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- unbindall
- bind "0" "slot10"
- bind "1" "slot1"
- bind "2" "slot2"
- bind "3" "slot3"
- bind "4" "slot4"
- bind "5" "slot5"
- bind "6" "slot6"
- bind "7" "slot7"
- bind "8" "slot8"
- bind "9" "slot9"
- bind "b" "buymenu"
- bind "c" "radio3"
- bind "d" "+moveright"
- bind "e" "+use"
- bind "f" "impulse 100"
- bind "g" "drop"
- bind "h" "commandmenu"
- bind "i" "zb_teamcash" // Ouo c'était dur!
- bind "j" "cheer"
- bind "k" "+voicerecord"
- bind "m" "chooseteam"
- bind "n" "nightvision"
- bind "o" "buyequip"
- bind "q" "+moveleft"
- bind "r" "+reload"
- bind "s" "+back"
- bind "t" "impulse 201"
- bind "u" "messagemode2"
- bind "x" "radio2"
- bind "y" "messagemode"
- bind "z" "+forward"
- bind "`" "toggleconsole"
- bind "," "buyammo1"
- bind "." "buyammo2"
- bind "SPACE" "+jump"
- bind "TAB" "+showscores"
- bind "ESCAPE" "cancelselect"
- bind "PAUSE" "pause"
- bind "SHIFT" "+speed"
- bind "CTRL" "+duck"
- bind "F1" "autobuy"
- bind "F2" "rebuy"
- bind "F3" "askconnect_accept"
- bind "F4" "bug"
- bind "F5" "jpeg"
- bind "F6" "save quick"
- bind "F7" "load quick"
- bind "F10" "quit prompt"
- bind "MOUSE1" "+attack"
- bind "MOUSE2" "+attack2"
- bind "MWHEELUP" "invprev"
- bind "MWHEELDOWN" "invnext"
- cl_righthand "1"
- cl_rumblescale "1.0"
- cl_debugrumble "0"
- cl_thirdperson "0"
- cl_team "default"
- cl_class "default"
- hud_takesshots "0"
- hud_freezecamhide "0"
- cl_detail_max_sway "5"
- cl_detail_avoid_radius "64"
- cl_detail_avoid_force "0.4"
- cl_detail_avoid_recover_speed "0.25"
- cl_showhelp "1"
- hud_draw_fixed_reticle "0"
- hud_achievement_description "1"
- hud_achievement_count "5"
- cl_chatfilters "63"
- cl_chatfilter_version "1"
- cc_linger_time "1.0"
- cc_predisplay_time "0.25"
- cc_subtitles "0"
- cc_lang ""
- crosshair "1"
- cl_observercrosshair "1"
- g15_update_msec "250"
- cam_snapto "0"
- cam_ideallag "4.0"
- cam_idealdelta "4.0"
- cam_idealyaw "0"
- cam_idealpitch "0"
- cam_idealdist "150"
- cam_idealdistright "0"
- cam_idealdistup "0"
- cam_collision "1"
- c_maxpitch "90"
- c_minpitch "0"
- c_maxyaw "135"
- c_minyaw "-135"
- c_maxdistance "200"
- c_mindistance "30"
- c_orthowidth "100"
- c_orthoheight "100"
- joy_name "joystick"
- joy_advanced "0"
- joy_advaxisx "0"
- joy_advaxisy "0"
- joy_advaxisz "0"
- joy_advaxisr "0"
- joy_advaxisu "0"
- joy_advaxisv "0"
- joy_forwardthreshold "0.15"
- joy_sidethreshold "0.15"
- joy_pitchthreshold "0.15"
- joy_yawthreshold "0.15"
- joy_forwardsensitivity "-1"
- joy_sidesensitivity "1"
- joy_pitchsensitivity "1"
- joy_yawsensitivity "-1"
- joy_response_move "1"
- joy_response_look "0"
- joy_lowend "1"
- joy_lowmap "1"
- joy_accelscale "0.6"
- joy_accelmax "1.0"
- joy_autoaimdampenrange "0"
- joy_autoaimdampen "0"
- joy_diagonalpov "0"
- joy_display_input "0"
- joy_wingmanwarrior_turnhack "0"
- joy_inverty "0"
- joy_movement_stick "0"
- joy_xcontroller_cfg_loaded "0"
- cl_upspeed "320"
- cl_forwardspeed "400"
- cl_backspeed "400"
- lookspring "0"
- lookstrafe "0"
- joystick "0"
- m_pitch "0.022"
- m_filter "1"
- sensitivity "2.000000"
- m_side "0.8"
- m_yaw "0.022"
- m_forward "1"
- m_customaccel "0"
- m_customaccel_scale "0.04"
- m_customaccel_max "0"
- m_customaccel_exponent "1"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- m_mousespeed "1"
- cl_mouselook "1"
- cl_idealpitchscale "0.8"
- net_scale "5"
- net_graphpos "1"
- net_graphsolid "1"
- net_graphtext "1"
- net_graphmsecs "400"
- net_graphshowlatency "1"
- net_graphshowinterp "1"
- net_graph "1"
- net_graphheight "64"
- net_graphproportionalfont "1"
- mat_software_aa_strength "0.000000"
- mat_software_aa_quality "0"
- mat_software_aa_edge_threshold "1.0"
- mat_software_aa_blur_one_pixel_lines "0.5"
- mat_software_aa_tap_offset "1.0"
- mat_software_aa_strength_vgui "1.000000"
- voice_modenable "1"
- hud_fastswitch "1"
- cl_playerspraydisable "0"
- muzzleflash_light "1"
- hud_classautokill "1"
- overview_health "1"
- overview_names "1"
- overview_tracks "1"
- overview_locked "1"
- overview_alpha "1.0"
- spec_scoreboard "0"
- cl_spec_mode "1"
- cl_disablehtmlmotd "0"
- cl_buy_favorite_quiet "0"
- cl_buy_favorite_nowarn "0"
- cl_autowepswitch "0"
- cl_autohelp "0"
- cl_show_achievement_popups "1"
- cl_disablefreezecam "1"
- cl_radartype "0"
- cl_radaralpha "200"
- cl_locationalpha "150"
- cl_crosshaircolor "5"
- cl_dynamiccrosshair "0"
- cl_scalecrosshair "1"
- cl_crosshairscale "2700"
- cl_crosshairalpha "200"
- cl_crosshairusealpha "0"
- cl_scoreboard_ct_color_red "150"
- cl_scoreboard_ct_color_green "200"
- cl_scoreboard_ct_color_blue "255"
- cl_scoreboard_t_color_red "240"
- cl_scoreboard_t_color_green "90"
- cl_scoreboard_t_color_blue "90"
- cl_scoreboard_dead_color_red "125"
- cl_scoreboard_dead_color_green "125"
- cl_scoreboard_dead_color_blue "125"
- cl_radar_locked "0"
- overview_preferred_mode "1"
- overview_preferred_view_size "600"
- cl_round_win_fade_time "1.5"
- cl_nowinpanel "1"
- r_eyegloss "1"
- vgui_message_dialog_modal "1"
- commentary_firstrun "0"
- scene_showfaceto "0"
- ai_report_task_timings_on_limit "0"
- ai_think_limit_label "0"
- npc_height_adjust "1"
- sv_pvsskipanimation "1"
- scene_showlook "0"
- scene_showmoveto "0"
- scene_showunlock "0"
- commentary "0"
- xbox_throttlebias "100"
- xbox_throttlespoof "200"
- xbox_autothrottle "1"
- func_break_max_pieces "15"
- suitvolume "0.25"
- option_duck_method "1"
- sk_autoaim_mode "1"
- sv_noclipaccelerate "5"
- sv_noclipspeed "5"
- sv_specaccelerate "5"
- sv_specspeed "3"
- sv_specnoclip "1"
- sv_backspeed "0.6"
- sv_skyname "sky_dust"
- bugreporter_uploadasync "0"
- cl_cmdrate "80"
- cl_updaterate "100"
- closecaption "0"
- skill "1"
- net_maxroutable "1260"
- cl_allowupload "1"
- name "KrmS Phenix-gaming.eu"
- password "mangesexe"
- sv_unlockedchapters "1"
- tv_nochat "0"
- cl_showpluginmessages "1"
- cl_timeout "30"
- cl_logofile "materials/vgui/logos/spray.vtf"
- cl_soundfile "sound/player/jingle.wav"
- cl_forcepreload "0"
- cl_allowdownload "1"
- cl_downloadfilter "all"
- con_enable "1"
- r_eyemove "1"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- r_ambientboost "1"
- r_ambientmin "0.3"
- r_ambientfactor "5"
- r_drawmodelstatsoverlaymin "0.1"
- r_drawmodelstatsoverlaymax "1.5"
- mp_decals "200.000000"
- sv_logsdir "logs"
- sv_logfile "1"
- sv_logflush "0"
- sv_logecho "1"
- sv_log_onefile "0"
- sv_logbans "0"
- sv_voiceenable "1"
- sv_forcepreload "0"
- snd_legacy_surround "0"
- snd_pitchquality "1"
- volume "1.0"
- snd_musicvolume "1.0"
- snd_mixahead "0.1"
- adsp_debug "0"
- snd_ducktovolume "0.55"
- snd_duckerattacktime "0.5"
- snd_duckerreleasetime "2.5"
- snd_duckerthreshold "0.15"
- dsp_slow_cpu "0"
- dsp_volume "1.0"
- dsp_enhance_stereo "1"
- voice_scale "1"
- voice_enable "1"
- voice_forcemicrecord "1"
- budget_bargraph_background_alpha "128"
- budget_peaks_window "30"
- budget_averages_window "30"
- budget_show_peaks "1"
- budget_show_averages "0"
- budget_show_history "1"
- budget_history_numsamplesvisible "100"
- budget_history_range_ms "66.666666667"
- budget_panel_bottom_of_history_fraction ".25"
- budget_bargraph_range_ms "16.6666666667"
- budget_background_alpha "128"
- budget_panel_x "0"
- budget_panel_y "50"
- budget_panel_width "512"
- budget_panel_height "384"
- texture_budget_panel_x "0"
- texture_budget_panel_y "450"
- texture_budget_panel_width "512"
- texture_budget_panel_height "284"
- texture_budget_panel_bottom_of_history_fraction ".25"
- texture_budget_background_alpha "128"
- vprof_graphwidth "512"
- vprof_graphheight "256"
- vprof_verbose "1"
- vprof_unaccounted_limit "0.3"
- vprof_warningmsec "10"
- mat_monitorgamma_tv_enabled "0"
- mat_queue_mode "-2"
- mat_texture_list_content_path ""
- joy_wingmanwarrior_centerhack "0"
- joy_axisbutton_threshold "0.3"
- // ******************************
- // * *
- // * Phenix KrmS - 23/09/2010 *
- // * *
- // ******************************
- rate "1048576" // ( def. "10000" ) Max bytes/sec the host can receive data
- gl_clear "0" // ( def. "0" ) Disables the gl_clear convariable.
- props_break_max_pieces "0" // ( def. "-1" ) Maximum prop breakable piece count (-1 = model default)
- lod_TransitionDist "0" // ( def. "800" )
- flex_smooth "0" // ( def. "1" ) Applies smoothing/decay curve to flex animation controller changes.
- showhitlocation "1" // ( def. "0" )
- dsp_water "14" // ( def. "14" )
- blink_duration "0" // ( def. "0.2" ) How many seconds an eye blink will last.
- weapon_showproficiency "1" // ( def. "0" )
- sensitivity "1.5" // ( def. "3" ) min. 0.000100 max. 10000000.000000 Mouse sensitivity.
- fps_max "0" // ( def. "300" ) Frame rate limiter, cannot be set while connected to a server.
- jpeg_quality "100" // ( def. "90" ) Jpeg screenshot quality.
- cl_cmdrate "100" // ( def. "30" ) min. 10.000000 max. 100.000000 Max number of command packets sent to server per second
- cl_updaterate "100" // ( def. "20" ) Number of packets per second of updates you are requesting from the server
- cl_interp "0.032" // ( def. "0.1" ) min. 0.000000 max. 0.500000 Sets the interpolation amount (bounded on low side by server interp ratio settings).
- cl_interp_ratio "1" // ( def. "2.0" ) Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
- cl_lagcompensation "1" // ( def. "1" ) Perform server side lag compensation of weapon firing events.
- cl_predictweapons "1" // ( def. "1" ) Perform client side prediction of weapon effects.
- cl_smooth "0" // ( def. "1" ) Smooth view/eye origin after prediction errors
- cl_smoothtime "0.01" // ( def. "0.1" ) min. 0.010000 max. 2.000000 Smooth client's view after prediction error over this many seconds
- cl_phys_props_max "0" // ( def. "300" ) Maximum clientside physic props
- cl_ragdoll_physics_enable "1" // ( def. "1" ) Enable/disable ragdoll physics
- cl_ragdoll_collide "0" // ( def. "0" ) Ragdoll collisions
- cl_drawmonitors "0" // ( def. "1" ) Disables the rendering of ingame "monitors" which contain 3d rendered images.
- cl_ejectbrass "0" // ( def. "1" ) Disables brass ejection
- cl_forcepreload "1" // ( def. "0" ) Forces the game to load all texture and model information into memory on map load.
- cl_show_splashes "0" // ( def. "1" ) Disables water splashes.
- cl_detail_avoid_force "0" // ( def. "0" ) Force with which to avoid players ( in units, percentage of the width of the detail sprite )
- cl_detail_avoid_radius "0" // ( def. "0" ) Radius around detail sprite to avoid players
- cl_detail_avoid_recover_speed "0" // ( def. "0" ) How fast to recover position after avoiding players
- cl_detail_max_sway "0" // ( def. "0" ) Amplitude of the detail prop sway
- cl_wpn_sway_interp "0" // ( def. "0.1" )
- cl_rumblescale "0" // ( def. "1.0" ) Scale sensitivity of rumble effects (0 to 1.0)
- cl_scoreboard_dead_color_red "0" // ( def. "125" ) min. 0.000000 max. 255.000000 Scoreboard dead player data red channel
- cl_scoreboard_dead_color_green "0" // ( def. "125" ) min. 0.000000 max. 255.000000 Scoreboard dead player data green channel
- cl_scoreboard_dead_color_blue "0" // ( def. "125" ) min. 0.000000 max. 255.000000 Scoreboard dead player data blue channel
- cl_scoreboard_dead_clan_color_red "0" // ( def. "125" ) min. 0.000000 max. 255.000000 Scoreboard dead player clan tag red channel
- cl_scoreboard_dead_clan_color_green "0" // ( def. "125" ) min. 0.000000 max. 255.000000 Scoreboard dead player clan tag green channel
- cl_scoreboard_dead_clan_color_blue "0" // ( def. "125" ) min. 0.000000 max. 255.000000 Scoreboard dead player clan tag blue channel
- cl_clanid "903174" // Id of clan
- cl_crosshairscale "2700" // ( def. "0" ) Crosshair size
- r_ropetranslucent "0" // ( def. "1" )
- r_decals "1000" // ( def. "2048" ) Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time
- r_drawdetailprops "0" // ( def. "1" ) 'Detailed' props, such as grass, 0=Off, 1=Normal, 2=Wireframe
- r_drawflecks "0" // ( def. "1" ) Impact debris
- r_shadows "1" // ( def. "1" ) Player Shadows
- r_shadowmaxrendered "32" // ( def. "32" ) The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
- r_dynamic "0" // ( def. "1" ) Dynamic lighting
- r_3dsky "0" // ( def. "1" ) Enable the rendering of 3d sky boxes
- r_propsmaxdist "0" // ( def. "1200" ) Maximum visible distance
- r_worldlights "1" // ( def. "4" ) Number of world lights to use per vertex
- r_renderoverlayfragment "0" // ( def. "1" ) Overlaid textures that make up decal like effects
- r_eyes "0" // ( def. "1" ) Disables eyes in models.
- r_teeth "0" // ( def. "1" ) Disables teeth in models.
- r_decal_cullsize "0" // ( def. "5" )
- r_maxdlights "32" // ( def. "32" )
- r_maxnewsamples "0" // ( def. "6" )
- r_maxsampledist "0" // ( def. "128" )
- r_norefresh "0" // ( def. "0" )
- r_minnewsamples "0" // ( def. "3" )
- r_forcewaterleaf "0" // ( def. "1" ) Enable for optimization to water - considers view in leaf under water for purposes of culling
- r_eyesize "0" // ( def. "0" )
- r_eyeshift_z "0" // ( def. "0" )
- r_shadowrendertotexture "1" // ( def. "0" )
- r_flex "0" // ( def. "1" )
- r_eyeshift_y "0" // ( def. "0" )
- r_eyeshift_x "0" // ( def. "0" )
- r_eyemove "0" // ( def. "1" )
- r_eyegloss "0" // ( def. "1" )
- r_worldlightmin "0.0002" // ( def. "0.0002" )
- r_waterforcereflectentities "0" // ( def. "0" )
- r_PhysPropStaticLighting "0" // ( def. "1" )
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_WaterDrawReflection "0" // ( def. "1" ) Enable water reflection
- r_WaterDrawRefraction "0" // ( def. "1" ) Enable water refraction
- r_dopixelvisibility "0" // ( def. "1" )
- r_occlusion "0" // ( def. "1" ) Activate/deactivate the occlusion system.
- r_shadowmaxrendered "32" // ( def. "32" )
- r_rootlod "2" // ( def. "0" ) Root LOD
- r_lod "2" // ( def. "-1" )
- r_drawbatchdecals "0" // ( def. "1" ) Render decals batched.
- r_spray_lifetime "1" // ( def. "2" ) Number of rounds player sprays are visible
- r_ambientboost "0" // ( def. "1" ) Set to boost ambient term if it is totally swamped by local lights
- r_ambientfactor "1" // ( def. "5" ) Boost ambient cube by no more than this factor
- r_waterforceexpensive "0" // ( def. "0" )
- r_lightaverage "1" // ( def. "1" ) Activates/deactivate light averaging
- r_maxmodeldecal "0" // ( def. "50" )
- r_drawmodeldecals "0" // ( def. "1" )
- mat_clipz "0" // ( def. "1" ) Disables optimized Z-Buffer rendering.
- mat_disable_bloom "1" // ( def. "0" ) Disables bloom effects.
- mat_wateroverlaysize "8" // ( def. "128" ) Sets the resolution of water distortion. Must be multiple of 8.
- mat_debug_postprocessing_effects "0" // ( def. "0" ) 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
- mat_debugdepthmode "0" // ( def. "0" )
- mat_debugdepthval "128" // ( def. "128.0f" )
- mat_debugdepthvalmax "256" // ( def. "256.0f" )
- mat_compressedtextures "1" // ( def. "1" )
- mat_filterlightmaps "1" // ( def. "1" )
- mat_forcehardwaresync "0" // ( def. "1" )
- mat_parallaxmap "0" // ( def. "1" )
- mat_hdr_level "0" // ( def. "2" ) Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
- mat_bloomscale "0" // ( def. "1" )
- mat_forcemanagedtextureintohardware "0" // ( def. "1" )
- mat_reducefillrate "1" // ( def. "0" )
- mat_specular "0" // ( def. "1" ) Enable/Disable specularity for perf testing. Will cause a material reload upon change.
- mat_bumpmap "0" // ( def. "1" )
- mat_bufferprimitives "1" // ( def. "1" )
- mat_disable_lightwarp "1" // ( def. "0" )
- mat_framebuffercopyoverlaysize "0" // ( def. "128" )
- mat_disable_ps_patch "1" // ( def. "0" )
- mat_envmapsize "0" // ( def. "128" )
- mat_envmaptgasize "0" // ( def. "32.0" )
- mat_disable_fancy_blending "1" // ( def. "0" )
- mat_autoexposure_max "0" // ( def. "2" )
- mat_autoexposure_min "0" // ( def. "0.5" )
- mat_picmip "2" // ( def. "0" ) min. -1.000000 max. 4.000000
- mat_vsync "0" // ( def. "0" ) min. 0.000000 max. 1.000000 Force sync to vertical retrace
- mat_shadowstate "0" // ( def. "1" )
- mat_monitorgamma "1.6" // ( def. "2.2" ) min. 1.600000 max. 2.600000 monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
- mat_queue_mode "-1" // ( def. "-2" ) The queue/thread mode the material system should use: -2=legacy default, -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
- texture_budget_background_alpha "9999999" // ( def. "128" ) How translucent the budget panel is
- texture_budget_panel_height "0" // ( def. "284" ) Height in pixels of the budget panel
- texture_budget_panel_width "0" // ( def. "512" ) Width in pixels of the budget panel
- budget_peaks_window "0" // ( def. "30" ) Number of frames to look at when figuring out peak frametimes
- budget_show_peaks "0" // ( def. "1" ) Enable/disable peaks in the budget panel
- budget_averages_window "0" // ( def. "30" ) Number of frames to look at when figuring out average frametimes
- budget_background_alpha "0" // ( def. "128" ) How translucent the budget panel is
- budget_show_averages "0" // ( def. "0" ) Enable/disable averages in the budget panel
- budget_show_history "0" // ( def. "1" ) Turn history graph off and on. . good to turn off on low end
- budget_history_range_ms "5" // ( def. "66.666666667" ) Budget history range in milliseconds
- budget_history_numsamplesvisible "0" // ( def. "100" ) Number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
- rope_smooth "0" // ( def. "1" ) Do an antialiasing effect on ropes
- rope_wind_dist "0" // ( def. "1000" ) Don't use CPU applying small wind gusts to ropes when they're past this distance.
- rope_collide "0" // ( def. "1" ) Collide rope with the world
- rope_subdiv "0" // ( def. "2" ) min. 0.000000 max. 8.000000 Rope subdivision amount
- rope_smooth_maxalphawidth "0" // ( def. "1.75" )
- rope_smooth_maxalpha "0" // ( def. "0.5" ) Alpha for rope antialiasing effect
- rope_smooth_enlarge "0" // ( def. "1.4" ) How much to enlarge ropes in screen space for antialiasing effect
- rope_smooth_minwidth "0" // ( def. "0.3" ) When using smoothing, this is the min screenspace width it lets a rope shrink to
- rope_smooth_minalpha "0" // ( def. "0.2" ) Alpha for rope antialiasing effect
- rope_averagelight "0" // ( def. "1" ) Makes ropes use average of cubemap lighting instead of max intensity.
- rope_shake "0" // ( def. "0" )
- violence_ablood "1" // ( def. "1" ) Draw alien blood
- violence_agibs "1" // ( def. "1" ) Show alien gib entities
- violence_hblood "1" // ( def. "1" ) Draw human blood
- violence_hgibs "1" // ( def. "1" ) Show human gib entities
- cl_crosshaircolor_g 0
- cl_crosshaircolor_b 255
- cl_crosshaircolor_r 255
- cl_crosshairsize 3
- cl_crosshairthickness 1.3
- g_ragdoll_fadespeed "0" // ( def. "600" )
- g_ragdoll_lvfadespeed "0" // ( def. "100" )
- cl_legacy_crosshair_scale 0
- setinfo zb_wantautocashcalling"1"// zBlock - Allows automatic cash calling at the start of a round
- bind "i" "zb_teamcash"
- clear
- echo ""
- echo ""
- echo ""
- echo " 88O7Z8 DD88888 "
- echo " N8888~=+ 88OOO888 "
- echo " 88888:~~ OZOO888 "
- echo " 888OZ:O $IOOOO8 "
- echo " 888OO~ ?+OOOOO "
- echo " 88OOO+ +IOOOO "
- echo " 8OOOO? :OOOOO "
- echo " 8OOOOO .ZOOOO "
- echo " OOOOOO $ZZZZO "
- echo " DOOOOZZ ZZZZZZ "
- echo " D OZOZZZ Z$ZZZZO $ "
- echo " OD ZZZZZZ$ ++?OOOO 7 "
- echo " ZZ OOZO?++ +??????? 88 "
- echo " NOO I?????++ N ...,..,=+I+=DN N +?+++++? ?8 "
- echo " $II ?????+=~: ,:,,..,=++++~N ?+???+++I ~?? "
- echo " ZII7 I????+~~~:N 7N~:,.,=+?OI N ?????????, ?+? "
- echo " III$ $I???+~~++= 8:I~,:+?= NII????????? ???+ "
- echo " 7IIII$DD$IIII?++??N +~=?I NN=IIIIIIII: N8????? "
- echo " 777777I7IIIIII?????NNN+~=I?NNZI7I7IIIIIIII??????+ "
- echo " 77777777777777I?III???+~I778777777777IIIIIIIII: "
- echo " 7 8O7777777777777IIIII?+?I77777$7777777777III+ 8 "
- echo " $$ N8DO7$$$$$$7777I77?+?$I7$$$$$$$$7777$Z$7 II "
- echo " $$$$$ NN $$$$$$$$$$7?I=?$$$I$$$$$$$$7 N O777IN "
- echo " $$$$$$$$$$$$$$$$$$$$7?=?$$$$$7$$$$$$$$$$$$7777: "
- echo " $$$$$ZZZZZ$$$$$$$$$7?~7$$$$$$IZ$$$$$$$$$$$$7 "
- echo " 88ZZZZZZZZZZZZZZ$$7?:$$$$ZZZZI7ZZZZZ$$$$?? "
- echo " NNNDDDDDDZZZZZZZ$?,=$$ZZZZZZZI7DZD88OONN NN "
- echo " NNNNN ZZZZZZZ$+,I$ZZZZZZZZZ7D NNNNNN "
- echo " NNDNNOOZZZZZZZZZZ?~+7ZZZZZZZZOZO7$$ZZZNNNNNN "
- echo " NNNDDD88OOOOOOZZZ$8?IZZZZ7D8DOOOOO7$$=DDDNNN "
- echo " NDD88NDNNN NNO==7IZZZZOOZ=?Z N NNNDD88DNN "
- echo " NN88DD8N NN8IZ$$ZZOOOOOOIDD 88DD8DNN "
- echo " N D8DDN NNDDOZ$ZOOOOOOOOZDDN NND8N "
- echo " NNNN8 DN NNNNIO$7OOO88OD8OI7NNN DNNDNN "
- echo " NNN DNDI+~:$OO8888O~:Z+7DN NN NN N "
- echo " NNNO=,,=ZOO888888=.:ZODN N "
- echo " N N8I=.7OOOO88888:,+$NN "
- echo " NDO7?OO8Z$8888=ZODN N "
- echo " NZ$O+?==O88DN "
- echo " NN: NNNDN$8N "
- echo " N "
- echo " N N "
- echo ""
- echo ""
- echo ""
- echo " +---------------------------------+ "
- echo " | | "
- echo " | KrmS Config Loaded | "
- echo " | 22/02/2011 | "
- echo " | | "
- echo " +---------------------------------+ "
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