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SpiritualDonut

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May 26th, 2018
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  1. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  2.  
  3. local p = game:GetService("Players").LocalPlayer
  4. local char = p.Character
  5. local mouse = p:GetMouse()
  6. local larm = char:WaitForChild("Left Arm")
  7. local rarm = char:WaitForChild("Right Arm")
  8. local lleg = char:WaitForChild("Left Leg")
  9. local rleg = char:WaitForChild("Right Leg")
  10. local hed = char:WaitForChild("Head")
  11. local torso = char:WaitForChild("Torso")
  12. local root = char:WaitForChild("HumanoidRootPart")
  13. local hum = char:FindFirstChildOfClass("Humanoid")
  14. local debris = game:GetService("Debris")
  15. local input = game:GetService("UserInputService")
  16. local run = game:GetService("RunService")
  17. local rs = run.RenderStepped
  18. local wingpose = "Idle"
  19. local DebrisModel = Instance.new("Model",char)
  20. DebrisModel.Name = "Debris"
  21. repeat rs:wait() until p.CharacterAppearanceLoaded
  22.  
  23. noidle = false
  24. shift = false
  25. control = false
  26. no_nosound_able = false
  27. kills = 0
  28.  
  29. ----------------------------------------------------------------------------
  30.  
  31. function rswait(value)
  32. if value ~= nil and value ~= 0 then
  33. for i=1,value do
  34. rs:wait()
  35. end
  36. else
  37. rs:wait()
  38. end
  39. end
  40.  
  41. ----------------------------------------------------------------------------
  42.  
  43. local timeposition = 0
  44.  
  45. function music(id)
  46. if not torso:FindFirstChild("MusicRuin") then
  47. soundz = Instance.new("Sound",torso)
  48. end
  49. soundz.Volume = 10
  50. soundz.Name = "MusicRuin"
  51. soundz.Looped = true
  52. soundz.PlaybackSpeed = 1
  53. soundz.SoundId = "rbxassetid://"..id
  54. soundz:Stop()
  55. soundz:Play()
  56. if no_nosound_able == true then
  57. soundz.TimePosition = timeposition
  58. end
  59. end
  60.  
  61. ----------------------------------------------------------------------------
  62.  
  63. function lerp(a, b, t)
  64. return a + (b - a)*t
  65. end
  66.  
  67. ----------------------------------------------------------------------------
  68.  
  69. function Lerp(c1,c2,al)
  70. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  71. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  72. for i,v in pairs(com1) do
  73. com1[i] = v+(com2[i]-v)*al
  74. end
  75. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  76. end
  77.  
  78. ----------------------------------------------------------------------------
  79.  
  80. function slerp(a, b, t)
  81. dot = a:Dot(b)
  82. if dot > 0.99999 or dot < -0.99999 then
  83. return t <= 0.5 and a or b
  84. else
  85. r = math.acos(dot)
  86. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  87. end
  88. end
  89.  
  90. ----------------------------------------------------------------------------
  91.  
  92. function clerp(c1,c2,al)
  93.  
  94. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  95.  
  96. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  97.  
  98. for i,v in pairs(com1) do
  99.  
  100. com1[i] = lerp(v,com2[i],al)
  101.  
  102. end
  103.  
  104. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  105.  
  106. end
  107.  
  108. ----------------------------------------------------------------------------
  109.  
  110. function findAllNearestTorso(pos,dist)
  111. local list = workspace:children()
  112. local torso = {}
  113. local temp = nil
  114. local human = nil
  115. local temp2 = nil
  116. for x = 1, #list do
  117. temp2 = list[x]
  118. if (temp2.className == "Model") and (temp2 ~= char) then
  119. temp = temp2:findFirstChild("Torso")
  120. human = temp2:findFirstChildOfClass("Humanoid")
  121. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  122. if (temp.Position - pos).magnitude < dist then
  123. table.insert(torso,temp)
  124. dist = (temp.Position - pos).magnitude
  125. end
  126. end
  127. end
  128. end
  129. return torso
  130. end
  131.  
  132. ----------------------------------------------------------------------------
  133.  
  134. function checkIfNotPlayer(model)
  135. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  136. return true
  137. else
  138. return false
  139. end
  140. end
  141.  
  142. ----------------------------------------------------------------------------
  143.  
  144. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  145.  
  146. local wld = Instance.new("Weld", wp1)
  147.  
  148. wld.Part0 = wp0
  149.  
  150. wld.Part1 = wp1
  151.  
  152. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  153.  
  154. return wld
  155.  
  156. end
  157.  
  158. function weld(model)
  159. local parts,last = {}
  160. local function scan(parent)
  161. for _,v in pairs(parent:GetChildren()) do
  162. if (v:IsA("BasePart")) then
  163. if (last) then
  164. local w = Instance.new("Weld")
  165. w.Name = ("%s_Weld"):format(v.Name)
  166. w.Part0,w.Part1 = last,v
  167. w.C0 = last.CFrame:inverse()
  168. w.C1 = v.CFrame:inverse()
  169. w.Parent = last
  170. end
  171. last = v
  172. table.insert(parts,v)
  173. end
  174. scan(v)
  175. end
  176. end
  177. scan(model)
  178. for _,v in pairs(parts) do
  179. v.Anchored = false
  180. v.Locked = true
  181. v.Anchored = false
  182. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  183. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  184. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  185. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  186. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  187. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  188. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  189. end
  190. end
  191.  
  192. ----------------------------------------------------------------------------
  193.  
  194. function calculate(part,asd)
  195. local Head = hed
  196. local RightShoulder = asd
  197. local RightArm = part
  198. local MousePosition = mouse.Hit.p
  199. local ToMouse = (MousePosition - Head.Position).unit
  200. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  201. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  202. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  203. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  204. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  205. if tostring(LateralAngle) == "-1.#IND" then
  206. LateralAngle = 0
  207. end
  208. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  209. if LateralAngle > (math.pi / 2) then
  210. LateralAngle = (math.pi / 2)
  211. local Torso = root
  212. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  213. if Point.Z > 0 then
  214. if Point.X > -0 and RightArm == rarm then
  215. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  216. elseif Point.X < 0 and RightArm == rarm then
  217. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  218. end
  219. end
  220. end
  221. if Cross.Y < 0 then
  222. LateralAngle = -LateralAngle
  223. end
  224. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  225. end
  226.  
  227. ----------------------------------------------------------------------------
  228.  
  229. function sound(id,position,vol,pitch,start,finish)
  230. coroutine.resume(coroutine.create(function()
  231.  
  232. local part = Instance.new("Part",workspace)
  233. part.Position = position
  234. part.Size = Vector3.new(0,0,0)
  235. part.CanCollide = false
  236. part.Transparency = 1
  237.  
  238. local sound = Instance.new("Sound",part)
  239.  
  240. sound.SoundId = "rbxassetid://"..id
  241.  
  242. repeat rs:wait() until sound.IsLoaded
  243.  
  244. if vol ~= nil then
  245. sound.Volume = vol
  246. end
  247.  
  248. if pitch ~= nil then
  249. sound.PlaybackSpeed = pitch
  250. end
  251.  
  252. if start ~= nil then
  253. sound.TimePosition = start
  254. end
  255.  
  256. if finish ~= nil then
  257. debris:AddItem(part,finish-start)
  258. else
  259. debris:AddItem(part,sound.TimeLength)
  260. end
  261.  
  262. sound:Play()
  263.  
  264. return sound
  265.  
  266. end))
  267. end
  268.  
  269. ----------------------------------------------------------------------------
  270.  
  271. function computeDirection(vec)
  272. local lenSquared = vec.magnitude * vec.magnitude
  273. local invSqrt = 1 / math.sqrt(lenSquared)
  274. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  275. end
  276.  
  277. ----------------------------------------------------------------------------
  278.  
  279. local shaking = 0
  280. function shake(num) if num > shaking then shaking = num end end
  281. game:GetService("RunService").RenderStepped:connect(function()
  282. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  283. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  284. end)
  285.  
  286. plr = game:GetService("Players").LocalPlayer
  287. DebrisModel = Instance.new("Model",plr.Character)
  288. DebrisModel.Name = "DebrisModel"
  289.  
  290. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  291.  
  292. local part = Instance.new("Part",DebrisModel)
  293. part.Anchored = true
  294. part.CanCollide = false
  295. part.Size = Vector3.new(1,1,1)
  296. part.Transparency = transparency
  297. part.Material = material
  298. part.Color = color
  299. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  300.  
  301. local partmesh = Instance.new("SpecialMesh",part)
  302. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  303. partmesh.Scale = size
  304.  
  305. local pvalue = Instance.new("Vector3Value",part)
  306. pvalue.Name = "Position"
  307. pvalue.Value = part.Position
  308.  
  309. local svalue = Instance.new("Vector3Value",part)
  310. svalue.Name = "Size"
  311. svalue.Value = sizechange
  312.  
  313. local rvalue = Instance.new("Vector3Value",part)
  314. rvalue.Name = "Rotation"
  315. rvalue.Value = rotationchange
  316.  
  317. local tvalue = Instance.new("NumberValue",part)
  318. tvalue.Name = "Transparency"
  319. tvalue.Value = transparencychange
  320.  
  321. local avalue = Instance.new("NumberValue",part)
  322. avalue.Name = "Acceleration"
  323. avalue.Value = acceleration
  324.  
  325. part.Name = "EFFECT"
  326.  
  327. return part
  328.  
  329. end
  330.  
  331. game:GetService("RunService").RenderStepped:connect(function()
  332.  
  333.  
  334. if not plr.Character:FindFirstChild("DebrisModel") then
  335. DebrisModel = Instance.new("Model",plr.Character)
  336. DebrisModel.Name = "DebrisModel"
  337. end
  338.  
  339. for i,v in pairs(DebrisModel:GetChildren()) do
  340. if v:IsA("BasePart") and v.Name == "EFFECT" then
  341. local pvalue = v:FindFirstChild("Position").Value
  342. local svalue = v:FindFirstChild("Size").Value
  343. local rvalue = v:FindFirstChild("Rotation").Value
  344. local tvalue = v:FindFirstChild("Transparency").Value
  345. local avalue = v:FindFirstChild("Acceleration").Value
  346. local mesh = v:FindFirstChild("Mesh")
  347. mesh.Scale = mesh.Scale + svalue
  348. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  349. v.Transparency = v.Transparency + tvalue
  350. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  351. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  352. v:Destroy()
  353. end
  354. end
  355. end
  356.  
  357.  
  358. end)
  359.  
  360. ----------------------------------------------------------------------------
  361. skin_color = BrickColor.new("Light orange")
  362. p:ClearCharacterAppearance()
  363. --hed:WaitForChild("face"):Destroy()
  364.  
  365. ----------------------------------------------------------------------------
  366. music(745716722)
  367. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  368.  
  369. local size = 1
  370.  
  371. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  372. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  373. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  374. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  375. newWeld(torso, hed, 0, 1.5*size, 0)
  376. newWeld(torso, lleg, -0.5*size, -1, 0)
  377. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  378. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  379. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  380. newWeld(root, torso, 0, -1*size, 0)
  381. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  382.  
  383. emitters={}
  384. for i,v in pairs(char:GetChildren()) do
  385. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  386. local emitter = Instance.new("ParticleEmitter",v)
  387. emitter.LightEmission = 1
  388. emitter.Transparency = NumberSequence.new(0.95,1)
  389. emitter.Size = NumberSequence.new(2,5)
  390. emitter.SpreadAngle = Vector2.new(360,360)
  391. emitter.Speed = NumberRange.new(1)
  392. emitter.Lifetime = NumberRange.new(0.75)
  393. emitter.Texture = "rbxassetid://133619974"
  394. emitter.Rate = 20
  395. emitter.Color = ColorSequence.new(Color3.new(1,0,0))
  396. emitter.LockedToPart = true
  397. table.insert(emitters,emitter)
  398. end
  399. end
  400. ----------------------------------------------------------------------------------------
  401. hair = Instance.new("Part",char)
  402. hair.Color = Color3.fromRGB(30,10,0)
  403. hair.CanCollide = false
  404. meshhair = Instance.new("SpecialMesh",hair)
  405. meshhair.MeshId = "rbxassetid://724902976"
  406. meshhair.Scale = Vector3.new(0.6,0.6,0.6)*
  407. newWeld(hed,hair,0, 216.7, 0)
  408.  
  409. Model0 = Instance.new("Model")
  410. Part1 = Instance.new("Part")
  411. Part2 = Instance.new("Part")
  412. Part3 = Instance.new("Part")
  413. Part4 = Instance.new("Part")
  414. Part5 = Instance.new("Part")
  415. Part6 = Instance.new("Part")
  416. Part7 = Instance.new("Part")
  417. Model0.Parent = char
  418. Part1.Parent = Model0
  419. Part1.Anchored = true
  420. Part1.CanCollide = false
  421. Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
  422. Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  423. Part1.BottomSurface = Enum.SurfaceType.Smooth
  424. Part1.TopSurface = Enum.SurfaceType.Smooth
  425. Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
  426. Part1.Color = Color3.new(0, 1, 0)
  427. Part2.Parent = Model0
  428. Part2.Anchored = true
  429. Part2.CanCollide = false
  430. Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  431. Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  432. Part2.BottomSurface = Enum.SurfaceType.Smooth
  433. Part2.TopSurface = Enum.SurfaceType.Smooth
  434. Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
  435. Part2.Color = Color3.new(0, 1, 0)
  436. Part3.Parent = Model0
  437. Part3.Anchored = true
  438. Part3.CanCollide = false
  439. Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
  440. Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  441. Part3.BottomSurface = Enum.SurfaceType.Smooth
  442. Part3.TopSurface = Enum.SurfaceType.Smooth
  443. Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
  444. Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
  445. Part4.Parent = Model0
  446. Part4.Anchored = true
  447. Part4.CanCollide = false
  448. Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
  449. Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  450. Part4.BottomSurface = Enum.SurfaceType.Smooth
  451. Part4.TopSurface = Enum.SurfaceType.Smooth
  452. Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
  453. Part4.Color = Color3.new(0, 1, 0)
  454. Part5.Parent = Model0
  455. Part5.Anchored = true
  456. Part5.CanCollide = false
  457. Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
  458. Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  459. Part5.BottomSurface = Enum.SurfaceType.Smooth
  460. Part5.TopSurface = Enum.SurfaceType.Smooth
  461. Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
  462. Part5.Color = Color3.new(0, 1, 0)
  463. Part6.Name = "asd"
  464. Part6.Parent = Model0
  465. Part6.Transparency = 1
  466. Part6.Anchored = true
  467. Part6.CanCollide = false
  468. Part6.Size = Vector3.new(2, 2, 1)
  469. Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  470. Part6.BottomSurface = Enum.SurfaceType.Smooth
  471. Part6.TopSurface = Enum.SurfaceType.Smooth
  472. Part6.Position = Vector3.new(87.5, 18, 83.5)
  473. Part7.Parent = Model0
  474. Part7.Anchored = true
  475. Part7.CanCollide = false
  476. Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
  477. Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  478. Part7.BottomSurface = Enum.SurfaceType.Smooth
  479. Part7.TopSurface = Enum.SurfaceType.Smooth
  480. Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
  481. Part7.Color = Color3.new(0, 1, 0)
  482. weld(Model0)
  483. newWeld(torso,Model0.asd)
  484.  
  485. Model0 = Instance.new("Model")
  486. Part1 = Instance.new("Part")
  487. Part2 = Instance.new("Part")
  488. Model0.Parent = char
  489. Part1.Parent = Model0
  490. Part1.Anchored = true
  491. Part1.CanCollide = false
  492. Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  493. Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  494. Part1.BottomSurface = Enum.SurfaceType.Smooth
  495. Part1.TopSurface = Enum.SurfaceType.Smooth
  496. Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
  497. Part1.Color = Color3.new(0, 1, 0)
  498. Part2.Name = "asd"
  499. Part2.Parent = Model0
  500. Part2.Transparency = 1
  501. Part2.Anchored = true
  502. Part2.CanCollide = false
  503. Part2.Size = Vector3.new(1, 2, 1)
  504. Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  505. Part2.BottomSurface = Enum.SurfaceType.Smooth
  506. Part2.TopSurface = Enum.SurfaceType.Smooth
  507. Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
  508. weld(Model0)
  509. Model1=Model0:Clone()
  510. Model1.Parent=char
  511. newWeld(larm,Model0.asd,0,0,0)
  512. newWeld(rarm,Model1.asd,0,0,0)
  513.  
  514. Model0 = Instance.new("Model")
  515. Part1 = Instance.new("Part")
  516. Part2 = Instance.new("Part")
  517. Part3 = Instance.new("Part")
  518. Model0.Parent = char
  519. Part1.Parent = Model0
  520. Part1.Anchored = true
  521. Part1.CanCollide = false
  522. Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
  523. Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  524. Part1.BottomSurface = Enum.SurfaceType.Smooth
  525. Part1.TopSurface = Enum.SurfaceType.Smooth
  526. Part1.Position = Vector3.new(28, 17.125, 83.5)
  527. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  528. Part2.Parent = Model0
  529. Part2.Anchored = true
  530. Part2.CanCollide = false
  531. Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
  532. Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  533. Part2.BottomSurface = Enum.SurfaceType.Smooth
  534. Part2.TopSurface = Enum.SurfaceType.Smooth
  535. Part2.Position = Vector3.new(28, 18.0550003, 83.5)
  536. Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
  537. Part3.Name = "asd"
  538. Part3.Parent = Model0
  539. Part3.Transparency = 1
  540. Part3.Anchored = true
  541. Part3.CanCollide = false
  542. Part3.Size = Vector3.new(1, 2, 1)
  543. Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  544. Part3.BottomSurface = Enum.SurfaceType.Smooth
  545. Part3.TopSurface = Enum.SurfaceType.Smooth
  546. Part3.Position = Vector3.new(28, 18, 83.5)
  547. weld(Model0)
  548. Model1=Model0:Clone()
  549. Model1.Parent=char
  550. newWeld(lleg,Model0.asd,0,0,0)
  551. newWeld(rleg,Model1.asd,0,0,0)
  552.  
  553. ----------------------------------------------------------------------------
  554. HitBox = Instance.new("Part",DebrisModel)
  555. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  556. HitBox.CanCollide = false
  557. HitBox:BreakJoints()
  558. HitBox.Transparency = 1
  559. newWeld(rarm,HitBox,0,-0.95,-1.9)
  560. atch0 = Instance.new("Attachment",HitBox)
  561. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  562. atch1 = Instance.new("Attachment",HitBox)
  563. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  564. trail = Instance.new("Trail",HitBox)
  565. trail.Attachment0 = atch0
  566. trail.Attachment1 = atch1
  567. trail.Lifetime = 0.2
  568. trail.Enabled = true
  569. trail.LightEmission = 1
  570. trail.LightInfluence = 0
  571. trail.Color = ColorSequence.new(Color3.new(1,0,0))
  572. trail.Transparency = NumberSequence.new(0,1)
  573.  
  574. function ded(model)
  575. kills = kills + 1
  576. model.Archivable = true
  577. model.Head:ClearAllChildren()
  578. local clone = model:Clone()
  579. clone.Parent = workspace
  580. clone.Name = "DED"
  581. model:Destroy()
  582. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  583. local emitters={}
  584. for i,v in pairs(clone:GetChildren()) do
  585. if v:IsA("Accoutrement") then
  586. v:Destroy()
  587. end
  588. if v:IsA("Part") then
  589. v.Anchored = true
  590. v.CanCollide = false
  591. v.Transparency = 1
  592. local emitter = Instance.new("ParticleEmitter",v)
  593. emitter.LightEmission = 1
  594. emitter.Transparency = NumberSequence.new(0,1)
  595. emitter.Size = NumberSequence.new(0,0.8)
  596. emitter.SpreadAngle = Vector2.new(360,360)
  597. emitter.Speed = NumberRange.new(0.5)
  598. emitter.Lifetime = NumberRange.new(0.75)
  599. emitter.Texture = "rbxassetid://744949545"
  600. emitter.Rate = 20
  601. emitter.Color = ColorSequence.new(Color3.new(1,1,1))
  602. emitter.LockedToPart = false
  603. table.insert(emitters,emitter)
  604. end
  605. end
  606. delay(1, function()
  607. sound(427025525,clone.Head.Position,10,1)
  608. for i,v in pairs(emitters) do
  609. v.Speed = NumberRange.new(4)
  610. v.Acceleration = Vector3.new(0,10,0)
  611. delay(0.5, function()
  612. v.Enabled = false
  613. debris:AddItem(clone,0.75)
  614. end)
  615. end
  616. end)
  617. end
  618.  
  619. local alreadytouched = {}
  620. HitBox.Touched:connect(function(ht)
  621. coroutine.resume(coroutine.create(function()
  622. local hit = ht.Parent
  623. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  624. local hurt = true
  625. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  626. if hurt == true then
  627. table.insert(alreadytouched,hit)
  628. sound(388826051,ht.Position,10,1)
  629. ded(hit)
  630. end
  631. end
  632. end))
  633. end)
  634.  
  635. function createknife()
  636. Model0 = Instance.new("Model")
  637. Part1 = Instance.new("Part")
  638. BlockMesh2 = Instance.new("BlockMesh")
  639. Part3 = Instance.new("Part")
  640. BlockMesh4 = Instance.new("BlockMesh")
  641. Part5 = Instance.new("Part")
  642. Part6 = Instance.new("Part")
  643. BlockMesh7 = Instance.new("BlockMesh")
  644. Part8 = Instance.new("Part")
  645. Part9 = Instance.new("Part")
  646. Part10 = Instance.new("Part")
  647. SpecialMesh11 = Instance.new("SpecialMesh")
  648. Part12 = Instance.new("Part")
  649. Model0.Parent = char
  650. Part1.Parent = Model0
  651. Part1.Anchored = true
  652. Part1.CanCollide = false
  653. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  654. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  655. Part1.BottomSurface = Enum.SurfaceType.Smooth
  656. Part1.TopSurface = Enum.SurfaceType.Smooth
  657. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  658. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  659. BlockMesh2.Parent = Part1
  660. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  661. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  662. Part3.Parent = Model0
  663. Part3.Anchored = true
  664. Part3.CanCollide = false
  665. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  666. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  667. Part3.BottomSurface = Enum.SurfaceType.Smooth
  668. Part3.TopSurface = Enum.SurfaceType.Smooth
  669. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  670. Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  671. BlockMesh4.Parent = Part3
  672. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  673. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  674. Part5.Parent = Model0
  675. Part5.Anchored = true
  676. Part5.CanCollide = false
  677. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  678. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  679. Part5.BottomSurface = Enum.SurfaceType.Smooth
  680. Part5.TopSurface = Enum.SurfaceType.Smooth
  681. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  682. Part5.Color = Color3.new(1, 0, 0)
  683. Part6.Parent = Model0
  684. Part6.Anchored = true
  685. Part6.CanCollide = false
  686. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  687. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  688. Part6.BottomSurface = Enum.SurfaceType.Smooth
  689. Part6.TopSurface = Enum.SurfaceType.Smooth
  690. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  691. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  692. BlockMesh7.Parent = Part6
  693. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  694. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  695. Part8.Name = "asd"
  696. Part8.Parent = Model0
  697. Part8.Anchored = true
  698. Part8.CanCollide = false
  699. Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
  700. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  701. Part8.BottomSurface = Enum.SurfaceType.Smooth
  702. Part8.TopSurface = Enum.SurfaceType.Smooth
  703. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  704. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  705. Part9.Parent = Model0
  706. Part9.Anchored = true
  707. Part9.CanCollide = false
  708. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  709. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  710. Part9.BottomSurface = Enum.SurfaceType.Smooth
  711. Part9.TopSurface = Enum.SurfaceType.Smooth
  712. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  713. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  714. Part10.Parent = Model0
  715. Part10.Rotation = Vector3.new(0, 0, 180)
  716. Part10.Anchored = true
  717. Part10.CanCollide = false
  718. Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
  719. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  720. Part10.BottomSurface = Enum.SurfaceType.Smooth
  721. Part10.TopSurface = Enum.SurfaceType.Smooth
  722. Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
  723. Part10.Color = Color3.new(1, 0, 0)
  724. SpecialMesh11.Parent = Part10
  725. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  726. Part12.Parent = Model0
  727. Part12.Anchored = true
  728. Part12.CanCollide = false
  729. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  730. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  731. Part12.BottomSurface = Enum.SurfaceType.Smooth
  732. Part12.TopSurface = Enum.SurfaceType.Smooth
  733. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  734. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  735. weld(Model0)
  736. for i,v in pairs(Model0:GetChildren()) do
  737. if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
  738. v.Material = Enum.Material.Neon
  739. end
  740. end
  741. return Model0
  742. end
  743.  
  744. knife = createknife()
  745. newWeld(rarm,knife.asd,0,-1,0)
  746.  
  747. ----------------------------------------------------------------------------------------
  748.  
  749. function createpistol()
  750. Model0 = Instance.new("Model")
  751. Part1 = Instance.new("Part")
  752. BlockMesh2 = Instance.new("BlockMesh")
  753. Part3 = Instance.new("Part")
  754. Part4 = Instance.new("Part")
  755. Part5 = Instance.new("Part")
  756. Part6 = Instance.new("Part")
  757. Part7 = Instance.new("Part")
  758. Part8 = Instance.new("Part")
  759. Part9 = Instance.new("Part")
  760. Part10 = Instance.new("Part")
  761. Part11 = Instance.new("Part")
  762. Part12 = Instance.new("Part")
  763. Part13 = Instance.new("Part")
  764. Part14 = Instance.new("Part")
  765. Part15 = Instance.new("Part")
  766. Part16 = Instance.new("Part")
  767. Part17 = Instance.new("Part")
  768. Part18 = Instance.new("Part")
  769. Part19 = Instance.new("Part")
  770. Model0.Name = "Pistol"
  771. Model0.Parent = char
  772. Part1.Name = "ShootPos"
  773. Part1.Parent = Model0
  774. Part1.BrickColor = BrickColor.new("Really black")
  775. Part1.Anchored = true
  776. Part1.CanCollide = false
  777. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  778. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  779. Part1.BottomSurface = Enum.SurfaceType.Smooth
  780. Part1.TopSurface = Enum.SurfaceType.Smooth
  781. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  782. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  783. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  784. BlockMesh2.Parent = Part1
  785. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  786. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  787. Part3.Parent = Model0
  788. Part3.BrickColor = BrickColor.new("Pearl")
  789. Part3.Anchored = true
  790. Part3.CanCollide = false
  791. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  792. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  793. Part3.BottomSurface = Enum.SurfaceType.Smooth
  794. Part3.TopSurface = Enum.SurfaceType.Smooth
  795. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  796. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  797. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  798. Part4.Parent = Model0
  799. Part4.BrickColor = BrickColor.new("Pearl")
  800. Part4.Anchored = true
  801. Part4.CanCollide = false
  802. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  803. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  804. Part4.BottomSurface = Enum.SurfaceType.Smooth
  805. Part4.TopSurface = Enum.SurfaceType.Smooth
  806. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  807. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  808. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  809. Part5.Parent = Model0
  810. Part5.BrickColor = BrickColor.new("Pearl")
  811. Part5.Rotation = Vector3.new(15, 0, 0)
  812. Part5.Anchored = true
  813. Part5.CanCollide = false
  814. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  815. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  816. Part5.BottomSurface = Enum.SurfaceType.Smooth
  817. Part5.TopSurface = Enum.SurfaceType.Smooth
  818. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  819. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  820. Part5.Orientation = Vector3.new(15, 0, 0)
  821. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  822. Part6.Parent = Model0
  823. Part6.BrickColor = BrickColor.new("Pearl")
  824. Part6.Anchored = true
  825. Part6.CanCollide = false
  826. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  827. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  828. Part6.BottomSurface = Enum.SurfaceType.Smooth
  829. Part6.TopSurface = Enum.SurfaceType.Smooth
  830. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  831. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  832. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  833. Part7.Parent = Model0
  834. Part7.BrickColor = BrickColor.new("Pearl")
  835. Part7.Anchored = true
  836. Part7.CanCollide = false
  837. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  838. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  839. Part7.BottomSurface = Enum.SurfaceType.Smooth
  840. Part7.TopSurface = Enum.SurfaceType.Smooth
  841. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  842. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  843. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  844. Part8.Parent = Model0
  845. Part8.BrickColor = BrickColor.new("Black")
  846. Part8.Rotation = Vector3.new(-15, 0, 0)
  847. Part8.Anchored = true
  848. Part8.CanCollide = false
  849. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  850. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  851. Part8.BottomSurface = Enum.SurfaceType.Smooth
  852. Part8.TopSurface = Enum.SurfaceType.Smooth
  853. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  854. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  855. Part8.Orientation = Vector3.new(-15, 0, 0)
  856. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  857. Part9.Parent = Model0
  858. Part9.BrickColor = BrickColor.new("Pearl")
  859. Part9.Anchored = true
  860. Part9.CanCollide = false
  861. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  862. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  863. Part9.BottomSurface = Enum.SurfaceType.Smooth
  864. Part9.TopSurface = Enum.SurfaceType.Smooth
  865. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  866. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  867. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  868. Part10.Parent = Model0
  869. Part10.BrickColor = BrickColor.new("Pearl")
  870. Part10.Anchored = true
  871. Part10.CanCollide = false
  872. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  873. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  874. Part10.BottomSurface = Enum.SurfaceType.Smooth
  875. Part10.TopSurface = Enum.SurfaceType.Smooth
  876. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  877. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  878. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  879. Part11.Parent = Model0
  880. Part11.BrickColor = BrickColor.new("Pearl")
  881. Part11.Anchored = true
  882. Part11.CanCollide = false
  883. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  884. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  885. Part11.BottomSurface = Enum.SurfaceType.Smooth
  886. Part11.TopSurface = Enum.SurfaceType.Smooth
  887. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  888. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  889. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  890. Part12.Parent = Model0
  891. Part12.BrickColor = BrickColor.new("Pearl")
  892. Part12.Rotation = Vector3.new(-30, 0, 0)
  893. Part12.Anchored = true
  894. Part12.CanCollide = false
  895. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  896. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  897. Part12.BottomSurface = Enum.SurfaceType.Smooth
  898. Part12.TopSurface = Enum.SurfaceType.Smooth
  899. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  900. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  901. Part12.Orientation = Vector3.new(-30, 0, 0)
  902. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  903. Part13.Parent = Model0
  904. Part13.BrickColor = BrickColor.new("Pearl")
  905. Part13.Anchored = true
  906. Part13.CanCollide = false
  907. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  908. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  909. Part13.BottomSurface = Enum.SurfaceType.Smooth
  910. Part13.TopSurface = Enum.SurfaceType.Smooth
  911. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  912. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  913. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  914. Part14.Parent = Model0
  915. Part14.BrickColor = BrickColor.new("Pearl")
  916. Part14.Rotation = Vector3.new(-30, 0, 0)
  917. Part14.Anchored = true
  918. Part14.CanCollide = false
  919. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  920. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  921. Part14.BottomSurface = Enum.SurfaceType.Smooth
  922. Part14.TopSurface = Enum.SurfaceType.Smooth
  923. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  924. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  925. Part14.Orientation = Vector3.new(-30, 0, 0)
  926. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  927. Part15.Parent = Model0
  928. Part15.BrickColor = BrickColor.new("White")
  929. Part15.Rotation = Vector3.new(-105, 0, 0)
  930. Part15.Anchored = true
  931. Part15.CanCollide = false
  932. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  933. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  934. Part15.BottomSurface = Enum.SurfaceType.Smooth
  935. Part15.TopSurface = Enum.SurfaceType.Smooth
  936. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  937. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  938. Part15.Orientation = Vector3.new(-75, 180, 180)
  939. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  940. Part16.Name = "asd"
  941. Part16.Parent = Model0
  942. Part16.BrickColor = BrickColor.new("Pearl")
  943. Part16.Rotation = Vector3.new(-15, 0, 0)
  944. Part16.Anchored = true
  945. Part16.CanCollide = false
  946. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  947. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  948. Part16.BottomSurface = Enum.SurfaceType.Smooth
  949. Part16.TopSurface = Enum.SurfaceType.Smooth
  950. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  951. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  952. Part16.Orientation = Vector3.new(-15, 0, 0)
  953. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  954. Part17.Parent = Model0
  955. Part17.BrickColor = BrickColor.new("Pearl")
  956. Part17.Anchored = true
  957. Part17.CanCollide = false
  958. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  959. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  960. Part17.BottomSurface = Enum.SurfaceType.Smooth
  961. Part17.TopSurface = Enum.SurfaceType.Smooth
  962. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  963. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  964. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  965. Part18.Parent = Model0
  966. Part18.BrickColor = BrickColor.new("Pearl")
  967. Part18.Anchored = true
  968. Part18.CanCollide = false
  969. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  970. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  971. Part18.BottomSurface = Enum.SurfaceType.Smooth
  972. Part18.TopSurface = Enum.SurfaceType.Smooth
  973. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  974. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  975. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  976. Part19.Parent = Model0
  977. Part19.BrickColor = BrickColor.new("Pearl")
  978. Part19.Anchored = true
  979. Part19.CanCollide = false
  980. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  981. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  982. Part19.BottomSurface = Enum.SurfaceType.Smooth
  983. Part19.TopSurface = Enum.SurfaceType.Smooth
  984. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  985. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  986. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  987. for i,v in pairs(Model0:GetChildren()) do
  988. if v:IsA("Part") then
  989. v.Color = Color3.new(1,1,0)
  990. v.Material = Enum.Material.Neon
  991. v.Transparency = 0
  992. v.CanCollide = false
  993. end
  994. end
  995. weld(Model0)
  996. return Model0
  997. end
  998.  
  999. mode = "determination"
  1000. function justice()
  1001. mode = "justice"
  1002. for i=1,5 do rs:wait()
  1003. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1004. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1005. end
  1006. knife:Destroy()
  1007. pistol = createpistol()
  1008. newWeld(rarm,pistol.asd,0,-1,0)
  1009. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  1010. end
  1011.  
  1012. function determination()
  1013. mode = "determination"
  1014. for i=1,5 do rs:wait()
  1015. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1016. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1017. end
  1018. pistol:Destroy()
  1019. knife = createknife()
  1020. newWeld(rarm,knife.asd,0,-1,0)
  1021. end
  1022.  
  1023. debounce = false
  1024. mouse.KeyDown:connect(function(key)
  1025. if debounce == false then
  1026. debounce = true
  1027. if key == "e" then
  1028. sound(462606062,root.Position,10,1)
  1029. if mode == "determination" then
  1030. justice()
  1031. elseif mode == "justice" then
  1032. determination()
  1033. end
  1034. end
  1035. delay(0.3,function() debounce = false end)
  1036. end
  1037. end)
  1038.  
  1039. ----------------------------------------------------------------------------------------
  1040.  
  1041. function slash()
  1042. local spd = 0.2
  1043. for i=1,15 do rs:wait()
  1044. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1045. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  1046. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  1047. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  1048. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  1049. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  1050. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1051. end
  1052. sound(357417055,root.Position,10,1)
  1053. attacking = true
  1054. local spd = 0.4
  1055. for i=1,5 do rs:wait()
  1056. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1057. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  1058. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  1059. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  1060. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  1061. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1062. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  1063. end
  1064. end
  1065.  
  1066. mouse.Button1Down:connect(function()
  1067. if debounce == false and mode == "determination" then
  1068. alreadytouched = {}
  1069. noidle = true
  1070. debounce = true
  1071. slash()
  1072. attacking = false
  1073. noidle = false
  1074. delay(0.05,function() debounce = false end)
  1075. end
  1076. end)
  1077.  
  1078. -----------------------------
  1079. local jumped = false
  1080. function boom()
  1081. freeze = true
  1082. sound(446961725,root.Position,10,1)
  1083. local bg = Instance.new("BodyGyro",root)
  1084. bg.Name = "lolnochara"
  1085. bg.P = 10000
  1086. bg.D = 100
  1087. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1088. if jumped == false then
  1089. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1090. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1091. else
  1092. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1093. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1094. end
  1095.  
  1096. local spd = 0.2
  1097. for i=1,20 do rs:wait()
  1098. if jumped == false then
  1099. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1100. else
  1101. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1102. end
  1103. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1104. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1105. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1106. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  1107. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1108. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1109. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1110. end
  1111.  
  1112. bg:Destroy()
  1113.  
  1114. sound(470245800,root.Position,10,1)
  1115.  
  1116. local Part0 = Instance.new("Part",DebrisModel)
  1117. Part0.Name = "Bullet"
  1118. Part0.Material = Enum.Material.Neon
  1119. Part0.Color = Color3.new(1,1,0)
  1120. Part0.Anchored = true
  1121. local mesh = Instance.new("SpecialMesh",Part0)
  1122. mesh.MeshType = Enum.MeshType.Brick
  1123. Part0.CanCollide = false
  1124. local Position = rarm.Position
  1125. local Target = mouse.Hit.p
  1126. local direction = Target - Position
  1127. local direction = computeDirection(direction)
  1128. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1129. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1130. Part0.Size = Vector3.new(5,1,5)
  1131. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  1132. local pos = Position + (direction * (mesh.Scale.Y/2))
  1133. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1134. local loop = nil
  1135. local i = 0
  1136. rs:connect(function()
  1137. local lole = (i/10)
  1138. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  1139. Part0.Transparency = Part0.Transparency + 0.1
  1140. i = i + 1
  1141. if Part0.Transparency >= 1 then
  1142. Part0:Destroy()
  1143. end
  1144. end)
  1145.  
  1146. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  1147. coroutine.resume(coroutine.create(function()
  1148. sound(388826051,part.Position,10,1)
  1149. ded(part.Parent)
  1150. end))
  1151. end
  1152.  
  1153. local spd = 0.5
  1154. for i=1,10 do rs:wait()
  1155. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1156. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1157. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1158. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  1159. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1160. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1161. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1162. end
  1163.  
  1164. freeze = false
  1165.  
  1166. end
  1167.  
  1168. mouse.Button1Down:connect(function()
  1169. if debounce == false and mode == "justice" then
  1170. alreadytouched = {}
  1171. noidle = true
  1172. debounce = true
  1173. boom()
  1174. attacking = false
  1175. noidle = false
  1176. delay(0.05,function() debounce = false end)
  1177. end
  1178. end)
  1179.  
  1180. ----------------------------------------------------------------------------------------
  1181. velocityYFall=0
  1182. velocityYFall2=0
  1183. velocityYFall3=0
  1184. velocityYFall4=0
  1185. neckrotY=0
  1186. neckrotY2=0
  1187. torsorotY=0
  1188. torsorotY2=0
  1189. torsoY=0
  1190. torsoY2=0
  1191. colored = 0
  1192. sine = 0
  1193. change=0.4
  1194. movement=5
  1195. timeranim=0
  1196. running = false
  1197. glitched = false
  1198. backup = hed.Weld.C1
  1199. glitchedC1 = hed.Weld.C1
  1200.  
  1201. mouse.KeyDown:connect(function(key)
  1202. key = string.lower(key)
  1203. if string.byte(key) == 48 then
  1204. running = true
  1205. local keyup = mouse.KeyUp:connect(function(key)
  1206. if string.byte(key) == 48 then
  1207. running = false
  1208. end
  1209. end)
  1210. repeat rs:wait() until running == false
  1211. keyup:disconnect()
  1212. end
  1213. end)
  1214.  
  1215. icolor=1
  1216. imode=false
  1217.  
  1218. didjump = false
  1219. jumppower = 0
  1220. freeze = false
  1221. debounceimpact = false
  1222.  
  1223. function jumpimpact()
  1224. if debounceimpact == false then
  1225. debounceimpact = true
  1226. if jumppower < -150 then jumppower = -150 end
  1227. shake(-jumppower/5)
  1228. for i=1,-jumppower/20 do rs:wait()
  1229. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  1230. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  1231. end
  1232. debounceimpact = false
  1233. end
  1234. end
  1235.  
  1236. local sond = nil
  1237. rs:connect(function()
  1238.  
  1239. if not torso:FindFirstChild("STATICSOUND") then
  1240. sond=Instance.new("Sound",torso)
  1241. sond.Name = "STATICSOUND"
  1242. sond.SoundId = "rbxassetid://223103466"
  1243. sond.Looped = true
  1244. sond:Play()
  1245. end
  1246.  
  1247. if icolor > 1 then
  1248. imode = false
  1249. elseif icolor < 0 then
  1250. imode = true
  1251. end
  1252.  
  1253. if imode == true then
  1254. icolor = icolor + 0.01
  1255. else
  1256. icolor = icolor - 0.01
  1257. end
  1258.  
  1259. for i,v in pairs(emitters) do
  1260. v.Acceleration = root.CFrame.upVector*(666/100)
  1261. end
  1262.  
  1263. if p.Character.Parent == nil then
  1264. local model = Instance.new("Model")
  1265. model.Name = p.Name
  1266. p.Character = model
  1267. for i,v in pairs(char:GetChildren()) do
  1268. v.Parent = p.Character
  1269. end
  1270. end
  1271.  
  1272. char = p.Character
  1273. if p.Character.Parent ~= workspace then
  1274. p.Character.Parent = workspace
  1275. end
  1276. for i,v in pairs(char:GetChildren()) do
  1277. if v:IsA("Accoutrement") then
  1278. if v.Handle:FindFirstChild("Mesh") then
  1279. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  1280. v.Handle.Transparency = 0
  1281. end
  1282. elseif v:IsA("BasePart") then
  1283. v.Anchored = false
  1284. if v:FindFirstChildOfClass("BodyPosition") then
  1285. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  1286. end
  1287. if v:FindFirstChildOfClass("BodyVelocity") then
  1288. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  1289. end
  1290. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  1291. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  1292. end
  1293. if v:FindFirstChild("Mesh") then
  1294. v:FindFirstChild("Mesh").Offset = Vector3.new()
  1295. end
  1296. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  1297. local force = Instance.new("Part",DebrisModel)
  1298. force.Name = v.Name.."FORCEFIELD"
  1299. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  1300. force.CanCollide = false
  1301. force.Transparency = 1
  1302. newWeld(v,force,0,0,0)
  1303. else
  1304. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  1305. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  1306. end
  1307. end
  1308. if v.Name ~= "HumanoidRootPart" then
  1309. v.Transparency = 0
  1310. else
  1311. v.Transparency = 1
  1312. end
  1313. end
  1314. end
  1315.  
  1316. if mode == "determination" then
  1317. trail.Enabled = true
  1318. else
  1319. trail.Enabled = false
  1320. end
  1321.  
  1322. if freeze == false then
  1323. if running == false then
  1324. hum.WalkSpeed = 12*size
  1325. change=0.4
  1326. movement=5
  1327. else
  1328. hum.WalkSpeed = (666/10)*size
  1329. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  1330. change=1
  1331. else
  1332. change=0.4
  1333. end
  1334. movement=15
  1335. end
  1336. else
  1337. hum.WalkSpeed = 1
  1338. change=0.4
  1339. movement=5
  1340. end
  1341.  
  1342. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  1343. velocityYFall = root.Velocity.Y/1.5
  1344. else
  1345. if -root.Velocity.Y/1.5 < -5 then
  1346. velocityYFall = 5
  1347. elseif -root.Velocity.Y/1.5 > 150 then
  1348. velocityYFall = -150
  1349. end
  1350. end
  1351.  
  1352. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1353. velocityYFall2 = root.Velocity.Y/180
  1354. else
  1355. if -root.Velocity.Y/180 < 0 then
  1356. velocityYFall2 = 0
  1357. elseif -root.Velocity.Y/180 > 1.2 then
  1358. velocityYFall2 = -1.2
  1359. end
  1360. end
  1361.  
  1362. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1363. velocityYFall3 = root.Velocity.Y/1.5
  1364. else
  1365. if -root.Velocity.Y/1.5 < -5 then
  1366. velocityYFall3 = 5
  1367. elseif -root.Velocity.Y/1.5 > 50 then
  1368. velocityYFall3 = -50
  1369. end
  1370. end
  1371.  
  1372. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1373. velocityYFall4 = root.Velocity.Y/1.5
  1374. else
  1375. if -root.Velocity.Y/180 < -5 then
  1376. velocityYFall4 = 5
  1377. elseif -root.Velocity.Y/180 > 50 then
  1378. velocityYFall4 = -50
  1379. end
  1380. end
  1381.  
  1382. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1383. neckrotY = root.RotVelocity.Y/6
  1384. else
  1385. if root.RotVelocity.Y/6 < -1 then
  1386. neckrotY = -1
  1387. elseif root.RotVelocity.Y/6 > 1 then
  1388. neckrotY = 1
  1389. end
  1390. end
  1391.  
  1392. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1393. neckrotY2 = root.RotVelocity.Y/8
  1394. else
  1395. if root.RotVelocity.Y/8 < -0.6 then
  1396. neckrotY2 = -0.6
  1397. elseif root.RotVelocity.Y/8 > 0.6 then
  1398. neckrotY2 = 0.6
  1399. end
  1400. end
  1401.  
  1402. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1403. torsorotY = root.RotVelocity.Y/6
  1404. else
  1405. if root.RotVelocity.Y/6 < -0.2 then
  1406. torsorotY = -0.2
  1407. elseif root.RotVelocity.Y/6 > 0.2 then
  1408. torsorotY = 0.2
  1409. end
  1410. end
  1411.  
  1412. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1413. torsorotY2 = root.RotVelocity.Y/8
  1414. else
  1415. if root.RotVelocity.Y/8 < -0.2 then
  1416. torsorotY2 = -0.2
  1417. elseif root.RotVelocity.Y/8 > 0.2 then
  1418. torsorotY2 = 0.2
  1419. end
  1420. end
  1421.  
  1422. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1423. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1424.  
  1425. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1426. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1427. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1428. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1429. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1430. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1431. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1432. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1433. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  1434. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1435.  
  1436. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1437.  
  1438. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1439. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1440.  
  1441. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1442. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1443.  
  1444. if hum.Health > 0 and noidle == false then
  1445. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1446. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  1447. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  1448. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1449. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1450. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1451. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1452. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1453. elseif jumped == true then
  1454. didjump = true
  1455. jumppower = root.Velocity.Y
  1456. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  1457. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  1458. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  1459. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  1460. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  1461. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  1462. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  1463. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  1464. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  1465. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  1466. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  1467. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  1468. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1469. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  1470. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  1471. end
  1472. end
  1473. if didjump == true and jumped == false and jumppower < 0 then
  1474. didjump = false
  1475. jumpimpact()
  1476. end
  1477.  
  1478. local chance = math.random(0,10000)/100
  1479. if chance <= 5 + (kills/2) then
  1480. if glitched == false then
  1481. backup = hed.Weld.C1
  1482. end
  1483. if torso:FindFirstChild("MusicRuin") then
  1484. equalizer.HighGain = 0
  1485. equalizer.MidGain = -20
  1486. equalizer.LowGain = -80
  1487. end
  1488. hed.Weld.C1 = glitchedC1
  1489. local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
  1490. hed.Color = glitch_color
  1491. torso.Color = glitch_color
  1492. rarm.Color = glitch_color
  1493. larm.Color = glitch_color
  1494. rleg.Color = glitch_color
  1495. lleg.Color = glitch_color
  1496. shake(5)
  1497. glitched = true
  1498. hed.face.Texture = "rbxassetid://1174021160"
  1499. sond:Resume()
  1500. else
  1501. if glitched == true then
  1502. glitched = false
  1503. hed.Weld.C1 = backup
  1504. glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
  1505. end
  1506. if torso:FindFirstChild("MusicRuin") then
  1507. equalizer.HighGain = 0
  1508. equalizer.MidGain = 0
  1509. equalizer.LowGain = 0
  1510. end
  1511. hed.BrickColor = skin_color
  1512. torso.BrickColor = skin_color
  1513. rarm.BrickColor = skin_color
  1514. larm.BrickColor = skin_color
  1515. rleg.BrickColor = skin_color
  1516. lleg.BrickColor = skin_color
  1517. hed.face.Texture = "rbxassetid://1174021160"
  1518. sond:Pause()
  1519. end
  1520.  
  1521. timeposition = soundz.TimePosition
  1522. sine = sine + change
  1523. hum.Health = math.huge
  1524. hum.MaxHealth = math.huge
  1525. end)
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