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- LoadDBC(availableDbcLocales, bad_dbc_files, sMailTemplateStore, dbcPath, "MailTemplate.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sMapStore, dbcPath, "Map.dbc");
- + const_cast<MapEntry*>(sMapStore.LookupEntry(44))->map_type = MAP_RAID; // old sm hack
- LoadDBC(availableDbcLocales, bad_dbc_files, sMapDifficultyStore, dbcPath, "MapDifficulty.dbc");
- // fill data
- for (uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
- if (MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
- - sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->Id, entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] != '\0');
- + if (entry->MapId == 44) // old sm hack
- + sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->Id, 604800, entry->maxPlayers, entry->areaTriggerText[0] != '\0');
- + else
- + sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->Id, entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] != '\0');
- sMapDifficultyStore.Clear();
- LoadDBC(availableDbcLocales, bad_dbc_files, sMovieStore, dbcPath, "Movie.dbc");
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