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- Maverick Hunter
- Artificer 20
- Chaotic Neutral Warforged
- Stats
- 28pt 32pt Level Up
- ---- ---- --------
- Strength 13 13 4: INT
- Dexterity 13 13 8: INT
- Constitution 12 16 12: INT
- Intelligence 18 18 16: INT
- Wisdom 6 6 20: INT
- Charisma 6 6 24: INT
- 28: INT
- 32: INT
- Skills
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
- ------------------------------------------------------------
- Repair 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
- Spellcr 1 1 1 1 1 2 2 2 3 3 3 2 1 23
- Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
- Open Lo 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
- Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
- Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
- UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
- Jump 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 11
- Balance 2 ½ ½ ½ ½ ½ ½ ½ ½ ½ ½ 7
- Haggle 1 3 4
- ------------------------------------------------------------
- 32 8 8 8 8 8 8 9 9 9 9 8 9 9 9 10 10 10 10 10
- Max 32 8 8 8 8 8 8 9 9 9 9 9 9 9 9 10 10 10 10 10
- Feats
- 1 : Dodge
- 3 : Mobility
- 4 Arti : Exotic Weapon: Bastard Sword
- 6 : Whirlwind Attack
- 8 Arti : Quicken Spell
- 9 : Single Weapon Fighting
- 12 : Improved Single Weapon Fighting
- 12 Arti : Improved Critical: Slashing
- 15 : Greater Single Weapon Fighting
- 16 Arti : Adamantine Body
- 18 : Precision
- 20 Arti : Weapon Focus: Slashing
- 21 Epic : Construct Exemplar
- 22 Destiny: Perfect Single Weapon Fighting
- 24 Epic : Eerie Aim
- 25 Destiny: Perfect Two Handed Fighting
- 27 Epic : Overwhelming Critical
- 28 Destiny: Epic Mage Armor
- 30 Epic : Maximize Spell
- 30 Legend : Scion of: Arborea
- 31 Destiny: Harbinger of Chaos
- 33 Epic : Spring Attack
- 34 Destiny: Titan's Blood
- Spells
- 1. Inflict Light Damage (1), Repair Light Damage (1), Ablative Armor (1), Enchant Weapons (1), Master's Touch (2), Shocking Bolt (11), Resist Energy (17)
- 2. Inflict Moderate Damage (3), Repair Moderate Damage (3), Insightful Strikes (3), Elemental Weapons (4), Byeshk Weapons (8), Toughen Construct (13), Lucky Cape (18)
- 3. Inflict Serious Damage (6), Repair Serious Damage (6), Insightful Damage (6), Adamantine Weapons (7), Admixture: Remove Disease (11), Mass Shield of Faith (15), Flame Turret (19)
- 4. Inflict Critical Damage (9), Repair Critical Damage (9), Greater Elemental Weapons (9), Armor of Speed (10), Cold Iron Weapons (14), Admixture: Remove Poison (17), Lesser Globe of Invulnerability (20)
- 5. Align Weapons (12), Silver Weapons (13), Radiant Forcefield (17), Admixture: Remove Curse (19)
- 6. Reconstruct (15), Deadly Weapons (16), Tactical Detonation (19), Arcane Tempest (20)
- Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
- Battle Engineer (42 AP)
- • Battle Engineer, Infused Weapons, Infused Armor, Infused Weapons II, Infused Armor II, Master Engineer
- 1. Hand and a Half Training, Field Engineer III, Field Scrapper III, Thaumaturgical Conduits III
- 2. Hand and a Half Training, Caustic Strike I, Extra Action Boost I
- 3. Hand and a Half Training, Melee I, Thundershock Imbue, Intelligence
- 4. Hand and a Half Training, Haste Boost, Agility Engine III, Intelligence
- 5. Reconstructed Edges, Melee, Unlock Potential, Tactical Mobility
- Warforged (17 AP)
- • Improved Fortification, Warforged Constitution, Improved Fortification II, Warforged Constitution II
- 1. Mechanist III
- 2. Warforged Tactics III
- 3. Adamantine Durability III, +15 Melee and Range Power
- 4. +8 AC and PRR
- Renegade Mastermaker (13 AP)
- • Renegade Defender, Alchemical Shield, Cure Serious Admixture
- 1. Easily Fixed, Supporting Construction III
- 2. Kinetic Discharge III, Mighty Slam I
- 3. Intelligence
- Harper Agent (8 AP)
- • Agent of Good I
- 1. Harper Enchantment, Traveler's Toughness II
- 2. Know the Angles III
- Leveling Guide
- 1. Hrp0 Agent of Good I; Hrp1 Strategic Combat
- 2. Hrp1 Harper Enchantment; Hrp2 Know the Angles I, II, III
- 3. Hrp0 Ability Score: Intelligence; Hrp3 Strategic Combat II
- 4. RM0 Renegade Defender; RM1 Easily Fixed; RM1 Supporting Construction I, II
- 5. RM1 Supporting Construction III; RM2 Kinetic Discharge I, II, III
- 6. Reset All Trees
- • Harper Agent: Agent of Good I
- 1. Harper Enchantment, Strategic Combat
- 2. Know the Angles III
- • Renegade Mastermaker: Renegade Defender, Alchemical Shield, Cure Serious Admixture
- 1. Easily Fixed, Supporting Construction III
- 2. Kinetic Discharge III, Mighty Slam I
- • Battle Engineer: Battle Engineer
- 1. Hand and a Half Training, Field Engineer II
- 7. BE1 Field Engineer III; BE0 Infused Weapons; BE2 Caustic Strike I
- 8. BE2 Hand and a Half Training; BE0 Infused Armor; BE3 Thundershock Imbue
- 9. BE3 Melee I; BE3 Hand and a Half Training
- 10. BE3 Intelligence; BE1 Thaumaturgical Conduits I, II
- 11. BE4 Hand and a Half Training; BE4 Haste Boost; BE4 Agility Engine I, II
- 12. BE4 Agility Engine III; BE4 Intelligence; BE1 Thaumaturgical Conduits III
- 13. BE0 Infused Weapons II; BE5 Reconstructed Edges; BE5 Melee; BE5 Unlock Potential
- 14. BE5 Tactical Mobility; BE1 Field Scrapper I, II
- 15. BE1 Field Scrapper III; War0 Improved Fortification; War1 Mechanist I, II
- 16. War1 Mechanist III; War0 Warforged Constitution; War2 Warforged Tactics I
- 17. War2 Warforged Tactics II, III; War0 Improved Fortification II; War3 +15 Melee and Range Power
- 18. War3 Adamantine Durability I, II, III
- 19. War0 Warforged Constitution II; War4 +8 AC and PRR; BE0 Infused Armor II
- 20. BE2 Extra Action Boost I; RM3 Intelligence; BE0 Master Engineer
- Destinies (Spent: 69 (56 +13pdp) / Max: 69 (56 +13pdp) AP)
- Machrotechnic (36 AP)
- • Maker's Touch, Metamagic Capacitors, Warding Inscriptions, Armored Augmentation
- 1. Sprockets III, Solid Footing II, Tinker Tailoring III
- 2. Rune Arm Use
- 3. Machrotechnic Spell Focus: Evocation III, Speed Drive III, Storm Core III, Arcane Imbuement III
- 4. Dissonance Drive, Echo Drive
- 5. Machrotechnic Spell DCs III, Critical Connection, Armor of Legends, Maximum Overdrive
- Fatesinger (17 AP)
- • Fatesinger's Repertoire, Intoxicating Presence, Glitter of Fame
- 1. The Sword Sings, Harmonic Resonance
- 2. Blade of Discord, A Little Bit of Music
- 3. Master the Acoustics III, The Rhythm to Reign III
- Primal Avatar (16 AP)
- • This is Your Nature: Sky, Now Grow: Thorn, Weathering the Elements
- 1. Well Weathered II, Rejuvenation Cocoon
- 2. Mantle of Nature: Sky III, Spirit Boon: Mind I
- 3. Evergreen III, Shared Mantle
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