMaterial()
  2698. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  2699. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  2700. Dreamteck.Splines.EmptySplineHandler:Invoke()
  2701.  
  2702. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  2703.  
  2704. Refreshed 0 assets.
  2705. UnityEngine.Logger:Log(LogType, Object)
  2706. UnityEngine.Debug:Log(Object)
  2707. YL2.LocalAssetManager:RefreshAssets()
  2708. System.Action`1:Invoke(T)
  2709.  
  2710. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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