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Apr 21st, 2017
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  1.  
  2. LoadDBC(availableDbcLocales, bad_dbc_files, sMailTemplateStore, dbcPath, "MailTemplate.dbc");
  3. LoadDBC(availableDbcLocales, bad_dbc_files, sMapStore, dbcPath, "Map.dbc");
  4. + const_cast<MapEntry*>(sMapStore.LookupEntry(44))->map_type = MAP_RAID; // old sm hack
  5. LoadDBC(availableDbcLocales, bad_dbc_files, sMapDifficultyStore, dbcPath, "MapDifficulty.dbc");
  6. // fill data
  7. for (uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
  8. if (MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
  9. - sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->Id, entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] != '\0');
  10. + if (entry->MapId == 44) // old sm hack
  11. + sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->Id, 604800, entry->maxPlayers, entry->areaTriggerText[0] != '\0');
  12. + else
  13. + sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->Id, entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] != '\0');
  14. sMapDifficultyStore.Clear();
  15.  
  16. LoadDBC(availableDbcLocales, bad_dbc_files, sMovieStore, dbcPath, "Movie.dbc");
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